So we end up with TRON 2.0 having really cool glowing effects on nVidia, but flat and tacky looking on ATI. We have soft shadows in Splinter Cell for nVidia, blocky PSX-era crap for ATI.
Nope. The Tron 2.0 glow looked the same on NVIDIA and ATI hardware. In fact, if you run in 16-bit, it actually looks cooler on ATI cards because of the way their dither pattern works compared to the crappy NVIDIA dither:) Much more film grainy, almost looking like the film. All the pixel shaders to do the glow are simple PS1.1 that work great on both NVIDIA and ATI cards, and the fallback DX7 path looks almost as good as the DX8 path.
Fortunately even Microsoft is heading towards the single-directory install ideal with.NET. Application configuration info is once again recommended to be stored in the application directory rather than the registry. There's still the global assembly cache for shared and strongly named assemblies, but if it needs to be shared, it needs to be shared. It'd still be nice to have semi-strongly named assemblies located in the app directory that are still checked against the hash, but it's definitely a move in the right direction.
Ctrl-Alt-Del was chosen for the Windows login because it's a hardware interrupt. It's extremely difficult to override. So basically, you can be ensured that if you hit that combo, you're getting a legit login prompt rather than some spoofed password sniffer.
Quite possibly the most impressive paper from SIGGRAPH 87. The abstract reveals the importance of this paper: "New technology is presented for imaging a restricted class of dessert foods."
Here's the author's page on the topic, and a usenet post containing most of the text, including the important Schrodinger wave equation for the Jell-O field J.
BS. Look at a shader article written by someone with ATI leanings. It'll focus on PS1.4 even if the shader is totally possible on PS1.1. If you're targeting HLSL for DX9, but want to view your shader in Maya, you're out of luck since HLSL only targets DirectX and Maya uses OpenGL. But hey, Cg to the rescue, except it only has compiler targets for NVIDIA hardware at the DX9 level.
Long story short, any modern 3D app is likely to be full of VendorID special cases. Either to avoid driver bugs, or to work around all the issues trying to get complex shaders working with both NVIDIA and ATI hardware.
On a slightly related topic, I've noticed that a lot of ATI driver bugs aren't really bugs at all. It's just that NVIDIA drivers are a little more flexible about certain rules that cause ATI drivers to break. I'm not even going to try to figure out who to blame in that situation...
Beware the GeForce2 (and probably GeForce4MX) and most GeForce cards when it comes to high resolution DVI. Most GeForce3 cards seem to do a fine job up to at least 1600x1024. GeForce2's and 1's need to have an external Silicon Image chip in order to support high resolution (over 1024x768) DVI. Just check the board for a chip with a Silicon Image logo on it, and it should be able to handle higher DVI resolutions. YMMV.
FWIW, the Microsoft (softimage) booth at SIGGRAPH had their power cut once because they violated sound level restrictions. Probably because a competitor complained...
that arn't any any different than what I already have
If you check out their site, they mention the ratio of content / ads, and it is significantly less on the XM channels. Like about 6 minutes per hour. So it is still significantly less than current commercial FM which is about 33%+ ads.
I haven't heard anything about what happens to options/stock with the potential split, but it will probably be a factor:
Employees (including management) on the apps side will still own stock/options in the OS side. Why would they do anything to hurt the OS side, unless it resulted in a large enough gain in the Apps side to offset the OS loss?
And at an estimated $85 billion this means: Phamaseuticals = 0.15 % Libraries = 0.009 % Scholarships = 1.17% ... Hardly "Giving till it hurts".
In half a year? Would you rather he had blown all his stock for charity 10 years ago at a fraction of the current value? How about now, instead of letting his worth grow and having more to give later? He's already stated that almost all of his money will go to charity over the coming years. A couple of billion every year or so certainly doesn't seem shabby to me.
It's all fun and games until someone loses an eye. Then it's a scavenger hunt!
Nope. The Tron 2.0 glow looked the same on NVIDIA and ATI hardware. In fact, if you run in 16-bit, it actually looks cooler on ATI cards because of the way their dither pattern works compared to the crappy NVIDIA dither :) Much more film grainy, almost looking like the film. All the pixel shaders to do the glow are simple PS1.1 that work great on both NVIDIA and ATI cards, and the fallback DX7 path looks almost as good as the DX8 path.
Fortunately even Microsoft is heading towards the single-directory install ideal with .NET. Application configuration info is once again recommended to be stored in the application directory rather than the registry. There's still the global assembly cache for shared and strongly named assemblies, but if it needs to be shared, it needs to be shared. It'd still be nice to have semi-strongly named assemblies located in the app directory that are still checked against the hash, but it's definitely a move in the right direction.
Ob-Penny-Arcade
Ctrl-Alt-Del was chosen for the Windows login because it's a hardware interrupt. It's extremely difficult to override. So basically, you can be ensured that if you hit that combo, you're getting a legit login prompt rather than some spoofed password sniffer.
The Gates Foundation has ~$24 billion. Gates is worth ~$43 billion. Want to check your math again?
...by hammering another one that's only serving up a measly 13MB video of 1994 superballs :)
Quite possibly the most impressive paper from SIGGRAPH 87. The abstract reveals the importance of this paper: "New technology is presented for imaging a restricted class of dessert foods."
Here's the author's page on the topic, and a usenet post containing most of the text, including the important Schrodinger wave equation for the Jell-O field J.
Here are some shots of Sonic running on the Siemens SX1.
here
BS. Look at a shader article written by someone with ATI leanings. It'll focus on PS1.4 even if the shader is totally possible on PS1.1. If you're targeting HLSL for DX9, but want to view your shader in Maya, you're out of luck since HLSL only targets DirectX and Maya uses OpenGL. But hey, Cg to the rescue, except it only has compiler targets for NVIDIA hardware at the DX9 level.
Long story short, any modern 3D app is likely to be full of VendorID special cases. Either to avoid driver bugs, or to work around all the issues trying to get complex shaders working with both NVIDIA and ATI hardware.
On a slightly related topic, I've noticed that a lot of ATI driver bugs aren't really bugs at all. It's just that NVIDIA drivers are a little more flexible about certain rules that cause ATI drivers to break. I'm not even going to try to figure out who to blame in that situation...
...the autopark performs this well :)
Beware the GeForce2 (and probably GeForce4MX) and most GeForce cards when it comes to high resolution DVI. Most GeForce3 cards seem to do a fine job up to at least 1600x1024. GeForce2's and 1's need to have an external Silicon Image chip in order to support high resolution (over 1024x768) DVI. Just check the board for a chip with a Silicon Image logo on it, and it should be able to handle higher DVI resolutions. YMMV.
here
Or not...
Quake 3 Dreamcast?
id released the maps for the PC versions so they could play against Dreamcast games.
Which is kind of the point... Cell phone, bug, doesn't really matter.
FWIW, the Microsoft (softimage) booth at SIGGRAPH had their power cut once because they violated sound level restrictions. Probably because a competitor complained...
The title should be FTC, not FCC. BIG difference...
If you check out their site, they mention the ratio of content / ads, and it is significantly less on the XM channels. Like about 6 minutes per hour. So it is still significantly less than current commercial FM which is about 33%+ ads.
Fall 1993 actually. At least in NYC.
I haven't heard anything about what happens to options/stock with the potential split, but it will probably be a factor:
Employees (including management) on the apps side will still own stock/options in the OS side. Why would they do anything to hurt the OS side, unless it resulted in a large enough gain in the Apps side to offset the OS loss?
How about:
MICROS~1 and MICROS~2
Phamaseuticals = 0.15 %
Libraries = 0.009 %
Scholarships = 1.17%
Hardly "Giving till it hurts".
In half a year? Would you rather he had blown all his stock for charity 10 years ago at a fraction of the current value? How about now, instead of letting his worth grow and having more to give later? He's already stated that almost all of his money will go to charity over the coming years. A couple of billion every year or so certainly doesn't seem shabby to me.