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User: Sockatume

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Comments · 5,843

  1. Re:With a grain of salt on Creationism In Texas Public Schools · · Score: 2

    Err, do you have any specific objections or are you just waving your hands at the article and going "douuuuuuubt iiiiiiiiiiiit"?

  2. Re:Teach all alternate theories on Creationism In Texas Public Schools · · Score: 1

    And it's a science class, so you'd expect the scientific version of events to be the one that's taught. Certainly their prospective employers will.

  3. Re:Humans are ignorant. Critical thinking IS king! on Creationism In Texas Public Schools · · Score: 4, Insightful

    It's not a "theories on how the universe and life began class", though, it's a "biology" class. If you want to teach kids ontology, then by all means advocate the creation of a class for that purpose, but don't try to craft one out of the existing and important lessons on the science of living things.

  4. Re:The religion of science or else. on Creationism In Texas Public Schools · · Score: 4, Insightful

    It's not a question of whether the science can withstand it, it's a question of whether the students will be properly educated. The science of combustion would survive a course that was split 50/50 between modern chemistry and phlogiston theory, but I don't think the children's usefulness as future scientists would escape the process intact.

  5. Re:Not a cell on World-First Working Eukaryotic Cell Made From Plastic · · Score: 4, Insightful

    Blame the university's press department, as always. There's quite a jump in hyperbole between the Ange and Nature Chem's comments, versus the press release. Why do journalists even read university press releases any more? You know they're going to be misleading.

  6. Re:"Streaming" is not new.. and it used to be free on Why the Major Labels Love (and Artists Hate) Music Streaming · · Score: 1

    Clearchannel? The advertising company? They ran US radio?

  7. Re:Like 100 years ago... on Google Glass User Fights Speeding Ticket, Saying She's Defending the Future · · Score: 1

    Also HUDs are placed near the pilot's attentional focus, Glass isn't.

  8. Re:Like 100 years ago... on Google Glass User Fights Speeding Ticket, Saying She's Defending the Future · · Score: 1

    By design, Glass shows its information above and to the right of your eyeline, which would put the display somewhere near the sun visor. You have to actively look away from wherever you're focussing to use it.

  9. Re:Hard to have this happen on Android... on Starbucks Phone App Stores Password Unencrypted · · Score: 4, Informative

    This is wrong and should be ignored. It's not stored unencrypted in the app's data folders; it's sent unencrypted to the debug log, which is also readable to anyone on the host PC.

  10. Re:Hard to have this happen on Android... on Starbucks Phone App Stores Password Unencrypted · · Score: 0

    To use an Android analogy, they were storing the passwords etc. in plain text on the phone's memory card with the app's data files, so when the phone was connected to a computer and was mounted as a storage device, it was completely trivial to read it. The developers seemed to assume that because their app can't read any other app's folders (sandboxing), those folders were completely inaccessible to anything but the app that they belong to. Unfortunately that whole space is mounted and made available to the host PC every time the iPhone is plugged in. You can use iFunbox etc. to screw around in those folders to your heart's content. (Which is actually useful if you want to back up a save file or something.)

  11. Re:WW2 machiny and WW2 units of measurement on How To Make 96,000lbs of WWII Machinery Into High-Tech Research Platform · · Score: 1

    That's the joke.

  12. Re:The Understanding on Scientists Glue Sensors To 5,000 Bees In a Bid To Better Understand Them · · Score: 4, Funny

    All I know is, some grad student now has the "No, my PhD is the worst" story to beat them all.

  13. Re:WW2 machiny and WW2 units of measurement on How To Make 96,000lbs of WWII Machinery Into High-Tech Research Platform · · Score: 5, Funny

    You need to use measurements people have an intuitive grasp of. Nobody in the US knows how much a kilo "feels like" but 96,000 lb is a readily comprehensible number.

  14. Re:I'll bet... on How To Make 96,000lbs of WWII Machinery Into High-Tech Research Platform · · Score: 1

    They already tell you how much it cost - £96,000, or about $150,000.

  15. Re: There are different opinions on Behind the Scenes of Wii U Software Development · · Score: 1

    Yet by your own words, "an argument stands by its premises, not by who makes it. ".

  16. Re:People actually liked the controller? on Behind the Scenes of Wii U Software Development · · Score: 1

    You'd have to make sure you got demand right, especially around the iffy launch time, but it's not as though the things are going to rot on the shelf if you overestimate a little one way or another.

  17. Re:There are different opinions on Behind the Scenes of Wii U Software Development · · Score: 1

    Yes, it was a terrible error for me to assume that people would read the article, particularly if the summary was intentionally short on details. As your remarks, which have repeatedly operated under the assumption that the article was about the current state of affairs, so clearly demonstrate.

  18. Re:Surprise? on Behind the Scenes of Wii U Software Development · · Score: 1

    Lead time. If the net code doesn't become available until the console's literally on sale, either you don't do a launch title, or you do a launch title that assumes the net code doesn't exist.

  19. Re:Japanese on Behind the Scenes of Wii U Software Development · · Score: 1

    My impression that interpreting work is surprisingly expensive, and technical interpreting work (excluding law as its own special nightmare) even more so. You'd think they'd have the sense to have someone who spoke Japanese fluently on the staff in a casual role, but medium-sized developers don't have that option. I don't think the article was from someone like EA or Ubisoft, who you'd expect to have a direct pipeline to Kyoto.

  20. Re:People actually liked the controller? on Behind the Scenes of Wii U Software Development · · Score: 2

    That's the front and the back of the problem, really. People who try it like it, but unlike the Wii it's very hard to get people to that first step. It's not even easy to demonstrate in a store because of the size of it. I usually hop on the first demo pod I see of a new system, but I didn't get a shot on a WiiU until months after launch when someone brought one to a reunion. Completely shattered my expectations of what it would feel like in use.

  21. Re:Japanese on Behind the Scenes of Wii U Software Development · · Score: 1

    It read to me that they were going through their own translator in the UK, but unless you're dropping really big bucks on somebody you're not going to get messages relayed in real time, especially out of office hours.

  22. Re:Article has been refuted from multiple sources on Behind the Scenes of Wii U Software Development · · Score: 3, Insightful

    I don't think you can call a collection of offhand tweets and casual remarks from developers a "refutation" when the article's about specific technical and toolchain issues.

  23. Re:People actually liked the controller? on Behind the Scenes of Wii U Software Development · · Score: 1

    They originally designed that for Japan, based on the same assumptions about designing around the "average hand". As a consequence people there thought it was too large.

  24. Re:There are different opinions on Behind the Scenes of Wii U Software Development · · Score: 1

    Believe it or not, there's a thing in that summary* called a "link" that takes you to a big list of words - those are the actual article.

    *Which I threw together in about five seconds, but still includes an explicit reference to the run-up to launch.

  25. Re:People actually liked the controller? on Behind the Scenes of Wii U Software Development · · Score: 2

    The problem with the original Xbox controller is that the palm grip is was terribly intolerant of hand sizes: if your fingers don't reach the sticks and buttons in that posture, you're going to have to assume an uncomfortable one. It would've been fine if MS were producing a bespoke controller per user, or every user's hand was exactly average-sized, but you've got to design in a tolerance for natural variability. The finger grip of more traditionally-shaped controllers accomplishes that.