Firefox works faster because when I accidentally press Ctrl+Q instead of Ctrl+Tab or Ctrl+W, it ends up using zero CPU because it quits, taking unsubmitted form data with it. I had used the Keybinder extension, but that will not be ported to WebExtensions. I would use the Disable Ctrl-Q and Cmd-Q extension, but bug 1325692 makes the Disable Ctrl-Q and Cmd-Q extension do nothing on either of my machines (Xubuntu 16.04 at work, Debian 9 at home).
The impression that I get is "We just rewrote our extension in Jetpack months ago. If you require us to now rewrite our Jetpack extension in WebExtensions, we quit."
SORRY GUYS, BUT I'M AFRAID THIS IS THE END OF THE LINE.
I wanted to release a last update to address a couple bugs, and mkz's locale but I'm afraid this will be the last update to Keybinder. Mozilla's self-destruct course wth Firefox (coupled with not even having adopted all WebExtensions APIs yet) makes this addon impossible to maintain (and sadly, soon to cease working at all). Already many commands will not work (especially new ones) as XUL is being deprecated, and XUL keysets was the foundation this add-on relied on. I'm probably going to move to Vivaldi or something, I guess. Way to go, Mozilla.
Emoji uploading in the chat site Discordapp.com works in Chrome and Chromium but not Firefox.
1. Log into your Discord account. 2. Switch to a "server" (Discord's name for a collection of channels that share the same user list) that you own or on which you have been assigned a role with the Manage Emoji permission. 3. Right-click the server's icon and choose Server Settings > Emoji. 4. Click Upload Emoji.
Chrome result: File chooser appears. Firefox result: Button does nothing, and nothing appears in Console.
Because the console (Ctrl+Shift+K in Firefox) is likely to contain script left error messages or console.log messages from the developer of Google Earth.
Final Fantasy composer Nobuo Uematsu explained that it was intended to be Square's last game, the one on which lead designer Hironobu Sakaguchi bet his career and the producer bet the company as it faced bankruptcy. It was also sort of an homage to tabletop RPG Fighting Fantasy, which shared its initials. (See citations at source)
Capcom's Final Fight is a beat-em-up reusing much of the Street Fighter engine. It too got sequels, but there aren't any widely known reliable sources for why its title was chosen.
Band-Aids on children is the prime example (and doubly relevant because it's a placebo in both meanings of the word), where placing a band-aid on an inconsequential cut or bruise brings immediate relief.
In my (adult) estimation, an adhesive bandage causes relief by canceling two sources of anxiety: contact with rough surfaces reopening the cut, and blood staining my clothes until a strong clot has formed.
The only reason any other OS can read HFS+ is because someone reverse-engineered the structure and wrote drivers. So go ahead and write drivers for APFS.
And end up on the business end of a patent infringement lawsuit. Microsoft is already requiring royalties for exFAT from every manufacturer of SDXC hosts and cards.
It would be a weird stance if they did though, since APFS is better than HFS+ in litterally every way.
Including readability and writability by the non-macOS operating systems that you have installed on other partitions in Boot Camp in order to port your Mac apps to those other operating systems?
Or are Mac owners expected to carry an external drive on which to store any file that should be accessed by more than one operating system? And if so, in which file system should said external drive be formatted?
And a game's developer can choose to ignore all keyboard input outside fields like "character name" and "chat message", instead requiring use of the controller.
In your case, the macro functionality is built into the controller, not the game or the operating system. But I thought the Xbox 360 and Xbox One consoles used a cryptographic challenge and response to ensure that only controllers approved by Microsoft can be used with Xbox games, specifically to avoid macros in the controller. How does the X-Arcade Xbox One adapter work around this?
Console games are no longer self-contained, they use of OS services for access to the hardware
I meant that console games are "self-contained" in the sense that iOS applications are "self-contained": using operating system services but not system-wide third-party services. The definition I intended was that used in the App Store Review Guidelines:
2.5.2 Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code, including other apps.
As far as I'm aware, those two titles are highly uncommon* exceptions to Sony's general policy not to allow PlayStation users to play with Xbox users. For which game, other than a major Square Enix MMORPG, has any developer convinced Sony to make an exception?
* I'm hesitant to say "rare" because that's a Microsoft brand.
what's to stop logitech (or whoever) from making a keyboard / mouse that allows programmable functions?
Microsoft would deny Logitech use of the authentication chip required to get the Xbox One console to recognize a controller. Both Xbox One and Xbox 360 use a lockout chip to reject unauthorized controllers.
There's no reason they can't put a macro editor and keyboard support into a console version.
Other than that console games are self-contained. This means each studio would have to design a macro editor for each game, with only the capability that the studio can imagine, and each publisher and Microsoft would have to sign off on each macro editor. On a less closed platform such as Windows Home or Pro, a third party can develop a macro editor and make it available to several games. To put it another way: It's like iOS before iOS 8 introduced support for third-party floating keyboard apps.
Why not block known 3rd-party trackers by default?
Firefox does exactly that in Private Browsing windows.
Simple: Always design with the idea that you're serving the customer.
Unless there's a paywall, users aren't the customers.
Firefox works faster because when I accidentally press Ctrl+Q instead of Ctrl+Tab or Ctrl+W, it ends up using zero CPU because it quits, taking unsubmitted form data with it. I had used the Keybinder extension, but that will not be ported to WebExtensions. I would use the Disable Ctrl-Q and Cmd-Q extension, but bug 1325692 makes the Disable Ctrl-Q and Cmd-Q extension do nothing on either of my machines (Xubuntu 16.04 at work, Debian 9 at home).
The impression that I get is "We just rewrote our extension in Jetpack months ago. If you require us to now rewrite our Jetpack extension in WebExtensions, we quit."
From Keybinder README:
Emoji uploading in the chat site Discordapp.com works in Chrome and Chromium but not Firefox.
1. Log into your Discord account.
2. Switch to a "server" (Discord's name for a collection of channels that share the same user list) that you own or on which you have been assigned a role with the Manage Emoji permission.
3. Right-click the server's icon and choose Server Settings > Emoji.
4. Click Upload Emoji.
Chrome result: File chooser appears.
Firefox result: Button does nothing, and nothing appears in Console.
Emoji uploading used to work in Firefox before May 23, 2017, when the server settings user interface changed to its current form. Others report this happening even with a fresh profile.
Because the console (Ctrl+Shift+K in Firefox) is likely to contain script left error messages or console.log messages from the developer of Google Earth.
The only real solution is a good quality captcha
If handled poorly, that's a good way to get sued by blind advocacy groups. See National Federation of the Blind v. Target Corp.
The second thing would be to put a time-activation lock on numbers tried by ip address
So the criminal just switches to one of the other 18 quintillion IP addresses that his IPv6-aware ISP hands out.
Final Fantasy composer Nobuo Uematsu explained that it was intended to be Square's last game, the one on which lead designer Hironobu Sakaguchi bet his career and the producer bet the company as it faced bankruptcy. It was also sort of an homage to tabletop RPG Fighting Fantasy, which shared its initials. (See citations at source)
Capcom's Final Fight is a beat-em-up reusing much of the Street Fighter engine. It too got sequels, but there aren't any widely known reliable sources for why its title was chosen.
What file system should be used for data shared among [operating systems]?
Whatever file system your NAS supports.
What's a good pocket-size, battery-powered NAS for someone using a MacBook on a bus?
Band-Aids on children is the prime example (and doubly relevant because it's a placebo in both meanings of the word), where placing a band-aid on an inconsequential cut or bruise brings immediate relief.
In my (adult) estimation, an adhesive bandage causes relief by canceling two sources of anxiety: contact with rough surfaces reopening the cut, and blood staining my clothes until a strong clot has formed.
Chrome for Android doesn't autoplay videos unless they're marked as muted in the HTML.
Hard subs or DVD-style image-of-text subs would work for the seeing deaf, and I imagine it'd be hard to find enough deafblind users to build standing.
Including when a "techneecian" takes "suppoat" calls about phony "wiruses" on your "dextop"? (Source: Each&Everything; Lewis's Tech; Thunder Tech)
Very difficult to anthropomorphize google's assistant.
Really? I know of a character in Snuffy Smith who might fit.
The only reason any other OS can read HFS+ is because someone reverse-engineered the structure and wrote drivers. So go ahead and write drivers for APFS.
And end up on the business end of a patent infringement lawsuit. Microsoft is already requiring royalties for exFAT from every manufacturer of SDXC hosts and cards.
So, while OS X has different (more variable, probably) use cases from the sealed systems in iOS
One of them being Boot Camp. What file system should be used for data shared among macOS, Windows, and Linux?
Lettuce and tomato I understand because they're solid toppings. But I don't see how it's so easy to remove mayonnaise from a sandwich.
It would be a weird stance if they did though, since APFS is better than HFS+ in litterally every way.
Including readability and writability by the non-macOS operating systems that you have installed on other partitions in Boot Camp in order to port your Mac apps to those other operating systems?
Or are Mac owners expected to carry an external drive on which to store any file that should be accessed by more than one operating system? And if so, in which file system should said external drive be formatted?
I think you only start liking country if you do a lot of meth.
Guess what the MA in MDMA is.
And a game's developer can choose to ignore all keyboard input outside fields like "character name" and "chat message", instead requiring use of the controller.
In your case, the macro functionality is built into the controller, not the game or the operating system. But I thought the Xbox 360 and Xbox One consoles used a cryptographic challenge and response to ensure that only controllers approved by Microsoft can be used with Xbox games, specifically to avoid macros in the controller. How does the X-Arcade Xbox One adapter work around this?
Console games are no longer self-contained, they use of OS services for access to the hardware
I meant that console games are "self-contained" in the sense that iOS applications are "self-contained": using operating system services but not system-wide third-party services. The definition I intended was that used in the App Store Review Guidelines:
As far as I'm aware, those two titles are highly uncommon* exceptions to Sony's general policy not to allow PlayStation users to play with Xbox users. For which game, other than a major Square Enix MMORPG, has any developer convinced Sony to make an exception?
* I'm hesitant to say "rare" because that's a Microsoft brand.
what's to stop logitech (or whoever) from making a keyboard / mouse that allows programmable functions?
Microsoft would deny Logitech use of the authentication chip required to get the Xbox One console to recognize a controller. Both Xbox One and Xbox 360 use a lockout chip to reject unauthorized controllers.
There's no reason they can't put a macro editor and keyboard support into a console version.
Other than that console games are self-contained. This means each studio would have to design a macro editor for each game, with only the capability that the studio can imagine, and each publisher and Microsoft would have to sign off on each macro editor. On a less closed platform such as Windows Home or Pro, a third party can develop a macro editor and make it available to several games. To put it another way: It's like iOS before iOS 8 introduced support for third-party floating keyboard apps.