Well, the article does argue that it simply "raises" this issue, not that it causes it or somehow makes it worse. It's an interesting juxtaposition of an ancient stupidity and a modern wonder.
I agree. If a game's using gore only in small amounts (think about the shock value of accidentally shooting a guard in a hold-up in MGS2) then it's an important part of the art. If the game's got so much gore that you mentally filter out, then there's no real need for it to be in there in the first place. If the game's working in the abstract, then it should be abstract to begin with.
Well, that's that knocked on the head. I had thought it was innate, but didn't present until a certain developmental stage. If that stage varies with culture then that definitely points to outside learning.
I think it's still an open question as to whether disgust is innate, but once a child it, the idea of a disgusting object "contaminating" another is obtained more or less immediately. That's not something we teach kids particularly early, and it's actually a rather abstract notion. I don't have access to sociology journals from here unfortunately and it's been a while since I read much about it, so things could've moved on.
If someone takes a piss in the vat at the Coca-Cola plant, it's still "real Coca-Cola" to a high empirical degree, but I think you'd still appreciate the psychological distinction between that Coca-Cola and the stuff that came out beforehand. Likewise there's a strong innate (unlearned) notion of contamination in humans that makes this "purified urine" rather than "ever so slightly contaminated water" from the astronauts' perspective.
Well, it's a lithium battery, that also includes an in-situ carbon fuel cell to replenish itself. That's right, we're using carbon as a fuel now. It's great, it means it's totally carbon-neutral.
Demos. Few companies will be willing to dig out and rewrite their old demos for MGS or whatever for download, whereas a one-day rental just requires the company approves the title for rental purchases with Sony. It's something that's more common in mobile phone gaming - the N-Gage service has mandatory demos, but they're usually very short, so £1-£2 for a 24-hour "pass" is a better taste of the title. And in the case of short, not-very-replayable games like MGS-Mobile, it saves you spending £8 on a title you'll clear in a lunch break.
DRM is the technology that allows the rental to operate, or rather, to not operate when it's not meant to. They are the same thing at the end of the day. What's "new" is that it's probably the first time a major games company has gone with download-rentals. There's been talk of it for ages but the closest I'd seen so far was one-day game licences for N-Gage Service titles.
It's a euphemism for "developing countries". The validity of the notion of a linear progression towards Western industrialised society as the ideal of "development" of a nation notwithstanding, it means countries that have recently begun to have disposable income, and thus have money that can be extracted. The distinction between an "emerging market" and a normal market is that emerging market sgenerally can't afford most of the stuff that a company would sell to its normal market.
Really, the most successful companies are those that manage to penetrate emerging markets. Nokia's stuffed with cash, in part, because their midrange mobile phone designs trickle down into emerging markets after a few years, as Nokia learns to put them out more more reliably and more cheaply.
Even if it was identical to the HTC Dream in hardware, that wouldn't mean HTC would make any money off it. Nobody's going out and buying G1s to get those chipsets, if it's true, they're just buying them from Qualcomm. It's a really bizarre statement.
Speeding is one of the most preventable causes of accidents, though, up there with drink driving. The drunks at least have the excuse that their decision-making skills are impeded, but a stone-cold-sober human being can still get in the car and decide to pump their speed up by a sixth and their car's kinetic energy by a third.
That would be why it doesn't cut the power unless you've been driving over the limit for a certain period of time. I don't know about you, but I've yet to use a GPS which put me on the wrong road for more than a few yards.
I imagine that it lets you drive over the limit for more than the minute or so that an overtaking manouvre takes. We have these things called "engineers" who can anticipate problems.
If they mandated a device which prevented people driving when fatigued, or had a pint, or when distracted, or when it's raining, the kinds of things that cause most accidents, it'd be a huge civil liberties breach. I mean, there's no legal prohibition to driving when you're a little tired or a little drunk or listening to NPR or there's a bit of drizzle, but you'd make them de facto illegal if you installed a device that prevented people from driving in that state. There is a legal prohibition to driving over the limit, though.
If you read the article, you'll see that it limits the engine's available power so that it can no longer go over the limit. It doesn't cut off the engine, or for that matter the battery.
To elaborate on that, the ship stays in orbit by virtue of not resisting gravity! The pseudo-force (numerically equal to the ship's weight, but not the same force) from the gravitational attraction is what curves the ship's orbit. Without that force pulling the ship inwards (like the force on the string when you whirl a yo-yo above your head), it'd be a straight line.
I had fun thinking about that example, it's not obvious. To understand it, realise that the skydiver reaches constant (terminal) velocity eventually, and therefore is no longer experiencing acceleration due to gravity. The force that stops him accelerating is the air resistance, which has become exactly equal (and actually physically equivalent) to his weight. A skydiver at terminal velocity is no more weightless than a man lying on his face a lift which is descending at constant speed. Another good example is neutral buoyancy. You're not weightless in that case, it's just the bouyancy is exactly equal to your weight. It's an even harder thing to get your head around because in that case the supporting force is much gentler and more evenly spread out.
The astronauts are different, because they're not experiencing any opposing force. They're in a pure free fall, under constant acceleration due to gravity. Perpendicular to the tangent of their orbit, to be exact. That constant, equal acceleration of all the objects is what makes free fall so different to other experiences.
I'm willing to bet that the batteries don't weigh anything right now.;) Of course using "mass" as a verb is just taking the piss, so I won't do that. I'm sure someone will.
Actually that'll be moot once they impliment their plan to abduct all the children in Wales, Northern Ireland, and Scotland, and keep them in a big pit in Cornwall. That makes it simpler for them to grab all the immigrant children from those countries and bake them into pies. It's the new Daily Mail Act.
Those stereotypes don't talk down to men. Nobody does a mobile phone promo saying "your phone can do more than call sex lines and download porn clips while you call for a pizza and a six pack". Yet Dell thought that the women who navigated to their website would need to be told what the internet is.
Everything but "objective" certainly sounds correct. On your description it sounds like they'll lobby for whatever you pay them to lobby for.
Breathing is ancient, it doesn't mean it's not still practiced.
Well, the article does argue that it simply "raises" this issue, not that it causes it or somehow makes it worse. It's an interesting juxtaposition of an ancient stupidity and a modern wonder.
I agree. If a game's using gore only in small amounts (think about the shock value of accidentally shooting a guard in a hold-up in MGS2) then it's an important part of the art. If the game's got so much gore that you mentally filter out, then there's no real need for it to be in there in the first place. If the game's working in the abstract, then it should be abstract to begin with.
Well, that's that knocked on the head. I had thought it was innate, but didn't present until a certain developmental stage. If that stage varies with culture then that definitely points to outside learning.
I think it's still an open question as to whether disgust is innate, but once a child it, the idea of a disgusting object "contaminating" another is obtained more or less immediately. That's not something we teach kids particularly early, and it's actually a rather abstract notion. I don't have access to sociology journals from here unfortunately and it's been a while since I read much about it, so things could've moved on.
If someone takes a piss in the vat at the Coca-Cola plant, it's still "real Coca-Cola" to a high empirical degree, but I think you'd still appreciate the psychological distinction between that Coca-Cola and the stuff that came out beforehand. Likewise there's a strong innate (unlearned) notion of contamination in humans that makes this "purified urine" rather than "ever so slightly contaminated water" from the astronauts' perspective.
Really? This is about the third article I've read about these cells and none of them actually got that idea across. Thanks.
Well, it's a lithium battery, that also includes an in-situ carbon fuel cell to replenish itself. That's right, we're using carbon as a fuel now. It's great, it means it's totally carbon-neutral.
Demos. Few companies will be willing to dig out and rewrite their old demos for MGS or whatever for download, whereas a one-day rental just requires the company approves the title for rental purchases with Sony. It's something that's more common in mobile phone gaming - the N-Gage service has mandatory demos, but they're usually very short, so £1-£2 for a 24-hour "pass" is a better taste of the title. And in the case of short, not-very-replayable games like MGS-Mobile, it saves you spending £8 on a title you'll clear in a lunch break.
DRM is the technology that allows the rental to operate, or rather, to not operate when it's not meant to. They are the same thing at the end of the day. What's "new" is that it's probably the first time a major games company has gone with download-rentals. There's been talk of it for ages but the closest I'd seen so far was one-day game licences for N-Gage Service titles.
It's a euphemism for "developing countries". The validity of the notion of a linear progression towards Western industrialised society as the ideal of "development" of a nation notwithstanding, it means countries that have recently begun to have disposable income, and thus have money that can be extracted. The distinction between an "emerging market" and a normal market is that emerging market sgenerally can't afford most of the stuff that a company would sell to its normal market.
Really, the most successful companies are those that manage to penetrate emerging markets. Nokia's stuffed with cash, in part, because their midrange mobile phone designs trickle down into emerging markets after a few years, as Nokia learns to put them out more more reliably and more cheaply.
Even if it was identical to the HTC Dream in hardware, that wouldn't mean HTC would make any money off it. Nobody's going out and buying G1s to get those chipsets, if it's true, they're just buying them from Qualcomm. It's a really bizarre statement.
Speeding is one of the most preventable causes of accidents, though, up there with drink driving. The drunks at least have the excuse that their decision-making skills are impeded, but a stone-cold-sober human being can still get in the car and decide to pump their speed up by a sixth and their car's kinetic energy by a third.
That would be why it doesn't cut the power unless you've been driving over the limit for a certain period of time. I don't know about you, but I've yet to use a GPS which put me on the wrong road for more than a few yards.
I imagine that it lets you drive over the limit for more than the minute or so that an overtaking manouvre takes. We have these things called "engineers" who can anticipate problems.
If they mandated a device which prevented people driving when fatigued, or had a pint, or when distracted, or when it's raining, the kinds of things that cause most accidents, it'd be a huge civil liberties breach. I mean, there's no legal prohibition to driving when you're a little tired or a little drunk or listening to NPR or there's a bit of drizzle, but you'd make them de facto illegal if you installed a device that prevented people from driving in that state. There is a legal prohibition to driving over the limit, though.
If you read the article, you'll see that it limits the engine's available power so that it can no longer go over the limit. It doesn't cut off the engine, or for that matter the battery.
He sounds like fucking MacGuyver. What next, will Story Musgrave join the team as legal advisor/mission specialist/white-water shark tamer?
To elaborate on that, the ship stays in orbit by virtue of not resisting gravity! The pseudo-force (numerically equal to the ship's weight, but not the same force) from the gravitational attraction is what curves the ship's orbit. Without that force pulling the ship inwards (like the force on the string when you whirl a yo-yo above your head), it'd be a straight line.
I had fun thinking about that example, it's not obvious. To understand it, realise that the skydiver reaches constant (terminal) velocity eventually, and therefore is no longer experiencing acceleration due to gravity. The force that stops him accelerating is the air resistance, which has become exactly equal (and actually physically equivalent) to his weight. A skydiver at terminal velocity is no more weightless than a man lying on his face a lift which is descending at constant speed. Another good example is neutral buoyancy. You're not weightless in that case, it's just the bouyancy is exactly equal to your weight. It's an even harder thing to get your head around because in that case the supporting force is much gentler and more evenly spread out.
The astronauts are different, because they're not experiencing any opposing force. They're in a pure free fall, under constant acceleration due to gravity. Perpendicular to the tangent of their orbit, to be exact. That constant, equal acceleration of all the objects is what makes free fall so different to other experiences.
Weight is the force resisting gravity. If you're in orbit, you're no longer resisting it, so you don't have any weight.
I'm willing to bet that the batteries don't weigh anything right now. ;) Of course using "mass" as a verb is just taking the piss, so I won't do that. I'm sure someone will.
Actually that'll be moot once they impliment their plan to abduct all the children in Wales, Northern Ireland, and Scotland, and keep them in a big pit in Cornwall. That makes it simpler for them to grab all the immigrant children from those countries and bake them into pies. It's the new Daily Mail Act.
Those stereotypes don't talk down to men. Nobody does a mobile phone promo saying "your phone can do more than call sex lines and download porn clips while you call for a pizza and a six pack". Yet Dell thought that the women who navigated to their website would need to be told what the internet is.