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Valve Takes Optimistic View of Piracy

GameDaily recently spoke with Jason Holtman, director of business development and legal affairs for Valve, about online sales and piracy. Holtman took a surprising stance on the latter, effectively taking responsibility for at least a portion of pirated games. Quoting: "'There's a big business feeling that there's piracy,' he says. But the truth is: 'Pirates are underserved customers. When you think about it that way, you think, "Oh my gosh, I can do some interesting things and make some interesting money off of it." We take all of our games day-and-date to Russia,' Holtman says of Valve. 'The reason people pirated things in Russia,' he explains, 'is because Russians are reading magazines and watching television — they say "Man, I want to play that game so bad," but the publishers respond "you can play that game in six months...maybe." We found that our piracy rates dropped off significantly,' Holtman says." Attitudes like this seem to be prevalent at Valve; last month we talked about founder Gabe Newell's comments that "most DRM strategies are just dumb."

509 comments

  1. Finally by zwekiel · · Score: 5, Insightful

    Finally some intelligent thought on this matter from game publishers. They should focus on benefits that will get pirates to switch over, rather than annoying DRM technologies which do nothing but hinder the use of the game by legitimate customers, while real pirates bypass them with ease.

    1. Re:Finally by zach297 · · Score: 4, Insightful

      DRM is not designed to stop pirates forever. It is designed to stop it for the first few weeks when a game makes a large portion of its money. In that respect DRM has been successful in some cases (but not all).

    2. Re:Finally by mabhatter654 · · Score: 5, Insightful

      this is where they benefit by Steam. They make their money from online access. That is much easier to police. So a few people crack HL2... if they can't get updates easily or play on the main servers with their friends, regular people won't deal with it past a certain point. Make it slightly easier for the paying customers than for people to casually pirate... the "real" pirates won't be phased... but they won't ever pay anyway.

    3. Re:Finally by Anonymous Coward · · Score: 4, Insightful

      Typically when I download a game, it's before the release date. DRM does nothing to prevent this. If publishers used a digital distribution model like Valve and had a secure supply chain, they'd probably see less piracy.

      I usually end up downloading a game because it's available before you can buy it in stores - I'm not going to be noble and wait an extra week so the publisher can make it available for purchase; no, I want it as soon as I can get it.

      To that end, digitally distributed games should cost less than their physically distributed counterparts - I feel cheated when I don't get the neat box/manual/CD case/map/other goodies but I pay the same price.

    4. Re:Finally by Anonymous Coward · · Score: 0

      You're lucky that's all they do.

      If I was a game programmer then I'd encode your credit card and other personal data into the content or binary of the game so that when you pirate it I can tell everyone where to get your data.

      Oh, then I'd sue you for copyright infringement after you'd become in the red forcing you to sell all your possessions to pay for the legal fees.

      It would be silly to leave this data unencrypted because you might find it so I'd encrypt it first.

      Woops, I think I just gave them an idea..

    5. Re:Finally by flyingsquid · · Score: 5, Funny

      As an underserved customer, I'm glad that Valve is taking this move and I hope other companies will follow. However, they are still underserving one important segment of the market. And that's the one I belong to: people who want to get things without paying for them. I think that if Valve made a serious effort to cater to us by not charging money for their games, they would see their piracy rates drop almost to zero.

    6. Re:Finally by ccguy · · Score: 4, Interesting

      DRM is not designed to stop pirates forever. It is designed to stop it for the first few weeks when a game makes a large portion of its money.

      Then why don't they get rid of DRM after those few weeks? That would be a reasonable compromise for me: "You will need to activate this game and it will connect to our servers until 1/6/09. After that period the game will not need an internet connection, or the CD to be in the drive".

      Now, I would wait for the set date before purchasing anyway, but that's better (for them) than never buying the game no matter what.

      PS.1. Yes, I know that DRM removal tools exist.
      PS.2. The real date can be checked from trusted time servers.

    7. Re:Finally by flewp · · Score: 4, Insightful

      To that end, digitally distributed games should cost less than their physically distributed counterparts - I feel cheated when I don't get the neat box/manual/CD case/map/other goodies but I pay the same price.

      I don't know, I personally think the same price is justified if I can download it as many times as I want, whenever I want. I can't count how many times I've reinstalled games via Steam, and been happy with the process. It's usually even pretty quick to download even ~4gb of data for an install.

      --
      WWJD.... for a Klondike bar?
    8. Re:Finally by Anonymous Coward · · Score: 0

      Hrm, after posting I had a bit of further thinking on the matter. While yes, with CDs you should be able to install as many times as you want, I think the digitally distributed games have their advantages. You don't have to worry about scratched or lost discs(but I guess you have to worry about the service shutting down). As for purchasing games, it's quite a bit less hassle to order online and download than going to a brick and mortar store.

      (Posting anon so it doesn't look like I'm trying to karma whore with 2 comments)

    9. Re:Finally by WhatAmIDoingHere · · Score: 4, Insightful

      I've purchased games I wanted through Steam instead of pirating them simply because it was easier to get it through Steam.

      --
      Not a Twitter sockpuppet... but I wish I was.
    10. Re:Finally by FishWithAHammer · · Score: 5, Informative

      Gabe's gone on record saying that if Valve went under, they'd release a patch to remove Steam checks on all games.

      AFAIK Valve has no debt and it's also not a public company, so it'd be pretty difficult for a hostile takeover or receivership to happen. It's possible, but the chances are slim.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    11. Re:Finally by FishWithAHammer · · Score: 3, Insightful

      You know, that's actually a really good idea. I really like that idea.

      Although I'd think they'd release a patch to remove the check rather than have it check time servers, because checking time servers makes it really easy to crack right away.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    12. Re:Finally by Urza9814 · · Score: 5, Funny

      And people like me, who don't play games online because we will get our asses handed to us, can continue pirating without any problems :)

    13. Re:Finally by Urza9814 · · Score: 1

      After that period the game will not need an internet connection...

      PS.2. The real date can be checked from trusted time servers.

      Um...how are you going to connect to these trusted time servers?

    14. Re:Finally by spydabyte · · Score: 1

      I agree. I'm still trying to find copies of Tribes 1 to play. It's not in development or production anymore, so why should it cost money?

    15. Re:Finally by hedwards · · Score: 1

      Nice trolling, are you honestly suggesting that somebody capable of pirating a program, as in cracking the DRM, wouldn't be able to figure out that there was irrelevant encrypted binary globs in the program? Or that they would be getting the files from a purchase?

      Realistically, it's implausible to suggest that files that get leaked before they go on sale are being cracked from a purchased version. More likely than not the pirates would notice the inconsistent md5s and just remove the offending code. Or possibly just repackage sans signature.

    16. Re:Finally by Anonymous Coward · · Score: 0

      Easier solution, just release the DRM-free version 1/6/09. No need to pre-distribute the non-crippled version.

    17. Re:Finally by PsychoElf · · Score: 1

      And people like me, who do not have the disposable income to buy these games until they are on the 9.99 rack, can continue to pirate without any problems. :P

    18. Re:Finally by Kindaian · · Score: 2, Interesting

      What is the point then if they launch the game at diferent dates all over the world?

      Any DRM will be break in 2 or 3 days if enough interest is generated.

      The only thing that escapes this is when the suppliers band together to make an hardware/software lock-in like the one made with blue-ray disks.

      And even then, it only survives a few months.

      If they make global launches, and don't sectored the world they will gain:

      1. Cheaper production: one size fits all;
      2. Easier to manage launch: only one date to manage;
      3. Less appeal for pirating due to the fact that the product is truly available.

      But i don't understand nothing of this... i just... don't buy if i can't access.

      And i've also avoided to buy games due to DRM (mostly the dreadfull - you need a cd to play this game - nope i don't care to pack 50 cd's so that i can play my games).

    19. Re:Finally by Wooky_linuxer · · Score: 1

      Better yet, repackage with the signature from someone high up from Valve (or the publisher in question). That's one thing I'd like to see...

      --
      Where is that guy who'd die defending what I had to say when I need him?
    20. Re:Finally by stephanruby · · Score: 4, Insightful

      DRM is not designed to stop pirates forever. It is designed to stop it for the first few weeks when a game makes a large portion of its money. In that respect DRM has been successful in some cases (but not all).

      Name one single well-known DRM example where this has actually been the case, that the game wasn't pirated within the first week. Your assertion is actually quite reasonable, after all DRM may not be winning the war but surely it must be having one or two victories -- it's just that I don't know of one single popular example myself where this was the case.

      DRM makes as much sense to me as those nefarious FBI warnings that you can't forward through at the beginning of those DVDs. Only the non-pirating consumers are being penalized by that functionality, the consumers that are pirating on the other hand do not even see those.

    21. Re:Finally by Sj0 · · Score: 1

      Yes, my reaction was a similar "Holy fucking shit!".

      Valve gets it. They're going to make a lot of money.

      --
      It's been a long time.
    22. Re:Finally by Anonymous Coward · · Score: 1, Funny

      And they you'd get you ass sued. EA, please make a game that will steal my credit card information, I could use a new house.

    23. Re:Finally by linhares · · Score: 2, Insightful

      You ARE paying a price, though it's not a monetary one. You are running the risk of running some pirated game that may infest your machine(s) in unpredictable ways, such as installing a keylogger or other shit like that.

    24. Re:Finally by Anonymous Coward · · Score: 0

      You ARE paying a price, though it's not a monetary one. You are running the risk of running some pirated game that may infest your machine(s) in unpredictable ways, such as installing a keylogger or other shit like that.

      Which... um... of course, is a price that compensates the developers and company making the game for their time and effort in making the game? And so that makes everything right? Because you're risking harm to yourself if you're a blithering idiot who uses untrusted pirate sites? Yay?

    25. Re:Finally by fucket · · Score: 2, Insightful

      As far as I can tell, that is actually more of an issue with legitimately purchased copies. Huge mechanisms have evolved to overcome the trust issues inherent to "pirated" software.

    26. Re:Finally by Opportunist · · Score: 1

      The real date can be checked from trusted time servers.

      Why bother? Release a patch that rips the DRM out of the system, problem solved. No need to connect to a time server or anything, nobody can apply a patch that isn't written yet.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    27. Re:Finally by andy_t_roo · · Score: 4, Interesting

      I've purchased all my valve games irrispective of steam simply because they are good games, worth the money you pay for them, and i want to support the company that made them.

      Perhaps valve's secret to not having a large amount of piracy was to charge $20 for portal, and $80 for the orange box, both of which were easly worth that money. Another company would of said "portal is popular, $80 if you want it", at which point a significant group of people would say "i'm not paying $80 for a 4 hour game" and go pirate it.

      I do download games from time to time, but anything which manages to keep my attention beyond the first few times i play it, i pay for.

    28. Re:Finally by AlexMax2742 · · Score: 1

      Because it's already installed, and the amount of time and money that could be spent figuring out how to remove the DRM cleanly from their own products without introducing potential new attack vectors into the DRM itself isn't worth it to most publishers.

      And who says that they ever want to remove DRM? You don't see them removing Steam's DRM from Half Life, do you, and it's over 10 years old.

      --
      I'm the guy with the unpopular opinion
    29. Re:Finally by dotwaffle · · Score: 2

      Better than that, I've actually purchased games on Steam that I considered "cheap" with the intention of playing them when I'd finished with something else, and never got around to actually playing them.

      When you consider the cost of distribution is in the pennies, Steam actually works out like a really good deal - and the auto-update feature is very nice too!

      Put simply, Steam may have it's foibles, but it's revolutionised the PC game industry. I won't buy games in the shops any more, unless it's for a console - and the Xbox360 method of being able to download is swinging that way too.

      I can honestly say that while I may own 30 games, I have zero pirated software on my computer, and I put that solely down to Steam and high-quality open-source software such as OpenOffice and Ubuntu (although I do have a legit copy of Windows Vista Business too)

    30. Re:Finally by mobby_6kl · · Score: 1, Interesting

      I've warezed games instead of buying them through Steam because it was easier to do.

      In any case, he's wrong on one major thing: Russians aren't pirating games because they're released a bit later than elsewhere, they do it because a $50 game is about 10% of an average monthly income. Some publishers account for that and price their games competitively, and it works, mostly.

    31. Re:Finally by Anonymous Coward · · Score: 5, Insightful

      And people like me who rarely play a game more than an hour or two can spend five hours downloading a game from a crappy seeder just to delete it the next day after getting bored with it, without wasting $50!

    32. Re:Finally by Kalriath · · Score: 1

      Woooosh?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    33. Re:Finally by Anonymous Coward · · Score: 3, Insightful

      Huge mechanisms have evolved to overcome the trust issues inherent to "pirated" software.

      lol, what a load. Simply because something is put out by a trusted release group means fuck all.

      Oh and quoting "pirated" just makes you look like a douchebag who is trying to pretend what he does is legitimate.

    34. Re:Finally by Kral_Blbec · · Score: 2, Insightful

      If they dont have the money to buy the game, where did they get the money to buy a system powerful enough to run it?

    35. Re:Finally by Anonymous Coward · · Score: 0

      "All games"? sure you mean just Valve's Steam games.
      Also... promises mean nothing, if they really want that to happen they would include it in the EULA of their games.

      This is just an empty promise. Which a curator will never allow to happen.

    36. Re:Finally by Janek+Kozicki · · Score: 1

      Get prepared for ads, then.

      --
      #
      #\ @ ? Colonize Mars
      #
    37. Re:Finally by HungryHobo · · Score: 3, Insightful

      If you go to the easiest to find with a google search sites then you're, likely to get a virus but I'm told some pirate sites are remarkably virus free. At the same time some commercial products include software which neatly fit the definition of "malicious virus".
      Personally I tend to buy legit games because I trust them more, I expect them to not contain code that will fuck up my machine. Every event like the sony rootkit fiasco hurts that trust though.

    38. Re:Finally by ChienAndalu · · Score: 1

      These kind of scenarios ignore the fact that a pirate can always copy from a legitimate customer.

    39. Re:Finally by cibyr · · Score: 1

      Considering that there's no shipping, no manufacturing and no middle-man, buying games on Steam should be *much* cheaper than buying them retail (they don't even pay for bandwidth, all the big ISPs here host Steam content servers) - and for me, here in Australia, Valve games are much cheaper on Steam. The orange box cost me AU$55 on Steam, when it was AU$100 in stores. It's just the other publishers that screw this up - COD4 was $90 in stores and ... $90 on steam. FAIL. So I bought it for $40 from asia - for the US version, including shipping. Why on earth is it less than half the price to have it shipped to me indirectly than for me to download it at basically no cost to the seller?

      --
      It's not exactly rocket surgery.
    40. Re:Finally by Mista2 · · Score: 1

      Exactly. DRM is not stopping the pirates at all.
      The same for games and movies.
      I have two kids so I find it hard to get time to get to the movies for a new release unless it's from Disney or Pixar 8)
      As the DVD release wont make it out here to NZ for months after the cinema release, and this might be months after the US cinema release, I just go grab the torrent when I want to watch it. If it was available as a $7 overnight new release earlier, I'd rent the DVD, or get it through a rental service like Fatso (similar to Netflix)

      The usual story, the prated version is available in my region, I can play it on any device, and watch it when I want to. To me this makes it a better product than the real official one.

    41. Re:Finally by mobby_6kl · · Score: 1

      Not every game is Crysis, so it's not like everyone has 8GB DDR3 quad core SLI monsters. For instance, Source engine games run fine on my 5 year old secondary system. And to answer your question directly, by saving. People probably find it reasonable to save some money for a PC which will provide years of service.

    42. Re:Finally by ChangelingJane · · Score: 2, Insightful

      My guess is the FBI warning is there to scare off average consumers thinking about "doing that pirating thing" rather than trying to affect people who already do it.

    43. Re:Finally by ChangelingJane · · Score: 1

      EA, please make a game that will steal my credit card information, I could use a new house.

      Finally, a solution to the housing crisis!

    44. Re:Finally by QMalcolm · · Score: 4, Insightful

      I've never really understood why people are afraid to play online if they aren't good. When you play tennis for the first time, you'll get your ass handed to you also. When you played chess for the first time you probably lost badly. Is it the fact that you might get chewed out by some 15 year old you'll never meet?

    45. Re:Finally by Urza9814 · · Score: 1

      Meh. I don't play games much in the first place...and honestly the reason I don't play online is more about convenience - the game generally runs slower, sometimes you get lag, you can't pause, you can't really quit (without being a jerk), and yea, I'm not a huge fan of being 'ok, I'm doing alright' and then two seconds later going 'Where the hell did my base go???'. Or in FPS games, essentially wandering around the map, repeatedly getting shot without ever knowing where the hell it's coming from. It's just not as much fun if you're playing against someone of vastly different skill level - I'm sure it's no fun for someone to be completely kicking my ass either. And with the amount I play, I'm not going to get any better. I figure if I can get enough challenge out of the computer to make it fun, why have a less convenient and less fun game online?

    46. Re:Finally by Anonymous Coward · · Score: 0

      About a year ago I pirated team fortress 2 and played a lot. I liked it so much that I bought the orange box. Thanks to that I also played half life and portal. Now I will buy the sequels to any of the 3 games. Also thanks to that I started using steam where I bought psychonauts.

    47. Re:Finally by ozphx · · Score: 1

      Give Team Fortress 2 a go. They've sucked the use of twitch reflexes out with a mathematical precision. Everything is slow motion, and dare I say, strategic.

      --
      3laws: No freebies, no backsies, GTFO.
    48. Re:Finally by forgoil · · Score: 1

      Most people choose the simplest and easiest alternative. I have an excellent internet connection by most standards, access to whatever I want because I have enough connections to get the access needed, but I still buy games off Steam. Why? Because it is both faster and more convenient than pirating. I don't have to go to a store, I don't have to have stupid CD/DVD installations, I don't have to get some halfwit bunch of rar files that goes into freaking daemon tools and crap and more crap.

      With steam I simply choose a game, fill in some shit, and it is downloading directly to where I can play it. No irritating installation, no CDs, etc. The only game on my PC I've gotten in some other manner is Warhammer: Online. I haven't even freaking pirated a game.

      So Valve has got the right idea for sure. The only thing that could come in the way is DRM, get that shit away from me. So here's a tip for all the game developers out there:

      1. Don't make a game that sucks
      2. Do not, ever, spend time on DRM, put that money and effort on 1 instead
      3. Put it on steam
      4. Profit

      Now I just want Valve to get a Linux (not that I actually care) and a Mac version (which I do care about), because that would be awesome:)

      Oh, and Valve, keep having those great special prices on bundles. That way I can get old games that I never had the time to check out and enjoy them too. Just do force the developers to update all games to a baseline (my 1680x1050 res wasn't liked by a certain game...).

    49. Re:Finally by ozphx · · Score: 1

      Doesn't matter, cracks for the games already exist.

      --
      3laws: No freebies, no backsies, GTFO.
    50. Re:Finally by ozphx · · Score: 1

      COD4 was $90 in stores and around $40 on Steam - until some greedy asshat at EA upped the price a week after release.

      Lost them a sale from me.

      --
      3laws: No freebies, no backsies, GTFO.
    51. Re:Finally by Frogbert · · Score: 4, Insightful

      I'd trust RELOADED over Starforce any day.

    52. Re:Finally by ozphx · · Score: 1

      Actually it seems like the current pattern is more along the lines of releasing 1.0. Then on day one you release your 1.1 patch which was up your sleeve, pissing off all the people with their 0day.

      Then usually around 1.3 they remove the copy protection.

      --
      3laws: No freebies, no backsies, GTFO.
    53. Re:Finally by Anonymous Coward · · Score: 0

      iD software did this with Quake 2 v3.17 (I think?). That patch removed the CD check (although it was trivial to do beforehand anyway).

    54. Re:Finally by Artifakt · · Score: 1

      The parent poster didn't say that makes everything right, that's your inferrence.
              The point about free and price is that pirating, including all sorts of digital media such as music and movies, and not just games, isn't really free. Cheap sometimes, but it has costs.
            People are buying bigger hard drives to hold rared files and assemble them, or to hold torrent data so they can get an acceptable upload/download ratio. They are buying DVD burners instead of just players (and how many people would really need DVDs to store just their personal files?). They are taking added legal risks by uploading when they could just leach. They are paying for commercial ripping software or paying time to learn how to use exotic freeware. In the US, people pirating via Usenet pay an average of 21 dollars a month just for long retention Usenet servers, and many of them pay more for anonimizing proxies and encryption software, plus at least some of them wouldn't bother to pay so much for high speed access itself. Copies of commercial software specifically designed to burn digitally exact bitwise copies of files and to handle .iso's sell in the millions every year, and that sure ain't all Linux distros.
              Sometimes the costs are pretty trivial. Sometimes they are pretty significant, and the question becomes, why do these people bother just to avoid paying a company money? Or it should become that, but we are still arguing with people like you who bother to post AC with a strawman attack, apparently just to try and keep that point from being addressed.
              The arguments that people are basically crooks and free always wins are always at least a bit off. No one is getting pirated copies handed to them without some costs, and both the money costs and time related costs can be pretty substantial yet still not deter pirating. When somebody hikes 12 miles across broken terrain to avoid a toll road, we don't just say "Well of course, free always beats pay", we look at what prices they are really paying that a 12 mile hike still sometimes seems worth it. Maybe the toll is very high, or maybe it's other things, like the attendant being viciously rude, or the signs that say "We reserve the right to strip search you publicly when you drive this road."
               

      --
      Who is John Cabal?
    55. Re:Finally by ekhben · · Score: 5, Insightful

      I paid for Spore, and it still installed a trojan rootkit. Where's the downside to pirated software, again?

    56. Re:Finally by Warll · · Score: 1

      Are you being sarcastic? From what I could tell the few times I played it TF 2 was all about the reflexes.

    57. Re:Finally by TempeTerra · · Score: 1

      Briefly, the problem is finding someone with low enough skill that you can learn from playing against them. Being pwned isn't just an ego slap, if your opponent is too far above you you can't learn from the experience.

      Playing tennis for the first time is useless unless you do something like joining a new players intake at a tennis club. When you start a new hobby it's usual to have other players at the same level or at least friendly opponents who will play training games with you, kindly pointing out when you do something dumb so you can learn from it. I haven't heard of an online game yet that can successfully match players of the same skill level, and there aren't many (any?) players willing to train up a noob they'll never meet again.

      I played and enjoyed Dawn of War, a while after the Winter Assault expansion came out and it was in the bargain bin. Playing online was useless for me though; most online players had months of experience since the game wasn't new and the skill rating system in the online lobby was horribly broken at that point. Not sure if it ever got any better. I didn't have any IRL friends who played, so I enjoyed skirmish mode for a while then shelved it.

      --
      .evom ton seod gis eht
    58. Re:Finally by Buelldozer · · Score: 4, Insightful

      I can't speak for anyone but myself but my answer has two parts:

      1) Frustration: I'm no slouch at FPS style games. 10 years ago I was in my middle 20s and was a member of several clans for several different games. I was never the best of anyone in my clan but I was usually in the top 10%. However I could *never* figure out how to make the jump into the top brackets.

      It's even worse today in my mid 30s. When I hop on for a quick game of GenericShooter on either the PC or the 360 it's like I'm massively outclassed by at least 30% of the players. I'm still capable of fragging at least half the room but the players above me are so FAR above it's difficult to control shouts of "teh hax!" or "cheater!". What makes it even worse is that I KNOW some percentage of the players ARE cheating...even on the consoles.

      In short I'm frustrated by my seeming inability to be competitive at the level I would like to be.

      2) Embarrassment: Who wants to compete and consistently lose, especially when it's coworkers or online associates that you compete against?

      Put those two together with the constant stream of ABUSE you take, even if you're a good player, when you play online and I think it's obvious why so many people stay away.

      After being called a "n00b" about 2,000,000 times and a "fag" about 42,000,000,000,000 times during online play the better question is why does ANYONE put up with it!?

    59. Re:Finally by Anonymous Coward · · Score: 1, Insightful

      In tennis and chess you will generally be playing against people at or around your skill level. You don't go against Venus Williams or Kasparov when you're starting out, you play with a friend or in, say, a beginner's tournament. Maybe you won't get to be a pro yourself but it's fun to be evenly matched if you're a casual player of the sport.

      In most online FPS and MMORPG games, you're instantly up against a lot of people who are incredibly good and seem to have 36 hours a day to spend online "training" and learning every tactic, secret trick and nook and cranny of the environment. That's fine if you want to put in the time to get good yourself (and endure a lot of heckling and griefing on the way) but not so good if you're a casual gamer just looking for a fun game.

    60. Re:Finally by ubrgeek · · Score: 4, Funny

      > When you played chess for the first time you probably lost badly.

      Nah, I did pretty well.

      Sincerely,
      Deep Blue

      --
      Bark less. Wag more.
    61. Re:Finally by ATMAvatar · · Score: 1

      A quick search for "starsiege tribes download" revealed several sites with the game.

      Here you go: http://www.download.com/Starsiege-Tribes-full-install/3000-7441_4-10294998.html

      Sierra released the full game for free to coincide with the third game in the series - Tribes:Vengeance. There aren't many servers up any longer, and you'll need to track down the patches for it to play.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    62. Re:Finally by Anonymous Coward · · Score: 0

      It's the fact that you end up getting all of 15 seconds of gameplay before someone wipes you out and you have to sit out the rest of the round. Or that you end up being paired with an opponent who is much, much better than you and feels no need to cut you any slack.

      I want to have fun. Having a 14 year old shout obscenities at me is not.

    63. Re:Finally by colmore · · Score: 1

      Yes but anonymous opponents online are miserable assholes who make competing depressing.

      Whereas the first few people I played tennis or chess against were for the most part, totally pleasant and never made sexual inferences about my mother.

      --
      In Capitalist America, bank robs you!
    64. Re:Finally by Hadlock · · Score: 2, Insightful

      Demoman, and maybe, MAYBE the spy require reflexes. Heavy? Bullet spam cannon. Soldier? Splash damage. Medic heals. Sniper is sniper in any game. Engineer? Sentries. Pyro? Hah. Demo man, and I don't mean yours or my skill level, but a GOOD demoman will mop the floor with the opposing team using regular grenades. Aiming is not a huge issue in this game, people are constantly spamming ammo in random directions constantly. Spy needs good reflexes to jump over enemies while cloaked on stairs for the backstab, or stab-n-sap engineers. What class/map/gamestyle were you playing?

      --
      moox. for a new generation.
    65. Re:Finally by sortius_nod · · Score: 2, Insightful

      You do realise by putting a "meh" at the start of your paragraph you just destroyed any credibility you may have had?

      I'd say you're more painting yourself into a corner for no good reason.

      Go play Hello Kitty Island Adventure if you want a game to be "easy" (which is what you are saying).

    66. Re:Finally by sgt+scrub · · Score: 1

      Your comment should be converted to some handbook entries or something. If there was just one more.

      "Focus on benefits to potential customers to curtail pirating".

      "Avoid technologies that hinder your customer's experience".

      --
      Having to work for a living is the root of all evil.
    67. Re:Finally by Urza9814 · · Score: 1, Interesting

      I'm not saying I want it to be easy, I'm just saying I can't compete with people who generally have nothing better to do that play the game for 10+ hours a day. I can't beat halo in hours, it takes me days. On easy. And I can't hit level 70 on WoW in a week, it takes me more than a year. I can't compete with people who, sometimes quite literally, play these games professionally. And I can't compete with the 12 year old kid who comes home from school every day and sits on the game for the next eight hours. When I enjoy a game enough to get pretty good at it, I can generally take the computer on fairly difficult settings. But the people who play online are a whole different class. And I don't feel like forcing myself to become enough of an addict to be able to compete with these guys.

    68. Re:Finally by PyroMosh · · Score: 1

      Things like this happen more often than you might think, it's just that it generally isn't the kind of thing to garner a lot of attention, or publicity. I've noticed a few changelogs that mentioned that they've removed DRM, and I know there are at least a couple games that don't have DRM on-disc once they reach bargin bin age.

      THQ did it with Supreme Commander:
      http://files.filefront.com/Supreme+Commander+v3220+to+v3223+Patch/;7131296;/fileinfo.html

      Westwood did it with Red Alert:
      http://files.filefront.com/Command+Conquer+Red+Alert+3+v105+Patch+EN/;12554251;/fileinfo.html

      Not sure about others off the top of my head, but I know that I see if from time to time in change logs.

      I don't know if these companies that produce DRM tools license them to publishers on a one time fee basis, or a subscription, or a cost-per-disc basis.
      I suspect though that if it's not a one-time cost, that it's not worth it to a publisher to keep paying for DRM after the first few months.

    69. Re:Finally by Anonymous Coward · · Score: 0

      This risk is almost non-existent. Games are generally released by well-known groups with established reputations. They would never include a keylogger with their crack - they would have nothing to gain, and they would sabotage their own credibility.

      In any case, there will usually be plenty of comments attached to the file, if you're getting it through the usual methods, and these will readily reveal any nasty surprises.

    70. Re:Finally by Anonymous Coward · · Score: 0

      Only a few. Moreover, the latest pass at DRM didn't even staunch the flood and actually ENCOURAGED people to go get the pirated version over the DRMed one (See Spore for an instance of this...).

      It's a damned waste of their time and their money.

    71. Re:Finally by Anonymous Coward · · Score: 0

      Considering that it's easy to buy a system that can decently run the game ($500-600), they might not have the cash to shell out roughly 1/5 or so of that class of machine- especially after BUYING said machine.

    72. Re:Finally by Anonymous Coward · · Score: 0

      After being called a "n00b" about 2,000,000 times and a "fag" about 42,000,000,000,000 times during online play the better question is why does ANYONE put up with it!?

      Huh... Not taking it seriously?

    73. Re:Finally by BlueCollarCamel · · Score: 3, Insightful

      Or just download the demo which is much smaller than the actual game, so you don't spend 5 hours downloading it. Most are long enough to last you an hour or two, and you don't commit piracy.

      --
      1&1 - Cheap domain and web hosting.
    74. Re:Finally by Anonymous Coward · · Score: 0

      Should be very easy. In dev for the game there is always an unchecked version. Ship it.

    75. Re:Finally by BlueCollarCamel · · Score: 1

      Pyro? Hah.

      Other players don't stand still in the games I play.

      --
      1&1 - Cheap domain and web hosting.
    76. Re:Finally by BlueCollarCamel · · Score: 2, Insightful

      Being called a "n00b" and a "fag" ceased the minute I stopped playing Counter-Strike. What a terrible game it was. I now play UT3/TF2/L4D on regular servers/with people I've "friended" and all is well.

      --
      1&1 - Cheap domain and web hosting.
    77. Re:Finally by BlueCollarCamel · · Score: 1

      I think that kinda is how Epic has done their Unreal franchise. They removed the CD-check with the first patch for Unreal Tournament, and all sequential UTs haven't required it.

      --
      1&1 - Cheap domain and web hosting.
    78. Re:Finally by BlueCollarCamel · · Score: 1

      You could always buy the legitimate copy then download a cracked version. It's what I do for all my legit games that require a CD.

      --
      1&1 - Cheap domain and web hosting.
    79. Re:Finally by Anonymous Coward · · Score: 0

      Everyone uses bittorrent these days, and no torrent is going to be seeded by people who find the files to be infected or even not working perfectly.

    80. Re:Finally by WCLPeter · · Score: 2, Interesting

      DRM is not designed to stop pirates forever.

      DRM has nothing to do with pirates and everything to do with denying your right to first sale (http://en.wikipedia.org/wiki/First-sale_doctrine).

    81. Re:Finally by im_thatoneguy · · Score: 3, Interesting

      Here's how you get to the top 10% of any server. (This is from back in my high school days when I would play so much that I would be top of just about every server I joined and was banned from many many more for "hacking".)

      You cheat.

      Now. I'm not saying that you install software which cheats. I'm not saying you change the game in anyway. I mean you understand how the game ACTUALLY works and play that.

      If you watch an old CS tournament in slow motion you'll see something fascinating. People don't just aim at the head. They don't just even aim at the body. There are so many bugs in all modern games the way to win is to understand all the bugs of the game and take advantage of them. Understand that the hit boxes don't always line up and aim where the hitbox actually is not where you think you "see" them.

      You also have to understand all the little idiosyncracies of a map such as the exact sound that someone running across a certain surface will make. "oh 1 second of brick then one second of metal they'll be coming around the left corner in 3... 2... 1..."

      You are shooting before they're even visible.

      You have to be able to bunny hop in TFC, you have to be able to do all the little micro-glitches that are legal and just 'part of the game.' You have to know how to snipe in Halo by using the autoaim to lock onto a head when swept.

    82. Re:Finally by RyatNrrd · · Score: 3, Insightful

      You've hit it on the head: EXACTLY what is wrong with Steam. Why would I pay retail prices or MORE to receive no install media, no printed manuals, no feelies and no package, plus pay for the distribution myself through ISP charges? Screw that.

      Let's see prices that reflect the lower distribution cost, lower quality product, lack of resale value and lower stock risk. Let's see playable demos of everything. Let's see a proper guarantee that Steam games will contiunue to work when the Steam service shuts down.

      Steam is pants. Don't buy pants.

    83. Re:Finally by oiron · · Score: 1

      Deep Blue achieved consciousness? Congratulations to IBM!

    84. Re:Finally by bronney · · Score: 1

      That is exactly why I like TF2. I've got the AWP reflexes and stuff but when I TF2, I spend my time on the "thinking" part then pure headshots.

      It's really satisfying when you see the enemy trying to out think you, and you double out think them soviet russia style.

      The reflexes still matters, but teamwork matters most.

    85. Re:Finally by bronney · · Score: 3, Insightful

      I can't compete with people

      Dude, relax. Why do you want to "compete" with people? Aren't real life competitive enough? Slow down, have a mountain dew, and enjoy the game. Who cares if you lose. Have fun.

      What I enjoy most in online game isn't even the game, but the interaction and the occasional 12 yo that decides to speak on the mic.

    86. Re:Finally by Simpsoid · · Score: 1

      A game I absolutely *LOVED* (and still do) took many many many months before a single crack came out. Splinter Cell Chaos Theory. My mate and I used to play it LANed all the time. We would have to start the game with the DVD in the drive. Then eject and start it on the other PC. Securerom protection I believe. And it wasn't a small/unknown game either. I think Razor1911 did it (my personal heroes in the PC scene). I'm glad they did because it saved much headache.

    87. Re:Finally by Keamos · · Score: 1

      $50 is 1/5 of $500?

    88. Re:Finally by Tegid+Ap+Teles · · Score: 1

      There is a popular business model that takes advantage of such persons. First, get the user hooked on free content, then milk their addiction by offering plenty of goodies for purchase that can 'enhance' their experience, or allow them to show off to their friends. There are many MMO's such as Perfect World that offer the game for free, but encourage the user to buy items that grant a competitive or cosmetic edge in-game. Similarly, the online TV-series Pure Pwnage offers episode downloads for free, but has a number of related accessories available at its 'noobstore'.

    89. Re:Finally by Anonymous Coward · · Score: 0

      After being called a "n00b" about 2,000,000 times and a "fag" about 42,000,000,000,000 times during online play the better question is why does ANYONE put up with it!?

      Shut up, n00b!

    90. Re:Finally by Anonymous Coward · · Score: 0

      To bypass FBI/Interpol warnings on most DVDs go to the and select the first scene. (Don't select , it's a trap!)

      Warnings that show before the main menu can not be skipped but you don't have to watch them if you remember to start the DVD ahead of time. Turn on the DVD before you dish up your movie snacks for example. :)

    91. Re:Finally by Anonymous Coward · · Score: 0

      Basic then DRM games is pirated right away, and sometimes you can get a pirated game before it is released in the stores. EVEN if there were DRM on.

      And want you Vale sayed, then just by releasing world wide at the same time, and not waiting 6 month from US release to release in other contrys help A LOT again pirated games.
      So even if they have not broken the DRM at US release, then 1 week later is still fasten then 6 month.

      A big problem is there is a lot of companys that only sees there market as the USA.
      The rest of the world get later release, and some of the compatitions, or bonus items are only avervibel to the US costumers.
      The rest of the world is just some second rank trash, that they like to complaind about, but not want to give service.

    92. Re:Finally by Anonymous Coward · · Score: 1, Informative

      Some examples of games having patches (official ones, of course) removing cd-check, out the top of my head:
      - Supreme Commander
      - Blizzard entire catalog (because it is available for download on their online store)
      More would probably be found by searching wine's appdb (cd checks used to be showstoppers for wine, so very often official patches removing cd check are mentioned, if there is any).

      Similarly, GOG.com sells "good old games" after getting original vendor's approval, and after removing all DRMs.

    93. Re:Finally by jsoderba · · Score: 1

      Or you could just wait until the game goes on sale. If you only care about single player it doesn't really matter when you play it. I bought four great games on Steam for €20 this Christmas. (Two major titles, Stalker, Bioshock, and two indie games, Trials 2 and Alien Shooter.)

      Another advantage is that you can save hundreds of euros on hardware by playing a game once cheap computers can handle it.

    94. Re:Finally by NinthAgendaDotCom · · Score: 1

      Have you tried any of those cracks? I tried playing a pirated Half Life 2 and it crashed on me every few minutes. A cracked Team Fortress 2 would only work on a handful of very laggy foreign servers.

      Screw that. I'll pay rather than having to deal with it.

      --
      -- http://ninthagenda.com/
    95. Re:Finally by Anonymous Coward · · Score: 0

      Not really. The prices are cheaper over here. I am currently in Ukraine, and you can get a lot of games for 30-50 UAH. Last year, I purchased a legit copy of bioshock (russian language only) for 30 UAH, which was about $6.

      On the stree, and even in shops, you can get pirated 'super DVDs' for the same price, but they generally come with several games.

      Also, you cannot buy Teamfortress 2 here, and expect to play it in the US. The Russian version must be played from a Russian IP.

    96. Re:Finally by Upphew · · Score: 1

      Yeah! Like Spore... oh, it had only creature editor. Hmm GTA IV! Damn! No demo... Ah new Need 4 Speed... no demo. Hitman, oh yeah, finally a demo. But why they must hide demos (and everything else) behind crappy flash sites?

    97. Re:Finally by ozphx · · Score: 1

      My tightass housemate uses them. He hasnt had crashes. As for servers, you obviously have to play on a cracked/unsecure server or the steamid authentication will boot you.

      This wouldn't be a problem in this hypothetical Valve-free world, as all the servers would be unsecured as there would be no authentication servers to check against.

      Personally I struggle to see how you could possibly go broke with such a massive userbase. Even a small ad down the bottom of the steam window would cover the cost of running the authentication servers - content being mirrored by ISPs anyway these days.

      --
      3laws: No freebies, no backsies, GTFO.
    98. Re:Finally by oracle128 · · Score: 3, Informative

      Bioshock took several weeks to crack.
      Splinter Cell Chaos Theory took over a year.
      CSS took 2.5 years.

      For what it's worth, only legitimate bank users ever have to pay fees, while bank robbers don't ever have to pay a cent, yet that's hardly a great reason to support the robbing of banks. Not that, you know, simple logic would ever change your mind or anything...

    99. Re:Finally by Aceticon · · Score: 1

      You're probably playing the wrong FPS games online, probably even the wrong hardware: consoles are where you find the vast majority of kids and young teens (guess what's the age range where most "noob" and "fag" callers are?).

      That said, as I got older (I'm on my middle thirties now) I moved away from the more pure quick-reactions games (eg Quake variants) since my speed of reaction is not as good as most younger players (and those games are the kind where an extra 200 ms make all the difference if you want to be competitive). I started playing games with capture-the-flag modes and vehicles (such as the Battlefield series) since in there superior tactical awareness does offset lower reaction speed. In that kind of online FPS it's perfectly possible to be on the top 10% of players even though you're in your thirties.

    100. Re:Finally by Xest · · Score: 1

      "Name one single well-known DRM example where this has actually been the case, that the game wasn't pirated within the first week."

      That's being a bit charitable I think, it's probably more apt to ask people to name one that wasn't pirated before it's official release date because there's always stores that get it early and get it out to the people who release it.

      Hell, I buy my 360 games from shopto.net in the UK and they ship as soon as stock arrives not at release which means I usually get games destined for a Friday release as early as Tues/Weds.

    101. Re:Finally by hab136 · · Score: 3, Funny

      Steam is pants. Don't buy pants.

      I tried this strategy, but it's been a chilly winter..

    102. Re:Finally by RyatNrrd · · Score: 1

      YOU ARE RIGHT.

      Give karma points to Anonymous coward.

    103. Re:Finally by RyatNrrd · · Score: 0, Flamebait

      The rootkit on your version of Spore wasn't written by thieves.

    104. Re:Finally by Anonymous Coward · · Score: 0

      Play through some Left4Dead and make some online buddies.. you won't have these kinds of problems anymore. It's a completely different experience

    105. Re:Finally by bronney · · Score: 1

      After being called a "n00b" about 2,000,000 times and a "fag" about 42,000,000,000,000 times during online play the better question is why does ANYONE put up with it!?

      Maybe because we're game-WHOREs? :)

      Stop competing, play the damn game. I don't get why people keep thinking everything is a competition. Nobody gives a damn if you pwn on a game of CSS, you still get sick, you still pay tax, and you will most definitely die 120 years from now and nobody would care how many headshots you got in that CSS game bro.

      Relax, have a beer, snipe some noobs, mine some spice, steal a car, fit a brick! :D Man I am too old for this.

    106. Re:Finally by Anonymous Coward · · Score: 0

      how can the real date be checked from trusted time servers without an internet connection?

    107. Re:Finally by Anonymous Coward · · Score: 0

      I'm still capable of fragging at least half the room but the players above me are so FAR above it's difficult to control shouts of "teh hax!" or "cheater!".

      All the baseless accusations of cheating were actually the main reason I quit online PC gaming years ago.

    108. Re:Finally by Pentagram · · Score: 1

      I've purchased games I wanted through Steam instead of pirating them simply because it was easier to get it through Steam.

      Yep, absolutely. Consider the differences:

      1) Buy a hard copy of the game. Inconveniences: Finding a shop with the game, paying for the game, storing the media, working around or submitting to the DRM, inputting CD keys, downloading updates

      2) Pirate the game. Inconveniences: trying to find it (e.g. a torrent), downloading it, possibly installing cracks or using some weird version, probably missing some content, risking malware, keeping track of the downloaded data

      3) Steam it. Inconveniences: paying for it, downloading it

      Convenience to me is Steam > Pirate > Buy a hard copy. (As a student when I could hardly afford games, piracy would have been a bit higher; now that's much less of an issue, and the convenience is worth the cash).

      I was sceptical of Steam at first, but it actually seems to work very well. If I do have a complaint, it's that games are a bit expensive. If they were cheaper, I'd buy more and they'd probably make more more money overall. If they do get around to sorting out a Linux client and getting some native games on it I will spontaneously ejaculate.

    109. Re:Finally by aliquis · · Score: 1

      Of course it's designed to stop pirates forever but they are probably well aware that it's likely to fail.

    110. Re:Finally by damaki · · Score: 1

      Because there are many communities you cannot join if you come late and all noobs already went away or grew up. Think Quake 3, Forza 2, Mario Kart DS and probably many more. It's absolutely not the same as tennis and chess because in either, you can find bad playersquite everywhere. Just try to find bad players on an oldish online...
      Unless you play a just released game, your theory does not apply.

      --
      Stupidity is the root of all evil.
    111. Re:Finally by PhreezeVi · · Score: 2, Insightful

      I have never played a demo that was actually the same as the full game. They show you the best parts to suck you in and get you to purchase it. So slap your hard-earned cash down for what should be an awesome game, get it home, and within a few hours discover that the full game is rather pathetic. I seem to be a slow learner because I got caught by this one more than once. And guess what? Now that you've payed for it, opened it and gasp! played it, you can't take it back. So you're stuck with it. The trade in value is pretty much worthless as well.

      I find that if download a game, play through it and discover it actually HAS REPLAY VALUE then I will purchase the game because it deserves my money.

      The sheer volume of junky, buggy, useless cop-outs in the video game world is astonishing. And yet consumers continue to fall for the idea that the demo is going to be the same as the full game. If they want to avoid piracy trying making something worth replaying, and thus worth buying. If you only play through a game once it wasn't worth the disc it was burned on.

      -Phreezevi

    112. Re:Finally by Anonymous Coward · · Score: 0

      Isn't this what fakenicking is for? If you change your alias often enough you feel anonymous and the abuse doesn't hurt so bad.

    113. Re:Finally by severn2j · · Score: 2, Informative

      I can name two.

      TOCA Race Driver 2 took over a year to be cracked, but which time most people had either bought it or not bothered and moved onto something else..

      The same thing happened with Soldiers: Heroes of WWII.

      I believe both were using Starforce 3, back when it was new.

    114. Re:Finally by ivucica · · Score: 3, Insightful

      Losing isn't fun.

    115. Re:Finally by Perky_Goth · · Score: 1

      That's way, way being the point of just having fun, thus, for myself, kinda pointless.

    116. Re:Finally by redxxx · · Score: 1

      Is it the fact that you might get chewed out by some 15 year old you'll never meet?

      Well, yeah. I own the orange box, and can't bring myself to play TF 2 because I have to be a member of a team and don't want to be "that guy" who screws up and lets everyone on his team down.

      It's not like it's healthy or anything, and I don't expect folks to design games around my particular tastes, but more or less that's one of the big reasons I don't game online.

    117. Re:Finally by lupis42 · · Score: 1

      While companies like EA and Sony work very hard to overcome the trust issues of "Legitimate" software.
      </rimshot>

    118. Re:Finally by lupis42 · · Score: 1

      No, but it was put their by people who knowingly and deliberately attempt to make the "talent" work 60, 80, and even 100 hour weeks, for no extra pay, attempt to deny you your fair use rights, not to mention your right of first sale, and do everything in their power to weasel out of even admitting this too you until after you have made a purchase. At least the pirates are honest.

    119. Re:Finally by Sobrique · · Score: 1
      Well, the basic is I don't like losing because I don't know what I'm doing.

      The other though, is it's quite frequent to run into... shall we say 'people intolerant of the learning curve'. Sorta situations where you get smacked for 'being clueless', or worse kicked from a game.

    120. Re:Finally by Sobrique · · Score: 1
      Having acquired steam because of left4dead and soon to be Empire:Total War, it's starting to grow on me.

      I just wish they'd let me a) throttle my download bandwidth and b) separate out 'game audio' from 'voice comms audio' so I can use my headset in Left4Dead on a public-ish game.

    121. Re:Finally by Marriedman · · Score: 1

      I personally hate playing games online. I stopped playing online with Red Alert 2. Most people online have horrible manners, play cheesey, and are sore winners/losers. Nowadays, the whole reason I play video games is to avoid interacting with people. I deal with idiots and jerks during work, I don't want to deal with them during play. If I want to socialize with people, I'll do it in real life. Just my opinion.

    122. Re:Finally by FredFredrickson · · Score: 1

      It's cool, Urza, I agree with you here. I'm not horrible at games, but the minute I connect to an online match, people wipe the floor with me. It can be pretty frustrating. You're looking to start getting some kills, but instead, you keep getting headshots, and you're not sure where they're coming from.

      There really is a big difference. I'm a casual gamer, maybe a few hours a week on some games. A few years back I invited a few friends over for a halo match. A few of them were halo addicts, and lets just say their skill with the sniper rifle while running was daunting! I could barely aim while sitting still.

      It's different classes altogether. I feel that people who get that good should get a life, but then again, I might just be bitter, cause I suck.

      --
      Belief? Hope? Preference?The Existential Vortex
    123. Re:Finally by PainKilleR-CE · · Score: 1

      Most games are released at different times around the world because of localization issues (and these are not always translation issues, since you have different laws in different countries regarding the content, and different rating systems as well).

      Of course, the summary of the article points out that Valve believes simultaneous releases have been a significant help in fighting piracy.

      Most games are released on the internet with the DRM broken at or before the commercial release date. The only real impact of DRM is on the customers themselves, primarily stopping them from loaning games to other people to try out or play for fear they won't be able to play it again themselves at a later time (or won't be able to play it with their friends unless their friends also buy it).

      --
      -PainKilleR-[CE]
    124. Re:Finally by Sobrique · · Score: 1

      Some vendors do actually do that. Mostly these are the ones that didn't want DRM in the first place, but the publisher put it onto their 'gold' copy for them.

    125. Re:Finally by e-Flex · · Score: 1

      They probably have different release dates because they have to negotiate with different distributors in different parts of the world, since they can't have local offices everywhere.

    126. Re:Finally by drinkypoo · · Score: 1

      3) Steam it. Inconveniences: paying for it, downloading it

      Make a backup, restore it, it still doesn't work until you connect to steam and allow it to update itself.

      So if I buy a game and make a steambackup and steam goes away I can't restore my steambackup and then play it.

      Had this experience personally with HL2, I'm in the boonies on a modem and I get a 26.4kbps connect with packets dropping out everywhere, I literally cannot update steam because the steam downloader apparently can't handle continuing downloads.

      Steam is complete shit and I am completely done with it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    127. Re:Finally by Lehk228 · · Score: 1

      more than retail? steam keeps things available longer so you can get older games at a good discount instead of them just being off the shelf. and it's nice knowing that a game i get off steam will work on my XP machine instead of relying on some obscure win98 call that nobody else used.

      i have something like 50 games 4 or 5 mods on my steam list, plus 10 or so outside games linked on my steam list.

      a side note, you can link notepad and make your status on steam say you are playing notepad, it pops up on your friends computers too that you are online and playing notepad.

      --
      Snowden and Manning are heroes.
    128. Re:Finally by Carewolf · · Score: 1

      So do I. Have a few games that I have installed while still keeping them in their original shrink-wrapping, using an advanced distributed method of installation and auto-improvement.

    129. Re:Finally by Chabo · · Score: 1

      What do you mean by b)?

      If you mean you want to use your USB headset mic for input, and your speakers for output, you can do that in Windows' audio settings.

      --
      Convert FLACs to a portable format with FlacSquisher
    130. Re:Finally by default+luser · · Score: 1

      Scout requires impressive reflexes, now that they took his grenades away, and gave him the scattergun. Contrary to what the name implies, the scattergun does not have a wide fire arc; it simply does no damage if you're not right next to your target.

      But I will agree that TF2 largely slowed the game down versus QWTF. Taking grenades out, improving the spy and turning the engineer's crappy dispenser into a gushing fountain of ammo changed the pace of the game.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    131. Re:Finally by ADRA · · Score: 1

      Don't forget the strategy (and reflexes).

      I'm usually a back burning pyro and rank within the top 3 pretty much every game. I do well in the game because:

      1. good reflexes (strafing a target while he / she is trying to land a shot on me), ducking to avoiding a Heavy's full brunt, or jumping to avoid (lessen) soldier / demo splatter. Playing online FPS games, will eventually teach someone to get these techniques right. Shake it up a little and who knows how well you'll do.

      2. Good strategy in knowing when and where to ambush my foes. This usually involves knowing the map fairly well, so it won't be something easily learned. If you want to work on this, play out the levels just by yourself to get a handle on where everything connects, and possible strategies to apply at each contention point.

      3. Pretty much -the- way for your team to win, you must adapt to your teams needs. Often you'll be short of one class or another (medics / engineers usually), which will cause a quick victory for your foes, or a slow and frustrating attack map loss for you.

      Some tips for peeps:

      1. Medics are target #1 for me (Pyro) if you're standing still expect to die. Your mission may be to keep someone alive, but mission #1 should be keeping yourself alive. Jump around and keep moving even if the person you're healing isn't

      2. Engineers should avoid placing sentry turrets where out-of-range enemies can hit it with impunity. Maps like goldrush were designed to make this technique hard, so you're also forced to babysit your sentry as well.

      3. Pyros that use the default flame thrower can use the right click button to blow an enemy weapon back at them, or even more importantly, you can blow an Uber charged attacker away from the sentry turret they're most likely aiming for. This can be a real team saver in a lopsided defensive situation.

      --
      Bye!
    132. Re:Finally by Dexx · · Score: 1

      When I first got Orange box, I dug up a noob friendly TF2 server and started there. I played a lot of games as an engineer until I became more comfortable with the game.

      Either that or find a college server that references alcohol in the server name and start there - just claim you're drunk if you're not doing that well.

      --
      Feel the fear and do it anyway.
    133. Re:Finally by ADRA · · Score: 1

      I'll suggest Team Fortress 2 for two simple reasons:

      1. The learning curve to be 'competent' with at least one of the many rolls to choose from is low

      2. VAC makes sure that -generally- speaking cheating is kept very low. There's maybe 1 in 30 play sessions where I'm like: "That player is just -too- good"

      3. From my experience there are plenty of fellow newbs playing TF2 so one more wouldn't hurt. Who knows, you could play enough and become a newb+1 some day, yay.....

      --
      Bye!
    134. Re:Finally by default+luser · · Score: 1

      Well, yeah. I own the orange box, and can't bring myself to play TF 2 because I have to be a member of a team and don't want to be "that guy" who screws up and lets everyone on his team down.

      You can't be "that guy" because TF2 doesn't allow you to be "that guy."

      Allow me to explain:

      The "that guy" syndrome doesn't happen in TF2 because everyone respawns indefinitely in a round, few servers have friendly fire on (it doesn't work well in the game), and the action is fast-paced when something major is happening. The last point is important: if you're part of a co-ordinated assault on a strongpoint, usually it's not solely your fault if the attack fails: often, you just didn't bring enough forces, or other people screwed-up too. In any case, not many people will notice if you screw-up.

      Let me give you a counter-example: in a game like Counterstrike, you most definitely can be "that guy": most servers have friendly fire on, so you can kill half your team with a badly-aimed grenade. You don't respawn during the round, so at the end of each round you get a bunch of dead spectators watching YOUR every move, and complaining when you do something dumb. There is no real downtime for this in TF2, even on servers with default respawn rates.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    135. Re:Finally by ADRA · · Score: 1

      Steam is a great distribution system, but if you're not charging in the native currency rates (Canada in my case) then forget about it. I'd rather pay 30% less and buy it at full retail price. It's sad, because I really do like the system for the games I do have for it.

      --
      Bye!
    136. Re:Finally by Robyrt · · Score: 1

      Using this kind of detailed knowledge about the game's idiosyncrasies isn't cheating, or even micro-cheating. We call it "Playing to Win." In several cases, it can make an otherwise unplayable game competitive and fun. (Capcom vs SNK 2, for instance, is a lot more dynamic thanks to a bug allowing every character access to invincible attacks.)

    137. Re:Finally by Miszou72 · · Score: 2, Insightful

      Try co-op games instead. Like you, I hate getting repeatedly owned by 15 year olds, but co-op is a whole other ball game.

      Hellgate:London was my game of choice for the past year, but there's only about 10 days of that left now :( Some other free to play co-op games include Diablo 2, Titan Quest, Dungeon Runners, Guild Wars, Sacred 2 and many others.

      Sure, you can play all these games solo, but they really come to life when there's a whole team of players helping each other out and kicking the crap out of the computer AI. :D

    138. Re:Finally by Terwin · · Score: 1

      I almost never play multi-player games, especially online.
      (last one was StarCraft in 2000, and it was a cooperative in-office network game)

      When I play computer games, I am usually tired of dealing with people, and I surely don't want to deal with rude or crass people.

      I also take advantage of the single-player nature of my computer gaming activities to alleviate any frustration I might be feeling from other activities, often do so in a very unsportsmanlike manner. Something that would be at best counter-productive in a multi-player situation.

      Also, I often get tired of games quickly and only go back to them after an extended period of disuse.(Example:I re-installed System Shock 2 last night, and even if I wanted to, I doubt that I could compete in any way with any group that I found still playing that game online)

      Put those all together, and I just don't have any interest in head-to-head online play.
      (including MMOs)

    139. Re:Finally by Anonymous Coward · · Score: 0

      They are a private firm, how can you tell what debt they do and don't have (hint, you can't)? If they ever did end up in a bad position, by that time they would have bartered away the right to release said patch. Whoever believes this line of crud has poor thinking skills; also, I have a bridge to sell, let me know if you're interested.

    140. Re:Finally by ahoehn · · Score: 1

      The beauty of TF2 isn't that people with good reflexes are completely nerfed, or that they're completely dominant (like in most online FPSes) - rather, it's that there are options.

      Have excellent reflexes and hand/eye coordination? Play as a sniper or a spy. Have horrible reflexes or coordination? Play as an engineer or medic.

      And of course, cooperation trumps all. In my hundreds of TF2 rounds, I've discovered that the team which cooperates the best nearly always wins.

      Which, to bring things back to the parent, makes it a game with a satisfying learning curve. Play a few rounds, and you'll quickly figure out how you can be useful to your teammates, even if you're still getting owned. I mean - hell - the entire medic class is based on the principle of wandering around behind a teammate, holding down a button.

      --
      Mod my comments down. It'll be fun.
    141. Re:Finally by ekhben · · Score: 1
      Software piracy is not theft, it is copyright infringement. If you want to take such a broadly liberal view of "theft" to include piracy, you should include EA/Maxis, since the enforced limitations on the number of installs on Spore, not made known on the packaging of a product at time of sale, is "stealing" the right to play in the future, and "stealing" the right to re-sale.

      If you don't want to take such a broadly liberal view, that's fine too, but malware written by a saint is still malware.

    142. Re:Finally by morari · · Score: 1

      Finally some intelligent thought on this matter from game publishers. They should focus on benefits that will get pirates to switch over, rather than annoying DRM technologies which do nothing but hinder the use of the game by legitimate customers, while real pirates bypass them with ease.

      Valve uses Steam to hinder the use of their games by legitimate customers. A wonderful example of this is the fact that they want me to purchase four individual copies of any given title just so my family and I can play it within the privacy of our home network. Nintendo didn't ask me to purchase four copies of Mario Kart just to sit around the house and play locally. This is a large factor in why Quake III Arena is still favored among my family.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    143. Re:Finally by pegacat · · Score: 1

      I'd agree - except that the games I buy on Steam are not 'retail price'. DRM sucks, but if I can get Portal for $5, I'm prepared to do it as a throw away. There seem to be games on Steam for $20 or less that are sold (in Australia) at $US 50 or more.

      I'm happy to pay a bit more to not have DRM (ta iTunes), but not multiples...

      --
      Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird.
    144. Re:Finally by RincewindTVD · · Score: 1

      Took your advice.
      Now have cold legs.
      help plz?

    145. Re:Finally by PhoenixOne · · Score: 1

      When you play tennis for the first time, you'll get your ass handed to you also. [...] Is it the fact that you might get chewed out by some 15 year old you'll never meet?

      I don't mind losing at tennis, even to a 15-year old. It's a fun game and good exercise. But if my opponent is a smart ass, smack talker, I'll take my ball and go home.

      I'm a better than average FPS player (and much better at Halo than tennis ;)), but 90% of the time when I play a FPS it's full of nothing but smack talking racist (or worse). So I either play without the mic, or against bots.

      --
      Spell cheek you've failed me four the last thyme!
    146. Re:Finally by bronney · · Score: 2, Insightful

      Someday, you might have a different attitude, young man. If losing isn't fun, there'll always only be a a few bikers in the marathon events. As I don't think the last 10 out of the hundred are insane enough to think they'd win.

      The only person you got to beat, is yourself bro. There'll always be someone smarter, richer, longer. No point for linux to compete with the baddies then. Now if linux is actually "competing", that would be a different topic.

    147. Re:Finally by ivucica · · Score: 1

      Obviously, being able to recognize context is important here. Losing in computer games from bunch of spoiled brats when you're just looking for entertainment when you come back from tiresome work -- that's not my idea of fun.

      Besides, contrary to many other people (including entire nations in some cases) I do not consider gaming a sport, nor a business. Bikers also are not having fun when they're racing; they're actually working, or at least working out.

      I'm trying to have fun. I'll gladly lose to someone of my own skill level. I will however not compete with kids whose entire lives are online and who spend over eight hours a day playing their favorite game. Because, that's what many online players do. If I were racing with a biker, I'd be of his own level, or else I would not play. Same thing here. Losing catastrophically isn't fun. And that's it.

      The only person I have to beat is myself. Yes. True. Sadly, that's the only thing that pushes me through life and, excuse me, but I didn't need you to tell me this.

      Now tell me losing is fun when you didn't intend to lose.

    148. Re:Finally by bronney · · Score: 1

      Hey it's fine. I get into my father mode sometime :) Looks like you need to spend some more time and find a more mature server then.

      I don't exclusively play multiplayer games either, a single player experience is also good. It's just that I get lucky and run into mature players all the time.

      Occasionally you do get the hacking teens, but they get voteban quick. For MMORPG's, I quited long ago. But when I was there I also hooked up with a bunch of 30+ who treats their leisure time as valuable as yours and mine. So generally I did get a good experience.

      I am sorry to hear your story, gaming is never a sport to me either, it's much like gardening for some, and chess for others.

      I am sorry this sound like arguing but if you watched the Olympics, you'd notice some "losers" cried, some "losers" smiled. I am sure you'd find happiness in other areas :)

      Cheers.

    149. Re:Finally by ivucica · · Score: 1

      Father mode? Nice :)

      I agree with most points you made in this last posting, and I'd like to point out where my experiences of "losing being bad" come from: StarCraft, CounterStrike and Age of Empires players. Well, mostly SC and AoE. It's kind-of hard to believe that when you get online, you look and feel like a person who never touched the game. And with StarCraft, I had an unpleasant experience of kind-of introducing a person to the game, and in a few months becoming someone who could not even start building an army before being overwhelmed by an army of Zealots.

      And there's also one "unnamed MMORPG" ruled by twelve-year-old brats with a daily 8-hour routine of playing this game, and without any respect for anyone, not to mention most don't speak English properly. And the game even isn't that fun. It's quite slow, and becomes even more frustrating when you get killed while going about on your own business... because getting killed can easily take away results of several hours of gameplay. Which isn't a problem for the brats, but for a casual player, it's not just a problem, it's a frustrating anti-experience. Did I just invent that expression? Probably, but in my mind it fits the description perfectly.

      I mostly play games to learn how things are done -- in past few years it became obvious that gaming industry is "my thing" and lately, if I play a game, it's mostly to see "how to do things (right)".

      Thanks for a nice discussion :)

    150. Re:Finally by CFTM · · Score: 1

      Erm, last time I logged on to TF2 (albeit two months ago) the game had become utterly unplayable. Cheaters everywhere... :(

    151. Re:Finally by Anonymous Coward · · Score: 0

      ^ SecureROM viral

    152. Re:Finally by Hadlock · · Score: 1

      Alright! Pro tips from a career pyro.

      --
      moox. for a new generation.
    153. Re:Finally by Mr2001 · · Score: 1

      $80? I recall Orange Box being $50 when it came out, and it's $30 now.

      --
      Visual IRC: Fast. Powerful. Free.
    154. Re:Finally by Mr2001 · · Score: 1

      For what it's worth, only legitimate bank users ever have to pay fees, while bank robbers don't ever have to pay a cent, yet that's hardly a great reason to support the robbing of banks. Not that, you know, simple logic would ever change your mind or anything...

      Speaking of simple logic, perhaps you might consider the fact that bank robbers deprive other people of money (the value he gains is equal to the value other people lose), while someone who downloads a game isn't depriving anybody of anything (the value he gains is created by the act of copying). That alone is a good enough reason to discourage the robbing of banks.

      --
      Visual IRC: Fast. Powerful. Free.
    155. Re:Finally by bronney · · Score: 1

      Hey glad to know you here also. I thought only geeks read slashdot hehehe..

      I didn't like SC and AoE online much either. I once got so pissed off I made an army of priests in AoE just to "ni ni ni" their entire force to mine. So annoying those games.

      Plenty of games to play yeah? I gave up on Ultima Online long ago, got back into Eve Online, and gave up again. I just grew out of MMO's I guess.

      Gaming for me is almost exactly like yours. I like to see how things work. And for an immigrant like me, I learned a lot from good games like Colonization..

    156. Re:Finally by oracle128 · · Score: 1

      Wow, you've signed up with a bank that takes money out of your personal account every time it gets robbed? That's pretty sad.
      In my country, our banks are insured (more than often than not, self-insured) so they can cover losses like that. Perhaps you should consider switching banks.

    157. Re:Finally by ivucica · · Score: 1

      Not geek?! Hey! I take pride in being a geek :D

      I only played FreeCol. I didn't play original Colonization, but I presume it by comparison only includes game mechanics and help for mechanics, instead of expanded history articles. In any case, even as a complete foreigner with regards to US (south-east Europe), I didn't learn so much; I guess I knew enough about US history from other sources :)

    158. Re:Finally by Mr2001 · · Score: 1

      Wow, you've signed up with a bank that takes money out of your personal account every time it gets robbed? That's pretty sad.

      I didn't say that.

      In my country, our banks are insured (more than often than not, self-insured) so they can cover losses like that.

      Yes, but that insurance money doesn't just appear out of thin air. As I wrote, "bank robbers deprive other people of money" -- for a bank that's insured, the loss is borne by the insurer instead of the account holders, but the robber's action still causes someone to become poorer.

      --
      Visual IRC: Fast. Powerful. Free.
    159. Re:Finally by oracle128 · · Score: 1

      Yes, but that insurance money doesn't just appear out of thin air.

      But the labour needed to create a video game does, right?

      As I wrote, "bank robbers deprive other people of money" -- for a bank that's insured, the loss is borne by the insurer instead of the account holders,

      If it weren't for bank robbers, the insurance company wouldn't even exist in the first place.

      but the robber's action still causes someone to become poorer.

      But just as the money doesn't appear out of thin air, it doesn't disappear into it either. The robbers will be using the money for something else - possibly even investing it in that very same bank. So the bank/insurer gets poorer, but somebody else - maybe even the same entities - become equally richer. It's simply the movement of funds from the rich to poor, isn't that what we immortalise Robin Hood for?

      But hey, consider the context, we're talking about piracy remember? Nobody really cares about the big evil corporations, they have enough money, who cares if we steal from/"infringe" upon them?

      Of course at this point you could shift your argument into an example of the 'parable of the broken window' and hope nobody notices you were never really arguing that at all, but then you'd have to apply the same principles to software piracy and your argument that nobody really loses from it would fall apart. At which point I'd argue the comparison to printing counterfeit money (in that someone gains but nobody else directly loses from it), and then you'd look quite the fool.

      But I'll save you the humiliation because, hey, that's just the type of guy I am.

    160. Re:Finally by Kattspya · · Score: 1

      My current computer (motherboard, RAM, GPU, CPU, quiter CPU-cooler) cost me $360 a new game costs about $55 where I live which means that I can get a new computer for seven games. Eight to ten games if I need a new PSU as well.

    161. Re:Finally by mcvos · · Score: 1

      My guess is the FBI warning is there to scare off average consumers thinking about "doing that pirating thing" rather than trying to affect people who already do it.

      Average customers don't even know how to copy a DVD or crack a game. But they do know how to download a cracked game or movie from the internet.

      All they're doing is pushing people away.

    162. Re:Finally by mcvos · · Score: 1

      Personally I tend to buy legit games because I trust them more, I expect them to not contain code that will fuck up my machine. Every event like the sony rootkit fiasco hurts that trust though.

      Exactly. That's why nowadays I check if a game has any DRM before I buy it, and what that DRM can do to my machine. I simply don't do first week or even first month purchases anymore, exactly because malicious DRM is too common.

      Added benefit is that by the time I buy a game, there's a patch that fixes the most serious bugs.

    163. Re:Finally by Mr2001 · · Score: 1

      But the labour needed to create a video game does, right?

      Of course not. The labor needed to create a video game, however, has already been performed by the time anyone has a chance to pirate it. It's a fixed cost. When someone copies the game, that doesn't create any extra work for the developer: he still has all the time (and money) that he had before the copy was made -- unlike bank robbery, which does in fact make someone poorer.

      But hey, consider the context, we're talking about piracy remember? Nobody really cares about the big evil corporations, they have enough money, who cares if we steal from/"infringe" upon them?

      Well, I care if we steal from them, but copying isn't stealing. It makes one person richer without making anyone else poorer.

      At which point I'd argue the comparison to printing counterfeit money (in that someone gains but nobody else directly loses from it), and then you'd look quite the fool.

      Please, give it a shot. I can't wait to see how you handwave away the fact that counterfeiting money devalues the currency, undermining the entire economy and making everyone slightly poorer.

      --
      Visual IRC: Fast. Powerful. Free.
    164. Re:Finally by oracle128 · · Score: 1

      The labor needed to create a video game, however, has already been performed by the time anyone has a chance to pirate it. It's a fixed cost.

      And the labour that goes into cooking a meal has already been performed, so why should you pay for it afterwards right? It's not like it costs them any more if you didn't eat it.
      Or that loan with the bank you have, they've already paid you the money, so they're not losing anything from you not paying it back, right?

      Ha, please, I'd like to see how think the creators of a game are going to get paid without anyone buying it.

      Well, I care if we steal from them, but copying isn't stealing. It makes one person richer without making anyone else poorer.

      Haha, yes, and killing isn't murder, it's just assisted undesired suicide.

      Please, give it a shot. I can't wait to see how you handwave away the fact that counterfeiting money devalues the currency, undermining the entire economy and making everyone slightly poorer.

      And copying games devalues the them, making the entire gaming industry and anyone who legitimately owns those games poorer. Or are you really that blinded to the simple fact?

    165. Re:Finally by Anonymous Coward · · Score: 0

      "counterfeiting money devalues the currency, undermining the entire economy and making everyone slightly poorer" so your saying that, in the general case, if someone artificially limits the supply of something, but that artificial limit is broken by a bunch of criminals, it devalues all the instances of that thing, and everybody loses? yeh i can see how that totally applies only to money but not possibly to any other product which is economically identical. dumbass

    166. Re:Finally by Anonymous Coward · · Score: 0

      >he still has all the time (and money) that
      >he had before the copy was made
      Really? So where does that money come from?
      Perhaps you're suggesting the game makers are to rob banks to cover their wages?!
      Presumably you also work for a company for free, since they have no reason to pay you at the end of the month. After all, you've already performed all the work, why would they need to pay you afterwards? You're not losing anything if they don't. Whether you're legally entitled to compensation is a moot point, apparently.
      Now perhaps I'm starting to understand why you have to pirate your games just to stay alive, you poor thing...

    167. Re:Finally by Mr2001 · · Score: 1

      And the labour that goes into cooking a meal has already been performed, so why should you pay for it afterwards right? It's not like it costs them any more if you didn't eat it.
      Or that loan with the bank you have, they've already paid you the money, so they're not losing anything from you not paying it back, right?

      Cute, but wrong.

      The key difference you're missing is that when I order a meal, or apply for a loan, I'm entering into a contract. The chef doesn't just decide to cook me a steak on speculation, nor does the bank spontaneously give me a big check in the hopes that I might Do The Right Thing and pay it back with interest. My binding promise to pay for the meal, or to pay back the loan, is the very thing that convinces the chef and the banker to put their labor and money on the line in the first place!

      A game developer, on the other hand, has no contract with his potential future customers. They don't owe him anything. So if he chooses to spend his time writing a game even though no one has promised him any money for it, he's putting himself in a bad situation.

      (I'll let you ponder the difference between a game developer in that situation and, say, a crafter who invests his time making clay pots even though no one has promised to pay for those either.)

      Ha, please, I'd like to see how think the creators of a game are going to get paid without anyone buying it.

      They can do what everyone else does, and get a customer (or a million customers) to enter into a contract before they start doing the work. You don't have to sell copies when you can sell your labor instead.

      Haha, yes, and killing isn't murder, it's just assisted undesired suicide.

      Again: cute, but wrong.

      I pointed out an important, fundamental difference between copying and stealing: one makes people poorer, the other does not. The fact that stealing makes its victim poorer is exactly why stealing is wrong in the first place, and copying is missing that key element.

      On the other hand, there's no substantive difference between "murder" and "assisted undesired suicide"; you're simply playing with words.

      And copying games devalues the them, making the entire gaming industry and anyone who legitimately owns those games poorer. Or are you really that blinded to the simple fact?

      You seem to think that games are some sort of currency or investment. They aren't. Many games today can't be exchanged at all, due to online activation and such, but even the rest are primarily played. If you make a bunch of copies of Team Fortress 2, that doesn't diminish my ability to enjoy my copy; I haven't lost any utility.

      Dollars, on the other hand, are primarily used for monetary exchange, and their usefulness is directly related to their scarcity.

      Now, it's true that if I want to sell my copy of a game, and you're out there giving away copies, I won't be able to get as much. You will have diminished the value of my copy. But the resale value of any product is affected by countless other factors anyway; unless you want to outlaw everything from writing bad reviews to creating competing products, there's not much sense in getting worked up over it.

      --
      Visual IRC: Fast. Powerful. Free.
    168. Re:Finally by Mr2001 · · Score: 1

      so your saying that, in the general case, if someone artificially limits the supply of something, but that artificial limit is broken by a bunch of criminals, it devalues all the instances of that thing, and everybody loses?

      Actually, in the general case, everybody loses as soon as the supply is artificially limited in the first place. Artificial scarcity is generally a bad thing.

      Currency is a special case, since its usefulness is directly related to its scarcity: the whole point of currency is to act as a medium for exchange.

      --
      Visual IRC: Fast. Powerful. Free.
    169. Re:Finally by Mr2001 · · Score: 1

      Presumably you also work for a company for free, since they have no reason to pay you at the end of the month. After all, you've already performed all the work, why would they need to pay you afterwards?

      Because of a little thing called a contract. You see, I didn't just waltz into an office one day, sit down, and start working in the hopes that one day my work would be appreciated and I'd get paid.

      There was a negotiation before I started working and before they started paying me, laying out what they wanted me to do and what I wanted in compensation. If I didn't like the payment they were offering, I could've walked away without putting in a single hour of work.

      It would've been foolish indeed for me to do all this work before anyone had even agreed to pay me for it. They could've said my work was a gift to them and they didn't owe me a dime, and they would've been right! But now, if they don't pay me, they will have committed an act of fraud, coercing me with false promises.

      Now perhaps I'm starting to understand why you have to pirate your games just to stay alive, you poor thing...

      And perhaps I'm starting to understand why you feel the need to force people to pay you for work you've already done: maybe you just don't have the self-confidence to ask for compensation before you start working, or maybe your work is just so shoddy that you know no one would agree to pay for it if you asked.

      --
      Visual IRC: Fast. Powerful. Free.
    170. Re:Finally by Anonymous Coward · · Score: 0

      A game developer, on the other hand, has no contract with his potential future customers. They don't owe him anything. So if he chooses to spend his time writing a game even though no one has promised him any money for it, he's putting himself in a bad situation.

      The law is that contract.

      You seem to think that games are some sort of currency or investment. They aren't. Many games today can't be exchanged at all, due to online activation and such, but even the rest are primarily played. If you make a bunch of copies of Team Fortress 2, that doesn't diminish my ability to enjoy my copy; I haven't lost any utility.

      They are. Games have value. If they didn't, why would so much money go into producing them? If you though games had no value, why would you waste your time and bandwidth downloading them? Unless, of course, you steal your internet as well, and you don't believe your time has any value...sucks to be you.

      Now, it's true that if I want to sell my copy of a game, and you're out there giving away copies, I won't be able to get as much. You will have diminished the value of my copy. But the resale value of any product is affected by countless other factors anyway; unless you want to outlaw everything from writing bad reviews to creating competing products, there's not much sense in getting worked up over it.

      And as soon as you drive a car out of the dealership, it's just lost a whole chunk of value. Doesn't make it right to steal cars because you believe they have NO value. And don't bother saying it's different in this case because it's a physical loss: that's not the argument you're making on this point.

      So, like I said, the money that these game makers supposedly get before selling the game: where does that come from?

    171. Re:Finally by oracle128 · · Score: 1

      Oops, forgot to sign in...

    172. Re:Finally by Mr2001 · · Score: 1

      The law is that contract.

      Incorrect.

      First, copyright law is quite different from a sales contract. A contract says "if you give me $X, I'll give you product Y". Copyright law says "if you make unauthorized copies, you're in trouble". The law doesn't obligate anyone to buy copies of your work just because you spent time making it; unlike a sales contract, they can uphold the law simply by ignoring your work.

      Second, you have a moral obligation to fulfill your promises, but you have no moral obligation to obey the law. Copyright infringement is illegal, of course, but that's not the subject of debate here.

      If you though games had no value, why would you waste your time and bandwidth downloading them?

      You're confusing economic value with utility: people download games not because they're worth money, but because they're useful (i.e. fun to play). But of course I never said games have no value, anyway.

      And as soon as you drive a car out of the dealership, it's just lost a whole chunk of value. Doesn't make it right to steal cars because you believe they have NO value. And don't bother saying it's different in this case because it's a physical loss: that's not the argument you're making on this point.

      For the record, the fact that driving a car off the lot causes a physical loss to the dealership is precisely why it's wrong. If you could drive a copy of that car off the lot instead, there'd be nothing wrong with that.

      I'm not sure what argument you think I'm making here, but again, I never said games have no economic value. Obviously they do: people do pay for copies of games. What I said is that diminishing a used game's resale value doesn't destroy its usefulness the way counterfeiting money destroys the currency's usefulness.

      Having a lot of pirated copies out there might make it harder for me to resell my own copy, but no one really cares about that. People don't buy games just so they can resell them at a loss; they buy games to play them, and making copies doesn't diminish anyone else's ability to play them. In fact, for a lot of games, having more players makes the game more enjoyable.

      If you want to argue that copyright infringement is wrong because it diminishes the economic value of copies, then like I said, you must also believe that writing negative reviews is wrong for the same reason: people won't pay as much for a product that they think sucks. In fact, a single negative review in a major venue has a much bigger impact on the profitability of a copyrighted work than a single pirated copy does. Roger Ebert should be worse than a million pirates, according to that logic.

      So, like I said, the money that these game makers supposedly get before selling the game: where does that come from?

      I assume you're asking where it would come from in a game industry that weren't based around selling copies. It would come from anyone who has an interest in seeing that game developed. That's mostly gamers, who want the game to come out so they can play it, but it could also include companies that profit from more games being played: ATI and NVIDIA can sell more cards when there are more games to play with them, Logitech can sell more high-performance mice, etc.

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    173. Re:Finally by oracle128 · · Score: 1

      First, copyright law is quite different from a sales contract. A contract says "if you give me $X, I'll give you product Y". Copyright law says "if you make unauthorized copies, you're in trouble". The law doesn't obligate anyone to buy copies of your work just because you spent time making it; unlike a sales contract, they can uphold the law simply by ignoring your work.

      False.
      A sales contract says "you get X in exchange for Y". Copyright law says "you get X in exchange for Y", where X is something along the lines of "the right to use Z". Both are types of obligation, both legal and moral, instituted and protected by law.

      Second, you have a moral obligation to fulfill your promises, but you have no moral obligation to obey the law.

      So it's not immoral to commit murder then?

      You're confusing economic value with utility: people download games not because they're worth money, but because they're useful (i.e. fun to play).

      And utility gives what? VALUE.
      Or look at it this way: there are two toasters for sale. Both are the same price, same brand, model, physically identical in every way. Except one works fine, while the other is in 1000 pieces and obviously doesn't work. You're getting the same product either way, and you've just made the argument that utility doesn't imply value. It doesn't really matter to you which toaster you get, right?

      But of course I never said games have no value, anyway.

      Your actions speak louder than your words.

      I'm not sure what argument you think I'm making here, but again, I never said games have no economic value. Obviously they do: people do pay for copies of games. What I said is that diminishing a used game's resale value doesn't destroy its usefulness the way counterfeiting money destroys the currency's usefulness.

      You're making the argument that it's ok to devalue a product by committing a crime, because there are already other events which devalue that product anyway.

      Having a lot of pirated copies out there might make it harder for me to resell my own copy, but no one really cares about that. People don't buy games just so they can resell them at a loss; they buy games to play them, and making copies doesn't diminish anyone else's ability to play them.

      Try telling that to the myriad of stores that deal with second-hand video games. Then stop and think for all of 3 seconds why those stores no longer trade in second-hand PC games. Oh, you forgot one tiny problem: having lots of pirated copies around also makes it harder for retailers to sell NEW copies, and even for the developers to sell original copies also (physical or digital). And all the other people along the way: distributers, logistics, advertisers etc. But no one really cares about them. One magic hand wave and Whoosh! you've absolved yourself of any liability in that.

      If you want to argue that copyright infringement is wrong because it diminishes the economic value of copies, then like I said, you must also believe that writing negative reviews is wrong for the same reason: people won't pay as much for a product that they think sucks.

      No, I mustn't, because it's a fallacy. You're essentially saying that it's morally ok to key someone's car and snap the aerial off, thus decreasing the car's value without physically taking anything, because the owner never really lost anything, and there are lots of other ways that the car's value will decrease so it doesn't really make any difference. Congratulations! You've just legitimized vandalism!

      I assume you're asking where it would come from in a game industry that weren't based around selling copies.

      No, I'm not talking about some fantasy neo-communist future society where everything is free and the world is made out of candy, all because some juvenile, im

    174. Re:Finally by Mr2001 · · Score: 1

      A sales contract says "you get X in exchange for Y". Copyright law says "you get X in exchange for Y", where X is something along the lines of "the right to use Z".

      Sorry, but that's simply not true. Nothing like that appears anywhere in the text of US copyright law, except perhaps the mechanical licenses used by radio broadcasters.

      Copyright law provides a way for copyright holders to sue people who make unauthorized copies; it says nothing about how authorized copies are supposed to be distributed or exchanged. If you write a book, copyright law doesn't require anyone to pay you for it -- a sales contract does.

      So it's not immoral to commit murder then?

      Incorrect. Murder is immoral for reasons that have nothing to do with its legality, and even if it were legal, it would still be immoral. Morality and legality are separate issues: copyright violation may be illegal, but that doesn't make it immoral.

      Or look at it this way: there are two toasters for sale. Both are the same price, same brand, model, physically identical in every way. Except one works fine, while the other is in 1000 pieces and obviously doesn't work. You're getting the same product either way, and you've just made the argument that utility doesn't imply value.

      Utility is related to value in the sense that people are likely willing to pay more for a more useful product. Obviously, I'd be willing to pay more for a toaster that works than for one that doesn't.

      However, if both toasters were priced at $100, I wouldn't be willing to buy either of them. I'm not paying $100 for a toaster, period. If I could download pirated plans to build the same toaster from $10 worth of parts, I might do that. That doesn't mean I think toasters have no value, it means that the value of a toaster in my mind is less than $100 but more than $10.

      Your actions speak louder than your words.

      No action I've committed, encouraged, or condoned implies that I believe games have no value, either, but whatever. It's amusing that you think you know my opinions better than I do.

      You're making the argument that it's ok to devalue a product by committing a crime, because there are already other events which devalue that product anyway.

      Not just "other events", but other events -- deliberate actions, in fact -- which we all consider perfectly acceptable. By accepting those actions, we've already established that there's nothing inherently wrong with devaluing another person's property, so you can hardly expect to use that as an argument against copying.

      Try telling that to the myriad of stores that deal with second-hand video games. Then stop and think for all of 3 seconds why those stores no longer trade in second-hand PC games. Oh, you forgot one tiny problem: having lots of pirated copies around also makes it harder for retailers to sell NEW copies, and even for the developers to sell original copies also (physical or digital).

      Again, so what? The existence of cars makes it harder to sell buggy whips. The existence of MP3 players makes it harder to sell Walkmans. The existence of $1.29 Suave shampoo makes it harder to sell $10 Paul Mitchell shampoo. The existence of the Gutenberg Project makes it harder to sell copies of old public domain books.

      No one is entitled to have an easy time in the marketplace. If the product you're trying to sell is hard to move because there's a cheaper or better alternative, that's your cue to lower your margins or find a more attractive product to sell. And if you can't do either, that's your cue to leave this industry to the people who are doing it better than you, and find a new line of work.

      You're essentially saying that it's morally ok to key someone's car and snap the aerial off, thus decreasing the car's value without physically taking anything, because the owner nev

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    175. Re:Finally by oracle128 · · Score: 1

      Sorry, but that's simply not true. Nothing like that appears anywhere in the text of US copyright law, except perhaps the mechanical licenses used by radio broadcasters.

      I see you are unfamiliar with the concept of logical opposites then. Sales contract: you must fulfil conditions X in return for Y. Copyright: you cannot use/copy/distribute Y without fulfilling conditions X. Or hey, let's mix and match this crazy thing just to confuse you! Sales contract: you cannot take Y without fulfilling conditions X. Copyright: you must fulfil conditions X before you can use/copy/distribute Y. I know, it's really difficult to understand, but just concentrate real hard, I'm sure you'll get it eventually!

      Incorrect. Murder is immoral for reasons that have nothing to do with its legality, and even if it were legal, it would still be immoral. Morality and legality are separate issues: copyright violation may be illegal, but that doesn't make it immoral.

      I'm not aware of any definitive concept which makes murder immoral but copyright infringement not immoral. Perhaps you could elaborate? I know, I know, your big powerful God says murder is bad, while copyright law was only invented by a bunch of lowly humans during an era in which the most intelligent thinking human minds existed; but still, surely you have some definitive, concrete definition of those morals?

      However, if both toasters were priced at $100, I wouldn't be willing to buy either of them. I'm not paying $100 for a toaster, period. If I could download pirated plans to build the same toaster from $10 worth of parts, I might do that. That doesn't mean I think toasters have no value, it means that the value of a toaster in my mind is less than $100 but more than $10.

      And because you don't value the toaster at $100, it also doesn't mean you can take the toaster without paying anything. But it's lovely to see that your answer to "this product isn't worth $100!" is "this product is worth only the cost of materials from a third party, but knowing that I'm not smart enough to design my own toaster I have to abuse the work that somebody else put into designing one".

      Or looking at it without the analogy, if you don't like the price of a video game, you're free to download programming tutorials legally off the internet and make your own game. And hey, as long as you don't release it publicly or sell it, I'm sure no one would even care if you made it as identical to the original as humanly possible, despite the trademark/copyright infringements. It wouldn't even cost you anything, and is more or less legal. Seems like the only reason to resort to piracy is pure laziness (or mental retardedness, attention seeking, etc).

      No action I've committed, encouraged, or condoned implies that I believe games have no value, either, but whatever.

      So despite acknowledgement that video games, as digital products, have value, you don't see anything wrong with obtaining something of value without remuneration for the work that went into creating that item of value? Despite the fact that it devalues every instance of that product, new and old, devalues the industry in general, and leads to annoying protective measures (that is then used to justify MORE crime)? Now THAT'S amusing!

      Not just "other events", but other events -- deliberate actions, in fact -- which we all consider perfectly acceptable. By accepting those actions, we've already established that there's nothing inherently wrong with devaluing another person's property, so you can hardly expect to use that as an argument against copying.

      Just like how if someone's going to die anyway, it doesn't really matter if they get killed, right? I mean, we accept "dying of old age", why not "dying of being shot"? Just as we accept that older games have less value, there should be no problem devaluing them by stealing them too, right? Or perhaps we could m

    176. Re:Finally by Mr2001 · · Score: 1

      I see you are unfamiliar with the concept of logical opposites then. Sales contract: you must fulfil conditions X in return for Y. Copyright: you cannot use/copy/distribute Y without fulfilling conditions X.

      I see you're unfamiliar with the concept of variables. You see, the "conditions X" in a sales contract are not the same as the "conditions X" in copyright law. Copyright law doesn't specify what you need to do in order to convince someone to let you make copies, it only says that you need their permission.

      But this is losing sight of the original point. The difference that matters here between a sales contract and copyright law is that a contract carries with it a moral obligation, and the law does not. You are morally obligated to do what you promise to do; you're not morally obligated to obey a piece of paper just because it was signed by the governor or the president or the king or whoever signs bills into law in this alternate universe of yours.

      I'm not aware of any definitive concept which makes murder immoral but copyright infringement not immoral. Perhaps you could elaborate?

      If you don't see a moral difference between killing a sentient human being and copying a file without permission, then you sound awfully dangerous to be around. You're not posting from prison, are you?

      For the record, I'm not religious. You don't need a Bible to see the difference between an act that directly harms someone and an act that reduces the likelihood that they'll receive a few dollars which they might never have received anyway.

      And because you don't value the toaster at $100, it also doesn't mean you can take the toaster without paying anything.

      Of course not, because that would make the store poorer: they'd have one fewer toaster than they had before. That's an important difference between physical items, like toasters, and information, like games or music files.

      But it's lovely to see that your answer to "this product isn't worth $100!" is "this product is worth only the cost of materials from a third party, but knowing that I'm not smart enough to design my own toaster I have to abuse the work that somebody else put into designing one".

      "Abuse"? That's funny. It's as if you think they own the concept of putting a few parts together in a certain arrangement!

      If I buy those parts, I'm entitled to put them together into a toaster. If I don't know how to put them together, and I find someone out there who'll tell me how to do it, there's absolutely nothing wrong with enlisting their help. I have no obligation to reinvent the wheel just because I don't want to pay $100 for a toaster.

      So despite acknowledgement that video games, as digital products, have value, you don't see anything wrong with obtaining something of value without remuneration for the work that went into creating that item of value?

      Yes, that's correct.

      If you see two stores selling identical items, one for $100 and the other for $25, is there anything wrong with buying it from the cheaper store? Of course not. It's a consensual transaction. They have an item, they can sell it for whatever price they want. If they think $25 is a fair price, then there's nothing wrong with buying it at that price.

      So if you see two entities offering identical files, one for $50 on a DVD-ROM and the other for free on a torrent site, I see nothing wrong with downloading the torrent. It's a consensual transaction. They have a copy of the file, they can distribute it for whatever price they want, including zero. If they're willing to give you some of their bandwidth for free, then there's nothing wrong with taking them up on that offer.

      Or perhaps we could make the logical conclusion that as a culture we accept LEGITIMATE, LEGAL, NON-ARTIFICIAL, NON-DELIBERATE and/or UNAVOIDABLE devaluations of that product, while those that ar

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    177. Re:Finally by oracle128 · · Score: 1

      But this is losing sight of the original point.

      Good point. So why is software exempt from sales contracts?

      The difference that matters here between a sales contract and copyright law is that a contract carries with it a moral obligation, and the law does not. You are morally obligated to do what you promise to do; you're not morally obligated to obey a piece of paper just because it was signed by the governor or the president or the king or whoever signs bills into law in this alternate universe of yours.

      I promise to kill you. What now?

      If you don't see a moral difference between killing a sentient human being and copying a file without permission, then you sound awfully dangerous to be around. You're not posting from prison, are you?

      Once again, show me the concrete rule that says murder is immoral but breaking other laws isn't.

      For the record, I'm not religious. You don't need a Bible to see the difference between an act that directly harms someone and an act that reduces the likelihood that they'll receive a few dollars which they might never have received anyway.

      True. But how about the difference between killing someone who's a matter of minutes away from dying anyway, and a game developer who's only a few hundred dollars short of a life-saving operation for his 10 year old son? Not so clear then, huh? Hey, you know what, maybe we could come up with a set of rules, let's call them "laws", that prevents either of these things happening, so then we don't have to make stupid assumptions about why some people deserve legal protection and others don't.

      It's as if you think they own the concept of putting a few parts together in a certain arrangement!

      No, not the concept of doing it, just the specific way they do it. I'm not sure what you're talking about, but it's certainly not copyright (your confusion makes all the more sense now!). Unless of course you believe that work has no value, and we're back to square one: why are you wasting time on something you believe has no value? If it has no value, surely it must be easy to re-construct your own version of it from scratch right?

      If I buy those parts, I'm entitled to put them together into a toaster. If I don't know how to put them together, and I find someone out there who'll tell me how to do it, there's absolutely nothing wrong with enlisting their help. I have no obligation to reinvent the wheel just because I don't want to pay $100 for a toaster.

      Right, but putting parts together into "a toaster", with or without an engineer/electrician's help, is not the same as putting them together knowingly in the exact same configuration as an existing product, which had actual people perform actual work on it (it's this crazy concept called labour). Unless of course you can prove that the exact replica is purely coincidence. Regardless, I fail to see how this relates to piracy. There's no piracy law that prevents you from putting together program code to make "a game" either, and as explained, even if you manage to make it identical to an existing game, no one will really care as long as you keep it to yourself.

      If you see two stores selling identical items, one for $100 and the other for $25, is there anything wrong with buying it from the cheaper store? Of course not. It's a consensual transaction. They have an item, they can sell it for whatever price they want. If they think $25 is a fair price, then there's nothing wrong with buying it at that price.

      And if a store is selling a toaster for $100, but a shady guy in an alley outside is selling the same product for $5 from the boot of his car, but without the fancy packaging, why, that's a perfectly legal transaction too, right?
      But it is a valid point. Show me a store who's offering legal copies of video games for

    178. Re:Finally by Mr2001 · · Score: 1

      Good point. So why is software exempt from sales contracts?

      It isn't. Software is subject to sales contracts like anything else. But no one is obligated to enter into such a contract: just because you want to sell me a copy of a game for $50 doesn't mean I have to get it from you, rather than from someone else who's offering it for free.

      Once again, show me the concrete rule that says murder is immoral but breaking other laws isn't.

      "It's wrong to harm people" is a general tenet of most systems of morality. After that, it comes down to the definition of harm. Murder: obviously harmful. Theft: obviously harmful. Declining to buy a product: obviously not harmful, because otherwise we'd all be "harming" every seller 24 hours a day unless we bought literally everything in existence, and no one believes that.

      But how about the difference between killing someone who's a matter of minutes away from dying anyway, and a game developer who's only a few hundred dollars short of a life-saving operation for his 10 year old son? Not so clear then, huh?

      No, it's still quite clear. You're never obligated to buy a product from someone just because he really, really wants your money.

      No, not the concept of doing it, just the specific way they do it.

      You're just rephrasing what I said. You think they own a particular arrangement of toaster parts, and I'm sorry, but that's just stupid. You can't own an arrangement any more than you can own a color, or a length, or a weight. It's an attribute of a thing, not an actual thing. It's not scarce; there's no justification for preventing me from using a certain arrangement of parts when it can't possibly interfere with anyone else's use of that same arrangement.

      Right, but putting parts together into "a toaster", with or without an engineer/electrician's help, is not the same as putting them together knowingly in the exact same configuration as an existing product, which had actual people perform actual work on it (it's this crazy concept called labour).

      Once again, just because someone expends labor to draw up the original plans for the toaster, that doesn't mean they "own" that arrangement of parts. Everyone else is still entitled to use that arrangement, even if they have to look at copied plans to know how to use it, because the parts they're arranging belong to them. The physical parts are the only thing in that situation that can be owned by anyone.

      Show me a store who's offering legal copies of video games for sale for $0, and I'll be more than happy to agree with you.

      Still having trouble seeing the difference between morality and legality, huh? That's a shame. Maybe when you're older you'll be able to grasp the distinction.

      And anybody who's intelligent enough to be able to create content. Jealous much?

      Ha! No, sir, I'm not jealous, because that's what I do for a living. And amazingly enough, I don't need to sell copies in order to make a living as a developer.

      Right, that's the future magical candy world where criminals who previously pirated games knowing full details about them, would suddenly turn around and start paying top dollar for games they know nothing about even though you took away the legal incentive for doing so.

      Yes, essentially, because they'd have no other choice. That would be the only way to get new games: paying developers to make them. And since everyone would still want new games, and still have money to spend on them, those developers would get paid.

      You can download any software you want, so long as it doesn't interfere with the value of MY software.

      Once again, we've already established that there's nothing wrong with "interfering with the value" of another person's property, as long as you don't interfere

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    179. Re:Finally by oracle128 · · Score: 1

      It isn't. Software is subject to sales contracts like anything else. But no one is obligated to enter into such a contract: just because you want to sell me a copy of a game for $50 doesn't mean I have to get it from you, rather than from someone else who's offering it for free.

      But the person who's offering it for free obviously does not have any legal distribution rights, so you're guilty of receiving stolen goods.

      "It's wrong to harm people" is a general tenet of most systems of morality.

      And yet, I have this feeling that illegally obtaining a work you have no right to, is conveniently not a part of this magical "morality" you refer to.

      No, it's still quite clear. You're never obligated to buy a product from someone just because he really, really wants your money.

      But you're not obligated to steal it either, so why do you?

      You're just rephrasing what I said. You think they own a particular arrangement of toaster parts, and I'm sorry, but that's just stupid. You can't own an arrangement any more than you can own a color, or a length, or a weight. It's an attribute of a thing, not an actual thing.

      Obviously you can, otherwise we wouldn't have a whole subset of laws specifying how you can and what you can do with it. But that's really irrelevent, since you didn't even address the argument.

      It's not scarce; there's no justification for preventing me from using a certain arrangement of parts when it can't possibly interfere with anyone else's use of that same arrangement.

      You're right about one thing: there's no justification for YOU to not steal property. We call that being selfish.

      Once again, just because someone expends labor to draw up the original plans for the toaster, that doesn't mean they "own" that arrangement of parts.

      Once again, it DOES, that's why there's laws for it.

      Still having trouble seeing the difference between morality and legality, huh? That's a shame. Maybe when you're older you'll be able to grasp the distinction.

      Still have trouble addressing arguments, being intelligent, and not being a criminal huh? Oh well, maybe that will all stop when you're dead.

      Ha! No, sir, I'm not jealous, because that's what I do for a living. And amazingly enough, I don't need to sell copies in order to make a living as a developer.

      You really need to break out of that fantasy world.

      Yes, essentially, because they'd have no other choice. That would be the only way to get new games: paying developers to make them. And since everyone would still want new games, and still have money to spend on them, those developers would get paid.

      If people today are willing to make a choice which could lead to fines or jail, I'm sure people in your fantasy world would have no problems hanging out for a few months while other people pay for the development of games you're too cheap to.

      Once again, we've already established that there's nothing wrong with "interfering with the value" of another person's property, as long as you don't interfere with the actual property itself.

      No, we haven't. YOU have this strange idea in your head that people care about physical property, when all they really care about is value. Reality is on a different page.

      That's right (assuming you managed to obtain a copy of the book without trespassing, vandalism, theft, etc.).

      Funny, I don't really see what you've lost physically by me trespassing? Because as YOU'VE established, nobody cares about anything except loss of physical property.

      In that scenario, I made a big mistake when I agreed to get paid based on sales. Why would I do that, when I knew that someone could come along and distribute the

    180. Re:Finally by Mr2001 · · Score: 1

      But the person who's offering it for free obviously does not have any legal distribution rights, so you're guilty of receiving stolen goods.

      False. There was actually a Supreme Court case about this, Dowling v. United States (1985), in which it was found that unauthorized copies are not "stolen goods".

      And yet, I have this feeling that illegally obtaining a work you have no right to, is conveniently not a part of this magical "morality" you refer to.

      Once again, you seem to have trouble grasping the difference between morality and legality. Such a shame.

      Obtaining a copy of the work is, indeed, moral, even if it isn't legal. It's moral because you leave the author with everything he had before; he's never deprived of his property, money, or even time.

      You really need to break out of that fantasy world.

      My job is a fantasy world, huh? Somehow I think the coffee would taste better if that were true.

      If people today are willing to make a choice which could lead to fines or jail, I'm sure people in your fantasy world would have no problems hanging out for a few months while other people pay for the development of games you're too cheap to.

      Yes, I'm sure many of them would wait. But so what? The developer is still getting paid his asking price for the work he does, and that's what matters, right?

      Or could it be that you really don't care about the developer getting paid? Maybe you're just upset that people might be able to enjoy something without paying for it. That's the same Puritan attitude that says all pleasure is evil unless you've had to toil to get it.

      Funny, I don't really see what you've lost physically by me trespassing? Because as YOU'VE established, nobody cares about anything except loss of physical property.

      Land is physical property. If you're standing on my land, I can't put anything else there; your presence deprives me of some of the uses of my property (whether or not I actually want to use it that way at the moment).

      Then you would have never had a job, because reality doesn't work like that.

      Once again, reality does work like that for everyone else. In every other service job, people negotiate an hourly rate or a flat rate before they do the work. What makes you think authors and developers are so special that they need their own set of rules?

      Even in your magical fantasy world, works can - and I guarantee you, will - be ruined by criminals. Only since you've decriminalised IP theft, there's nothing that can be done about it.

      Please, do explain. I can't wait to hear how you think "IP theft" would be a problem in a system where developers are paid directly for the work they do, and therefore they've already been paid by the time there's any "IP" to copy. This ought to be good.

      And as you've so often implied, there's no moral difference between someone losing value naturally, and having it taken from them intentionally by force.

      Since you seem to think devaluing a product is the same as stealing it, where's all your outrage toward reviewers? You still keep dodging that issue, don't you? According to your flawed logic, Roger Ebert has "stolen" more value than any pirate could possibly imagine, so why shouldn't he be in jail?

      So? What's your physical loss? What's your loss of utility?

      Like I said, the car smells bad. That's a loss of utility: I get less enjoyment from driving a car that smells bad. Not sure why you're having such a hard time with this.

      No, you only have an obligation to pay if you CHOOSE to benefit from the work.

      Well, I guess that's what it comes down to, isn't it? You think we're obligated to pay for everything we use (which makes me wonder why you aren't a Slashdot subscrib

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    181. Re:Finally by oracle128 · · Score: 1
      Sorry, but it's a little difficult to take you seriously after this little blunder:

      I'd argue the comparison to printing counterfeit money (in that someone gains but nobody else directly loses from it), and then you'd look quite the fool.

      counterfeiting money devalues the currency, undermining the entire economy and making everyone slightly poorer.

      people only care about value when they're buying or selling something. That's the only time value is important.

      Hmm, you wash your hands of the counterfeiting comparison by saying it devalues everyone's copies of the currency and therefore is wrong (I can only assume morally wrong, since you don't believe "illegal" is actually wrong at all). Then all of a sudden, the argument is that nobody really cares about value, it's only important if you're buying or selling (and no surprise, you even ignored the impact of it then). Bravo. Well, I guess a mistake like that is the only logical conclusion when your whole argument is structured solely to absolve you of any morally wrong-doing just to help you sleep at night.

      I also can't help but notice you didn't take me up on that offer to raise funds for a game no one knows anything about, from a developer no one's heard of. Quite telling that even you yourself doesn't believe that system would work.

      Bye bye now! Come visit us when you grow up!

    182. Re:Finally by Mr2001 · · Score: 1

      Sorry, but it's a little difficult to take you seriously after this little blunder

      In other words, you're tired of losing the debate and you'd like to cut your losses but still save face. Fair enough. Ciao!

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  2. Common Sense by Manfre · · Score: 5, Insightful

    Common sense is a lot better than DRM. Glad to see that at least some companies are willing to spend a few hours to identify reasons why people pirate games and think of simple solutions.

    1. Re:Common Sense by Anonymous Coward · · Score: 0

      They should teach this kind of common sense in Business 101, but most corporates skip that class and go for Greed 101 instead. Pity, in the long term the customer friendly model comes out way ahead. Keep installation simple (no DRM) and the price reasonable ..PROFIT! Adobe could take a few lessons here...

    2. Re:Common Sense by Anonymous Coward · · Score: 0

      You do remember this is Valve, the people who invented what may be the most-installed PC game DRM system in existence?

  3. Naivete by CRCulver · · Score: 4, Insightful

    From my experience in various Eastern European countries over the last decade, the reason people pirate is not because they don't get attention from publishers. It's because people don't think films and games should cost much more than the cost of their storage media. Who doesn't want to get stuff for almost free?

    1. Re:Naivete by Nimey · · Score: 2, Interesting

      You think that's a holdover from the days of Communism?

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    2. Re:Naivete by tftp · · Score: 1

      It's a current principle of capitalism - the lowest bidder wins as long as his warez work as well as a legitimate CD.

    3. Re:Naivete by geckipede · · Score: 1

      I've got no idea why this was modded troll, it's perfectly accurate. That's not to say that people's perception of the value of media is accurate, but that there are large numbers of people who believe information is overpriced should be obvious.

    4. Re:Naivete by Anonymous Coward · · Score: 2, Insightful

      Nice try Captain Revisionist, but the October, February and succeeding Soviet Revolutions were very much communist and all of the hard working 'capitalists' that lost their family owned businesses through appropriation would probably argue otherwise, if they could. While the end result might have been complete corruption of communist 'ideals' (arguably the end result of communism), the beginnings were very much communist.

    5. Re:Naivete by urbanriot · · Score: 3, Interesting

      I don't know why you were moderated Troll, and if I had points I'd moderate you back up. It seems as though people in their (arguably) economically sound first world countries don't realize the attitude people have for items of enjoyment. If they can have them for free and they don't see anyone being physically hurt by their stealing, they feel perfectly justified in doing it. You're absolutely right.

    6. Re:Naivete by Sj0 · · Score: 3, Insightful

      Science works, bitches.

      "We found that our piracy rates dropped off significantly," meaning the prediction that piracy rates would go down when release dates became the same as other countries was proven true with hard data.

      --
      It's been a long time.
    7. Re:Naivete by Krneki · · Score: 2, Insightful

      Warez usually works better then legitimate CD.

      --
      Love many, trust a few, do harm to none.
    8. Re:Naivete by Hadlock · · Score: 1

      Sounds like someone passed their highschool communist russia test!

      --
      moox. for a new generation.
    9. Re:Naivete by mcvos · · Score: 1

      Nice try Captain Revisionist, but the October, February and succeeding Soviet Revolutions were very much communist and all of the hard working 'capitalists' that lost their family owned businesses through appropriation would probably argue otherwise, if they could. While the end result might have been complete corruption of communist 'ideals' (arguably the end result of communism), the beginnings were very much communist.

      Actually, the beginnings were poverty. The people who really did the hard work (which wasn't the capitalists) demanded bread and went on strike. The autocratic Czar eventually abdicated in March, after which a provisional government was formed that was supposed to form a new democratic government. So the February revolution was a social democratic revolution, and not a Leninist one. Originally even the Bolsheviks (including Stalin, ironically) intended to go along with this democratic government. It was only when Lenin returned from exile that the Bolsheviks went hardline and demanded all power, and that led to the October revolution where Lenin instated his dictatorship of the elite.

      So only the October was a communist revolution in the Leninist sense of the word. Had Lenin not returned from his exile, Russia might have become a decent democracy. Unfortunately it went from one autocracy to another, just with a different aristocracy at the top.

  4. Same day release and appropriate pricing by Enderandrew · · Score: 3, Interesting

    Many countries speak English, so release English versions same day everywhere, and localized releases shortly there after. And if people in China, Russia, whatever can buy a pirated copy of that game for $5, then you can't sell a legal copy for $60. In certain countries, they may just have to sell legal copies for $10-$20.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Same day release and appropriate pricing by KingAlanI · · Score: 2, Interesting

      How do you keep people from buying at the el-cheapo foreign price and selling at the ~$60 price? Postage costs & customs charges (even if you do get it with them) wouldn't fill up the difference.

      Thing is, I don't want to see region-encoding crap either.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    2. Re:Same day release and appropriate pricing by Enderandrew · · Score: 2, Interesting

      I bought pirated X-Files DVDs from China. It cost $30 to ship it here from China, so yes, shipping would all but make up the price difference.

      However, it was cost effective for me to buy the pirated DVDs because I bought all 9 seasons for $80 total, plus $30 shipping. (It was $30 for one DVD, or $30 for as many DVDs as I wanted). At the time, individual seasons were going for $110-$120 in the US, and I got all 9 seasons for that price.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:Same day release and appropriate pricing by FishWithAHammer · · Score: 1

      Steam charges different prices in different countries.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    4. Re:Same day release and appropriate pricing by Walpurgiss · · Score: 4, Interesting

      My sister tried that with DVDs of the West Wing she got on ebay. They were pretty low quality, bad Aspect Ratio, and half of the last episode on each disc was cut off. The bitrate was awfully low, trying to crap 6 episodes per single layer DVD. Spelling errors all over the otherwise decent looking counterfeit packaging.

      So often with the counterfeit DVDs, quality issues can arise. It seems like a much better idea, rather than to import illegal/stolen goods, to do the piracy yourself. Then you could control the quality of the DVDs made from the source files, and it would cost nearly nothing.

    5. Re:Same day release and appropriate pricing by KDR_11k · · Score: 1

      Then you've done something seriously wrong, import stores operating out of Hong Kong charge about 3 dollars for a DVD (or videogame) shipping. Did you take an express service option?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Same day release and appropriate pricing by Opportunist · · Score: 3, Insightful

      Maybe, but when you're dealing with Anime, it's interesting how often you actually get better quality from counterfeiters.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Same day release and appropriate pricing by Enderandrew · · Score: 1

      I can't ship a DVD across the country for $3. Now, I haven't ordered a Hong Kong DVD since then, and this was about 4-5 years ago, but the other things I've ordered from China (tri-wing screwdrivers, mod chips, etc) have all been really expensive shipping.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    8. Re:Same day release and appropriate pricing by Kalriath · · Score: 1

      And the translations are a crapton better than the legit ones.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    9. Re:Same day release and appropriate pricing by Anonymous Coward · · Score: 0

      How do you keep people from buying at the el-cheapo foreign price and selling at the ~$60 price? Postage costs & customs charges (even if you do get it with them) wouldn't fill up the difference.

      Thing is, I don't want to see region-encoding crap either.

      Take Steam. Russian versions of games are region-locked. If you go abroad, the games you bought at Russian retail, at prices about half that of Steam store, just won't launch.

      What's good about Valve's releases - never mind the region, you get all localizations, including the original English version.

    10. Re:Same day release and appropriate pricing by Kalriath · · Score: 1

      Yup. And they run a "1 Euro = 1 USD" policy. Valve doesn't get it, and I don't see what this article is about.

      I tagged it "hypocrites".

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    11. Re:Same day release and appropriate pricing by Jesus_666 · · Score: 1

      Selling localized versions in those markets might help. It doesn't matter that the Chinese version of Awesome Game 2: Electric Boogaloo is 80% cheaper when I can't even read the menu screen.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    12. Re:Same day release and appropriate pricing by Barny · · Score: 2, Insightful

      And they don't cut out bits they think will be inappropriate for western "target" audiences.

      --
      ...
      /me sighs
    13. Re:Same day release and appropriate pricing by Anonymous Coward · · Score: 0

      How do you keep people from buying at the el-cheapo foreign price and selling at the ~$60 price?

      Why should you even try? If you can turn a profit selling at $20 in nation X, then sell it for $20 in all nations.

      I'm in Europe and when I buy CDs that are pressed in Europe it is often cheaper to import the real legal thing from Far-East than to buy it locally. Despite the 10s of thousands of Km travelled. It makes no sense at all.

    14. Re:Same day release and appropriate pricing by Anonymous Coward · · Score: 0

      nononnonononononononono that would be actual competition, isnt that illegal?

    15. Re:Same day release and appropriate pricing by Warll · · Score: 1

      Likely only if the bootleggers are using fansubs for the subs in which case why on earth aren't you downloading the original fansub?

    16. Re:Same day release and appropriate pricing by Warll · · Score: 1

      Dealextreme, free shipping, oven on the ninety-nine cent tri-wing screwdriver.

    17. Re:Same day release and appropriate pricing by KDR_11k · · Score: 1

      I think Play-Asia is located in HK (at least Lik-Sang was) and I'm seeing 3$ shipping costs on videogames (roughly DVD sized) from them. That's to Europe but from what I've seen shipping to Europe from there actually costs more than shipping to the US.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Same day release and appropriate pricing by Anonymous Coward · · Score: 0

      Yeah, it's ridiculous. Globalization really seems to be there only for big business.

    19. Re:Same day release and appropriate pricing by Darkness404 · · Score: 1

      Because of language. Lets say I don't speak Chinese. The Chinese version of a game costs $5 and the English version costs $40. I can either struggle with learning the Chinese version or just buy the easy $40 version. I think that many people would pay extra to get a game that they can understand if they were released with the same content and the same time.

      --
      Taxation is legalized theft, no more, no less.
    20. Re:Same day release and appropriate pricing by Undead+Waffle · · Score: 1

      Kind of funny how it's only ok to benefit from lower regional prices in other countries if you're a business looking to cash in on the cheap labor.

    21. Re:Same day release and appropriate pricing by Narpak · · Score: 1

      Perhaps this is a bit unrelated. But several years ago I bought The Complete Monty Python's Flying Circus Megaset. I ordered it from Canada (I live in Scandinavia); including shipping I saved about a lot compared to what I would have had to pay for a complete set bought here (or ordered from England). The reason for this was that at the time the DvDs were sold individually for about 1/6 of the box price and there were 14 DvDs in total. Further each DvD (as sold in Scandinavia) contained on average an episode or two less than the ones in the boxed set.

      I don't mind paying for what I want, however I feel I should get a fair deal and not be expected to pay more just because the publisher (or whoever was responsible) wanted to squeeze their customers for more money.

      Of course these days the box can be bought from England for slightly below half what I paid. But I am still happy about the deal I got at the time.

    22. Re:Same day release and appropriate pricing by sixsixtysix · · Score: 1

      they need to realize that if this 'global economy' thing is to work, global releases AND global pricing is a must. fuck different licensing schemes/region codes/etc. same rules should to games, movies, cds, etc. if you can't do it, get the fuck out of the game.

      --
      ...
    23. Re:Same day release and appropriate pricing by plasmacutter · · Score: 2, Funny

      Actually it's highly variable, but the results of bad subs are a whole new product in and of themselves.

      7 years ago my friend ordered vandread dvd's from a dodgy HK dealer and we ended up with completely incongruous subtitles.

      "it's not gasco, it's gascogne" turns into "need more gas, pump in the gas!"

      I bought those versions off him and find them more entertaining than the fansubs were (story was too shounen for my taste)

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    24. Re:Same day release and appropriate pricing by Anonymous Coward · · Score: 0

      Funny thing is many of those non-english speaking countries tend to also include localization. I understand that it's very common in Russia and China.

    25. Re:Same day release and appropriate pricing by argiedot · · Score: 1
      Well, maybe they wouldn't turn a profit then. I'm not saying this is the situation, but it is possible. Consider the following situation:

      The game costs 5,000,000 USD to make. You estimate that there will be 50,000 buyers in the West, and 200,000 buyers in the rest of the World.
      • You charge 20 USD to everyone: you're going to make 1,000,000 + 4,000,000 USD.
      • You charge 60 USD to the West and 20 USD to everyone else: you're going to make 3,000,000 + 4,000,000 USD.

      So, in such a situation, selling at a lower price elsewhere is only possible because you sold at a higher price in the West. This is because the marginal cost of a new copy is very little, so after you make back your money (by selling in the West), you can afford to sell at much lower prices elsewhere to gain customers who wouldn't buy at the prices that the West pays.

      Of course that's a simplistic view of things, the number of buyers varies as the price changes, but maybe you understand what I'm saying. Differential pricing can sometimes yield greater profits for companies because it you're charging each market group based on what it can afford to pay.

      PS: Let me tell you, from my experience, the average computer-game-playing Indian will not pay 20 USD (nearly Rs. 1000) for a game, he will pay maybe Rs. 500 (slightly more than 10 USD). So things aren't just that simple.

    26. Re:Same day release and appropriate pricing by bemymonkey · · Score: 1

      Actually, they do this in a lot of Asian countries already - In Thailand, for instance, you can buy most originals (localized, of course) for about $10-$20, and the pirated copies are also around $5... Hence the reason why I only paid $20 for my HL2/CS Source pack back when it came out :) - and that was the international English version - IIRC the localized Thai box version was $10. UT2003 cost me $10 too... I'd be surprised if they don't do this in China too. I'm guessing game piracy isn't as much of a problem as regular program piracy - you can buy a pirated game on a CD or DVD for $5, but you can buy a DVD full of software (say 200-500 programs on a 4.7GB DVD-R) including all the serial numbers and keygens for the same price - if you were to buy all that legitimately, you'd be paying 1000x as much...

    27. Re:Same day release and appropriate pricing by Anonymous Coward · · Score: 0

      Localised releases? Most games are available only in English. You're lucky if you get a localised manual these days.

      Personally I don't mind (I speak English pretty well and Dutch dubs tend to suck ass), but I've always thought it was a strange difference from movies, all of which are subtitled over here.

    28. Re:Same day release and appropriate pricing by GauteL · · Score: 1

      "I bought pirated X-Files DVDs from China. It cost $30 to ship it here from China, so yes, shipping would all but make up the price difference.

      However, it was cost effective for me to buy the pirated DVDs because I bought all 9 seasons for $80 total, plus $30 shipping."

      This makes absolutely no sense to me. I suppose you save a little on effort, but this is an inferior solution to just pirating it and burning it yourself in other respects.

      * It is just as illegal.
      * You are most likely funding organised crime. A lot of these are total scumbags and chances are big that you are indirectly hurting someone.
      * The chance of getting caught is probably at least as big.
      * You are opening yourself up to fraud. How do you know these people won't just take your money and just not send anything to you?
      * You have no way of knowing the quality before shelling out $110. It could be piss poor, and it would be hard to get your money back.

    29. Re:Same day release and appropriate pricing by Lehk228 · · Score: 1

      sometimes.

      i have three copies of elfen leid. the unauthorized fan sub from bittorrent, the official CLAMP DVD set and a hong kong sub DVD.

      the official and bittorrent fan subs are both decent translations, with the official being more consistent. the hong kong DVD is low bitrate encoding, sloppy subtitle coding (the translations are ok, but timing and placement look like they were done in 15 minutes at the end of a long day) and the disc mastering is incorrect so pickier DVD players will crash out randomly while playing them.

      --
      Snowden and Manning are heroes.
    30. Re:Same day release and appropriate pricing by Chabo · · Score: 1

      They're working on fixing that.

      --
      Convert FLACs to a portable format with FlacSquisher
  5. And Steam reflects that... by GPLDAN · · Score: 4, Interesting

    Steam allows you to get content online. They are leading the charge to remove boxes from shelves. Today there was mass chaos at some Circuit City stores, because their CEO ran that company into the ground and won the worst CEO of 2008 award - Philip Schoonover, possibly the worst businessman in retail history. And that's saying something.

    Next up is Best Buy - do you really need to travel there to pick up a disk to have a game anymore? No.

    Sony kinda gets it, you can download some games with a PS3 that are fun, esp. for little kids, without needing to go get something. Pretty soon all the consoles will realize the revenue stream in controlling the distribution channel for all software via broadband.

    Do that, tie it to reasonable encryption keys, and alot of piracy will go away. PS3 games aren't up on piratebay for a reason, while Xbox games are. Just make it available, and make it easy - to the world, and the internet will take care of it. The loss of sales via the retail front won't be as bad as the suits fear, and mail-order is always available for the PC gamer living in an Igloo.

    1. Re:And Steam reflects that... by Piata · · Score: 1

      You should read the whole article. Especially the part where adding new features to a game or having a free to play weekend generates both digital and retail sales.

      You don't need a disc to play, but I wasn't really sold on the digital download idea until after I had bought the orange box and installed steam. I'm still not 100% on it, considering the way steam handled returns of GTA IV and how they can deny me all the games I've purchased on their service at a whim if they so desire...

    2. Re:And Steam reflects that... by aztektum · · Score: 1

      I can't wait until someone is trying to download their 4th or 5th game and get cut off due to a download cap. Granted today most downloadable content isn't that big, but with the Xbox 360 streaming Netflix and the other content already available, it won't be long before 250GB is used up the first of each month.

      --
      :: aztek ::
      No sig for you!!
    3. Re:And Steam reflects that... by Sancho · · Score: 1

      I have the same apprehensions regarding online-DRM (e.g. Steam.)

      People have tried to assuage my fears by saying that Steam's a huge company, and that they won't be going out of business any time soon, and that really, they have no reason to annoy their customers.

      I point to closures like Circuit City and DRM fiascos like Wal-Mart (who did eventually cave to consumer pressure), Microsoft (who killed off one DRM scheme to implement another), and Google (who, due to a PR nightmare, gave people store credit for their digital purchases.)

      No one is immune to economic pressures forcing closure. I still go back and play old games from companies who have gone out of business. Others do, too. A little over a year ago, for example, http://bloggingultima.blogspot.com/ was started by a guy who loves the Ultima series of games. Origin Systems closed up shop in 2004. If their games had required online activation, they likely would be unplayable today.

      I've bought very few games like this, and it's always for a minimal amount of money. The most I've spent, I think, was on Mega Man 9, which cost $10.

    4. Re:And Steam reflects that... by FishWithAHammer · · Score: 0, Redundant

      Gabe Newell's gone on record saying that if Valve went under, Steam games would be patched to remove Steam checks. I'd be surprised if they didn't have this contingency plan already in place, to be honest; while I've never worked for Valve I do know a few of their developers socially and this topic came up, with an attitude of "it's handled" being pretty clear.

      Plus, they aren't a publicly traded company, it'd be hard for them to get railroaded out before being able to release the patch.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    5. Re:And Steam reflects that... by Anonymous Coward · · Score: 0

      ps3 games arent on piratebay because noone has figured how to break the ps3 encription yet, not because sony got anything right in their sales model. In fact MS was first with the DLC and minigames thing.

    6. Re:And Steam reflects that... by Sancho · · Score: 1

      No offense to Gabe, but I don't know him. I don't know if he's honest, or if his word is good.

      I also don't know if the patches will be downloadable and will work offline or not. Will I ever be able to reinstall a Steam game (assuming I got the media version and not the downloadable version.) If I reinstall, will the patch work? What if it's buggy?

      When there's code in place to specifically disable software, all bets are really off. If Valve is going under, I wonder how well the quality control for these patches (which, frankly, aren't going to be making them any money) will be.

    7. Re:And Steam reflects that... by Krovik · · Score: 2, Informative

      ps3 games arent on piratebay because noone has figured how to break the ps3 encription yet, not because sony got anything right in their sales model. In fact MS was first with the DLC and minigames thing.

      I would also argue that PS3 using BluRay for their games would have an impact on that as well, even if the encryption were broken. Speaking on behalf of myself anyways, burning dvds would be far cheaper and more convenient.

    8. Re:And Steam reflects that... by Anonymous Coward · · Score: 0

      Well, Steam may be good but not THAT good.

      I'm Russian. How often, do you think, I see this message 'This item is not for sale in YOUR country. In fact, we don't care about your 3rd world not-English-speaking Failstan'?

      Of course, I am exaggerating. But with such an attitude I wouldn't want to buy anything 'licensed', even if it's 'kindly' released after 6 months.

    9. Re:And Steam reflects that... by Kalriath · · Score: 3, Insightful

      Receivers can be called in whether you're publicly traded or not. And I assure you - in the event Valve goes under, the creditors aren't going to let the outgoing management authorise the wholesale destruction of Valve's entire asset base - its software.

      In other words, if Valve goes under it doesn't matter what Gabe Newell says, he's no longer in charge and the receivers will decide if they'll patch games to remove checks - and I guarantee they wont.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    10. Re:And Steam reflects that... by Ihmhi · · Score: 3, Interesting

      The Best Buys that I've been to don't have an insanely huge game section compared to the rest of the store.

      Yes, it's large - but what will they end up losing? PC games? There's still all of the console games to put on the shelves. Broadband penetration isn't good enough for the next console generation to be 100% game downloads like Steam, nor are hard drives cheap enough for game console pricing.

      Valve's ultimate victory, IMO, would be getting Steam in on one of the next generation consoles. Build the STEAM API into your console and everything is already handled - friends, community stuff, cross-game chat, voice chat, downloading games, secure payment - even a web browser. Publishers obviously get money when their games are bought on Steam, so the pricing arrangements can be made as well. I'm fairly certain Valve might even make some concessions if Steam was the sole system that a next-gen console used for pulling down games and playing them.

      Yes, the API needs work, but if Valve had a good reason to make major improvements (like debuting on the Playstation 4 or the Xbox Quad (whatever the Hell they'll be called)), they probably could without too much effort.

    11. Re:And Steam reflects that... by LateArthurDent · · Score: 1

      They are leading the charge to remove boxes from shelves.

      That's enough reason to dislike them right there, without even getting to the DRM.

      I don't want to remove boxes from shelves. I want my goddamned physical media, that I can install, play, and decide to sell after I'm done with it. I can't resell any steam games. Or if I don't want to sell, I want to be able to pick it up ten years from now and install it. I'm right in the middle of playing an old (mid 90's) game from Spectrum Holobyte right now. Spectrum Holobyte isn't around anymore, what kind of guarantee do I have that Valve and their servers will still be there ten years from now?

      Yeah, they've "promised" to release the DRM if they ever go bankrupt, but that's not in the contract when I buy the game, so they're not bound to it. If they go bankrupt they certainly won't have the time, resources, or motivation to worry about making sure the DRM is off.

    12. Re:And Steam reflects that... by Mista2 · · Score: 1

      quote:
      Sony kinda gets it, you can download some games with a PS3 that are fun, esp. for little kids, without needing to go get something. Pretty soon all the consoles will realize the revenue stream in controlling the distribution channel for all software via broadband. /quote:

      Wow, Apple have managed to do this with the AppStore. no physical media, many games and services for $1,
      It's also the Microsoft way. Work out how to get everyone in the world to send you 1$ and you can make billions.
       

    13. Re:And Steam reflects that... by ion.simon.c · · Score: 1

      Heh. The solution is simple: "Upgrade" to a Business Plan today!

    14. Re:And Steam reflects that... by ion.simon.c · · Score: 1

      Build the STEAM API into your console and everything is already handled - friends, community stuff,

      Heh, *most* of the time.

      *grumbles about random L4D friends-who-are-not-in-a-game-but-really-are weirdness*

      Still, it's much better than when Friends was eternally busted ~3-4 years ago!

    15. Re:And Steam reflects that... by Anonymous Coward · · Score: 0

      He can still push the patch before the compagny goes under. It's rare that a succesful compagny dies suddenly you know.

    16. Re:And Steam reflects that... by Anonymous Coward · · Score: 0

      that's wrong. the games that i've already purchased on steam are no longer among valves assets. releasing a patch that removes the requirement for steam does nothing to hurt assets in such a scenario.

    17. Re:And Steam reflects that... by Narpak · · Score: 1

      I reckon that a certain amount of companies (this includes movies and music ones) have various deals and contracts with publishers, and retailers, around the world. The publishers/retailers are in some regions of the world not only a middleman for getting the product to consumers; but also responsible for a portion of the marking of the product in their region.

      Untangling from long standing contracts could take time and carry with it loss of other benefits for the company.

      If anyone have some proper documentation of how these things work I would like to get some links or detailed explanations.

    18. Re:And Steam reflects that... by Xveers · · Score: 1

      However, IF Steam goes under, the first things that will be monetized by them will be physical property. Computers, office equipment, property and land. Afterwards intellectual property will be monetized, assuming that debts remain. However, as was stated earlier, Valve does not have overly large amounts of debt....

    19. Re:And Steam reflects that... by Anonymous Coward · · Score: 0

      Even the receivers can be bound by a poison pill.

      E.G. as part of the purchase agreement add this:

      If Valve goes under, they will either buy back every game sold or release a crack to remove the steam check. The crack is already in software eschrow for this purpose.

    20. Re:And Steam reflects that... by SethJohnson · · Score: 1

      The Best Buys that I've been to don't have an insanely huge game section compared to the rest of the store.

      Heh..heh... look at what the rest of the store is filled with-- DVD movies and music compact discs. The future looks difficult for Best Buy even though their chief competitor just sank. But I agree. There are a few hurdles that are protecting the retailers from getting squeezed out of the gaming picture. I think primarily is who buys console games. I don't have tangible data to back this assertion up, but I believe that most console games are bought by parents and relatives of the gamer. These are grandparents who aren't going to log-on to x-box live to purchase Halo 6 for their grandson. Additionally, the people buying these games are gifting them to the gamer and appreciate the physical hand-off of the game to the gamer. With online, that's gone. It's like giving gift certificates.

      Seth

    21. Re:And Steam reflects that... by Xest · · Score: 1

      "PS3 games aren't up on piratebay for a reason, while Xbox games are."

      Yes, but it's not the reason you're stating.

      None of the XBox 360's downloadable games are up on pirate bay which is what you were referring to.

      What is up there are retail games and they're up there because there are a bunch of chipped 360s out there whilst there are, afaik, no chipped PS3s.

      I can only guess you've never used XBox live arcade as it's really little different to the Sony store, it's arguably easier and more responsive to use in fact and has a bigger catalog with a wider range of games for all ages. The Wii store is largely the same story also.

      I agree with what you're saying, but I think your examples miss the reality that Microsoft has if anything been a leader in online content for consoles- see the downloadable TV/movies section, netflix integration, live arcade, community games, general DLC, Xbox classics and such as examples of this. Sony has most of this too now, but not all of it and with smaller catalogs, the Wii is probably trailing furthest in this sector, but it didn't have the greatest online setup to start with. It's not something Nintendo was too fussed about and yet it's not harmed their market position so I suppose there's an argument there that the market isn't too fussed about online as a priority just yet.

    22. Re:And Steam reflects that... by Ash-Fox · · Score: 1

      Pay a friend abroad to gift it to you. That's what I do.

      --
      Change is certain; progress is not obligatory.
    23. Re:And Steam reflects that... by D+Ninja · · Score: 1

      PS3 games aren't up on piratebay for a reason, while Xbox games are.

      Because nobody plays PS3 games?

    24. Re:And Steam reflects that... by Prien715 · · Score: 1

      Removing patches isn't the destruction of Valve's asset base.

      There's no Blizzard game out currently that has CD authentication and cannot be played single player without an internet connection. (WoW has no singe player mode...strangely;))

      And no one accuses Blizzard of being either unprofitable or not selling software.

      From a legal POV, simply make purchasers of a game creditors and assign the value of a DRM removing patch to $1 that you owe them. Contractually, any one taking over the company to liquidate it would want to avoid losing $1 on every copy sold.

      --
      -- Political fascism requires a Fuhrer.
    25. Re:And Steam reflects that... by Anonymous Coward · · Score: 0

      PS3 games aren't up on piratebay for a reason, genius, and it has nothing to do with your decidedly "interesting" suggestion. Modded PS3s are nearly as non-existent as the number of everyday pirates with access to BRD-burning equipment - additionally, the size of BRD images is somewhat of a turnoff for your casual pirate. X-box games use DVDs, something even every EA Sports-loving dipshit can burn freely - additionally, the 360 was modded early in is lifetime and has become ubiquitous for pirates who want in on a modded one. This in conjunction with the fact that every nerd in podunk can mod one for you should be fairly telling as to why the 360 has such high piracy rates in contrast with the PS3.

      And no, in case your reading comprehension is as crippled as your ability to think critically enough to discern the real reason, being able to download some shitty Pixeljunk demos and a half-assed version of Sudoku is not the reason.

      Steam is a great move for software in general, but don't spread your witless bullshit.

  6. Should EA Games take over Valve... by Anonymous Coward · · Score: 1, Insightful

    He'll have to retract his statement that game companies are the cause of some kinds of piracy.

    1. Re:Should EA Games take over Valve... by philspear · · Score: 2, Funny

      And he'll have to start working on "Halflife 2009." The hard part will be working the in-game ads into the plot. "Gordon, you've saved city 18, have a coke!"

    2. Re:Should EA Games take over Valve... by momerath2003 · · Score: 1

      Hey, well they did have to press buttons on a "soda" machine to get access to Dr. Kleiner's lab. It would be trivial to slap a Coca-Cola logo over it!

      --
      I had but a simple dream, to destroy all humans.
    3. Re:Should EA Games take over Valve... by troll8901 · · Score: 1

      I've played this mod before. It did exactly that, and made characters look a lot better.

      Should I mention the name of this mod? I'm most afraid of Coca-Cola(r) executives and lawyers chasing after the makers of the mod.

      Characters looked better. Some say Judith Mossman looks more "MILF-y" now.

      The mod is a 1GB download, and makes HL2 perform slower (more disk access), but I think it's great.

    4. Re:Should EA Games take over Valve... by Anonymous Coward · · Score: 0

      Trust me, after completing HL2, I needed coke

  7. It worked for me at least by Archimonde · · Score: 4, Insightful

    I downloaded Team Fortress 2 via torrent and played on some cracked servers. But that was pain because the servers were changing daily, then had to manually download patches, update and then realize that the next day servers reverted to the patch before etc. But the game was excellent and I thought, those guys really deserve the money, and I would have a hassle-free experience. Then I went out and bought Orange Box (which includes TF2).

    Now year later I'm still playing this excellent game and it was worth every penny.

    But I see a problem though. I generally use Steam as the game updater, nothing more really. But take for example GTAIV. It requires three services to be active when playing: Steam, Games for Windows and rockstar social club. 3 separate registrations and 3 resource eating programs. That is way over the top.
     

    --
    Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    1. Re:It worked for me at least by GodfatherofSoul · · Score: 1

      Unfortunately, most people aren't like you. I have a lot of friends who brag about not having bought games or music for years. And, why would they if they're willing to battle the learning curve to pirate content?

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    2. Re:It worked for me at least by BloodyIron · · Score: 1

      Games for windows is just Microsoft trying to dip into the honey pot. I see no reason to use it.

      I can already message people with steam, why bother with another unnecessary and bad MS product?

    3. Re:It worked for me at least by Opportunist · · Score: 4, Insightful

      But those people aren't the ones that you will win over as customer as a producer of content anyway. Why bother trying? They will not buy your stuff, even if you somehow managed to magically find that holy grail of DRM (i.e. DRM that actually works and is unbreakable), they wouldn't buy your content. They'd settle for other content that they can copy because they don't buy on principle. I'm fairly sure they don't play games like WoW (or if on some half-assed "hacked" server), they probably don't play multiplayer FPS games (or if on some "hacked" servers that also don't check for cheats) and so on. This is not your customer base. This is your user base. And, frankly, I don't care for the users of my software. I care about the customers.

      Make software for the people that buy your software, not for the people that use it. It may look like the same, but it isn't as you pointed out quite directly. What would the customers of a FPS multiplayer game want? What can I offer to them as paying customers that they couldn't get from illegitimate copies? Focus on this and more people will buy it. The GP made a valid point. A "legal" copy has its benefits. Less hassle updating, more available game servers, anti-cheat tools at those servers ... actually that last point may well play into your hands as a manufacturer when you actually allow copies to exist but force them to play on cheater ridden servers because your cheat aware servers won't let them in. First of all, all the cheaters will avoid your servers, because it's less hassle to cheat on a server that has no anticheat means installed. Now, I tend to think that this demographic matches the "would not buy it anyway" group pretty well. Second, fewer attempts to hack your anticheat mechanisms would happen, since cheeaters have a place to play. And everyone who's fed up with cheaters will probably drop the 50ish buck for your game to get out of wallhack hell and play the game.

      In a nutshell, you have to give people an incentive to buy the game instead of copying it. So far, I've seen tons of incentives to NOT buy the game (stupid DRM, CD checks, limited installs, CD drives that can't deal with the DRM... all problems that only apply to actual customers but never to people who copied your content). Give the person buying your game something they can't get with a ripped copy, and people will buy your games.

      If someone is avoiding buying games on principle to show how "cool" he is, you won't sway him. No matter how much DRM you cram into your game and no matter how much you piss off your paying customer. At the very best, you may keep someone from copying it (let's assume some miracle DRM nobody has seen, i.e. one that actually keeps people from copying for more than a few minutes or hours). But that isn't a sale yet, quite far from it. The idea that "can't copy == sale" is flawed at best. There's a thousand other games out there that I can copy, if I can't copy yours, so be it. NEXT!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:It worked for me at least by p0tat03 · · Score: 2, Insightful

      Agreed. A few friends and I got together and got the Left 4 Dead 4-pack and having been playing the hell out of it - while an entirely separate group have pirated the game and seem incredulous that we chose to *buy* the game.

      Piracy will continue to proper until we as a society start looking down on it with the same disdain we treat freeloaders.

    5. Re:It worked for me at least by roguetrick · · Score: 1

      4 resource eating programs. Steam, Games for Windows, Rockstar Social Club and Securerom.

      --
      -The world would be a better place if everyone had a hoverboard
    6. Re:It worked for me at least by roguetrick · · Score: 1

      You need that Live stuff to play online.

      --
      -The world would be a better place if everyone had a hoverboard
    7. Re:It worked for me at least by Narishma · · Score: 1

      Well some games like GTA 4 or Gears of War don't let you save if you don't have Games for Windows running.

      --
      Mada mada dane.
    8. Re:It worked for me at least by mobby_6kl · · Score: 1

      >Unfortunately, most people aren't like you.

      Yeah, exactly. I actually bought TF2 right away. Then I realized that it wasn't nearly as good as it seemed, and now I'm stuck with it.

    9. Re:It worked for me at least by ion.simon.c · · Score: 1

      *bliiiiiiiiiiiink*

      I am so sorely disappointed by the GTA IV port.
      Is there *NO* offline mode at all? Are dial-up users completely SOL?

    10. Re:It worked for me at least by omi5cron · · Score: 1

      i have to agree. and i speak as a long-time pirate/downloader. but not because of the "cool", but because of the "poor". i will never be a retail buyer again, unless prices drop to 5-10 bucks at first distribution. and i am sure that will never happen. i will continue to be the "user", not the "buyer". my last purchase was a STEAM bundle which included HL2. if i remember right, for around 80 dollars. now my circumstances have changed, and no more extra money out, except for the broadband connection. having said all that, i have only found a handful of games that kept my interest piqued amongst the hundred or so pirated so far. i would have been very upset to have laid out 50 for SPORE, only to find i really didn't like it. i ask no forgiveness or understanding, i am now a whole-hearted pirate/thief. and i do see pirating as a form of thievery.

    11. Re:It worked for me at least by troll8901 · · Score: 1

      i ask no forgiveness or understanding, i am now a whole-hearted pirate/thief. and i do see pirating as a form of thievery.

      It's very brave of you to own up.

      You're also in a unique position to evaluate the "hundred or so" games, in a way that we can only dream of.

      If you have interesting reviews to share, we'll be very interested in hearing your opinions of the games you find enjoyable.

    12. Re:It worked for me at least by omi5cron · · Score: 1

      frankly, i start a game, then get bored. however once in a while i find something fascinating. Max Payne 2 comes to mind. didn't find out about it til last year, but downloaded, started playing and actually finished it in two days. MOH: Airborne Assault was also greatly entertaining and addictive. on the other hand, SPORE, Fallout3, Assassin's Creed all left me flat.i have no need for online play, i really am not a fan. i enjoy single-player options. many of the games i pirate, i load up, play a short time and then uninstall. i need gameplay and compelling story or action. i still bring out the Call of Duty series to replay. if i had the resources to buy games, and bought them on the basis of reviews, (how i am led to games now), i would be frankly cranking angry at the money i would have lost to the hype or lies.

    13. Re:It worked for me at least by Anonymous Coward · · Score: 0

      If someone is avoiding buying games on principle to show how "cool" he is, you won't sway him.

      And you are providing a cat and mouse meta-game that he may find interesting. Cracking the game may be part of the fun.

    14. Re:It worked for me at least by daybot · · Score: 1

      I am so sorely disappointed by the GTA IV port.

      I know - me too. I bought the PS3 version on launch day, but nevertheless would have bought the PC version too if it didn't require activation and have SecuROM. I refuse to buy any game that is likely not to be installable in 10 years time because the activation servers have been switched off. Good job I'm not a fan of MMORPGs :)

    15. Re:It worked for me at least by Opportunist · · Score: 1

      I understand you very well. It will change in time, maybe, if "being poor" is your only reason. I try to buy the games I play now. The net result is that I play fewer games, and that I get more picky.

      It also means that I don't get to play all the games that I really want to play. I wanted Spore. Well, knowing now what a dud it was I'm glad I didn't get to play it, but the DRM just was way over my acceptance level. I didn't copy it. I didn't want to give EA an excuse for even more invasive and ridiculous DRM by giving the usually exuse "one more copy could have been sold if we just had it locked down more". No, EA. One more copy could have been sold if you didn't ask me to jump through more hoops than the old dog that I am wants to jump through. Simple as that.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:It worked for me at least by Narpak · · Score: 1

      If someone is avoiding buying games on principle to show how "cool" he is, you won't sway him

      If someone does that he is probably twelve and already spending his allowance on cigarettes anyway.

    17. Re:It worked for me at least by Opportunist · · Score: 1

      You'd be surprised how many (at least according to their driver's license) adult people measure their penis by the amount of downloaded data they store on their hard drives.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    18. Re:It worked for me at least by Crumplecorn · · Score: 1

      Is there *NO* offline mode at all? Are dial-up users completely SOL?

      GTA IV requires online activation (which can be done from a browser on another machine using codes etc.). Both LIVE and RGSC have offline modes, while both must be running you do not need to sign up for either. Make sure to create an offline LIVE profile, otherwise you can't save unless online (a feature which is a sign of things to come if this nonsense of downloadable/online-activation games continues to be accepted).

    19. Re:It worked for me at least by ion.simon.c · · Score: 1

      Make sure to create an offline LIVE profile,

      Is the creation of an offline LIVE profile part of entering the codes into the offline machine from the online machine? Or is that *yet* another round trip through the sneakernet?

    20. Re:It worked for me at least by Crumplecorn · · Score: 1

      The LIVE profile doesn't need Internet access of any kind. When you first run the game, after activating it, it will force you to create a LIVE profile (or log in an existing one), somewhere in there is the option to make it an offline one, use that and you can create the profile there and then even without Internet access. You never have to interact with the 'actual' LIVE service.
      Incidentally, RGSC doesn't even require that much, just tell it to start the game, it will remind you that you aren't logged in, but the game will work.

      I'm pretty sure the LIVE stuff has to be done in-game to get an offline profile. A friend signed up for LIVE in advance of installing the game and gave the game the online details (he has Internet access on the machine), and I'm pretty sure that if he wants the ability to save offline that he will lose all his current saves in the process of switching to an offline profile.

    21. Re:It worked for me at least by ion.simon.c · · Score: 1

      and I'm pretty sure that if he wants the ability to save offline that he will lose all his current saves in the process of switching to an offline profile.

      This port keeps looking crappier and crappier.
      Thanks for the information!

  8. Saying I heard by Caboosian · · Score: 2, Insightful

    "Companies need to stop treating potential customers like pirates, and pirates like potential customers." That's exactly what Valve is doing, and has been doing, and will continue to do. That's also why I continue to buy their games, rather than pirate them (hi EA).

    1. Re:Saying I heard by repvik · · Score: 1

      It'd make more sense if it said "Companies need to stop treating potential customers like pirates, and treat pirates like potential customers".

    2. Re:Saying I heard by IvanTheNotSoBad · · Score: 1

      Would you buy EA games now that they're being offered on Steam?

    3. Re:Saying I heard by Ash-Fox · · Score: 1

      Would you buy EA games now that they're being offered on Steam?

      I wouldn't buy the ones that come with additional DRM.

      I also wouldn't buy games I consider boring like Spore.

      And yes, publishers can include extra DRM with their games on Steam.

      --
      Change is certain; progress is not obligatory.
    4. Re:Saying I heard by Sobrique · · Score: 1

      There's not a lot of point though. I mean, why go through two layers of DRM?

    5. Re:Saying I heard by Ash-Fox · · Score: 1

      There's not a lot of point though. I mean, why go through two layers of DRM?

      If your DRM virtualizes a game binary rather than has a binary executable wrapper (like Steam does), removing the binary wrapper applied on Steam application is simple and will make a very easy, clean 'crack' for the retail version.

      --
      Change is certain; progress is not obligatory.
  9. Woohoo by Jurily · · Score: 1

    Finally, someone sees the light. Do they have Linux games? I might just sign up.

    Also, tag suddenoutbreakofcommonsense.

    1. Re:Woohoo by FishWithAHammer · · Score: 1

      There are persistent rumors that they're working on a Linux client. No games that I know of offhand (except maybe something like the iD Pack, which has the various Quake games, since I know there are *nix ports), though.

      WINE works for Steam stuff very well, though.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    2. Re:Woohoo by ChienAndalu · · Score: 1

      WINE works for Steam stuff very well, though.

      Nope. Probably have bought it if it worked better.

    3. Re:Woohoo by FishWithAHammer · · Score: 1

      Sorry. I reflexively define "Steam stuff" as the Valve games themselves. Bioshock wasn't really worth it anyway. :P

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    4. Re:Woohoo by Chaos+Incarnate · · Score: 1

      Also the Unreal Tournament games and Introversion's software. And I believe Prey.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    5. Re:Woohoo by Ash-Fox · · Score: 1

      Bioshock is based on the unreal engine. If you have UT3 laying around, you can install it, add a few parameters to the executables to launch Bioshock natively under Linux.

      --
      Change is certain; progress is not obligatory.
    6. Re:Woohoo by ChienAndalu · · Score: 1

      Maybe my google-fu is weak today but I cannot find any material on this on the internet.

  10. Hoping other media will follow suit by JaredOfEuropa · · Score: 3, Insightful

    Pirates are underserved customers.

    Just so, at least in my case. And I hope that music and movie publishers will come to this sensible conclusion as well. I'd love to be able to download a legal "zero day" copy of movies direct from the studios... or go see the movie in the week of its release. Not wait until they finally get around releasing it in my country. As for music... the not-really-legal AllOfMP3 should be an example to the music industry. A wide selection of music, and more importantly, a wide selection of formats, from MP3, WAV, to OGG. Now there's "plays for sure" for you... And you could choose the bitrate as well, from small files to files without compression.

    If publishers stop punishing their legit customers with crippled products and late releases, those customers might decide to not turn to piracy.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    1. Re:Hoping other media will follow suit by Opportunist · · Score: 4, Insightful

      That is exactly what's wrong with content. A legally bought product has to be worth more than an illegaly acquired one. And it's usually the reverse when it comes to content.

      Usually, when you buy a piece of hardware, furniture or whatever, you have additional benefits when you buy it legally in a store instead of, say, off a truck. You get warranty, you get coupons for addons, you get support, you get all those nifty little things that you're either entitled to by law or because the manufacturer wants to keep you as a customer. All that is not at your disposal when you get something from Honest Henry's Fencing Outlet.

      It's the opposite with content. When you download a rip, no hassle. No DRM, no "keep that CD in the drive" problem, no messing with your driver setup, no limit on installations, in short, no DRM hassles. When you buy it, your HD is filled with crap drivers that clog your system or worse, you have to dig for that CD key codes every time you want to reinstall it (btw, why do they print that on the manuals, the manual is the FIRST thing I lose. Some are smart enough to at least put the sticker into the CD case... if you get a CD case at all these days, of course...), no phone hassle when you should dare to install it more than thrice (and then prepare to be accused of being such a pesky pirate, and cheeky to boot because you DARE to call them after you stole their crap) and so on.

      The same applies to music and movie content. In a nutshell, copy cripled content that you can buy is limited in its use, either to a certain format, forcing you to watch stupid commercials before you may watch the movie you paid for or wanting to limit you to the countries that you may watch it in... all those limitations and more do not apply to content you did not pay for.

      So, allow me the question, when content is worth more (in terms of flexibility and usability) to me as a customer when I rip it instead of buying it, explain to me why I should buy it? Just because of the legality issues? A business model that is based on pissing off your customer because you can, since he can't get your product legally any other way but to allow you to piss him off is not really what I consider a sound and sane business model.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Hoping other media will follow suit by Rhapsody+Scarlet · · Score: 3, Informative

      A wide selection of music, and more importantly, a wide selection of formats, from MP3, WAV, to OGG.

      You'd have to be mad to insist on WAV, try for FLAC instead. Typically compresses to 30-50% the size of WAV, the best hardware and software support of any lossless codec, can be tagged with Vorbis comments, and supports Replay Gain.

      Also, the last codec you're thinking of is Vorbis. Ogg is a container format.

    3. Re:Hoping other media will follow suit by daybot · · Score: 1

      the best hardware and software support of any lossless codec

      ...except for the most popular combination in the world[Citation Needed]: iPod and iTunes.

    4. Re:Hoping other media will follow suit by Rhapsody+Scarlet · · Score: 1

      ...except for the most popular combination in the world[Citation Needed]: iPod and iTunes.

      Well you can just convert FLACs to Apple Lossless with no quality loss, since they're both lossless. Or you could convert them to MP3, and keep the FLACs around for playback on devices that do support it.

    5. Re:Hoping other media will follow suit by daybot · · Score: 1

      Well you can just convert FLACs to Apple Lossless with no quality loss, since they're both lossless.

      Good point. Your post inspired me to get XLD and convert all my FLACs to Apple Lossless. It can do the reverse, too, so it's good to know that one day if I decide iTunes is FTL, I can convert the whole library to FLAC in 4 hours of processing (it runs at 60x).

    6. Re:Hoping other media will follow suit by Chabo · · Score: 1

      Shameless plug: I wrote an open-source program to convert from FLAC to Ogg Vorbis or MP3. In my case, the motivating factor was that I could put Oggs on my Rockbox'd Sansa, and my work laptop. http://sourceforge.net/projects/flacsquisher

      (link provided for those with sigs turned off)

      --
      Convert FLACs to a portable format with FlacSquisher
  11. GTA4 by shutdown+-p+now · · Score: 4, Interesting

    That's all great, but it's just words. On the other hand, when I wanted to buy GTA4 on Steam from Russia, I found out that the release was North America only (and despite this, I've got bombarded by ads urging me to preload and save, etc - all also NA-specific). After seeing the ads and the trailers, I really wanted to have that game, and getting such a slap in the face on release date was... very unpleasant. I immediately went and downloaded it from the torrent, and I am not going to pay for it anymore. I wanted to in the first place, but they said "no, we won't let you". So be it, then.

    I guess it's publisher policy really, not Valve, but still, Steam is and will be associated with Valve first and foremost, so maybe they should clean that mess up before speaking on this. Once I've got burned, I looked around, and I've found that there are many other games that are similarly released first only in North America, and then gradually elsewhere. There's even a Steam group, "Rest of World", that's dedicated to this problem, with over 10,000 members.

    1. Re:GTA4 by zippthorne · · Score: 2, Insightful

      Uh.. I think speaking on it is one of his tools for cleaning up the mess. A big, "Hey, stop asking for this delayed release thing, it's only hurting you" message.

      --
      Can you be Even More Awesome?!
    2. Re:GTA4 by Richard_at_work · · Score: 0

      Ahhh nice to see that overblown sense of entitlement is still alive.

    3. Re:GTA4 by Shadow+of+Eternity · · Score: 1

      Speaking as someone in NA I'm with you guys on this, I'm pretty sick of low populations because of region limited releases.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:GTA4 by FishWithAHammer · · Score: 3, Informative

      You do realize that that was why Gabe's saying something like this, right? He has an obligation to his customers (who, for Steam, are the publishers--not you; you're the consumer, Steam's the delivery channel) to do what they want where it's reasonable. The customers want delayed releases, he loses business if he doesn't accept that.

      But he's trying to change that. You should be cheering this on.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    5. Re:GTA4 by tftp · · Score: 1

      Why would a customer in one country less (or more) entitled to buy a game than a customer from some other country? We aren't talking here about people who expect and demand goodies that they haven't earned. In all these cases customers want to pay money.

    6. Re:GTA4 by Opportunist · · Score: 1

      Staggered release dates are about the worst thing you can do in a global world. It's an invitation to copying and you either release everywhere at the exact same moment or you just forget about big sales outside your first sale area.

      The reasons are simple. Of course you started campaigning and rolled the PR and ad train across town for your latest and greatest product. Review pages wrote about it, maybe even liked it, and people have ants in their pants to finally get it. Pretty much what you described. Then the release date and people are pissed off: Not available in their area. Or available in 3 months. Or 6 or "to be announced".

      Yes, localizing takes time. But fuck, I don't give a rat's behind, our versions are usually either horribly translated anyway or the thinkofthechildren crowd insisted that blood has to be green, soldiers have to be robots and suicide bombers have to be cutsie little tables on wheels with a comic-style bomb on top (as seen in C&C Generals). You think I want THAT version? Keep it, and gimme the original, NOW!

      You don't? Well, I'd really love to buy the game (honestly, I do! I want to pay for a game that I play), but the temptation to head over to TPB and dig around for it is high. Many will give in. They will download and play it, maybe even with the good intention to finally buy the game when it is released.

      How many will keep this intention when the game finally ships half a year later and you're already done with it, and the next game is out that you want to play... well, ask yourself what you'll do.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:GTA4 by Abstrackt · · Score: 1

      Just a hunch.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    8. Re:GTA4 by Abstrackt · · Score: 1

      Looks like /. editing system hates me today... Just a hunch, but the sense of entitlement comment was probably referring to the fact that he pirated the game and decided he would never pay for it rather than the fact that he was upset.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    9. Re:GTA4 by Anonymous Coward · · Score: 0

      I can't go to some Japanese website and buy from a store that doesn't ship to the US. Should I steal those good instead? I'm entitled to it, right?

    10. Re:GTA4 by Anonymous Coward · · Score: 0

      Unfortunately the publisher gets the say on when its released on steam - not Valve. So blame the publisher of GTA4 for this not Steam/Valve.

      As another said below - he's trying to convince those publishers that releasing for all countries at the same time is better for business (which is almost certainly is).

    11. Re:GTA4 by tftp · · Score: 1

      I can't go to some Japanese website and buy from a store that doesn't ship to the US. Should I steal those good instead? I'm entitled to it, right?

      Nobody argues about entitlement to steal. But you are entitled to legally buy anything you want from anyone who sells it. Walk into a Japanese shop, will they refuse to service you because you are from, say, Spain? Not likely, as long as your gold is golden. But the GP poster indicated that Steam refused to take his money and give him the game.

      Another important difference is that there are many Japanese (and non-Japanese) shops. You can choose one that fits your needs. If you don't like one shop (or they don't like the color of your money) you can always walk into another shop. They are all next to each other on Internet. But there is only one Steam, and if Steamers refuse to sell to you ... you aren't getting the game. Unless, of course, you get angry and buy it at TPB.

      Stores usually reserve the right to refuse sale to anyone - such as to any random individual. However if a store refuses to sell a commonly available product to a class of customers - defined, in part, with race, religion or nationality - then that's a dangerous ground to walk upon.

    12. Re:GTA4 by Sj0 · · Score: 1

      That bad attitude costs sales. Valve Software here did away with the useless moralistic crap and said "You know, maybe they're telling the truth", and lo and behold, the piracy rate went down.

      We'll have to see how Valve does vs. the music companies. Different philosophies, different ways of treating piracy, and I'm sure different results. I've spent hundreds of dollars on Valve software's products in the past year. I haven't bought a CD in years. Just one example, but I wonder if I'm typical?

      --
      It's been a long time.
    13. Re:GTA4 by ion.simon.c · · Score: 1

      Moreover, Steam ships bits. The shipping cost is essentially zero. The only reasons to *not* ship a Steam product are political.

    14. Re:GTA4 by jonwil · · Score: 1

      As an Australian, I can agree with this statement.
      Take the recent James Bond film for example, it was on the pirate sites weeks before the Australian theatrical release. Some films are available on DVD from US web shops like www.dvdpacific.com BEFORE they are even on cinema screens here.

      The same is true with games to some extent (I wanted to buy one of the Rollercoaster Tycoon games or addons which was out or nearly out in the USA and the stores said that the local publisher couldn't even give them a release date)

    15. Re:GTA4 by Uberbah · · Score: 1

      Yes, going into a store and stealing a copy would be bad. Good thing that downloading the game only violates the copyright, then.

  12. Glad to see someone figuring it out by Sycraft-fu · · Score: 5, Insightful

    I think part of the problem companies have is they try and group everyone who copies games or music or whatever in to one group. They talk about "pirates" as though it is one homogeneous group with one mindset. That's not the case. There are important sub groups, and the question needs to be what do you do about each? For example I'd say you can divide people who copy along these rough lines:

    1) People who want stuff for free and wouldn't pay no matter what. You write these people off and just don't worry about them. They are the kind that even if you made it impossible to copy your stuff, they'd just do without. You aren't going to get their money so just don't bother. Let them do what they do.

    2) People who are doing a "try before you buy." In music in particular I've known people like this. They want to download albums to see if they like them and want to buy them. For these people you needn't worry too much, they are likely to buy if they like your stuff. Only things to do is make sure you are offering quality stuff, and try to offer a superior experience if they pay. For example in the case of a game maybe a nice online community and auto updater, that requires a legit copy.

    3) People who pay for some stuff, but don't have enough money for everything they want. They are somewhat similar to the first group, but they do buy things, just not everything they get. Something like university students with little disposable income. This is the only group that tighter DRM measures might help you get more money. However if everyone is tightening DRM, well you are back to where you started.

    4) People who would like to pay you, if only you'd let them. These are the people who either live in a country where you refuse to release your product, or people who have been screwed over by your DRM. They'd like to buy your stuff, but you won't let them, or your protection technology means it won't work. Thus they turn to copying it. These people the answer is less, not more DRM to get more money. Give them the ability to pay legitimately, and they will.

    Ok well when you start breaking it down, you see that really there are a number of groups that you just need to write off. You aren't getting any more money from them, so stop worrying. Don't screw over people who want to be customers just to try and screw over those who don't. It really needs to be looked at as a profit maximization thing. Implement DRM only to the point that it actually helps you make more money. Don't just try and "punish" people for copying your stuff. I mean really, who cares? You are in it to make money, not to be a justice crusader.

    I also think firms fail to take in to account the cost of DRM. It's never free. Most of it is purchased from a third party and there's costs for that, Macrovision isn't a charity, and if you develop it in house you are paying the development cost. Either way you pay the support cost. So if you spend $100,000 buying a DRM package, but it only gets you $50,000 in additional sales, it was a lousy buy because you actually lost money. If it then also loses you $25,000 more sales from people who can't play, well then it was a REALLY lousy buy.

    I think the best thing companies can do it make it easy for people to buy things legitimately, make the legitimate buying experience better than the illegal copying, and provide things that are a good value for the money. That will get the most sales. The copying figures don't matter, what matters is getting the most sales you can. If you do something that increases copying by ten times, but also sales by ten times, well then that's a win. Doesn't matter that copying went up, what matters is sales went up.

    1. Re:Glad to see someone figuring it out by Iceykitsune · · Score: 2, Insightful

      5.) people who want games that are not sold anymore.

      --
      GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
    2. Re:Glad to see someone figuring it out by deraj123 · · Score: 3, Informative

      6.) People who want to copy your games on a mass production scale and sell them, undercutting you significantly on price. These are the people, and the only people, that you should be using the law to go after.

    3. Re:Glad to see someone figuring it out by sjames · · Score: 1

      I also think firms fail to take in to account the cost of DRM. It's never free. Most of it is purchased from a third party and there's costs for that, Macrovision isn't a charity, and if you develop it in house you are paying the development cost. Either way you pay the support cost. So if you spend $100,000 buying a DRM package, but it only gets you $50,000 in additional sales, it was a lousy buy because you actually lost money. If it then also loses you $25,000 more sales from people who can't play, well then it was a REALLY lousy buy.

      I think a lot of DRM users forget that part of the equasion, particularly the support costs. It really doesn't take all that many extra support calls to drive the profitability down. Especially when you take into account that your customer will remember the time spent on hold for your products the next time he is choosing between one of your products and a competing product. He may even decide to buy one and copy the other (group 3). Guess which one will be bought if he believes yours will be a pain to install no matter what?

      The thing about DRM is that it manages to increase the marginal cost of production while reducing the value to the buyer (sometimes substantially). All it takes is one slip-up to convince your customers that the value loss is quite substantial. Meanwhile, the very nature of DRM predisposes it to such slip-ups. AFter all, the default condition in DRM (unlike other software) is "don't work". That is, DRM necessarily goes out of it's way looking for reasons to fail.

    4. Re:Glad to see someone figuring it out by ScytheBlade1 · · Score: 1

      "3) People who pay for some stuff, but don't have enough money for everything they want. They are somewhat similar to the first group, but they do buy things, just not everything they get. Something like university students with little disposable income. This is the only group that tighter DRM measures might help you get more money. However if everyone is tightening DRM, well you are back to where you started."

      As someone in this bracket, namely a university student with *very* little disposable income, I see your point... maybe 50/50. I personally am not interested in paying for anything that isn't lossless, or has DRM. I can absolutely promise you that tightening DRM would result in me not purchasing anything.

      I have 21 games on Steam. I'd love to have more, but finances prevent that. Steam is, to me, an allowable form of DRM simply because it gives me access to my games very quickly and simply. I login, double-click a game and it'll either start installing or start running. I don't have to worry about discs, keys, patches, and it doesn't get in my way *at all.* Steam, for the most part, got it right.

      Music however, is either sold at too high a price, lossy, absolutely covered in very restrictive DRM, or in a format that I can't use.

      I have no problem paying artists (in the broadest sense, be it musical, graphical, designer, whatever) for their work. I do have a problem when paying them would result in a product that is of poor quality (mp3), requires me to jump through excessive hoops to use (DRM), or is simply priced too high.

      For me, tightening DRM would instantly drive me away. I don't own any games on Steam that have a 5-computer activation limit, and I don't own any DRM-encumbered music.

      I say that I can only agree with you 50/50 because not everyone in my bracket (poor university student) even has a clue what DRM is. I have hopes, that as time goes on and the younger generations get burned on DRM (the MS music store, walmart's music store, iTunes requiring you to fork over additional money for DRM free music, DRM in general, and device crashes), that people will become more educated on the matter, care a little more about the content they buy, and demand a bit more.

      I have no problem supporting the people who make the products. I do have a problem paying them when they require me to jump through excessive hoops or charge me $60 a game on an already strained budget. Lathering more DRM won't help you here, not one bit.

    5. Re:Glad to see someone figuring it out by Koiu+Lpoi · · Score: 1

      I am a part of #4. Currently living in Japan. A few weeks back, I tried to buy Bioshock on steam. Turns out it's "not available in my region". Nor is it available at any of the nearby game shops (but erotic anime games are overflowing, so whatever). So, I had an American friend of mine buy it for me and gift it, and then did a quick paypal to him. While they got my money eventually, the point is that, was I unable to do this, they simply wouldn't have, despite me wanting to. I honestly don't see how they think this isn't a problem.

    6. Re:Glad to see someone figuring it out by Anonymous Coward · · Score: 0

      Agreed. This is what Piracy has always meant in the context of music, movies and software ("content").

      I do not know how the "anti piracy" shills managed to change the meaning for the general public, and I cannot understand why the various quite vocal opponents of this twisting of words are no longer raising a cry about it.

    7. Re:Glad to see someone figuring it out by Kalriath · · Score: 1

      You're actually very lucky Valve didn't notice that. In the past, Valve has actually removed access to games from people who've defeated the region protection in that fashion, with no refunds!

      No, Valve can shove it. Steam might be "tolerable" but it sure as hell isn't doing anything right.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    8. Re:Glad to see someone figuring it out by Sycraft-fu · · Score: 5, Interesting

      I can really see how that shit contributes to the much larger copying numbers that seem to come out of countries other than the US and Canada. Living here, you kinda forget about it. Almost all media is available immediately. You forget that there are people where that isn't the case. I certainly can empathize with them when they say "To hell with you," and copy it.

      I actually ran in to a situation like that. I stumbled across a little French cartoon on the web called Minuscule. It is a bunch of 5 minute shorts of silly anthropomorphic 3D rendered insects, blended with real backgrounds. Superb job very entertaining. Despite being done in France, there's no speech so no translation is necessary. I figured this is the sort of thing that would just delight my mother. Thus I set about buying it.

      Well no US stores carried it. I figured this was probably because they don't have an NTSC version, but that is kinda silly. There are plenty of DVD players, including mine, that can do PAL to NTSC in real time. Also a computer has no problems playing either, since they operate on different refresh rates anyhow. So I decided ok, I'll just order it from France. Shipping is going to be hell but whatever. I go to their site and fill out everything. All the fields are in French so I have to use a translator program to understand what they want. Get to the end and it says It'll be like 10 Euro for the disc and 20 Euro shipping. Ouch, but worth it. I say "Ok make it happen." Then the first time anything in English comes up, it's a notice that says "Sorry, we aren't allowed to sell to that country."

      I was more than a little miffed. Here I was trying to give them money for their product, and they wouldn't take it because of some bullshit over where they were willing to distribute.

      Well, I can see anyone having to deal with that crap on a regular basis turning to copying quite often. You want their product, you want to pay for it. However they don't want to take your money. Ok, fine, you take the product and don't give them money. Their loss for being stupid.

    9. Re:Glad to see someone figuring it out by KDR_11k · · Score: 1

      Well, warez sites are massively undercutting you...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Glad to see someone figuring it out by cliffski · · Score: 1

      "3) People who pay for some stuff, but don't have enough money for everything they want."

      This is a horrible justification for piracy. I work damned hard to earn money so I can buy the stuff I want. If this kind of reasoning goes unchalleneged and becomes the norm, we will have a whole generation of kids who don't study and dont get jobs, because they have no need for money. They can just take everything they want for free because "they dont have enough money". As more and more stuff becomes digital and copyable, this problem will get worse.
      Tip for people who cant afford everything they want: Get a better job, or learn to accept the fact that not everyone on earth can have everything they want all of the time.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    11. Re:Glad to see someone figuring it out by Anonymous Coward · · Score: 0

      The one problem with 4) is that it's most often not the studio refusing to release your product in a given country... Don't you think most content providers whether music, movie or games would love to let any customer anywhere hand them their money?

      The problem is, every new country is a new market with a new set of rules. Even if you're skipping the distributors and retail channels you have to deal with taxes and, often, censors and ratings boards.

    12. Re:Glad to see someone figuring it out by Sj0 · · Score: 1

      Following this logic, the Chevy Aveo and Ford Ranger should be the only vehicles sold in North America, since they're the cheapest car and truck.

      Cost isn't the only piece of the puzzle. Valve gets this. That's why they get my money, while companies like EA don't.

      HL2 cost me more than Mass Effect(about twice as much), but I bought HL2, and when I realised Mass Effect by was published by EA, I returned it without even opening the box.

      --
      It's been a long time.
    13. Re:Glad to see someone figuring it out by Sj0 · · Score: 1

      I've been in the same situation. I'm in Canada, I wanted to buy a subscription to The Daily Show on iTunes. I had my credit card in my hand, I filled out the form, and what did they say? "No, we're not going to sell to Canadians". Well screw that, I went out and downloaded the show from torrentspy. If you don't want my money, I'm not going to force you to take it. It's a sick sense of entitlement that says "We deserve your money even though we refused to take it". Morally, I pay for cable TV so I'm not that upset about downloading a show I could watch but don't feel like sitting down at a certain time for. Today, it's available online legally for free so I'm not too concerned.

      Maybe these jackass executives worrying about piracy should make sure people who are willing to spend money on their products actually can.

      --
      It's been a long time.
    14. Re:Glad to see someone figuring it out by TempeTerra · · Score: 1

      For the sake of argument...

      I work damned hard to earn money so I can buy the stuff I want.

      Very few people can just work harder to get more money. I bet there's still stuff you want that you can't afford. There's also the problem of selling to different economies. If, in Malaysia, you can buy dinner out for US$1, who would buy a DVD for US$30?

      learn to accept the fact that not everyone on earth can have everything they want all of the time.

      Ah, but everyone on earth could have every item of digital media they want - it's all artificial scarcity once the item is created. As I'm sure you are acutely aware, the problem is fairly compensating the creators. Perhaps a subscription service could work; a service where the user pays a flat fee and content creators are compensated in proportion to how many minutes users spend using their work. Pie in the sky for now, but I hope to see such a service one day.

      --
      .evom ton seod gis eht
    15. Re:Glad to see someone figuring it out by daybot · · Score: 1

      I think the best thing companies can do it make it easy for people to buy things legitimately, make the legitimate buying experience better than the illegal copying, and provide things that are a good value for the money.

      Proof of concept: iTunes Store - 6 billion legal downloads and counting.

    16. Re:Glad to see someone figuring it out by Sentry21 · · Score: 1

      So if you spend $100,000 buying a DRM package, but it only gets you $50,000 in additional sales, it was a lousy buy because you actually lost money. If it then also loses you $25,000 more sales from people who can't play, well then it was a REALLY lousy buy.

      We'll never really know for sure, but I'd love to hear the numbers of cost vs. benefit for Spore. The most pirated game in history, because of draconian DRM? Pretty funny.

    17. Re:Glad to see someone figuring it out by the_other_chewey · · Score: 1

      I stumbled across a little French cartoon on the web called Minuscule. It is a bunch of 5 minute shorts of silly anthropomorphic 3D rendered insects, blended with real backgrounds. Superb job very entertaining. Despite being done in France, there's no speech so no translation is necessary. I figured this is the sort of thing that would just delight my mother. Thus I set about buying it. [...] Then the first time anything in English comes up, it's a notice that says "Sorry, we aren't allowed to sell to that country."

      You could try amazon.fr:

      http://www.amazon.fr/Minuscule-collector-DVD-Thomas-Szabo/dp/B000UX663W/

      I can buy stuff at amazon.com, .ca and even .co.jp with a european amazon account.
      I don't know if it works the other way around as well, but it would seriously surpise me if not.

      (And yes, that DVD box is well worth if :-)

    18. Re:Glad to see someone figuring it out by Sycraft-fu · · Score: 1

      I'm not trying to justify it, I'm simply saying that is why some people do it. My point to businesses isn't that they should like people who copy their games or support them or say it's ok, it is that they should analyze why different groups of people do it, and thus what measures are going to be useful. About the only group I see real use for DRM on is the "Copy some pay for some," group. If you can make your stuff difficult to copy, maybe they buy yours and copy the easier stuff. However, that isn't the majority of people who do it, and as I said, if everyone gets better DRM then it's all back the same.

      Basically I think publishers have to look at copying as a fact of life. You can't stop it completely so quit trying. Ignore copying, concentrate on sales. If a measure increases sales, then it is a good thing. Doesn't matter if copying also increases. You are concerned about selling more units and making more money, not waging a moral campaign.

      I'd compare it to a retail store, which in a somewhat similar vein has to deal with shrinkage. They will, of course, take measures to prevent it. However the measures are only useful if two things are met:

      1) The amount of loss they prevent is more than their cost.
      2) The amount of loss they prevent is more than the sales they lose.

      So for example suppose I hire some Blackwater security guys. Have them patrol the store armed, search customers randomly, do pat down searches at the doors and so on. This would be highly effective at stopping shrinkage I'm sure. However it'd cost a ton since they charge a lot, and my customer base would drop to zero because they'd not put up with it. So despite decreasing shrinkage, I'd be making less money which means it's a dumb move.

      Now in the case of copying, you don't actually lost anything when someone copies it. They aren't taking anything away from you (unlike in a store where they actually lose the product, and thus the money they spent to get it). So that means there isn't any money to be gained or loss to be stopped simply by preventing copying. It only gets you more money if it increases sales. Thus the sole focus with regards to DRM should be what makes the most money?

      This is a 100% pragmatic argument. I am not at all trying to justify or moralize copying. I am just trying to say neither should publishers demonize it. They should just not care about it, unless it is hurting sales. If the people who are copying wouldn't pay anyways, well fuck 'em. Worry about customers and how to get more, not freeloaders.

    19. Re:Glad to see someone figuring it out by Ash-Fox · · Score: 1

      The problem is, every new country is a new market with a new set of rules. Even if you're skipping the distributors and retail channels you have to deal with taxes and, often, censors and ratings boards.

      I don't have such limitations with setting up a online store.

      --
      Change is certain; progress is not obligatory.
    20. Re:Glad to see someone figuring it out by Crumplecorn · · Score: 1

      If this kind of reasoning goes unchalleneged and becomes the norm, we will have a whole generation of kids who don't study and dont get jobs, because they have no need for money.

      Yeah, they'll just download food and shelter!

      It's not surprising that you can afford the things you want, since you seem the sort to think of money in terms of how much discretionary stuff you can buy rather than whether or not you can come up with next month's rent.

      They can just take everything they want for free because "they dont have enough money".

      If they just use an excuse to take everything, rather than actually only taking when they can't afford to pay, that puts them under group 1 anyway, just a variety who want to feel better about it. Trying to posit these dire consequences as a result of group three is a red herring following by a slippery slope.

    21. Re:Glad to see someone figuring it out by Ash-Fox · · Score: 1

      You're actually very lucky Valve didn't notice that. In the past, Valve has actually removed access to games from people who've defeated the region protection in that fashion, with no refunds!

      Actually, gifting is considered fine.

      It's just that you won't be able to play the really cheap Chinese version of TF2 when abroad.

      --
      Change is certain; progress is not obligatory.
    22. Re:Glad to see someone figuring it out by Anonymous Coward · · Score: 0

      5--exactly!

    23. Re:Glad to see someone figuring it out by Anonymous Coward · · Score: 0

      I'm in the third category. (16-year old high school student, to be specific.) Looking at the "Games" folder on my PC, about %60 percent of the games I have are pirated, about %20 paid for, and about %20 are freeware.

      I don't have a paying job,* but I am conpensated $20 a week by my parents. My computer's kinda old (GeForce 6200 and Athlon 6400+) so I'm saving up for a better one. Thus, I'm a bit short on cash, and it's easy to see why %60 of my games are pirated.

      * An internship at a local computer repair shop.

      So yeah.

  13. The original iTunes philosophy by Anonymous Coward · · Score: 0

    When Apple launched iTunes, with what was at the time the most open and permissive structure available, Steve Jobs' comment was "Customers are tired of being constantly treated as potential criminals." This was one of the major factors in building what's today a hugely successful business.

    It's not rocket science.

    1. Re:The original iTunes philosophy by AndrewNeo · · Score: 1

      Except rather than being criminals, until recently, iTunes customers were actually prisoners, tethered to iTunes and their iPods to play their purchased music. Fortunately with everything going iTunes Plus, this is getting to be no longer the case.

    2. Re:The original iTunes philosophy by Kalriath · · Score: 1

      Of course, Apple still charges you for the key.

      Actually, I'm going to serve them a request to provide me with unprotected copies of my purchased music for interoperability reasons. Because you can now purchase unprotected ones, they legally can't deny my request.

      Hmm. I think I might come to like the new NZ copyright law (thankfully minus the absent S92A)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    3. Re:The original iTunes philosophy by Anonymous Coward · · Score: 0

      You know that there have been tools around to remove iTunes DRM for quite some time, right? Search for "Requiem", for example. I buy stuff from iTunes and strip the DRM off all the time.

  14. Demos by Nimey · · Score: 1

    this problem seems like it could also be solved, to an extent, with decent demos. I pirated Fallout 3 because I wanted to try it out before dropping $50 on this game all my co-workers were raving about, but there was no demo.

    I was sufficiently impressed that I bought the game on Steam a few days later.

    I don't know why demos aren't as prevalent these days as they used to be; perhaps the downloads would still be huge because of artwork, etc.

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
    1. Re:Demos by Opportunist · · Score: 1

      We had that discussion yesterday (IIRC there was actually a topic talking about why demos hurt sales).

      First of all, what can you "demo" in a game? You can't go ahead and do what you do in movies: Show all the good, flashy parts. Well, you could, but then you can't really make it a playable demo. You have to give the player an idea of the interface, first of all. He has to be able to actually play your game and know its controls. So what can you demo? One of the first levels, or maybe the tutorial. Now, that isn't really so great, it's a bit like showing the first 5 minutes of the movie where you introduce the characters and set the scene, what does this tell you about how good the game/movie really is?

      Another problem: Unless you have something really (and I mean REALLY) new, you have to give your game some feature or gimmick that sets it apart. When you're making the next FPS game, you have to give it something that makes it unique, or people will dismiss it as yet another Quake/Battlefield/whatever clone. A gravity gun? Splendid. You would have to show that in the demo, though, or people would ask what's the difference. One you have shown it, though, people will ask why they should buy the full game since they've seen it all now already. Not to mention that they may not like your "cool" feature and refuse to buy the game not despite but because of it.

      And of course, finally, you have to withdraw manpower from the main project to slap together the demo. And you can't just do a half-assed job and crank out anything. This is your showcase item. This is what people will judge your game by. It has to be as good as the game. Preferably even better because that demo acts as your advertisment. If it's sloppy and boring, people will consider the game poorly done and of little entertainment value, and they won't buy it.

      So what kind of demo do you usually get when you take this all together? You get some snippet of the game, pulled out and put on display. The first level / tutorial of your FPS game. A single scenario of your RTS campaign. A single map of your economy simulation. Some part of the game, carefully selected to be the demo. But does it show what you need to show your potential customer to incite him to buy it? Which map/scenario/level do you choose? It can't be too hard or people will dump your game due to an insane learning curve (despite this map being actually one of the top maps that you get to see long after you "learned" to play). If you choose one of the basic maps, people might not see enough different items/features to actually consider the game not a copy of some other gem of game history.

      Choosing and assembling a demo is a headache in and by itself. I can see why studios shun the cost and also the risk. Also, playable demos are more and more being replaced by YouTube videos of some developer showing off what they got so far. It works almost as well (at least for titles people are eager to get), and it is a lot less hassle.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Demos by VJ42 · · Score: 1

      I agree, we need more demos, but the reason they are fewer these days is probably because of people like me; I'm rubbish at games.

      I'll explain what I mean, an indie game, World of Goo, came out last year and it had a great demo an I loved it, but I didn't buy the whole product because the demo kept me entertained for ages and I know I'd never finish the whole game if I bought it.

      If they hadn't put out a demo, I may well have bought the whole thing as it was DRM free, cheap and from an indie studio and got some of the best reviews I've seen for any game in a long time. Hell I almost feel guilty not paying for the amount of fun I got from the demo.

      --
      If I have nothing to hide, you have no reason to search me
    3. Re:Demos by LingNoi · · Score: 1

      I agree. I don't bother with demos anymore, I always check out game play footage on youtube.

    4. Re:Demos by TaoPhoenix · · Score: 1

      There was an article a ways back that said demos trashed sales.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  15. Slashdot loves piracy by GodfatherofSoul · · Score: 1, Interesting

    I never understood this editorial opinion in most posts here. I'm a software engineer and I'd be out on the streets if our customers illegally downloaded our software. Sure, there are underserved markets, but most pirates are people who want to listen to music, watch movies, or play games for free. I don't see what economic model is going to squeeze profit out of that.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:Slashdot loves piracy by Zironic · · Score: 2, Insightful

      The basic premise is that there are enough people that are willing to pay for things that they like that the industry can go around, not everyone will get things for free just because they can.

    2. Re:Slashdot loves piracy by DeadPixels · · Score: 2, Interesting

      While I agree that there's a sizable group of those who want media for free, I don't believe you'd be getting their business no matter what you did. By ramping up DRM and other such "anti-piracy" methods, you're really only hurting the legitimate consumer. If someone wants your software badly enough, they're either going to pirate it or do without, and then you wind up in an arms race to see who can secure or crack the product faster.

      I'm not suggesting that you put your products out there with no protection, because that is just setting yourself up for massive amounts of piracy. The trick is to find a balance that is not too restrictive for your customers yet still keeps your product (reasonably) secure.

    3. Re:Slashdot loves piracy by itsdapead · · Score: 4, Insightful

      Its not that Slashdot loves piracy, its that many people on /. hate the idea of copyright infringement being treated as equivalent to theft of physical property, and they hate stupid DRM schemes that make life difficult for people who have acquired software legally but which the most serious, organised, pirates seem to have little difficulty circumventing.

      I'm a software engineer and I'd be out on the streets if our customers illegally downloaded our software.

      No, you'd be out on the streets if not enough of your customers paid for your software to keep the company profitable.

      but most pirates are people who want to listen to music, watch movies, or play games for free.

      In which case, they were never going to pay for your software anyway, so unless they physically stole a boxed copy which you had paid to manufacture, you have not lost a dime. Most software/recording industry scare stories make the ludicrous assumption that every pirate copy represents a lost sale.

      Conversely, some people who pirate your software will go legal when the next version arrives (or someone checks up), recommend it to others or (if its serious software) acquire skills in using it which result in future sales.

      Equally, if you try and stamp out piracy by treating your paying customers as potential criminals and using intrusive DRM, you will lose customers to the competition (be it pirates, other companies or open source).

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    4. Re:Slashdot loves piracy by repvik · · Score: 1

      [Citation needed]
      No, seriously. I'd like to see an independent study backing your claim...

    5. Re:Slashdot loves piracy by JustNiz · · Score: 1

      >> listen to music, watch movies, or play games for free. I don't see what economic model is going to squeeze profit out of that.

      Funny how the same model works so well for Red Hat and many others.

    6. Re:Slashdot loves piracy by johnny+cashed · · Score: 1

      I'm a software engineer and I'd be out on the streets if our customers illegally downloaded our software.

      If they are illegally downloading your software, they aren't customers.

    7. Re:Slashdot loves piracy by Anonymous Coward · · Score: 0

      --I don't see what economic model is going to squeeze profit out of that.

      Advertising.

    8. Re:Slashdot loves piracy by V!NCENT · · Score: 1

      You'd also be out on the streets if everyone decides to stop buying your products because of the totaly unnesecary copy-'protection' (which doesn't pretect shit).

      I have been pirating and copying my ass of in the past when I was still young and could save about 55 dollars a year. I had saved money for three years to be able to buy a Playstation. A mod chip and copying were the only way I could have my own console. It was back in the day that copy protection was a buffer underrun.

      Right now I am twenty years old and I have money for games and music. I buy original games because I have money, because I don't have to worry about malware (cracks, etc) and because the multiplayer will just work. At least that just working was dead with the rise of SecuROM. I now do not buy these games. I bought a shitload of games lately and wanted more. When I got in the store I was like `Hey GTAIV :-D... ow wait games for Windows and Live crap. Damn... Hey Dead Space :-)... Requires internet acces to instal, eh? Damn. :-("

      I buy music because of the superior music quality and because I could always reformat the .wav files into the newest, best format.

      I don't buy movies because I am forced to watch those stupid commercials and restricted crap. Not only that, but a 20 dollar movie only entertains me for 1,5 hours because I never watch it again after seen it once. Either make these movies 5 dollars, I'll keep pirating.

      You have to realise that there is no such thing as copy protecting. There is only such thing as pissing off the customers that pay you.

      It's not the pirates, it's you that is making your own sales drop. Big fscking period!

      --
      Here be signatures
    9. Re:Slashdot loves piracy by Kalriath · · Score: 1

      Oh, the free software+paid support model? Just how, pray tell, are you meant to charge for support on music and movies? Or even Games for that matter? No, the free model only works for products for which support requirements exist.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    10. Re:Slashdot loves piracy by Sj0 · · Score: 3, Interesting

      It's really simple. Most people DO want to pay for their games.

      When I'm paying a game I paid for that I really like and I helped support the people who made it, it gives me a big rubbery one.

      The problem is, companies want to make it too much trouble to buy their damn software. Stores where I live don't carry most software, and I'm not about to pay 30 dollars shipping for a 30 dollar game CD. Even if I get the game, some distributors, like EA, think I'm going to tolerate not being able to install my game more than 3 times (I've already installed every game I've bought this year more than 3 times. Get over it.) With Steam, I can say "Hey, I want to play Half Life Blue shift. I've never tried it.", and 4.99 on my mastercard and a 1GB download later, I'm playing it. If I re-install and want to play some more, I just download steam, download the game, and enjoy.

      I design industrial control systems for a living. We have to follow human engineering principles all the time. For example, if an instrument is lower than a person's knees or higher than their face, odds are it won't get maintained. Therefore, you can get all moralistic about how tradesmen are lazy and they should do their jobs, or you can do the right thing and design your plant so people naturally are inclined to maintain the most important equipment. If you get all moralistic, though, be prepared to do it while your plant is down and you're losing tens of thousands of dollars of production per hour.

      This is no different. Companies like the RIAA member companies, who want to bitch and whine, who want to sue their customers, who don't want to make the experience of buying music any easier, they're going to see their profits fall, and piracy skyrocket. Companies like Valve who design their systems so it's easier to buy than to pirate, they'll see their profits rise, and piracy fall (as this article says they've seen).

      --
      It's been a long time.
    11. Re:Slashdot loves piracy by TaoPhoenix · · Score: 1

      Hello sir.

      To put it in geek terms, Star Trek was right. (!)

      If you have a Replicator, it doe weird things to classical economics. (The only reason the Ferengi do their thing is that latinum has some weird uncopyable quality. )

      Frankly, listen to the crowd "I wanted to test it before I spent". Since no one could actually do that before without actually shoplifting, they just gazed in the windows and sulked. But now that they can, it's a collective game of chicken with the classical rules of law.

      Until they went off the deep end, the RIAA had a point. Someone violates copyright, they could be sued. Then they screwed up every single other facet possible, and so hosed them. If they just went for a few huge solid case wins, we'd be thinking of them differently.

      So now that the Replicator is here, we're all struggling with the economic revisions. Things like DRM *would* have worked on an Old Economy item, like maybe a car accessory. The execs didn't think in time to pay $50,000 to get a month's high quality consulting to tell them it fails in specatularly baroque ways when faced with the Replicator.

      We're still in a nascent stage. The guy /group that succeeds is the one that will figure out how to tap all that "Hacker Labor" into something useful, which *then* becomes a tangential corollary payment in a *non-cash* transaction for the game.

      One of these weeks I'll float a whole ton of these ideas past our friends at slashdot and see if anything works. But all I do know is the answer will take a thunderous burst of creativity the likes of which sales has not seen for ten years or more.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    12. Re:Slashdot loves piracy by VGPowerlord · · Score: 1

      It's not that we love piracy, it's just that we understand the reasons behind it. sycraft-fu breaks the reasons down into groups in an earlier comment.

      This is what I look for in games:
      All: If a game is by a company with a good track record (Blizzard, Nintendo) or is a game in a series I like, I may buy it regardless of price. This is extremely rare for the $61+ category.
      $61+: Sorry, not buying this game. Lower the price first.
      $41-60: A game had better be a stellar game with highly rated reviews.
      $21-40: A game should have fairly good reviews.
      $11-20: If the game has an interesting concept, I may buy it. I may or may not check reviews first.
      $1-10: I may impulse buy it if it even sounds remotely interesting.

      Needless to say, my standards go down as the price goes down.

      I'm also more likely to pirate games that you can't find at retail any more. Before anyone asks, I consider games on Steam to be retail.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    13. Re:Slashdot loves piracy by TaoPhoenix · · Score: 1

      Sure they are! They're underserved customers! After all, they didn't take his original copy right?

      I better put the ~ thing in about now so the mods know. Except I'm just repeating previous insightful posts.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    14. Re:Slashdot loves piracy by KDR_11k · · Score: 1

      Of course most of them won't pay but if you throw hurdles into the way of your customers you may end up alienating some of them and having them download your product instead (or buy from a competitor). Telling a customer "hey, you can't buy this because you're in the wrong location even though there's no technical hurdle" is a terrible idea because you can be damn sure that warez sites are open to everyone. People have different resistances to copyright infringement, they aren't all buy-everything or download-everything, many are in the middle and if you push them away from buying you know where they'll end up. You cannot zero piracy, noone can sanely expect that but you can avoid pushing the numbers higher than necessary.

      Of course "don't alienate potential customers" should have been basic knowledge for anyone in charge of making decisions.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Slashdot loves piracy by cliffski · · Score: 1

      Generally the poeple who hate copyright infringement being treated as theft are people who don't lose out any income due to copyright infringement. In fact, it's often people who benefit from it by torrenting stuff.
      If you run a live music venue and people constantly sneak in without paying, you lose money, you might make a loss, and lose your business.
      If you run a store that sells Cds and people shoplift, you lose money, you might make a loss and lose your business.
      If you make software or music and people downlaod it for free rather than buying, you might...

      Why is it that it's ok to sympathise with the middle guy, but the other two guys can basically stfu and stop whining?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    16. Re:Slashdot loves piracy by temcat · · Score: 1

      For music, it's called concerts. Been like that for ages.

    17. Re:Slashdot loves piracy by Aladrin · · Score: 1

      "In which case, they were never going to pay for your software anyway,"

      -Everyone- wants to do it for free. It just happens that there are a lot of people too lazy or too ethical to pirate. (And since it's often a lot easier to pirate than buy it legally, there's not much of that.)

      Some of the people that pirate don't do it for monetary reasons, and that's what this article is about. By serving those people properly, they've eliminated a lot of piracy that was pointless. Their customers weren't cheap, they were just pissed off!

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    18. Re:Slashdot loves piracy by Spad · · Score: 1

      Let's assume that you're selling enough tickets/cds/software to break even.

      If additional people sneak into your gigs, you haven't lost anything, you just haven't gained anything.

      If additional people download your software without paying, you haven't lost anything, you just haven't gained anything.

      If additional people steal your CDs, you *have* lost something, something that prevents a legitimate customer from purchasing your product.

      That's not to say that the first 2 are right, only that they aren't directly depriving anyone of anything - there's potential revenue, but not actual revenue.

    19. Re:Slashdot loves piracy by _Sprocket_ · · Score: 1

      I never understood this editorial opinion in most posts here.

      Everyone is different so I wouldn't even begin to claim my view is shared by other posters. However, I'll throw in my observation none the less.

      I grew up with the microcomputer revolution in the 80s (my family got their first home computer in 1980). Within a couple years, I found the (what would later be called) warez scene. I "pirated" hundreds of software titles. Most of the time I didn't even run the software and the floppies I had would sit shelved at two or three uses.

      I should also point out that copy protection schemes were constantly evolving during this decade and were constantly defeated. I'd be shocked at what some of my friends who bought a game would have to do to play it on their computers (although a key wheel is nothing compared to the DRM shenanigans of these days).

      Yet despite this flourishing underground, the nascent computer software market flourished; exploded. And in fact, the big video game bust of the decade had more to do with consoles and largely un-copied software than the numerous titles that were traded under the table at computer user groups and BBS' across the country. And with this growth, implosion, and then further growth, we have a market that takes on entertainment industries that have existed for decades before it.

      I'm a software engineer and I'd be out on the streets if our customers illegally downloaded our software.

      I have no idea what class of software you write, but I'd think the safe bet is that you do have some percentage of customers who have illegal copies of your software. In addition, there's likely others who have copies of your software who are not, in fact, your customers.

      Sure, there are underserved markets, but most pirates are people who want to listen to music, watch movies, or play games for free. I don't see what economic model is going to squeeze profit out of that.

      It's about competition. I agree that it's got to be annoying to compete with yourself - but it can be done (just ask folks selling new products that are comparable to the used versions available on eBay). I saw it in work in Saudi Arabia. Every shopping mall we went to had several pirate music stores (software stores copied disks while-you-wait for the price of media and sold badly copied, but bound, manuals). The tapes from these stores were distinctive and cheap... both in price and quality. You could get almost anything you wanted - to include the then-just-released Madonna album "Erotica" (talking sex is apparently different than showing skin).

      I was surprised to find that in the same shopping district was a large music store that boasted high-range audio hardware and genuine / non-counterfeit tapes (and CDs which were less common at that time). Advertisements pointed out all the quality you got with a genuine tape - better cassette, art, and lyrics. The price more than the counterfeit tapes - about twice as much. But the store was busier than any of the competing counterfeit stores we visited.

      It seems that the counterfeit tapes stores countered this with additional tracks on their tapes. Sometimes the tracks were by the same artist, but often they were from another artist in a similar or same genre - I suppose it was "if you liked this, try this too" kind of thing.

    20. Re:Slashdot loves piracy by Creepy+Crawler · · Score: 1

      So, you're saying that if we ignore all the laws that say "Your device is ours because what we thought up is on there", we end up with pirates competing with legits... and the legits are winning?

      Interesting. Now, lets talk patents and copyrights in terms of impinging on free trade.

      --
    21. Re:Slashdot loves piracy by Creepy+Crawler · · Score: 1

      Everybody (including corporations) have a price point(s) they try to cover. However, in many cases, these companies write off those who do not wish to pay anything.

      People like that are you and I. They dont care about us. We know where to get the software and the hardware, the knowhow and the instructions to pass on to those not in the know.

      You can mouth off all you want, demanding a certain price point. But you would still consider that price too high when/if it ever gets there. So, just pirate and shut up. Do the rest of us a favor.

      I buy hardware to crack, download anything I wish, and (the key) share with others who dont know how exactly to do this.

      --
    22. Re:Slashdot loves piracy by Anonymous Coward · · Score: 0

      How dare you have an intelligent response to the almighty cliffski! Why, he is -never- wrong... and what do you go and do? Why you tried to prove him wrong! COPYRIGHT INFRINGEMENT IS THEFT according to him, so it must be so. There is no discernable difference. 2+2=5, we have always been at war with Eurasia, and so on.

    23. Re:Slashdot loves piracy by Narpak · · Score: 1

      I'm a software engineer and I'd be out on the streets if our customers illegally downloaded our software.

      No, you'd be out on the streets if not enough of your customers paid for your software to keep the company profitable.

      Actually Adobe is a company that directly benefits from people pirating Photoshop. People pirate it, learn to use it while aspiring to become someone who works with such tools; and then when they do get a job they either get a legal license from their workplace; or they purchase one themselves.

      A friend of mine went this route with some heavy duty music mixing software. He wanted to be a musician and like to mix around with what he recorded. Eventually his skill level on mixing and sound stuff made him the go to guy for all minor bands and groups in the area ("help us make our demo sound good please"); now he is older and making money of being a sound guy for larger projects in the district (its a relatively small place in the middle of nowhere) and eventually he bought the software since he now had the money to do just that.

    24. Re:Slashdot loves piracy by _Sprocket_ · · Score: 1

      So, you're saying that if we ignore all the laws that say "Your device is ours because what we thought up is on there", we end up with pirates competing with legits... and the legits are winning?

      I don't think it's a given. But then you don't really get guarantees in business. But I do believe is that it's not a given that "piracy" is an end to any "intellectual property" business.

      Interesting. Now, lets talk patents and copyrights in terms of impinging on free trade.

      The reason things were like they were in Saudi was that they didn't recognize copyright. All these tapes were perfectly legal and so they were traded openly. I don't believe this is the case today.

    25. Re:Slashdot loves piracy by Jedi+Alec · · Score: 1

      Oh, the free software+paid support model? Just how, pray tell, are you meant to charge for support on music and movies? Or even Games for that matter? No, the free model only works for products for which support requirements exist.

      Have you played any PC games since the interwebs became available? ;-)

      I'm trying to think of a single pc game I've bought these past couple of years that played perfectly right after install...and I can come up with only one, Puzzle Quest. Practically every game has bugs, not just incompatibility problems with certain hardware or drivers, but plot- or otherwise storyline-related as well.

      Hey, look! Looks like 3 1/2 months after I bought it I might finally get to play Fallout 3 properly! See ya'all in a week...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    26. Re:Slashdot loves piracy by Anonymous Coward · · Score: 0

      That's how it worked for me (your second to last sentence). After pirating Adobe CS3, my first two jobs doing media related work with Flash, Illustrator and Photoshop earned me enough of a paycheck to both purchase CS4 AND make a decent profit. (And I wasn't about to sit in a computer lab at the library of a local university to try it out either)

      Purely anecdotal, but without piracy, gaining the skills required a later purchase would have been impossible.

    27. Re:Slashdot loves piracy by Crumplecorn · · Score: 1

      -Everyone- wants to do it for free. It just happens that there are a lot of people too lazy or too ethical to pirate.

      O rly

    28. Re:Slashdot loves piracy by Aladrin · · Score: 1

      I don't see how your post invalidates my point. Some people believe it is ethically correct to pay people for their art if they enjoy it.

      That's not the only reason, of course. Another reason off the top of my head is to show support of the artist and entice them to continue making music... Or in this case, making DRM-free music and treating customers right.

      If they could do all that for free, they'd prefer that.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    29. Re:Slashdot loves piracy by Crumplecorn · · Score: 1

      Ethics don't come into it if it is given for free, a feeling of obligation due to being used to paying for things maybe, but not ethics.

      As for the other points, they are a different kind of reasoning. You originally suggested that people want everything for free, but it is negatives which dissuade them, not wanting the effort, not wanting to be unethical. An artist says, "here I made this, will you give me money?" and they say "I don't want to, but it's bad if I don't so here".

      The NIN example is "I made something, do you want to give me money?" and they say "yes I do". Yes it is to continue getting more, and to get it in a DRM free way, but these are part of the product too, not just the actual download. People value the music, the continued production, the digital freedom, enough to cough up the cash.

      If it was magically possible for it to all be free, even the supporting of the artist, people would choose that of course, but in that magical world economics as we know it could not function so it is a moot point. In the real world, where we must pay to get more of it, (some) people pay because they value it, not because someone tells them it is unethical to take it for free.
      And there is a significant difference between those people and the others who pay merely for convenience, with no more interest in supporting the artist than the pirates.

    30. Re:Slashdot loves piracy by vihung · · Score: 1

      > Most software/recording industry scare stories make the ludicrous assumption that every pirate copy represents a lost sale.

      Maybe not a lost sale, but every openly available cheaper or free copy of your content certainly devalues your content

    31. Re:Slashdot loves piracy by itsdapead · · Score: 1

      Generally the poeple who hate copyright infringement being treated as theft are people who don't lose out any income due to copyright infringement.

      Generally the people who think copyright should be treated as theft are the people who look at the number of illegal downloads, multiply by the RRP and somehow delude themselves that they had somehow "lost" that money.

      I've made money from selling software and I know damn well that although some people must have obtained copies without paying, only a fraction of those represented genuine lost sales, and some even translated into new business. I also know that trying to get clever with DRM would have dramatically increased my support costs and probably lost customers.

      If you run a live music venue and people constantly sneak in without paying, you lose money, you might make a loss, and lose your business.

      True (if unlikely), but irrelevant: Sneaking into a music venue without paying is not copyright infringement. Attendance at a live performance is a finite resource, which costs you money to provide and which can be "stolen". However, if enough people sneak in without paying to seriously damage your business then you should really think about checking people's tickets at the door, or maybe locking the lavatory window - your legitimate customers won't mind.

      If you run a store that sells Cds and people shoplift, you lose money, you might make a loss and lose your business.

      True, but irrelevant: shoplifting is theft, copyright infringement is not. If you have 10 copies of a CD and a shoplifter steals one, then you only have 9 left and have inarguably lost money or property. However, if you are losing enough CDs to endanger the business then maybe you should think about just displaying empty cases and keeping the real CDs behind the counter - you'll find that your discerning customers prefer it that way.

      If you make software or music and people downlaod it for free rather than buying, you might...

      Odd: in neither of your two previous examples did you sneak in the condition "rather than buying" (and no, "sneak in without paying" is not the same thing). In the first two cases your bad guys have inescapably consumed some of your finite resources, even if they never had any intention of paying. In the final case your "loss" is entirely dependent on that "rather than buying" assertion - the simple fact that someone has an illegal download does not cost you a brass farthing.

      You also ignore all the strong evidence (e.g. TFA and there's another one today) that any actual losses due to piracy (i.e. punters that would otherwise have paid) are offset by the gains from increased exposure resulting in new legitimate sales or sales of related items, not to mention from avoiding the potential losses due to intrusive DRM.

      There's plenty of evidence that people will happily pay for things they think are worth paying for. When Radiohead did their "pay what you like" download, plenty of people paid voluntarily (and the physical CD still sold, too). People donate money to open source projects, even when they can legally use it for free. Heck, most of today's big software houses exploded out of garages and bedrooms despite massive unlicensed copying and only started worrying about piracy after they became huge corporations.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    32. Re:Slashdot loves piracy by itsdapead · · Score: 1

      Maybe not a lost sale, but every openly available cheaper or free copy of your content certainly devalues your content

      Translation: if I can't find an argument to show that illegal copying significantly damages sales, I'll invent an intangible, buzzword-compliant concept called "value" which I can define by fiat to include losses due to illegal copying.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    33. Re:Slashdot loves piracy by cliffski · · Score: 1

      no danger of anything intelligent coming from your mouth is there you little coward?
      sigh...

      --
      DRM-free indie games for the PC and Mac: Positech Games
    34. Re:Slashdot loves piracy by cliffski · · Score: 1

      "There's plenty of evidence that people will happily pay for things they think are worth paying for"

      does it not occur to you, that basic pyschology dictates that 'worth paying for' can become extremely flexible the minute you give people the option of NOT paying?
      To prove this, try getting a cinema to open for free and ask for donations at the end of the movie. I bet a billion dollars that the takings go down, with everything else unchanged.
      Try and argue with a straight face that this isn't the case.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    35. Re:Slashdot loves piracy by Anonymous Coward · · Score: 0

      I'm just tired of reading your bullshit tirades against piracy. They're bullshit precisely because you can't seem to grasp the difference between between copyright infringement and theft, or any other type of example vs theft. Everything to you is black and white. When you take off the blinders, open the shades, and yank your head out of your ass, people may start taking you more seriously. Until then, I consider you a trolling fuckwad who doesn't know shit about anything.

    36. Re:Slashdot loves piracy by itsdapead · · Score: 1

      To prove this, try getting a cinema to open for free and ask for donations at the end of the movie. I bet a billion dollars that the takings go down,

      Ok, but try and argue with a straight face that, if you offered "pay if you want" cinema seats that many, many more people wouldn't come and see the film: More people would see the ads, more people would recommend the film to others, and some people who would not have paid $10 to see the film will pay a couple of dollars (or at least buy some popcorn). Of course (before you leap back in) that won't work with a physical cinema because a cinema seat occupies valuable real estate and costs money to heat, clean and keep out of the rain, even before you lay on something for the occupant to watch. Most crucially, only one person can sit in it at a time so yes, if 500 people turn up and only 10% of them pay, you're screwed - and the cinema is full, so if other people turn up offering to pay, they can't.

      However, if someone downloads your CD and decides not to pay, the cost to you is zero (if they got it from someone else) or negligible (if they downloaded from your servers*) while everyu person who does pay is money in the bank (which you can pass on to your developers/artists). Its like having a magic cinema with an inexhaustible number of seats, and entrances all around the world: in which case you probably could give away the seats and get rich on the popcorn sales.

      *I think some people in the IT or the post-CD music industry fail to appreciate how tiny the "marginal costs" of distributing digital data are c.f. the manufacture and distribution of physical artefacts or providing 'physical' services - even pre-internet, getting discs duplicated was cheap and scaleable.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    37. Re:Slashdot loves piracy by V!NCENT · · Score: 1

      Have you even read my post? I do buy music CD's and computer games. I have bought the new fscking $65 (euro -> dollar) costing Prince of Persia. I DO BUY.

      I don't realy mind CD's costing $25-30, because I can enjoy the music for the rest of my life. Games also have a large value as I don't realy care about the graphics so great replay value here.

      However watching a 1,5 hour lasting motion picture, fulled with DRM and commercials and other crap... for $30 dollars?! No they should realy lower it to $5 in order for me to buy it. I don't watch a lot of movies (maybe one per month) so buying a $5 movie is completely fair.

      --
      Here be signatures
    38. Re:Slashdot loves piracy by Aetrus · · Score: 1

      Well, you have concerts for music... Big ass screen and big sound for movies... Company hosted servers, tourneys, and conventions... There are plenty of ways to get people to pay, and ways that are actually WORTH paying for.

    39. Re:Slashdot loves piracy by Kalriath · · Score: 1

      Yes, but I'm sure you'll agree with me that bugs should not cost extra to fix for the "consumer". If something doesn't work right when you get it, why should you pay to make it work?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  16. Oi! Politicians! by Anonymous Coward · · Score: 0

    I love the quote and I love how making sure people can actually buy the stuff now instead of in six months makes the "piracy" drop.

    I think that all the we're seeing pop up in NA and EU against filesharing will not manage to put a significant dent in overall filesharing at all. Something I'm sure the lobbyists like our politicians to overlook.

    Write your Congresscritter/Senator/Member of European Parliament/Political Representative/what-have-you today. But politely, please. We need less misguided nannying laws. There's much better things we can spend public money on.

  17. Hmm... by XPeter · · Score: 1, Interesting

    If I ran a major gaming company, here's what I would do. (Internet Connection Required)

    Make software CD's completely FREE. Yes, FREE. Lets take GTA4 for instance. You could go to Best Buy or whatever and walkout with the game but when you got home and wanted to play you'd have to make an account which you must log into before the game starts. In order to activate the account, you could either pay a monthly fee until the games fully paid for (you could stop payment at anytime if your not liking the game) or you could pay the total up front. And of course, only one person could log onto the account at a time.

    Now lets say your friend decides he likes this game. You could lend him the CD and he could go make his own account ect.

    It virtually eliminates piracy/DRM and makes everyone happy.

    Please post thoughts/ideas to add on!

    --
    "The difference between genius and stupidity is that genius has it's limits" - Albert Einstein
    1. Re:Hmm... by FishWithAHammer · · Score: 1

      The software CDs being free is insane. Production costs exist.

      The monthly bit is very unlikely to work (many games wouldn't last that long!), but a total-up-front deal after the game is installed would be fine by me (full version of the game available for download with an account requirement? sure, why not).

      Steam's better, though.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    2. Re:Hmm... by repvik · · Score: 1

      It's a nice idea, but there are several hitches. A major one being that when (not if) the company that sold you the game goes tits-up, you're buttfucked.
      Also, how do you plan on playing for extended periods of time offline?

    3. Re:Hmm... by Kneo24 · · Score: 1

      Yeah, because stores will give up shelf real-estate and get zero of the pie for game companies. Think again.

    4. Re:Hmm... by KDR_11k · · Score: 1

      It will fail for anything that doesn't require online multiplayer (i.e. where the online server's functions are inseparably woven into the game). Any game where the main gameplay is offline would have online activation only as a DRM measure and that can be cut out. An online game is already protected against warez users playing online and the more of the game is online the less use there is for a warez version. When you propose any mechanic that works as a protection think to yourself what would happen if the crackers cut the whole thing out of the software. WoW without online play? Not really possible (yes I know there are cracked servers available). A singleplayer game that connects to a server merely to decrypt its content or download a few final pieces? Forget it, they'll just share the decrypted, completely downloaded version instead. As long as the server connection system has no benefits for the user it can just be cut out.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Hmm... by metamatic · · Score: 1

      The problem is, you'd have to cut your prices dramatically, because you'd be eliminating the second hand resale market. Most game manufacturers aren't willing to do that.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  18. Pirates are underserved customers. by Anonymous Coward · · Score: 1, Interesting

    Pirates are people willing to take a look at your game. But not pay you anything. This is a good thing. These are potential customers. Potential good word of mouth.

    Really you're lucky they have any intrest at all in your game. And if they like it. Some might buy it. Some might tell their friends to buy it. Some might play it for free and never buy it... Can't win em all.

    On the other side... Some might also tell everyone they know that your game has such shit invasive drm it's not worth fucking with for free.

    Let alone paying money to deal with the hassle of activation, cd checks, blacklisted programs, online activation, expiration dates, hidden rootkit like programs. And other garbage.

    It's sad when your game isnt worth paying for. And real sad when its not worth the price of FREE.

    You game companys are lucky anyone bothers to take the time to pirate. You never lose anything you were going to get without piracy. You can only gain from it.

    Game companys drive priacy. You treat everyone like a thief. Even the people who PAID YOU!

    So why not pirate? It might be good. We might consider paying you.

    Maybe.

    If you're real good.

    1. Re:Pirates are underserved customers. by FishWithAHammer · · Score: 1

      You never lose anything you were going to get without piracy.

      Newell knows more about game piracy than you do, and he's pretty clearly called "bullshit" on this in the past.

      Rationalizations are dirty.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    2. Re:Pirates are underserved customers. by Kneo24 · · Score: 1

      What? You had something decent going until the near end. I know it's not hip to RTFA, but the end of your one paragraph per sentence BS just seems to go off away from the topic at hand.

    3. Re:Pirates are underserved customers. by LingNoi · · Score: 1

      Really you're lucky they have any intrest at all in your game.

      Your self delusion is why you're ignored and shunned from society.

      DRM might be a problem for you however I haven't had any problems because I pay for the game so I don't have to deal with cracks and viruses.

      Enjoy figuring out which patch to download to get your steam game working again. I'll be the one laughing at you while I just double click.

    4. Re:Pirates are underserved customers. by Anonymous Coward · · Score: 0

      Oh yes. Downloading patch 1.32.9 off the pirate site and running it is SO hard.

      wait... thats only 2 clicks.

      You're a fucktard and have no clue. I'm sorry, but i can't fix epic stupid such as you have.

      Now be a good little consumer and buy more half finished crap. But don't expect everyone else to follow your blind leadership.

    5. Re:Pirates are underserved customers. by Ash-Fox · · Score: 1

      I'll be the one laughing at you while I just double click.

      As a Steam user, I have this to say about double clicking.

      "Steam Servers Are Currently Unavailable or Too Busy."

      --
      Change is certain; progress is not obligatory.
    6. Re:Pirates are underserved customers. by Crumplecorn · · Score: 1

      If you pirate games, the cracks come included, sometimes even integrated into the installer. In my experience cracks only give trouble when trying to get a recently released legit game working.

      Enjoy figuring out how to get your steam games working again with no steam servers in years to come.

    7. Re:Pirates are underserved customers. by LingNoi · · Score: 1

      The fact that you have to make up situations that haven't happened just proves i'm right.

    8. Re:Pirates are underserved customers. by Crumplecorn · · Score: 1

      The fact that you consider the EOL of a server/platform a mere hypothetical situation reinforces my perception of Steam users as the technically disinclined.

    9. Re:Pirates are underserved customers. by LingNoi · · Score: 1

      Nice, If you can't win a debate just call the other person dumb. You are clearly superior.

    10. Re:Pirates are underserved customers. by Crumplecorn · · Score: 1

      You equate intelligence and computer literacy?

  19. Mirror's Edge by Anonymous Coward · · Score: 0

    I did the same, I'll be buying it later today.

  20. What would REALLY help the gaming industry by Anonymous Coward · · Score: 0

    Be smart about licensing games that are no longer brand new.

    There are a lot of games out there that I'd like to play that came out a few years ago. But the publishers only sell the games for the full retail price, thickheadedly determined to wring the "full value" from any sales they happen to get.

    This is basically the foolish thinking that created the second-hand gaming market (which benefits publsihers not a whit).

    There is probably not a large number of people out there that are still willing to pay $50 for a copy of Bioshock. However, if they were to offer it at $25, there are probably a lot of people like me who would strongly consider it as an alternative to spending $50 on, say, RE5. (YGMV)

    A sliding scale would still extract most of the value when the game is new, but would considerably enhance the "long tail" value by still keeping the title viable long after the initial launch.

    Sorry if this seems like a tangent, but this is also piracy related. One option for people who have some interest in picking up older games, but don't want to pay the launch retail price, is to pirate them.

    1. Re:What would REALLY help the gaming industry by Anonymous Coward · · Score: 0

      Take a look on Steam. They do this, often with insanely awesome packages. I mean, hell, they've got the iD Super Pack (Commander Keen, Wolfenstein 3D/Spear of Destiny, Doom, Doom II, Final Doom, Heretic, Hexen, Hexen II, Quake 1-3, Doom III) for $70. In the New Year's Sale, when I bought it, it was $34.99.

      And BioShock is $19.99 on Steam.

      -FishWithAHammer (what the fuck is with this 25 posts per day bullshit, Slashdot?)

    2. Re:What would REALLY help the gaming industry by KDR_11k · · Score: 1

      Interesting example considering I got Bioshock for 10€ as a bargain bin edition (plenty of games go on the Pyramid where they cost a tenner each and come in unwieldy huge boxes). PC games drop in price really fast, console games tend to drop more slowly on average.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  21. Piracy will never stop, but... by DeadPixels · · Score: 1

    I believe Valve has one of the best stances on the issue and has put themselves in a great position to release games with a minimum of loss.

    For one, they're realistic: They know piracy exists, but they also don't fearmonger and exaggerate the amount of it to a ridiculous degree. Piracy will never stop. As long as people want more for less, media will be pirated. The focus of the industry should not be "stopping piracy" so much as striking a proper balance between the security of their product and its usability. I believe Valve has struck a good balance with their products.

    Secondly, Valve has (as was mentioned earlier) Steam, which is quite possibly their greatest asset. Digital availability, auto-updates, and a fairly solid program to allow interconnectedness of players is a huge boon to those who buy legitimate versions of the games.

    The fact that Valve is generally pretty sensible about not having overly-draconian DRM policies and makes what I consider to be quality games will ensure that they will continue to receive my business.

  22. On Game Piracy... by KingAlanI · · Score: 1

    Although I haven't used Steam in particular, I applaud this guy for being a realist.

    Maybe people "shouldn't" pirate your content, but the fact remains that people can and do, and that it's nigh-impossible to stop, so you have to learn to live with it, hopefully being able to manage/control the problem.

    Kind of reminds me of a lot of other things that many people find unpleasant that seemingly can't be stopped. Some people feel that way about firearms, other people feel that way about porn or drugs. [I do *not* mean to start a flamewar about *those* topics right now...]

    Sort of reminds me of the spam checklist (http://craphound.com/spamsolutions.txt) whether technical, market-based, legislative or vigilante, there are all sorts of reasons why various approaches won't work well.

    I'm not saying that *I* find moderate levels of piracy offensive...

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    1. Re:On Game Piracy... by cdrguru · · Score: 1

      Learning to live with piracy as "a fact of life" is sort of like living in the inner city and taking the attitude that gang violence is a "fact of life" and nothing can be done about it. Yes, it is pervasive and all that, but how could it be stopped?

      Certainly the folks a Valve found a way to effectively stop piracy. You tie the game's value to a server that doesn't let pirates in. Surely others can follow this model, somehow?

    2. Re:On Game Piracy... by moortak · · Score: 1

      Name a major city without any gang violence. Sure it can be reduced to background noise levels, but it will always be there. So you are right they are similar and perhaps taking draconian measures to prevent either is silly.

      --
      Xavier Rabourdin for president 2012
    3. Re:On Game Piracy... by Sj0 · · Score: 1

      Nothing about Valve's approach stops piracy. There's no reason why a person who wants to play HL2 for free can't go out and download it tomorrow. What it DOES do, and this is critical, is it makes owning a legitimate copy more valuable than pirating.

      This is analogous to making sure there are opportunities for inner city youth to get education and career opportunities. It doesn't stop gang violence, but it dramatically reduces the value in joining a gang, which will directly reduce gang violence.

      The RIAA's approach is more like trying to lock up the entire population of the inner city to stop gang violence. Frankly, I think the Valve approach is better. Make it so making the right decision is better than making the wrong one.

      Frankly, I see it as an incredible sense of entitlement that says customers should be willing to wait for months on end and should be willing to pay premiums and should be willing to have their computers hacked by draconian DRM and should be willing to jump through a bunch of hoops just to buy your product. Getting this moronic mindset out of the way, Valve has said "Hey, if we make it possible to buy our product, people will buy it and won't pirate it instead", and as the summary shows, they were right.

      --
      It's been a long time.
  23. it is easy for Valve to say so by postmortem · · Score: 1

    ... because they have only effective anti-piracy tool in world: Steam.

    This is some PR to embrace the pirates to join the Steam.

    Second part of Valve's success is figuring out that every game has to have very good multiplier that is controlled from the central server, so that pirates can't do much beside play on some hacked high-latency server with bunch of losers.

  24. Steam sucks. by Anonymous Coward · · Score: 0

    Steam sucks. I really do try to like it. And yes, there are several parts of Steam that I do like (those parts being the "social network" portion and the game stats portion), but I dislike that the prices of the stuff online is the same (or at times more) than when I get it offline. For example, last year I bought the HL Anthology pack from *shudder* Circuit City for $7.99. And how much was it on Steam? $14.99. $7 more for no CD and no case. Make me want to buy it off Steam. Make it cheaper.

    And now we get into the performance issue. The posted (http://store.steampowered.com/about/) system requirements are Win2k +, 64MB RAM, 400Mhz processor, 1 GB + HDD space, and an internet connection. I tried running Steam (to play HL) on more powerful, yet similar, hardware. That was: 800MHz P3, 192MB RAM. Steam performed like crap. HL, however performed rather nicely. Hell, if I didn't know better I'd think this was a subtle way of telling me "while the games you want to play will run nicely, we DEMAND you to get a new computer".

    1. Re:Steam sucks. by postmortem · · Score: 1

      800Hz Pentium 3 is hardware old 8+ years. You can't use modern stuff with that ancient machine. 10 yrs old computer is like 100 yrs old car. Do you see 100 yrs cars on interstate? Minimum system requirements = game runs as crap.

    2. Re:Steam sucks. by ledow · · Score: 1

      What, exactly, sucks about Steam?

      I was relucatant to install Steam on its initial outings (2003-ish?) because I was anti-DRM and I already owned all the games that were available when it was first launched. Eventually, however, I did it and the benefits far outweigh the costs provided you know what you are buying. You can't get much clearer than the press releases, support FAQ's and license agreeements on matters like that. The only thing that really worries me is having my Counterstrike being stopped from playing online (e.g. Valve going bankrupt, buggering up the banlists, me getting a virus that steals the account details, a chargeback via Paypal etc.) but the cheats have clearly had a much harder time since Steam's release, as most people who were around in the early CS days will attest to, so I can understand the reasoning.

      Steam is a nice piece of work. The only problem I have is that there should be a command line option to start up in offline mode. For some reason, if Steam detects even a disconnected VPN connection, it will start up in online mode and try to do DNS resolution which makes it wait nearly a minute before it loads. I have to use a batch script to create an INI file with an undocumented line to make it forcibly start in Online/Offline modes. Compared to some programs I've seen bundled with games, that is *nothing*.

      Purchasing is incredibly simply and virtually instantaneous (and works with PayPal, yay!). Downloads are as fast as they could sensibly be. When you're playing the games, the software can be set to not interfere at all and it doesn't. I don't use the friends network at all but I have in the past and it worked really well.

      And the prices? Of course, some shops will sell off old stock at loss-making prices because they just want the stockroom space. It doesn't mean that Steam should undercut everybody. It's not a disadvantage that Steam doesn't have these prices, it's good luck on your part for finding a copy of the software which is cheaper than the sensible retail price. And if it's a major Steam title, you can usually just enter the CD-Key into Steam and benefit from perpetual storage for your games on any machine you ever use Steam on as well as important updates and up-to-date online play.

      I originally had every Half-Life title in a box that I bought for £25 yonks ago, I owned every one of them at least three times over because my brother had a copy which he gave me and we had some of the extras given to us too (we were Counterstrike nuts, and still play it all the time, but we found it easier to buy the whole Half-Life pack at the time [pre-Steam] because for the same price as CS, you got all the Half-Life games plus we also both got copies of Condition Zero when it first came out etc. - we had small LAN parties at our house where each PC was already kitted out for CS), and I plugged the numbers in to make my first Steam account. Since then, I don't think I've ever touched the disks except to move them to my new house, and that must be, what... 5 years ago? They are all still listed in my Steam account and I just installed them all on my new laptop for the hell of it.

      While I was there installing this stuff on my new laptop, I wanted to treat myself to a few small games at Christmas. I much prefer a handful of indie or old games over one big expensive title that will be £10 cheaper next week (plus, with an old game, I know I will enjoy it), so I just browsed through the Steam store. TF2 looked like a good laugh and was dirt cheap, so I happily laid down a few pounds and got it. Browsing the store I spotted a few other things and I already had Half-life 2 that had been a gift when I didn't have the PC to run it but I picked up the two extra Episodes for pennies and installed HL2 on my new machine. That gave me a crapload of extra software too. Then a week later, I bought a silly game that I could play with family - Peggle cost me literally pocket change (I then spotted it for four times the price in a thrift store)

  25. if you want to stop piracy by Anonymous Coward · · Score: 0

    if you really want to stop piracy of games, simply stop making pc games and move only to consoles. pirating console games is much more difficult and the gaming experience is much more consistent on consoles.

    1. Re:if you want to stop piracy by LingNoi · · Score: 1

      Speak for yourself. In Thailand I can go down to the shopping mall (yes, you read that correct), buy a xbox, wii, PS3, whatever and pick from a fat book of printed game covers representing the games I want.

      10 minutes later they're burned and I'm done.

    2. Re:if you want to stop piracy by Ash-Fox · · Score: 1

      pirating console games is much more difficult and the gaming experience is much more consistent on consoles.

      Yeah, it's not like I can go to a Polish market and find any game for the xbox 360, Wii, PS3, PS2 etc. (works unchipped) for 3zl per disc. Oh wait, I can.

      --
      Change is certain; progress is not obligatory.
    3. Re:if you want to stop piracy by Sj0 · · Score: 1

      Consoles are a shitty idea for protecting your works.

      All it takes is one hacked savegame, and suddenly every game for that console is hacked. My Xbox, which I hacked more for the multimedia aspects than any game piracy(the dvd drive is a thompson and thus doesn't work), can copy any game to the hard drive and play it indefinitely. I can download any game off the internet, copy it to the hard drive, and play it. If I were to hack my PSP, I'd have instant access to the entire psp catalog, and could play every game for free. If I were to hack my 360, I'd have instant access to the entire 360 library, and could play every game for free.

      If I hack a PC game, I've hacked one PC game.

      The solution to piracy doesn't come in an iron fist. It comes in providing value and building a positive relationship with your customers.

      --
      It's been a long time.
    4. Re:if you want to stop piracy by pandrijeczko · · Score: 1

      With all respect, there are some of us out here who are avid gamers who don't want to be playing "yet another car racing game", "World War 2 Soldier FPS v27" or "Yet Another EA Sports Sim".

      Sure, we strategy gamers may be in a minority but the fact is you've no chance of playing "Galactic Civilizations", "Civilization" or, to change the pace, a decent flight simulator, on a console.

      I'm sure you whippersnappers enjoy your "consistent" consoles but to many of us that just means "consistently forumulaic games".

      --
      Gentoo Linux - another day, another USE flag.
    5. Re:if you want to stop piracy by CronoCloud · · Score: 1

      Sure, we strategy gamers may be in a minority but the fact is you've no chance of playing "Galactic Civilizations", "Civilization" or, to change the pace, a decent flight simulator, on a console.

      I must be imagining those console Civilization ports of Civ 1 to the SNES and Civ 2 to the PSone. It would be more accurate to say "unlikely to have the chance", because it's not like it can't be done, it's just that it isn't done.

      I'm sure you whippersnappers enjoy your "consistent" consoles but to many of us that just means "consistently forumulaic games".

      Watch who you're calling whippersnapper, child. The first consoles came out over 30 years ago. No offense taken, really.
      The consistently formulaic games exist for one reason... they make money. Game companies want to make money, so they want to make games that make money. Do you want them to go bankrupt making games that won't sell very well, like hardcore hexagon based wargames for all those bearded wargame grognards? Sure in the old days those folks were a larger percentage of the gaming market but now, they're nothing. If they're lucky some guy in a garage will make a game for them now and then, but the big studios with the real resources won't.

      The majority of gamers when they play a game they like, they want more of the same but improved, and they want it soon.

    6. Re:if you want to stop piracy by Anonymous Coward · · Score: 0

      lol, someone with the name "cronocloud" calling someone else a child...

      shut the fuck up you little punk ass bitch.

  26. but I refuse to buy Steam controled content by frovingslosh · · Score: 1

    First of all, let me say that Steam has offered some great bargains. And I have used Steam, since my original pre-Steam copy of Half-Life finally had to be updated with Steam. And I've used them for some free demos. But I absolutely never ever will buy a game that depends on my using Steam. If Valve and Steam go away (not that hard to imagine in a world of financial and auto company bailouts and even Circuit City going belly up), then I still want to own what I paid for, not be dependent on some server somewhere still running to let me play or even install something that I've paid money for.

    When fools who endorsed and supported DRM schemes for low quality digital music loose access to their DRM controlled music because those who are enforcing DRM on them no longer want to run the server, I laugh and think "serves them right for supporting the DRM scheme in the first place". When the same comes around and affects the gaming industry as well, I'm not going to be a victim and a hypocrite by acting surprised.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:but I refuse to buy Steam controled content by Ihmhi · · Score: 1

      then I still want to own what I paid for

      Hate to break it to you, but you don't own the games you have now. You own licenses to play those games.

    2. Re:but I refuse to buy Steam controled content by frovingslosh · · Score: 1

      Actually, I do own them, no matter what some bullshit "license" says. And I have the right of first sale, in other words, the right to resell them if I want and if a buyer wishes to buy them completely (with no copy remaining on my system or as a "backup"), something else one gives up when using Steam.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    3. Re:but I refuse to buy Steam controled content by Hadlock · · Score: 1

      By the time valve runs itself into the ground (I don't see it happening in the next 2 years anyways) all the games you can get on steam will be available on bit torrent. Hell I was able to download the original MS DOS version of TIE Fighter the other day, along with Dark Forces. If you're aching that bad to play the game it will be available. Considering the assets of Steam, I don't see it going away even if Valve somehow keels over - someone will buy the Steam assets and continue the service, likely EA as about half their games are offered on there. It beats the hell out of the dashboard for the other three consoles.

      --
      moox. for a new generation.
    4. Re:but I refuse to buy Steam controled content by Ihmhi · · Score: 2, Informative

      You have the right of first sale on the disc itself and the license is fully transferable per the conditions you've listed. Damn near every EULA for the last 10 years has said that exactly. But again, you don't really own the game, just a revokable license to it.

      Remember that people "own" their PSPs and iPhones, but God help them if they try to install non-Sony/Apple approved software on there.

    5. Re:but I refuse to buy Steam controled content by Crumplecorn · · Score: 1

      By the time valve runs itself into the ground (I don't see it happening in the next 2 years anyways) all the games you can get on steam will be available on bit torrent.

      Why rely on piracy to save you from the downfall of online-activated games after the servers go away, when it can free you right now?

      Personally, downloading cracks is as far as I am willing to go in terms of relying on criminals to make my legitimately purchased games work.

    6. Re:but I refuse to buy Steam controled content by ZirbMonkey · · Score: 1

      1. Every game you buy can be downloaded as a backup and saved wherever you like "permanently" (at least as long as your backup lasts).

      2. You don't need to log in to play those games any time after they've been verified through Steam the first time you play it. They are all playable in "offline" mode.

      3. If you don't like this, you can always buy hard copy games.

  27. And the future is.... by DeltaQH · · Score: 1

    Just ditch DRM,it annoys your best customer first.

    Get the games easy to download from the internet. Put a low enough game/subscription price so is more of a bother to get the pirated game or play with pirate servers than the real ones.

    Profit from merchandise, game events, championships, maybe even some advertisement.

    Stop shooting your own feet,

    1. Re:And the future is.... by Ash-Fox · · Score: 1

      Just ditch DRM,it annoys your best customer first.

      I couldn't find any credible sources to this on Google, some help?

      --
      Change is certain; progress is not obligatory.
  28. Re:Gabe Newell is a liar by Kneo24 · · Score: 1

    Get off your high horse. He may very have written the Source engine, even if some of the code is partially used. Modifying existing code is... writing code! And by reading the comments on the link you gave, there was only 30MB or so leaked out. You can't possibly conclude that the entire engine is 30MB in size.

    But in any case, to go off on such a tangent in a completely unrelated topic is well, off-topic. Gabe probably didn't write the entire engine. Some parts of it are obviously licensed. So tell us, what is YOUR agenda by going off the handle like this?

  29. Re:Gabe Newell is a liar by Atriqus · · Score: 3, Informative

    The goldsrc engine was a heavily modified quake engine, and the source engine was a rewrite of the goldsrc engine. This is not news. Everyone knew that during the release of HL2. The only thing the code leak showed us was that Valve rewrote the engine by replacing the goldsrc engine piece by piece; something that Valve told the public even before the leak. So yes, Source is Valve's creation with a structure derived from the work at id.

    And secondly, "Gabe Newell is a total programming novice"? I guess it does represent the legitimacy of your rant quite well.

    --
    Hey, look! It's Bono's brother.
  30. Well... by Nathrael · · Score: 1

    I've never thought that "optimistic" could actually be equal with "realistic". Usually, I always thought it was the opposite of it...well, until I've read this story.

    --
    A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
  31. Re:Gabe Newell is a liar by thetoadwarrior · · Score: 1

    Everyone knows that the HL1 engine is based on Q1 and Q2 along with their modifications and that the HL2 engine is a heavily modified version of the HL1 engine so yes there is still Q2 code in the Source engine and I don't recall Gabe ever say that plus the fact that they've licensed the code from Id means that Carmack wouldn't have done anything.

  32. Not recent at all by SuperKendall · · Score: 1

    Except rather than being criminals, until recently, iTunes customers were actually prisoners, tethered to iTunes and their iPods to play their purchased music.

    iTunes Plus was released about a year and a half ago. It just took then non EMI labels a bit to realize that was a good thing, and that even using Amazon as a lever they still could not take down Apple as a powerful distribution channel.

    Before then you could always burn CD's to play elsewhere with any purchased music, if the system had really only ever allowed iPods it would have failed from the outset.

    And of course, since day one of iTunes you could always just rip CD's or import MP3's you got "elsewhere".

    There was never much of a cage, which was the reason the whole system succeeded so well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  33. Re:Gabe Newell is a liar by dotwaffle · · Score: 1

    "You can't possibly conclude that the entire engine is 30MB in size."

    I've seen better physics engines in 64kB. Seriously.

    30MB is a HUGE code base for what is essentially a simple physics and 3D engine. Now, I don't have much experience with D3D, but with OpenGL, you can get something very respectable from an engine (with test code) in well under 1MB using procedural texture generation. Even with complex textures, models and so on, 30MB is a *lot*.

  34. Valve! by Frac+O+Mac · · Score: 1

    Valve has once again proven why they're my favorite game company.

  35. Our customers make the rules, not the pirates. by troll8901 · · Score: 1

    Doesn't matter that copying went up, what matters is sales went up.

    In short, I agree wholeheartedly.

    I'm posting these because you post made me remember the "Pirates don't count. Only paying customers count." part.

    1. Re:Our customers make the rules, not the pirates. by Sycraft-fu · · Score: 1

      Read those and yep, I respect Stardock a whole lot. I've got Impulse and own about 20 titles on it so far. I'm quite sure I'll be buying their fantasy strategy game when it comes out.

      They seem to get it as well, and thus I am pleased to give money to them.

  36. TV by Repton · · Score: 4, Insightful

    The reason people download tv shows in New Zealand is because kiwis are reading blogs and watching fansites - they say, "Man, I want to watch that show so bad," but the networks and distributors respond, "you can watch that show in six months...maybe."

    --
    Repton.
    They say that only an experienced wizard can do the tengu shuffle.
    1. Re:TV by blackest_k · · Score: 1

      To be fair the Networks have to buy at a price they can afford, six months delay will be at a much better price than when new.

      The distributors can ask for more from bigger networks, who wouldn't pay premium prices if smaller networks were getting the same programs at lower prices.

      Ok so your TV programs are a bit older but would you swop NZ for living in the USA? When you put it like that bit torrent is an obvious option. The distributors obviously don't want to sell to you since your networks will be less willing to buy in six months and to be honest your just gaining them some advance publicity ensuring the networks will pay as much as possible In order to get the viewers that the advertisers want.

      On the other hand is it worth risk playing cat and mouse with the security theatre that goes on now ?

      To be frank there should be better things to do in NZ than watch tv.

    2. Re:TV by Xelios · · Score: 4, Funny

      The reason I download TV shows is because here in Germany, when they finally air 6+ months later, they sound like this. Or this.

      --
      Murphey's fighting Occam, and we're in the stands.
    3. Re:TV by Anonymous Coward · · Score: 0

      At the whim of the broadcaster.

      In Australia, broadcasters will often prioritise sporting events (tennis, etc) over regular broadcast TV shows. Then they progressively move shows to later and later timeslots because of "lagging ratings".

      Channel Ten airs TV shows 4% faster than the original source, so that they can squeeze in a few minutes more advertising into the block.

    4. Re:TV by The+Good+Jim · · Score: 1

      And in Soviet Russia, if the government banned a book, movie or game, and you managed to get pirate copies for yourself, we would all cheer you on.

      The government wouldn't let you buy it, so if you managed to get a copy, who cared if you hadn't paid for it - often even the author and publisher would be cheering you on, for valuing their creation!

      But if the author and publisher won't sell it to you, everyone thinks you are a criminal if you manage to get a copy?

      Sounds like Valve can actually think, which is more than many rights owners and enforcers.

    5. Re:TV by lucas+teh+geek · · Score: 1

      "you can watch that show in six months...maybe."

      dont forget "and it'll be on late at night, and well change the night and time-slot it's on every week, and then stop airing it 2 episodes before the end because of poor ratings because of our other misdeeds

      --
      TIAEAE!
    6. Re:TV by Anonymous Coward · · Score: 0

      Is it bad that I can recognise that South Park episode purely by the way that the names are said? (I don't speak a lick of German.)

  37. Re:Gabe Newell is a liar by Coolhand2120 · · Score: 2, Interesting
    It's true that prior to the release of HL2 it was acknowledged that this was a work of ID. But that only came out after the source code was leaked and Valve's hand was forced. Gabe Newell represented Valve's "source" engine as a separate program from the Q2 engine. Of course my assertion that Gabe would not pay licensing fees to ID for his "source" engine is conjecture, because this never had a chance to occur, nobody will ever know, the theft prevented any underhandedness. If he lied for the fame or for the money is irrelevant to the fact he lied.

    Valve rewrote the engine by replacing the goldsrc engine piece by piece

    I do not call optimizing code rewriting code from scratch. The theft of the "source" engine showed everyone how "modified" it really was, which is to say hardly at all when compared to the GPL Q2 source. Gabe tries to take credit for making some revolutionary engine, but it's not, it was mostly written in 1992 by ID, it's not the next big thing. The proof is in the relicensing of "source" to Vivendi and before it was even written! If Vivendi knew that "source" was GPL Q2 with a few tweaks I assure you they would not have signed up with valve, more likely they would have used ID or EPIC. Valve does not make game engines. They make some decent games, but calling "source" a game engine is a misnomer, it would be like calling Counter Strike a game engine. It's just a modified version of the quake 2 engine.

  38. Re:get your a@@ handed to you! by TaoPhoenix · · Score: 1

    Time to trade in a karma point for this one, but the cue-in was too good to miss.

    http://www.hulu.com/watch/1880/family-guy-sherry-and-the-anus#s-p1-st-i1

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  39. Re:Gabe Newell is a liar by LingNoi · · Score: 1

    It was a 30 Meg zip file which when extracted was about 150 meg if I remember correctly.

    The rest of the GP's post is completely bullshit and you should ignore the troll.

  40. Re:Value by TaoPhoenix · · Score: 1

    Sure, and yours is one of the more thorough posts on this, so let's start with yours.

    What *can* be added to purchased-only copies? what about those systems that the phone companies use that only activates phone services when you pay at the register?

    Cross marketing deal for a free month's worth of minutes, text, and data at AT&T for your iphone?

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  41. Re:Gabe Newell is a liar by Anonymous Coward · · Score: 0

    Everyone knows that the HL1 engine is based on Q1 and Q2 along with their modifications and that the HL2 engine is a heavily modified version of the HL1 engine so yes there is still Q2 code in the Source engine and I don't recall Gabe ever say that plus the fact that they've licensed the code from Id means that Carmack wouldn't have done anything.

    Please, for God's sake, use some grammar.

  42. id software by DrYak · · Score: 1

    Then why don't they get rid of DRM after those few weeks? That would be a reasonable compromise for me

    Most id software games drop the copy protection in some later point release.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  43. Re:Bah spelling. by TaoPhoenix · · Score: 1

    Spelling errors are from typing fails, not knowledge fails.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  44. Steam by Anonymous Coward · · Score: 0

    If only I could go and buy a copy of Half Life 2 today and be able to play it without their DRM crap.

  45. Re:No Study needed by TaoPhoenix · · Score: 1

    It fails for all cases where the user base is sufficiently small compared to the complexity driven development cost.

    Enterprise software is not a game.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  46. Re: Older Hardware by TaoPhoenix · · Score: 1

    There's a colossal burgeoning computer retirement coming with XP capable machines that might struggle with Win7.

    I'd think there's room for a whole under-grade gaming market with cheap older titles for $5 on cheap hardware.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  47. One word: by Samah · · Score: 1

    TinyLauncher.
    Not much use for online games, but for single player games, you're laughing.

    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.
  48. Re:Value by Sj0 · · Score: 1

    Valve has actually shown very well what can be added. If I want to buy the Orange Box (and I did), I know I can find it on Steam, it comes with a set of high availability tools connected to a common server, I can get out my credit card, download it, and be playing within an hour or two. I don't need to worry about whether the download will work, I don't need to worry about seeds, I don't need to worry about whether the download is a rick roll, I don't need to worry about whether it's a trojan horse, and whenever I want to play the game, I can just install steam, enter my username and password and download it.

    By contrast, if I steal a copy of spore, I have the same problems with the p2p download, but by contrast, a legitimate copy requires me to hunt one down in a store (very difficult where I live in the far north), is ALWAYS a trojan horse, and will ALWAYS restrict the number of times I can install it. God help me if I lose the CD or key.

    Valve got my money. EA didn't. EA has published a lot of incredible games, but they fail miserably at making me want to buy them.

    --
    It's been a long time.
  49. Spyro the dragon by DreadPiratePizz · · Score: 4, Informative

    The DRM in Spyro the Dragon kept the game from being pirated for literally months. There is an article at gamasutra about how they managed this. http://www.gamasutra.com/features/20011017/dodd_01.htm

    1. Re:Spyro the dragon by EvolutionsPeak · · Score: 1

      That article is a pretty interesting read, thank you for posting it. I wonder how well such a scheme would work today assuming that there are many more crackers than there were in 2001 and that they now have better tools and skills.

    2. Re:Spyro the dragon by PainKilleR-CE · · Score: 1

      It also helped that it was a PlayStation release rather than a PC release. Once the basic copy protection is cracked on a console, most of the games are available very quickly, because few developers bother with more than the default protection. Once someone took additional steps to protect their game, it took a while for those people to get through it.

      If it were a PC game, it's more likely it would've been cracked more quickly. The people handling PC releases have seen that sort of protection before (in fact, it's far more likely), especially since they had been using significant measures to prevent copying of floppies before they moved to CDs.

      --
      -PainKilleR-[CE]
  50. Re:Gabe Newell is a liar by ion.simon.c · · Score: 2, Interesting

    So, lemmy see if I understand you:

    I have an OSS codebase. It has a couple of functions:


    MakeCoffee()
    SexGirlfriend()
    WashCar()
    PrintMoney()

    The original coder fucked up when he wrote these functions. Among the many bugs:
    * MakeCoffee() actually makes very strong tea.
    * SexGirlfriend() is dirty and tangled, and uses deprecated methods.
    I decide to replace the guts of each function while leaving their signatures the same. This makes my code a drop-in replacement for the existing executable.

    Your claim is that while I may have entirely rewritten the body of each of these functions, my work is still just a modified version of the original code?

  51. Re:Value by Opportunist · · Score: 1

    I admit it's not easy to give sensible "added value" to content. But remember we're in the recreation market here. We're selling fun. We're selling immersion in a game world, so how about building on this?

    There's also some other value you can add at no cost. Actually, it could help you save on expenses (or, rather, increase your revenue): Listen to those that buy your games not the ones that play your games.

    What everything comes down to is exclusive access to areas for paying customers only, and exclusive content for them. You sign up with your CD key at the board and you're kinda a "premium" member. Keep the normal boards going, so people have little incentive to actually "hack" your members-only board, but when it comes to input, pay only attention to the "inside" board. Those are the people who paid for your game. Those are your customers. Not the hundreds or thousands others that also have it but didn't pay you for it. You may safely ignore them.

    Then start listening to those that bought and offer them a preview for your sequel. Make sure you tell them that you read that they wanted this or that, and that you tried to fit it into the game, and ask them whether they like it. They will. People do not really want to admit that their own ideas are crap.

    If you're more conservative, you can also go back to what has been done by game publishers before they started cutting corners. How about bringing back the printed manual, maps and posters? Or some other gadgets and trinkets? If you have a military game, how about some dogtags? Yes, that costs a few cents more per box, but look at it this way, if you sell 10% more boxes that way, you already recovered way more than what you spent extra.

    I'm also really mystified why no publisher ever had the idea to broaden his horizon. How about hosting or at least supporting gamer conventions? I'm not talking about E3 or similar events, but cons dedicated to YOUR games. This is easier for companies like Blizzard who have WoW and Diablo as strong community based titles, but I'm sure EA could certainly succeed with something like this as well. There you could hand out some token of appreciation to those people who bought your game early on, or bought it at all. Again a chance to make your customers feel special and appreciated, you could give something neat to the ones that participate sensibly at your "members" board, or hand out trinkets to people who created maps or content for you. It's not even necessary that these handouts have any tangible value, what's important is that they make someone who has it "special" in some way because there's no way you could get it elsewhere.

    Some of those ideas will fly, some won't, but just throwing your hands up and claiming there is no way to add value to legally bought content isn't going to work out. There are a few ways, and this is only the result of 10 minutes of thinking.

    The "added value" doesn't have to be "valuable" in the sense that it costs you a lot of money. What matters is that your customer gets the feeling that he is important to you, that you appreciate his purchase. Most gamers want to be heard and want to give you feedback, I think giving them a board for "buyers only" would already mean a lot to most of them. Especially when they get the idea that you're actually listening and want their input.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  52. Give them a local price and piracy is gone! by MrJones · · Score: 2, Insightful

    You can not spect to sell a 50$ game in a 250$ minimum salary country!

    So, is you can sell a game in a 3rd world country at the same relative price than in a 1st world country, then, maybe then the problem will be solved

    BTW, I live in a 3rd world country ;)

    --
    Get my e-mail after a captcha test in: http://tinymailt
  53. I Love Steam by Anonymous Coward · · Score: 0

    Like a lot of people I used to Pirate the occasional game. But I recently got onto steam and I haven't looked back. I now find myself downloading a game off steam at least once a month. It's just so convenient, reasonably priced and a great service in general. Now if I can't get it off Steam, then I just don't buy it. Well done Valve.

  54. Re:Gabe Newell is a liar by Anonymous Coward · · Score: 0

    Your link says nothing to back up your claim. However, Valve has always maintained that the Source engine was based on the Goldsrc engine, which itself was the heavily modified Quake 2 engine that HL1 ran on. If there is anything at all resembling original Q2 code still in that thing, it would be A)amazing, and B)basic no-need-to-reinvent-the-wheel code.

    Also, the Quake 2 engine is GPL these days, and can also be had on the cheap if GPL doesn't work for you. There was never a diabolical plan to save "millions" of dollars in licensing.

  55. Funny thing is- by moniker127 · · Score: 1

    Valve is the only game producer that has an effective, non annoying DRM system. I love steam, given the amount of times I format my drives per month, I can reinstall all my games by just queuing them with a high throughput download.

    1. Re:Funny thing is- by Crumplecorn · · Score: 1

      Enjoy wasting bandwidth downloading the same data over and over right up until the servers shut off and take your rented games with them.

      Valve is pushing the worst, most destructive kind of DRM there is. I'd take EA+SecuROM over Valve+Steam.

      Though to their credit, it is transparent enough to win over the ignorant masses, unlike EA who just look like assholes.

    2. Re:Funny thing is- by _Shad0w_ · · Score: 1

      Or you can just select the option in Steam to burn the files to CD or DVD; it builds an installer and automatically does the disc spanning for you.

      Although that doesn't help if their servers disapear, you need to be logged in to play, iirc.

      --

      Yeah, I had a sig once; I got bored of it.

    3. Re:Funny thing is- by Crumplecorn · · Score: 1

      Or you can just select the option in Steam to burn the files to CD or DVD

      I could, but then I could just buy a nice silver CD/DVD in the first place instead, and remove the server requirement in the process...

    4. Re:Funny thing is- by Yosho · · Score: 1

      I could, but then I could just buy a nice silver CD/DVD in the first place instead, and remove the server requirement in the process...

      You realize that SecuROM requires a server, too, right?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    5. Re:Funny thing is- by Crumplecorn · · Score: 1

      SecuROM has the option to require a server, and that server is only required to activate the game when it is first installed, and the activation can be done via another machine that is on the Internet if your gaming machine doesn't have access.

      As I understand it, any Steam game is inherently protected by Steam, and so requires an Internet connection whenever you want to play or use of the sometimes unreliable offline mode (and is it true that you have to activate offline mode while online?), and the game must be activated from the machine it is installed on.

      The biggest difference for me is that with SecuROM you still get a disk. Get a crack, keep it with the disk, and you have a product which will work servers or no. If you rely on the Steam 'cloud' to hold your games however, both the activation server and the game itself are gone when the servers close, along with any record you ever bought it.

      Not that I'm trying to defend SecuROM of course, I don't buy SecuROM games either, but I see it as smaller step towards the so called 'rental society' than Steam.

  56. re: Best Buy is trying to evolve .... by King_TJ · · Score: 1

    I was at my local Best Buy just last week, and was a little surprised at some of the things I saw there.

    1. They no longer had ANY desktop PCs for sale. None! The computer section was filled with nothing but notebooks and netbooks. That's actually a pretty bold change for them, and tells me they're getting more aggressive about focusing only on the product lines that sell the fastest - rather than stocking categories of goods just because "we've always had them", or "people expect to see those here".

    2. At the checkout lane, they had a whole wall of pre-paid iTunes music store cards. How could they possibly need a whole WALL for those? Well, apparently, the record labels have started marketing specific albums by specific artists - by selling you a card that auto-downloads that entire album when you enter its code. (This seems like a big step backwards, in one sense, but you also have to realize - this is an interesting tactic by the record labels from the marketing angle. By allowing stores to get rid of all the physical music CDs and going all digital, they risked losing all that advertising/exposure they got by people seeing the albums with cover art right there. This is a way to bring that back, while still taking up relatively little shelf space.)

    3. Broadband speeds may be on the rise, but they're still outpaced by the amount of data that can be packed on something like a Blu-Ray disc. That's why people will still go to a store like Best Buy and purchase physical media for their PS3. And indeed, the Best Buy I was at had increased their space devoted to PS3 game titles, since last time I was in there,

    It's possible Best Buy will die the same death as Circuit City, but I see them at least TRYING to avoid it. Some of their stores even have music stores inside them now - trying to take a cut of revenue traditionally reserved for chains like Guitar Center. Will that work? Not so sure ... but it shows, again, this is a chain that's not afraid to try new strategies.

  57. Re:get your a@@ handed to you! by lazybeam · · Score: 1

    HULU doesn't work for 95% of the world, you insensitive clod.

    --
    --
    no sig for you. come back one year.
  58. Future model of game retail? by Anonymous Coward · · Score: 0

    One way game publishers could 'combat' piracy is to release two different versions of the same game.

    Version A is available for free download from the publisher's website, but has adverts embedded in the gaming environment. The publisher could charge for the advertising space, making money from an essentially free product.

    Version B is a adless boxed game, sold in retail outlets for the usual price.

    The company makes money from both versions. The only problem would be people cracking the advertising program on the free copy...

  59. Re:Value by Ash-Fox · · Score: 1

    I can think of a few ways to add value to multiplayer games.

    Public achievements system connected to 'legitimate' copies.

    Requiring everyone to have a legitimate key/user login from a purchased copy and implementing a system to uniquely identify and verify each user - this makes it possible to ban people permanently from your server (if they aren't going to just buy new copies of the game), thus reducing the amount of griefers.

    Downloadable content easilly available to legitimate accounts.

    Extra DRM can be applied also that shouldn't effect the legitimate user experience, such as requiring legitimate keys/credentials to use any online server (also serves as a way to prevent cheaters/hackers from logging on servers with unlimited methods), preventing access to the server lists, kicking off any users who are playing with the same key/credentials.

    There are ways to add value with DRM.

    --
    Change is certain; progress is not obligatory.
  60. Re:Gabe Newell is a liar by Anonymous Coward · · Score: 0

    and now you know why they got hacked

  61. Most of piracy comes from bad sell plans (or NONE. by Anonymous Coward · · Score: 0

    Hi,

    Im a fellow from 3rd world (brasil) and piracy here is the most common... first even having a very big market for software... we got almost NONE atention from sellers...let me show u how bad it goes...

    First.. if (hardware or software) comes here through normal import transaction company... lets say a game that is for sale in US,UK,... for USD$ 60,00 here it starts about USD$ 120,00... its prices in our coin goes about 276,00 (And with that u can pay a maid for a month )

    So its not realy reasonable... but for the ones that pay... u also got a bad support...i mean if u ot a problem... a defect... or dissatisfied u dont have real "protection" like u got...

    So if u pay twices the price for lower (or NONE) guarantee why not choose the piracy?

    Also... why not use China hardware (copy)? lets say... a X58 motherboard (GigaByte) that is for sale at newegg for USD$ 199,00 here its priced R$ 1860,00

    Let me ask. How pay the real deal when the prices and guarantee are not even near the same?

    So while this policy goes... hacking and piracy will prevail cus not even the enterprises here take software lincese as it should be!

  62. Nice, but factor in human nature first! by Anonymous Coward · · Score: 0

    Nice idea and yest to a certain extent, if you can't have something you desperately want right now, you may knock it off, torrenting prime TV shows and European market being a prime example, however human nature is nowhere near as complex as that.

    Given the choice between soemthing you pay for and something you get for nothing, knowing there is more chance of winning the lottery than getting caught, which would you choose? Yeah me too!

    Occasionally I find a game I will play to death and to asuage my guilt, I'll buy it, not a problem. When it comes to those silly little $15 1 hour puzzle games, staright to your local keygen site I'm afraid! I always buy my music and films though! That's only 'cos finding rare death and black metal on public torrent sites is not that easy!

  63. Sense, yes; common, no by chris-chittleborough · · Score: 1

    Yes, Valve's insight is good sense, but it's not common sense: the big publishers are still paranoid about "piracy". Too many senior executives are unable (or unwilling?) to move away from the ship-boxes-to-retail-stores mindset (which even the big Music Manufacturers are now starting to discard).

  64. Price/product by edahl · · Score: 1

    If I pirate, it's because of the price pr. product. Games are expensive when you're interested in a lot of them, and when they cost $86, you can only buy so many of them. Thus only the ones I'm absolutely sure are good are bought. In the end, no company loses, because my pirated games are games I would never otherwise touch. Either way, it still seems that EA would like to claim lost money on some random iteration of FIFA: A game I wouldn't play if somebody threatened to stab me in the face.

  65. Re:get your a@@ handed to you! by Anonymous Coward · · Score: 0

    But it works for well over half of Slashdot's demographic. Go whine somewhere else.

  66. Online gaming tries my patience by StaticEngine · · Score: 1

    I love the fact that at any time of any day I can find hundreds or thousands of people to play games with. What I strongly dislike, and what keeps me from playing games online that often, is that enough gamers are jerks to ruin the experience for the rest of us. Maybe it's Penny Arcade's GIF Theory, or maybe it's the fact that there are no real-world reprocussions to namecalling, swearing, ragequitting, or otherwise rude and unsportsmanlike behavior. It is, however, those who in real life would receive a smack upside the head followed by a discussion with their mommy and daddy about how they are failures as parents, it is these people who ruin the online gaming experience for me.

    On occasion, I get matched with people who are polite, good team players, and who are just there to have fun, learn from each other, or genuinely cooperate to make the whole team better. In the Texas Hold'Em game I wrote, it's tournament style, so the obnoxious guy will often bet out early. But more than half the time, I have people screaming that I and everyone else on the team suck, or clogging up the chatlogs with obscenities, or otherwise behaving in ways that no person would act if they were in physical proximity to the people they were insulting. And in lieu of a good, consistant way to select out those people (Gamer Zones on XBox Live is a good start), I play far less online gaming than I would otherwise.

    The great personal irony is that I got into the game development industry as a network programmer.

  67. Huh? by Prien715 · · Score: 1

    no install media, no printed manuals, no feelies and no package, plus pay for the distribution myself through ISP charges

    Then go buy it in a store and register the product on steam. No one's forcing to use steam to download everything. The reason there's price parity is for shelf space. No one is going to sell a game that can be bought online for much cheaper.

    lower product quality
    WTF? I'm sorry, but Left 4 Dead, Team Fortress 2, and Half Life 2 are in no way "lower quality products". Those honors belong to the ilk of GTA4 or Saint's Row 2 for PC.

    proper guarantee that Steam games will contiunue to work when the Steam service shuts down
    They've already said thus.

    I don't really know what your problem with steam is. The only valid point you make is no resale value.

    --
    -- Political fascism requires a Fuhrer.
  68. Re:Gabe Newell is a liar by Prien715 · · Score: 1

    SexGirlfriend() is dirty and tangled

    That's because the method was implemented unsafely. Try using the condom library to control buffer overflows;)

    --
    -- Political fascism requires a Fuhrer.
  69. Re:Gabe Newell is a liar by thetoadwarrior · · Score: 1

    No thanks. It's easier without.

  70. Applying Applications by John+Pfeiffer · · Score: 1

    I have often found myself having to hit up ISOhunt or other BT search engines to find an obscure or high-end application simply because I wanted to check it out and— best case scenario —getting a demo requires jumping through all sorts of hoops only to hear something like "We'd be happy to schedule a demonstration for you, where are your corporate offices located?" (Answer: A one-bedroom apartment in rural New England. Still interested?)

    Between that, and demos that are so crippled as to be completely useless for evaluating the software, it's rather frustrating.

    Oh well. Free semiconductor and specialty material samples more than make up for the deficiencies of the software industry in adapting to reality. :D

    I don't think that will ever cease to amaze me...maybe I'm too used to not being taken seriously.

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  71. Depends who counterfeits it... by Anonymous Coward · · Score: 0

    > Maybe, but when you're dealing with Anime, it's interesting how often you actually get better quality from counterfeiters.

    The counterfeiters copy the work of the release groups, while the release groups are big fans of the work and do all the real work.

    Thus, most of them put "not for sale, rent or e-Bay" into their intro message.

  72. In Soviet Russia.... by Anonymous Coward · · Score: 0

    I wouldn't be surprised if the increase in Russian sales is linked to their "new approach" towards piracy.

    "The pirates were making a lot of money and weren't likely to be stopped easily. They were mass-producing packaged copies that looked like real games, and were competing directly with the actual, licensed publishers for commercial product. 1C went as high as they could: to President Vladimir Putin himself. The man from the KGB soon realised just what value this burgeoning industry would be to his vast, developing country. The punishment for commercial piracy is now up to seven years in prison. A Russian prison. As disincentives go, it's a good one."
    Taken from http://www.rockpapershotgun.com/2009/01/05/gaming-in-the-russian-cosmos-part-1/

  73. After all the idiocy around DRM... by Anonymous Coward · · Score: 0

    After all the idiocy around DRM I get a warm and fuzzy feeling just reading this.

  74. Re:get your a@@ handed to you! by mcvos · · Score: 1

    http://www.hulu.com/watch/1880/family-guy-sherry-and-the-anus#s-p1-st-i1

    Do you have a link for me that works outside the US?

  75. Re:get your a@@ handed to you! by TaoPhoenix · · Score: 1

    I've heard several times now about the lack of foreign availabilty for Hulu. As AC noted, that shouldn't be a reason not to post the link at all.

    However, I don't know of an *authorized* link that works outside yet. The clever guys have already talked about proxy bypasses, but I try to expound within the rules.

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    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  76. i would if i could by shnull · · Score: 0

    i've been having a few bad years, but i still managed to pay for warcraft and warhammer online and if i'm honest if i WERE in the position to spend the money i WOULD have payed for (any version of) Unreal Tournament ... Heroes of Might and Magic ... (oh wait, i DID pay for that) ... any Tekken ... pac-man and wonderboy ofcourse ... UFO ... civilization ... alpha centauri and eum ... mass effect (if it were half price, it WAS a great interactive movie) ... dark messiah of might and magic (i hope they make an mmo out of that) and maybe legend kings bounty and left 4 dead , if they get some extra content and sequels

    --
    beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)