I'm not trolling here, it is just my knowledge of Linux is limited.
It seems like updates to the kernel get released all the time. How is this way of fixing bugs any different than the microsoft update?
Vash
Not to mention MMORPGs are some of the most expensive games to make. With an offline game, you work for 2-3 years (which is the average btw), release your product, and at worst you might spend another couple of months development for a patch.
With MMORPGs, the game is practically never finished. Instead you release the game when really it is just a beta you are making people pay and subscribe for (SW:Galaxies anyone?), then you have a community of people you have to support. Finally, if you want said community to keep shelling out $15 a month, you have to keep pumping in content for players that have 200 hours accumulated playing your game.
Don't be fooled, there is a lot of overhead in these subscription based games that eat away your profit. In fact, as with all other genres, only the top selling MMORPGs make any money at all.
If all you want to do is play old games again, get an emulator! It sounds like some people here just want the exact game rereleased on a modern system. This is dumb, with the exception that it is part of a multi-pack release of 20 or so such games.
In fact, the whole gamespy article makes me think that the editors are just waxing poetic about the "good ol days" when they list games that have been remade very recently, but then for some reason or another, they are discounted as "not true remakes". Zelda is mentioned as in need of a remake (I guess the eight or so sequels don't count), when all they need to do is go buy an NES for $10 and a copy of Zelda for $5.
Never played the Haunting, but I've heard the recently released Ghost Master compare favorably to it. I bought it and couldn't stop playing it until it was beaten. Very fun game.
There could be a whole universe created on the concept of Joust. I'm not sure how you would joust in 3d, but riding ostriches into the air is just screaming for an action-rpg remake of the thing. It would only work though if they seriously endowed the story to flesh out the universe we only got a small glimps of in the original release.
Also, what's with Zelda being on the remake list. Isn't that done once or twice with every Nintendo system that get's released. How can they remake it any more than they already have other than doing a pixel-pixel conversion of it??
Well, I assume the games will be something on the GBA level.
Nintendo is just sending out dev kits to their 3rd party developers. They expect to release before christmas 2004 world wide. That leaves developers roughly 9-10 months of development time. They could have been developing on partial specs before, but if that were the case, I'd be surprised that the Big N was able to keep it a secret this long.
So the question becomes, what type of game can you develop in a 10 month time span. A GBA game. I predict a few innovative titles coming out at launch, a few more so-so titles from third party developers, and then nothing for a while until developers can get their heads wrapped around how to develop for this system. By that time public interests wanes, and the system dies.
This doesn't seem to be a smart move for Nintendo.
Vash the Space Cowboy
I think this is going to be the Virtual Boy 2. The problem with releasing such a device is that no game designer really understands how to design for it. Everything will be trial and error, and by the time the designers get their feet, the system will be dead.
Personally, though I realized it was probably still too expensive, I was hoping for some type of augmented reality system. But the last I checked, that was only possible with a freakin notebook computer or two strapped to your person.
For those that don't know, augmented reality recreates the environment you are looking at in the computer so that it can determine edge boundaries. It then superimposes computer images to make it look like the computer creatures are in your real environment.
VashSpaceCowboy
I agree. I am unconcerned. If they decide to charge me $10 per month of play, well...guess what, I don't play games much longer than 20-40 hours anyways. It has to be a really good game for me to play longer than that, otherwise, I just get bored.
And just because a new technology might come around to make this a reality doesn't mean it's destined to happen. I don't play MMORPGs, because I don't believe in paying full price for a game, and then a monthly subscription on top of that. It should be the subscription alone.
What's more, when I've brought this point up to fans of MMORPGs they are quick to retort that the money/hour you spend on a subscription is much less than you would if you bought $50 games every month to play for the same amount of time.
So, regardless of the route gaming takes, I'm unconcerned.
Vash the SpaceCowboy
I wonder how hard it would be for the teams to convert it to dot code to be played on the E-Reader. Doesn't that thing have a built in NES emulator?
I'm not trolling here, it is just my knowledge of Linux is limited. It seems like updates to the kernel get released all the time. How is this way of fixing bugs any different than the microsoft update? Vash
Not to mention MMORPGs are some of the most expensive games to make. With an offline game, you work for 2-3 years (which is the average btw), release your product, and at worst you might spend another couple of months development for a patch.
With MMORPGs, the game is practically never finished. Instead you release the game when really it is just a beta you are making people pay and subscribe for (SW:Galaxies anyone?), then you have a community of people you have to support. Finally, if you want said community to keep shelling out $15 a month, you have to keep pumping in content for players that have 200 hours accumulated playing your game.
Don't be fooled, there is a lot of overhead in these subscription based games that eat away your profit. In fact, as with all other genres, only the top selling MMORPGs make any money at all.
Vash the SpaceCowboy
If all you want to do is play old games again, get an emulator! It sounds like some people here just want the exact game rereleased on a modern system. This is dumb, with the exception that it is part of a multi-pack release of 20 or so such games.
In fact, the whole gamespy article makes me think that the editors are just waxing poetic about the "good ol days" when they list games that have been remade very recently, but then for some reason or another, they are discounted as "not true remakes". Zelda is mentioned as in need of a remake (I guess the eight or so sequels don't count), when all they need to do is go buy an NES for $10 and a copy of Zelda for $5.
Vash SpaceCowboy
Never played the Haunting, but I've heard the recently released Ghost Master compare favorably to it. I bought it and couldn't stop playing it until it was beaten. Very fun game.
Vash SpaceCowboy
I'm not sure, but isn't there already, or soon to be released GTA 1/2/3 compilation coming out for the game boy?
Vash the SpaceCowboy
There could be a whole universe created on the concept of Joust. I'm not sure how you would joust in 3d, but riding ostriches into the air is just screaming for an action-rpg remake of the thing. It would only work though if they seriously endowed the story to flesh out the universe we only got a small glimps of in the original release.
Also, what's with Zelda being on the remake list. Isn't that done once or twice with every Nintendo system that get's released. How can they remake it any more than they already have other than doing a pixel-pixel conversion of it??
Vash the Space Cowboy
Well, I assume the games will be something on the GBA level. Nintendo is just sending out dev kits to their 3rd party developers. They expect to release before christmas 2004 world wide. That leaves developers roughly 9-10 months of development time. They could have been developing on partial specs before, but if that were the case, I'd be surprised that the Big N was able to keep it a secret this long. So the question becomes, what type of game can you develop in a 10 month time span. A GBA game. I predict a few innovative titles coming out at launch, a few more so-so titles from third party developers, and then nothing for a while until developers can get their heads wrapped around how to develop for this system. By that time public interests wanes, and the system dies. This doesn't seem to be a smart move for Nintendo. Vash the Space Cowboy
I think this is going to be the Virtual Boy 2. The problem with releasing such a device is that no game designer really understands how to design for it. Everything will be trial and error, and by the time the designers get their feet, the system will be dead. Personally, though I realized it was probably still too expensive, I was hoping for some type of augmented reality system. But the last I checked, that was only possible with a freakin notebook computer or two strapped to your person. For those that don't know, augmented reality recreates the environment you are looking at in the computer so that it can determine edge boundaries. It then superimposes computer images to make it look like the computer creatures are in your real environment. VashSpaceCowboy
I agree. I am unconcerned. If they decide to charge me $10 per month of play, well...guess what, I don't play games much longer than 20-40 hours anyways. It has to be a really good game for me to play longer than that, otherwise, I just get bored. And just because a new technology might come around to make this a reality doesn't mean it's destined to happen. I don't play MMORPGs, because I don't believe in paying full price for a game, and then a monthly subscription on top of that. It should be the subscription alone. What's more, when I've brought this point up to fans of MMORPGs they are quick to retort that the money/hour you spend on a subscription is much less than you would if you bought $50 games every month to play for the same amount of time. So, regardless of the route gaming takes, I'm unconcerned. Vash the SpaceCowboy