I think we will start seeing less and less platform specific games that are exclusive. The only ones which will be exclusive will be first party titles - those developed by nintendo for the wii and ds, by sony for the ps3 and psp, and by microsoft for the xbox360. I think many third party titles will be headed to multiple platforms, since it can maximize revenues for the big companies, like EA. I think, however, we will continue to see a trend of games coming out as "exclusive" but being ported within a year, which is pretty common by the big guys like EA and Rockstar Games.
The free MMORPG has in game ad's... they aren't all that obtrusive, and rollercoaster tycoon 3 has billboards for excel gum, but in that game they bring you ad-revenue, so its sort of interesting.
Price equals marginal cost, only in a monopoly, and that is not efficient at all, and alot of the consumers and producers surplus is removed entirely. Blizzard and more specifically World of Warcraft is not the only MMO out there, and therefore not a monopoly, so the marginal cost rationale doesn't float in this case.
I think we will start seeing less and less platform specific games that are exclusive. The only ones which will be exclusive will be first party titles - those developed by nintendo for the wii and ds, by sony for the ps3 and psp, and by microsoft for the xbox360. I think many third party titles will be headed to multiple platforms, since it can maximize revenues for the big companies, like EA. I think, however, we will continue to see a trend of games coming out as "exclusive" but being ported within a year, which is pretty common by the big guys like EA and Rockstar Games.
The free MMORPG has in game ad's... they aren't all that obtrusive, and rollercoaster tycoon 3 has billboards for excel gum, but in that game they bring you ad-revenue, so its sort of interesting.
Well, any percentage tax of zero is still zero. Tax all you want, and i'll still continue to not pay for porn.
Price equals marginal cost, only in a monopoly, and that is not efficient at all, and alot of the consumers and producers surplus is removed entirely. Blizzard and more specifically World of Warcraft is not the only MMO out there, and therefore not a monopoly, so the marginal cost rationale doesn't float in this case.