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When Does Gore Get In the Way of Gameplay?

Wired is running a story inspired by the level of gore in the recent Wolverine game that wonders: how much is too much? It mentions a study we discussed in February which indicated that violence tended to interest gamers less than other characteristics. "... the longer you play a 'twitch' action game, the less you notice the cultural content — the gushing blood, the shrieks of agony. You're too busy focusing on the gameplay. I noticed this with Wolverine. For the first hour, I found the deranged bloodshed both shocking and exciting; it made me feel like I 'was' Logan, the grunting, killing-machine character from Marvel Comics' X-Men universe. But as I became more expert, the cultural shell of the game boiled away. In a sort of staring-into-the-cascading-numbers-of-the-Matrix way, I found myself looking past the visible aspects of the game and savoring the underlying, invisible mechanics of play. ... The game became pure physics and algorithms: Vectors, speed and collision detection. The gore had become mostly irrelevant."

141 comments

  1. can't you turn Gore off? by mcfatboy93 · · Score: 5, Funny

    I hated an inconvenient truth. all i want him to do is shut up.

    but really in most violent video games can't you turn the blood and gore off?

    --
    Its not my fault, someone put a wall in my way.
    1. Re:can't you turn Gore off? by PetriBORG · · Score: 1

      In some games you can turn it off, others you can't, but in this game it doesn't matter because there isn't any. Check out these images from the game. I searched, I couldn't find any that had any blood even. If we were talking about COD5 which has lots and lots of blood plus blown of arms and legs and torsos even - you would have something to talk about, but this game doesn't even have any that I can see.

      --
      Pete/Petri "damn, my chainsaw is clogged with 1's and 0's again." --clyde
    2. Re:can't you turn Gore off? by slarrg · · Score: 1

      I thought they meant Tipper Gore had started trying to get game ratings again.

    3. Re:can't you turn Gore off? by Anonymous Coward · · Score: 0

      I hated an inconvenient truth. all i want him to do is shut up.

      Ah yes, the obligatory joke about Al Gore. Personally, I've grown quite an appreciation for Gore after hearing the stuff coming out of Cheney's mouth.

      Same with video games. Gore used for effect is far better than nervous self-censorship of anything that could be considered slightly provocative. Being able to turn the gore off is mainly for Puritans, and doesn't allow fine adjustment of which gore is necessary for the mood and which is not. When you disable Gore you usually end up with Bush. ;)

    4. Re:can't you turn Gore off? by mooingyak · · Score: 1

      Being able to turn the gore off is mainly for Puritans

      ... or those with weaker graphics cards.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    5. Re:can't you turn Gore off? by jgtg32a · · Score: 1

      And then there's Fallout 3 that has a perk where all enemies have 20k Gallons of blood under high pressure.

    6. Re:can't you turn Gore off? by Hatta · · Score: 1

      It's Lieberman who keeps getting in the way of game play.

      --
      Give me Classic Slashdot or give me death!
    7. Re:can't you turn Gore off? by hairyfeet · · Score: 2, Insightful

      I don't know about COD5 but I would say that SoF:Payback probably topped it. Sadly I can't really find any good screens to convey how over the top it was. It was actually SO over the top I thought it was funny. I mean you expected a fountain of blood if somebody stubbed their toe in this game. I thought SoF 1&2 had some rough stuff going on, but when I picked this up for a whole $7.99 along with Quake Wars I was amazed that someone spent that much time going overboard on the gore level. You can literally blow someone's hand off at the wrist to disarm them and a "Kill Bill" sized fountain of blood will go blasting out of them. Blow off limbs, when you do a head shot you REALLY do a head shot, as in the head is over here and the rest is over there, just crazy with the gore.

      But for those that didn't want the gore there was a simple "no gore" button right there at the front of the game, if you don't want it, switch it off. But I as an adult should be able to play a splatterfest if I want to. I am so tired of somebody picking up a GTA style game for their kid and then being shocked at the gore and sex. Well duh! It is not FOR kids! Git your kid Mario and shut up already! I don't want every damned game to be kid friendly just because some parents refuse to do their job and actually take an interest in their kids lives. I am so damned tired if all these nanny state types that want to kid proof the world because some lazy ass parents refuse to take responsibility for their kids. Blame the parents for being failures and quit trying to child proof the planet.

      Yes SoF:Payback was lame with the AI, but the gore added a level of Bruce Campbell over the top cheese that it made it fun for me. Sometimes when done to extreme overkill you can reach that Evil Dead level of campy BS fun. And sorry if I got a little ranty, but I'm getting tired of the "we know what is best for you" nanny state types. If a bunch of parents refuse to do their jobs raising their kids that is not the game designers fault, it is nobodies fault but the parents. Don't take away my right to cheesy gorey fun because some parents refuse to read a warning label or ESRB rating.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    8. Re:can't you turn Gore off? by twidarkling · · Score: 1

      Yeah, it'd be nice if there was a slider, rather than a toggle. Full up would be normal, full down, none, but some actual degrees in the middle. I don't want to play with none, but some games, it just gets distracting from the game itself, which is a problem.

      --
      Canada: The US's more awesome sibling.
    9. Re:can't you turn Gore off? by MikeBabcock · · Score: 3, Insightful

      The best feature of Soldier of Fortune was the gore. You aim for the shoulder and blow the guy's arm off and he can't shoot you anymore, voila. You can tell, just by looking, whether you hit the guy critically or not. If his neck is spurting blood, you know you don't need to put another bullet in him.

      The game's big selling feature was accurate weapons and dismemberment, so if you don't like those things, play something else.

      --
      - Michael T. Babcock (Yes, I blog)
    10. Re:can't you turn Gore off? by Anonymous Coward · · Score: 2, Funny

      Turning off the blood isn't enough. There should also be an option to replace all guns with walkie-talkies.

    11. Re:can't you turn Gore off? by Anonymous Coward · · Score: 0

      I only played the Linux demo of the first Soldier of Fortune game, but I actually thought the game became more disturbing when you turned off the gore. You were still running around shooting at human beings, except now you could do so without most of the unpleasant consequences. With the gore turned on, I often found myself trying to avoid killing my opponents. At least on the first demo map, where you could often just shoot at their weapons to disarm them, Lucky Luke style.

      One of my co-workers back then told me that I was clearly playing the game the wrong way. :-)

    12. Re:can't you turn Gore off? by einar2 · · Score: 1

      SoF Payback was a class on its own. The gore was beyond the pale and it was highly politically incorrect. There was one setting were the streets were littered with body parts of Arabs.
      The SoF series always had an unbelievable image of the world. I remember one game which started in Praha. Rainy streets, MG nests and everybody is your enemy. I gave them the benefit of doubt and I assumed that they intentionally went over the top.
      I do hope that even cellar dwellers in Texas know that Czechia is different...

    13. Re:can't you turn Gore off? by BikeHelmet · · Score: 1

      Madworld has lots of gore! You can't top it!

    14. Re:can't you turn Gore off? by hymie · · Score: 1

      Even without the perk, the heads-coming-off bit gets pretty tedious after a while.

    15. Re:can't you turn Gore off? by armareum · · Score: 1

      But leave the killing and the rag doll corpses in.

      --
      Is this a rhetorical question?
    16. Re:can't you turn Gore off? by Anonymous Coward · · Score: 0

      And people have written a mod to turn off the gore, because they are sick of it. It's amusing for a while, then dull. Then irritating.

      I'm turning mine off because i am tired of the ease at which people explode into bloody chunks regardless of whether you have the perk. It slows things down and makes it harder to search the bodies. 8-]

    17. Re:can't you turn Gore off? by Anonymous Coward · · Score: 1, Informative

      Kind of funny to reflect the game was banned in australia for a while. It's gory, you can't turn the gore off in game, but all the 3d dolls have had their naughty bits removed.

      Remember! Sex bad! Gore good!

    18. Re:can't you turn Gore off? by hairyfeet · · Score: 1

      I have one and two so I was looking forward to some mess, but actually I thought the AI was what made the first 2 SoF good, although the accurate physical characteristics of the GHOUL system was great too. But to compare to the third isn't really fair. The first 2 had a top tier developer (Raven IIRC) and the third was done by some third stringer. It was even released on the "Activision Value" ( read cheap) line. That is why I was able to get it and Quake Wars brand new for $3.99 each.

      With the first 2 gore to me was more realistic. Unless you were using a weapon capable of dismemberment, like say the Eagle 50 or 12 Gauge up close you weren't going to cut somebody to ribbons. Also the blood level was more realistic. If you shot somebody they bled like a normal person. With Payback you get that "Kill Bill" crazy 88s VS The Bride level of overdone gore. I mean you shoot some little Chinese soldier in Payback and it looks like somebody connected a firehouse from the nearest Red Cross to his chest. It is like Old Faithful time. To me that is what took what would have otherwise simply been a so so game with lousy weapon design (too much recoil on most weapons) into a Bill Campbell high camp festival of blood. I doubt that was what they were going for, but for me it reached the level of good cheese. Two thumbs up.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:can't you turn Gore off? by elrous0 · · Score: 1

      If you don't give her what she wants, she's threatened to kiss Al on TV again.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    20. Re:can't you turn Gore off? by afxgrin · · Score: 1

      They really need to start making the bodies expel fluids from appropriate orifices, bugs start gathering on corpses that you've left to rot, bowels spill out from appropriate locations, but cut down on the over-the-top gore. I prefer realistic gore, not gore for gore's sake.

    21. Re:can't you turn Gore off? by DirtyCanuck · · Score: 1

      Carmageddon 1 and 2. Nothing like getting extra bonus points for hitting grannies crossing the street.

      The gore has always given me an extra sense of satisfaction. I hate games that tone it down because some kid might be playing. If I hit you with a grenade, at the very least there should be arms flying.

      If people didn't want gore, then why are there patches for many games to add or increase gore?

      Turn off the GORE and STFU

    22. Re:can't you turn Gore off? by BikeHelmet · · Score: 1

      I somewhat agree with you - but I always want the option to turn gore off. Lets say a little kid comes over with some relative or something, and isn't exposed to that sort of stuff. Kids will naturally gravitate towards videogames and therefore, me. (when I'm playing them) I want to turn it off so I don't warp his mind. :P

      I find excessive gore to be pointless, but dismemberment is handy in first person shooters.

      What really blows me is when I'm playing a TBS, and after killing something gore goes everywhere. Seriously? What was the point of that? A stack with 1000 units gets knocked down to 10, and there's nothing, but once the stack falls over it erupts in blood everywhere?

      Gore has to be somewhat realistic. It enhances non-pointless dismemberment.

      Pointless dismemberment is where you shoot someone with a bullet or hit them with a machete, and everything goes flying everywhere because you did a crit for 200. >_> Tip: Shooting someone once will not blow all their limbs off, even if you get a "critical hit" (bypass armour)

      Gore is done wrong in a lot of games. Often I just turn it off. I leave it on for games like Left4Dead, where it really enhances everything. It's nice being able to tell if you got a headshot, or hit an arm or a leg. It enhances your aim!

  2. Does violence actually matter? by Anonymous Coward · · Score: 0

    I'd be suprised if even a significant minority of people past their early teens would ever be put off a game for not being violent enough.
    Its gameplay; enjoyable mechanics and repeatability, that count. For me, at least.

    1. Re:Does violence actually matter? by twidarkling · · Score: 1

      That's different. I think what he's saying is he'd still have bought Carmageddon if there wasn't a fount of blood when those old ladies were run over.

      --
      Canada: The US's more awesome sibling.
  3. Silent Hill 2 by bhunachchicken · · Score: 4, Informative

    For me, gore doesn't add anything at all, save for when it's used sparingly, to the point where it is so unexpected that it shocks. However, if ever there was an example of a game which didn't need gore to shock and terrify then, for me, nothing can beat Silent Hill 2. Such were the psychological shocks that there were points when I would be playing this alone, at night, and decide I'm better off playing something a little more fluffy to wipe the images from my mind. Sure, it had gore, but it was delivered to compliment the terror I was already experiencing from the suggests the game was making.

    1. Re:Silent Hill 2 by Walzmyn · · Score: 3, Insightful

      I don't think this phenomenon of the gore melting out of mind has anything to do with the gore. It's a natural function of playing a game. You can play a "pretty game" (The one that comes to mind is that flat mario brothers game). After an hour even the prettiness melts away and you are just focused on the gameplay.

    2. Re:Silent Hill 2 by Anonymous Coward · · Score: 2, Interesting

      So basically you just said that the game wouldn't be complete without augmented gore. So true!

      Many games would be "compelete" without the gore, ala any FPS where you can turn off the blood and gibbs (Quakes, Counter-strike, Duke Nukem 3D, and many more). You can usually play these games unimpeded with gore off, and if you never saw the gore before you wouldn't know any difference. Many people think the gore&blood on/off setting is for kids, but it's primarily used by the best of the best in the Quake world (as they say it is distracting and can block views at inconvenient times).

      However, /my/ argument is the opposite. When I shoot someone in the forehead, I expect some blood (at least). I'm sorry, but when a game model simply falls down after a headshot it makes the gameplay cartoonish. Nothing wrong with that, but it does cause me to begin to think about the game instead of just enjoying the immersion of the game. I like to be able to "get into" the game, feel like I'm the main character, and for a few hours pretend I have a different life (at least in the case of single players -- HL2, Doom3, Fall Out 3). In short, You can take my video game blood and gibbs away from my cold dead hands. And if you want your kids to enjoy a proclaimed adult game, petition the company to include a "Blood&gore off" option, but don't go down the path that I have to live without it because some kid might see it. Sorry, I don't care about your kid -- you keep him/her from playing the game.

      Just imagine the Mortal Kombat series censored (see Mortal Kombat 1 for SNES and Genesis consoles). Let's just say they didn't sell, and were completely destroyed by loss of gore.

    3. Re:Silent Hill 2 by an.echte.trilingue · · Score: 1

      Well, you are obviously not the norm. Research has shown that people play games just for the violence, which is the motivator behind the latest blockbuster.

      Of course, if you ask me, no violence is too much.

      --
      weirdest thing I ever saw: scientology advertising on slashdot.
    4. Re:Silent Hill 2 by Opportunist · · Score: 4, Insightful

      It's the "Psycho" effect. No horror you can see can be worse than the horror your mind makes up itself. Suspense is often much more terrifying than a shocking display.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Silent Hill 2 by Sockatume · · Score: 1

      I agree. If a game's using gore only in small amounts (think about the shock value of accidentally shooting a guard in a hold-up in MGS2) then it's an important part of the art. If the game's got so much gore that you mentally filter out, then there's no real need for it to be in there in the first place. If the game's working in the abstract, then it should be abstract to begin with.

      --
      No kidding!!! What do you say at this point?
    6. Re:Silent Hill 2 by MadMatr07 · · Score: 3, Interesting

      I agree, games with no visible damage to a character really takes me out of the experience and makes me think "Yep you are playing a video game." However, games such as Left 4 Dead are so great in my opinion because weapons have the effects you would expect them to and that immerses you in the game so much more.

    7. Re:Silent Hill 2 by Psyborgue · · Score: 1

      What research? Citation needed there.

      Could it be that people prefer games with violence because without it, something is obviously missing. It's also condescending to the player, implying a person isn't mature enough to see a more realistic portrayal of a violent act.

    8. Re:Silent Hill 2 by jellomizer · · Score: 3, Insightful

      However, /my/ argument is the opposite. When I shoot someone in the forehead, I expect some blood (at least). I'm sorry, but when a game model simply falls down after a headshot it makes the gameplay cartoonish.

      I guess the question how much blood and gore would happen in real life from these things. I mean some of these games it would seem to me that you don't need to shoot them as they would die from hyper tension in a few minutes. As the human body isn't really design to explode when it suffers an injury even a big one. Even if you get shot in an artery you will have a little stream of blood squirting up a few feet. Not a splatter of blood that consists of gallons of blood.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    9. Re:Silent Hill 2 by an.echte.trilingue · · Score: 1

      Click the links and you will understand.

      --
      weirdest thing I ever saw: scientology advertising on slashdot.
    10. Re:Silent Hill 2 by jgtg32a · · Score: 1

      So much this

      I really noticed it a lot when I was watching the movie Punisher: Warzone, it just shows everything and it was kinda funny because of it.

    11. Re:Silent Hill 2 by malkavian · · Score: 1

      Personally, cartoonish or not, I've never really found that gore added anything to the gameplay.
      It's an eyecandy that after a while fades into the background. If the story has me gripped, I'm wondering where things are going, and casting the brain into the bigger picture. The fights are incidental; they actively get in the way of where I want to be (which is a highly valid story device; after all, you opponents are all about stopping you being where you want to be).
      If I'm playing a game, and still notice the gore after an hour or so, then it's either so intrusive that it's actively turning me off playing the game, or there's not enough story to hold my attention (which means I'll likely have another 30 minutes of play time until I consign it to the 'history' pile to gather dust).

      I'm all for a graduated gore level. There are always those who want to see lots of it (hey, I work in a hospital, so virtual gore.. No thanks..).. There are those (like me) who don't mind the odd little streak of red to indicate a well placed shot, or make a story point, but subtle and tasteful please. Adds a touch of 'realism'. It won't draw attention, but it's not like the final category that point blank wants nothing to do with gore at all (all off, sterile and sanitised).

      I'm all for the psychological horror.. Something that gets under your skin and makes it crawl without a spot of blood having to be shown. That's all in the story and directing..
      In a nutshell, I think in general games, there is such a thing as too much gore; it can distract your core market, and make them think of it more negatively.
      However, there are always the games that are catering for the pure gore hounds. Long as you pitch a game at the market you're after and advertise at that market, then all's good. One size does not fit all.

    12. Re:Silent Hill 2 by KDR_11k · · Score: 2, Interesting

      A game where the blood added something was Onslaught for the Wii, you fight alien bugs that have acidic blood, if you shoot a bug that's too close to you it splatters all over the screen, you have to wipe it off (which leaves you unable to shoot for a moment) if you don't want to take damage.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Silent Hill 2 by drinkypoo · · Score: 2, Interesting

      Even if you get shot in an artery you will have a little stream of blood squirting up a few feet. Not a splatter of blood that consists of gallons of blood.

      It's quite amazing how much blood can come out of someone and they not die. And it's also quite amazing how many square feet just a pint of blood can cover if it's smeared around. Finally, how many people have you shot with a .50 cal or explosive ammunition?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Silent Hill 2 by MikeBabcock · · Score: 1

      You've got to admit that a few of those scenes were just incredibly well done though, from the exploding mid-air jumper to the snapped neck when the impaled body's head was used as a stepping stone.

      I watched that movie back-to-back with Sin City with a friend to compare the first to the stylized fake gore and extremely suggestive dialogue of the second.

      --
      - Michael T. Babcock (Yes, I blog)
    15. Re:Silent Hill 2 by einar2 · · Score: 4, Informative

      Actually, you learn this in a hospital. If you hit the artery of the patient you can repaint the ceiling. There is enough pressure to squirt up to the ceiling.

  4. When he comes in bitching and moaning... by Anonymous Coward · · Score: 1, Funny

    ...about all the energy your souped-up overclocked PC is using.

  5. Invented by Anonymous Coward · · Score: 0

    Well, he did INVENT the Internet after all. I say we give the guy a break. Maybe just ask him to stand next to the screen instead of in front of it? (first post, btw)

    1. Re:Invented by Spazztastic · · Score: 0

      Well, he did INVENT the Internet after all. I say we give the guy a break.

      No

      (first post, btw)

      And no. You failed twice. Try again?

      --
      Posts not to be taken literally. Almost everything is sarcasm.
  6. For God's sake by MickyTheIdiot · · Score: 2, Funny

    I thought Tipper got over this during the PMRC fiasco.

  7. Exactly by somersault · · Score: 4, Insightful

    If you're properly focused on a game you don't really notice the extras. For example when playing guitar hero my friends occasionally point out something that's happening with the band in the background (even when they're playing), but I don't notice anything but the notes (even when I'm not playing). Those that focus on stuff like blood flying around probably aren't actually focused on beating the game. Still, it's better to have some gore than none at all otherwise how will you know that you've scored a hit? Likewise for realistic graphics, it does add to the immersion to have realistic lighting even if you're not paying much attention to it, and sometimes it is nice just to kick back and admire the scenery (the sunrise and sunsets in GTA IV were pretty awesome).

    --
    which is totally what she said
    1. Re:Exactly by MikeBabcock · · Score: 1

      I hear that from a lot of people, but I usually call them unobservant.

      If you have to focus so hard on what you're doing that you don't notice what's going on around you, then you're way more intense than me. I beat several games on the hardest difficulties all while enjoying the scenery and replaying sequences on purpose just to get the full effect of them.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:Exactly by somersault · · Score: 1

      If you've ever played Guitar Hero or Rock Band on Expert difficulty (especially on the drums, 99% of the guitar tracks are too easy for me these days but there are still a couple of drum tracks I've yet to complete on Expert on GH World Tour), or WipEout at the higher difficulty levels, then you'd understand the level of intensity that I enjoy my games to be at :P I don't see any point in admiring the backgrounds when I should be looking ahead for the notes that are coming along or judging when to turn to hit an apex properly at 300mph etc. There are games where I've enjoyed the scenery a lot, I mentioned GTA IV already, and Uncharted and Heavenly Sword likewise had some beautiful moments, but I was just saying that for a lot of games I stop noticing the flowery extras fairly quickly and just concentrate on the actual gameplay (maybe with the odd moment where I'll shoot some glass or whatever just to watch the pretty effects/phsyics).

      But then again, maybe you could just call me unobservant *shrug* while I am capable of talking to people admiring pretty graphics while playing rock band or dodging between traffic in GTA, it definitely causes me to start missing notes or bashing into street-lights and cars.

      --
      which is totally what she said
    3. Re:Exactly by somersault · · Score: 1

      I didn't point out that my friends who notice stuff going on in the background struggle to play Guitar Hero on even medium mode, that was kind of integral to my thinking on the matter - but once you start to learn the songs off by heart or otherwise get really good at whatever game you're playing, you can probably go back to admiring the graphics.. it all depends on what type of game you're playing too.

      --
      which is totally what she said
    4. Re:Exactly by petermgreen · · Score: 1

      One thing that some games have is periods of lower intesity, GTA (disclaimer, my GTA experiance is with GTA3, GTA liberty city stories and GTA vice city stories) is a good example of this, sometimes you are in a firefight or working to a tight time limit or trying to keep car damage to an absoloute minimum or trying to get away from the cops.

      Other times though you are just driving (or even walking) from place to place and can relax a bit.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    5. Re:Exactly by Squeedle · · Score: 1

      "If you're properly focused on a game you don't really notice the extras."

      Well I'll say this much - the amount and detail of gore in the Wolverine demo put me off too much to continue playing long enough to get to that level of focus. Things like the bullet time shots with the partial faces flying off and blood spurting everywhere were what did it.

      Just face it, some of us simply do NOT like violence over a certain amount. I just do not enjoy the game. I find myself sitting there feeling physically bad. The whole point of video games is to have fun. If I'm not having fun, I don't care what the reason is, I won't keep playing it (and quite honestly couldn't give a crap what anyone thinks of me because of it).

      I don't see why I should "get used" to a game, or properly focus, or learn better how to suspend disbelief or whatever. It's just a frickin game. If I want personal growth, I'll go to a therapist.

      --
      Love, Squeedle
    6. Re:Exactly by somersault · · Score: 1

      I wasn't saying you should, it does sound a bit gross. Was just pointing out that I don't even usually notice that kind of stuff in games after I actually start playing and stop admiring the shiny new graphics.

      --
      which is totally what she said
    7. Re:Exactly by MikeBabcock · · Score: 1

      My brother in law plays Guitar Hero on expert difficulty and gets extremely high scores while duelling simultaneously with a light saber at points.

      My wife could carry on a conversation while acing the hardest difficulty of Amplitude (precursor to GH) which was much harder in some ways.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:Exactly by MikeBabcock · · Score: 1

      I often say to people who haven't picked up on it yet that good graphics are evident when you don't consciously notice them anymore.

      I notice in one game that the grass I'm running on sucks really bad while fighting a beast. In another game, I don't notice how incredibly well they did the grass effect because its so fluid and well-created that I recognize it simply as grass.

      There are situations where not noticing the graphics are in fact the proof that they are better, and if they were worse, that's when you'd start to notice.

      Personally I find the low resolution background in GH distractingly annoying, but YMMV :-)

      --
      - Michael T. Babcock (Yes, I blog)
    9. Re:Exactly by somersault · · Score: 1

      I agree with that, it's much more noticeable when something is wrong than when it's right :)

      The GH background could definitely do with some anti-aliasing, Rock Band does it much better - and that's just Rock Band 1. I've not seen Rock Band 2, and probably won't until I live somewhere where the neighbours aren't bothered by my incessant drumming!

      --
      which is totally what she said
  8. Oh, That's Easy! by RobotRunAmok · · Score: 4, Funny

    When he shows up at my house and makes me turn off my Xbox because it's carbon footprint is too large.

    1. Re:Oh, That's Easy! by AkaKaryuu · · Score: 1

      He's just as much to blame for creating the interbutt.

  9. When by SirLurksAlot · · Score: 4, Insightful

    the developers decide to write a "screenwiper" package that wipes the blood and guts off of the user's screen so they can see well enough to shoot?

    --
    God, schmod. I want my monkey man!
    1. Re:When by Anonymous Coward · · Score: 1, Informative
  10. When you stop noticing it, it's too much. by EWAdams · · Score: 4, Insightful

    You eat vindaloo, you know it's going to be hot. You expect it, you get used to it.

    If you really want to shock somebody, put a scotch bonnet in their chocolate cake.

    Hitchcock knew this perfectly well. A whole movie of rising tension, and then suddenly, WHAM, a shocker image.

    Same for gore in video games.

    --
    I piss off bigots.
    1. Re:When you stop noticing it, it's too much. by CraftyJack · · Score: 2, Funny

      If you really want to shock somebody, put a scotch bonnet in their chocolate cake.

      Um, we're talking about food, right? Right?

    2. Re:When you stop noticing it, it's too much. by drinkypoo · · Score: 1

      That's pretty much how I felt about Phantasmagoria. You spend a bunch of time wandering around an old house nonchalantly, and then you get a cutscene of being raped or watching a woman get a bunch of entrails stuffed down her throat. The game wasn't all that fantastic, but it perfectly got that horror-movie suspense-and-stab routine.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:When you stop noticing it, it's too much. by EWAdams · · Score: 1
      --
      I piss off bigots.
  11. Gore is semi-irrelevent but still has a place... by Pvt_Ryan · · Score: 5, Interesting

    Gore is pretty much irrelevent however I do think it has a place. For example I like the Hitman series. In the 1st one there was bullet holes/decals on the bodies I liked this as it allowed me to see where I hit as opposed to yes i hit or no i missed. I was rather annoyed at the future hitman installments removing this, for me it was all about the perfect head shot in the 1st one, right between the eyes.

    I did think the manhunt series was boring mainly due to the limited number of death animations and the excessive gore.

    I do prefer games that have some gore over those that have none, for example when a rpg shell blows someone to pieces it is more realistic than them just falling over. It's all about the realism the game creates the more realistic the more I enjoy the game (assuming the gameplay is there).

  12. "Gore" by m0s3m8n · · Score: 1

    When there is no more electricity from the evil polluters!

    --
    Conservative, mod down for violating /. political norms.
  13. Graphics don't last by Anonymous Coward · · Score: 0

    Now he's knows why nethack is still going strong. The gore is a bore.

  14. When it shorts out the monitor by gy+equals+c · · Score: 1

    Man, I hate it when that happens...

  15. An Inconvenient Truth by syntap · · Score: 1

    Al Gore invented game play. And then the Internet.

  16. Just a nuissance by jandersen · · Score: 1

    I don't find what is euphemistically called "graphical content" exciting or scary - it just annoys me. To me the entertaiment value is in the actual content of the game, movie or whatever, not in whether there is a lot of internal organs draped over items in the vicinity; I realised how much it actually irritates me when I watched the "Watchmen" movie. The story line is not too bad for a superhero movie, but why do we need to spend that much time on Hefty Smurf splatting people's guts around?

  17. Re:Bore! by TaoPhoenix · · Score: 1

    "Ga Ga Ga Gore ... Gore .. The Gore is a Bore
      Ga Ga Ga Gore ... Gore .. The Gore is a Bore
      EveryGamer knows it ain't the Gore anymore!"

    whua-whao-blua-blao....

    About the content value of this story.
    Is Seth MacFarlane a gamer?

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  18. It's just graphics. by Opportunist · · Score: 1

    It's essentially the same eye candy as the pretty lensflares and shiny reflections: They're cool for the moment, but they get old quickly.

    When the fluff is off, what's left is gameplay. Gore or no gore. It doesn't "get in the way" more than other graphics elements do. One could argue that high resolution and better blending/shading made it harder to make out the enemies against the background, because they blended better. Did that get "in the way" of gameplay? No, it was just another graphics element. You enjoyed it for a while, but after you got used to it, what's left is whether the game is interesting or plain boring.

    It's the same for gore. Blood and guts will excite you for an hour or two, then you get used to it, and what's left is whether the game is fun to play or not.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  19. When does gore get in the way of gameplay? by Hodr · · Score: 1

    Never?

  20. The sound of one hand dragon punching by Drakkenmensch · · Score: 2, Interesting
    This is a nice zen aspect to gaming, one I've found myself often experiencing as I crunch numbers while speccing and gearing in world of warcraft.

    It's also sort of similar to something I call the Zen of gaming difficulty - The hardest setting to learn on any game is "easy", while "impossible" is the simplest to master. While playing through Easy mode for the first time, you have no ide what you're up against, you face bosses for the first time, get surprised by twists and turns and keep having to look at your manual because you forget how to do your special moves. As you get better and tackle the hardest setting, you only have the tiny variations and subtle nuances to overcome, at which point you are pretty much a master of this game.

    1. Re:The sound of one hand dragon punching by Hubbell · · Score: 1

      Why would you play a single player game on anything other than the hardest difficulty? I've long wondered this as almost no game has any form of challenge outside of the hardest setting.

    2. Re:The sound of one hand dragon punching by Shrike82 · · Score: 1

      Depends on the game and the gamer.

      I played Gears of War 2 through with a friend over a Christmas holiday. Once we were done I decided to replay it alone to get the full-screen cinematic experience. As we'd already completed it on the second hardest setting I thought I'd bump it up to "Insane" and be a real man. I stopped playing after a day or two. Some of the set pieces were just ridiculously difficult, and a lack of checkpoints meant you had to play for 5 minutes before you even got back to the point where you'd die.

      Yeah, yeah, I should have known it was going to be hard. I work for a living and don't get a lot of time to play games, so I want it to be fun as well as hard. Sadly it was just hard.

      --
      You can advertise in this sig from as little as £99.99 a month!
  21. Gore is Necessary by Psyborgue · · Score: 5, Insightful

    Without it, a game comes off as a cartoon. I don't notice it so much when it's there and have never found it a bother, but when it's not there, it's noticeable. If you shoot somebody in the head with a shotgun and they just fall down without a drop of blood, something is wrong. It's just plain not realistic.

    1. Re:Gore is Necessary by fbjon · · Score: 1

      It also trivialises violence.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    2. Re:Gore is Necessary by ausekilis · · Score: 1

      Without it, a game comes off as a cartoon. I don't notice it so much when it's there and have never found it a bother, but when it's not there, it's noticeable. If you shoot somebody in the head with a shotgun and they just fall down without a drop of blood, something is wrong. It's just plain not realistic.

      There is a threshold when there's too much, and that comes down to personal preference, and depends on the presentation in the game.

      • Contra: Kill the bad guy, they simply fall over, no blood, only explosions.
      • Metal Slug: Same as above, only you can set it so bad guys either sweat or bleed.
      • Resident Evil 4: More or less a shooting game, more gore, but still had a story to follow. Normal enemies had head explosions, bosses generally were more gruesome. Cutscenes also had a slasher-movie sort of gore.
      • Fear: More first person shooter and very violent. Cutscenes had some very graphic images.

      There is also a Midway game whose name I can't remember (you start in prison, some gate to hell opened or whatever, you have to fight your way out) that just had too much gore for me. I also didn't play FEAR too much, since it was beyond my threshold for violence. To me, Resident Evil is about the limit in terms of overall violence, I just don't see the need for more graphic violence *cough* manhunt *cough*. I also personally think to add lots of blood/gore to Contra would actually destroy some of the entertainment value. It's whole intent is to swarm the player, to have lots of little blood clouds would only serve to blur the screen and hide enemies.

    3. Re:Gore is Necessary by asdf7890 · · Score: 1

      It also trivialises violence.

      If violence is trivial, then you are not trying hard enough!

    4. Re:Gore is Necessary by Psyborgue · · Score: 1

      And you could argue that so does not showing a realistic depiction of violence. You could also argue it teaches kids that people just fall down after shooting them in the face.

    5. Re:Gore is Necessary by BobMcD · · Score: 1

      Should a game not ever come off as a cartoon, though?

      Game = Juvenile distraction

      Ditto cartoon...

      Not that there's anything WRONG with that, per se, but if you're looking for a real-to-life experience, you might want to put the controller down and go find one.

      Games and cartoons are intended to distract us from the drudgery, and are quite good at what they do.

      And I say this as someone totally addicted to WoW...

    6. Re:Gore is Necessary by PainKilleR-CE · · Score: 1

      It's the western idea that games and cartoons are juvenile distractions that needs to be changed, not the games and cartoons that go beyond this.

      On the other hand, over-the-top violence and gore largely is a juvenile distraction, and judging that a game should be rated 'Mature' because of it is pretty pointless.

      --
      -PainKilleR-[CE]
    7. Re:Gore is Necessary by BobMcD · · Score: 1

      It's the western idea that games and cartoons are juvenile distractions that needs to be changed

      What on earth for? Why should we all live under a pretensive purple sky, when it is perfectly fine for us all to agree that the sky is in fact blue?

      Please, elaborate.

    8. Re:Gore is Necessary by Twinbee · · Score: 1

      Neither is the flashing of ships in overhead 2D SHMUPS when you shoot them, or the 'unrealitic' explosion you may get (which looks maybe *better* than a real explosion would be).

      --
      Why OpalCalc is the best Windows calc
    9. Re:Gore is Necessary by Gizzmonic · · Score: 2, Insightful

      What on earth for? Why should we all live under a pretensive purple sky, when it is perfectly fine for us all to agree that the sky is in fact blue?

      Please, elaborate.

      The idea that some forms of art are "more serious" than others is closely tied to culture. Certain cultures can have "serious" comic books or puppet shows, whereas here in the West these things are generally considered kiddie fare. Conversely, these foreign cultures may be amused by the West getting so worked up about football, and consider it a frivolous child's game.

      --
      (-1, Raw and Uncut is the only way to read)
    10. Re:Gore is Necessary by ogdenk · · Score: 1

      EXACTLY!

      Mod parent up.

    11. Re:Gore is Necessary by fbjon · · Score: 1

      Which was my point.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  22. That reminds me... by Hitman_Frost · · Score: 2, Insightful

    "The game became pure physics and algorithms: Vectors, speed and collision detection."

    This is just how I feel about Hunt The Wumpus!

    Or perhaps "Rogue" would have been a better example?

  23. Game Physics and game by OrangeMonkey11 · · Score: 1

    Gore in games are great but it does not make a great game for me; personally i prefer good game play and innovative physics of the characters and environments for example the new Red Faction game

  24. Gore is like spice- by IWantMoreSpamPlease · · Score: 2, Insightful

    that is used in food. Enough to accentuate the flavour, but too much and you overwhelm what you are trying to improve.

    All of which overshadows the basic premise: If your game sucks, then no amount of T&A, or gore, will help improve that.

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
    1. Re:Gore is like spice- by KyleTheDarkOne · · Score: 1

      The problem with this logic is that some delicious dishes thrive around spices, like curry and pesto sauces.

    2. Re:Gore is like spice- by jgtg32a · · Score: 1

      So gore is like spice, it must flow?

    3. Re:Gore is like spice- by captjc · · Score: 1

      So do some games such as Mortal Combat and Wolverine.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  25. Gore free movie by EmperorOfCanada · · Score: 1

    But the lack of gore was one of the many problems the movie had. Until the girlfriend was "killed" there was basically no blood. Sad for a movie where a guy with a bad temper and knives for hands is the star. So I suspect that the creative control is not very centralized; thus any blanket statements about gore shows that each game is separate from all the others in decision making. Either that or they stole all the gore from the movie.

  26. Had to sell my castle because of recession... by meist3r · · Score: 1

    you insensitive clod!

  27. It depends on the game. by dreemernj · · Score: 1

    When I play fighters like MvC2 and 3s I don't think about the lack of gore despite them being aggressive fighting games.

    But then in Typing of the Dead, if the gore of the zombies blowing to pieces wasn't there, I think it would lose something. In that game I never ignore the gore, its part of the game itself and belongs there.

    If the gore in Wolverine starts to feel irrelevant, its probably just poorly done. Its a game pushed out to coincide with a movie release. I know it has a different storyline to it, but people should be grateful it doesn't make them vomit just looking at it.

    --
    1 (short ton / firkin) = 89.1432354 slugs / keg
    1. Re:It depends on the game. by Anonymous Coward · · Score: 0

      I played Rise of the Triad back in the 90s; it was an FPS that had a "normal" amount of gore...but every so often at random, there would be 10x the blood splattering out of an enemy when you kill him, and a bulletin at the bottom of the screen read "Ludicrious Gibs!"

      It happened sparingly; maybe 2-3 times per level with my luck...but it was just the right balance where I didn't get tired of it. In fact, I usually got a laugh out of it.

  28. That quote by Spatial · · Score: 1

    Is a painful demonstration of how not to write. Ugh.

  29. Epilepsy by Anonymous Coward · · Score: 0

    I grew up with a mild seizure disorder and noticed that the introduction of visually stimulating 3D content in games gave me headaches (probably what the medical community calls auras) for the first couple of hours/days. This applied to new games, new maps, etc.. However, once I grew accustomed to the graphics I noticed that my headaches went away. As an example, I can play Counterstrike Source for hours without a problem (other than guilt for wasting that much time), yet I get a headache within 15 minutes of playing Half Life 2.

  30. sigh by taniwha · · Score: 2, Insightful

    that's the thing about inconvenient truths, they're inconvenient, you can't turn them off, even of you ignore them they don't go away ....

    1. Re:sigh by JustOK · · Score: 1

      that's the truth!

      --
      rewriting history since 2109
    2. Re:sigh by Daimanta · · Score: 1

      "that's the thing about inconvenient truths, they're inconvenient, you can't turn them off, even of you ignore them they don't go away ...."

      Yes, but he was talking about "An inconvenient truth", not an inconvenient truth. You know when the media wants to accuse somebody of taking bribes they say "John Doe took bribes" within quotes and not plain , John Doe took bribes. You can manipulate and get away with the first, with the second you can quickly get slapped with a lawsuit.

      --
      Knowledge is power. Knowledge shared is power lost.
    3. Re:sigh by Anonymous Coward · · Score: 0

      Flamebait? Awww, some sheltered twit's sense of SMUG was offended.

  31. It's called... by Anonymous Coward · · Score: 0

    ...desensitization when such "gore" goes unnoticed. It's not a good thing either. It means a person is no longer bothered by such things. I'd only hope such things still bother them in real life but at that point probably not. A person like that can do something bad to another person without even a second thought and no conscience. Don't want to be around that person in real life either at that point.

    1. Re:It's called... by Anonymous Coward · · Score: 1, Informative

      video games does not desensitize from real-life gore much. Real-life, on the other hand, desensitize from real-life quite effectively. After gutting a few dozen chickens, you do not notice the gore much: it is just a question of physics, sharpening your knife, handling the feathers.... After killing a few enemies, you do not notice the gore anymore, it is just a question of physics, hand-eye coordination, handling the weapon and re-filling the chargers. After raiding a few villages, you do not notice the gore anymore. It is just a question of keeping your machete clean, building arm strength and cleaning your clothes from the blood afterward. Ask any farmer/butcher/sniper/rwanda hutu ...

    2. Re:It's called... by justinlee37 · · Score: 1

      A person like that can do something bad to another person without even a second thought and no conscience

      I think you're making an ass out of you and umption.

  32. Gore? by argent · · Score: 0, Redundant

    Is this because he invented the Internet?

  33. It depends on the game. by Xest · · Score: 1

    This is one of those questions that's impossible to answer in a generic context.

    If you look at something like Dead Rising, it just wouldn't work well without gore. Compare to something like Viva Pinata and it'd be pretty fucking stupid with gore.

  34. When his Internet breaks by Culture20 · · Score: 0, Redundant

    He made it, he should fix it!

  35. You can't blame Al Gore! by SlappyBastard · · Score: 3, Funny

    All those violent games are full of explosions!! Explosions that emit tons of greenhouses gases. Do the frakkin math! If there are 700,000,000 explosions in video games today (a conservative number) and each explosion emits 300 tons of CO2 . . . JESUS H CHRIST!!! We're all dead. Now. By 2 pm if we don't stop it. NOW!!

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  36. Gore gets in the way by Anonymous Coward · · Score: 0

    When he won't leave me alone with the intern I want to play with.

  37. Dragon Age has gore, Wolverine doesn't. by loufoque · · Score: 1

    Look at the new dragon age trailer, the roleplaying game from Bioware that is expected this fall. (and which unfortunately looks quite lame)
    http://www.youtube.com/watch?v=4GiSRuAHxG4

    Now THIS game has a lot of gore. Wolverine just doesn't.

    1. Re:Dragon Age has gore, Wolverine doesn't. by Nightspirit · · Score: 1

      I applaud Bioware for trying different things but it has been 9 years since the last AAA western rpg that I really enjoyed (Mass Effect/Fallout/Oblivion were ok, but no Planescape or BG2). I guess I should be content that they're even making any western rpgs these days.

  38. I think by BCW2 · · Score: 1

    Al gets in the way anytime he's in the room. Have you seen the size of that guy lately?

    --
    Professional Politicians are not the solution, they ARE the problem.
  39. Answer by bradgoodman · · Score: 1

    When Does Gore Get In the Way of Gameplay?

    When I'm in a total brawl on Team Fortress 2, and there is so much blood and body parts spraying all over the place that I can't even see, let alone hit the target's I'm going after. Yea, then, it's "in the way".

  40. I dunno... by xmason · · Score: 0

    ...gore never got in the way of enjoying Close Range!

    --
    I'm not cool enough to have a .sig
  41. Tipper, the scales by Just+Some+Guy · · Score: 1

    When his wife goes all PMRC on your industry?

    --
    Dewey, what part of this looks like authorities should be involved?
  42. ??? AÃâ- by Anonymous Coward · · Score: 0

    Umm, some of you have limited tolerance for gore. It's OK. You don't have to write articles suggesting that there's an objective level of gore that is too much. That would be a false implication, Mr. Thompson.

  43. Skin it and Find Out by PMuse · · Score: 2, Interesting

    ...as I became more expert, the cultural shell of the game boiled away. In a sort of staring-into-the-cascading-numbers-of-the-Matrix way, I found myself looking past the visible aspects of the game and savoring the underlying, invisible mechanics of play. ... The game became pure physics and algorithms: Vectors, speed and collision detection.

    The interesting experiment would be to remove the gory skin from those underlying, invisible mechanics and replace it with some sweetness-light-and-OMG!-ponies!! skin. I'm talking about the exact same mechanics with different art.

    Would we still enjoy the game as much? I'd like to find out.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    1. Re:Skin it and Find Out by Burning1 · · Score: 1

      Read up on Chex Quest, a corporate attempt to do just that to 'Doom.'

      Chex Quest was packaged as a prize with boxes of Chex brand cereal, back in the day. General Mills needed a wholesome family game to go with it's Wholesome Family cereal. They developed a version of doom where no harm was done to your enemies (zapping them was said to teleport them away.)

  44. Depends on what you're trying to accomplish. by BaronHethorSamedi · · Score: 2

    If you're playing a shooter, gore might make sense. If you're playing Tetris, not so much.

    Violence, like anything, loses its effect when it's overused. If the blood is repetitive and gratuitous, the brain is ultimately just going to edit it out, and for entertainment purposes the player is left to deal with whatever underlying gameplay mechanics or story remains. I think gore tends to be used to try to compensate for a lack of these bedrock elements, which is unfortunate.

    Horror is a genre where gore is almost criminally overused. Gore in horror is like sex in comedy--it's what you tend fall back on when you run out of real material.

    1. Re:Depends on what you're trying to accomplish. by Hellpop · · Score: 1

      I always wanted to see how Pac-man would look with gore added... Space Invaders too. What about Super Mario?

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
  45. Mortal Kombat, anyone? by The+Orange+Mage · · Score: 1

    Yeah, Mortal Kombat.

    I can't think of a single game that was successful to such a high degree based only upon the amount of violence in it. Not only that, but for the first 3 or so titles the only differences between characters were their 2-6 special moves and their finshers. They were still wallowing in awful, shallow gameplay and raking in millions while 3D fighters were coming in, and didn't even get things right on the 3D front for a long time.

    Oddly enough, the only place (apart from gore) that Mortal Kombat shines is in the story department. Those guys at Midway actually try to make a decent comic-book-ish plot out of things.

  46. Exposure to violence. by MaWeiTao · · Score: 2, Interesting

    I believe many, if not most, gamers are desensitized to violence. So there's already an exaggerated expectation of how violence should be depicted, mainly that there should be gushes of blood everywhere and bodies torn apart. Even, myself, who is not keen on gore finds any game with bloodless violence to be quite tame.

    Your average non-gamer, however, is likely to have a very different reaction. The simple act of pointing a gun at a character and shooting them is troubling to a lot of people. I'm not suggesting that gamers are going to resort to real life violence or anything as absurd as that. But certainly there is a thrill they get out excessive violence.

    I personally have no problem with gore in a game if it's an integral part of the story. The problem I have is when developers get gratuitous with it for no clear reason other than, I suppose, to sell more games. It's not all that dissimilar to developers constantly objectifying and over-sexualizing women. I like watching hot girls as much as the next guy, but when it becomes the rule, not the exception I think there's a problem. In some ways I see all this as appealing to the more immature attitudes although I'm sure some people will disagree.

    1. Re:Exposure to violence. by khchung · · Score: 1

      I believe many, if not most, gamers are desensitized to violence.

      No, gamers are desensitized to the depiction of fake violence. Much like anyone who has watched enough American TV for a few years.

      I played games for over 2 decades, from Karateka to Resistance2. Yet I recoil from the thought of actually punching anyone in violence with the purpose of hurting them, much less taking out a real gun and shoot at them.

      If someone cannot separate reality from the fake stuff in a game, they will have just as much desensitization from watch American TV.

      Just stop making games the scapegoat.

      --
      Oliver.
    2. Re:Exposure to violence. by Anonymous Coward · · Score: 0

      > The simple act of pointing a gun at a character and shooting them is troubling to a lot of people.

      I hate guns in real life. I don't even like hunting, and have a problem with relating to "avid" hunters; I do my "hunting" in the grocery store meat aisle. However, gaming is not real life; I have no problem with shooting (or decapitating, or eviscerating) a bunch of pixels, or watching a "gory" movie. We all need to remember, "IT'S JUST A GAME!" (movie, novel, etc.) It's not real life, and gamers are no more violent than everybody else. It's the UNSTABLE--mentally ill to begin with--people that have over-dramatized "gaming" (D&D, video games, copycat killers, what have you) in society.

  47. Gore only gets in the way... by dave562 · · Score: 1

    ...if it impacts FPS. If there are so many gore effects that the game starts to chunk, then there is too much gore. Other than that, who cares? I'd like to see FPS's get to the point where there are blood splatters on walls. Why you ask? When you come across a dead body in a hallway for example, especially if it is on a new map, the blood splatters could give you a hint about where the person got shot from. I'd like to see bloody footprints and other visual cues about where wounded enemies went. Would that be too much gore?

  48. Lose 20 gallons of blood and still killing. by gubers33 · · Score: 1

    I think it is the best in games where the gore is over the top and people are still alive and shooting away. Much like in Gears of War 1 and 2. I'm looking at the bright side of this article where it isn't blaming the gore for child violence.

    --
    Just because you are wrong and I called you out on it doesn't mean I am a Troll.
  49. it had a purpose in Watchmen by retchdog · · Score: 2, Interesting

    Just like when he forgot to give air to Laurie when he teleported her to Mars, it emphasizes the fact that he is nearly totally disconnected from most aspects of humanity.

    He blew his enemies up in showers of gore presumably because it happened to be slightly easier than the alternative, even if it spattered a roomful of traumatized bystanders. He knew enough to stop the "bad guy", but beyond that he just didn't care either way. Now that's chilling.

    For that reason I was very glad that they left the gore in, even though in the movie it looks worse than the equivalent scene in the comic.

    --
    "They were pure niggers." – Noam Chomsky
  50. That's because it is irrelevent... by Bones3D_mac · · Score: 1

    When you play a game, you aren't actually causing the gore to occur... it's simply a pre-programmed reward for accomplishing a certain pre-determined task. It's the same methodology used to train dogs and teach children responsibility. You only give a reward to act as an incentive to perform a task until that task become second nature to the subject. Once that occurs, the task is simply carried out on demand for the sake of performing that task.

    In a sense, you don't really ever "play" a game... the game "plays" you.

    --


    8==8 Bones 8==8
  51. polar opposites by HungWeiLo · · Score: 1

    When it comes to video games, the 2 parties are typically polar opposites of each other.

    Democrats want less gore, more bush.
    Republicans want more gore, less bush.

    --
    There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
  52. It's too much blood and gore... by amohat · · Score: 1

    ...when the framerate gets choppy as a result.

    In other news, when can we mercilessly mow down hundreds of zombies with as much gore as possible in a video game?

    All this so-called "next-gen" is total bullshit as they still can't handle the power of all those pixels and sprites...shitty draw distance, disappearing bodies, grumble grumble...I want a game where i can kill so many motherfuckers they stack up like the corpse wall in 300!

  53. Yes and no... by SanityInAnarchy · · Score: 1

    Quake 3's truly excessive gore -- blowing your enemies into fine clouds of bloody mist -- just never gets old.

    Yes, it melts away into physics and mechanics while you're playing. However, at least for me, each kill is still that much sweeter because of the gratuitous gore, and the announcer's "Excellent. Impressive."

    --
    Don't thank God, thank a doctor!
  54. Fixation by Burning1 · · Score: 1

    We call this fixation. In motorcycle racing, it happens when you become overstressed, over stimulated, or your being asked to split your attention on too many things.

    It's usually a sign that you're in over your head.

    The nice thing about gaming though, is that you can fixate without ending up in an accident. :)

  55. Re:Gore is Necessary (for some) by Squeedle · · Score: 1

    Look, there are studies that have shown that people have different abilities to suspend disbelief. People who are better at it are more tolerant of gore and violence in films as well as games.

    Your statement is clearly true for you, but it's not universal. But there are people who enjoy cartoonish violence.

    I repeat what I said in a previous comment. Games are about having fun. If it's not fun, don't play it. If you want the violence to be realistic, and it's less fun without it, then assuming you're a normal person, you probably are just better at suspension of disbelief, and the violence for you is no problem.

    I don't like it when it's immensely gory. I can tolerate a certain level of violence because I realize I am playing a game and ultimately all I'm doing is causing lines of code to run. But for me, there comes a point where the level of gore and violence are so realistic that that knowledge doesn't help any more - the images are too compelling and I have to work too hard to remind myself it's not real. That is when I stop having fun and I'm not going to play any more. And why should I?? It's just a frickin game!

    --
    Love, Squeedle
  56. Subconscious absorption. by Spit · · Score: 1

    Your subconscious is now so desensitized to gore and violence that it is filtering it out from your perception. You are now warped.

    --
    POKE 36879,8
  57. Bad Language by RiotXIX · · Score: 1

    There are some games I can't play at a high volume or with most family in the room - those are the games with bad language evey minute.

    --
    "You know you don't act like a scientist, you're more like a game show host." Dana Barret