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User: joaquin.keller

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  1. Re:Hey, look! on Google Launches Lively, an Avatar Based 3D World · · Score: 1

    Lively is merely an SL copycat. I thought google was an innovative company...

    second earth rumors
    Whatever "My World" ends up being, we think that Google will go much further than just competing with Second Life - if the company makes it functionally useful and ties it in with services that people already use, it may have a chance of succeeding at getting average Internet users to participate.

    Twinverse - Our Planet is a Virtual World

  2. Re:Google Earth + Lively? on Google Launches Lively, an Avatar Based 3D World · · Score: 2, Interesting

    We already heard about this:
    http://games.slashdot.org/article.pl?sid=07/09/25/1437249

    http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html
    To us, it seems that a virtual world is natural progression of Google Earth and its 3D representations of... well, the Earth. Users could create avatars, like those in Second Life. The "street view" feature of Google Maps could be incorporated, as well as Google SketchUp, with avatars being able to walk around on actual streets and enter real buildings to check out what's inside and socialize with other avatars.

    Twinverse - Our Planet is a Virtual World

    http://twinverse.com/

  3. Re:Nice on Google Launches Lively, an Avatar Based 3D World · · Score: 1

    Rumors where that google will go out with "second earth" a mix of SL and google earth:
    http://games.slashdot.org/article.pl?sid=07/09/25/1437249

    Finally this is being done by http://twinverse.com/ which slogan is Our Planet is a Virtual World...

    Moreover, Twinverse is peer-to-peer and should scale well.


    Disclaimer: I am a Founder of Twinverse and designer of Solipsis. So that's self advertising...

  4. annoucement: Solipsis a P2P shared VR on What Ever Happened to Virtual Reality? · · Score: 1
    Nothing new, are you kidding ?

    Solipsis is a infinitely scalable virtual world, p2pnet and smartmobs have stories on Solipsis..

    NB : The name 'Solipsis' comes from Solipsism, a philosophical doctrine that claims that reality only exists in one's mind.

  5. P2P MMORPG was (Re:OSS MMORPG) on Torque Network Gaming Library Released Open Source · · Score: 1

    Have you looked at Solipsis it's a kind of P2P MMORPG and it's OSS

  6. Censorship is just impossible in P2P virtual world on Freedom of Expression in Virtual Worlds · · Score: 2, Insightful
    Simple -- censorship should exist in *either* world. Filtering for young people and such, fine, but not censorship. Virtual reality should be just that -- a representation of reality.

    IMHO Virtual reality is not only a representation of reality. It could be a paralel world with its own rules and laws.

    For instance Solipsis is a P2P virtual world (see Codecon2004)

    and I don't know very well how "Simple -- Censorship" could be possible in Solipsis...

    -- Joaquin

  7. Censorship is just impossible in P2P virtual world on Freedom of Expression in Virtual Worlds · · Score: 1
    IMHO Virtual reality is not only a representation of reality. It could be a paralel world with its own rules and laws.

    For instance Solipsis is a P2P virtual world (see Codecon2004)

    and I don't very well how "Simple -- Censorship" could possible in Solipsis...

    -- Joaquin

  8. Rules in a P2P virtual world ? on Freedom of Expression in Virtual Worlds · · Score: 1
    Solipsis (see Codecon2004) is P2P virtual world with no servers at all.

    I don't see how enforce rules or laws in there...

    -- Joaquin

  9. P2P virtual world (was Re:One HUGE difference...) on Freedom of Expression in Virtual Worlds · · Score: 1
    in A P2P virtual world, censorship will technically impossible

    Solipsis, presented at Codecon, is a true P2P virtual world (no servers)...

    -- Joaquin

  10. Re:SOLIPSIS on CodeCon, FOSDEM Both Around The Corner · · Score: 2, Informative

    > Very interesting, but what do you mean in practice? Looking at some (albeit preliminary) screenshots it seems to me that it's very similar to a distributed chat client.

    good question:
    it looks like a chat client because you can chat, but there are big difference with:
    1. IM clients (jabber-like)
    with IM you chat (mostly) with your friends
    in Solipsis you can meet people
    2. Chatrooms (IRC)
    most chatrooms are empty, most populated chatrooms have tens of chatters
    Solipsis is like a huge chatroom that can accept an unlimited number of chatters and chatbots (millions and more)

    Chatters are represented by their avatars (for now just a disk with an image inside) and have a position on the solipsis world (the solipsis world is a surface, a 2D torus).
    When you are (your avatar is) at a given position you can interact with your virtual neighbors.
    For now 'interact' means text chat but in a few weeks it will mean also exchange files, and it could mean anything developers could imaging from arcade gaming to numeric kissing(!?).

    Current navigators show the world from above and avatars are just flat.
    Just imagine a navigator providing a 3D subjective view with 3D avatars walking on the solipsis board...

    Solipsis could have several navigators (for now two, in tk and wx).
    It's like the web: you can use lynx or mozilla (or M$ IE)...

    -- Joaquin

  11. Re:SOLIPSIS on CodeCon, FOSDEM Both Around The Corner · · Score: 2, Informative
    The solipsis project started with the idea of building a Metaverse-like (Neal Stephenson "Snowcrash") virtual world that could be experienced by several millions of users. But only a totally decentralized system with no intrinsic bottlenecks (like central servers) can achieve this goal. Moreover, we have no ambition to be gods and force all users to experience exactly what *we* might desire (not like in actual MMORPG). Rather, we expect that users will contribute to the project, creating their own implementations of Solipsis entities (we will migrate asap on sourceforge)

    That's why Solipsis has a pure peer-to-peer architecture in an open-source project.

    We envision to build a parallel virtual world as big and as free as the web, so the only way is to gather all users contributions, all users machines and networks.

    -- Joaquin

    NB: For technical data Toward a peer-to-peer shared virtual reality is not bad