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Freedom of Expression in Virtual Worlds

PDHoss writes "NYTimes.com has a story on freedom of expression as it applies to virtual communities, specifically 'The Sims Online.' How should issues of free speech, community standards, and censorship be addressed in the virtual world (given that we can barely agree on those issues in meatspace)?" There's also a story in the Independent, and we've mentioned this guy before.

329 comments

  1. Censorship... by danielrm26 · · Score: 1, Interesting

    Simple -- censorship should exist in *either* world. Filtering for young people and such, fine, but not censorship. Virtual reality should be just that -- a representation of reality.

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    1. Re:Censorship... by aquishix · · Score: 5, Interesting

      Simple -- censorship [shouldn't] exist in *either* world. Filtering for young people and such, fine, but not censorship. Virtual reality should be just that -- a representation of reality.

      This is a very difficult thing to make general statements about. If virtual reality ever gets to the point(and I think it will) that it actually begins to mimic reality itself, and it is used as a replacement for normal reality, THEN the philosophies for censorship, whatever they are in the majority view, should carry over.

      Until then, these online games do not constitute enough of a viable replacement for the real world to be considered in the same way in terms of censorship. The content providers who run these worlds should have complete control over their own content. For them not to have control over it would sort of be a strange form of censorship itself, would it not?

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    2. Re:Censorship... by danielrm26 · · Score: 0

      Did you miss the fact that *should" have been *shouldn't* ???

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      dmiessler.com -- grep understanding knowledge
    3. Re:Censorship... by Bendebecker · · Score: 5, Insightful

      Your making one mistake: these virtual worlds are supposed to be escapes from reality, not substitutes. If I want reality, I'll go outdoors or to work and get the real thing. I want an escape when I go online, a place were I can escape my normal responisbilities. A place were I can act as who I am and not who I am at work. If they make these virtual worlds mirrors of this one with all the restrictions and censorship as this one, how will it be an escape? It won't be. If these games becomes political where all that has to happen is one person out of 1,000,000 complains and we get instant censorship, then were will we escape too? A video game inside one of these virtual communities? And if these virtual worlds become too restrictive, they won't be fun anymore and who will be paying to play them then?

      --
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      most of us won't be able to afford it.
      -- Lemmy
    4. Re:Censorship... by aquishix · · Score: 5, Insightful

      Your[sic] making one mistake: these virtual worlds are supposed to be escapes from reality, not substitutes. If I want reality, I'll go outdoors or to work and get the real thing. I want an escape when I go online, a place were I can escape my normal responisbilities. A place were I can act as who I am and not who I am at work. If they make these virtual worlds mirrors of this one with all the restrictions and censorship as this one, how will it be an escape? It won't be. If these games becomes political where all that has to happen is one person out of 1,000,000 complains and we get instant censorship, then were will we escape too? A video game inside one of these virtual communities? And if these virtual worlds become too restrictive, they won't be fun anymore and who will be paying to play them then?

      Interesting perspective. I'd long held views similar to yours, until I ran across systems that had an immense amount of freedom for the users. Inevitably, flamebait and spammers pollute the virtual atmosphere enough to warrant, and in fact *demand* some form of censorship. If you don't think that's the case, simply look at /..

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    5. Re:Censorship... by cmacb · · Score: 3, Interesting

      "... then were will we escape too? A video game inside one of these virtual communities? And if these virtual worlds become too restrictive, they won't be fun anymore and who will be paying to play them then?"

      Yes. I think the future of these online systems is to become so general purpose that you do indeed have activities embedded in them. While there is as yet no standard for immersive 3D-VR I think in the long run being in such an environment should be akin to "browsing the web", that is, not a specific activity at all but just a "mode" of travel.

      Second Life, for example started out with a rather complex mechanism for scoring points and turning those points into virtual cash. That economy quickly got so complex and lopsided that I don't think anyone knew how to correct the balance. Fortunately a major simplification of the system has made the accumulation of virtual dollars less important, which means you can still "play monopoly" if you choose, but opting out doesn't have any dire consequences.

      If you read "Snow Crash" you will remember that "going online" (I think they called it "goggling-in") was simply the only way to use the network. If you needed to send or receive written text you simply did that on virtual I/O devices. I see 3D-VR eventually evolving away from these special purpose shoot-em-ups and into something much more generic, with shooot-em-ups, chess, cards, socializing all as coexisting activities in that space.

    6. Re:Censorship... by pantycrickets · · Score: 5, Insightful

      Well, for those that understand the law, and rights, it's simple. When you are on someone elses property, wether it be their house, or their server.. you have no right to free anything. I can't walk into a store and start marching around with abortion protest signs. I will first be asked to leave, and then arrested for trespass. That's the way America works, for better or for worse. A lot of people think they should be given rights to so many things, but don't realize they forfeited those rights when they failed to read the small print on the "TOS."

      You have to realize that every provider of goods, either real or electronic has rights of their own. In this case one really stands out: the right to refuse service.

    7. Re:Censorship... by C10H14N2 · · Score: 4, Interesting

      Unfortunately, drug deals are solicited and arranged in chat rooms. Prostitution is solicitied (in both directions) and arranged in chatrooms. Sex is solicited in chat rooms and often is of a less-than-legal variety (read: paedophilia). Stolen property from the real world is sold on Ebay with no way of tracing it.

      Unfortunately, the negative effects of allowing a virtual no-man's land of legal scrutiny in online social systems are far too vast to ignore. I've seen both sides of all of the above for as long as the personal computer and modem have existed. Make no mistake, there is PLENTY of reality going on online and it has been going on for more than twenty years.

    8. Re:Censorship... by Erbo · · Score: 2, Informative
      That's kind of like what I tell anyone trying to post commercial spam on Electric Minds: "Yes, there may be free speech...but there is no free lunch. You want to advertise your product, you can hire your own server; we paid for this one, and we don't want your crap here."

      In actual practice, we haven't gotten that much in the way of trouble. Aside from commercials, we're fairly tolerant about post subject matter.

      --
      Be who you are...and be it in style!
    9. Re:Censorship... by Trillan · · Score: 2, Interesting

      Freedom of speech does not requite that a particular person be bound to pass on your words. The press doesn't print everything that any schmuck says, and likewise in a client-server world the operator of the server doesn't need to carry everything you say.

    10. Re:Censorship... by Lehk228 · · Score: 1

      there is as yet no standard for immersive 3D-VR
      Actually there is, VRML, it's not really very powerful but with some extensions it could be good for general use

      --
      Snowden and Manning are heroes.
    11. Re:Censorship... by Blue+Stone · · Score: 2, Informative
      " Well, for those that understand the law, and rights, it's simple. When you are on someone elses property, wether it be their house, or their server.. you have no right to free anything. I can't walk into a store and start marching around with abortion protest signs. I will first be asked to leave, and then arrested for trespass. That's the way America works, for better or for worse."

      In America (as it says in one of the articles, actually) you, lawfully, have the right to freedom of speech in privately owned malls, in some states.

      (I shall refrain from suggesting that you might not understamd the law as well as you think you do.)

      I suppose that this is because the malls are seen as so crucial to the community, being such a large part of the comunity's life, that their private-space-status is over-ridden by the community's needs, though that's just a guess.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    12. Re:Censorship... by Anonymous Coward · · Score: 0

      If you reread the text of the parent post, you'll see that what was said was, "...I can't walk into a store..." In some regions a mall is considered a community area, and free speech "rights" are accorded visitors to those areas. But I think you'd be hard pressed to argue that those rights would be extended into individual stores within the mall.

    13. Re:Censorship... by Anonymous Coward · · Score: 0

      I for one welcome our censorship overlords.

    14. Re:Censorship... by Anonymous Coward · · Score: 0

      No. It's a gay post either way.

    15. Re:Censorship... by Hatta · · Score: 1

      Unfortunately? Anything that allows consenting people to engage in behavior that while prohibited by the government really harms no one is all right by me.

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    16. Re:Censorship... by C10H14N2 · · Score: 1

      Sorry, but the drugging and raping of a friend of mine that was arranged online I find "harmed" that person. The several minors I know who were taken into prostitution rings from online "friends" were "harmed" and the friends of mine who overdosed and racked up huge hospital bills so their meth party that was arranged online wouldn't kill them were "harmed."

      People just piss themselves with all the joys of anonymity as if there were not consequences with very clear legal implications.

    17. Re:Censorship... by Tony+Hoyle · · Score: 1

      In that it relates to TSO - EA *were* warned by numerous people what would happen right at the start - it had already started happening (the first mafia was formed before it came out of beta, and several houses had been trashed by them at that point).

      I object to 12 year olds becoming prostitutes. Even virtual ones. That that's still going on proves that the controls that EA claimed they had have utterly failed.

      I suspect the reason TSO never launched it Europe (still not available AFAIK 18 months after it was due to launch) was it would have an 18 certificate... no market as most players of this kind of game are in their teens.

    18. Re:Censorship... by Hatta · · Score: 1

      The issue is consent, not anonymity. In the case of date rape there is no consent, whether it's online or irl. As for meth parties, a person has the right to ingest whatever substance they choose, whether or not the government recognizes that right. Insofar as this technology helps us evade an oppressive state, I'm all for it. If your friend is stupid enough to do enough drugs to end up in the hospital, that's his problem. Fuck the nanny state.

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    19. Re:Censorship... by C10H14N2 · · Score: 1

      In the meantime, you live in a democracy that has laws and those laws state that you do NOT have the right to ingest whatever substance you choose. Why? Because when stupid people overdose, it costs the rest of us billions of dollars we'd rather spend on other things. I don't care about the moral and ethical issues of drug use and I know PLENTY of recreational drug users. However, the bottom line is that it's expensive. Someone does too much meth, maybe pops a viagra, and all of a sudden they're in cardiac care at $10,000 /day. There IS a public interest in that.

    20. Re:Censorship... by banjobear · · Score: 1

      Surely the problem here is _what_ was communicated, not the medium that was used to communicate it? If these things had been arranged via a pay telephone it wouldn't be the anonymity that pay telephones allow that would need to be controlled?

    21. Re:Censorship... by banjobear · · Score: 2, Insightful

      That's not why drugs are illegal and you know it. The drug laws are based upon a certain view of moral/ethical issues not because of the public health consequences. You're just arguing the public health aspect now because you know you can't win the argument on the moral/ethical issues.

    22. Re:Censorship... by Snaller · · Score: 1

      content providers who run these worlds should have complete control over their own content. For them not to have control over it would sort of be a strange form of censorship itself, would it not?


      I made this axe so i should be allowed to plant it in your skull - sure. Hell no, its like saying the phone company has a right to dictate what you talk about on the phone.

      --
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    23. Re:Censorship... by C10H14N2 · · Score: 3, Insightful

      No, I don't have any moral or ethical issues with drug use. I truly do not care. What I _DO_ care about is that by nature of being illegal, people are forced to get their drugs from god knows who, who in turn probably got it from whomever and on and on. Sure, there's a sense of "but I _know_ MY dealer" and "I know my limit," but come on, EVERYONE says that and still people end up with bad [speed|pot|acid|extacy|whatever] and then they end up in the hospital. I spent a decade of my life working in Medicaid and social services so I know the costs and I saw the cases every friggen day for ten years.

      Fundamentally, all I am stating is that A) the laws are there, like it or not and B) there IS a public health component to them and C) the cost is enormous. How hard is that to grasp? Should be hard at all because it's all FACT. You want to tell me that the 17yo kid who did too much crank and ended up with his chest sawed open for open-heart surgery didn't "have a public health component" to his drug use? PLEASE.

      Personally, I think drug use SHOULD be legalized so that the public health issues can be dealt with in a more reasonable way (not the least of which is ensuring you're snorting methamphetamines and not DRAIN-O for godssake) than is so in the criminal system we have in place now. The current situation with drugs is like abortions in the fifties. People will still do it, but it would be nice if they didn't have to go down under the docks to a complete stranger and end up dead in the process. However, I get the impression that for many people, the underground nature of it all is half the thrill, so they'd really prefer that it stay illegal and stay dangerous while they harp about the evils of government conspiracies to control their lives.

    24. Re:Censorship... by C10H14N2 · · Score: 1

      Sure. Which is why the payphone across the street from my last apartment was subject to a sting as the entire neighborhood complained and the police were then able to take action.

    25. Re:Censorship... by Anonymous Coward · · Score: 1, Interesting

      Speaking as an ex-player of The Sims Online, let me admit something... I closed my account and left the game because I discovered I was having trouble keeping ME separate from my character, and keeping what happened in TSO separate from Real Life.

      When I closed out I had to dispose of over a million simoleans, part ownership in several businesses, and a huge house. My profession? I owned the most popular house of ill repute in the city. I'll mention in passing that the virtual crime and prostitution was extremely widespread in all of the towns, not just Alphaville... and was generally considered to be almost as much fun by some people as the 'official' parts of the game, although there was a serious effort by all of the 'practitioners' that I knew to exclude minors.

      Yes, there were a few jerks who got their jollies by hurting others, but those were, on the whole, rare. I met, on average, 20 sims a day... I'd say I met 5 major jerks in 6 months. I'd call it a decent RL ratio of people to jerks, personally. Almost like.... Reality.

      My experience is months out of date, but unless the situation has changed RADICALLY, I'd say the guy who started all the uproar is overreacting.

    26. Re:Censorship... by Anonymous Coward · · Score: 0

      I have a business. You come in and start saying "I hate you for running this business the way you like to!" I then kick you out. Everyone is happy.

      How is it different if that business is in cyberspace?

    27. Re:Censorship... by Hatta · · Score: 1

      The right to ingest substances is one of those unenumerated rights referred to by the 9th amendment. Any law which violates that right is unconstitional and null and void. Therefore, anyone enforcing those laws is a criminal. Unfortunately, the american government is run by criminals, which is why I say anything that helps us evade them is a good thing.

      I read your other post, so I won't belabor the drug issue. Just pointing out that legality != morality.

      --
      Give me Classic Slashdot or give me death!
    28. Re:Censorship... by C10H14N2 · · Score: 1

      It's not quite that cut and dry. If that were so, virtually every state law down to every county and city ordninance would be rendered useless. That's just not the way democratic government works and by "government" I don't mean the United States of America, I mean every functioning democracy in the world.

      As an example, if you're driving 195Mph around the Washington beltway and you happen do be stopped by representatives of a number of district and federal law enforcement agencies--a likely result--you cannot reasonably expect to get off saying that the constitution does not allow the abridging of your right to freedom of movement and interstate commerce and since the speed limit was not enacted as an amendment to the constitution, the ninth amendment implicitly guarantees you the "right" to drive 195Mph. It would also be highly suspect to suggest that such an argument would rest well with your fellow citizens. Further, even if the federal government happened to abolish all inducements (in effect, unless you cross state lines, the laws you are breaking are not in fact federal laws, but state and local laws, even if you commit murder--and even if you're in the District of Columbia, for that matter) for states and local governments to enact laws regarding substances of any kind, those state and local governments would be free to restrict the use, traffic or sale of those substances as they saw fit. This is why I can booze it up until 4AM in New York, but the bar closes at 2AM in California and why I can't buy hard liquor at all in certain parts of Tennessee.

      This is the big illusion people are up against--that the FEDERAL government is where their behavior is being curtailed. That isn't true. Generally, your bogeyman is really your city, county and state government. Once you get down to the local level, there's very little that cannot be enacted if the residents vote on it down to the color of your house, the neatness of your shrubbery and, yes, your right to buy, sell or carry whatever substances are currently considered unseemly, like, say, an open can of beer.

      Now, yes, in cases where the federal government has stepped up and taken over where state government should have (as in marijuana cases in California), the state governments have rightly and generally been officially pissed off. However, although California has been trying to legalize marijuana, other drugs still remain a no-no all the way down to the city level and there's nothing the federal government can do about that, nor do I think there should be as this is a union of states, not a monolithic state and if North Dakotans want to make it mandatory that you wear a John Deere hat on alternate Thursdays, god bless 'em.

      At any rate, here is a brief history of interpretation of the 9th amendment.

      http://www.gpoaccess.gov/constitution/html/amdt9 .h tml

    29. Re:Censorship... by Polarix · · Score: 1

      I agree in many ways. I like having the freedom in open communities or public forums to say what I wish. However, regardless of what happens (be it full virtual reality or whatever...), there Must be a way for people to set up their own communities in such a way that they can moderate what content is posted. They can do this in the real world, so why not on the internet?

      I'll play devil's advocate. In a sense, isn't that what the game makers are doing? Don't they have the right to say what goes on in their servers? If they want to create a community with certain restrictions on content, who has the right to stop them? And who draws the line for when they've taken censorship too far? And so on.

      Greg

    30. Re:Censorship... by h0mi · · Score: 1

      I think /. is a poor example of this.

      USENET is a far, far better example.

    31. Re:Censorship... by Anonymous Coward · · Score: 0

      "A) the laws are there, like it or not and B) there IS a public health component to them and C) the cost is enormous."

      A)Laws are there to be broken (or at least adapted). I'm always amazed when people use 'it's law' as an absolute imperative; if everyone had stick to the laws as they were first conceived, then we would still have laws from the middle ages (or before).

      B)That there can be a public health component may be true, but frankly, that can be said about almost all forms of human activity. Even just driving your car has a public health component. The question thus, becomes the degree of public health problem. Since nicotine and alcohol is allowed, even when creating the same sort of public health problem, there is really no viable argumentation why the uses of all other drugs should be forbidden. It makes no sense.

      c)If we were to make it legal, the state could demand taxes and in that way pay for the huge cost. (In effect letting the user pay for the effects of his use).

      I agree with your last statement.

    32. Re:Censorship... by Anonymous Coward · · Score: 0

      Prostitution is solicitied (in both directions) and arranged in chatrooms.

      Prostitution, drug deals and even child molestation are arranged over the telephone and even via the postal service. Let's eliminate those as well. Come to think of it, any mode of communication can be used for an illegal transaction. Let's just lock everyone up in solitary confinement. Unfortunately, if we tried to do that, the "soft-on-crime" liberals and feminazis would file lawsuits.

      Won't somebody please think of the children.

      You're an idiot.

    33. Re:Censorship... by C10H14N2 · · Score: 1

      Alcohol and tobacco are HEAVILY taxed and heavily regulated precisely because there are social costs. Now, it is unlikely that if someone chain smokes an entire pack of KOOLS they are going to drop dead, jump off a building or otherwise put themselves or anyone else in _immediate_ danger. Sure, second hand smoke blah blah blah, there just aren't many cases of a smoker overdosing and gunning down the neighborhood. Ditto for alcohol. Yes, we have drunk driving, bar fights whatever and that's a problem, but by and large, people drink without much incident and most of the _immediate_ damage is what you see at a soccer match.

      Narcotics, on the other hand, when improperly manufactured or administered have HUGE dangers both to the person taking the drug and, depending on the drug, to those around them. Tell my old Homeowner's Association that speed is a victimless crime and they'll laugh you out of the room because some A-Hole almost blew the side of the building off cooking it up in the tub. Since it was a high rise that could have been muy malo. In contrast, although it is possible, it is HIGHLY unlikely that someone could take the building down with a line of tequila shooters and a pack of Swisher Sweets.

    34. Re:Censorship... by C10H14N2 · · Score: 1

      We police AIR for godssake, I think we can handle the internet. This "it's the medium" crap is silly. Ever hear of a "wire tap?" Ever hear of the "postal inspector?" Christ, ALL of these mediums are policed. The internet has been policed for quite some time now as should be obvious to anyone paying attention.

      Hell, all things "online" have been policed since before the Internet was available to the average consumer. BBS's in the early 80's that had less-than-legal services associated with them were raided. These silly arguments that you're somehow free to do as you please just because it's the internet betray an ignorance of both the law and the history of cyberspace in general.

    35. Re:Censorship... by dandelion_wine · · Score: 1

      Reminds me of the old Dungeons and Dragons days. Everybody wanted to be chaotic evil. Why? Well, it's more fun of course. Thing is, the other players were all people I knew, and even if they weren't consenting adults, if someone felt abused they could just get up and leave, and that would be fun for no one. Not to mention, anything really injurious (uninvited martial arts practice comes to mind) wouldn't be anonymous. Not so online, and we all know from mob psychology that anonymity is the key.

      You say the game is supposed to be provide an escape from reality, but clearly this is not the case. You want to escape reality, sit in your abode and play the off-line version. As soon as you interact in this way, you simply move from one kind of society to another, and that means you are still responsible for your acts.

      What's more, the anonymity now functions both ways. That other player you might be screaming obscenities at could be a ten year old girl. You don't know. The thing is rated "t" for "teenager" but at any rating, it's obvious that some would circumvent the safeguards.

      Frankly, I see real-world versions of this in both Canada and the U.S. that concern me far more. The shopping mall has, in many places, replaced many societal functions of the town hall of old, but as privately owned (though public) property, freedom of speech and assembly is limited, because property rights often trump other kinds of rights. Similarly so with public spaces in company towns. Let's spend more time and energy on these kinds of problems, and then move on to worrying about "free speech" in video games.

    36. Re:Censorship... by Anonymous Coward · · Score: 0

      (I shall refrain from suggesting that you might not understamd the law as well as you think you do.)

      haha.. you're a fucking retard. Re-read the original post, asshat.

    37. Re:Censorship... by famebait · · Score: 1

      Virtual reality should be just that -- a representation of reality.

      Sorry. My virtual reality should be anything I want it to be, and if you don't like it, find another one or build your own. Limiting my options in creating worlds, including my ability to enforce restrictions that deviate from normal reality, would be censorship.

      Now, if you mean restrictions on what VRs should/should not be required to filter, that's a different story. A similar one to the problem of what ISPs and chat hosts should be required to filter. A simple question to some, complex to others.

      --
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  2. the bottom line... by shawnywany · · Score: 5, Insightful

    the bottom line is that people are still going to say whatever they please, regardless of how little jimmy will interpret it.

  3. s/should/shouldn't by danielrm26 · · Score: 0

    Wow. That was lame...

    --
    dmiessler.com -- grep understanding knowledge
  4. Freedom of Speech by Le+Marteau · · Score: 5, Informative

    First of all, "Freedom of Speech" in America is a loaded phrase.

    "Freedom of Speech" is a government thing. It deals with the relationship between people and their government. Likewise "Censorship". Properly used, the political term "censorship" refers to a relationship between a person or persons, and the government.

    None of these have to do with the case at hand. This is not a "Freedom of Speech" issue or a "censorship" issue, but something else. This is the relationship between a services provider and a client, and the political concepts of censorship or free speech have nothing to do with it.

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    1. Re:Freedom of Speech by cgranade · · Score: 4, Insightful

      Not quite.
      It's a freedom thing. The First Ammendment does not give you freedom of speech, but recognizes it in a limited fashion. Likewise, a corporation poses many of the same threats now that a government did when the 1A was drafted, leading me to believe that perhaps the government ought to recognize the freedom of speech in a broader fashion- that is, one which recognizes private relationships as well.

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    2. Re:Freedom of Speech by Le+Marteau · · Score: 4, Insightful

      Likewise, a corporation poses many of the same threats now that a government did when the 1A was drafted, leading me to believe that perhaps the government ought to recognize the freedom of speech in a broader fashion- that is, one which recognizes private relationships as well.

      Well, the American government DOES recognize private relationships as far as freedom of speech goes. It lays solidly behind the one who owns the press, so to speak. The one who owns the presses has ALL the rights. He can print whatever he wants in his forum, or choose to NOT print whatever he wants. Likewise with the Sims. It's their presses (their servers... same thing). If they don't want to print something (read: if they don't want you to use their forum to spout off in any way they don't like)... well, it's their hardware... their presses, and it is THEIR right... THEIR freedom of speech... that is protected.

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    3. Re:Freedom of Speech by Anonymous Coward · · Score: 0

      The question is: should the principle behind the first amendment be applied in this case? It isn't a legal or constitutional question.

    4. Re:Freedom of Speech by AndroidCat · · Score: 1
      So where do you plan to draw the line between rights of free speech over rights of property?

      In this case, I think it would be better left to contract law and the market place.

      It's an electronic gated village. Private property. eMall cops and everything.

      --
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    5. Re:Freedom of Speech by Aglassis · · Score: 3, Insightful
      You said: "The First Ammendment does not give you freedom of speech, but recognizes it in a limited fashion. Likewise, a corporation poses many of the same threats now that a government did when the 1A was drafted, leading me to believe that perhaps the government ought to recognize the freedom of speech in a broader fashion- that is, one which recognizes private relationships as well."

      Are you suggesting altering:
      Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for a redress of grievances.
      so that the First Amendment doesn't just apply to the government but to corporations? Something like:
      Within the bounds of the US and its territories any act preventing the excercise of free speech, etc. will be punishable as a court may direct...
      It's pretty easy with government: you say 'NO' when a violation occurs and they have to stop (and if they don't its contempt of court--you throw the respective government agent in jail). In the second case, you have to create an agency to hunt down and track violators (which could be politically biased). People should have to freedom to express themselves in an online forum, but not due to law. It should be by common courtesy (like slashdot) or by an, as of yet determined, Internet Freedom of Speech Standard.
      --
      Suddenly, the hairy finger of a familiar monkey tapped me on the shoulder. It was time.--G. T.
    6. Re:Freedom of Speech by bonch · · Score: 4, Insightful

      Precisely. People bring up "freedom of speech" all the time without realizing freedom of speech means the government can't limit your speech. It's not a right you have on private grounds.

      As for this, though, it exposes EA's failure with The Sims Online--they wanted it to be a big, mass-market, hugely successful, friendly game. Ludlow was writing about how horribly sick and twisted the game had become, which is bad marketing for a company wanting to portray the game in the other light to ensnare subscribers.

      Hence, he's booted.

    7. Re:Freedom of Speech by nudicle · · Score: 5, Informative
      You're pretty much right on here ( not that you care that some ramdom /.'er says so :) ) ... except that it can be a little more complicated than that. Whereas the First Amendment applies to our relationships with the government, there are a couple of case in US precedent which extend this.

      The big example is a line of cases in NJ in which the NJ supreme court read its own (ie NOT the US Const) as going further than traditional notions of 1AM requirements as regards freedom of speech in a private setting. To whit, this issue related to passing out flyers on the private property of a regional (huge) mall. Even though it was private property, the NJ supreme court reasoned that since the mall was acting as a pseudo-public entity anyway (malls replacing downtowns as places of congregation, malls advertising themselves and providing services as such, etc..), it had to accept limited and appropriate acts of free speech in certain areas -- notwithstanding the fact that this was private property.

      There's also some US Supreme Court stuff like this regarding free speech in "company towns" but it's much more strictly limited than the big NJ deal I just mentioned.

      If it were earlier in the day I'd look up the citations for the NJ case. IIRC, it was New Jersey Coalition Against War In The Middle East v. J.M.B. Realty from 1994, but I'm not 100% sure.

      have a nice evening, nudicle

    8. Re:Freedom of Speech by secolactico · · Score: 2, Informative

      In this case, I think it would be better left to contract law and the market place.

      It's an electronic gated village. Private property. eMall cops and everything.


      Indeed! The only laws that apply in the virtual world are those in the "Term of Service" that the "virtual citizen" agrees to upon signup. Yes, you are paying for a service (presence in the virtual world), but you'll find out that the monthly fee doesn't entitle you to much in the way of rights. And those terms are subject to change without prior notice.

      This is a non-issue. And I didn't RTFA.

      --
      No sig
    9. Re:Freedom of Speech by zaxer · · Score: 1

      If you read the article, it points out on page 3 that shopping malls, while private property, can still be forced to obverse freedom of speech.

    10. Re:Freedom of Speech by kfg · · Score: 4, Insightful

      The First Ammendment does not give you freedom of speech. . .

      This is absolutely correct, although I find it distressing that so few Americans these understand why it so.

      A clue can be found in the Ninth Ammendment. A fuller explanation can be found in Hamilton's arguement about why the Bill of Rights is a bad idea, since it may give the impression that rights are a priviledge granted by the government and opens the danger of interpreting away rights that have no legitimate framework for being questioned.

      The Bill of Rights is not a grant to the people. It is a straightjacket placed upon the government by the people, who are the only source of legimate power in the United States of America.

      I quote:

      "Congress shall make no law. . . "

      KFG

    11. Re:Freedom of Speech by Le+Marteau · · Score: 0, Flamebait

      If you read the article, it points out on page 3 that shopping malls, while private property, can still be forced to obverse freedom of speech

      Yeah yeah yeah. Courts come out with a lot of asenine decisions, don't they? Does not make it right. Those decisions fly right in the face of hundreds of years of jurisprudence and are from the so-called 'activist' courts which are results oriented rather than letter of the law and precedent oriented.

      --
      Mod down people who tell people how to mod in their sigs
    12. Re:Freedom of Speech by AndroidCat · · Score: 2, Interesting
      It's not entirely a non-issue. Eventually the whole cybersex thing and lack of checking ages is going to turn into a messy case that's going to get a lot of (real) press. If the game ever collides with law enforcement tracking down predators having simulated sex with underage minors who lied about their ages, oh my. It'll open a big can of silly-ass, but it'll happen eventually.

      Wasn't there a lawsuit a few years ago over some kind of an online "virtual rape"?

      --
      One line blog. I hear that they're called Twitters now.
    13. Re:Freedom of Speech by cgranade · · Score: 3, Insightful

      However, this causes a problem if the corporations work together to surpress speech that opposes them, whilst allowing that which supports them. Here, we have the same dilema that afflicts gov't with an extra wrinkle: it's private property. However, there is a solution, and one that is often ignored. A corporation is not a person, and has no inherent rights as such. Thus, a corporation may be restricted in its speech, up to and including forcing it to allow speech it does not support. This has problems, yes, but then no one said this was an easy issue.

      --

      #define DRM chmod 000

    14. Re:Freedom of Speech by websensei · · Score: 2, Interesting
      ...can still be forced to obverse freedom of speech


      this transposition (obverse::observe) is so perfect, I almost wonder if it was intentional.
      in the context of the thread, it's a legitimate point that in some cases, private property owners' rights are indeed misappropriated, resulting in the obverse of freedom of speech being enforced.


      chuckle.

      --

      La via sola al paradiso incommincia nel inferno
    15. Re:Freedom of Speech by fucksl4shd0t · · Score: 4, Insightful

      Yeah yeah yeah. Courts come out with a lot of asenine decisions, don't they? Does not make it right. Those decisions fly right in the face of hundreds of years of jurisprudence and are from the so-called 'activist' courts which are results oriented rather than letter of the law and precedent oriented.

      In a world where public gathering places like shopping malls aren't recognized as public gathering places, then whoever controls the public gathering places controls speech. Do you *really* want a collection of corporations whose sole purpose in life is to increase stock value to be the ones who decide what is spoken, and where?

      Generally speaking, I'm on the side of the private owner of something. Individual shops in the mall, for example. To the extent that someone is speaking in a fashion that disrupts their business. For example, someone standing just inside the door telling everyone who comes in all about how evil abortions are. That's what is referred to as "public nuisance". :) In the shop owner's case, that's someone getting political and possibly scaring away potential business. Worse, by doing nothing about it, the shop will be determined to be anti-abortion, and the pro-lifers will scream boycott! So whether he wants to take a stand or not, he's got a serious problem on his hands. All he has to say is "you're disrupting my business. I'm not going to take a stand as a business on this issue because it's beyond the scope of my business. But you're disrupting my business." Sure, the same could be said about the mall itself, and I'll bet that the courts would ultimately decide that as long as someone's not disrupting business, they can spout their political agenda in the mall. Just like protesting with signs and crap outside the mall.

      Anyway, point is, it does revolve somewhat on how strictly you interpret the constitution. The actual words are (quoted from memory :) ) :

      Congress shall make no law respecting the freedom of speech

      Hm, I might have gotten them a little wrong. It's been awhile. Anyway, the sentence essentially means "Congress won't pass any laws banning speech". Says nothing of freedom of expression and so forth. Only talks about speech, and the intent was likely to have been not to prevent political speech, but to encourage it. Remember, the colonists had trouble with the King whenever they criticized him (say what you want, James II was a suck-ass King). The amendment doesn't even address corporations trying to control speech.

      It's a fine line. I didn't RTFA, so I'm not trying to take a stand in relation to the article, just discuss the issue. :)

      --
      Like what I said? You might like my music
    16. Re:Freedom of Speech by LostCluster · · Score: 1

      This is the relationship between a services provider and a client, and the political concepts of censorship or free speech have nothing to do with it.

      Oh, there's plenty to be discussed about it. In a virtual world, the owners of the servers are the government. People can chose whether or not to immigrate into the community, or whether to leave the community... and those decisions are based heavily on how the virtual government rules the virtual world.

      Virtual world admins have god-like powers... they can smite whomever they want to instant "death" within the community, they can award things, they can tax, they can do whatever they want. If they use their powers too much, however, they create a police state that's not much fun to be in. Users move out, that online community's not fun anymore.

      However, if the admins don't use their power at all, lowlifes will take over the place, and you'll have whatever levels of porn and spam the software platform allows. The bulk of the users move out, that online community's not fun anymore.

      So, there's a balance that needs to be achived. Creative expression has to be tolerated somehow in order for the "game" to be fun, but too much creates an anarchy. How is EA, or any other game owner supposed to manage that? That's a big topic for debate...

    17. Re:Freedom of Speech by LostCluster · · Score: 3, Insightful

      Yep... and EA's now in a big bind because there isn't much of a "game" to The Sims Online beyond allowing people to express their wacky virtual personalites. They can't limit expression too much without killing the point of the product, but they've got to do something to prevent anarchy from developing... what a mess that they'll either have to find a way out of, or lose the project to failure.

    18. Re:Freedom of Speech by ir0b0t · · Score: 2, Interesting

      I think that Alphaville is interesting, esp. in that Lawrence Lessig argues in Code that the larger threats to fundamental liberties now originate from powerful economic interests moreso than government.

      The norms embedded in the code (proprietary or open source) of Alphaville are not so different than the norms embedded in the rules of real life.

      In Code, Lessig writes about a virtual "rape" that occurs in a MUD called LamdaMOO. The event --- though it is not "real" --- catalyzes a real change within the LamdaMOO community from happy-go-lucky anarchy to a more democratic format. (pp. 74-77).

      Slashdot is another example of a similar tension which it addresses through moderation. AOL is another e.g.

      The point is not so much that virtual democracy is better than virtual despotism as that choices are necessarily being made about these norms --- whether deliberately or by default.

      --
      I'm laughing at clouds.
    19. Re:Freedom of Speech by Anonymous Coward · · Score: 0

      an, as of yet determined, Internet Freedom of Speech Standard.

      Good luck finding a standard that Slashdot (pro-Goatse), China (no political dissidence), France (no neo-Nazi advocacy), and Saudi Arabia (no pr0n) all agree with.

    20. Re:Freedom of Speech by Dalroth · · Score: 2, Interesting

      You miss a VERY important point: We're paying for it!

      The company gets their money from us, and if they don't respect our rights we're not going to pay them. It is not as clear cut as you seem to think.

      Over time, people will demand their rights in online gaming worlds, and those companies that take a freedom loving democratic approach to this will be more sucessful than those who don't.

      And secondly, this virtual world thing is a whole new concept unlike anything that has ever been done before. To just gloss over the problem "well they signed a ToS agreement" does a complete disservice to this issue. This is a horrificly complicated issue and it's going to take a lot of time to work itself out.

      In fact, I think just like our governments it never will. There will always be some problem.

      These companies are not building games, they are building online societies and that has real world consequences that can and will affect their bottom line. The sooner they realize this, the better.

      Bryan

    21. Re:Freedom of Speech by El+Kevbo · · Score: 1

      ...I'll bet that the courts would ultimately decide that as long as someone's not disrupting business, they can spout their political agenda in the mall.

      Nope. The courts have already ruled that malls are private property and mall patrons are not protected by the first amendment. It's similar to how the courts view private universities whose students are not protected by the first amendment, only by their contractual agreement with the university.


      Kevin

    22. Re:Freedom of Speech by theKiyote · · Score: 1

      A corporation is not a person, and has no inherent rights as such. Thus, a corporation may be restricted in its speech, up to and including forcing it to allow speech it does not support.

      Technically, under the 14th amendment, a corporation is considered to be an artificial "person", but not a citizen, and is given the rights as such.

      You are right that speech may be restricted, although the first amendment is always up for debate, in regards to both natural and artificial persons, and in this particular case, the amendment has been upheld in more recent legislations in the interest of the listener, regardless if the speaker is an artificial person.

      --theKiyote

    23. Re:Freedom of Speech by Hatta · · Score: 1

      I quote:
      "Congress shall make no law. . . "


      If only they had stopped there.

      --
      Give me Classic Slashdot or give me death!
    24. Re:Freedom of Speech by HTH+NE1 · · Score: 1

      Likewise with the Sims. It's their presses (their servers... same thing). If they don't want to print something (read: if they don't want you to use their forum to spout off in any way they don't like)... well, it's their hardware... their presses, and it is THEIR right... THEIR freedom of speech... that is protected.

      Except, from my reading of the story, they officially banned him not for the content of his virtual newspaper, but rather the content of websites he did not control referenced in his virtual newspaper.

      He's being punished officially for what others said outside the virtual world, not for what he said inside it. I'm not familiar with The Sims Online's TOS, but such a rule that makes a user responsible for the content of others beyond his control seems unreasonably onerous.

      How would you like it if your ISP yanked your account because one of the sites your personal web pages linked to had its domain expire and was bought up by another who turned it into a porn site? (Assuming of course that such linkages is against your ISP's TOS/AUP.)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    25. Re:Freedom of Speech by pod · · Score: 1
      You miss a VERY important point: We're paying for it!

      I don't think he's missing any point. You're paying alright, paying to play the game. Is this 'freedom of speech' in your service contract somewhere? Just because you're paying doesn't mean you can do anything you want. If you have a subscription to your local paper it doesn't mean they're obligated to print out anything you send them.

      --
      "Hot lesbian witches! It's fucking genius!"
    26. Re:Freedom of Speech by Art+Tatum · · Score: 1
      The Bill of Rights is not a grant to the people.

      This is correct.

      It is a straightjacket placed upon the government

      This is not completely correct. It's actually a straightjacket on the national government. State and local governments were fully intended to retain their sovereignty. Additionally, the first amendment is specifically directed to the national legislature, rather than the judicial or executive branches.

    27. Re:Freedom of Speech by kfg · · Score: 1

      . . .the first amendment is specifically directed to the national legislature. . .

      Explicit in my selected quote.

      State and local governments were fully intended to retain their sovereignty.

      Fully intended, yes. Intended fully, no.

      The resistence to the ratification of the Constitution was based on the fact that it required states to give up some of their sovereignty, its whole intent being to create a national government "with more enlarged powers" (Hamiltion- Report on the Annapolis Conference)over what the Articles of Confederation allowed.

      Put to the test almost immediately in the Whiskey Rebellion.

      Had there been no reduction in the sovereignity of state and local governments there would have been no incentive for a Bill of Rights in the first place.

      KFG

    28. Re:Freedom of Speech by Anonymous Coward · · Score: 0
      Indeed! The only laws that apply in the virtual world are those in the "Term of Service" that the "virtual citizen" agrees to upon signup. Yes, you are paying for a service (presence in the virtual world), but you'll find out that the monthly fee doesn't entitle you to much in the way of rights. And those terms are subject to change without prior notice.

      Not quite. If the ToS are found to put unreasonable restrictions on a user, I'd say they would have a pretty good argument for circumventing it.

      Additionally, certain rights/protections are impossible to sign away.

      According to your statement, if the ToS required the user to, say, convert to an extreme sect of Christianity or be in violation, that would be a fair requirement. Nothing could be further from the truth. (And I picked a goofy religious thing because that isn't a crime, but it is definitely unreasonable etc.)

      ToS - ANY ToS are like any other contract: if they make provisions that are deemed unreasonable or illegal, they can be voided. Happens all the time.

      Although, I agree with 1 point - it is a non-issue. Generally a nasty letter sent to the legal department of the service provider will be enough to restore the service, as it will be much cheaper for the company to give in than to fight. They are counting on very few people being willing to go that far over "just a game."

    29. Re:Freedom of Speech by Anonymous Coward · · Score: 0

      Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for a redress of grievances.

      promote the religion Darwinism, where we select a suitably poor specimen of a species and sacrifice it. Darl MrB, that rude drunk driver from the other night, several PHB are on the list for this year's sacrifice.

    30. Re:Freedom of Speech by Anonymous Coward · · Score: 0

      1) Never stand in the way of a poor specimen taking itsself out of the gene pool, unless its harming other specimens with it (bus driver w/full bus into a train) or or harming other specimens by taking itsself out (like adopted children).

      2) Straigth sex with good specimens is encouraged, but not required.

      3) Donations to sperm/egg banks by average to poor specimens is not encouraged.

      4) Oral or Anal sex with poor specimens is encouraged, to at least slow their breeding.

    31. Re:Freedom of Speech by Art+Tatum · · Score: 1

      Yep, I think we're in agreement. I just wanted to make sure I made a plug for states' rights. :-)

    32. Re:Freedom of Speech by kfg · · Score: 1

      Hey, I'm a native Yankee who is known to refer to "The War of Northern Aggression."

      KFG

    33. Re:Freedom of Speech by Art+Tatum · · Score: 1

      Excellent! That means there's at least two of us on Slashdot. This place is so far to the left, I think it's about to fall over.

  5. Deceptively simple by CelticWhisper · · Score: 5, Insightful

    The answer, or rather, question, may be simpler than expected. Should these be issues at all? The Internet has the potential to be the ultimate even ground for peoples of all race, color, and mentality to communicate and be heard just as loud as the proverbial next guy. The more regulation there is, the harder it becomes for such a vision to become reality. Yes, there are such things as t3h pr0n and abominations like goatse, but ideally a system would eventually arise that permits people to filter for themselves what they would see-this is to say that it would be automated somehow, as obviously anyone can filter what their own eyes see simply by choosing whether or not to hit Enter after typing a URL.

    Censorship is something to be treated very, very carefully. And we're living in a world right now where all too many people are overeager to jump on the censorship train and start filtering everything under the sun. Be careful, or else you might wind up filtering the sun as well, and where would the light come from then?

    --
    Help protect civil rights from abuse by the TSA - visit TSA News Blog.
    http://www.tsanewsblog.com
    1. Re:Deceptively simple by double-oh+three · · Score: 1

      I agree with most of your comment, but it's an abomination to put goatse and pr0n in the same sentance. The mental image.... oh the horror...

      --
      "For years, I struggled with reality... but I'm happy to say I finally won out over it." -- Elwood P. Dowd
    2. Re:Deceptively simple by Anonymous Coward · · Score: 0

      On a side note, goatse.cx is down. It has been censored by the Christmas Island Internet Authority.

    3. Re:Deceptively simple by Anonymous Coward · · Score: 0

      Sorry buddy the site got taken down a little while ago, what kinda troll are you??

    4. Re:Deceptively simple by fucksl4shd0t · · Score: 0, Troll

      Believe it or not, I was actually hoping to get modded funny for posting a goatse link. Oh well.

      --
      Like what I said? You might like my music
    5. Re:Deceptively simple by Tokerat · · Score: 1


      Most. Insightful. Comment. Ever.

      --
      CAn'T CompreHend SARcaSm?
    6. Re:Deceptively simple by Threni · · Score: 1

      > t3h pr0n

      What's that? I mean, "pr0n" is dweeb for "porn", but what is "t3h"?

    7. Re:Deceptively simple by Haeleth · · Score: 1

      ideally a system would eventually arise that permits people to filter for themselves what they would see-this is to say that it would be automated somehow, as obviously anyone can filter what their own eyes see simply by choosing whether or not to hit Enter after typing a URL.

      Here's the weak point in your logic, because this statement is not true. While goatse.cx still existed, for example, anyone who did not know what the site contained might well type in the URL "humourously" provided by someone online and press Enter without any idea of what they were about to see. They therefore were NOT able to filter what they saw. The same goes for many similar sites that still exist, for pornographic pop-ups and spam, and so forth.

      Unless you're suggesting that computers are soon going to be able to evaluate a picture and determine whether a user wants to see it without any human guidance - which seems unlikely to be the case within the forseeable future - then sites like Goatse will never be easily filtered automatically, because of the hordes of trolls who will always describe it as beautiful, work-safe, and ideal for children.

      Unless... now, here's an idea... you could have a team of responsible humans evaluating such things manually! Yes, that's it, we could use humans to determine what content matches the things a user has indicated they want to see! And we could call the guidelines they use while "moderating" these pictures "regulation", or possibly "censorship".

      Oh, wait a minute...

    8. Re:Deceptively simple by RobertB-DC · · Score: 1

      Believe it or not, I was actually hoping to get modded funny for posting a goatse link. Oh well.

      If it's any consolation, I got your comment in M2 and recognized your .sig. I can't believe I'm about to say that it was Unfair to mark a goatse link as Troll! Not to mention the fact that I'm sympathetic to a user with an expletive in his user name...

      No wonder I haven't had any mod points in months!

      --
      Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
  6. pot, kettle, black by larry+bagina · · Score: 4, Insightful
    I find it amusing for slashdot to be discussing censorship in virtual worlds.

    Consider slashdot itself. Most users browse at +1 or higher, so anything moderated below that is effectively censored (ACs have a default score of 0, but they choose to post at that level).

    There's a lot of crap at the 0/-1 level, but there are also a lot of valid criticisms and opinions that the moderating community doesn't agree with.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:pot, kettle, black by Anonymous Coward · · Score: 0

      "I disapprove of what you say, but I will defend to the death your right to say it." -- Voltaire.

      Is any explanation really needed?

    2. Re:pot, kettle, black by cgranade · · Score: 4, Insightful

      Not the same thing. You can actively choose to browse /., at 0 or -1, thus enabling. You can even, if you have mod points, change the rating of a given post. This is much more akin to someone putting up posters over someone elses: you can look underneath if you wish to take the time. Close to censorship? Yes, but not the same thing.

      --

      #define DRM chmod 000

    3. Re:pot, kettle, black by Anonymous Coward · · Score: 0

      discouragement of posts != censorship.

    4. Re:pot, kettle, black by JanneM · · Score: 5, Insightful

      On the other hand, I certainly have a reasonable expectation of not to have to wade through all that crap. I pretty much never browse at 0 or lower, and more and more often I have the filter set to +2.

      There is a filtering mechanism here, but it is _voluntary_ to use. Anybody who wants to look at the stuff modded to -1 is perfectly free to do so. Anybody want to see +2 and above only is free to do that. A right to post/publish/whatever is _not_ a right to be read or seen.

      That said, apart from discrimination laws, anybody with a server is of course free to treat its contents the way they want - as an owner, you can pretty much delete anything you want, for any reason (again, as long as you do not run afoul of discrimination issues - delete all posts by people of a certain race or gender will probably get you into well deserved trouble, for instance).

      Freedom of speech does not give you any right to post whatever you want at another persons server; what it does is give you a right to post what you like (within the limits of the law) on your own server without being censored by your government. In the smae way, you have no right at all to write something and expect it to be published in your local paper. What you do have is the right to start your own, competing paper and publish whatever you want in it.

      So if an entertainment company decides that some subject matter is out of bounds in their virtual world, they can do so. You are free to leave and start your own world. Similarily, if you really do not like the slashdot system, you are free to leave and start a competing system with the kind of policies you like. That is what freedom of speech (and, by and large, equivalent laws in other countries) means.

      --
      Trust the Computer. The Computer is your friend.
    5. Re:pot, kettle, black by placeclicker · · Score: 1

      Somewhat, but (usally) that moderation is a reflection of the community as a whole, so it's not like they're going to listen to it anyway :)

      --

      Browse at -1, because trolls are often the most creative part of /.
    6. Re:pot, kettle, black by Brushfireb · · Score: 1

      I would agree with you, except for one minor point you made.

      "as long as you do not run afoul of discrimination issues - delete all posts by people of a certain race or gender will probably get you into well deserved trouble, for instance"

      IANAL, but I do not think this would get you into trouble legally. As I understand it, most of the legal problems with regard to discrimination revolve around employment (Hiring, Promotion, Salary/Benefits, etc). As such, in these cases, if it can be proven (if you want to use that terminology) that the company was acting in a discriminatory manor AND there was some disparate impact (IE -- proven salary, promotion, or whatever were on average higher for white males over a large statistical population).

      Most times these laws or regulations dont apply to companies with fewer than 15 employees, and most of the stricter discrimination laws only apply to those corporations that contract with the government.

      So, at least in my opinion, while such tactics would be poor choices, and most definately awful PR for whoever did them, they would probably NOT be illegal.

    7. Re:pot, kettle, black by JanneM · · Score: 2, Interesting

      This depends on where you are. In sweden it is for instance illegal for a nightclub to select their guests based on origin (there's been some cases of bouncers not admitting people from middle eastern or african origin).

      --
      Trust the Computer. The Computer is your friend.
    8. Re:pot, kettle, black by fucksl4shd0t · · Score: 1

      Most users browse at +1 or higher, so anything moderated below that is effectively censored (ACs have a default score of 0, but they choose to post at that level).

      And who decides what score a post gets? The moderators, that's who! I chose not to moderate, because I prefer not to judge, but I do metamoderate some. I meta-mod friends and fans up, and that's it. Other than that, well, it's beside the point. :)

      The point is, slashdot itself doesn't decide what to mod each post as, and osdn doesn't decide either. Occasionally something happens that appears to be slashdot editors censoring people through the mod system, but it's always controversial, and usually can go both ways depending on your point of view. In any case, the readers are the ones who decide, and it's very democratic.

      I think Hamilton and company would have approved.

      --
      Like what I said? You might like my music
    9. Re:pot, kettle, black by fucksl4shd0t · · Score: 1

      discriminatory manor

      Aha! What is this 'discriminatory manor'? Is it like a house that shoots people that aren't the same color as the owner? Or is it just a house that yells "nigger" everytime someone darker than a certain shade walks past?

      --
      Like what I said? You might like my music
    10. Re:pot, kettle, black by Brushfireb · · Score: 1

      Hey you got me ;p. But its late, i am very tired, and I had beer. Good enough reasons for me. Besides, I typed that comment in like 20 seconds. Who cares about proofing slasdot comments, its not I stand to gain from spending more time....

    11. Re:pot, kettle, black by fucksl4shd0t · · Score: 0

      Heh, normally I don't grammar nazi my way around, I just found that particular mistake amusing, so I mentioned it. :) I failed to make the kind of joke I was trying to make, but I think my intent was clear, anyway.

      If you're gonna screw up, at least screw up in a way that's funny, I say. ;)

      --
      Like what I said? You might like my music
    12. Re:pot, kettle, black by Micro$will · · Score: 4, Interesting
      You can even, if you have mod points, change the rating of a given post.

      True, but if the thread is flagged by the editors as a troll, you will lose your mod points and never be able to moderate again. It's called $rtbl, or "Real Time BlackList". Flamebaits and crapfloods may be blatantly obvious targets, but there are some crafty trolls that generate a lot of comments where you won't know what's troll and what's not.

      My point is this: it up to the editors and fanboys what is insightful, and what is crapflood. Joe_User has very little control over what they see here. Sure, setting your preference to -1 will let you see everything, but try finding the rare gem among the crapfloods and goatse links. Yes, they do occur, because moderation abuse is rampant, particularly among anti Debian and Gentoo posts. Browse the next Debian or Gentoo story at -1 and observe every post critical of those two distros wind up in the shitter, no matter how interesting they may be.

      I'll probably get modded down for this, but WTF, I'm $rtbled anyway.

    13. Re:pot, kettle, black by cgranade · · Score: 1

      That's all very nice, but why should I believe this? Don't mean to flame myself, but could it be that anti-Debian posts are -1ed simply due to the leanings of the community, and not due to the editors? I am not saying it isn't true, either, but rather that as it stands now, it's a "he said, she said."
      Besides, wouldn't be a bit of a hassle to manually close threads like that?

      --

      #define DRM chmod 000

    14. Re:pot, kettle, black by Anonymous Coward · · Score: 0

      WTF, I'm $rtbled anyway.

      How do you know this? Is there some way of finding out, other than deducing it from the fact that you never get chosen to moderate despite Excellent karma and a posting history full of +5, Insightful?

    15. Re:pot, kettle, black by Anonymous Coward · · Score: 0

      You can download the slashcode and see it for yourself. There is a function that allows editors to flag a user so that he or she always posts at -1 and never gets mod points regardless of karma.

      For the most part, I don't really care that much about "Slashdot censorship" and all, but I would say that this feature has been used indiscriminately at times in the past. Some time ago someone posted a summary of faults he had observed in the moderation system. Of course, since he posted it to a story about Oracle it was offtopic (this was before Slashdot had journals, so he really didn't have anywhere to post it on topic). But some people thought it was interesting enough to mod up. The editors modded it back down. People modded it back up. And it got modded back down. In the end, it had over a thousand moderations on it. All of the people who modded it up were $rtbled.

      I just think Malda is a bit anal about keeping things on topic and doesn't realize that not everyone else is the same way.

    16. Re:pot, kettle, black by Nucleon500 · · Score: 1
      I'm interested in how you know if you've been $rtbl'd. I have Excellent karma and get to metamoderate daily, but I swear I haven't gotten to moderate in over six months.

      If I am blacklisted, I think it's kinda cowardly that whoever did it didn't tell me.

    17. Re:pot, kettle, black by Micro$will · · Score: 1
      I'm interested in how you know if you've been $rtbl'd. I have Excellent karma and get to metamoderate daily, but I swear I haven't gotten to moderate in over six months.

      Mere mortals will never know for sure, but it sounds like you were blacklisted. I got mod points on an almost weekly basis up until about 2 or 3 months ago. I don't post as often as I used to, nor I don't get modded up as much anymore, but I do have several +4s and 5s over the past couple months, yet the mod points just stopped coming.

    18. Re:pot, kettle, black by theLOUDroom · · Score: 1

      I find it amusing for slashdot to be discussing censorship in virtual worlds. Consider slashdot itself. Most users browse at +1 or higher, so anything moderated below that is effectively censored (ACs have a default score of 0, but they choose to post at that level).

      Actually, slashdot is frickin awesome when compared to other online communities. We manage to have a reasonably intelligent discourse without deleting posts or users.

      Personally, I've been dying to see a slashdot-style moderation applied to other sites, especially online forums. Go to your average online forum and it's absolute tyranny. It's just like back in the dark ages of dial-up BBS's where the "sysgod" ruled all. (Say something the sysgod doesn't like, and you just might be banned forever.)

      I tell you, it's a royal pain in the ass when the guy selling you an ECU for your 2nd gen Mazda RX-7 gets permabanned for some stupid thread everyone could care less about.
      If a /. style system was being applied, he posts would be invisible to most users, but I would have still been able to communicate with him, and anyone who actually wanted to hear what he had to say would still be able to.

      If anyone know about some automotive forums with a /. style moderation system, I'd love to hear about them.

      --
      Life is too short to proofread.
  7. "meatspace"? by Anonymous Coward · · Score: 5, Funny

    what is that, my refrigerator?

    1. Re:"meatspace"? by Anonymous Coward · · Score: 0

      >what is that, my refrigerator?

      No, it's your ass.

    2. Re:"meatspace"? by Trejkaz · · Score: 1

      No, it's my pants.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    3. Re:"meatspace"? by BiggerIsBetter · · Score: 1

      It's just like cyberspace, only with more politicians. And pretty soon, governments are going to address this imbalance.

      Open chat rooms and such will be classified as public places. They'll be subject to the same laws and regulations, eg no hate-speach, etc. That's not such a bad thing, but don't be suprised to have police bots monitoring public chats an forums.

      They'll be regulated (most likely) by the location of "the service provider" although quite how that will impact P2P I'm not sure. I expect that will follow international telecoms precidents.

      I think we've had our fun, and it's back to the real world pretty soon - even when we're online.

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    4. Re:"meatspace"? by fucksl4shd0t · · Score: 1

      I thought it was your ass.

      --
      Like what I said? You might like my music
    5. Re:"meatspace"? by Trejkaz · · Score: 1

      Well, I don't own a donkey so it can't be that.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    6. Re:"meatspace"? by Anonymous Coward · · Score: 0

      And your "headspace" is the area that will be filled with spongy matter in the form of Creutzfeldt-Jakob's disease which you will get from eating all that delicious meat.

      Bon appetit!

  8. One HUGE difference... by bc90021 · · Score: 5, Interesting

    ...in the real world, you have your government's charter/constitution which allows you rights, and hopefully, a good amount of legal interpretation to further define your rights. Your government (one hopes) doesn't revoke them.

    In an online world, you have the TOS of the company that makes the game, and they are the ones that define your rights, and you have to agree, or they revoke your account, as happened in this case.

    It would seem that unless a collective of people started an online world like the SIMS, that it will be the game company that decides what is acceptable speech and what is not.

    1. Re:One HUGE difference... by fishbert42 · · Score: 4, Insightful

      Indeed, I see censorship in virtual communities existing on privately-owned hardware as being not much different than 'we reserve the right to refuse service' signs in physical business establishments, or perhaps even Augusta National being able to exclude women from playing golf on their course. Censorship is never appealing, but what's even worse is having someone else impose limitations on what you can and cannot do with your own private property.

    2. Re:One HUGE difference... by Cali+Thalen · · Score: 3, Insightful

      I've been trying to explain this exact fact to some of the people playing at There.com for months...

      There.com is a company that is situated in the US, and therefor has to abide by the laws and practices in the US. They also have their own TOS which has to go along with those laws, and can in fact be more controlling (but not less). No matter what you may thing your rights are There, you have to follow both sets of rules.

      Not quite sure how this applies when someone from an even MORE strict set of laws plays there...There is under no obligation to have the same rules as every country/state/whatever as everyone who might log in there over the 'net, so maybe it's up to the people to follow There.com's rules as well as their own country's....

      --
      Chaos, panic, disorder...my work here is done.
    3. Re:One HUGE difference... by Anonymous Coward · · Score: 0

      No difference! If you disagree with the TOS of real world society, the "owners" revoke your access by jail or banishment, or ultimately, death. Think of your account as yor freedom to interact in society.
      You agree to the TOS by acting within the boundaries of the terms or laws.

    4. Re:One HUGE difference... by rnd() · · Score: 1
      It would seem that unless a collective of people started an online world like the SIMS, that it will be the game company that decides what is acceptable speech and what is not.



      Do you think the creators of TSO don't want to sell access to as many people as possible? Their simple desire to make as much money as possible guarantees that they will craft their policies such that they will be appealing to the largest number of consumers.

      It doesn't take collectivism to acheive a result that benefits the majority.

      --

      Amazing magic tricks

    5. Re:One HUGE difference... by bm_luethke · · Score: 1

      "..in the real world, you have your government's charter/constitution which allows you rights, and hopefully, a good amount of legal interpretation to further define your rights. Your government (one hopes) doesn't revoke them."

      I don't know where you are from, if you are from the US I shudder to think what educational system you learned that from. If you are not then I think the founding fathers had a good model to follow.

      The founding fathers had a fairly large argument when drafting the Bill of Rights. One group thought that without spelling them out that in later dates people would assume that those rights do not really exist and laws can be made to restrict them. The other group feared that spelling them out implied that the govt gave you said rights and can take them away.

      In other words they all agreed they were all rights you had just for being alive, if those rights are not there then you have an opressive govt.

      Given the way the US moves today I find it interesting that both sides were correct.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    6. Re:One HUGE difference... by ari_j · · Score: 3, Insightful

      The US Bill of Rights does not "allow" you any rights. It recognizes specific rights that are never to be taken away. You aren't given rights - either you have them already or they have been taken away from you.

    7. Re:One HUGE difference... by rossz · · Score: 1
      you have your government's charter/constitution which allows you rights
      Excuse me? The Constitution doesn't allow me anything. It tells the government which rights I possess naturally and puts limits on the government to prevent them from abusing my rights.
      --
      -- Will program for bandwidth
    8. Re:One HUGE difference... by LostCluster · · Score: 1

      Well, there's some laws that need not apply to a virtual world. Virtual "theft" may or may not be legal depending on which game you're in... some may consider it part of the game, others may consider that running a con scheme to get somebody's stuff is an offense that leads to a virtual death penalty... deletion of your character.

      Basically, the TOS has to respect real laws, but the "rules of the game" does not.

    9. Re:One HUGE difference... by fucksl4shd0t · · Score: 1

      The US Bill of Rights does not "allow" you any rights. It recognizes specific rights that are never to be taken away.

      NOt entirely true. It spells out a few rights, then says that any rights not spelled out there and not expressly delegated to the government are reserved by the states.

      Personally, I'm a big fan of States' rights. Problem is, the Civil War taught us that states have no rights. So it's been over a hundred years since we needed a new constitution. :(

      --
      Like what I said? You might like my music
    10. Re:One HUGE difference... by C10H14N2 · · Score: 1

      There is one similarity to "right to refuse service" that seems to escape people. If you run a bar/restaurant/coffeehouse and are seen as enabling or tolerating illegal activities, by commission or omission, you get fined, your license(s) suspended or just flat out shut down.

      Why should an "virtual" space be any different than that? It works for the rest of private property, why not here?

    11. Re:One HUGE difference... by Anonymous Coward · · Score: 0

      There is under no obligation to have the same rules as every country/state/whatever as everyone who might log in there over the 'net, so maybe it's up to the people to follow There.com's rules as well as their own country's....

      Remind me, what happened in those cases a few years back where online casinos were being prosecuted for permitting citizens of states where gambling is illegal to play? I think those cases will provide the precedent one way or the other for the US situation, at least.

    12. Re:One HUGE difference... by k_187 · · Score: 1

      Almost, but not quite.

      We, as humans, have a certain number of rights. Life, liberty, property, speech, assembly, plus all the other ones we haven't discovered and I didn't list. Government cannot take them away from us. They can infringe on them, keep us from being able to express them, but rights cannot be taken away. They are an intrinsic part of what it means to be human (in classic liberalism anyway).

      The Constitution has separation of powers between the federal and state governments. That is, any power not specifically given to the federal government in the constitution is the state's domain. At one point in time this would have also included rights, since the amendments, which is the mechanism by which we have recourse against the government infringing our rights did not apply to the states (it took the 14th amendment and 60 or 70 years before the big ones got incorporated down). Freedom of speech and the rest have nothing to do with states rights. If we want to boil it down as far as it goes. The civil war was really about the states going against the contract that they signed in the Constitution. In it, they submit to the federal government and then powers are separated between the two. Federalism is inherently top-heavy anyway.

      yeech, I've ranted too long. That was much too much typing for an explanation of personal rights verses enumerated power. Oh well, Cheerio!

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    13. Re:One HUGE difference... by jc42 · · Score: 1

      Why should an "virtual" space be any different than that? It works for the rest of private property, why not here?

      Well, because we have decades of experience showing that as soon as there is a computer involved, the cry of "That's different!" arises, and all precedent is discarded. Everything must be re-learned from scratch.

      It has taken us humans millenia to even start to understand the value of freedom, liberty, and all that. But one of the constant themes in discussions like this is that, since the low-level infrastructure of the Internet is mostly owned by corporations, those corporations by right control everything and there is no such thing as freedom or liberty. There is only TOS; you have no say in what they are; if you violate them, you're out.

      It may well take us several millenia to collectively understand that this is wrong, and that, despite the presence of computers, the hard-learned lessons supporting freedom should also apply here.

      In the meantime, the legal fact probably is that, since the infrasturcture of the Internet is run controlled computers and owned by corporations, we in fact have no legal rights here whatsoever. The US constitution is utterly irrelevant, as is the Declaration of Human Rights, except in local backwaters where the infrastructure is run by governmments.

      Of course, we could start pressing for government takeovers of the Internet's infrastructure. If we want freedom of speech here, that's probably the only way to get it.

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    14. Re:One HUGE difference... by iron_weasel · · Score: 0

      I really can't swallow this about the 'rights' we have and the governments role.

      One can be picked up by a law enforcement official for doing nothing. Be placed in jail , go before a judge who can rule as he sees fit and you in effect have no rights in reality. The law seems quite absolute then in practice.

      UNLESS of course you are Michael Jackson, OJ or Toby Bryant with enough money TO BUY your supposed RIGHTS.

      What you are then buying is the RIGHT to get by with murder , rape and pedophilia.

      Where then is the grand blinded dame of justice?

      I submit most of the brouhaha on this subject is conjecture. We see it every day. We are seeing it now. Its not reality. Its hope and optimism but not REALITY.

      Lincoln broke the Constitution. Nuff said.

    15. Re:One HUGE difference... by iota · · Score: 1

      bc90021: "It would seem that unless a collective of people started an online world like the SIMS, that it will be the game company that decides what is acceptable speech and what is not."

      Yes, but the bigger question becomes -- Who is responsible for that what is said?

      ISPs have argued, somewhat successfully, that they are not responsible for the behavior of their users -- they do not filter messages/packets/etc. based on content -- and so in this case, they are effectively creating a public space, where both an individual's right to speak freely and his responsibilty for what is said exist. However, once content is being filtered, in such a way that is not automatic, or without input from the hosts (i.e. not slashdot), the provider becomes /responsible/ for the content. So... I don't think this is a big problem. A couple of users will eventually libel someone and the provider (e.g. SIMS online) will be held responsible because they "allowed" it.

    16. Re:One HUGE difference... by C10H14N2 · · Score: 1

      All anyone has to do to see this in action is examine Disney's "Celebration" where all power lies in unelected Disney representatives. Sure, it's similar to any HOA, except that there are no HOs in the A. The more frightening aspect is that people actively seek to bind themselves into such living arrangements and will no doubt do the same online--eschewing more democratic means for the corporate controlled and then prancing around talking about the freedoms they've just signed away to some random company for a few bucks a month.

    17. Re:One HUGE difference... by danila · · Score: 1

      America will suffer as long as people believe that the right to earn money is the most fundamental one. I agree you should be free to decide what to do with your private property. But I don't think the same rights should be extended to corporate property.

      Private property is important so that you can exercise your freedoms. Corporate property is needed so that someone can make money. First goal is respectful, second one is relatively unimportant. Thus I believe you should have the final say in what is allowed in your house, but companies (and even private businessmen) should be limited in what they can allow/prohibit in their places of business.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  9. Really? by Anonymous Coward · · Score: 0

    I browse at -1 for the trolls. They're usually the most original thing on this site.

  10. This is outrageous by Anonymous Coward · · Score: 3, Funny

    I demand this post be removed at once! The nerve...

  11. Let the communities make that decision by KevMar · · Score: 5, Interesting

    Users should be able to form groups and communities within those worlds and those groups and communities should put into place their own cencorship policies. Or atleast rate their groups and other groups on self cencorship.

    with every group or person with a rating on their cencorship and individuals with their self set (or parent enforced) tolarance levels the world would be self cencored.

    Yes things would slip past, but when it does, that person (or group) would be censored by the users

    either that or use slashcode and implement moderator and meta-moderator type cencorship level

    --
    Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    1. Re:Let the communities make that decision by Anonymous Coward · · Score: 0

      I agree that self-censorship could be effective. But many times, this doesn't go far enough.

      For the Sims, specifically, there should be adult servers where language and nude patches or whatnot are OK, and moderated forums, where bad language and the rest are censored and/or receive stern warnings. This should be built into the software. Online services like this are generally paid for with a credit card, so you know the card holder is almost certainly 18, and can make decisions regarding the level of censorship and servers allowed per account.

      Most porn sites now, even if they are free, still require age verification by using a credit card and paying a nominal fee, or things like Adult Check. The problems are that there are still many sites that don't require these minimum safeguards, and the ones that do often still show explicit content on their "Please pay a membership fee but here's a free preview anyways" pages.

      Software like Net Nanny and the like are fighting a constant uphill battle, but I would say that they are at *least* 95% effective at blocking the major sites.

      The ultimate solution is a standard, along the lines of the robots.txt standard for web spiders, that rates content. Browsers would be responsible for following this standard. This is going to have to be done with a standards body. If IE and/or Mozilla browsers implemented this, it would become ubiquitous quickly. Every operating system would then also have to have a mechanism to communicate content privilege levels to the browser software on a per-user login basis.

      But it will never happen, so expect to see more legislation.

    2. Re:Let the communities make that decision by ir0b0t · · Score: 1

      Lawrence Lessig discusses a similar example of regulation issues in "avatar space" in Code and Other Laws of Cyberspace. pp. 9-13.

      He argues that how these issues of regulation are decided in cyberspace will have serious consequences for fundamental values (freedom of speech, etc.) as the net continues to grow in importance for human interaction, decision-making and economic activity.

      His concern for these fundamental constitutional values leads him to favor open source code as a means of limiting centralized control of individuals. Lessig argues that proprietary code lends itself to increased centralized control.

      EA's assertion of private property interests over its code is a case in point.

      --
      I'm laughing at clouds.
    3. Re:Let the communities make that decision by madpierre · · Score: 1

      Possibly, in some cases, in some communities. But ...

      There are whole slew of research opportunitys for sociologists to study behaviour patterns in the denizens of these virtual worlds. Given, that to some extent the patterns of behaviour of an individual online must mirror those found in the person offline.

      Given a large diverse range of experimental subjects and a convincing enough world one could vary the paramaters of the world to see how the subjects react, for example to issues such as censorship within that world. In some worlds let the subjects decide their own destinys, in others restrict their options.

      How will the virtual society develop? If it turns to anarchy, so be it. Dictatorship, oligarchy, democracy or whatever. The possibilities are endless, er just like in the real world.

      If this is the 'real' world.....

      Bottom line. People will be people will be people.

      --
      siggy played guitar
  12. Private vs. Public by SuperBanana · · Score: 5, Interesting
    How should issues of free speech, community standards, and censorship be addressed in the virtual world

    Well, since the "virtual world" is privately owned, requires money to participate in, isn't tied to government in any way, etc...I'd say it's pretty clear cut; freedom of speech doesn't apply on private property.

    Let's get real here folks- what's next, arrest for murder if I cut your Massively-Multiplayer-whatever-the-hell-it-is character's throat? Jeeeeeeezus...

    1. Re:Private vs. Public by ameoba · · Score: 3, Insightful

      OTOH, the telephone company can't restrict what you say on the phone, and that involves private property.

      I don't think the issue is so much what can be done in this particular instance but the precedent it sets. Some time in a future, virtual worlds may become a more common medium for communication & it would be nice to preserve freedom of speech for the day when VR worlds become as the telephone is today...

      --
      my sig's at the bottom of the page.
    2. Re:Private vs. Public by Red+Alastor · · Score: 1

      I agree. It is clear for me that you can do whatever you want on your property. Saying otherwise is like saying I am not bound by the GPL I'll do whatever I'll want. Ok, there's one company that is doing that but that's another story. If you are not happy with the rights the owner of a project gave you, there is an alternative : Start your own from scratch !

      --
      Slashdot anagrams to "Sad Sloth"
    3. Re:Private vs. Public by JaredOfEuropa · · Score: 1
      Some time in a future, virtual worlds may become a more common medium for communication & it would be nice to preserve freedom of speech for the day when VR worlds become as the telephone is today...
      Hell no... If you want unfettered communication, pick up the phone or go outside and talk to people. The whole idea, the very raison d'etre of MMORPGs is to provide a world that is different from our own. That includes different community standards.

      The only freedom we need here is the freedom for game companies to set the community standards in their own systems. They should be allowed to... since they should have the right to control the gaming experience of their customers. That could mean no profanities or sexual speech in a family-oriented MMORPG like the Sims. It also means that game companies can take action against you (or more accurately: your account) if you use l33t-speak on a game server reserved for roleplayers. The very ability to offer different servers with different community standards, hinges on the freedom to limit speech on these servers.
      Your freedom is the freedom not to participate in their game.

      If freedom of speech rights are extended to MMORPGs, what is next? Outlawing murder and theft? Equal opportunity rules? Abolishing slavery? Believe me, there are plenty of kooky(*) activist groups and committees who would love to get their grubby mits on these games, to push their own agenda, because they hate MMORPGs, or just to be a nuisance.

      * No, not all activists are kooky. I'm talking about the kind of people that forced computer suppliers to stop using the words 'master' and 'slave'. I'm not kidding.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:Private vs. Public by DerekLyons · · Score: 1
      OTOH, the telephone company can't restrict what you say on the phone, and that involves private property.
      However, there is a *huge& difference between the phone company and current virtual worlds. The phone company is a common carrier (freely and equally available to all), and current virtual worlds are not.

      IANAL a lawyer, and cannot explain all the ramifications, but they exist and are real.

      For example, Prodigy tried for common carrier status, and lost (as well as losing a discrimination lawsuit) because they moderated (censored) some message bases, but not others. (Moderate *just* one, and you are responsible for the contents of all.) Slashdot avoids this by not deleting posts, and explicitly stating that the writers of a comment retain the rights and responsobilities for their posts.
  13. Arghh... my first proposed standard. by jared_hanson · · Score: 5, Funny

    No one in these virtual worlds should be allowed to paint their dwellings the color of the YRO pages.

    --
    -- Fighting mediocrity one bad post at a time.
    1. Re:Arghh... my first proposed standard. by Anonymous Coward · · Score: 0

      "No one in these virtual worlds should be allowed to paint their dwellings the color of the YRO pages."

      Be sure to ban this color too. damn, it hits my eyes like a dagger

  14. Pat Cadigan's take by Burnon · · Score: 4, Interesting

    Pat Cadigan wrote some stories where a major plot premise is that anything that happens in a virtual online world has no legal bearing in the outside world. No censorship, no legally binding contracts, nada. Then she explores the idea. Check out 'Tea from an Empty Cup' and 'Dervish is Digital' - both are worth a read.

  15. I have just one comment on Sims free speech by HarveyBirdman · · Score: 4, Funny

    Waw oo epo doo wa wa wa meeee hoo boo la doo pee maa naa too?

    --
    --- Ban humanity.
    1. Re:I have just one comment on Sims free speech by G-funk · · Score: 1

      Can someone explain this one for us non-simmers?

      --
      Send lawyers, guns, and money!
    2. Re:I have just one comment on Sims free speech by Brightest+Light · · Score: 2, Informative

      In the 'Sims' games, the sims have a spoken language of gibberishness.

    3. Re:I have just one comment on Sims free speech by orin · · Score: 1

      Ba weep granna weep ninny bang

  16. Exemption for... by Anonymous Coward · · Score: 0

    the one-eyed OSDN personals chick, and she moves in next door to me.

  17. This is a non-issue by Ignorant+Aardvark · · Score: 5, Insightful

    The Sims Online, as a subscription service, has the rights to prevent anyone from using their service. It's kind of like private property in real life: not everyone has to be let in.

    1. Re:This is a non-issue by segmond · · Score: 1

      yeah, how about if they decide not to let in say gay people or chinese people?

      my house is a private property, i have the right not to let everyone in too.

      --
      ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
    2. Re:This is a non-issue by Ignorant+Aardvark · · Score: 1


      yeah, how about if they decide not to let in say gay people or chinese people?


      The last I checked, the Boy Scouts of America was allowed to prohibit gay people from joining. I'm sure there are anti-Chinese private organizations out there too.

    3. Re:This is a non-issue by Beryllium+Sphere(tm) · · Score: 1

      When does private property get so big that it needs to be treated like a public space?

      Shopping malls are privately owned but have been forced to act more like public squares. Airports have been ordered to permit the $AIRPORT_LUNATICS to set up tables and pass out literature.

      Civil rights laws also limit what a property owner can do by way of excluding people. Your apartment building is private property but the law doesn't permit you to advertise "whites only".

      Does any of this apply to The Sims Online? Probably not, but a clever lawyer could make a persuasive case that a massive multiplayer game is analogous to a shopping mall and that in-game journalism is like selling books at airports.

    4. Re:This is a non-issue by YellowBook · · Score: 1
      The Sims Online, as a subscription service, has the rights to prevent anyone from using their service. It's kind of like private property in real life: not everyone has to be let in.

      If your private property is a business open to paying members of the public, that's not 100% true. While "No shoes, no shirt, no service" may be a legitimate policy, "No Colored People" isn't. Do a google search on the phrase "Orangeburg Massacre" to see what happens if your position is taken seriously.

      --
      The scalloped tatters of the King in Yellow must cover
      Yhtill forever. (R. W. Chambers, the King in Yellow
  18. "most" readers I've seen claim to browse at -1 by RLiegh · · Score: 1

    I don't agree that the method of selecting what to read constitutes censorship, though. If the posts were unable to be read (say, by being deleted, or moderated to -2), then you would have a case; but since "most" readers can (and do!) browse at -1 (particularly while moderating), the posts are still being read.

    1. Re:"most" readers I've seen claim to browse at -1 by Anonymous Coward · · Score: 0

      Some posts are deleted. You just don't notice it.

    2. Re:"most" readers I've seen claim to browse at -1 by Anonymous Coward · · Score: 1
      How very republican of you. While I do tend to read at 0, I do get the impression there are a great many people out there who only surf at higher levels to clear out the noise.

      Now I realize posting AC is not going to get me modded to a +5 insightful even on my best day, I do know that certain people who post on slashdot (even some with good or excellent karma) seem to get targetted and blasted into the -1 zone simply because they don't fit the Slashdot agenda. Ever metamodded an Overrated?

      The fact is, more people read the +5's than do the -1's. Sorry, but call a spade a spade. It's a form of censorship. You just like to replace that with the double-speak term, "moderated".

  19. No sympathy here by hcg50a · · Score: 2, Insightful

    This guy plays by EA's rules, and when he doesn't, he gets kicked out. Seems like EA is exercising their freedom to associate (or dissociate)!

    --
    HCG 50a = 2MASX J11170638+5455016
    11h17m06.4s +54d55m02s
  20. Two words: EULA and TOS by mikehihz · · Score: 2, Troll
    So Peter Ludlow violates a game's EULA and TOS and gets kicked out because he's caught. This is news?

    I'm a big fan of meatspace and the rights provided me by my government (or at least the government I attempted to vote for in the last election). However, when I check into a online game, regardless if it is a first person shooter or cooperative environment, I make no illusions that the rules that govern my life will be (or should be) transferred to a place I'm taking a "time out" in.

    Maybe I'm a pimp in The Sims Online because that's how I relax. I'm looking forward to the bloodbath if Grand Theft Auto goes massively multiplayer. (Imagine: I was kicked out because I was auctioning off GTA armor piercing bullets on E-Bay! No fair! Restraint of trade!)

    1. Re:Two words: EULA and TOS by bonch · · Score: 1

      So Peter Ludlow violates a game's EULA and TOS and gets kicked out because he's caught. This is news?

      He removed the link as they requested, yet still got kicked out days later for the link that wasn't there anymore.

      Maybe I'm a pimp in The Sims Online because that's how I relax.

      But the game is rated "Teen," not "Mature." EA can't have people going around pointing out how mature the game is--complete with pimps and mafias and brothels--far above a Teen rating. EA needs this game to sell, right?

    2. Re:Two words: EULA and TOS by Anonymous Coward · · Score: 0

      He removed the link as they requested, yet still got kicked out days later for the link that wasn't there anymore.

      Not only that: his punishment for violating the TOS was a limited suspension, and then they complained that he was still in violation and deleted his account while he was suspended.

      Maybe they do have a right to do that, but I'm damn sure I have a right to believe it stinks.

    3. Re:Two words: EULA and TOS by DerekLyons · · Score: 2, Informative
      So Peter Ludlow violates a game's EULA and TOS and gets kicked out because he's caught. This is news?
      And that's just the problem. It's not clear that he *did* violate the EULA and TOS. What is clear, is that EA is very uneven in enforcing the same, and that goes all the way back to the Beta.
  21. Private property, much like slashdot by RLiegh · · Score: 0, Troll

    particularly once you consider that not only is slashdot privately owned, but it has paying customers to consider as well.

  22. Worse... by Anonymous Coward · · Score: 0

    It's the unused overall "Slack" unfilled area in your underwear that you will never fill because you are a limp son of a sea biscuit.

    1. Re:Worse... by Anonymous Coward · · Score: 0

      "It's the unused overall "Slack" unfilled area in your underwear that you will never fill because you are a limp son of a sea biscuit."

      seabiscuit was hung like a horse!

    2. Re:Worse... by Anonymous Coward · · Score: 0

      So was your mom!

    3. Re:Worse... by Anonymous Coward · · Score: 0

      No, she hung from a horse. And got paid damned well to do it, too. Although she had to switch holes periodically to reduce stretching.

  23. If I wasnt happy with strange goings-on by WormholeFiend · · Score: 5, Funny

    in Alphaville, I'd form an angry lynch mob, and torch my perceived enemies virtual properties.

    I would then nominate myself as Alphamale and rule the city with an iron fist.

  24. Protect someone's freedom, limit someone else's by use_compress · · Score: 1

    I'm all for freedom of expression, but the ability of organizations to control speech on their property is another right that government has. For instance, it would be ridiculous for the government to step in and tell companies that they are not allowed to tell their employees that badmouth the company. Similarly, restraints can ask disruptive customers to leave their establishment. There are exceptions-- these can't discriminate based on race, sex, etc.... The companies that make these video games have one objective: to make money. They have the right to modify these games in any way they choose, according to the contract made upon the user installing the game. Thus, to say that these companies have some duty to protect free speech at the expense of profits is wrong. If you want to spread racist propaganda, there are plenty of other places on the Internet to do it.

  25. filters... by my+sig+is+bigger+tha · · Score: 2, Interesting
    this is part of the question. "filtering for young people" who counts as young? filtering for what? what is the point of filtering things that people have to deal with in meat space? how does controlling information affect growth and development?

    i'm not arguing for anything here except less simplistic suggestions.

    1. Re:filters... by Anonymous Coward · · Score: 0

      And why "young people"? Simply because "old" people say so and have power? I'm not aware of any scientific studies that suggest things commonly "filtered" are really harmful to "young" people. And if they were... so what?

      Many things in real life could be said to be harmful to "old" people. Should those things be "filtered" too? Who would demand or enforce the "filtering"?

      The point is, it's not about "harm", it's about power and control.

    2. Re:filters... by danielrm26 · · Score: 1

      "who counts as young? filtering for what?"

      Your need for more specifics I agree with, but the general rule is valid as well. For example, bestiality and group sex may be something you want to hold off on until the kid is somewhat older. How old? Well, that's a good question, and it should be debated. But the point is that there should be some filters for that sort of thing.

      --
      dmiessler.com -- grep understanding knowledge
    3. Re:filters... by Anonymous Coward · · Score: 0

      "but the general rule is valid as well"

      Even that is debatable.

  26. Nothing to see here, move along by davmoo · · Score: 3, Informative

    There is no issue here. He who owns the server and pays its bills makes the rules. As a user, you are subject to the servers TOS and AUP. Don't like it? You don't have to participate.

    --
    I want a new quote. One that won't spill. One that don't cost too much. Or come in a pill.
    1. Re:Nothing to see here, move along by Catcher80 · · Score: 1

      I'm a very frequent user of VZones, a virtual place, and you're right. That's all there is to it.. Freedom of Speech is one thing in an American court room, but that's fighting for your freedom.. in a virtual place, you pay _after_ you read their rules. Freedom of speech is one thing, and most of the admin people (where i'm at) are cool about it, but they will ask you to stop or tone it down if you cross a line, and if you are smart about it or try to talk back, you're really asking for them to punish you in some form. In the end, Internet usability comes down to what the TOS and AUP says, right? :)

      --
      I sell out to The Man every day.
  27. fut the shuck up by Anonymous Coward · · Score: 0

    These people should shut the F*U**C*K up, because there is no issue. The answer is quite simple: a toggle-able expletive filter. Turned on by default.

    Oh, wait, looks like those filters don't always work...

  28. How about this? by placeclicker · · Score: 5, Insightful

    You do not have a right to free speech on games like "The Sims Online".

    These games are a privledge, and if the communities are outraged about censorship, or anything else, well they should fight with their money.

    Sidenote: This may not be the case with TSO, but i've noticed in many MMORPGS (think EQ), people are so addicted to it, despite the fact they hate the company that owns it, they continue to play it.

    They still piss and moan about it but they never actally cancel the game.

    Maybe thats what happened here.

    --

    Browse at -1, because trolls are often the most creative part of /.
    1. Re:How about this? by Tony+Hoyle · · Score: 1

      Hmm 20,000 total users after 18 months of play.

      I think that people *did* cancel the game... (TBH I suspect they got sick of 'Make Gnome Sell Gnome' rather than EA itself).

  29. Hypothetical Scenario by Capt'n+Hector · · Score: 4, Insightful

    A group of people gets together under the premise of starting a virtual community. They let it grow, and eventually a fully fledged society emerges. Lo and behold, that society has evolved to the point where a breed of prostitution exists. It causes no harm unlike in meatspace, where STDs, rape and other types of violence are common. Since those of us in meatspace have linked all of these together under one disreputable roof, it stands to reason that prostitution online must fit in the same category. Let's censor it.

    Let's censor it in desperate hope that nobody notices that the evil notion of selling sex really has turned out to be quite a human trait, not something derived from the devil as some religions would have us believe. Let's censor it so that nobody notices that true human nature just might not be mirrored by our current society's value system.

    That's censorship. It's a layor of makeup to hide our "flaws."
    --
    Quid festinatio swallonis est aetherfuga inonusti?
    Africus aut Europaeus?
    1. Re:Hypothetical Scenario by Anonymous Coward · · Score: 0

      It causes no harm unlike in meatspace, where STDs, rape and other types of violence are common.

      You are assuming that these are the only harms that are produced from such acivity. Please state your hypohesis as such and not as fact.

      Let's censor it in desperate hope that nobody notices that the evil notion of selling sex really has turned out to be quite a human trait, not something derived from the devil as some religions would have us believe. Let's censor it so that nobody notices that true human nature just might not be mirrored by our current society's value system.

      Again you are assuming that simply because something occurs in nature it must be good and therefore allowed. We do not live in an anarchy. Our scociety, and much of our law, depends on the fact that we should generally do what is good for the whole, which is not always what we feel like doing.

    2. Re:Hypothetical Scenario by Capt'n+Hector · · Score: 3, Insightful
      You are assuming that these are the only harms that are produced from such acivity. Please state your hypohesis as such and not as fact.

      I leave it to you, then, to come up with a harmful aspect of prostitution within "The Sims" that would warrant a treatment similar to that of prostitution within meatspace.

      Again you are assuming that simply because something occurs in nature it must be good and therefore allowed. We do not live in an anarchy. Our scociety, and much of our law, depends on the fact that we should generally do what is good for the whole, which is not always what we feel like doing.

      Agreed, but what is "good?" Good for society or good in terms of classical morals? In my opinion, if prostitution within "The Sims" does no harm to that society (and our exterior one, but that's not part of the argument) why disallow it? In fact, since it naturally occurs, it should be given the benefit of the doubt. Subsequent laws restricting it should keep this in mind, and recognize that it is the shortcoming of the society, not the individuals nor the backing human nature that prompts such a law to be made.

      Simply put, since we humans aren't built with a default set of morals fit for living in large-scale and complex societies such as ours, we DO have laws to bend and shape those morals into something that is acceptable. Since "The Sims" is external to our current society, those laws need to be rebuilt from the ground up, ignoring our current set. This means re-examining things such as prostitution and murder. In the virtual world, murder is but a mere annoyance: one may simply respawn, whereas murder in the real world warrants severe penalties.

      --
      Quid festinatio swallonis est aetherfuga inonusti?
      Africus aut Europaeus?
    3. Re:Hypothetical Scenario by Haeleth · · Score: 1

      I leave it to you, then, to come up with a harmful aspect of prostitution within "The Sims" that would warrant a treatment similar to that of prostitution within meatspace.

      The issue in question was that one of the participants in the "prostitution" was apparently a child. While I agree with your broad point that cybersex is not automatically bad, are you willing to state, here, in public, that you believe cybersex involving minors "does no harm"?

    4. Re:Hypothetical Scenario by wolrahnaes · · Score: 1

      are you willing to state, here, in public, that you believe cybersex involving minors "does no harm"?

      Got karma to burn, so here goes.

      I would ask that if the minor chooses to play a prostitute online, what is it that you are trying to censor it for? To "protect an innocent child"? Obviously this minor was not very innocent.

      I believe that the idea of censorship "to protect the children" is wrong. Unlike what those pushing censorship products want people to believe, you can't easliy just stumble upon porn when using the net. Those who find the censored materials were likely looking for it. They will find a way around the filters, while the others using the 'net for "legitimate" research get restricted.

      The last paragraph was entirely from my experience. The filter used at my school ("Bess" by N2H2) couldn't stop porn and bomb-making instructions from regularly showing up on the school's computers. Meanwhile, when I would do research on network security for one of my classes, I am regularly blocked from going to security sites which get labeled as "Illegal" (or "Loophole" if the site also happens to run an open proxy)

      This said, I believe that while EA probably regrets their actions (I doubt they lost any sales because of this guy) due to the bad press it had generated (this does cause lost sales, while bringing even more attention to this guy), they had every right to cancel his account. In a virtual world run by a private company, you have only the rights given to you by the company. Period. They can censor you when, why, and how they want to.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  30. The real issue by bonch · · Score: 3, Insightful

    The real issue is the fact that Ludlow was pointing out the sick and bizarre things going on--prostitution, the engaging of cybersex between adults and minors, the scammers, the brothels, and more--in a game rated "Teen."

    EA wants this game mass-marketed, which would be a little hard to do with some guy pointing out how sickenly adult the game has become, far above its given rating of Teen. So, he is removed from the system.

    1. Re:The real issue by LostCluster · · Score: 2, Interesting

      And what that equates to is a "virtual death penality" for somebody who spoke out against the "virtual government". Yes, EA has a right to do that.

      However, this is a rather interesting decision... rather than fight the "crimes" he pointed out, they decided to silence the critic. That makes it seem like they're starting to become a virtual police state, which surely they didn't have in mind when this thing started. How can EA keep order in the community without becoming so oppressive that they also kill the fun of being there?

    2. Re:The real issue by NeoSkandranon · · Score: 1

      How can you give a hard and fast rating to a multiplayer game? I seem to recall seeing on another game (perhaps an RPG?) which had the label "rating may change in multiplayer setting"

      The Sims game itself is certainly a Teen game, is it not? There's nothing 'bad' in it from the get go.

      I'm not sure what EAG was expecting though. Was there not an entire expansion pack dedicated to 'romance' type things?

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    3. Re:The real issue by DerekLyons · · Score: 1
      And what that equates to is a "virtual death penality" for somebody who spoke out against the "virtual government". Yes, EA has a right to do that.
      The problem is, that going all the way back to the Beta, EA cannot decide if they are going to be the goverment, or allow a 'player run goverment with no interference from EA.

      Having a player run goverment results in a depopulated world, as folks who dislike the goverment simply leave. There is no force keeping them in place as in a real world.
    4. Re:The real issue by LostCluster · · Score: 1

      EA is also the virtual god as well. They get to set the laws of physics and nature in the virutal world, and are free to issue exceptions as they want. Therefore, even if the virtual government finds someone EA dislikes "not guilty", EA can smite the character with a well-placed virtual lightning bolt.

      I don't see any way around it... EA has to be the real source of power in their virtual world. Any player-government would be just as ineffective as a student council in a school... they can organize the prom and other social events, but they can't change the school policies.

  31. Reality is sick though by Anonymous Coward · · Score: 0

    look at all those goatse.cx posts!

  32. And this is really what it comes down to... by rhetoric · · Score: 0

    In an online world, you have the TOS of the company that makes the game, and they are the ones that define your rights, and you have to agree, or they revoke your account, as happened in this case.

    This is all that really matters. It would seem that "community standards", in this case, will be derived from what people are willing to pay for. Governments, however, will obviously try to hold online gaming companies responsible for allowing their participants to do or say anything which is already illegal, and then things get interesting with international law.

    It would seem that unless a collective of people started an online world like the SIMS, that it will be the game company that decides what is acceptable speech and what is not.

    More specifically, in an online gaming or any other online environment (ie WWW), if there IS no content provider to hold responsible, government bodies may attempt to step in... (ie China) but how well is this working currently? Exactly.

    Very interesting topic imho.

    --

    "where words meet intent, lies rhetoric's lament"
  33. I think censorship will always be needed. by Anonymous Coward · · Score: 1, Insightful

    Everyone (yes, you), has a "line" that when crossed, it's no longer acceptable to them. Problem being, everyone's "line" is in a different place.

    That is why (until some technology comes along that can automagically censor the world to your individual liking...) there will always have to be someone (or thing) in place to censor content so it meets an acceptable standard.

    What that standard is, or should be, will always be debated and as a result, it means most of us will have to be willing to make consessions (*gasp*) either way.

    1. Re:I think censorship will always be needed. by HTH+NE1 · · Score: 1

      (until some technology comes along that can automagically censor the world to your individual liking...)

      Which we won't get to see either, as there are those who demand that they should always be heard, and would like to make it illegal for any individual to censor them from being heard by that individual, specifically corporate and government interests, if there will be/is such a distinction.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  34. A HUGE difference for me... by $ASANY · · Score: 5, Insightful
    Most countries seem to have a charter/constitution that "allows" rights to be exercized by citizens, but those fortunate enough to be citizens of the U.S. have a Constitution that guarantees rights of the citizenry and limits powers of the government.

    This might seem like a minor distinction to many, but it's the difference between saying "Nothing in the Constution gives you the right to do X" and "Nothing in the Constitution grants the federal government the power to restrict X". Those are really, really major differences. Living under one model is vastly different than the other.

    If we see government as the grantor of our rights, we have to go begging to the federal government every time we want to do something new and hope they'll take pity on us. If we see the Constitution as a contract between government and citizens where citizens grant a specific number of powers to government, no begging is required when something new comes up that government hasn't already restricted.

    Specific to the /. crowd, it might be relevant that the federal government has no legal power to control personal communications, and that would apply to the internet, regardless of MIME type. The feds may think they have the power to impose restrictions, which they probably can exercize, but they have no legal authority to exercize a power like that. And they can't prevent you from becoming an ISP with a more reasonable (to you) TOS and running ISP's with silly TOS requirements out of business.

    We are the collective of the people, or "We, the People", who have the rights (government only has powers), who can make this internet anything we want it to be, by becoming a part of it's infrastructure or paying to be members of this virtual community. Who's stopping you, unless you're a "subject" or citizen of a country where you've been fooled into believing that the source of your rights is some government?

    1. Re:A HUGE difference for me... by Anonymous Coward · · Score: 0

      Nice post.

      It serves to remind me how incredibly far the United States of America is in action from how it is supposed to work in principle.

  35. By the way... by Anonymous Coward · · Score: 2, Interesting
    Whatever happened to the idea of Game Masters, Counselors, and Guides? Wouldn't that be a simple way to decrease the shadier side of the game? Other MMORPGS have 'em (I still remember Ultima Online GMs, counselors...They were really helpful in most cases). The Sims should adopt a similar system, because without them, there is no structure, and without structure, you get chaos; and the result is most often the lowest form of interactions among peoples.

    I'm kinda surprised they don't have this in the game... It's kind of like a police force, it's only a little necessary in a civilized world.

  36. Much worse than you think by Anonymous Coward · · Score: 0

    I dared voice valid criticisms of the ipod on two occassions and quickly found myself blackballed by a moderator who mods my posts down at every opportunity (regardless of topic or content). I don't post often, and I see every one of my +5 posts modded down a point as flamebait, even if that pissy moderator has to wait a week or two before he gets another chance to vote me down. It's pathetic. In the meantime, I've lost the +1 bonus /. was giving my posts. Meta-moderating obviously doesn't work, or my fan club would have been banished by now.

  37. No, the server owner does not rule all by Anonymous Coward · · Score: 2, Informative

    Generally, non-government space means whatever a corporation does is not "censorship." But not always. Restaurants and shopping malls may be privately owned, but certain individual rights apply there because they are considered public spaces. A mall owner could not, for example, ban black people from his premises.

    1. Re:No, the server owner does not rule all by Anonymous Coward · · Score: 0

      No, but he could certainly kick out someone who was being unruly. It doesn't sound like Sims Online is targetting based on race, therefore they have the rights to refuse service to people who violate their TOS.

    2. Re:No, the server owner does not rule all by Anonymous Coward · · Score: 0
      Actually, Congress can do that due to the Interstate Commerce clause in combination with the 14th Amend's "Badge of Slavery" language. The SC held that that trumps the 1st Amend's Freedom of Association.

      Restaurants, etc. are certainly not considered "public spaces." They can still restrict what you say there, "Refuse Service" and kick your ass out. Because they are private, and what they are doing isn't passed on race (i.e. a badge of slavery). To get to be a "public space" you damn near have to run a 19th century style company town. Civil protestors in the 60s came in and had sit-ins in restaurants, but they were breaking the law. They had no right to do what they did.

      Important note about civil disobedience: If you are mature enough and passionate enough to break the law for an issue, you should be mature enough to accept ALL consequences that flow from breaking that law. Regardless of whether those consequences are doing jail time, paying a fine or restitution, or being denied a job later in life. Civil disobedience does not mean you are morally superior and everyone cheers you on. It frequently means suffering for a cause. No pain, no gain.

    3. Re:No, the server owner does not rule all by Llywelyn · · Score: 1

      Malls are most certainly not considered "public property."

      People get kicked out of malls and restaurants all of the time for attire. Recently someone was kicked out of a mall for wearing an anti-bush T-shirt and, you know what, that's okay (the case was made somewhat silly by that he purchased the shirt there, but its still within their limits as owners of the property to kick him out).

      --
      Integrate Keynote and LaTeX
  38. Bottom Line -Sims users agreed to Terms of Service by Anonymous Coward · · Score: 4, Interesting

    The owners/company running the online Sims game can and should filter out anything they don't like.

    The users forfeited their 'freedom of speech' first admendment 'rights' inside the game when they agreed to the terms of service.

    The Sims owners should not be forced to tolerate anything they don't want to.

    Grow up. The first admendment is not a tool to force your words to be heard in private places (e.g., the online game, a private club of dues paying members).

  39. Further Interesting Reading by beowulf_26 · · Score: 4, Informative

    Raph Koster, overseer of Ultima Online, and previously of Star Wars Galaxies, has had some very specific thoughts on this topic.

    Read on if you're interested.

    --

    --I hate big sigs.
  40. "How should they be addressed..." by inode_buddha · · Score: 3, Interesting

    What makes anyone think that virtual space will be any different from meat-space? My point is: History is repeating itself. Not because of technological failure or societal collapse, but because of simple human nature . Flame away. Then call me back in 10 years, after you've changed your mind.

    --
    C|N>K
    1. Re:"How should they be addressed..." by Sycraft-fu · · Score: 1

      Because, for a given virtual space, there is a person, persons company, whatever that actually owns and operates the hardware that makes the virtual space a reality. It's their stuff to do with as they please, which might include shutting it down and removing the virtual space.

      Thus, the same laws of the physical world don't apply. All virtual spaces are de facto dictatorships since those with the hardware have final and ultimate control. Some are collabrative, like EFNet where there isn't a single, central controling body, but the server admins have total control over their own servers since they can always just shut them down.

      Your recourse is, of course, to not play their game, participate in their chat and so on. Nothing EA says or does in The Sims Online has any effect on me whatsoever since I don't play the game.

      The other difference is that virtual worlds are just that, virtual. Nothing is permenant, nothing causes any real damage. Death is a very serious and final thing in the real world, thus almost all countries ahve strict laws against murder. Death means nothing in most online games, you just come back. Even in games where your character dies permantly, so what? Make a new one or go find another game. It's just entertainment, nothing more.

      So I think it's pretty clear that virtual space is very different, and as such has different rules. The rules will vary based on the specific virtual space but in all cases are laid down by whoever owns it.

  41. Are you a facist? by Adolph_Hitler · · Score: 1, Flamebait

    First, this is virtual reality. If we can't follow the constitution in virtual reality we should just set it on fire while we piss on the flag. I mean damn, if we cant have absolute freedom of speech in an imaginary fake world, well then whats next? Devices to invade our thoughts and censor them? There are limits to censorship. I agree with censorship when it is to protect someone, such as the president, or even to protect you or I from harm. I do not agree with censorship just because theres speech you don't like. The whole point of a virtual world is to have a world of total freedom. When you bring government even into the virtual world, its no longer a game. Its no longer fun anymore.

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Are you a facist? by fucksl4shd0t · · Score: 4, Informative

      I agree with censorship when it is to protect someone, such as the president, or even to protect you or I from harm.

      This is the ambiguity that causes the struggle surrounding censorship. What constitutes harm? Are you talking about yelling "Fire!" in a movie theater? Or are you talking about some kid reading a book called "365 ways to cook human flesh" when he's a kid and turning into a cannibal when he's older? What is "harm" exactly when you're talking about speech?

      The issue is further complicated when you think that here in the US, most kids learn that "sticks and stones may break my bones but words will never hurt me." Censorship is the exact opposite of that statement that we all grow up with.

      There are those who would prevent you from reading any material on any religion other than Christianity, because they fear for your soul. In their eyes, it is harmful to consider other religions as valid representations of reality because to do so could bar you from Jesus's august presence in your afterlife! So for them, using your statement, it's perfectly OK to ban the Torah, the Koran, the Satanic Bible, the Compleat Witch, anything on astrology, and anything that even remotely represents any of those books and any others in a positive light. Is that a world you want to live in?

      As far as this whole online censorship deal in role-playing games, I don't think the government should get involved. If they really feel the need, then just rate them periodically, just like we have with movies, and let the parents decide. Or let the kids decide for themselves, if you must. If the government gets involved and starts telling us what we can and can't say in an online role-playing game, then we've got big trouble. But what about the corporations?

      Consider this: Some Disney dude goes into Pixar and says "You can't use the word feces in this stupid cartoon, find a better word." Is that censorship? Or is it quality control? So Disney sets up an online gaming world. They tell the gamers "You can't use the word feces in this stupid online game, find a better word." Is that censorship? Disney tries to appeal to stupid kids (not smart kids) and stupid parents (not smart parents). If a bunch of h4xx0rs show up in their game and start saying "Fuck you!" to everyone they meet, then Disney can't sell their game to their target demographic anymore. So I say those h4xx0rz should go pick a different game, or a different server, or something.

      The only time this becomes a real problem is when there's only one online gaming setup. And we deal with that through regular free market tactics, right? ;)

      --
      Like what I said? You might like my music
    2. Re:Are you a facist? by theearp · · Score: 2, Insightful

      All that can be said was said over 200 Years ago by Ben Franklin "They that give up essential liberty to obtain a little temporary safety deserve neither liberty of safety."

    3. Re:Are you a facist? by rotciv86 · · Score: 2, Interesting

      If some form of governmental legislation is passed regarding online gaming consorship, i would hope the companies providing the content would move the servers offshore and out of the range of such nonsense.

      --


      My ghEtt0 webpage.
    4. Re:Are you a facist? by dave420 · · Score: 2, Funny
      Protect the president??? If he's done something wrong, he should be nailed just as hard as Joe Sixpack who did the same last week.

      Do you want your president getting away with all sorts? DUI, AWOL, Coke? Oh, wait...

  42. Exactly, Mod parent up. by Adolph_Hitler · · Score: 3, Interesting

    Thats the whole point. Its an escape from the flawed reality. Why should there be ANY rules? Why should there be a government if we don't want one? People should have the right to roleplay anything they want, its their imagination, their mind, their thoughts. It's not real life, its a game. The only reason the game is fun is because theres no rules. When you make the game into "sim-world" its no longer a game. The content producers should not be the controllers of the environment. The communities will form and decide what they want.

    --
    People don't exist to serve systems, systems exist to serve people.
  43. Re:freedom by vicparedes · · Score: 4, Insightful
    Is it good, or is it whack?

    Well let's see. Freedom of expression can only lead to two things, it can either display the author's acumen or expose his stupidity. If it results in the former, then we must congratulate the author for his brilliance. But if it results in the latter then we can either rebuke him or simply ignore him. And hopefully he'll learn from his mistake(s).

    I say that both outcomes can only benefit the author and his audience. So I must conclude that freedom of expression is good, not whacked.

  44. Young people arent playing the sims. by Adolph_Hitler · · Score: 1

    The reason young people don't play these types of games is because they don't have credit cards to play the monthly fee. The only way a young person can play this game is if a parent allows them to. So whats the big deal here? I see no need to filter or censor the game. Even if you tried to censor the game it still wouldnt work.

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Young people arent playing the sims. by Kierthos · · Score: 3, Interesting

      1) Not all online games have a monthly fee. Some are free.

      2) Some online games have set-ups which allow something other then credit card payments. I can't think of any right off-hand that will take cash if mailed to them, but I have heard of ones that will accept checks or money orders. For the former, it's unusual but not uncommon for teenagers to have checking accounts, but practically anyone can get a money order.

      3) Some kids do have credit cards.

      4) Some kids use mommy or daddy's card without letting them know. Sure, if they get caught, the game (ha-ha) is over, but for upper-class/rich parents, who could conceivably have hundreds to thousands of dollars of credit card purchases per month, it could go unnoticed for quite some time.

      5) Filters work both ways. On many MMOPRGs, it not only keeps "impressionable young minds" from seeing some other character swearing like a sailor, but given the ToS on many (if not all) of these games, it also keeps the offending player from losing his or her account. (And lost accounts mean lost cash for the company running the game.)

      6) Most online games do not fall under the "I paid my monthly fee, now I get to do whatever the heck I want!" setting. There are responsibilities and rules to follow, aka the Terms of Service. The company running the game can (and in many cases) and has changed these to reflect changes in the way the game is played, or to stop new cheating programs, or to deal with existing problems.

      It may not be perfect, but hardly anything is.

      Kierthos

      --
      Mr. Hu is not a ninja.
    2. Re:Young people arent playing the sims. by Adolph_Hitler · · Score: 1

      1) We arent talking about all games. We are talking about the sims. 2)We arent talking about some other online games. We are talking about the sims. 3) Some kids have parents who don't care or who believe their kids can handle the sims. What is your point? 4)Some parents are idiots. Some parents are bad parents. What does this have to do with the sims? 5) Whats that mean? 6)The rules are decided by the people who pay. If parents want their kids to play the sims, and the sims has sexual content or swearing this has nothing to do with maxis, or EA, it has everything to do with the parent and child. In my opinion, if a parent thinks their kid can play the sims then their kid can play the sims. I leave it up to the parent to be responsible for the child. It's not our job. Children with bad parents need to learn to survive in the real world a bit sooner. Thats life.

      --
      People don't exist to serve systems, systems exist to serve people.
  45. Government rights. by Simple-Simmian · · Score: 1

    Not that I disagree with your post but your meatspace rights don't come from the government here in the USoA. It is the other way around. You were born with those rights and the government had nothing to do with that fact.

    --
    If you don't like what I write don't be a CS and mod it down. Refute it.
    Yea I can't spell. So what is your point?
  46. So make an open source Sims. by Adolph_Hitler · · Score: 1

    Not a big deal. Make an Open Source engine, an Open Source MMORPG server toolkit, and make an Open Source sims.

    --
    People don't exist to serve systems, systems exist to serve people.
  47. local control by my+sig+is+bigger+tha · · Score: 1
    absolutely. who can say whether something is appropriate for a given context more than the people who share that context? that seems totally right to me.

    on the mega-level, this story is about two huge things: 1) the connection between virtuality and reality ("rape in cyberspace" has been mentioned before - still interesting) - this is also the ongoing question about gaming "causing" violence, and porn "causing" violence against women - and

    2) who determines what rules are used for given group of people

  48. Penny-Arcade Link by no+longer+myself · · Score: 1

    Penny-Arcade said it first and said it better.

  49. It's so simple! by xankar · · Score: 3, Interesting

    I've devised a perfect system that lets the general public decide what they hear/read:

    1. Everyone reads the questionable material.
    2. Who ever reads it and regrets it votes "I wish I hadn't read this."
    3. Once all votes are in, they are tallied.
    4. If a certain percentage of the votes were "I wish I hadn't read this," the material is censored.

    --
    ~To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation. -Yann Martel
    1. Re:It's so simple! by fucksl4shd0t · · Score: 3, Insightful

      The #1 problem with Democracy is the same problem with your post. :)

      Change always starts in a minority, for better or for worse. The American Revolution was led by a minority, and there were many colonists who opposed it. Many more were indifferent as long as it didn't hurt business. But when it comes down to it, all change starts in a minority, and when you allow the majority to decide what's acceptable, you block out change. Which leads to decline.

      --
      Like what I said? You might like my music
  50. Simplest Interpretation by zangdesign · · Score: 4, Informative

    The simplest answer is "my house, my rules". There is a clear separation between government censorship and private censorship.

    In a sense, the People own the United States (irony, I know) and as such, the government (because it is owned by The People) cannot impose rules that prevent The People from speaking their mind. Now, certain allowances have been made for community standards and what not (and probably not wisely or justly), but all-in-all, very few compromises can be made to that rule without chucking it altogether. Since it is in writing, in principle, the People have the right to say what's on their minds, no matter how offensive or inane or stupid it is.

    It's an entirely different matter when it's free speech on private property. The People don't own my house (or my server) and as such, I can freely tell others who speech I disagree with to go somewhere else. That is allowable censorship (although, to be honest, I don't think it's "censorship" in the sense that most people seem to). For the same reason that you can't walk into my house, take a dump on the rug, and leave, you can't just come onto a forum I've established and say whatever you like. Even if I imply that you can say whatever you like, unless you have a written guarantee, you are subject to my arbitrary whims about the content of your speech when posted on a forum I'm established.

    The same holds true no matter the size of the forum as long as it is ostensibly private property. The publisher has every right (even a duty under their contract with their shareholders due to potential lawsuits) to monitor speech with they may deem harmful to the "community" and to remove such speech as they may deem necessary. They are not a government - they are not suppressing The People, just some people who use their services. Yes, it probably is censorship, but it is not Censorship, and they should have every right to do it as they see fit with their own property.

    --
    To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
  51. It gets complicated, like malls by indros13 · · Score: 4, Insightful
    In terms of Slashdot, the parent is spot on that the "censorship" of moderation is voluntary. Anyone can change their settings to have access to all posts.

    The censorship in The Sims, however, reminds me of malls. Laws vary from state to state regarding whether malls (almost always private property) have the right to censor speech by preventing public demonstrations, speeches, leafletting, etc... I think the point to remember is that as public spaces become enclosed and property rights are extended to more areas the public gathers, it is important that free speech rights allow democratic dialogue to continue.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
    1. Re:It gets complicated, like malls by Lord_Dweomer · · Score: 1
      "The censorship in The Sims, however, reminds me of malls."

      How ironically fitting given the main demographic of their player base.

      --
      Buy Steampunk Clothing Online!
    2. Re:It gets complicated, like malls by ducomputergeek · · Score: 1

      Yeah, but I don't have to pay $10 a month to goto a mall. Probably a better idea is what can Costco or SAM's allow on their properity.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  52. MOD PARENT DOWN | COPIED POST by Anonymous Coward · · Score: 0

    Copied post

  53. Sim-Meatspace by craXORjack · · Score: 0, Redundant
    This brings up an interesting question: Could an on-line community be used to design and test completely new forms of government or economic systems? Would Karl Marx have modified his theories if he had been able to test them in a virtual world before publishing them?

    We all know that our favorite republic, which we like to call a democracy, is overall the best system yet to be implemented. But is it the absolute best? Does it give too much power to the rich? Would it work better if corporations had not been granted personhood? What if employment was abolished and every citizen earned his living as though he were running his own business with the product being his own labor or creative ideas?

    As MMORPG's get more complex and people's participation in the virtual world becomes ubiqitous, these types of questions can be answered. Look at A Tale in the Desert as an example of something moving in that direction but also try to imagine what will be in another ten years.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
  54. w00t by Anonymous Coward · · Score: 0
  55. Re:freedom by Anonymous Coward · · Score: 0

    You mean good and not whack.

  56. Cyber forums... by utlemming · · Score: 1

    The main issue that I see here is a question of juristicion and who has authority. In this case the forum owner has the rights and they are governed by contract. What I believe needs to happen is that a virtual government needs to evolve, and then the anarchy problem would be solved. With a virtual government the Sims would be guarenteed certin rights and then adopt certin responsabilities. Further, Sim congresses or legislatures could evolve.

    I guess the point that I am trying to make is that the application of civil rights cannot be enforced in the cyber world without some authority to do the enforcing. Asking a real court to enforce real rights in a virtual world does not make much sense. Rather the virtual worlds need to adopt a sense of sovergnty based on the virtual needs. Think of it as traveling to a different country. When you go to Mexico you don't have the same rights as those in the US. Likewise a Everquest game virtual world does not need nor warrent the same rights and protections as one in Sims Online. Virtual worlds need to rely on there own users and adopt a sense of responsability towards the rights that people need when using a virutal forum.

    --
    The views expressed are mine own and do not express the views of my employer.
  57. Some sites handled it well by Anonymous Coward · · Score: 0

    I like what FriendFinder did.

    Apparently a lot of people were using it for more and more "interesting" (various fettishes, etc) content that offended some people -- so they separated the community into adultfriendfinder.com and friendfinder.com -- in the former community you can say practically anything.

  58. What's a public space? by michaelmalak · · Score: 3, Insightful

    There comes a time when private property starts to act like public property, and where free speech should start to apply because the public interest should ethically outweigh that of a large corporate landholder (and even the very existence of private large corporations in general is morally suspect). Clear examples are shopping malls and convention centers. In the virtual world, free speech should apply to a newspaper's discussion forum. Less clear is an entertainment venue -- normally I would say "no", but with a phenomenon as large as The Sims, I'm not so sure.

    1. Re:What's a public space? by Anonymous Coward · · Score: 0

      You have a lot of growing up to do.

    2. Re:What's a public space? by zangdesign · · Score: 2, Insightful

      I think I would argue that since we don't have any sort of "right" to entertainment, as such, then it probably doesn't apply.

      What's really fascinating is the noise level this issue is attaining. What percentage of the physical population of the US (and the world, I suppose, since The Sims is ostensibly marketed outside the US) actually plays the game. Then ask yourself what percentage actually plays it online.

      This is, to steal line from some famous poet, a "whole lot of sound and fury, signifying nothing".

      --
      To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
  59. I totally favor freedom of speech and choice but by fejikso · · Score: 1

    ... "The Sims" should be banned for being so adictive and pointless that it just makes society more stupid. It may be the worst game ever.

    Do yourself a favor and never play that retarded game ever. If you have a copy of the game, ask for a refund or burn it.

  60. Will Wright on this? by Hackie_Chan · · Score: 1

    Why haven't we heard Will Wright say anything about this? How come his mouth is so tight-lipped?

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  61. -1 Hopeless by Anonymous Coward · · Score: 0

    For using the term "meatspace" in a non-ironic context.

  62. It's their game by BobaFett · · Score: 3, Insightful

    EA owns this game. If they think that banning a particular individual from their game will enhance gaming experience of other players, they should do it. If they thought wrong, they will lose players, and, with them, lose money. Similarly, if EA thinks that this player is "high-maintenance" and costs more money than he and those who might get upset by the ban bring, it's fine for EA to ban him.

  63. I'm not one to condone censorship, but by nuckfuts · · Score: 1

    meatspace? I'd vote to eradicate a word like THAT.

  64. Whose houuuuse? EA's houuuuse. 'Nuff said. by Blingin'+AMD · · Score: 0, Redundant

    Community has the freedom to act as they please within the EA TOS/EULA, Muckraker has the freedom to... rake muck, Community has the freedom to complain and get the muckraker expelled from the community, muckraker's RL counterpart has freedom to embarass self by making a first amendment stink about it....

    --
    Now watch this drive.
  65. Censorship, Safe Harbor, and Online Worlds by gbulmash · · Score: 5, Insightful
    It's been pretty well argued that the First Amendment doesn't apply here because it's a private relationship... to wit, I could get fired for putting porn in the company newsletter and it is completely legal for them to fire me for that (in fact, they might even face some civil liability if they didn't).

    Now, I could sue my employer for unfair termination, particularly if they had not detailed or educated me on their sexual harrassment policy.

    But legislation has provided that operators of online forums have extensive safe harbor protections. For a while there, this was sketchy (see Stratton Oakmont v. Prodigy , where an investment firm successfully sued Prodigy over a defamatory post and Prodigy lost because it was ruled they took such an active hand in controlling board content that they became lost Safe Harbor protection), but later legislation broadened safe harbor provisions to such an extent that EA/Maxis can boot anyone, clean things up as they see fit, or leave them messy, and they have little or no legal liability to the people who got booted or the people harmed/offended by content that stays. IANAL, but AFAIK, they've got a pretty free hand and the only thing to govern their actions is the free market.

    Of course, it's quite possible they were just getting in over their heads when they created the online world they did.

    A friend of mine was talking at work Friday about a friend of hers who would create new Sims Online characters just to bring them back to his primary character's residence, kill them, and bury them in the living room.

    When the world devolves to a place where a man can find a willing victim for cannibalization online, it's hard for weirdness not to filter into online worlds. When a search for "grief players" on Google turns up 1,800 results, you know that this is no limited phenomenon.

    Perhaps the question is not whether there should be freedom within alternate worlds (or as absolute as you can get within the bounds of the program), but how you have to balance freedom against other needs and wants.

    How much freedom is necessary to not only complete the objectives of the game, but make the game a fun place to hang out? Should you limit interaction between avatars to only that which is needed to complete game objectives and otherwise phase out community aspects? Can you take out the elements that grief players exploit and yet leave the game with enough oomph to make it popular with a big enough mass of people for it to be profitable?

    It's too easy to just lash out at EA and Maxis for booting this guy. Given, it may be a knee-jerk reaction and probably wrong on a moral or ethical level, but virtual worlds are pretty new and the optimal construction and management of them for maximum player enjoyment with minimum grief player exploitation is not a set formula by any stretch of the imagination.

    Honestly, a smart move would be to create a virtual world based on that "Manhunt" game they've been advertising on TV or based on GTA. Make a world of pimps, whores, seedy strip joints, dominatrixes, S&M clubs... Make a world where giving grief to others without getting grief is the challenge, and throw in a bunch of sex and sleaze to boot.

    I'm not saying this is necessarily a big commercial draw (though it probably would be), but it would probably be a great way to siphon away grief players from other games.

    No city ever completely cleans up its red light district or skid row necause they need them. People are going to sell and buy drugs. People are going to sell and buy sex. People are going to fall into the gutter and be more interested in staying there than getting out. These districts serve a purpose... keeping that stuff out of the suburbs and better urban neighborhoods.

    That's the sociology of the games. If you conside

    1. Re:Censorship, Safe Harbor, and Online Worlds by Anonymous Coward · · Score: 0

      Now, that is a truly interesting suggestion. One needs to ask, however, to what extent griefers get their pleasure from the fact that their victims are not willing participants. A world without innocents might well turn out to lack appeal even to the scummiest of the scum.

  66. Democracy in online communities by obyrne · · Score: 1
    At least one online community/game handles speech and offensive behaviour in a novel way: player-created law petitions voted on democratically.

    From the 'Rules of Conduct' on ATITD.com:
    3. We do not have a policy against offensive behavior, but be aware - if you offend the other players, they have the power to punish you. They can even exile you permanently from the land of Egypt - game over, don't come back. If you choose to behave in a way that is annoying to other players, we will not protect you from the wrath of the other players.
    Most law petitions are designed by players to mold society by placing programmatic limits on behavior, but there are also punative laws that have passed to punish those that overstep the bounds of the collective community, such as this and this.

    More information in the Lawmaking Supplement of the manual.

    --Owen (not affiliated with eGenesis)
  67. P2P virtual world (was Re:One HUGE difference...) by joaquin.keller · · Score: 1
    in A P2P virtual world, censorship will technically impossible

    Solipsis, presented at Codecon, is a true P2P virtual world (no servers)...

    -- Joaquin

  68. Proxy Intimacy, Politics, and EA's Invisible Hand by spoonboy42 · · Score: 5, Insightful

    When I was beta testing TSO, I started to get a few ideas about what might be possible with this sort of game. Obviously, the sexual deviance mentioned in the article occured to me (not in any vivid detail, I assure you). I thought the more interesting possibilities lied in more normal, healthy human relationships, however. For example, I was then (and am still now) involved in a long-distance romantic relationship. I began to contemplate the idea of a virtual date with my girlfriend. We could eat out, go see a show, take a romantic walk in the park. Of course, it doesn't compare to any of these activities in real life, but a virtual date, or "proxy intimacy", as I'll call it, is light-years beyond AIM as a communication medium for lovers. Of course, for single sims, nothing says you can't meet someone actractive at the club and begin a whole online relationship (once again, much more interesting than the lurid creepiness of singles chatrooms).

    Unfortunately, my dreams for this sort of interaction never panned out. TSO, while trumpeted as being freeform and open-ended in the extreme, wound up digging itself into a rut pretty quickly. Some of its problems lie in the fact that it ranks users on ladders, and introduces systems of competition which are entirely artificial to a game which attempts to emulate "real life". Case in point: statistics on the richest and most popular sims. In the former case, you have a bunch of hyper-capitalists trying to outpace eachother in the generation of a hyperinflating virtual currency (more on the economic problems in TSO later). In the latter, you see an even more bizarre and surreal sort of competition, wherein online characters do whatever they can to get a "friend" designation from other players and then, for the most part, ignore those characters (what an odd definition of friendship).

    Another difficulty is introduced in the zoning system used for property. On a basic level, there is none. This sounds good enough, as it should theoretically enable the construction of any sort of enterprise. The unfortunate result of this, however, is that most places just look more or less like houses. There's no concept of shared or leased property, either, as every property has a distinct owner or owners (thus, there are no apartment buildings, no malls, no office parks, nothing). And, although the game lays out properties with physical locations on a map of your chosen city, these locations have no real meaning whatsoever. Properties are not connected to adjacent properties in any special way, and thus the concept of a neighborhood is utterly nonexistent (the lack of anything approximating geography in-game is a very significant barrier to the formation of actual communities). Travelling anywhere in the game is a point-and-click affair, so there's nothing like walking down the street to the drugstore, or taking the subway cross-town to the nightclub. Similarly, you can't walk over to Bob's for the barbeque.

    To be sure, people do hold many social events in the game world, but conducting them with friends (in the traditional sense, no the wierd in-game definition) can be difficult. There is very little consistency to online relationships, as the only people you're likely to run into with any frequency in a particular establishment (without having made prior plans) are the owners. Locations are no help, due to the fact that each is a node unto itself (I actually never met any of my neighbors in Alphaville. I doubt many people have). The chance of repeatedly encountering someone by chance then becomes exceedingly small. This, I think, contributes to some of the romantic and sexual wierdness of the game. In TSO, you can't see that cute girl at the Deli a few times during lunch and then work up the nerve to strike up a conversation with her. Better ask if she wants to do the make out action now while you can! Now, if TSO behaved like a more realistic analogue of life, there wouldn't be such a market for prostitution in the gameworld, as people would probably be dating and even

    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
  69. Rules in a P2P virtual world ? by joaquin.keller · · Score: 1
    Solipsis (see Codecon2004) is P2P virtual world with no servers at all.

    I don't see how enforce rules or laws in there...

    -- Joaquin

  70. Censorship is just impossible in P2P virtual world by joaquin.keller · · Score: 1
    IMHO Virtual reality is not only a representation of reality. It could be a paralel world with its own rules and laws.

    For instance Solipsis is a P2P virtual world (see Codecon2004)

    and I don't very well how "Simple -- Censorship" could possible in Solipsis...

    -- Joaquin

  71. Cultural problems by Kirth · · Score: 3, Insightful

    I first noticed these about a year ago, with my favourite MMORPG. Its about swearing. The company has a "don't swear in public"-policy in place. If you do, you might end up being thrown out of the game. banned.

    Maybe this makes it a friendlier place for some, it definitly makes it a more hostile place for non-US inhabitants.

    Why is that? Apart from the US and some very rigid religious countries, the whole world swears. Europe swears, from spain to turkey, from italy to norway. Everybody swears, and not just in his mother-tongue, but also in foreign languages. Even university-professors will say "fuck". Not only in private, but in the auditorium.

    Given this culture of swearing, a ban of swearwords in online-games amounts to having the whole rest of the world to have something like scissors in your head, constantly censoring yourself (I suspect, however, that US-inhabitants do actually the same, maybe even without noticing). It's not funny. It's hostile.

    Name things by its name. It's "fuck", and its not spelled "f*ck" or any other atrocity you do to the language in the name of bigotry and hipocrisy.

    To be frank, such a ban friggin sucks and is a sure sign of some screwed-up state of mind, forcing the very same bigotry you're guilty of upon the rest of us. This is orwellian newspeak at its best. Congratulations, you're already half-way there.
    Fuck you.
    --

    --
    "The more prohibitions there are, The poorer the people will be" -- Lao Tse
  72. ...no law ABRIDGING the freedom of speech by plnrtrvlr · · Score: 3, Informative

    Not to nit-pick, but the actual lines from the US Constitution are "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances." It's article I, otherwise known as "the first amendment in the Bill of Rights" and it's quite a bit different from your line of "Congress shall make no law respecting the freedom of speech" Your paraphrasing couldn't be much more in opposition to what the Constitution intended. This is what we get for making the study of the Constitution a two week interlude in the middle of American History in 9th grade, and the silent masses stay silent as freedom after freedom is abridged because it is too easy to pretend that these freedoms were never ours in the first place.

    1. Re:...no law ABRIDGING the freedom of speech by fucksl4shd0t · · Score: 1

      Hmm, while we're nit-picking...

      I actually memorized the Bill of Rights, but that was something like 15 years ago.

      Also, Article I of the constitution is NOT the first amendment. It's the first article, the one that appears after the preamble. Too often we focus on the Bill of Rights and forget that the constitution is a long document, and the Bill of Rights is just the first appendix, essentially.

      I may not be too hot on the actual phrasing of individual passages in the constitution these days, but you'll be hard pressed to find someone outside the field of law who has studied it more than I have. ;) Not to toot my own horn, or anything...

      In any case, while my paraphrasing of something I memorized 15 years ago was wrong, I don't see how it changes the message of my post. :)

      --
      Like what I said? You might like my music
    2. Re:...no law ABRIDGING the freedom of speech by plnrtrvlr · · Score: 1

      Heh.... Dead right that it doesn't change what you said overall, but the scary thig is that while the moderators were posting your comment up to +5, they, and many others, were reading along and simply accepting that "Congress shall make no law RESPECTING the freedom of speech" when quite the opposite was true. The main body of your article was still both informative and interesting, and I've posted before myself only to say after, "Whoops, not that was an f-up!" but I felt that the error was important enough to point out even if you knew what it was you MEANT to say.

    3. Re:...no law ABRIDGING the freedom of speech by fucksl4shd0t · · Score: 1

      In that case, I owe you thanks. :) With any luck, the mods will up your correction, but since you capitalized 'abridged' in your subject line, and you won't get modded down, I think people will manage to see it.

      Maybe next time I decide to quote the constitution, I'll spend the 3 seconds googling to get the right quote. ;)

      --
      Like what I said? You might like my music
    4. Re:...no law ABRIDGING the freedom of speech by Anonymous Coward · · Score: 0

      Actually, he capitalized "abridging"

  73. virtual speech = speech by ScottSpeaks! · · Score: 3, Interesting
    Whether I'm standing on an actual street corner shouting about The Truth, or I'm sitting at a computer typing The Truth for an avatar to shout on a simulated street corner, I'm still an actual person saying the same things to actual people. I have the same free speech rights and social responsibilities. The same rules (whatever the right ones are, that's a separate question) not only should apply to virtual reality... they do!

    A privately-owned-and-operated virtual reality is no different from a privately-held TV station: the owner can restrict the content. That's probably not a Good Thing, but the same thing is happening in actual communities, with public spaces disappearing. The solution is to create more public spaces (virtual or actual, same difference) where public rules still apply.

    I think a far more interesting question applies to conduct in virtual reality, because what we "do" in a simulated environment is not something we're doing in actual reality. If I beat up someone in The Sims Online, that's not actual assault and battery. And it sounds to me like what's becoming a problem in this situation is what people are doing, not what they're saying. Even free-speech absolutists will usually support restrictions on conduct (killing, theft, etc.) in actual reality. But what about virutal reality?

    1. Re:virtual speech = speech by rudy_wayne · · Score: 2, Interesting
      "Whether I'm standing on an actual street corner shouting about The Truth, or I'm sitting at a computer typing The Truth for an avatar to shout on a simulated street corner, I'm still an actual person saying the same things to actual people. I have the same free speech rights and social responsibilities. The same rules (whatever the right ones are, that's a separate question) not only should apply to virtual reality... they do!"
      Sorry. Wrong answer. If you go to a local mall and create a disturbance, they can throw you out. A "virtual reality" world is owned by someone. Somebody owns the hardware and software running it and they have the right to control it as they see fit. Don't like it? Go elsewhere.


    2. Re:virtual speech = speech by ScottSpeaks! · · Score: 1

      And if you'd taken the trouble to read the rest of my post, you'd see where I discussed that very issue of privately-owned "space".

    3. Re:virtual speech = speech by entrigant · · Score: 1

      Hmm...

      A privately-owned-and-operated virtual reality is no different from a privately-held TV station: the owner can restrict the content. That's probably not a Good Thing, but the same thing is happening in actual communities, with public spaces disappearing. The solution is to create more public spaces (virtual or actual, same difference) where public rules still apply.

      Loom familiar? Try to read the whole post next time ffs...

    4. Re:virtual speech = speech by orblee · · Score: 1

      To be fair, free speech isn't an inalienable right. It is something given to many citizens (including US) by law (or more explicitly by the constitution in the US). Most countries, in fact almost all, don't have the same freedom of speech. The Internet is global, as are any virtual worlds present on this Internet, and so the actual physical laws apply to the actual machines (whether switch or server) and the people using them, depending on the country in which they reside.

      So, don't pretend that freedom of speech is present in virtual worlds when it isn't generally present in the real world. As an example, the UK mostly gives freedom of speech, except that because of the heteregeneous culture of the UK, we have laws to explicitly prevent people saying and/or printing things that might incite racial hatred and our libel laws mean that if you say something, make sure that you know what you say is scientifically/legally/epistemologically accurate and true as you could be prosecuted for spreading lies and discord.

      I see many US websites that would be closed down in the UK because they fit this description. I for one believe in this restriction of free speech. Without laws on it, it is like saying that speech has no consequences, when the truth is that it has more indirect consequences than most other actions. If I kill someone, and it is never reported, the only people who are directly affected by this action are myself, the victim, and his/her family and friends. If I publish a story that says that NASA lied and no one ever went to the moon, that affects millions of people.

      As regarding virtual worlds, their rules are decided by the owners of the virtual worlds and so they can impose whatever rules they like within the limitations of the law of the country they reside. In the UK, for instance, a public website couldn't restrict access to women, blacks, asians, muslims, or anyone else over 18 for fear of inciting racial hatred. I presume, however, that in the US, the owner of site could place such restrictions. You could create a klu klux clan virtual world if you wished.

  74. Grow Up, People!!! by pandrijeczko · · Score: 1

    Games are for entertainment, nothing more. Whether a game is about blasting aliens that are coming down a screen or being involved in a huge on-line MMORPG, it is still *JUST* a game that *JUST* provides mental stimulation and a way to escape modern life for a few minutes.

    People that waste their time discussing "virtual worlds" to this level of anal detail probably need to get personalities and sort out their real lives before worrying about what their "avatars" cana nd cannot do.

    I'm a huge games fan and gaming occupies a great portion of my leisure time - but it is *JUST* a hobby, nothing more.

    --
    Gentoo Linux - another day, another USE flag.
  75. Ownership by octal666 · · Score: 2, Insightful

    Let's not forget that in Sims Online, as in other gaming virtual communities the servers and the game are property of a corporation, and thus freedom of speech is out of place. Same as you cannot do a demonstration inside a mall, the owners of the servers can establish the limits of freedom. Their interest is making a profitable game, not having an open and free community. It's not in their interest letting activist "ruin the gaming experience for others" (that is, play and think little).

    --
    DON'T PANIC
    1. Re:Ownership by Iplaw-dc · · Score: 1

      Excellent point!!!!!

      --
      Jax
  76. I was kicked from a Savage server for swearing... by Anonymous Coward · · Score: 1, Interesting

    The reason given by the admin was "there are children playing here". (In germany the game cannot even legal bought by people under 18 due to a lack of a rating (which makes it automatically 18 and above!)

    Of course, Savage is a game were the only resource to solving conflicts is fighting, killed the enemy and abolishing it's home and structures, using all means possible, including rocket launchers, bows, axes, (anti-personal!) mines and other stuff.

    But if you use dirty words, you get kicked of.

    I'll never understand this..

    Cheers,

    Tels

  77. But that's a regulated public service by Sycraft-fu · · Score: 1

    And therein lies a huge difference. Public utilities have constraints that fully private entities do not. Their pricing, billing practices, etc are all regulated. Like they are required to give you service, even if you have a history of non-payment. They can require a deposit, require cash payments, but they can't say no. Likewise, in Arizona at any rate, they can't cut you off for non-payment without you being a minimum of 1 month late and having recieved 2 late notices.

    Now try that with an ISP. They can boot you even if you are a day late, set whatever prices they like, and refuse to deal with you if you have a history of non-payment. They can also restrict what you can and can't do.

    The reasoning is, that the public utilities are monopolies generally, and are also essential. Even where competition in generation exists, there is still only one power grid and one hookup at each house. Also power is considered an essential service to living in the US. Hence, it is regulated as to what they can do with it, even in competitive environments.

  78. How 'bout by Ice_Balrog · · Score: 1

    Whoever owns/pays for the virtual world gets to make his own rules on what can and cannot be said. If you don't like 'em, you can always go to another one, or make your own. This is assuming that the game/whatever isn't locked into one server/world.

    Since no one "owns" the real world...

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    #include "sig.h"
  79. That fine by Sycraft-fu · · Score: 2, Insightful

    But let the censorship or lack thereof come from the owners of the virtual space, not from legal madidates.

  80. Prostitution? by scarolan · · Score: 1

    I don't get it - why would some one pay for a 'virtual' prostitute inside the Sims game? I was under the impression that you never see them naked anyway so what do you get out of it? Do they do the cyber-sex thing over voice chat or something?

    Or is it just a form of mental masturbation?

    1. Re:Prostitution? by Tony+Hoyle · · Score: 1

      Yes, there's cyber sex over chat.

      Everyone else in the house can see what you're saying though...

  81. Newsworthy Findings by Iplaw-dc · · Score: 1

    The Sims online game could be commented on freely, under the 1st amendment, if a court would consider the comments newsworthy. For examply, Slashdot is allowed to discuss the events relating to this story via 1st amendment rights. It seems that the Professor's comments were more academic and should have been published via academic means where he would have an automatic license to comment on the game, via ip exceptions relating to educational use of protected materials.

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    Jax
  82. Re:Bottom Line -Sims users agreed to Terms of Serv by k_187 · · Score: 1

    They don't forfeit anything. The first amendment applies only to government, a private entity such as this can allow or disallow whatever they want.

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    11 was a racehorse
    12 was 12
    1111 Race
    12112
  83. Earth To Michael by thelizman · · Score: 1

    Hey, genius...the Sims isn't real. It's a privatelyowned software construct. The constitution limits the powers of the GOVERNMENT. I know being a liberal, you don't recognize that government ends and private organizations begin, but here in reality such a demarcation exists.

  84. Re:freedom by Anonymous Coward · · Score: 0

    Trolling. What's it all about? Is it good, or is it whack?

  85. corporate tyranny by Doc+Ruby · · Score: 2, Interesting

    The US Constitution does not protect freedom of speech. The Constitution prevents the US Congress from making laws prohibiting speech. But entities other than the government are not so constrained, even if we have come to expect such freedom everywhere in the US. So private property owners can do what they want with your freedoms: a man's home is his castle.

    That freedom loophole does not make our expectations of freedom, in any venue, unreasonable. The founding Americans expected those freedoms, and were justified in kicking the British out of the Colonies to protect them. It would be a century before their inheritors created the legal fiction of a corporation, a person with unlimited rights, but limited liabilities. In the century since then, the monster they created has proven to be a dangerous tool in the hands of its corporate masters, who can act with impunity against the rights of real people. The increasing privatization of public spaces and services means the Constitution protects us less every day, leaving our freedoms instead in the domain of these unaccountable corporations.

    Americans are suffering under corporate tyranny. During the 2000 Presidential campaigns, unchecked corporate power was consistently at the top of the list of the electorate's concerns. Once the Republicans scammed their way into power with promises of "smaller, more limited government", they immediately created a hypocritical nightmare, building the vastest, most intrusive government possible for the people, and getting out of the business of governing corporations. People are now more oppressed by corporate greed and avarice than ever. And the continuing Depression doesn't offer much hope for people that we will ourselves own one of those lucky corporations getting the juicy handouts and get-out-of-jail-free cards. A crisis is looming, as Americans realize they're lower on the food chain than corporate predators. And it remains to be seen whether the inheritors of the American revolution will once again lead the world to freedom, this time evicting the corporate kings from our land, and securing universal freedom from its latest tyrants.

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    --
    make install -not war

  86. A historical account of a similar issue by Anonymous Coward · · Score: 0

    Quite old. Still applicable

    http://www.juliandibbell.com/texts/bungle_vv.htm l

    Apparently a rewritten version for inclusion in a book:

    http://www.juliandibbell.com/texts/bungle.html

  87. freedom to act by Doc+Ruby · · Score: 3, Insightful

    Virtual worlds and new media are confusing derivatives of the material world of precedent which conditions our expectations. So we can clarify the issues by looking at the acts we execute in the material world, which are actually governed by known laws, before we consider what virtual laws govern virtual actions in virtual worlds.

    When I post a message in Slashdot, the Slashdot rules are considered *after* the rules that apply to me in the room where I sit with my keyboard and monitor. If I'm not inciting a riot, or lying about a clear and present danger, or slandering or libeling someone, or any of the other prohibitions we recognize on expression where other rights are protected from damage by that expression, then I'm free to express myself. The legal jurisdiction over private property like Slashdot's servers might be in question, but I am free to act, and it is up to those around me to cope with the ramifications (within the constraints against damage that I just mentioned).

    If anything, virtual worlds offer *more* freedom, because the damage I can cause is less than in the material world, and remedies to any damage confined to the virtual world are much cheaper and easier to apply. Many opportunistic lawyers will be making lots of money by fooling technophobe judges into believing that virtual spaces are the jurisdiction in which virtual acts are to be judged. As geeks, we are experts in the overlap of the material and the virtual - we must remain cognizant of our rights in the material world, and not let the rise of virtual worlds eclipse them. When we talk with other people about what's "virtually right", either online, privately, in public or in the media, we will help everyone understand that the brave new virtual world offers *more* freedom, and we will not accept less.

    --

    --
    make install -not war

  88. Re:Proxy Intimacy, Politics, and EA's Invisible Ha by Anonymous Coward · · Score: 0

    One of the better comments I've seen in a long time on /. Thanks.

    I hope Ludlow has already read Snowcrash -- anyone who does any sort of cyber-social research had better be familiar with cyberpunk inside and out!

  89. Now, I could sue my employer for unfair terminatio by Anonymous Coward · · Score: 0

    No, you can't. There is no such thing as "unfair termination."

  90. sound and fury by Anonymous Coward · · Score: 0

    Does that mean your post is a "tale told by an idiot?"

    1. Re:sound and fury by zangdesign · · Score: 1

      Birds of a feather flock to /.

      --
      To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
  91. NYTimes artical by GMC-jimmy · · Score: 1


    Here's a Google-partnered link to the referenced NYTimes artical.

    --
    __________________________________
    Free your mind - Flush your toilet
  92. How many constitutions have you read? by C10H14N2 · · Score: 1

    "The Bill of Rights applies to all law, and binds the legislature, the executive, the judiciary and all organs of state. "

    ---Constitution of the Republic of South Africa

    It goes on to protect more rights than exist in the United States. In the end, only government is "bound."

    How about India, the largest democracy in the world? Here's their preamble:

    "We, the people of India, having solemnly resolved to constitute India into a Sovereign Socialist Secular Democratic Republic and to secure to all its citizens :

    JUSTICE, social, economic and political;

    LIBERTY of thought, expression, belief, faith and worship;

    EQUALITY of status and of opportunity;
    and to promote among them all

    FRATERNITY assuring the dignity of the individual and the unity and integrity of the Nation;
    In our consituent assembly this twenty-sixth day of November, 1949, do hereby adopt, enact and give to ourselves this constitution."

    Liberty, Equality, Fraternity? Sounds like they're taking a page from the French, not the Americans, non? Regardless, _the people_ are constituting _themselves_ into a form of government. Couldn't be clearer.

    The point is that although the words may be slightly different, the United States is hardly the only country where the state is limited and bound by law and where the power of the government comes from the people. That is the case in nearly every democracy in the world. Americans are so quick to assume that either everyone discovered democracy through them or they must not have democracy. That just isn't true.

  93. As long as this is EA's approach to problems... by soft_guy · · Score: 1

    I won't be allowing my child to sign up for The Sims Online (which she would love to do - she is a huge Sims fan.) I am sorry that their solution to problems like prostitution is to silence critics. They sure as hell won't get any money from me.

    --
    Avoid Missing Ball for High Score
  94. Censorship is just impossible in P2P virtual world by joaquin.keller · · Score: 2, Insightful
    Simple -- censorship should exist in *either* world. Filtering for young people and such, fine, but not censorship. Virtual reality should be just that -- a representation of reality.

    IMHO Virtual reality is not only a representation of reality. It could be a paralel world with its own rules and laws.

    For instance Solipsis is a P2P virtual world (see Codecon2004)

    and I don't know very well how "Simple -- Censorship" could be possible in Solipsis...

    -- Joaquin

  95. Freedom of Speech in commercial environments by solprovider · · Score: 1

    You state that you should be able to apply the First Amendment's Freedom of Speech to virtual worlds because you have paid money. The owners of the virtual worlds have the right to decide what happens on their servers. There is a big difference between their actions and the governments actions.

    The First Amendment is part of the contract between our government and its citizens. As long as you are in this country, you have to obey its laws. The First Amendment is part of what the government gives to you in exchange for you being here and following the laws that apply to your actions. That is what makes the US different from most countries: there is a contract between the citizens and the government.

    The legal definition of a contract requires both sides to receive something of value. That is why the "in exchange for $1" phrase is used for contracts that are basically one-sided. It would not be a contract without something of value being returned. Most countries have laws stating what the citizens must do, and some do not even apply the same laws to visitors. Few countries have a contract stating what the government must or cannot do. (And yes, it seems our government is violating our contract with the various new laws that get much attention on Slashdot.)

    There is a contract between the company that provides a virtual world and the people who enter that world. They must provide the world, and allow the actions that are listed on the box. The Terms of Service usually grant the owners the ability to eject people for various reasons. You do not have the "right" to be a customer. Most business owners have the "right" to choose their customers.

    We will exclude psuedo-government functions such as infrastructure providers. That DOES NOT APPLY here, however much you feel you NEED the game.

    If I make a product, I can decide to sell it to people. I can decide not to sell it to people. Sometimes there are laws stating that I cannot sell my product to certain people. This usually applies to drugs, but sometimes the customers may not be children for moralistic reasons. (Any time someone talks about morals, you know logic has fled and they are trying to control your thoughts.) I may lose (transfer) the right to choose the customers by allowing others to distribute my product. I may have difficulty enforcing terms that the customer cannot resell it wtihout my approval, but I can decide who can buy directly from me, and who I will support.

    People in business-controlled virtual worlds cannot demand their "rights" because the only rights they have is that of a consumer. They can decide to not be a consumer; they could even sue for their money back if what is provided does not match the product delivered. They can decide to live with the rules of the virtual world. They can build their own world to compete. But they cannot force the business to allow activities that the business does not want, except to (threaten to) remove the customers, and that will have no effect when the business thinks that the product will sell better without those actions, or that they will have legal trouble if they allow those actions.

    those companies that take a freedom loving democratic approach to this will be more sucessful than those who don't.

    You cannot dictate terms to a company unless you are an (influential) owner of that company.

    But you know a competitive advantage for a new company. Start one. Build your own online gaming world. Allow total freedom of expression. (If you include virtual rape, you will probably get an audience. Look how well GTA sells.) Make tons of money. Feel justified that your approach worked. Then watch other companies try to follow your lead. Congratulations, you have made a difference in the world.

    --
    I spend my life entertaining my brain.
  96. except by Snaller · · Score: 1

    Except Slashdot doesn't have censorship (except when the regular staff interferes) it has user driven democracy.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  97. When is a virtual place 'public'? by gidds · · Score: 1
    Okay, many folks seem to be saying that this game is the online equivalent of a 'private place', in which case the owner's rules apply.

    Fair enough; sounds logical.

    But the net seems to blur the distinction between 'public' and 'private' places. Many of us have to pay just to connect to the net, so it's not as simple as saying that if you pay, it's private.

    In the Real World(tm), another distinction between public and private places is size; private places are by their nature limited in their area/volume and in the number of people they can take. Again, this doesn't necessarily apply online.

    A related issue is that of control. In a Real World(tm) private place, you'd expect the owner to be able to exercise control over visitors; online, that may be impossible due to sheer numbers.

    So - the boundaries blur. Places online can be technically private (according to current standards) but exhibit many of the qualities we currently associate with public places. Should we lose the benefits that would give, or should we say that once a site (or whatever) gets large enough, once it has enough visitors/participants, once the owner loses a certain degree of control, then it counts as a public place, and be treated accordingly?

    And if so, where do you draw the line? Is it possible to draw such lines at all?

    --

    Ceterum censeo subscriptionem esse delendam.

    1. Re:When is a virtual place 'public'? by radja · · Score: 1

      >In a Real World(tm) private place, you'd expect the owner to be able to exercise control over visitors;

      you'd expect the owner to be able to exercise control in a limited manner. i.e. no matter what the owner says, there will be no slavery in this private place(yes, that's an extreme example). in a real world private place, control is heavily restricted and not completely on the owner's side. how much control do we want to give owners? in the end, the private control is only that which is allowed by the public.

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
  98. An opportunity to experiment. by EmbeddedJanitor · · Score: 1

    Surely virtual worlds allow a great opportunity to experiment. If there were both censored and uncensored VWs it would be interestiing to see how the participants in each of these function and which last the longest. Do the worlds with anarchy provide "true freedom" (whatever that means)? Does order make for a more useful and functioning society?

    --
    Engineering is the art of compromise.
  99. Re:Some awfully important people have been posting by Trejkaz · · Score: 1

    Man, I wanna know why Slashdot don't email me when ACs respond to my post. I do want to see the replies. Fucking fags.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  100. Individual censorship vs. general censorship by GussT · · Score: 1, Interesting

    Maybe this is a technical question rather than a philosophical one. If a virtual community was setup with a moderated point system for each user depending on different categories of speech appropriateness and/or style and each user in turn could choose their own virtual experience to either omit or include their presence based on their own preferences then censorship would no longer belong to the general domain of virtual community as a whole but rather would enter the domain of censorship through the specific filtering preferences of each user. This would mean that each user would get a different set of virtual acquaintances based not on a dictated form of general censorship but through each user's own modifications and filter specifications. It would be like having a slashdot that was moderated separately for each user depending one what they were looking for and expecting regarding appropriateness of content.

  101. Re:Now, I could sue my employer for unfair termina by gbulmash · · Score: 1
    You might want to check your facts before claiming "no such thing".

    Here's a case file from the National Labor Relations Board that mentions it. Or here's a search from Google that turns up 2,100 results for the exact term.

    Maybe there's "no such thing" in your world. But in the real world, there is such a thing.

    Greg

  102. You're a new player, right? by RasputinAXP · · Score: 1

    I've seen your kind before...bright eyed, idealistic, a happy go lucky kid with stars in their eyes, thinking that everything will be right with the world that they've had a hand in creating.

    Then you find out you're dealing with EA Games.

    They really don't care what you think.

    You have no rights. It's their game, their servers, and their world. You own nothing in it.

    You want to cancel? Go ahead. Those that stay behind will pick up the slack on their bottom line.

    Hell, you know they can end The Sims Online or any other game at a moment's notice like they did with Majestic Online, right?

    The virtual world concept isn't new. It's been around for a long time. EA's got a lot of experience with it.

    You and 10 other people (even 50 other people) mean nothing to their bottom line on any game.

    To paraphrase The Tick, reality is a harsh mistress.

  103. Different servers, different rules by Fractal+Dice · · Score: 1

    The simple solution seems to be to have different rules on different servers and let people decide for themselves where they want to "settle". People who want anarchy can have a server to spew on, people who want different levels of peace and tranquility can sign up for other servers. Then have some way for players to "cash out" a character so they can make new characters on a new server if they want to emmigrate without starting all over from scratch.

    Alas, I think the only way to deal with corporate censorship is to take the game away from corporations. I think at some point, the game engine will seperate from the skins applied to it and there will be more community-run options. I feel the only reason corporate MMRPGs took off was because open-source MUDs didn't go graphical when the rest of the world was ready for it.

  104. You sound angry. by thegnu · · Score: 0

    I would say that there's no reason to be angry really, since they have a product they obviously designed for adults and choose not to market it to your daughter.

    Now that's kind of sad if there's no acceptable alternative, but considering it's a free marketplace I don't know why people in general get so upset about companies within whose demographic they aren't. I'm just saying that while it's perfectly fine for you not to support them, it's perfectly fine for them not to support you.

    So to speak. Don't give them your money. I haven't.

    --
    Please stop stalking me, bro.
    1. Re:You sound angry. by soft_guy · · Score: 1

      My wife and I also play the Sims, but we aren't signing up for a service that supports child prostitution.

      --
      Avoid Missing Ball for High Score
  105. My Neat-Oh! idea by thegnu · · Score: 0

    I would like to see a gameplay server set up with a sister website where players could try others and then assemble and vote for or against the defendant.

    That would be awesome. You could also do hacker hunts.

    "To try a hacker we block his IP. If he never comes back, then he was innocent"

    --
    Please stop stalking me, bro.
  106. It's time for P2P virtual worlds by Animats · · Score: 1
    A true peer-to-peer virtual world is probably within reach. The technological problems can be overcome. (The limited uplink bandwith of home broadband is more of a problem.) The real problem is the jerk factor, as with IRC. How do you keep people from messing up the system?

    It doesn't necessarily take a central authority. Suppose you had to post a bond to join, and if enough people became annoyed with you, you forfeited the bond and it was paid out to all the other participants. All that requires is an escrow agent. After a year of good behavior, you get your bond back, with interest. Requiring a bond of about $100 to connect a server would be about right.

  107. Think slashdot... by phorm · · Score: 1

    Without the AC vs registered accounts, and without the moderation system.

    Freedom is grand, anarchy ain't.

  108. Not true by Anonymous Coward · · Score: 0

    While you give some valid points, in the lines of online-group-analysis, it must also be noted that on totally anonymous networks, where there is no moderator, chans are still viable.

    It's strange people always seem to think there is a dichotomy between free speech and having a working structure. there does not need to be. If systems adapt an automated ignoring possibility (such as the '/ignore' on irc), then it's still fully possible to have free speech for all, and yet not be bothered by people that try to bother you.

    Besides that, I think there is one big difference between online and rl: in the first, when push comes to shove, one can always redraw from unpleasant situations with a simple click of the mouse, something that ain't always problem when it involves reality.

  109. Good call by quinkin · · Score: 1
    I just finished Dervish is Digital and enjoyed it immensely.

    The legal aspect of the novel was quite intriguing - a novel (pun) approach towards the cyberpunk ethos. A constructed reality normally amazingly devoid of lawyers... I guess we are all idealists at heart...

    Q.

    --
    Insert Signature Here
  110. "Adult Product Supports Child Prostitution!" by thegnu · · Score: 0

    I feel the notion that they could support children using their product inappropriately bunk when they are trying to sell to adults.

    Like alcohol. Do people let their children buy alcohol? Are we angry at Wyborowa Vodka? The retailers and the parents can keep it out of the hands of the children, and the manufacturer to limited degree.

    And quit saying they support child prostitution. Yahoo chat supports prostitution. You can even find links to escort services searching on Yahoo. I think it might be prudent to say the Internet supports child prostitution.

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    Please stop stalking me, bro.
    1. Re:"Adult Product Supports Child Prostitution!" by soft_guy · · Score: 1

      The problem was brought to EA's attention and they did take action about it. The action was to silence their critics. Since they could have put the same effort into solving the problem, I can only assume that they feel that child prostitution is an appealing feature of their product. Therefore, shame on them.

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