"If someone pointed a gun at your head and threatened to pull the trigger if you refused to sign a document you knew would lead to a hundred deaths (and you signed!), would that make you ultimately responsible?"
Yes, you are responsible for that what you sign. The signature is valid as it would be on court.
You should always check what you actually sign. If you do not agree with what you are signing, then you do not sign it. It is simple as that.
There's not a lot of point though. I mean, why go through two layers of DRM?
If your DRM virtualizes a game binary rather than has a binary executable wrapper (like Steam does), removing the binary wrapper applied on Steam application is simple and will make a very easy, clean 'crack' for the retail version.
No, the person I had to correct that issue for considered himself an "experienced" Linux Administrator (and Zealot - "Linux should be used for EVERYTHING")
I really don't care what he considered himself. I can consider myself a king, doesn't make me as such.
He was also employed by the Victorian Department of Education at the time.
Their HR department obviously didn't do their job when employing the guy.
(mind you, I walked away with $100 in cash for typing 'chmod -R ug+w [directory]', so it was inconvenient, but lucrative).
I hate it when incompetent people get into a job they shouldn't be doing.
The assumption you're making is that just because someone uses Linux, they also understand the underlying design of the technology that it is integrated with...
No, my assumption is that novice administrators (who are not incompetant / don't lack training even in the theory of administration) would know exactly what to do.
not everyone understands filesystem permissions
That maybe so, but anyone who administrates servers should know this. If they don't, they're either untrained or incompetant in that field of work.
Bioshock is based on the unreal engine. If you have UT3 laying around, you can install it, add a few parameters to the executables to launch Bioshock natively under Linux.
I can think of a few ways to add value to multiplayer games.
Public achievements system connected to 'legitimate' copies.
Requiring everyone to have a legitimate key/user login from a purchased copy and implementing a system to uniquely identify and verify each user - this makes it possible to ban people permanently from your server (if they aren't going to just buy new copies of the game), thus reducing the amount of griefers.
Downloadable content easilly available to legitimate accounts.
Extra DRM can be applied also that shouldn't effect the legitimate user experience, such as requiring legitimate keys/credentials to use any online server (also serves as a way to prevent cheaters/hackers from logging on servers with unlimited methods), preventing access to the server lists, kicking off any users who are playing with the same key/credentials.
You're actually very lucky Valve didn't notice that. In the past, Valve has actually removed access to games from people who've defeated the region protection in that fashion, with no refunds!
Actually, gifting is considered fine.
It's just that you won't be able to play the really cheap Chinese version of TF2 when abroad.
What makes you automatically assume I haven't installed several Linux Systems running Samba+Sendmail&Postfix+Squid with IP_MASQ enabled for several clients I've serviced?
Easy. You're "Anonymous Coward". You're anyone and no one.
I've had to diagnose Samba issues for other clue(minus) Linux "Zealots" when they haven't realized you ALSO need +w enabled on the filesystem for the share to be writeable...
A novice administrator would know this. I think you've been talking to the average joeish end users.
Don't assume that because I'm not a Zealot I'm not fond of Open Source Systems my friend;)
How many times have you seen ERROR_NETWOR_NAME_NOT_FOUND while copying a file to a SAMBA server while trying to access another resource on the same server?
Having setup a lot of AD intergrated Samba servers and solo Samba servers - honestly, never.
Well everybody here says "Linux" but let me point out that Apples Xserve uses Samba as well.
Wait, you're referring to the Apple, whom ships broken stuff and trying to fix it during only major versions for their server OSes?
Past examples of things which were not fixed until the next major version: Samba (numerous times, numerous issues) Apache (first few kb of files would only be sent) Squirel mail that was shipped with OS X server being incompatible with the shipped version of PHP with OS X server Apple's VNC server (numerous issues) Numerous exploits in daemons (sshd, apache, samba, bind etc.)
This is unacceptable for a server operating system. No, you can't spin this, having to wait for a entire major release after just getting a major release for a fix is completely unacceptable.
So there will be even more interesting alternatives ahead.
Here is the reason why I would use Linux over Windows for some domain usage: Faster file servers Cheaper licensing Offering FUSE access though Samba to certain remote data.
Does OS X fit any of these scenarios? OS X server from my past experiments is not faster than Linux or Windows on the same hardware for file server usage. OS X server is not cost effective against Windows and certainly not against Linux. OS X server is unpredictable with FUSE support.
If the version of OS X server you're using has some AD intergration issues (even though the issue is not located in the official Samba version), Apple will likely not fix the issue until next major release - before you even mention that they will, I will remind you that they have not in the past and have showed no better behaviour towards fixes recently either.
So I can't even recommend OS X for AD intergration.
The problem is, every new country is a new market with a new set of rules. Even if you're skipping the distributors and retail channels you have to deal with taxes and, often, censors and ratings boards.
I don't have such limitations with setting up a online store.
pirating console games is much more difficult and the gaming experience is much more consistent on consoles.
Yeah, it's not like I can go to a Polish market and find any game for the xbox 360, Wii, PS3, PS2 etc. (works unchipped) for 3zl per disc. Oh wait, I can.
The background music involves a playlist of Nora Jones, David Matthews, John Mayer, and Bono on loop from an Ipod docked somewhere in the Apple/Starbucks facility.
It's because mc was originally intended to the be first filemanager for Gnome. However, Nautils replaced it.
Only two pages of results, and a few of them are duplicates. Not much of a meme.
Wrong.
And what would you do when end up catching them doing it?
Kid will just do it at some time when you aren't around.
If your DRM virtualizes a game binary rather than has a binary executable wrapper (like Steam does), removing the binary wrapper applied on Steam application is simple and will make a very easy, clean 'crack' for the retail version.
I really don't care what he considered himself. I can consider myself a king, doesn't make me as such.
Their HR department obviously didn't do their job when employing the guy.
I hate it when incompetent people get into a job they shouldn't be doing.
No, my assumption is that novice administrators (who are not incompetant / don't lack training even in the theory of administration) would know exactly what to do.
That maybe so, but anyone who administrates servers should know this. If they don't, they're either untrained or incompetant in that field of work.
Pay a friend abroad to gift it to you. That's what I do.
I wouldn't buy the ones that come with additional DRM.
I also wouldn't buy games I consider boring like Spore.
And yes, publishers can include extra DRM with their games on Steam.
Bioshock is based on the unreal engine. If you have UT3 laying around, you can install it, add a few parameters to the executables to launch Bioshock natively under Linux.
I can think of a few ways to add value to multiplayer games.
Public achievements system connected to 'legitimate' copies.
Requiring everyone to have a legitimate key/user login from a purchased copy and implementing a system to uniquely identify and verify each user - this makes it possible to ban people permanently from your server (if they aren't going to just buy new copies of the game), thus reducing the amount of griefers.
Downloadable content easilly available to legitimate accounts.
Extra DRM can be applied also that shouldn't effect the legitimate user experience, such as requiring legitimate keys/credentials to use any online server (also serves as a way to prevent cheaters/hackers from logging on servers with unlimited methods), preventing access to the server lists, kicking off any users who are playing with the same key/credentials.
There are ways to add value with DRM.
Actually, gifting is considered fine.
It's just that you won't be able to play the really cheap Chinese version of TF2 when abroad.
Note, I am not the original responder.
Easy. You're "Anonymous Coward". You're anyone and no one.
A novice administrator would know this. I think you've been talking to the average joeish end users.
Still can't tell if you're the same person.
Having setup a lot of AD intergrated Samba servers and solo Samba servers - honestly, never.
Wait, you're referring to the Apple, whom ships broken stuff and trying to fix it during only major versions for their server OSes?
Past examples of things which were not fixed until the next major version:
Samba (numerous times, numerous issues)
Apache (first few kb of files would only be sent)
Squirel mail that was shipped with OS X server being incompatible with the shipped version of PHP with OS X server
Apple's VNC server (numerous issues)
Numerous exploits in daemons (sshd, apache, samba, bind etc.)
This is unacceptable for a server operating system. No, you can't spin this, having to wait for a entire major release after just getting a major release for a fix is completely unacceptable.
Here is the reason why I would use Linux over Windows for some domain usage:
Faster file servers
Cheaper licensing
Offering FUSE access though Samba to certain remote data.
Does OS X fit any of these scenarios?
OS X server from my past experiments is not faster than Linux or Windows on the same hardware for file server usage.
OS X server is not cost effective against Windows and certainly not against Linux.
OS X server is unpredictable with FUSE support.
If the version of OS X server you're using has some AD intergration issues (even though the issue is not located in the official Samba version), Apple will likely not fix the issue until next major release - before you even mention that they will, I will remind you that they have not in the past and have showed no better behaviour towards fixes recently either.
So I can't even recommend OS X for AD intergration.
I don't have such limitations with setting up a online store.
As a Steam user, I have this to say about double clicking.
"Steam Servers Are Currently Unavailable or Too Busy."
Yeah, it's not like I can go to a Polish market and find any game for the xbox 360, Wii, PS3, PS2 etc. (works unchipped) for 3zl per disc. Oh wait, I can.
I couldn't find any credible sources to this on Google, some help?
Don't listen to him! He's just trying to trick you into removing your tin foil hats!
I think Apple fans prefer baby music, they play it all the time in Apple ads.
You should enable DMA.
Google Chrome is GPL though.
Additionally, in my experience, the majority of Linux users aren't FSF fanatics.
Foxmarks doesn't synchronise cookies :/
Sounds like a normal Apple wireless issue to me.
Use Internet Explorer.