But then again, I'm not buying the bulk of these games, so I must be an evil pirate.
Since the loss estimates are always based on "potential" sales minus costs instead of actual sales minus costs, you probably are an "evil pirate" in the industry's eyes.
Also it appears that for some reason, people have set up a whole forum dedicated to the event.
That's probably because the chances of this being the sequel to the AI game (aka "The Beast") are pretty high. The Beast is still the most well-known alternate-reality game (ARG) in history, so the possibility that this Halo game could be "The Hive" (the long-rumored sequel to The Beast) is creating quite a stir in the ARG fandom.
I think the word you're looking for is "anime." It wasn't anime enough. And anime is a style, not a theme. TSW's theme was the same as that of any other FF.
DDR iterations have gotten plain silly with the addition of "Freeze" arrows, that's obvious - it took one of the problems many new players had, that I referred to as a "kickstand" mentality (standing on one leg all the time, trying to hit the pad with the other foot), and forces players to do it.
If anything, freeze arrows force people out of that problem. You have to learn to use both feet well, and also learn not to return to the middle of the pad after every step. Before freeze arrows, there was much less impetus to do that.
Having Sakaguchi and Amano work on a project together is a dream come true for many RPG fans who remember the glory days of the genre... this new game will be more FF than the recent FFs were...
I have no doubt about that, if "be more FF" means "have less interesting story, gameplay, and characterization." Which is obviously what you're saying if you consider FF4 to be part of the "glory days of the genre."
Of course, you think that a Dragon Quest game is interesting in the 21st century, so there's probably no point in arguing with you.
However, should they decide to do something else based around themes and characters from FFVII, a flat out update of the PS1 game to PS2 (or PS3) graphics and gameplay would be a welcome addition to the lineup. Especially if you could resurrect Aeris.
Resurrecting Aeris would've completely broken FF7's story. If you'd thought about it, you would have realized that yourself.
I read the section where they say that there are no problems with FP cameras, completely missing the common complaint that they're very difficult to use in jumping puzzles. Then I saw the complaints about the article here and didn't bother reading any more.
Or it could be that males like the third-person view because FP in MMORPGs sucks, and being goal-oriented makes them look for the better method of gameplay (third-person). Not only does it fit the previous explanation, but it sounds less psychobabbly.
A job in market research? Making good money by coming up with bullshit theories that vaguely fit the data? That must be one of the best jobs on Earth!
I could tell the game would suck just from the title, which should probably win some sort of award for cliched, stupid usage of the letter "Y". When I read the premise the suck-o-meter shot upwards.
Have you tried the revolutionary method of playing it? It's not that bad.
Oh, and "dumbed-down dialogue"? Does "I hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate HATE YOU!" ring any bells? Or how about "You spoony bard!"?
I can't think of too much about FFIV-VI that could be called "eye candy" (remember Kefka the clown?;))
You didn't just say that they had eye candy. You said that they had more eye candy than storyline. If that's the case with recent FFs, then it's most certainly the case with the older ones too. They don't have eye candy? That was my point; they don't have much of a storyline either.
But since the article was focused on SquareEnix, my thoughts were led more towards recent FF games, with more eyecandy and fluff than storyline, dumbed-down dialogue, and lots of pointless minigames.
Spoken like someone who hasn't played the older FFs lately, or at all.
I really don't get any of the above posts at all when they complain about the "high cost" of MMORPG subscriptions. If your family has one car, and you want another but you can't afford it, you don't write a letter to your editor complaining about the high cost of cars and the need for a new pricing model for that lease. You don't buy the other car.
Let me turn that logic on its head:
I really don't get any of the above posts at all when they defend MMORPG developers who charge twice for their games. If you want to develop an MMORPG but can't afford it with a subscription fee, you don't ask your customers to pay an arbitrary extra fee for something that's completely useless by itself. You don't develop the MMORPG.
The biggest part of capitalism is compromise. The consumers try to get something for as cheap as possible, the producers try to sell it for as much as possible, and they meet somewhere in the middle. Thus, saying that gamers shouldn't complain about the high cost of MMORPGs is as silly as saying that MMORPG developers shouldn't try to gouge their customers as best they can.
Having never had a financial interest in a creative work, they're probably not as aware of the contradictory nature of their positions.
Or they're just jerks...
Or they realize that there's a big difference between stealing sensitive source code that wasn't meant to be distributed to the public (then doing so) and stealing a finished product that was, thus making their position not contradictory at all.
But then again, I'm not buying the bulk of these games, so I must be an evil pirate.
Since the loss estimates are always based on "potential" sales minus costs instead of actual sales minus costs, you probably are an "evil pirate" in the industry's eyes.
Rob
MegaGames is the best crack site I've seen. Go to the "Game Fixes" section. (I guess they have to be euphemistic for legal reasons or something.)
Rob
http://games.slashdot.org/comments.pl?sid=115519&c id=9783656
Rob
Also it appears that for some reason, people have set up a whole forum dedicated to the event.
That's probably because the chances of this being the sequel to the AI game (aka "The Beast") are pretty high. The Beast is still the most well-known alternate-reality game (ARG) in history, so the possibility that this Halo game could be "The Hive" (the long-rumored sequel to The Beast) is creating quite a stir in the ARG fandom.
Rob
I think the word you're looking for is "anime." It wasn't anime enough. And anime is a style, not a theme. TSW's theme was the same as that of any other FF.
Rob
Try it. I used to think it was stupid until I tried it.
I've been playing it for months and I still think it's stupid. Makes for a great workout, though.
Rob
DDR iterations have gotten plain silly with the addition of "Freeze" arrows, that's obvious - it took one of the problems many new players had, that I referred to as a "kickstand" mentality (standing on one leg all the time, trying to hit the pad with the other foot), and forces players to do it.
If anything, freeze arrows force people out of that problem. You have to learn to use both feet well, and also learn not to return to the middle of the pad after every step. Before freeze arrows, there was much less impetus to do that.
Rob
So the one game that should never have a sequel is going to have at least three of them, all at once.
Thanks, Square! Just keep milking that cash cow while you drive away all your fans in droves!
Rob
Having Sakaguchi and Amano work on a project together is a dream come true for many RPG fans who remember the glory days of the genre... this new game will be more FF than the recent FFs were...
I have no doubt about that, if "be more FF" means "have less interesting story, gameplay, and characterization." Which is obviously what you're saying if you consider FF4 to be part of the "glory days of the genre."
Of course, you think that a Dragon Quest game is interesting in the 21st century, so there's probably no point in arguing with you.
Rob
It's not revisionist unless it depicts only the scope of the original. If it continues past the end of the original, anything goes.
Uh, you yourself said that you were talking about a straight remake of FF7. Such a thing obviously wouldn't continue past the end of the original.
Rob
However, should they decide to do something else based around themes and characters from FFVII, a flat out update of the PS1 game to PS2 (or PS3) graphics and gameplay would be a welcome addition to the lineup. Especially if you could resurrect Aeris.
Resurrecting Aeris would've completely broken FF7's story. If you'd thought about it, you would have realized that yourself.
Rob
Why do so many people think that TSW was so different from the Final Fantasy games? It's a rehash of FF7, for crying out loud!
Rob (Cid + Chocobos != Final Fantasy)
But, 150 hours!? There is almost no dialog, or story, so what actions are you going to be doing for that long?
Maybe actually playing the game instead of sitting through interminable cutscenes?
Rob (Stunning concept, I know)
Nope. Like I said, it's a common complaint.
Rob
This will probably be as awesome as Kris Kross Make My Video.
Rob
I read the section where they say that there are no problems with FP cameras, completely missing the common complaint that they're very difficult to use in jumping puzzles. Then I saw the complaints about the article here and didn't bother reading any more.
Rob
So Charlize Theron is an African-American? Somehow I don't think that's what the PC crowd meant when they made that term up.
Rob
Or it could be that males like the third-person view because FP in MMORPGs sucks, and being goal-oriented makes them look for the better method of gameplay (third-person). Not only does it fit the previous explanation, but it sounds less psychobabbly.
A job in market research? Making good money by coming up with bullshit theories that vaguely fit the data? That must be one of the best jobs on Earth!
Rob
I could tell the game would suck just from the title, which should probably win some sort of award for cliched, stupid usage of the letter "Y". When I read the premise the suck-o-meter shot upwards.
Have you tried the revolutionary method of playing it? It's not that bad.
Rob
Yeah, because it can't possibly be just not funny; anyone who doesn't think it's funny just doesn't understand.
Rob (I thought it was funny personally, but still)
Oh, and "dumbed-down dialogue"? Does "I hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate HATE YOU!" ring any bells? Or how about "You spoony bard!"?
Rob
I can't think of too much about FFIV-VI that could be called "eye candy" (remember Kefka the clown? ;))
You didn't just say that they had eye candy. You said that they had more eye candy than storyline. If that's the case with recent FFs, then it's most certainly the case with the older ones too. They don't have eye candy? That was my point; they don't have much of a storyline either.
Rob
But since the article was focused on SquareEnix, my thoughts were led more towards recent FF games, with more eyecandy and fluff than storyline, dumbed-down dialogue, and lots of pointless minigames.
Spoken like someone who hasn't played the older FFs lately, or at all.
Rob
I really don't get any of the above posts at all when they complain about the "high cost" of MMORPG subscriptions. If your family has one car, and you want another but you can't afford it, you don't write a letter to your editor complaining about the high cost of cars and the need for a new pricing model for that lease. You don't buy the other car.
Let me turn that logic on its head:
I really don't get any of the above posts at all when they defend MMORPG developers who charge twice for their games. If you want to develop an MMORPG but can't afford it with a subscription fee, you don't ask your customers to pay an arbitrary extra fee for something that's completely useless by itself. You don't develop the MMORPG.
The biggest part of capitalism is compromise. The consumers try to get something for as cheap as possible, the producers try to sell it for as much as possible, and they meet somewhere in the middle. Thus, saying that gamers shouldn't complain about the high cost of MMORPGs is as silly as saying that MMORPG developers shouldn't try to gouge their customers as best they can.
Rob
Having never had a financial interest in a creative work, they're probably not as aware of the contradictory nature of their positions.
Or they're just jerks...
Or they realize that there's a big difference between stealing sensitive source code that wasn't meant to be distributed to the public (then doing so) and stealing a finished product that was, thus making their position not contradictory at all.
But it's easier to think in false dilemmas.
Rob