I believe that the issue involves that the two continents are run on different servers. The only problem with this theory is that we are able to access a cross-continent database of players by using/who, but perhaps the/who search is "hackish" and would not be applicable to a more intensive item database search.
Are there any plans on making a "stable" battlegrounds environment, in which all characters who enter are given a set (or a choice of sets) of gear to use? I ask this because, As time progresses, players will be given better and better gear through both PvE and PvP. By virtue of this fact, "new" level 60s will be less and less able to compete with those who have been playing for a long time. Eventually, the gap between a fully Southern Silithus geared character wielding Bonereavers Edge and a new level 60 holding a magic sword of the boar will be so great, the two might as well be in a different battlegrounds class (like the gap between the 41-50 and 51-60 BG).
World of Warcraft was advertised as being fun. This "fun factor" holds the first time through the game (the world is a marvel to behold), and in the lower levels on subsequent playthroughs. However, as one progresses through the game, more and more time-based roadblocks (as opposed to ability-based blocks) come into play. Why is it that, as we progress in level, the time requirement to do basic actions increases? For example, resurrection sickness lengthens, flight paths require more and more "jumps," and instance respawns become more numerous and frequent. As it appears to me, at least, increased time requirements detract from what WoW is supposed to be about, fun!
It seems someone created a new anti-real's petition petition, and it's going quite well. 3,000 signitures already. What a backlash
http://www.petitiononline.com/notreal/petition.htm l
Mr Real sucks (haha, what a name) seems to have signed the petition over 30 times. While I can understand his urge to open the ipod to other formats, he should really understand what a petition is before signing it.
I'm all for opening up the ipod to other formats, DRM'd or otherwise. After all, who wouldn't want OGG on an ipod?
The problem is, that's not what real is doing. They're simply adding the ability to play music from their music store on the iPod. In other words, they basically just added a new proprietary format to the ipod for a store that no one likes. So real is now giving me the "choice" to buy from their store? No thanks real, when you hijacked my quicktime preferences, put spyware into your PC version, and made it near-impossible for me to find the link to your free player, you lost the moral high ground. Don't act like you're the good guy. Your store doesn't even run on my mac. Freedom of choice?
Now, if an open source group found a way to add any format of my choosing onto the ipod, I would support that. But when it's a company that's been historically evil, I'll take the chance to give them some bad publicity.
I believe that the issue involves that the two continents are run on different servers. The only problem with this theory is that we are able to access a cross-continent database of players by using /who, but perhaps the /who search is "hackish" and would not be applicable to a more intensive item database search.
Are there any plans on making a "stable" battlegrounds environment, in which all characters who enter are given a set (or a choice of sets) of gear to use? I ask this because, As time progresses, players will be given better and better gear through both PvE and PvP. By virtue of this fact, "new" level 60s will be less and less able to compete with those who have been playing for a long time. Eventually, the gap between a fully Southern Silithus geared character wielding Bonereavers Edge and a new level 60 holding a magic sword of the boar will be so great, the two might as well be in a different battlegrounds class (like the gap between the 41-50 and 51-60 BG).
World of Warcraft was advertised as being fun. This "fun factor" holds the first time through the game (the world is a marvel to behold), and in the lower levels on subsequent playthroughs. However, as one progresses through the game, more and more time-based roadblocks (as opposed to ability-based blocks) come into play. Why is it that, as we progress in level, the time requirement to do basic actions increases? For example, resurrection sickness lengthens, flight paths require more and more "jumps," and instance respawns become more numerous and frequent. As it appears to me, at least, increased time requirements detract from what WoW is supposed to be about, fun!
It seems someone created a new anti-real's petition petition, and it's going quite well. 3,000 signitures already. What a backlash http://www.petitiononline.com/notreal/petition.htm l
Mr Real sucks (haha, what a name) seems to have signed the petition over 30 times. While I can understand his urge to open the ipod to other formats, he should really understand what a petition is before signing it.
I'm all for opening up the ipod to other formats, DRM'd or otherwise. After all, who wouldn't want OGG on an ipod?
The problem is, that's not what real is doing. They're simply adding the ability to play music from their music store on the iPod. In other words, they basically just added a new proprietary format to the ipod for a store that no one likes. So real is now giving me the "choice" to buy from their store? No thanks real, when you hijacked my quicktime preferences, put spyware into your PC version, and made it near-impossible for me to find the link to your free player, you lost the moral high ground. Don't act like you're the good guy. Your store doesn't even run on my mac. Freedom of choice?
Now, if an open source group found a way to add any format of my choosing onto the ipod, I would support that. But when it's a company that's been historically evil, I'll take the chance to give them some bad publicity.
I think I'll vote for the the Nerd candidate
I'm not (legally) able to record my favorite songs from a streaming radio station for "listening at a later time."