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Game Publishers Doing More Damage than Pirates?

thenextpresident writes "Over on JoeUser.com, there is an interesting article, from the creator of the previously mentioned TotalGaming.net subscription service, that discusses two things: the PC game market vs the console market, and how one game developer views game publishers as a bigger problem than the software "pirates". "So don't talk to me about piracy. It's not the pirates that have ripped us off of hundreds of thousands in lost royalties. It's been "Real businesses" doing that thank you very much. The position of royalty eating parasite has already been taken." He also digs into all the problems PC games have: usually being buggy on release, CD keys, patches (and more patches), hard drive space while still requiring the CD be in the drive. All together, a really interesting look at the game industry from just one developer."

75 comments

  1. Copy Protection by volteface · · Score: 5, Insightful

    Copy protection hurts legitimate users more than it helps the software developers. When users who legitimately buy games have trouble playing them, while pirates can simply crack the game (and they can, pretty much no matter what you do) and play it more easily than the legitimate buyers, you know you need to step back and re-evaluate your copy protection policy. Most legit users end up cracking the game anyway, just for simplicity's sake. At least UT2K4's patch removed the CD checking.

    It doesn't even stop at games. I can't play Let It Be...Naked by The Beatles in any CD player I own because of the copy protection. There's even a disclaimer on the back stating that it may not work in all CD equipment. However, I'm sure you could download the entire album in 10 minutes if you wanted to.

    1. Re:Copy Protection by Micro$will · · Score: 3, Insightful

      I've had this same issue numerous times, most recently with Painkiller and Thief 3. My "favorite" is the buggy installers that don't take the cd check into account. Install the disks in order, then for some braindead reason the installer asks for disk 1 again before completing the install. Alrighty, I do it, it finishes, then when I play, instead of "Insert Game Disk" or something, it either gives me some cryptic error message, or it accuses me of using a backup. Putting in the last disk solves the problem, but it's quite annoying.

    2. Re:Copy Protection by Mumbly_Joe6432 · · Score: 4, Informative

      Basically, companies need to make the prices and convenience more appealing to the buyer- just like in any other industry. I would have to argue that software prices are amazingly high; it does take a lot of work to create them, but if everyone was to actually pay for all of the software they use I don't think that nearly as many people would be able to afford a computer at home, or want to. I've seen the most honest people I know take home a cd from work,say microsoft office, and quite frankly, I don't blame them.

      It is true that many software companies are shooting themselves in the foot by using too much protection, but the root of the problem stems from the buyer being unwilling to pay the price. The problem simply builds on itself when enough buyers feel this way and unite to make cracks and even whole programs easier to aquire than a purchased version of the program.

      Some major reforms are going to be made in the future concerning how we buy software/music. I'm willing accept the revolution, as long as the revolution doesn't have irresponsibly priced products.

    3. Re:Copy Protection by timftbf · · Score: 2, Interesting

      Exactly, and this is the same reason copy protection is going to hurt the music industry more than help it in the long run too.

      People - regular people, not just geeks, are buying MP3 players. Lots of them. They want to turn their CDs into MP3s. If they can't press the "make MP3s" button on whatever software they're using, they're going to turn to their techie friends, and *they* are more than likely going to introduce them to the wonders of file sharing. (The CDs *will* be available on these services, regardless of the protection used. It only takes *one* smart person to make the original rip (somehow), then millions can not only download but upload to others.)

      Once you get to the position that you *have* to go to the file sharing networks to get the MP3 version of most of the CDs you buy, a whole lot of people are going start wondering why they're paying for the CD in the first place...

      You can largely ignore the monetary cost, and the fact that people would *like* to have a legitimate version, if the illegal version gives more utility, that's the way people are going to go.

      Regards,
      Tim.

    4. Re:Copy Protection by GuyWithLag · · Score: 2, Interesting

      Actual example: I bought SimCity 4 as a present for my fiancee. After installation the game won't run as it claims that it can't find the original CD. After much serching, googling and fiddling, it looks like the friggin copy protection requires that you have a CD-ROM drive to play the game on. Not a DVD-ROM, not a CD-RW, but an actual CD-ROM - who buys these things anymore?

      I actuall had to find a no-cd crack to play the (bought!) game....

    5. Re:Copy Protection by Twylite · · Score: 1

      Couldn't agree more. The last three games I've bought won't run on my PC because of copy protection issues. A forth only ran because I installed a completely clean copy of Win98, but the sound didn't work until I downloaded a large patch. And of course, once opened, no store will accept the game back.

      I won't buy a game anymore unless I know that I can download and run a cracked version, so that I know I can actually realise my investment.

      --
      i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
    6. Re:Copy Protection by Anonymous Coward · · Score: 0

      i'm not sure of the technical reason, but i think that since the setup executable program is on disk 1 that disk needs to be in the drive when it shuts down.

    7. Re:Copy Protection by Anonymous Coward · · Score: 0

      Not that I'm arguing, but why is marked as +5 Insightful?

  2. Burned at both ends by heinousjay · · Score: 2, Insightful

    Looks like the developers are involved in the DP of all time - boned by the publishers and the players. Almost makes me wonder why they bother.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
    1. Re:Burned at both ends by Alizarin+Erythrosin · · Score: 1

      For the love of the job? That's why I went into computer science... for the love of the code.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
  3. I don't deal with CD protection by linzeal · · Score: 5, Insightful
    Since I mostly play 1st person games that require game copy protection and the online games usually have a code instead I use GameCopyWorld, for all my 'tweaked' exe's.

    When I lost my CD to Armed and Dangerous awhile back it really got me looking for a legitamate place where people who bought software and wish to not have to lug out a CD each time they want to play a different game could go. Are there any other place besides gamecopyworld that are like that? I do not want to download any EXE from some random P2P user.

    1. Re:I don't deal with CD protection by Pluvius · · Score: 1

      MegaGames is the best crack site I've seen. Go to the "Game Fixes" section. (I guess they have to be euphemistic for legal reasons or something.)

      Rob

    2. Re:I don't deal with CD protection by Anonymous Coward · · Score: 0

      For some reason the href tag got cut out of my above post. Here is MegaGames (though I'm sure you could've figured out the URL on your own).

    3. Re:I don't deal with CD protection by Elias+Serge · · Score: 1

      Another option would be to use a program like Alcohol 120% that lets you use cd images as virtual drives. Create a new drive, load it with an image from your hard drive, and go. This has the added benefit of canceling that annoying wait while the drive spins up.

    4. Re:I don't deal with CD protection by Aerion · · Score: 2, Informative

      I've been using similar software, Daemon Tools, for a number of years now, and it's worked pretty flawlessly (well, except when I realize that I have a 6 GB hard drive, and no room for a bunch of CD images laying around...).

      One obvious advantage to Daemon Tools is that it's free.
      The other obvious advantage is that the website used to have on its front page, in large, friendly, letters, "THERE IS NO ILLEGAL MATERIAL ON THIS WEBSITE." It's not quite as reassuring as "DON'T PANIC," but ... well, actually it's not really reassuring at all.

      But it's still free.

  4. disagree by Anonymous Coward · · Score: 2, Insightful

    In 15 years, I have never NOT bought a game because it had a copy protection. In 15 years, I returned 1 game because of a copy protection issue, but in the same 15 years, I also returned about 10 games for being buggy and unplayable.

    Games released in bad condition, my last experience - Temple of Elemental Evil are hurting the industry FAR more than any copy protection issue, as much as the casual pirate would like it to be otherwise. Yes, the article has a point, publishers DO hurt game sales, but mainly because of their crappy stance toward QA.

    1. Re:disagree by Anonymous Coward · · Score: 0

      I'm curious how many games have you have actually bought in, say, the past 3 or 4 years, if you haven't encountered more than 1 game with copy protection bugs. I've encountered 3 or 4, but I've probably only bought 5 or 6. I've also encountered situations where copy protection required me to update really obscure drivers (like motherboard chipsets) to function.

    2. Re:disagree by Anonymous Coward · · Score: 0

      Around 120 during the last 5 years.

  5. Great! by Lu+Xun · · Score: 3, Funny

    They should just shut down all the publishers and let the pirates pirate each-other. They can fund new games with the pr0n-ad revenue they get from their sites.

    --
    That's not a soda... it's a caffeine delivery device!
    1. Re:Great! by TRACK-YOUR-POSITION · · Score: 1

      You know, when you stop and think about, is the world really a better place because of new games being created? I mean, suppose no one EVER got paid for making games, all there was to play were old games, new mods for old games, and new but not-quite-as good open source engines. Would that really be so terrible? Is it possible that the thousands/millions of games we have already are good enough?

    2. Re:Great! by Anonymous Coward · · Score: 0

      Ask that question again once Doom3 is out.

    3. Re:Great! by TRACK-YOUR-POSITION · · Score: 1

      If I'm going to ask the question, I'm certainly not going to refrain just because of some sequel offering better graphics. That the games everyone's all excited about (Doom 3, Halflife 2, The Sims 2, Grand Theft Auto San Andreas) are all sequels does a lot to confirm what my suspicions.

  6. So true by Lisandro · · Score: 5, Insightful

    Sadly, this guy has a point. Something's not right when a game you just downloaded off Kazaa is less of a hassle to play than the same game off the box. The "copy protection" craze has gone to far; no matter what, digital content of any kind *will* be copied and used illegally. You just can't get arround it, CD-Key, DMCA, Dongles, or whatever. Instead of fighting an uphill battle, software publishers should focus on making the game good enough so people will happily buy it. As this guy said, this is rarely the case nowadays.

    As for the patching issues, i didn't mind when patches were minor or to improve the overall experience, but most PC games are so buggy and slow lately that patching is mandatory. Again, if the product needs work, move the deadlines forward a bit and focus on delivering a quality product.

    1. Re:So true by Sigma+7 · · Score: 3, Informative
      Something's not right when a game you just downloaded off Kazaa is less of a hassle to play than the same game off the box. The "copy protection" craze has gone to far; no matter what, digital content of any kind *will* be copied and used illegally. You just can't get arround it, CD-Key, DMCA, Dongles, or whatever.


      Actually, CD-Keys (and other subscription style software) are one of the few protection systems that work. They are very effective at restricing the pirate's ability to use online portions of the game, if it is implemented correctly. (i.e. the game only works if there the CD-Key has been printed at the press.)

      Even though there are alternate servers or cracks to allow bypassing the CD-Check, not many people use them, and as a result, the pirate is placed in a smaller group of servers or players.

      However, I do agree that other forms of protection can be eventually broken - if the system trusts the client at all, than it is vulnerable.
    2. Re:So true by Anonymous Coward · · Score: 0

      There are ways around that too. I go down to Costco and buy a game, copy it, cut out the CD Key from the manual/cd insert and return the game for a full refund.

    3. Re:So true by Txiasaeia · · Score: 1

      Stardock's system for Galactic Civilizations works out quite well - not only do they only send keys via email (or box, but I've never seen a GalCiv box), but you can only download updates if you're a registered user.

      --
      Condemnant quod non intellegunt.
    4. Re:So true by jilles · · Score: 1

      CD keys are a bit too effective. Most games have no online community to speak of because the number of players with a key and the game installed drops rapidly after a few months. This affects sales too because the lack of an online community becomes a reason not to buy the game pretty soon after its release. Games like quake 1 and 2 were largely driven by online gaming and continued to sell well long after the release. The same goes for the earlier versions of unreal & unreal tournament.

      --

      Jilles
    5. Re:So true by vadim_t · · Score: 1

      They work when somebody actually spends some time on properly testing them.

      I bought Neverwinter Nights and the first expansion recently. The CD key on the NWN package is printed with absolutely worst font ever. 'A' and 'R', and 'D', '0' and 'O' look the same. Took me about 16 tries to finally get it right.

      Fortunately, the expansion had a saner font, but then it turned out they forgot to package the ambient sounds on the CD.

    6. Re:So true by Sigma+7 · · Score: 1
      There are ways around that too. I go down to Costco and buy a game, copy it, cut out the CD Key from the manual/cd insert and return the game for a full refund.
      That "trick" won't work forever. When you return a game and it turns out that the CD-key was cut out of the package, you place yourself at risk because of a paper trail of making a purchase and getting a refund.

      This isn't a simple thing like copyright infringement - it's something that can get you blacklisted at various software stores for fraud. (in addition to other things.)

  7. I've often wondered by Thedalek · · Score: 3, Interesting

    Whenever I've seen those figures of "The game industry lost x kajillion dollars last year to evil pirates," I wind up asking myself "How does that figure stack up to money spent on failed advertising, ineffective copy protection, or some useless novelty packaging feature? How about bloated development costs due to a rushed schedule?"

    But then again, I'm not buying the bulk of these games, so I must be an evil pirate.

    All that said, the article doesn't really address much. Mostly it's little "fight the power" and "I'm for the little guy" throwaway remarks interspersed with plugs for products. Shame about Strategy First not paying royalties. I wanted to like them.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:I've often wondered by Pluvius · · Score: 4, Informative

      But then again, I'm not buying the bulk of these games, so I must be an evil pirate.

      Since the loss estimates are always based on "potential" sales minus costs instead of actual sales minus costs, you probably are an "evil pirate" in the industry's eyes.

      Rob

    2. Re:I've often wondered by MMaestro · · Score: 1
      Lemme get this straight...

      Step 1 : Set a high, you-damned-well-know-its-unreachable "potential" sales estimate
      Step 2 : Minus costs
      Step 3 : ???
      Step 4 : Sue pirates and drain more money from developers
      Step 5 : Profit!

    3. Re:I've often wondered by NanoGator · · Score: 2, Insightful

      "Since the loss estimates are always based on "potential" sales minus costs instead of actual sales minus costs, you probably are an "evil pirate" in the industry's eyes."

      Gotta wonder what the 'potential sales' really are if somebody's willing to jump through the hoops to find, download, and install a game that could potentially have a trojan or something in it instead of simply going to buy it.

      Frankly, I think legitimate demo downloads are the best anti-piracy measure. Sadly, it's all too often that the demo doesn't show up at the right time. Pity, I like knowing if a game will run on my computer.

      --
      "Derp de derp."
    4. Re:I've often wondered by Anonymous Coward · · Score: 0

      Games, at release date, have gone down to 35CDN. That's 35 canadian dollars for like 20-80 hours of gameplay, depending on the game.

      That's between 2 and 0.4 CDN per hour. About every other hobby you take, every movie you rent, every bowling night or trip to the disco is more expensive.

      Yet, you feel that you should be entitled to taking those games, pirate them and excuse yourself with "their schedules suck, it's too expensive" and "I wouldn't have bought it anyway, no harm done".

      pathetic

      And yes, I'm a game designer in the industry.

    5. Re:I've often wondered by Anonymous Coward · · Score: 0

      I guess it's also pathetic that people have doors where you need to show your purchased ticket when you try to get into a concert or into the cinema?

      I mean, come one, they should just fire the people checking the tickets and make each ticket 20 cents less expensive and I'm sure every honest american will still buy the ticket and get to see the concert or movie. And yea, hell with the crappy advertisment we got lately!

    6. Re:I've often wondered by sqrt(2) · · Score: 1

      That may be true in Canada, but here in the US games cost 50-60 dollars at release. That, to me at least, is not worth it. But guess what price I do find fair, 0$.

      Face it, if someone is willing to download an iso of your game, and find a crack, and put up with not having patches or online play, would they REALY have bought it? I'll give you a hint, the answer is no.

      --
      If you build it, nerds will come. Soylentnews.org
    7. Re:I've often wondered by Anonymous Coward · · Score: 1, Insightful

      If they are 0$ worth for you, don't play them. You don't steal cars because you wouldn't buy them.

    8. Re:I've often wondered by Lisandro · · Score: 1

      What's being discussed here is like if a car poked you with a needle to extract blood and match your DNA in order to start the iginition. Yes, it might stop car burglary, but it sure as hell will piss off your customers. Don't be surprised if they don't buy your cars anymore.

    9. Re:I've often wondered by Pluvius · · Score: 2, Interesting

      I actually should've said "'potential' sales minus actual sales." For example, if a publisher set a potential of $100 million but only sold $70 million, he would say that he lost $30 million to pirates, even if he actually made, say, $50 million (by actual sales minus $20 million in costs) in reality.

      But yeah, what you said is basically right.

      Rob

    10. Re:I've often wondered by sqrt(2) · · Score: 1

      You fail it, for bringing up a car/software analogy.

      A car requires effort, money, and raw materials to produce 1 copy. Software, after the initial cost of production, cost nearly nothing to reproduce, and the impact is zero if I use MY bandwidth, and MY electricity to run the computer to download the software.

      Taking software from a store without paying for it IS stealing, downloading a game is NOT. It IS copyright infringement, I'm not denying that, but it is not stealing, for stealing requires that someone has lost something, and besides a "potential sale" (and even that is debatable), the software manufacturer has lost nothing, and gained nothing.

      --
      If you build it, nerds will come. Soylentnews.org
    11. Re:I've often wondered by Pluvius · · Score: 1

      Frankly, I think legitimate demo downloads are the best anti-piracy measure.

      The problem with demos is that they don't tend to give the player a good impression of the full game. The FF8 demo I played way-back-when, for instance, was horrible, especially compared to the actual game. The only demo I can think of that worked was Starsiege: Tribes, and that's mainly because it was an online-only game.

      The best way to counter piracy would be to do what application developers do: Give your customers a free trial of a decent length (three days?). That would require developers to make games that people actually want to play for more than a few days, though, so fat chance of that ever happening outside of MMORPGs and niche games.

      Rob

    12. Re:I've often wondered by KDR_11k · · Score: 1

      Thanks, but a good book goes for a tenner or less and takes a lot longer than a movie. Usually a good book will have a better story than a game or movie and a really good book might even have "replay value" (there are people "playing" shakespeare's works for, what, 30 years?). Or what would a pen&paper RPG cost? Granted, you need other people for that, but so do MMOs.

      Besides, with e.g. movies you have the chance to pay for two hours only or rent more for more hours with the price rising slowly, with a game you can't say "oh, I'll take two levels of that" and only pay a few bucks. The game will always cost fifty (okay, so in Canada they're cheaper), whether you want that much game or not, whether the game takes half an hour or two hundred hours. since games in general seem to become shorter despite longer dev cycles, shouldn't games get cheaper, too? Or will we just accept that we get shorter games despite payng the same?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:I've often wondered by __aatgod8309 · · Score: 1

      Sounds like the RIAA. Remarkably so.

    14. Re:I've often wondered by foidulus · · Score: 1

      Uh, you do realize how much of a fixed cost there is in a car, doncha? There is also a lot of IP that goes into every aspect of the car, the engineering down to the steel that is used to make the car.
      So, I want you to stand up for your rights. A $20,000 car maybe only has less than $15,000 in variable costs. I want you to proudly go to a dealer and give them $15,000 and walk away with your car, see how far you get. Because after all, it didn't cost them any more money than that $15,000 plus some fixed costs to make YOUR car, so why should you have to pay for it?

  8. QA? by Anonymous Coward · · Score: 0

    "Ubi Soft's outstanding QA department"?

    hehe tried Rainbow Six 3: Raven Shield?

    Published by Ubi 2 years ago and still releasing patches for basic flaws, such as debug commands left that affect multiplayer gaming.

  9. Galactic Civilizations by Prien715 · · Score: 2, Interesting

    I really liked the game, it's the most retro game I've seen as far as copy protection (was released last year, with a decent ammount of critical acclaim). I could burn the CD without problems and the game didn't even require the CD in the drive to play it. That said, it did have a CD key, which I don't mind so much. And although the game was stable on release, they added NEW features accessable if you had a unique CD key.

    If we'd like to change things, perhaps it's time you voted with your wallet. That, and if you'd like to play a really good Turn-based strategy game.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Galactic Civilizations by Sigma+7 · · Score: 1
      I really liked the game, it's the most retro game I've seen as far as copy protection
      There's something slightly more retro in this field.

      You've probably not heard of Firestarter - it installs easily, does not require the CD and does not require any CD-Key or any other license check to be performed. The game itself isn't a blockbuster, but it is a fairly inexpensive game that can provide a challenge.

  10. Finally by elasticwings · · Score: 1

    I think that is one of the greatest articles that I have read in a very long time. Finally, somebody with common sense pointing out where an industry is really failing as opposed to pointing fingers at piracy. If only there was somebody high up in the music industry and the movie industry that had the same mentality of this developer. Of course, that would also mean that somebody high up in those industries would have a brain...

  11. NoCD Patches by algae · · Score: 3, Insightful

    This guy has it 100% right. Every single game that I've downloaded a no-cd patch for has been a game that I've legally purchased.

    --
    Causation can cause correlation
    1. Re:NoCD Patches by superpulpsicle · · Score: 1

      It's funny how a cracked copy runs faster without movies. Takes up less MB space because of no movies, and it doesn't need a no-cd crack. I can't think of 1 PC game that I legally purchased that gave me all 3.

  12. It's our fault by superultra · · Score: 3, Interesting

    Why shouldn't the companies stop putting copy protection on games? I don't see these "legitimate users" threatening to boycott games with Safedisc on it. How many here have sent written letters through snail mail to their publishers saying they won't buy any more games with Safedisc on it?

    Including copy protection on a game, thus far, doesn't cost a publisher any sales. Who looks at a game and doesn't buy it based on its copy protection? So it doesn't work with users' CD-ROMs? Release a post-mortem patch, and people will start playing the game and stop whining.

    At this point, regardless of what Stardock's big cheese says or doesn't say, it costs companies more to exclude copy protection than it does to include it. Until consumers stop buying games with copy protection and there is a visible drop in sales that can be unquestionably attributed to the inclusion of copy protection (a visible boycott), it will always exist.

    Why do you think that copy protection on music CDs isn't on every single CD? Because enough people return the CD to the store. The only CDs with copy protection are corporate experiments. They're the ones the publishers are using to test the waters. But computer game buyers have been so pavlov-ed into the idea of patching and the inability to return a game that it doesn't even occur to us that we deserve a product that works on first try.

    We do, and maybe we should start acting like it.

    1. Re:It's our fault by Txiasaeia · · Score: 2, Interesting
      "Why shouldn't the companies stop putting copy protection on games? I don't see these "legitimate users" threatening to boycott games with Safedisc on it. How many here have sent written letters through snail mail to their publishers saying they won't buy any more games with Safedisc on it?"

      Obviously you've never been on a forum on the release date of any game in the past three years. Neverwinter Nights, Morrowind, GTA, Master of Orion 3, etc. etc. - many, many users were calling for blood because their game didn't work with the particular firmware of their CD-ROM drives.

      I don't buy comp games any more, simply because none of the above games worked on my computer when they were released. I've instead gone to the Gamecube, believe it or not, and have enjoyed every second of it. Gaming houses might not have missed my absense, but in turn I certainly haven't missed anything in the last two years or so.

      --
      Condemnant quod non intellegunt.
    2. Re:It's our fault by MachDelta · · Score: 1

      The problem is that returning a game is usually a last resort for people.

      1: Buy game
      2: Install and get boned by CD protection
      3: Look for patch or 'official' workaround (optional)
      4: Bitch to developer or publisher about lack of workaround (extremely optional)
      5: Surf the world wide web for no-CD crack
      6: Return game cuz it just doesn't work

      If people almost always stop at number 5, the publisher won't ever see how CD protection affects their sales - but they WILL go on claiming that x-thousand players are pirating the game, all the while ignoring the few hundred players that bothered with step 4.

      So whats the solution? Pirate ALL the games you want that have CD protection? The publisher will certainly notice that... but then so will the unfortunate developer, and possibly the government (DMCA-style). Meanwhile, more industry players just shuffle on over to the consoles where this 'problem' doesn't exist because the CD is an actual requirement to playing the game.

      Damned if you do, damned if you don't, and damned if you do nothing.

    3. Re:It's our fault by Kris_J · · Score: 1
      I don't see these "legitimate users" threatening to boycott games with Safedisc on it.
      I didn't buy the second Neverwinter Nights expansion because it was reported that it refused to run if you were using any CD emulation software. I was using said software at the time to run Chessmaster 8000 without having to keep the disc in my drive.

      That and I never finished the first expansion, despite enjoying the original game.

    4. Re:It's our fault by Sigma+7 · · Score: 1
      The problem is that returning a game is usually a last resort for people.
      The reason with returning the game is that most software stores refuse to issue any refund for opened software packages. As a result, you will find youself either confined to a small set of stores or from manufacturere-direct orders.

      The only alternative is to take step #4 to the extreme: Not only do you send complaints to the developer/publisher, you also need to make those complaints public by putting it on a user review website. Be sure to site the "Designed for Microsoft Windows XP" specification, including section "S1.6" for maximum effect - in fact, you could probably say the game is even more defective as you site other issues shown within that document.
    5. Re:It's our fault by BexGu · · Score: 1
      "Why shouldn't the companies stop putting copy protection on games? I don't see these "legitimate users" threatening to boycott games with Safedisc on it. How many here have sent written letters through snail mail to their publishers saying they won't buy any more games with Safedisc on it?"

      Obviously you've never been on a forum on the release date of any game in the past three years.

      Well, no, your missing the point of parent's statement. Any user can sit down and just pound the keyboard with their anger about copyright protection. Hell, you see that kind of crap here on slashdot. It takes litle to no time at all to do and in some cases no thought. But how many people who actually have a problem with the copyright protection take the time to write a real honest to god pen and paper letter to the developer/publisher?

    6. Re:It's our fault by Txiasaeia · · Score: 1

      Guess I forgot to mention it, but I did write a pen and paper letter to Bioware about the protection scheme on NWN. Never received an answer. Yes, I am a nerd.

      --
      Condemnant quod non intellegunt.
    7. Re:It's our fault by SuiteSisterMary · · Score: 1

      Because for every person who understands enough to hop on a forum and bitch, how many are simply sitting at their computer, wondering why that brand new CD they just bought isn't doing anything?

      They don't understand about copy protection, safedisc, or firmware. They just know that their new purchase isn't working.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    8. Re:It's our fault by FreeForm+Response · · Score: 1

      Hordes runs just fine with Daemon-Tools.

      ;-)

  13. Exactly! by Lisandro · · Score: 1

    This is exactly how i feel. If someone is willing to download a game, he *will* download it. Why even count it as a 'potential sale'? In a way, it's a price of doing buisness for the game industry, because the moment a CP scheme annoys a legal customer, is over the line, and the truth is it won't really solve much of the problem. Having to occupy the CD player with a game disc after installing 5gb is insane.
    In fact, would it hurt sales a lot if the game was released without CP? If the same game came in two flavors, which one would you buy? Would it matter, since you have actually paid for it, as you intended in the first place?

    I have downloaded games, for the sole intention to try them before buying. I agree with you, i'd love if most demos where available before the game release, just like the UT2k4 one.

  14. I would like to add... by OOO0000OO0O0 · · Score: 3, Interesting

    Blame it on the console games. Ever since publishers thought the XBox and PS2 were going to kill PC gaming, there has been a shift in paradigm. I'm seeing shallower and shallower games designed to appeal to the average couch potato retard.

    It is not only the copy protection that publishers are screwing up on. I hate copy protection as much as the next guy. I will not buy The Sims. I will not buy Battlefield Vietnam. I will not buy Soldner. I will not buy Freelancer.
    But I will buy Doom 3; at least it has some creative direction and provides an immersive experience. I will buy Half-Life 2; at least it give syou a bigger possibility space (in the AI and physics) than other games. However, I will NOT buy, and will NOT even waste the time to download, titles that have been rushed out the door simply to make money. This problem exacerbates warez activity.

    Is it the publisher getting whacked by its inability to meet the lowest common denominator (which is damned low these days) or is it laziness and incompetence on part of the developers? This is another reason people don't buy games sometimes and just download them. Freshness and originality are out and repetitive gameplay is in. Graphics, mindless multiplayer, and other console trappings are replacing personality, feel, and depth of gameplay. Do we want to ante up the cash for yet another Battlefield 1942 or Far Cry (which wins my award for repetitive unoriginality) clone? We don't; that's why we download games.

    Does someone see a vicious cycle here? Developers and publishers work in tandem to develop games that aren't meant to be played but meant to make money. Jaded gamers routinely respond by doing the ole download-off-IRC and Throw-Away. The publishers feed back by introducing more copy protection, which fosters resentment in the community, which decreases the number of enthusiastic developers, which...

    1. Re:I would like to add... by sqrt(2) · · Score: 2, Insightful

      It sucks, but the Video Game Industry IS a business. It's like rock music finally selling out to MTV. All facets of the product are being changed to maximize profit, and to hell with anything else.

      Game play, doesn't matter. Replayability, doesn't matter. Graphics and buzzwords are the new game play, that's what's eye catching in the store, and replay ability is dangerous to them, if they want to release another game shortly after.

      Expansion packs, something that we never used to see so soon after a game was released are now common, and often companies start work on expansion packs as soon as the main game is done (road to rome), knowing they can get another 20-30 dollars from suckers who don't realize a few maps, some new guns, and skins aren't worth the price.

      The game industry sold out.

      --
      If you build it, nerds will come. Soylentnews.org
    2. Re:I would like to add... by foidulus · · Score: 1

      So let me get this straight, you claim that the gaming industry "sold out" even though you download their games? That is rather self-centered. You somehow expect the whole gaming industry to serve you but you don't want to pay money for their games. I got news for you, games, and music are not your rights, you don't have some innate right to access games and music.
      You don't like it, don't buy it, and don't pirate it. Don't sit around on /. bemoaning that the game industry refuses to indulge you every whim.

    3. Re:I would like to add... by Textbook+Error · · Score: 1

      We don't; that's why we download games.

      No, you download games because a)they're something you want and b)downloading lets you get them for free. If you didn't want them, you wouldn't download them.

      --

      Nae bother
    4. Re:I would like to add... by Anonymous Coward · · Score: 1, Insightful

      That's just not true. I've downloaded more than a few games I thought were crap, and didn't stay on my computer for more than a couple of days. And, there are some games that I was waiting for release (WBC3, grr silly Americans, you have tons of developers, let us have our guys release the game here 1st, or at least at the same time), so I dled it, and when they *finally* got around to releasing it here, it was purchased.

      Possibly, the frustration of PC gaming is driving more than a few people to alternate solutions. Not that they want it for free, it is just too much of a burden to gamble on getting a decent game.

      Which brings me to my next point. I accept that dling is a better way of trialling a game than demos or purchasing.

      Demos almost never give you a good enough impression of the game to judge whether it is worth your time.

      And what happens if you purchase a game you don't like. Wow! You've just spent $90 on a game that you managed to contrive about 30 minutes of pain from. Gee, what a great way to spend $90! (And yes, I've had my fair share of what I thought were duds!)

    5. Re:I would like to add... by KDR_11k · · Score: 1

      That's what I'm doing, buying all of my games legitimately and not buying games (and not downloading them, either) that don't interest me because they're rehashes or something. The effect is something of a boycott where I buy almost no PC games anymore. You know what publishers do in response? They throw their rehashes at the consoles, where I don't buy them either but there are enough good games to offset that effect and make the market look more lucrative to the publishers. That's why it looks like the PC market is dying...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. Re:w00tse.cx by Anonymous Coward · · Score: 0

    ror yhl

  16. CD Key Not a Big Deal by MBraynard · · Score: 1
    I can't understand why he makes such a huge deal about the CD key. It's never been an issue for me. I usually apply a little common sense by:

    1. Putting a label on the front of the CD with they key number.

    2. Adding the key to a word document I use to store all important numbers.

  17. Eh by bobstevens_took_my_n · · Score: 2, Interesting
    Funny how tons of game sites jump on any story that can make software pirates feel good about themselves.

    Copy-protection methods are necessary. It's not the publisher's fault that copy protection is necessary, it's the fault of the software pirates. Placing the blame on the publisher for something that was caused by piracy is pretty poor planning.

    The guy should have just said that we need less-intrusive copy protection schemes. Like those little scanners at the exit of every retail store in the United States. Ink tags and things *are* a hassle to consumers, but no one minds because theft drives prices up so much and the hassle is minimal.

    This guy's view is shortsighted, but if he wants to self-publish his own games he's welcome to it. That's the proper solution, if publishers are *really* the problem.

  18. Pirates steal regardless, blame hardware+game devs by blahplusplus · · Score: 1

    This is a non-argument Pirates steal regardless, the internet has made piracy 100% easier then it used to be and getting no-CD cracks is so easy the target market of gamers (teens to adults of 35 or so) are computer savvy enough to do it. Not many in the target market of gamers are computer ignorant or illiterate anymore we've had an entire generation that has grown up using the internet and computers, etc, so it is second nature.

    We've long since passed the age of needing copy protection like SecuRom because of 'casual copying' because of the mass introduction of CD and DVD burners, if you want to blame someone blame the hardware industry and the game developers themselves for not working with the hardware industry to create DVD/CD roms that can read special (non-standard) media that is NOT SOLD TO THE PUBLIC (see: Game cube discs). Make the non standard media bigger by a factor of 25-50% more storage and sell the public media that has 'less' then the special IP discs so they can't fit the content on publicly available discs.

    The people who made CD burners and DVD burners ubiqitous but yet did not design their hardware to allow software developers do use non-standard media (ala like the gamecube disc) to protect their IP, it is the fault of the game industry sitting on its ass and letting the hardware industry ruin them through innovation. The hardware industry KNOWS that people want its hardware to get free stuff they are not stupid, they make insane profits at the expensive of IP owners, be it game developers, movie makers, music, etc.

    If you want to protect your IP you're going to have to stop putting it on media that the public can get it's hands on. Thats much better then any kind of current copy protection. And yes I know there would still be "rips"/images but without insanely draconian DRM (which no one wants) it's something the software and game industry has been putting up with for a long time.

    People will always steal and bootleg, no matter how rich or how poor you are people want all they can experience before they die and 'to hell' with everyone else.

    Either way it's pretty much too late now, until the introduction of DRM and higher standards and stopping the crappy games from game developers themselves. PC gaming will be nothing but the big names (doom3, half-life, etc).

  19. Only we can stop the publishers by zarthrag · · Score: 2, Insightful

    the only reason developers deal with publishers at all is shelf-space, plain and simple. If you write a game and want it on display at Sam Goody, Electronics Botique, or Wal-Mart - you have to do it over their dead body.

    Game publishing companies are aiming to be the digital equivilant to the RIAA, in many respects. With developers as the under-paid artists.

    If the biggest dev studios (and small ones too) resorted to using their own means of publishing - such as "Steam", eBay, and Online ordering - then magic might happen.

    Less hype, few patches, longer development cycles, and better games. Developers will get what they deserve, and piracy will be negligible again.

    Copy protection begins and ends with cd-keys as multiplayer licenses. So don't waste your time/money on safedisc/laserlok/whatever. Piracy is forever, and you won't be it's champion unless you're running an MMOG, and maybe not even then.

    Publishers such as Garagegames have the right idea IMO. Fight the power!

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  20. Running in circles by Anonymous Coward · · Score: 0

    You know, this could be perceptual only, but I don't think so- anyone remember way back in the old days of pc Gaming, Round about, oh Alakalbeth/Ultima 1/Ultima 2 days, when things had basically zero copy protection- and then suddenly, as there was more and more money to be made, there came the fast march of copy-protected crap onto the shelves, and prices started to soar. Soon enough, you had games that were permanently broken from the copy protection (Deathlord, anyone?) that wouldn't work at all out of the box (Though the cracked version worked like a charm, natch), and sales fell off, and evceryone screamed about the death of the pc games market, and those damn pirates...
    And things stagnated for a while, until some really brilliant ideas came to the fore, epitiomsed by the Shareware movement and it's idea of "Hey, maybe what players want is good games, that are fun to play, and actually work"- And so everyone jumped on the bandwagon again, but this time, they had learned that lesson- "Oh, no, no lame copy-protections schemes and crap for us- we'll just make good games, and win that way"...
    Until of course, inevitably, things ran out of steam, and here we are hearing the same things I remember from, like, 1980: "It's those damn pirates!" And "copy-protection will save the industry!"
    How ironic. In less than thirty years, we seem to have completely cycled around to the same exact point, and no one's noticing at all.
    Bah.
    To hell with copy protection- any fool could tell you that it will be pirated any way you do it, anyhow. The number will always be about the same statistically, too, so give it up already- copy protection is like the old saw about teaching a pig to sing- it will never work, and it only annoys the pig.
    To hell with lost revenue due to Pirates- The revenue is being lost because you're making overpriced crap- make good stuff for a fair price, and people will buy it- and not just the latest clone of the latest clone of some far-off distantly remembered original idea- come up with one good thing instead of seventy piles of steaming feces.
    And most of all, pay a little attention to where you've been, so you can recogonise when you start to run in circles.

  21. Re:Pirates steal regardless, blame hardware+game d by FreeForm+Response · · Score: 1

    ...if you want to blame someone blame the hardware industry and the game developers themselves for not working with the hardware industry to create DVD/CD roms that can read special (non-standard) media that is NOT SOLD TO THE PUBLIC (see: Game cube discs)

    This has already been tried. The Dreamcast used a proprietary "GD-ROM" format, in an attempt to staunch piracy. I have a spindle of backed-up Dreamcast games. The GameCube has a proprietary mini-DVD disc that spins backwards and is not available to the public. GameCube pirates can stream disc images over a network to a software-modified GameCube, and play them that way without ever having to touch a mini-DVD.

    In my opinion, game copy protection is pointless. It has never stopped me from downloading a game I've wanted to play, but it has stopped me from playing games I've already purchased. I use a virtual CD application with backed up images of the few games I play, to avoid having to keep the original CDs nearby, having to swap discs when I want to play a different game, and to essentially cache the entire game on the hard disk to speed up loading times. I had a hell of a time making a disc image of Neverwinter Nights: Hordes of the Underdark to use in this system. Since I knew I'd never be able to return the game, I soldiered on and figured out how to make it work, but if I thought for a minute that I would have been able to get a refund for a defective product, I would have returned the game to the store the same day I bought it.

    And that is the reason that ineffectual copy protection isn't laughed out of publishing companies' board rooms each and every time it's suggested. As another poster mentioned, people will attempt to return crippled music CDs (and often succeed). However, I can't remember the last time I heard of somebody being able to successfully return a console or PC game, at least without involving upper management. This sort of policy keeps gamers from speaking with their wallets in the same way that music CD customers can, and denies game companies the feedback they need about the copy protection technologies they employ.

    I firmly believe that if game publishers and retailers allowed people to return games, that the amount of casual pirating would be greatly reduced. Of course, so would sales of poor games that mysteriously got great reviews, so there goes that idea. =P

  22. Re:Pirates steal regardless, blame hardware+game d by blahplusplus · · Score: 1

    Yes but pirating for the DC and GC is much less common (at least in North america) when you make the method of piracy difficult an inaccesable to the 'masses' then pirating for PS2 and xbox because they share media with PC DVD/CD-R burners. I have not been easily able "mod" a gc, then burn discs to pirate my gamecube games where you can do that with PS2 and Xbox games. Case in point: I have to buy all my GC games and its kept me from looking for alternatives, I wait a year or so and buy older good games for 29-35 or less. With the PS2 and Xbox I can just mod and burn. With DVD burners at all time lows and with games costing upwards of 50$ a shot, 1 DVD burner + mod chip equals the cost of maybe 2-3 games and enables you to rent and burn every game. Where as with the GC they do not have easily accessable "GC burners". Emulation of modern consoles usually takes until after the end of the life of the console before it effects sales and then it doesn't matter anyway.

    My point was - the hardware and software developers have to start taking IP seriously if they dont want to end up worse then the music industry, software is much more expensive then music and Video games are still a little 'niche' with GC having somethng like 13 million installed base, xboxx having 13 million and PS2 having ~30-40 million worlwide. Compare that NES and SNES sold over 45million units each.