You don't need a plan, it sends you one SMS to activate the service (to confirm your number) but that's all..
Does the SMS have to go to the same device that is running WhatsApp? Or can I receive the SMS on my current flip phone, then buy a $110 Android phone from a prepaid carrier to use solely as the authentication key to start desktop WhatsApp, and key the confirmation code into the app? And even if so, Skype is still $110 cheaper.
Now that things like WhatsApp are available for the desktop as well as mobile
I thought users still needed to run WhatsApp for mobile in order to log in to WhatsApp for desktop, and users still needed a smartphone with an SMS plan to be able to activate WhatsApp for mobile. So if you switch from Skype to WhatsApp, what do you use to communicate with people who don't use a smartphone? I ask this because I want to switch from Skype to something else, and if my boss chooses to switch to WhatsApp, I would have to buy a smartphone and a plan in order to continue to be able to do my job. (My current phone costs me $22.40 every 90 days to run, as I tend to do longer conversations over Skype.)
A lot of people, including myself, use long-term supported distributions. Xubuntu, for instance, puts out a new LTS every 24 months in April, and it usually takes until August before it has settled enough to enable LTS-to-LTS upgrades in place. I could try to work around this by reinstalling from scratch, but reinstalling is free only if my time is worth nothing.
The only non-free part is now the Javascript running in my browser
Even that would be enough for some FSF ad campaign to say "Say No to Skype". FSF is already doing that against GitHub and SourceForge. FSF gives them an F in support for free software principles because critical features are broken without running proprietary script. GitLab gets a C because it requires manual whitelisting in the tool that allows only free scripts to execute and encourages bad license choices (such as "look but don't touch" and not specifying a license version).
In a world where smartphones and tablets are so commonplace, children have them; Skype + webcam + PC + speakers (or headphones) is heading towards compact cassette territory.
Why should I, as a user of a laptop running X11/Linux, be forced to pay hundreds for a tablet just to be able to communicate with my boss using Skype?
why bother wasting resources on something that's not even registering as a statistical blip regarding the user base.
So that users of Skype for X11/Linux continue to see Skype's ads and aren't tempted to lure their contacts to a service other than Skype.
I was lead programmer for the video game Haunted: Halloween '85. I did programming work from home on Linux, but my boss used Windows. We used Skype to communicate. And now we're making another game under a similar arrangement. If we were to switch from Skype, what are the pros and cons of each alternative to Skype?
The article you linked is about undisclosed advertisement-like behavior by WB Games. But this has nothing to do with the record industry. Even Warner Bros. Records has nothing to do with WB Games anymore since Time Warner spun off Warner Music in 2004
There's a big difference. FM radio, Sirius XM radio, and Pandora don't give the user much control over what is played beyond the genre. Spotify and YouTube, on the other hand, are what 17 USC 114 calls "interactive services". An interactive service plays a particular song on demand, which is a much closer substitute for buying a phonorecord* than a radio-style service is. Avoiding the "interactive service" designation is how Pandora can negotiate such lower royalty rates than services like Spotify and YouTube.
* "Phonorecord" is legalese for a copy of a sound recording. It doesn't mean specifically vinyl.
You see, copyright relies upon PERMISSION. So even if I upload a "leaked' video that looks completely pirated to an outsider, if I have permission from the copyright holder, it's legal.
This requires that A. the entity that you claim to be the copyright owner is in fact the copyright owner, and that B. the permission that you claim to exist actually exists. I think 110010001000 is trying to suggest to research some way to represent proof of A and B, and that YouTube and other sites accepting user-uploaded works should have finished this research before accepting even the first upload.
To which claims in Tenebrousedge's comment does this apply?
"Centuries of jurisprudence" is a joke.
If you present a practical staydown solution, the U.S. Congress and President can wipe out said "joke" with a stroke of a pen. I'm interested to hear it.
If YouTube were to spend some of its billions on hiring you to solve the problem, how would you go about it? As soon as you specify a practical method of doing so, it'll become practical for the U.S. Congress to add a staydown clause to the OCILLA (17 USC 512).
Are you claiming that YouTube ought to require each uploader to provide evidence that he owns copyright in the video (or has an appropriate license from its copyright owner) and that it is not an unlawful derivative work? If so, what steps would an uploader need to take to provide this evidence?
The article states that YouTube already reviews each uploaded video by machine to ensure that it is not an unlawful derivative of a work owned by a user of the "Content ID" staydown system. Are you claiming that YouTube ought to do so by hand as well? If so, and if you were running YouTube, how would you organize and fund such manual review?
Our company is increasingly getting work done in the cloud.
That's great provided you're willing to pay your employees' cellular data bills [for access from] public transit
Even if you never buy any data you get free access to the social networks du jour with each top-up charge
But not your company's VPN or other resources "in the cloud", which was the point. Even if Facebook and Wikipedia are part of the "Free Basics" zero-rating plan, your company's resources aren't. Except for your company's social media marketing department, your company doesn't want employees accessing Facebook while on the clock. Thus your company will still have to either A. buy data or B. use tools with a checkout/checkin paradigm in order for employees in transit to get work done. And if you have employees who travel often, in-flight data was so expensive last I checked that checkout/checkin based tools are essential.
did the CoCo have the same wacky way of addressing pixels (1 bit per 7 pixels to select red+ blue or green+ purple, then 7 bits to select one or the other, or white if two adjacent pixels were set, and the Venetian-blind ram addressing)?
No. As far as I can tell, the CoCo had 8-pixel slivers, always set to the blue/orange set (same as Apple II with bit 7 on). It just had 32 bytes across (256x192) instead of 40 (280x192), which means bigger side borders.
Also... what did an Apple II do if you had two adjacent bytes... one with the msb set, one with the msb clear, and set the rightmost pixel/bit of the first byte, and the leftmost pixel/bit (bit 6) of the second byte?
Something like that would set three half-pixels to "on", which makes the same color as one of the sixteen GR colors with three bits set (such as yellow). Bit 7 really controls whether the state changes on the rising or falling state of the pixel clock. If you've done any double hires on a IIe, you might be able to figure it out, as double hires directly controls the half-pixels.
OTOH living room PCs haven't been popular since the bad old days of family-shared home computers, and they certainly aren't popular now.
I know Slashdot is unrepresentative, but I've found over the past few years that a lot of Slashdot users appear to have a PC in the living room. Other ways include a gaming laptop, which one can easily carry into the living room and plug its HDMI out into a TV, or a Steam Link thin client.
Even post-DMCA, circumvention involving copying a small amount of code for the sole purpose of interoperability is fair. Lexmark v. Static Control Components.
The graphics chip in the TI-99/4A, ColecoVision, and SG-1000 was TI's TMS9918. The Tandy Color Computer (CoCo) had a different, less capable one: the Motorola MC6847. In high-resolution mode, the MC6847's graphics were conceptually similar to those of the Apple II: essentially bit-banging an NTSC signal through a frame buffer and relying on composite artifact colors. Compare CoCo graphics to the same game on the Apple II. You might have been thinking of the MSX computer, which also used a TMS9918.
The video chips in the Sega Master System and Sega Genesis are direct descendants of TMS9918, and the NES Picture Processing Unit (PPU) is a blend of TMS9918 concepts (especially searching for sprites in a larger display list that intersect the current scanline) and the background attribute method from the Radar Scope/Donkey Kong video hardware.
It would seem that the PC market contained passive users (people who browse, view, send) as well as active users (people who create content including programming). Over the last few years smart phones and tablets have been taking all of the passive users away
And suddenly, cost becomes a barrier for a user seeking to transition from passive to active.
Have you heard of cities whose public transit doesn't provide Wi-Fi?
Not to mention that any large company will typically even in a full PC architecture have files stored away on a remote server somewhere with clients endlessly accessing through via VPN.
Check out file while online, work on file while offline, check in file while online.
Someone isn't going to be in the same building as your server farm and will need to access those applications and data remotely.
But that doesn't mean said access has to be continuous throughout all hours that an employee is on the clock. Prior to webmail's prevalence, IMAP email clients were popular. These would download email from a server while online, allow the user to read messages and compose replies while offline, and send the replies the next time the user goes online. The same was true of Usenet clients. And the same is true of distributed version control: you can git merge while online, edit and test offline, git commit offline, and then git push once you're online again. But if you're limited to Chrome apps, even "edit and test" may have to happen while using a remote desktop connection.
Do it on the computers your school has available for that shit.
Which complicates logistics of the student's ride home if the student has to be picked up from school at a different time of day each day depending on whether he has homework that day.
Even universities provide computers for everyone to do their lab work on.
Universities also allow the student to go to the computer lab as needed between class periods, unlike high schools that enforce truancy law and require the student to be seated in a "study hall" room. In addition, universities tend to pass a much larger cost of required materials onto a student than public high schools. For example, it's more reasonable to expect a university student to afford a laptop, as it's counted against the student loan (or at least it was at the college I attended).
I still have 2007 desktop systems running Linux like a charm, still kicking the asses of many a shiny iCraps and laptops [which are not real computers for me].
So you think Macs are not "real computers", eh?
That's not the impression I got. I took "iCrap" as referring to devices running iOS (iPhone, iPod touch, and iPad), not your iMac.
Oh, and OS X/macOS is a Certified UNIX. Linux is just a UNIX wanna-be.
Unifix Linux was the first Linux distribution to be certified, back in the Linux 2.0 days. iOS wasn't certified to anything.
Is "training" India's 31 state and territorial chiefs the new politically correct code word for lobbying?
You don't need a plan, it sends you one SMS to activate the service (to confirm your number) but that's all..
Does the SMS have to go to the same device that is running WhatsApp? Or can I receive the SMS on my current flip phone, then buy a $110 Android phone from a prepaid carrier to use solely as the authentication key to start desktop WhatsApp, and key the confirmation code into the app? And even if so, Skype is still $110 cheaper.
Now that things like WhatsApp are available for the desktop as well as mobile
I thought users still needed to run WhatsApp for mobile in order to log in to WhatsApp for desktop, and users still needed a smartphone with an SMS plan to be able to activate WhatsApp for mobile. So if you switch from Skype to WhatsApp, what do you use to communicate with people who don't use a smartphone? I ask this because I want to switch from Skype to something else, and if my boss chooses to switch to WhatsApp, I would have to buy a smartphone and a plan in order to continue to be able to do my job. (My current phone costs me $22.40 every 90 days to run, as I tend to do longer conversations over Skype.)
A lot of people, including myself, use long-term supported distributions. Xubuntu, for instance, puts out a new LTS every 24 months in April, and it usually takes until August before it has settled enough to enable LTS-to-LTS upgrades in place. I could try to work around this by reinstalling from scratch, but reinstalling is free only if my time is worth nothing.
The only non-free part is now the Javascript running in my browser
Even that would be enough for some FSF ad campaign to say "Say No to Skype". FSF is already doing that against GitHub and SourceForge. FSF gives them an F in support for free software principles because critical features are broken without running proprietary script. GitLab gets a C because it requires manual whitelisting in the tool that allows only free scripts to execute and encourages bad license choices (such as "look but don't touch" and not specifying a license version).
In a world where smartphones and tablets are so commonplace, children have them; Skype + webcam + PC + speakers (or headphones) is heading towards compact cassette territory.
Why should I, as a user of a laptop running X11/Linux, be forced to pay hundreds for a tablet just to be able to communicate with my boss using Skype?
why bother wasting resources on something that's not even registering as a statistical blip regarding the user base.
So that users of Skype for X11/Linux continue to see Skype's ads and aren't tempted to lure their contacts to a service other than Skype.
I'm just surprised that there isn't a Microsoft Linux Distro yet.
You might not have seen it, but Ubuntu is available for Windows 10.
I was lead programmer for the video game Haunted: Halloween '85. I did programming work from home on Linux, but my boss used Windows. We used Skype to communicate. And now we're making another game under a similar arrangement. If we were to switch from Skype, what are the pros and cons of each alternative to Skype?
The article you linked is about undisclosed advertisement-like behavior by WB Games. But this has nothing to do with the record industry. Even Warner Bros. Records has nothing to do with WB Games anymore since Time Warner spun off Warner Music in 2004
There's a big difference. FM radio, Sirius XM radio, and Pandora don't give the user much control over what is played beyond the genre. Spotify and YouTube, on the other hand, are what 17 USC 114 calls "interactive services". An interactive service plays a particular song on demand, which is a much closer substitute for buying a phonorecord* than a radio-style service is. Avoiding the "interactive service" designation is how Pandora can negotiate such lower royalty rates than services like Spotify and YouTube.
* "Phonorecord" is legalese for a copy of a sound recording. It doesn't mean specifically vinyl.
You see, copyright relies upon PERMISSION. So even if I upload a "leaked' video that looks completely pirated to an outsider, if I have permission from the copyright holder, it's legal.
This requires that A. the entity that you claim to be the copyright owner is in fact the copyright owner, and that B. the permission that you claim to exist actually exists. I think 110010001000 is trying to suggest to research some way to represent proof of A and B, and that YouTube and other sites accepting user-uploaded works should have finished this research before accepting even the first upload.
You are wrong.
To which claims in Tenebrousedge's comment does this apply?
"Centuries of jurisprudence" is a joke.
If you present a practical staydown solution, the U.S. Congress and President can wipe out said "joke" with a stroke of a pen. I'm interested to hear it.
That is THEIR problem.
If YouTube were to spend some of its billions on hiring you to solve the problem, how would you go about it? As soon as you specify a practical method of doing so, it'll become practical for the U.S. Congress to add a staydown clause to the OCILLA (17 USC 512).
Are you claiming that YouTube ought to require each uploader to provide evidence that he owns copyright in the video (or has an appropriate license from its copyright owner) and that it is not an unlawful derivative work? If so, what steps would an uploader need to take to provide this evidence?
The article states that YouTube already reviews each uploaded video by machine to ensure that it is not an unlawful derivative of a work owned by a user of the "Content ID" staydown system. Are you claiming that YouTube ought to do so by hand as well? If so, and if you were running YouTube, how would you organize and fund such manual review?
Our company is increasingly getting work done in the cloud.
That's great provided you're willing to pay your employees' cellular data bills [for access from] public transit
Even if you never buy any data you get free access to the social networks du jour with each top-up charge
But not your company's VPN or other resources "in the cloud", which was the point. Even if Facebook and Wikipedia are part of the "Free Basics" zero-rating plan, your company's resources aren't. Except for your company's social media marketing department, your company doesn't want employees accessing Facebook while on the clock. Thus your company will still have to either A. buy data or B. use tools with a checkout/checkin paradigm in order for employees in transit to get work done. And if you have employees who travel often, in-flight data was so expensive last I checked that checkout/checkin based tools are essential.
did the CoCo have the same wacky way of addressing pixels (1 bit per 7 pixels to select red+ blue or green+ purple, then 7 bits to select one or the other, or white if two adjacent pixels were set, and the Venetian-blind ram addressing)?
No. As far as I can tell, the CoCo had 8-pixel slivers, always set to the blue/orange set (same as Apple II with bit 7 on). It just had 32 bytes across (256x192) instead of 40 (280x192), which means bigger side borders.
Also... what did an Apple II do if you had two adjacent bytes... one with the msb set, one with the msb clear, and set the rightmost pixel/bit of the first byte, and the leftmost pixel/bit (bit 6) of the second byte?
Something like that would set three half-pixels to "on", which makes the same color as one of the sixteen GR colors with three bits set (such as yellow). Bit 7 really controls whether the state changes on the rising or falling state of the pixel clock. If you've done any double hires on a IIe, you might be able to figure it out, as double hires directly controls the half-pixels.
OTOH living room PCs haven't been popular since the bad old days of family-shared home computers, and they certainly aren't popular now.
I know Slashdot is unrepresentative, but I've found over the past few years that a lot of Slashdot users appear to have a PC in the living room. Other ways include a gaming laptop, which one can easily carry into the living room and plug its HDMI out into a TV, or a Steam Link thin client.
Even post-DMCA, circumvention involving copying a small amount of code for the sole purpose of interoperability is fair. Lexmark v. Static Control Components.
The graphics chip in the TI-99/4A, ColecoVision, and SG-1000 was TI's TMS9918. The Tandy Color Computer (CoCo) had a different, less capable one: the Motorola MC6847. In high-resolution mode, the MC6847's graphics were conceptually similar to those of the Apple II: essentially bit-banging an NTSC signal through a frame buffer and relying on composite artifact colors. Compare CoCo graphics to the same game on the Apple II. You might have been thinking of the MSX computer, which also used a TMS9918.
The video chips in the Sega Master System and Sega Genesis are direct descendants of TMS9918, and the NES Picture Processing Unit (PPU) is a blend of TMS9918 concepts (especially searching for sprites in a larger display list that intersect the current scanline) and the background attribute method from the Radar Scope/Donkey Kong video hardware.
I guess then it just becomes an issue of how many consoles your SO is willing to allow you to display in your living room.
It would seem that the PC market contained passive users (people who browse, view, send) as well as active users (people who create content including programming). Over the last few years smart phones and tablets have been taking all of the passive users away
And suddenly, cost becomes a barrier for a user seeking to transition from passive to active.
Have you heard of WiFi?
Have you heard of cities whose public transit doesn't provide Wi-Fi?
Not to mention that any large company will typically even in a full PC architecture have files stored away on a remote server somewhere with clients endlessly accessing through via VPN.
Check out file while online, work on file while offline, check in file while online.
Someone isn't going to be in the same building as your server farm and will need to access those applications and data remotely.
But that doesn't mean said access has to be continuous throughout all hours that an employee is on the clock. Prior to webmail's prevalence, IMAP email clients were popular. These would download email from a server while online, allow the user to read messages and compose replies while offline, and send the replies the next time the user goes online. The same was true of Usenet clients. And the same is true of distributed version control: you can git merge while online, edit and test offline, git commit offline, and then git push once you're online again. But if you're limited to Chrome apps, even "edit and test" may have to happen while using a remote desktop connection.
Do it on the computers your school has available for that shit.
Which complicates logistics of the student's ride home if the student has to be picked up from school at a different time of day each day depending on whether he has homework that day.
Even universities provide computers for everyone to do their lab work on.
Universities also allow the student to go to the computer lab as needed between class periods, unlike high schools that enforce truancy law and require the student to be seated in a "study hall" room. In addition, universities tend to pass a much larger cost of required materials onto a student than public high schools. For example, it's more reasonable to expect a university student to afford a laptop, as it's counted against the student loan (or at least it was at the college I attended).
I still have 2007 desktop systems running Linux like a charm, still kicking the asses of many a shiny iCraps and laptops [which are not real computers for me].
So you think Macs are not "real computers", eh?
That's not the impression I got. I took "iCrap" as referring to devices running iOS (iPhone, iPod touch, and iPad), not your iMac.
Oh, and OS X/macOS is a Certified UNIX. Linux is just a UNIX wanna-be.
Unifix Linux was the first Linux distribution to be certified, back in the Linux 2.0 days. iOS wasn't certified to anything.