It's not a "theories on how the universe and life began class", though, it's a "biology" class. If you want to teach kids ontology, then by all means advocate the creation of a class for that purpose, but don't try to craft one out of the existing and important lessons on the science of living things.
It's not a question of whether the science can withstand it, it's a question of whether the students will be properly educated. The science of combustion would survive a course that was split 50/50 between modern chemistry and phlogiston theory, but I don't think the children's usefulness as future scientists would escape the process intact.
Blame the university's press department, as always. There's quite a jump in hyperbole between the Ange and Nature Chem's comments, versus the press release. Why do journalists even read university press releases any more? You know they're going to be misleading.
By design, Glass shows its information above and to the right of your eyeline, which would put the display somewhere near the sun visor. You have to actively look away from wherever you're focussing to use it.
This is wrong and should be ignored. It's not stored unencrypted in the app's data folders; it's sent unencrypted to the debug log, which is also readable to anyone on the host PC.
To use an Android analogy, they were storing the passwords etc. in plain text on the phone's memory card with the app's data files, so when the phone was connected to a computer and was mounted as a storage device, it was completely trivial to read it. The developers seemed to assume that because their app can't read any other app's folders (sandboxing), those folders were completely inaccessible to anything but the app that they belong to. Unfortunately that whole space is mounted and made available to the host PC every time the iPhone is plugged in. You can use iFunbox etc. to screw around in those folders to your heart's content. (Which is actually useful if you want to back up a save file or something.)
You need to use measurements people have an intuitive grasp of. Nobody in the US knows how much a kilo "feels like" but 96,000 lb is a readily comprehensible number.
You'd have to make sure you got demand right, especially around the iffy launch time, but it's not as though the things are going to rot on the shelf if you overestimate a little one way or another.
Yes, it was a terrible error for me to assume that people would read the article, particularly if the summary was intentionally short on details. As your remarks, which have repeatedly operated under the assumption that the article was about the current state of affairs, so clearly demonstrate.
Lead time. If the net code doesn't become available until the console's literally on sale, either you don't do a launch title, or you do a launch title that assumes the net code doesn't exist.
My impression that interpreting work is surprisingly expensive, and technical interpreting work (excluding law as its own special nightmare) even more so. You'd think they'd have the sense to have someone who spoke Japanese fluently on the staff in a casual role, but medium-sized developers don't have that option. I don't think the article was from someone like EA or Ubisoft, who you'd expect to have a direct pipeline to Kyoto.
That's the front and the back of the problem, really. People who try it like it, but unlike the Wii it's very hard to get people to that first step. It's not even easy to demonstrate in a store because of the size of it. I usually hop on the first demo pod I see of a new system, but I didn't get a shot on a WiiU until months after launch when someone brought one to a reunion. Completely shattered my expectations of what it would feel like in use.
It read to me that they were going through their own translator in the UK, but unless you're dropping really big bucks on somebody you're not going to get messages relayed in real time, especially out of office hours.
I don't think you can call a collection of offhand tweets and casual remarks from developers a "refutation" when the article's about specific technical and toolchain issues.
They originally designed that for Japan, based on the same assumptions about designing around the "average hand". As a consequence people there thought it was too large.
The problem with the original Xbox controller is that the palm grip is was terribly intolerant of hand sizes: if your fingers don't reach the sticks and buttons in that posture, you're going to have to assume an uncomfortable one. It would've been fine if MS were producing a bespoke controller per user, or every user's hand was exactly average-sized, but you've got to design in a tolerance for natural variability. The finger grip of more traditionally-shaped controllers accomplishes that.
Err, do you have any specific objections or are you just waving your hands at the article and going "douuuuuuubt iiiiiiiiiiiit"?
And it's a science class, so you'd expect the scientific version of events to be the one that's taught. Certainly their prospective employers will.
It's not a "theories on how the universe and life began class", though, it's a "biology" class. If you want to teach kids ontology, then by all means advocate the creation of a class for that purpose, but don't try to craft one out of the existing and important lessons on the science of living things.
It's not a question of whether the science can withstand it, it's a question of whether the students will be properly educated. The science of combustion would survive a course that was split 50/50 between modern chemistry and phlogiston theory, but I don't think the children's usefulness as future scientists would escape the process intact.
Blame the university's press department, as always. There's quite a jump in hyperbole between the Ange and Nature Chem's comments, versus the press release. Why do journalists even read university press releases any more? You know they're going to be misleading.
Clearchannel? The advertising company? They ran US radio?
Also HUDs are placed near the pilot's attentional focus, Glass isn't.
By design, Glass shows its information above and to the right of your eyeline, which would put the display somewhere near the sun visor. You have to actively look away from wherever you're focussing to use it.
This is wrong and should be ignored. It's not stored unencrypted in the app's data folders; it's sent unencrypted to the debug log, which is also readable to anyone on the host PC.
To use an Android analogy, they were storing the passwords etc. in plain text on the phone's memory card with the app's data files, so when the phone was connected to a computer and was mounted as a storage device, it was completely trivial to read it. The developers seemed to assume that because their app can't read any other app's folders (sandboxing), those folders were completely inaccessible to anything but the app that they belong to. Unfortunately that whole space is mounted and made available to the host PC every time the iPhone is plugged in. You can use iFunbox etc. to screw around in those folders to your heart's content. (Which is actually useful if you want to back up a save file or something.)
That's the joke.
All I know is, some grad student now has the "No, my PhD is the worst" story to beat them all.
You need to use measurements people have an intuitive grasp of. Nobody in the US knows how much a kilo "feels like" but 96,000 lb is a readily comprehensible number.
They already tell you how much it cost - £96,000, or about $150,000.
Yet by your own words, "an argument stands by its premises, not by who makes it. ".
You'd have to make sure you got demand right, especially around the iffy launch time, but it's not as though the things are going to rot on the shelf if you overestimate a little one way or another.
Yes, it was a terrible error for me to assume that people would read the article, particularly if the summary was intentionally short on details. As your remarks, which have repeatedly operated under the assumption that the article was about the current state of affairs, so clearly demonstrate.
Lead time. If the net code doesn't become available until the console's literally on sale, either you don't do a launch title, or you do a launch title that assumes the net code doesn't exist.
My impression that interpreting work is surprisingly expensive, and technical interpreting work (excluding law as its own special nightmare) even more so. You'd think they'd have the sense to have someone who spoke Japanese fluently on the staff in a casual role, but medium-sized developers don't have that option. I don't think the article was from someone like EA or Ubisoft, who you'd expect to have a direct pipeline to Kyoto.
That's the front and the back of the problem, really. People who try it like it, but unlike the Wii it's very hard to get people to that first step. It's not even easy to demonstrate in a store because of the size of it. I usually hop on the first demo pod I see of a new system, but I didn't get a shot on a WiiU until months after launch when someone brought one to a reunion. Completely shattered my expectations of what it would feel like in use.
It read to me that they were going through their own translator in the UK, but unless you're dropping really big bucks on somebody you're not going to get messages relayed in real time, especially out of office hours.
I don't think you can call a collection of offhand tweets and casual remarks from developers a "refutation" when the article's about specific technical and toolchain issues.
They originally designed that for Japan, based on the same assumptions about designing around the "average hand". As a consequence people there thought it was too large.
Believe it or not, there's a thing in that summary* called a "link" that takes you to a big list of words - those are the actual article.
*Which I threw together in about five seconds, but still includes an explicit reference to the run-up to launch.
The problem with the original Xbox controller is that the palm grip is was terribly intolerant of hand sizes: if your fingers don't reach the sticks and buttons in that posture, you're going to have to assume an uncomfortable one. It would've been fine if MS were producing a bespoke controller per user, or every user's hand was exactly average-sized, but you've got to design in a tolerance for natural variability. The finger grip of more traditionally-shaped controllers accomplishes that.