Lively is merely an SL copycat. I thought google was an innovative company...
second earth rumors
Whatever "My World" ends up being, we think that Google will go much further than just competing with Second Life - if the company makes it functionally useful and ties it in with services that people already use, it may have a chance of succeeding at getting average Internet users to participate.
http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html
To us, it seems that a virtual world is natural progression of Google Earth and its 3D representations of... well, the Earth. Users could create avatars, like those in Second Life. The "street view" feature of Google Maps could be incorporated, as well as Google SketchUp, with avatars being able to walk around on actual streets and enter real buildings to check out what's inside and socialize with other avatars.
Simple -- censorship should exist in *either* world. Filtering for young people and such, fine, but not censorship. Virtual reality should be just that -- a representation of reality.
IMHO Virtual reality is not only a representation of reality. It could be a paralel world with its own rules and laws.
> Very interesting, but what do you mean in practice? Looking at some (albeit preliminary) screenshots it seems to me that it's very similar to a distributed chat client.
good question: it looks like a chat client because you can chat, but there are big difference with: 1. IM clients (jabber-like) with IM you chat (mostly) with your friends in Solipsis you can meet people 2. Chatrooms (IRC) most chatrooms are empty, most populated chatrooms have tens of chatters Solipsis is like a huge chatroom that can accept an unlimited number of chatters and chatbots (millions and more)
Chatters are represented by their avatars (for now just a disk with an image inside) and have a position on the solipsis world (the solipsis world is a surface, a 2D torus). When you are (your avatar is) at a given position you can interact with your virtual neighbors. For now 'interact' means text chat but in a few weeks it will mean also exchange files, and it could mean anything developers could imaging from arcade gaming to numeric kissing(!?).
Current navigators show the world from above and avatars are just flat. Just imagine a navigator providing a 3D subjective view with 3D avatars walking on the solipsis board...
Solipsis could have several navigators (for now two, in tk and wx). It's like the web: you can use lynx or mozilla (or M$ IE)...
The solipsis project started with the idea of building a
Metaverse-like (Neal Stephenson "Snowcrash") virtual world that could be
experienced by several millions of users. But only a totally
decentralized system with no intrinsic bottlenecks (like central
servers) can achieve this goal. Moreover, we have no ambition to be gods
and force all users to experience exactly what *we* might desire (not
like in actual MMORPG). Rather, we expect that users will contribute to
the project, creating their own implementations of Solipsis entities (we
will migrate asap on sourceforge)
That's why Solipsis has a pure peer-to-peer architecture in an
open-source project.
We envision to build a parallel virtual world as big and as free as the
web, so the only way is to gather all users contributions, all users
machines and networks.
Lively is merely an SL copycat. I thought google was an innovative company...
second earth rumors
Whatever "My World" ends up being, we think that Google will go much further than just competing with Second Life - if the company makes it functionally useful and ties it in with services that people already use, it may have a chance of succeeding at getting average Internet users to participate.
Twinverse - Our Planet is a Virtual World
We already heard about this:
http://games.slashdot.org/article.pl?sid=07/09/25/1437249
http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html
To us, it seems that a virtual world is natural progression of Google Earth and its 3D representations of... well, the Earth. Users could create avatars, like those in Second Life. The "street view" feature of Google Maps could be incorporated, as well as Google SketchUp, with avatars being able to walk around on actual streets and enter real buildings to check out what's inside and socialize with other avatars.
Twinverse - Our Planet is a Virtual World
http://twinverse.com/
Rumors where that google will go out with "second earth" a mix of SL and google earth:
http://games.slashdot.org/article.pl?sid=07/09/25/1437249
Finally this is being done by http://twinverse.com/ which slogan is Our Planet is a Virtual World...
Moreover, Twinverse is peer-to-peer and should scale well.
Disclaimer: I am a Founder of Twinverse and designer of Solipsis. So that's self advertising...
Solipsis is a infinitely scalable virtual world, p2pnet and smartmobs have stories on Solipsis..
NB : The name 'Solipsis' comes from Solipsism, a philosophical doctrine that claims that reality only exists in one's mind.
Have you looked at Solipsis it's a kind of P2P MMORPG and it's OSS
IMHO Virtual reality is not only a representation of reality. It could be a paralel world with its own rules and laws.
For instance Solipsis is a P2P virtual world (see Codecon2004)
and I don't know very well how "Simple -- Censorship" could be possible in Solipsis...
-- Joaquin
For instance Solipsis is a P2P virtual world (see Codecon2004)
and I don't very well how "Simple -- Censorship" could possible in Solipsis...
-- Joaquin
I don't see how enforce rules or laws in there...
-- Joaquin
Solipsis, presented at Codecon, is a true P2P virtual world (no servers)...
-- Joaquin
> Very interesting, but what do you mean in practice? Looking at some (albeit preliminary) screenshots it seems to me that it's very similar to a distributed chat client.
good question:
it looks like a chat client because you can chat, but there are big difference with:
1. IM clients (jabber-like)
with IM you chat (mostly) with your friends
in Solipsis you can meet people
2. Chatrooms (IRC)
most chatrooms are empty, most populated chatrooms have tens of chatters
Solipsis is like a huge chatroom that can accept an unlimited number of chatters and chatbots (millions and more)
Chatters are represented by their avatars (for now just a disk with an image inside) and have a position on the solipsis world (the solipsis world is a surface, a 2D torus).
When you are (your avatar is) at a given position you can interact with your virtual neighbors.
For now 'interact' means text chat but in a few weeks it will mean also exchange files, and it could mean anything developers could imaging from arcade gaming to numeric kissing(!?).
Current navigators show the world from above and avatars are just flat.
Just imagine a navigator providing a 3D subjective view with 3D avatars walking on the solipsis board...
Solipsis could have several navigators (for now two, in tk and wx).
It's like the web: you can use lynx or mozilla (or M$ IE)...
-- Joaquin
That's why Solipsis has a pure peer-to-peer architecture in an open-source project.
We envision to build a parallel virtual world as big and as free as the web, so the only way is to gather all users contributions, all users machines and networks.
-- Joaquin
NB: For technical data Toward a peer-to-peer shared virtual reality is not bad