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Nintendo's Mystery DS Portable Revealed

Thanks to GameSpy for its story revealing the first information on the dual-screened, portable Nintendo DS, the previously rumored 'mystery console' that's been lacking any concrete details up to now. According to the piece, the DS "features two separate 3" TFT LCD display panels, separate processors, and semiconductor memory of up to 1 Gigabit. It's scheduled to launch worldwide before the end of 2004." The article further explains: "Players can look forward to being able to simultaneously manage their game progress from two different perspectives, enhancing both the speed and strategy of the challenge. For example, players will no longer be forced to interrupt game play to shift perspective, such as moving from a wide shot to a close up, or alternating between a character's ongoing battle and a map of their environment." A concurrently released official Nintendo press release confirms this information.

391 comments

  1. Why two screens? by connsmythe96 · · Score: 5, Insightful

    Why not just a wider screen that the game can split into two??

    --
    if(!cool) exit(-1);
    1. Re:Why two screens? by Anonymous Coward · · Score: 0, Troll

      Because vertically oriented screens are fucking stupid (see also: Ngage).

    2. Re:Why two screens? by moronga · · Score: 5, Interesting

      They can probably make it fold up in a way that a single big screen can't.

      This sounds pretty cool. You could do some really interesting things with RPGs and strategy games.

    3. Re:Why two screens? by KFK+-+Wildcat · · Score: 2, Insightful

      Marketing, of course!
      Nobody cares about the screen size, but 2 screens, ooohh!
      Of course, it'll use twice as many batteries, but I doubt marketing will insist on that feature...

    4. Re:Why two screens? by psyphics · · Score: 1

      The GBA SP comes with a rechargeable battery and a charger. I'd imagine the same sort of thing on the DS.

    5. Re:Why two screens? by randomtangent · · Score: 3, Interesting

      Can you really focus on two screens at once? I can't. If you are going ot want to screens have a second video buffer and some button that swaps between the two. (Not anywhere your going to hit it by mistake to many times, or have a safety etc). You hit hte button secondary video buffer is displayed instead of the normal one. I dont' see how this would be almost as easy as looking at another screen. Plus this way your controls are mapped to only the current screen.
      This seems like a solution that could be implemented with current hardware, (both L and R to swap or something). If they have to make new hardware don't tie the whle thing to a dumb idea (like many others have said virtual boy!). Just up hte video buffers and add more buttons. Buttons don't drain the battery etc.

      --
      -Mike
    6. Re:Why two screens? by NanoGator · · Score: 4, Insightful

      "Of course, it'll use twice as many batteries, but I doubt marketing will insist on that feature... "

      Gee, 15 hours of battery life down to 7.5. Well damn that's just unplayable.

      --
      "Derp de derp."
    7. Re:Why two screens? by NanoGator · · Score: 5, Funny

      "Can you really focus on two screens at once? I can't."

      Do you get a lot of speeding tickets?

      --
      "Derp de derp."
    8. Re:Why two screens? by WinterpegCanuck · · Score: 1

      If they can fold enough, you can finally play battleship without telling your opponent to close their eyes.

    9. Re:Why two screens? by YomikoReadman · · Score: 4, Funny

      Ahhh.. but if there are two screens, then we can assume that the handheld itself will be 2x wider.. which means 2x more room for batteries, and voila!! 15 hours of battery life, and everyone is happy!

      --
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      My whole life has been "UNLIMITED BLADE WORKS"
    10. Re:Why two screens? by Afrosheen · · Score: 3, Funny

      Probably, but he can only see one at a time, so the answer is no.

    11. Re:Why two screens? by digitaleus · · Score: 2, Informative
      I use two monitors on my deskop PC, and it's fantastic, much better than using Alt-tab. Given your post, I'm guessing that this would suprise you, mayb it's not something one can really grasp until you've used it a bunch.

      I guess that the dual-screen gameboy would be a similar situation.

    12. Re:Why two screens? by Dave_Chimaera · · Score: 2, Insightful

      depends really - suppose for example one of the screens held something you need to refer to, rather than use constantly - as an example an RPG - could have all the stats and inventory gubbins on one screen while the game area is on another - allows you to have potentially useful information available to you at all times while playing the game. Even if they were being used simultaneously you'd be suprised at how easy it is to get used to it, as anyone that uses a dual-head setup on their computer at home knows.

    13. Re:Why two screens? by Chemical · · Score: 4, Interesting
      When you're driving, you can't focus on your speedometer and the road at the same time. You focus on the road and occasionally glance at the speedometer.

      It is hard to give your full attention to two screens at once. For most games, the second screen on the DS will probably end up being more of an information window that you occasionaly glance at. It seems rather unnecessary on a portable.

      Nintendo does this kind of gimmicky stuff all the time. They come out with something truely innovative and clever but ultimately useless and neglected. See also ROB, SuperScope, SuperGameboy, VirtualBoy, e-Reader, 64DD, and GBA-GC link.

    14. Re:Why two screens? by Anonymous Coward · · Score: 0

      > Of course, it'll use twice as many batteries

      Four times as many, even.

    15. Re:Why two screens? by leifm · · Score: 2, Interesting

      I can see this being fantastic for something like SOCOM(one third person view, one first person or map or whatever), but I'll be interested to see what they use it for in a portable.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    16. Re:Why two screens? by Rallion · · Score: 2, Insightful
      When you're driving, you can't focus on your speedometer and the road at the same time. You focus on the road and occasionally glance at the speedometer.


      Compare it to having to hit a button to switch between them.
    17. Re:Why two screens? by MrBobaFett · · Score: 1

      Focus on two screens at once? Sure I miss my dual head display setup I had at my old job. I would love to see more use of multiple displays.

    18. Re:Why two screens? by Fammy2000 · · Score: 1

      "Why build one when you can have two at twice the price?"

      --
      If I had something intelligent to say, I would have said it.
    19. Re:Why two screens? by Anonymous Coward · · Score: 0

      "Why not just a wider screen that the game can split into two??"

      Where's the gimmick in that?

    20. Re:Why two screens? by Anonymous Coward · · Score: 0

      Fuck you, ROB is the best fuck you'ver never gotten.

    21. Re:Why two screens? by G-funk · · Score: 1

      Of course in NSW and victoria, if you like to keep your license (and your paycheck, you concentrate on the speedo and occasionally glance at the road... But you know, it's all done in the interest of safety, and there's just _heaps_ of evidence showing it works!

      --
      Send lawyers, guns, and money!
  2. Sounds familiar by Black+Hitler · · Score: 5, Insightful

    Can you say Game and Watch? Hopefully the graphics will be a little better.

    1. Re:Sounds familiar by 0racle · · Score: 1

      hey cool, I had the zelda one, I think I won it or something. It was fun, better then nothing when I couldn't afford a nintendo system.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:Sounds familiar by PhotoBoy · · Score: 2, Interesting

      Yeah this was the first thing I thought when I heard it would have two screens.

      The quirkiness of this sounds pretty cool although I am getting visions of the Virtual Boy again...

      My main concern is how powerful it is, the Playstation Portable is allegedly nearly as powerful as a PS2, so will the DS be able to compete? Historically, the B&W GB beat machines like the Atari Lynx, so it will be fun to see if Nintendo can do it again! :)

    3. Re:Sounds familiar by entartete · · Score: 1

      hold it up real close to your eyes for virtual reality action!

  3. What the hell by autopr0n · · Score: 0, Redundant

    This is just weird. Is this the next Virtual Boy? Will it fit in a pocket? I guess we'll get to see.

    --
    autopr0n is like, down and stuff.
    1. Re:What the hell by rhetoric · · Score: 1

      This is just weird. Is this the next Virtual Boy? Will it fit in a pocket? I guess we'll get to see.

      Funny I had a Virtual Boy when they were released, and I was just thinking the same thing. Gotta give it to Nintendo for being somewhat innovative though, maybe I'm just biased since they've been my favorite console company for quite some time.

      --

      "where words meet intent, lies rhetoric's lament"
    2. Re:What the hell by blincoln · · Score: 1

      I was going to post a comparison to the Virtual Boy if no one else had.

      This seems like an incredibly gimmicky product to me, and I predict it will fail as dramatically as the Virtual Boy did.

      Nintendo is *really* going to have to do better than this if they're going to continue to be viable as a hardware manufacturer - and before the Nintendo fanboys flame me, I own a Gamecube, GBA, and GBA Player.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:What the hell by _Sexy_Pants_ · · Score: 5, Interesting

      You'd think they'd learn from their Virtual Boy mistakes. While for the most part I'm agreeing with "What the hell", there are two things that I like about this, that were sparked by your mentioning innovation.

      1) It's a break from the whole "Supremacy through system specs" scheme that Nintendo's never been a fan of (Gamecube's no hardware monster, just knows what it wants to do).

      2) This is going to force game designers to be a little creative, unless the designers just reject it and the system bombs. Still, it's good to see some forward-thinking minds in an industry driven by sequels upon sequels.

      I'll say it right now, I'm going to buy one of these. It's great having Nintendo around for reasons like this and though this looks like an obvious bomb, I want to support them all the way. It looks like they're carrying the torch that Sega dropped, and nobody looks fit to taken from Nintendo if they fall. Let's turn video games into an art medium, not a commercial playground

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    4. Re:What the hell by DarkEdgeX · · Score: 1

      The only way it'd bomb is if they didn't include backwards compatibilith with GBA and older GB and GB Color titles. If they provide backwards compatibility they can likely just phase out the old GBA and GBA SP and force this onto consumers (since the GB is the #1 hand-held for the moment, barring Sony's new hand-held).

      --
      All I know about Bush is I had a good job when Clinton was president.
    5. Re:What the hell by Anonymous Coward · · Score: 0

      Nintendo has historically always learned from their mistakes. So, what should they have learned from Virtual Boy's failure that could apply here? Virtual Boy failed because of design coarseness and marketing (90%+ of the money spent marketing the Virtual Boy was spent in 1996, a year after it had debuted and failed - also there were no screenshots representative of games, just "simulations"), not because of its two screens or uniqueness or lack of support from designers.

      BTW Sega never had the torch to drop it. They were both venerable console companies, but Nintendo is older as a game company and a lot more successful financially.

    6. Re:What the hell by Anonymous Coward · · Score: 0

      Your ignorance is showing. You haven't even seen it in action yet. Oh, but you HAVE seen the Virtual Boy, which was a Nintendo product.

      Mmkay.

      So, how many PSPs have you pre-ordered?

    7. Re:What the hell by Schnapple · · Score: 1
      You'd think they'd learn from their Virtual Boy mistakes.
      Well one of the things about the Virtual Boy was - it was supposed to be a replacement for the Game Boy. At the time the GB was pretty much played out and since Grumpei Yokoi, the GB creator, came up with the VB, it made sense to try and phase out the GB in favor of something new. It was only in the ensuing years after the VB's death that we saw the advent of Pokemon, the Game Boy Color, and the Game Boy Advance.

      So as long as they don't try to position this Nintendo DS system as a GBA/GC replacement (and I'm pretty sure they're not) then they'll have learned their lesson. Besides, it's no stupider than scanning cards to play games - and that went over pretty well.

  4. Er - Huh? by Dark+Paladin · · Score: 5, Insightful

    On the one hand, that's my first response: What the Hell is Nintendo thinking? A portable system with two screens? I mean - what?

    But on the other hand, I can look at this and say "Well, but - maybe." The idea itself is nothing new compared to playing, say, Descent, Quake, or Baldur's Gate with 2 monitors the way I've always wanted to play them - a menu or map on one side, and the "gameplay" on the other.

    The screens sound about the size of a Gameboy Advance screen. Remember, Nintendo - back light, please Lord backlight. It will require a different kind of thinking for developers.

    Nintendo isn't crash proof (Virtual Boy, anyone?) but this product is certainly interesting, and has some potential for RPG's, strategy games, maybe FPS kind of games. If nothing else, it certainly can give the PSP some interesting introductory challenges to face.

    1. Re:Er - Huh? by Anonymous Coward · · Score: 0

      For some reason, this reminded me of an inner dialog of Ellen Feiss.

    2. Re:Er - Huh? by yanos · · Score: 3, Funny

      Yes, and if they're smart, they could also put some cell phone technology in it. This could be the their 'online' move, who knows?

    3. Re:Er - Huh? by antin · · Score: 1

      It will have the side-lighting that the GBA SP sports.

      I only wish the thing supported GBA games (it sounds like it won't - esp as it is using a new type of media).

    4. Re:Er - Huh? by hesiod · · Score: 1

      > if they're smart, they could also put some cell phone technology in it

      Will it look like a taco too?

      NinGage!

    5. Re:Er - Huh? by Anonymous Coward · · Score: 0

      Ugh, no thanks.

      You non-gamers are strange folks, you know that?

    6. Re:Er - Huh? by Anonymous Coward · · Score: 0

      Yet another 5, Insightful for His Majesty, King of the Obvious.

      Your mind is full of clever observations like your post above, isn't it. Like how food is important for survival, or how touching fire is a dangerous no-no.

    7. Re:Er - Huh? by Anonymous Coward · · Score: 0

      I <3 you trolls.

  5. so this is the future of nintendo? by DS-1107 · · Score: 2, Interesting
    I was hoping for something more then this, and to the sound of it I'll probably keep playing on the GBA or get the PSP once that is out.

    as I do not see that going down my pocket, two screens and all.

    but again pretty neat, but it feels like an other VR-google for the GameBoy.

    1. Re:so this is the future of nintendo? by Anonymous Coward · · Score: 0

      The screens probably fold into the system a la gba sp

    2. Re:so this is the future of nintendo? by Elmdor · · Score: 1

      DS vs. PSP round one.... FIGHT!

  6. Interesting by jeffskyrunner · · Score: 5, Interesting

    This may lead to the idea of Picture in Picture for high end game consoles. Wouldn't it be nice to have a bigger, more detailed map on those games like zelda, or have a list of objectives?

    Maybe this will lead to lower prices on other handheld systems which would be nice, even if this system becomes a dud :)

    --
    Jeff
    1. Re:Interesting by gl4ss · · Score: 1

      you mean like on dreamcast you could see the cards you had in the screen of the vmu in your pad in sonic party games?

      I just have this one thing to say about this product: BLEH.

      it's virtual boy all over again, cool on it's own level but bleh.
      -

      --
      world was created 5 seconds before this post as it is.
    2. Re:Interesting by calethix · · Score: 1

      It's not a console game but in Battlefield 1942, you can turn on the larger map so it takes up about 1/3 to 1/2 the screen and set the transparency of the map to whatever you like so you can view it all the time while you're playing.

    3. Re:Interesting by hesiod · · Score: 1

      > Wouldn't it be nice to have a bigger, more detailed map on those games like zelda, or have a list of objectives?

      Do you mean sort of like hooking your GBA to your Game Cube? Some games (L.o.Zelda: Windwaker is the only one I've seen so far) can take advantage of the GBA screen and controller for extra "stuff."

    4. Re:Interesting by hesiod · · Score: 1

      > you can turn on the larger map [...] and set the transparency of the map

      That would be really good for racing games -- it would be like a Heads-Up Display.

  7. Risky move by dnixon112 · · Score: 4, Interesting

    As much as I applaud Nintendo for being innovative and taking a risk, I can't help but feel that this move will alienate 3rd party developers. On the other hand, Nintendo's first party games are usually very good and without a credible competitor for the moment in the handheld department Nintendo could pull this off. Regardless it's a risky move.

    1. Re:Risky move by adept256 · · Score: 1

      without a credible competitor for the moment in the handheld department

      Somewhere, a lonely N*Gage is howling at the moon.

      --

      I ran a benchmark on my quantum computer, now I can't find it anywhere!
    2. Re:Risky move by abucior · · Score: 1

      Indeed. It seems like the two screen idea could lead to innovative game designs, but forcing 3rd party developers to develop those new designs just won't wash. Initially, 3rd party developers will want to do ports, and ports won't easily lend themselves to this. The 3rd party developers will still do most of their development work on the consoles (meaning PS2, because that's where the money is now), and won't want to throw big bucks into coming up with new designs requiring significant code re-work just for a single console.
      They'll look at something like PSP and say "It looks much like PS2. We can port in 6 months. Low cost. Low risk." Then they'll look at this thing, see they need a whole gameplay design, along with significant code re-work to support that design, and they'll really have to wonder whether it's worth the effort.

    3. Re:Risky move by Behrooz · · Score: 1

      Somewhere, a lonely N*Gage is howling at the moon.

      ...and somewhere else, Van Helsing is sharpening his stake collection in anticipation of someday hunting that last N*Gage down and putting it out of its misery.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    4. Re:Risky move by NanoGator · · Score: 4, Insightful

      "As much as I applaud Nintendo for being innovative and taking a risk, I can't help but feel that this move will alienate 3rd party developers. "

      It'll alienate the ones that aren't serious about making good games. Not so horrible in a saturated market.

      --
      "Derp de derp."
    5. Re:Risky move by Ghost_MH · · Score: 1

      Actually, a large part of seems to think that this is part of Nintendo's goal with the machine. Force out a brand new console that will require developers to either create all new content or completely rework games that they feel the need to port to every machine that can display graphics...Like Tony Hawk...I couldn't even imagine how that would work.

    6. Re:Risky move by pla · · Score: 4, Insightful

      they'll look at this thing, see they need a whole gameplay design, along with significant code re-work to support that design, and they'll really have to wonder whether it's worth the effort.

      True, but I think you over-trivialize the entire idea of a port from the GC or PS2 to any handheld - Sure, they can possibly used similarly-themed games, but keep in mind that while the PS2 performs comparably to a mid-range PC with high-end graphics, the GBA has only slightly more powerful hardware than the original SNES, a 13-year old console with a 16-bit CPU.

      Nothing that runs on the PS2 or GC will directly port to the GBA (or this new 2-screen model), other than cheezy puzzle games (and even them only with 99% of the special effects cut out). The GBA has carved out a niche for itself in classic-style RPG games for a reason - They don't take too much CPU power to have a great storyline, and they don't require 90% of the development costs go toward eye-candy. That wouldn't work on the PS2, nor would FFX2 work on the GBA.

      For that specific market, those who really enjoy console RPGs, a second screen for things like zoomed-out maps or party status, a second screen sounds like an amazingly good idea. Even for numerous other games, I can think of endless uses... I don't care for sports games, but imagine having each screen show one side of the field/court/rink/whatever. For platform games, the zoomed-out map idea still works well. Same for action (FPS?) games, with the addition of status and weapons not taking up the main view. Really, this seems like a great, innovative idea that makes me wonder why no one thought of it before (So it would take two TVs - A 19" tv costs under $100 (easily $25 used), about the same as two games). And imagine the boost to two-player games, each having their own screen!

      So, regarding ports, it wouldn't surprise me to see ports go the other way, with the next gen of non-handheld consoles supporting more than one TV (or at the very least, a standardized split-screen mode for 16:9 TVs).

    7. Re:Risky move by russx2 · · Score: 1

      Also this kind of takes away from the Gameboy (and similar machines) "pickup-and-play" aspect. Up, down, left, right and a few fire buttons are what the average people want, with a nice easily understood game area.

      Having two screens just complicates the simple need the machine is supposed to satisfy. Not to mention the additional weight, size and cost. As someone wiser than me once said, KISS.

    8. Re:Risky move by amokk · · Score: 1

      It'll alienate the ones that aren't serious about making good games. Not so horrible in a saturated market.

      I don't know where you are getting this statement from. Usually, the first batch of games to come out for a console include a bunch of crap (think Dreamcast and N64 for the big examples). Then, crappy games will still come out regardless of how advanced the hardware is or how much screen real-estate is available. Even if the casual developers step aside, a whole new batch of even crappier developers will step up to the plate. Remember Evergrace and the first batch of PS2 games?

      --
      I think, therefore I am an Atheist.
    9. Re:Risky move by MikeDX · · Score: 1

      but keep in mind that while the PS2 performs comparably to a mid-range PC with high-end graphics

      Hardly... Nowadays the ps2 is more like a lowend pc with very average graphics. People in general tend to forget that tv displays are very forgiving. Hook that ps2 up to your vga monitor and see just how crap the resolution and quality really is.

    10. Re:Risky move by gl4ss · · Score: 1

      the problem with multiple tv's isn't the price, more of a space and appearance problem.

      it's the habit of people having just one tv for their entertainment set. I'm talking about normal families here - the kind of that buy consoles for their kids/teens. If/when they buy another tv it goes to the kitchen, kids room or whatever.

      --
      world was created 5 seconds before this post as it is.
    11. Re:Risky move by Lightwarrior · · Score: 2, Insightful

      I own a KD-XB component video to RGB adapter... and yes, 480p pales in comparison to 1600x1200. It's not an apples-to-apples comparison, because the games that look really good on the PS2 (FFX, for example) can't (don't?) utilize 480p, and are designed specifically with the PS2 hardware (vector processing) in mind.

      The biggest thing that console gamers forget, when comparing graphics, is that you're not talking about the same scale. 480p roughly looks like 640x480... nobody even runs their desktop at that anymore. Even 1080i is interlaced (every other line displayed, so it's only rendering 540), and the only system capable of that (and 720p) is the Xbox - which has a handful of supported games.

      The console's "graphic revolution" can't come until HD becomes standard, or Microsoft/Nintendo/Sony decide the vast majority of their client base already has HD capability.

      You can only make 480i look so pretty. There's only so many ways to work with that limited number of pixels.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    12. Re:Risky move by edb0 · · Score: 1

      you could take the veiw that having to switch back and forth between the main game veiw and the map/ stats screen/ inventory or whatever is less simple than just having that information on another screen...

  8. Interesting idea but... by Paul.Org · · Score: 5, Insightful

    ...hows the power consumption?

    2 screens & 2 processors - thats gotta chew up the batteries pretty quick relative to a standard GameBoy...

    Also how useful will the second screen be in a fast paced game where 'glancing at the second screen' = painful death?

    1. Re:Interesting idea but... by ejaw5 · · Score: 0

      perhaps Nintendo will venture out and use fuel cells.

      hmm...kids and alcohol. :/

      --

      $cat /dev/random > Sig
    2. Re:Interesting idea but... by druiid · · Score: 3, Insightful

      It's hard to say. Nintendo usually strives to give their consoles as much battery life as possible. Look at the GBA SP. Ten hours of play-time, with the light on. I think they should be able to get similar with newer technologies.

    3. Re:Interesting idea but... by Anonymous Coward · · Score: 2, Funny

      Also how useful will the second screen be in a fast paced game where 'glancing at the second screen' = painful death?

      Lord knows how many Pikachus I lost doing that...

    4. Re:Interesting idea but... by mrb000gus · · Score: 1

      Makes u wonder how long the PSP will stay charged with PS1-PS2 processor, 3D graphics, and a cd drive...

    5. Re:Interesting idea but... by ACPosterChild · · Score: 1

      Well, I would think that if some super fast-paced game didn't utilize the 2nd screen and CPU, the unit would automatically turn them off; thus doubling the battery life. But, it seems that you could also use it for a nice large font ammo indicator, weapon selector, or similar. Then you have more usable space on the main play screen. I really can't envision many games that couldn't get some added value from this.

  9. Double Header by rburgess3 · · Score: 1

    Great!

    My vision's bad enough without having to separate my eyes to play a game.

    Someone needs to hack this thing so that it displays grits on one screen and Natalie Portman on the other... mmm...

    1. Re:Double Header by jcgf · · Score: 1

      Then who would look at the grits screen?

  10. Cheaper components by jpnews · · Score: 5, Insightful

    Two 3 inch screens are less expensive than one 6 inch screen. And they probably have a large backstock of them from the GBA.

    1. Re:Cheaper components by qrys · · Score: 2, Informative

      2 3" screens are also 1/2 the size of a 6" screen. But I'll forgive you this time!

    2. Re:Cheaper components by Anonymous Coward · · Score: 0

      The equivalent single screen for a pair of 3" screens is not a 6" screen anyways. If you want to split the screen as suggested, you'll either be doubling the heigh or the width, but not both.

    3. Re:Cheaper components by TC+(WC) · · Score: 1, Informative

      That's what he said :)

      He said that two three inch screens are half the size of a six inch screen, which is exactly the same as saying four three inch screens are the size of one six inch screen.

    4. Re:Cheaper components by hoop33 · · Score: 1

      Um, I think that's what the grandparent said--2 3" screens are 1/2 the size of a 6" screen, since they constitute 2 of the 4 3" screens required to make the 6" screen.

    5. Re:Cheaper components by netzwerg · · Score: 1, Redundant

      One 6 inch screen is as big as four 3 inch screen, so this is probably not the right comparison.

    6. Re:Cheaper components by javatips · · Score: 0, Redundant

      Actually it the area of a screen is related to the diagonal and the height/width ratio. So a 6" screen may or may not be the equivalent of 4 3" screens if it's height/width ration is not the same as the 3" screen.

    7. Re:Cheaper components by CastrTroy · · Score: 3, Informative

      For all the trolls talking about the six inch screen, well, stop it, he meant one screen, the size of the two 3 inches side by side... and you know he did. stop being so stupid. I get really tired of this kind of thing, and i feel like wasting some karma now.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:Cheaper components by Anonymous Coward · · Score: 0

      Hmmm. You must have missed the "News for Nerds" slogan at the top of EVERY page here If you don't proof-read your posts for technical goof-ups, you should -expect- to be quickly corrected by nerds here. That's the nature of the beast.

      stop being so stupid. I get really tired of this kind of thing

      Then this place will always make you tired. There's just no taking the pedant out of the nerd. You might try Yahoo Groups or something on AOL if you want less nitpicky discussions.

    9. Re:Cheaper components by Anonymous Coward · · Score: 0

      Umm, somebody posted exactly what you just said, more than 2 hours before you said it. Now who's being redundant?

  11. Another not so hot idea from Nintendo by jbfaninmo · · Score: 3, Interesting
    First the GC->GBA connectvity, which no game developer has been able to come up with a killer app for, and now handheld with two screens.

    How much is going to cost me for a second screen? How is this going to be laid out? Seems like a two screened GameBoy would be pretty akward. And the most important question, will there be a game that use the second screen in a unique enough manner to warrant buying this thing. Please Niintendo, I want to love you. Why must you keep coming up with these retarded ideas?

    1. Re:Another not so hot idea from Nintendo by Anonymous Coward · · Score: 0

      > GC->GBA connectvity, which no game developer has been able to come up with a killer app for

      Do you even own a GC?

      have you even looked at a GC game?...

      Zelda, Animal Crossing, Skies of Arcadia, Final Fantasy:Crystal Chronicals...and those just off the top of my head...

    2. Re:Another not so hot idea from Nintendo by Anonymous Coward · · Score: 0

      Noone's really been able to come up with a killer ap for the XBox Hard Drive yet either. Blinx isn't exactly killer...

      sure, it's nice to save games on, but I kindof like not having to bring my GameCube to someone's house to play my save on someone else's...

      not that brining the GameCube is hard, compared ot the huge XBOX.

      (Note that this is not flamebait. I am not against the XBOX, I think most people can acknowledge these as flaws).

    3. Re:Another not so hot idea from Nintendo by Anonymous Coward · · Score: 0
      Blinx isn't exactly killer...
      And it barely even used the hard drive (it was just marketing hype).
    4. Re:Another not so hot idea from Nintendo by Osty · · Score: 1

      Noone's really been able to come up with a killer ap for the XBox Hard Drive yet either. Blinx isn't exactly killer...

      Two words: Downloadable content. Sure, you could probably do the same thing with memory cards, but that can get very expensive very quickly.

    5. Re:Another not so hot idea from Nintendo by Lehk228 · · Score: 1

      screw that, if i am going to download content it will be for PC, and most likely will be maps for UT2K3

      --
      Snowden and Manning are heroes.
    6. Re:Another not so hot idea from Nintendo by oldwolf13 · · Score: 1

      Three words...

      XBox Media Player.

      Sure, you need a mod chip, exploit, or your onboard flash... erm... flashed with a hacked bios... but the XBox Media Player is a great open source project, and for me and alot of people I know it's the "killer app" for xbox's harddrive.

      www.xboxmediaplayer.de

      --
      If I can't smoke and swear I'm fucked.
    7. Re:Another not so hot idea from Nintendo by Osty · · Score: 1

      Good for you, but I think you missed the point. How cool would it be to download new tracks and racers for Mario Kart: Double Dash, or FZero GX? How about new quests for Zelda: Wind Waker? Downloadable content is a killer app for a console with a hard drive and network connection. Nintendo hasn't even figured out the killer app for their network adaptor, namely online Mario Kart (doable with Warp Pipe, but Mario Kart LAN multiplayer is rather broken, and Warp Pipe is not exactly a seamless, integrated solution like XBox Live :).


      Pac-Man Vs. or Final Fantasy: Crystal Chronicles may killer apps for GC/GBA connections, but nothing else has really taken great advantage of the ability for the two to connect.

    8. Re:Another not so hot idea from Nintendo by Snowspinner · · Score: 1

      Zelda as a killer app for GBA connectivity?

      I'll give you Animal Crossing and Final Fantasy... and you should really have Pac-Man vs. on that list...

      But Zelda?

      Tingle sucked in that game.

    9. Re:Another not so hot idea from Nintendo by Grey+Ninja · · Score: 1

      What about Final Fantasy: Crystal Chronicles? A game that requires GBAs to play multiplayer, and actually NEEDS them to do so. Connectivity at its finest.

    10. Re:Another not so hot idea from Nintendo by bonch · · Score: 1

      First the GC->GBA connectvity, which no game developer has been able to come up with a killer app for, and now handheld with two screens.

      IGN List of GBA-Cube Connected Games

    11. Re:Another not so hot idea from Nintendo by cr0nj0b · · Score: 1

      I agree...

      being able to stream all those movies and music thats stored on your computer. (you know your house is already networked) you dont even have to have a computer in the living room anymore. plus you can run linux and turn it into a X console or anything else you can dream up.

    12. Re:Another not so hot idea from Nintendo by octover · · Score: 4, Interesting

      It isn't a killer app, but Pac-Man Vs. is fun, especially if you get 4 people playing together. A quick over view of the game, one player plays old school Pac-Man on the Gameboy, the other player(s) play as the ghosts, with a perspective view of them (can only see their immediate surroundings). If a ghost tags Pac-Man those players switch controllers and there is a new Pac-Man. You play to a certain point goal.

      I also think that Final Fantasy Crystal Chronicles will be the killer app for GBA GC connectivity. Other than the problems pointed out by Penny Arcade in this comic http://www.penny-arcade.com/view.php3?date=2003-08 -25&res=l

    13. Re:Another not so hot idea from Nintendo by Anonymous Coward · · Score: 0

      Thats rubbish. The killer app is piracy. My friend has 120 gigabyte harddrive in his Xbox. He rents games from blockbuster and copies them to the hardrive to play later. He has more games than anyone I know.

    14. Re:Another not so hot idea from Nintendo by PainKilleR-CE · · Score: 1

      Noone's really been able to come up with a killer ap for the XBox Hard Drive yet either. Blinx isn't exactly killer...

      Nearly unlimited saved games, custom soundtracks, downloadable content... At this point I don't see a reason for the next generation of consoles not to have hard drives.

      sure, it's nice to save games on, but I kindof like not having to bring my GameCube to someone's house to play my save on someone else's...

      So buy a memory card for the XBox and copy whatever saves you want to take over to the card. This is exactly why they sell the memory cards, but you don't have to have a huge number of cards unless you want to take a huge number of saved games with you, whereas I need 3 memory cards just to store my PS2 saves, and 2 of the larger format cards for my GC with 1 of those cards almost completely dedicated to saving ghosts in racing games (mario kart and fzero primarily).

      --
      -PainKilleR-[CE]
    15. Re:Another not so hot idea from Nintendo by Anonymous Coward · · Score: 0
      Skies of Arcadia (Eternal Arcadia) was a Dreamcast game.

      Skies of Arcadia Legends was a GameCube game.

    16. Re:Another not so hot idea from Nintendo by dhamsaic · · Score: 1
      but nothing else has really taken great advantage of the ability for the two to connect.


      I disagree. Animal Crossing is a surprisingly in-depth game and one of the cooler features it boasts is very cool GBA connection possibilities. Those that have both systems and the link cable are able to design textures on the go (instead of using the TV to do it and spending bells, the game's currency), travel in-game to a tropical island (which has coconuts and virtually unlimited money making potential) and download said island to the GameBoy wherein you can take it on the go and do various things with the inhabitant of the island). None of this is probably very "cool" to you if you don't play Animal Crossing, but something that has a lot wider appeal is the ability to send old NES games to your GameBoy Advance for playing them on the go. So instead of playing Fire Emblem or Mario & Luigi: Superstar Saga, I can swim in nostalgia by pulling the GBA SP out of my pocket and playing Excitebike or Soccer (or one of the many many other old NES games included with Animal Crossing as unlockables).

      It might not be the "killer app" for the GBA-GC link, but it's an understatement to say that "nothing else has really taken great advantage" of the link.

      And that's just one game that I'm intimately familiar with. Splinter Cell includes GBA link-up to view Sam's Palm display on the GBA. Sure, it's not a feature you're going to buy the GBA & Link cable for, but for those that have it, it's damn cool.
      --
      Every once in a while I like to masturbate a new word into my vocabulary, even if I don't know what it means.
  12. Re:Gigabit? by cynical+kane · · Score: 0

    Yup, there are 1024 kilobits in a gigabit.

  13. First Thoughts by MBCook · · Score: 4, Interesting

    Very cool. My first thought was of the old Game&Watch games, some of which had two screens. So not only do we get to have games like that, but we can also have games that use the two screens in different ways. In RPGs you could constantly have your stats/inventory open. In other games you could have the top window be a map and the bottom the area where your working. If they put a few more buttons on, you could head to head on one unit with someone else on simple games. I think this will be VERY interesting to see what developers come up with for this. Puzzle games alone (with two perspectives) could be very intersting.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:First Thoughts by yanos · · Score: 1

      In RPGs you could constantly have your stats/inventory open And that's exactly how the multi-player aspect of the upcoming FF works. Everyone look at the TV screen when playing, but you look on your gba to browse your inventory with the help of the GBA->GC connectivity. Neat idea, maybe we'll see some multi player RPG from nintendo. Let's just hope it's not always with mario :)

    2. Re:First Thoughts by robbway · · Score: 1

      Head-to-Head would be ideal. All they need is two sets of controllers and have the center joint with round edges to allow 60 to -60 degree bends. This would enhance the "I'm shooting at you" concept. To all those nay-sayers about battery life, keep in mind the AC adapter could just as easily charge two batteries. Just applying the simplest solution to the proposed problem.

      Things that will probably show up will be:
      -the old NES "Vs." games from the arcade that required two screens to play (vs Baseball, Football, Tennis, etc.)
      -the NES 10-packs where the selections are on top and the games are on bottom.
      -Silent Scope! Bottom view is full view, top view is Sniper Scope.
      -Two-Screen Nintendo games: Punchout, Super Punchout, Arm Wrestling.
      -Games that could be enhanced by two screens: Crazy Climber type-games, Darius (originally multiscreen) and all side scrolling games, Pinball that doesn't have to scroll, Gambling games (Keno, Roulette, slots).
      -3D games. Just hold the screen away, and use the "3D eye" effect. I've actually experimented with this with side-by-side Media Players and it works! Just use the 3D attachment (two mirrors for each eye in a binocular shape)! Add two fans to blow directly into each eye if you miss the Virtual Boy dry cornea effect.

      If they have a GBA cartridge slot in both sides (essentially a dual SP system), you could play linked games, too.

  14. Re:Gigabit? dummy! by Anonymous Coward · · Score: 0

    ummm...try 128 megs.

  15. Re:Gigabit? by RzUpAnmsCwrds · · Score: 2, Insightful

    Try again. 1 Gigabit = 1024 Megabits. Divide by eight and you get 128 Megabytes.

  16. Re:Gigabit? by mabinogi · · Score: 1

    that's 128MB not KB

    --
    Advanced users are users too!
  17. uh-oh, deja vu by Phyrexia · · Score: 2, Insightful

    "the new product will be a unique item that is different from any traditional machine", and will be "be [neither] a home console nor a portable machine."

    sounds a little like the virtual boy, doesn't it? :D

  18. NES Rep by Anonymous Coward · · Score: 3, Informative

    I work for a discount retailer and the nintendo representative said May as a projected release date.

    1. Re:NES Rep by NanoGator · · Score: 1

      "I work for a discount retailer and the nintendo representative said May as a projected release date."

      Unless this thing plays existing GC or GBA games, don't count on that.

      --
      "Derp de derp."
    2. Re:NES Rep by edwdig · · Score: 2, Informative

      Based on Nintendo's history, never put much faith in first release date you hear. Your odds are a lot better with the second date you hear, but don't go betting on it.

      Seriously, May is 4 months away and we haven't even seen a picture of the device yet, or any indication of what games they're working on for it. We don't even know if the system will do 2D or 3D graphics. I can't see a May release date as remotely serious.

    3. Re:NES Rep by WWWWolf · · Score: 1

      I thought it was okay to lie in release dates, especially in gaming industry, because no one believes them anyway? That goes even for "When it's done" kind of dates. =)

      (I remember Blizzard talking something about a Christmas release of Warcraft II and I was seriously amazed when it was out by Christmas, even without any reason to believe otherwise. Likewise, importers always delay stuff; I was very amazed to find out that NWN:HotU was released here only a couple of days later than in US.)

    4. Re:NES Rep by Mighty+LoPan · · Score: 1

      How could they possibly release it in May if they only plan to release more details at E3? That's at the end of May. Then they'll need to engage the hype machine, and that takes a few months.
      Not to create rumors, but I would think November is much more realistic.

  19. Vaporware awards today, and this afterwards... by Anonymous Coward · · Score: 0

    Maybe they're hoping not to make their name into
    the vaporware awards. If it gets released, its
    not vaporware. If it isn't released, it will be
    11 months until nominations, by which time most people
    will have forgotten.

    Makes you wonder.

    No, not really.

  20. I don't need you anymore by Anonymous Coward · · Score: 0

    I've got booble

  21. Re:Gigabit? by SargeZT · · Score: 1

    Sigh, it wouldn't be 1GB/8b, the definition of a gigabit is 2^30 bits, or 1073741824 bits, or 134217728 bytes, or 131072 kilobytes, or 128mb of ram, not 128 kilobytes. This is double the amount of the XBox. Yes, yawn away visgoth.

    --
    And why did you staple the trout to the RAM?
  22. GameCube and GBA already do this by tepples · · Score: 1

    Don't some GameCube games already do this, putting the action on the GameCube's S-video output and the map on a connected, multibooted GBA?

    1. Re:GameCube and GBA already do this by jeffskyrunner · · Score: 1

      Agreed, they *do* have that, but i have never used it. I was more thinking on the main screen, like a big screen. I know that a gameboy isn't the same feel as a normal gamecube controller. *shrug* I personally don't want to play complicated games with a controller like a gameboy

      --
      Jeff
  23. well.... by Transient0 · · Score: 5, Funny

    it looks like NGage isn't going to be the king of handheld gaming for much longer...

    1. Re:well.... by Anonymous Coward · · Score: 5, Funny

      Sadly, the Virtual Boy is still a better system than the NGage.

    2. Re:well.... by atlasheavy · · Score: 1

      funny, i've heard people saying that since before the ngage shipped. ha!

      --

      iRooster, the Mac OS X a
    3. Re:well.... by druiid · · Score: 1

      The nGage was the king of handheld gaming at some point? I just thought it was an overprice taco that you had to take out the battery to play games on it?

    4. Re:well.... by drinkypoo · · Score: 1

      Great, I have one for sale with Mario Tennis. Make me an offer. I promise I won't try to sell you a cellular plan along with it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:well.... by Anonymous Coward · · Score: 0

      The best thing I heared about NGage - "It was not so disastrous as everyone telling"

    6. Re:well.... by anotherone · · Score: 1

      I'll give you $25 for it, as long as you have all of the cables/controller/etc and it's in reasonable condition.

      --
      Username taken, please choose another one.
    7. Re:well.... by mac+os+ken · · Score: 1
      I just recently saw the N-Gage for the first time on a RARE trip to the mall this weekend. EB was offering it for $400 - $100 instant discount - $100 for free games = $200 total. (Negating the fact that the N-Gage is also a phone that requires a monthly service plan.) I just had to laugh at the N-Gage.

      I own a Virtual Boy and a 32X. I bought both for only $20. I would rather play either one of them over the N-Gage. You'd think that with all the market analysis Nokia can afford someone could have told them that NO ONE wants to play 1st generation PlayStation games hacked down feature wise.

      N-Gage. Even if it were $20 I still would not buy one.

      --
      .deviatefromtheabsolute.
    8. Re:well.... by Anonymous Coward · · Score: 0

      Welcome to slashBay.com...

  24. I'm quite the Nintendo fan... by Grey+Ninja · · Score: 1

    But I am having a bit of difficulty accepting this right now. I just don't really see the need personally. I can already perform that function if I link my GBA to my GCN. In a lot of games, I have a map right on my GBA. But I suppose it would be helpful if I could have more functionality than the GBA can provide (3D stuff). I will reserve judgement until I see what counts. The games.

    1. Re:I'm quite the Nintendo fan... by CommandNotFound · · Score: 1

      I agree. I was hoping that Nintendo would release a really good 3D handheld that also offers built-in video out so it can be played as a console as well, and just merge the GameBoy and GameCube lines. The graphics only need to be about N64 quality to compete, if it has good titles. Having really good multiplayer games (as they already have on the GBA) would make this really interesting.

  25. Re:Gigabit? by Fortunato_NC · · Score: 4, Interesting

    Um, wouldn't it be 128 megabytes, not kilobytes? That's not too terribly bad for a handheld. It's more memory than my old thinkpad 600 had when I got it.

    I'm flipping over the idea of two screens, though. I assume they're going to be placed vertically, with the top screen as the "game play" screen, and the bottom screen as a menu/map/status reporter/whatever.

    It would be neat if this thing had the ability to add extra peripherials, like a GPS with moving map or movie players.

    --
    Blogging Weight Loss, Distance Education, and more at verlin.com
  26. Virtual Boy 2 by pilkul · · Score: 2, Insightful
    2 screens!? I mean, huh? Maybe I've been living in a cave, but I must've missed the hordes of gamers clamoring for this amazing new feature. Even on large-screen consoles/PC screens, I've never once seen a game who felt it was necessary to split the screen in half to have 2 separate displays (2-player games aside --- but being portable, that's is exactly the thing that this system can't do). So what in god's name makes them think this would be at all useful?

    It seems Nintendo management hasn't learned anything at all from the Virtual Boy fiasco. It looks clever and innovative at first blush, but if it's huge, overexpensive and adds nothing to gameplay, then guess what Nintendo --- it ain't gonna sell. A ten-year-old could've told them this. Nobody wants fancy new controllers and displays --- the basic gaming hardware has essentially all been invented. Just focus on cranking out good games: IMHO, there's still plenty of innovation to be made in that department.

    1. Re:Virtual Boy 2 by mabinogi · · Score: 4, Insightful

      There's not even a PICUTRE of it yet...don't you think you're jumping to a conclusion or two here?
      Why don't you wait until there's just a little more information and then make your judgement.

      Also, why does everyone keep comparing it to the Virtual Boy?...it's NOT the Virtual Boy, and how ever it turns out, it still wont be the Virtual Boy, so the fate of the Virtual Boy is irrelevant when looking at this.

      --
      Advanced users are users too!
    2. Re:Virtual Boy 2 by Anonymous Coward · · Score: 0

      I've never once seen a game who felt it was necessary to split the screen in half to have 2 separate displays

      I guess you've never heard of rpgs and the like.

      but being portable, that's is exactly the thing that this system can't do

      Think of the gameboy sp. Notice how it folds. Interesting.

    3. Re:Virtual Boy 2 by blincoln · · Score: 2, Insightful

      Also, why does everyone keep comparing it to the Virtual Boy?

      Because the Virtual Boy was also a supposedly "innovative" gaming system that wasn't really very interesting at all beyond the initial gimmick factor, and because this handheld is going to flop almost or as badly as it did.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:Virtual Boy 2 by mabinogi · · Score: 1

      So?, It's still not the Virtual Boy, so nothing that happened to the Virtual Boy is doomed to happen to this. The real world doesn't run on narratives.

      And like I said before, you don't have enough details to make a judgement yet.

      --
      Advanced users are users too!
    5. Re:Virtual Boy 2 by _Sexy_Pants_ · · Score: 1

      Actually, as I look at my own second monitor, I can see how this might have happened. Nintendo executive thinks, "PSP is going to pwn us" Sits back and sucks. Looks at his own dual monitor setup and suddenly thinks, "Why don't people use this more?"

      I'm not necessarily saying it's a good idea. Sure you could apply it, but the gimmick will probably get old, but I'm just saying that 2 screens really isn't that bizarre.

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    6. Re:Virtual Boy 2 by Daetrin · · Score: 1
      Two words, metaphor, and opinion.

      "Virtual Boy" is a metaphor for what some people think is going to happen to this system, in their opinion.

      They are not saying it is going to fail because it is like the Virtual Boy, they are saying it is going to fail the same way the Virtual Boy failed, although for different reasons.

      No, it is not fated to fail like the Virtual Boy, either because of its similarities or its differences, but people are entitled to their opinions. And give what little we know about this sytem the opinion that it has a hard road ahead of it certainly isn't completly unreasonable.

      --
      This Space Intentionally Left Blank
    7. Re:Virtual Boy 2 by Anonymous Coward · · Score: 0

      They're trying to innovate. That's what Nintendo does; others follow. It might fail, it might not. Now STFU.

    8. Re:Virtual Boy 2 by Anonymous Coward · · Score: 0

      Well given how much we know about it, the opinion that it's going to turn into a potato isn't all that unreasonable either...

      Opinions are fine, as long as they are informed opinions...idle speculation is just a waste of everyone's time and leads to false rumours being spread.

    9. Re:Virtual Boy 2 by Anonymous Coward · · Score: 0

      Personally, I think two screens it's betetr than one screen because you could see everything happenned and sinc eI've two screen to play I can't do anything else.After everyone look like feels good...


      rencontre coquine

    10. Re:Virtual Boy 2 by rflahert78 · · Score: 0

      My first thought here was Virtual Boy all over again but having read some of the other ideas posted here I'm not sure its a completely bad idea. I do like the idea of having a map or some other utility screen up all of the time (thought I'm not sure how much more I'm willing to pay for that). In the end, it will depend much more on what titles they are able to provide for it and how well they make use of the interface. That and not choosing a red and yellow headache inducing color scheme.

    11. Re:Virtual Boy 2 by Rallion · · Score: 1

      Just to give some real evidence that Nintendo knows what they're doin in this situation: They predicted that people would say that. Initially. They also predected that people would come around once they saw what could be done with it.

    12. Re:Virtual Boy 2 by Anonymous Coward · · Score: 0

      The Virtual Boy ruled. I'm positive 99% of the bandwagoners criticizing it never even saw one, let alone played one (and I suspect a large majority weren't born yet...) Just because it failed in the market doesn't mean it was a crap machine.

      VB might have done better in the market if Nintendo hadn't rushed its late development to shore up the market against the "32x" from Sega, since they knew the N64's launch would be delayed. Had the design been perfected so that it was truly portable (you really needed a chair and table to play it properly) it would have been great.

      Also, the marketing was terrible - but that is to be expected, considering that YOU COULD NOT TAKE SCREENSHOTS OF VIRTUAL BOY GAMES! What were released instead were "sim" screenshots. By the time Nintendo invested a lot in marketing the console was already dead.

      Nintendo is a company that learns from its mistakes, judging by history. I'm skeptical this will or could possibly fail in the same ways the VB did.

    13. Re:Virtual Boy 2 by BlisterMackwell · · Score: 1
      Also, why does everyone keep comparing it to the Virtual Boy?...it's NOT the Virtual Boy, and how ever it turns out, it still wont be the Virtual Boy

      Actually, this could literally be the next incarnation of the Virtual Boy. If you add some sort of accessory to allow the presentation of each screen to each eye, then all you need is the right software to have 3-D games, which is exactly what the Virtual Boy offered.

      I'd love to see this.

    14. Re:Virtual Boy 2 by Anonymous Coward · · Score: 0

      You've done a man's job, sir, in being the solely clueful person in this entire thread. The same people, it seems, that are applauding the PSP without having played it, are the ones that are foaming at the mouth to tear into Nintendo's latest system, with even prototype sketches sight unseen. That's American logic at work for you!

      And you're funny, too. Heh, "potato." That's a good word. I like potatoes. I especially like "French-fried potatoes" dipped in salted & peppered mayonnaise. What a treat!

    15. Re:Virtual Boy 2 by hkmwbz · · Score: 1
      Nintendo's hardware is not thought up by the CEO, but by their research labs. The CEO might give a "go" or a "no", but he isn't the one making these designs in the first place.

      Also, I highly doubt that Nintendo actually fears the PSP. Just like the PS2 has a huge library of games and backwards compatibility in the home market, Nintendo has the same kind of position in the portable market. It will be equally difficult for others to make a huge impact in those markets. Nintendo, with their experience, might be able to dethrone the PSNextGen, but Sony won't be able to topple Nintendo's lead in the handheld market just like that.

      --
      Clever signature text goes here.
  27. Dumbest thing ever! by Anonymous Coward · · Score: 1, Funny

    Is that all Nintendo has to compete against Sony?!

    1. Re:Dumbest thing ever! by Anonymous Coward · · Score: 0

      Yeah, I mean I've been playing the PSP for months now.

      It's so powerful. No, wait...Sony isn't known for overhyping the fuck out of nothing are they?

      Whoops.

  28. A strange direction by Anonymous Coward · · Score: 0
    While the N-Gage can be considered a monstrosity of creeping featurism (mostly, IMHO, due to trying to make an entertainment console useful outside of that domain), there stands a lot of room for improvement on the GBA. Wireless multiplayer anyone? Maybe even Internet multiplayer? MP3 playback?

    It seems really odd that instead of adding those things(and many others that haven't occured to me) Nintendo adds another screen. Which, in practice, will probably not pan out so well.

    Just my $.02

  29. game and watch folded too... by kisrael · · Score: 3, Interesting

    Heh, reminds me of some of the old dual screen game and watch... ...well, better that than Virtual Boy!

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  30. Re:Gigabit? by Anonymous Coward · · Score: 0

    One megabit equals 1,048,576 bits, so if 1,000 megabits = 1 gigabit, that's 1,048,576,000 bits. Since one megabyte equals 8,388,608 bits, that's 125 megabytes. However I'm not entirely sure on the 1,000 megabits = 1 gigabit thing.

  31. 3D Gameboy? by overworked+underpaid · · Score: 4, Funny

    Here's a novel idea - have a different perspective on each screen, hold the unit three inches from your face and go crosseyed! Instant 3D! :-)

    1. Re:3D Gameboy? by jparp · · Score: 1

      Dude. You may be joking, but I think you might be right.
      http://games.slashdot.org/comments.pl?sid=93673&ci d=8048648

  32. Virtual Boy #2? by Anonymous Coward · · Score: 0

    I expect this to fail as badly as the Virtual Boy.

  33. Assumptions? by Anonymous Coward · · Score: 0

    Are people assuming something here?
    How do you know it'll be two full-size screens?

    1. Re:Assumptions? by mabinogi · · Score: 1

      "Nintendo DS features two separate 3" TFT LCD display panels"

      That's in the article summary, the GameSpy article, and the Nintendo Press release.

      no wait, you're right..we're all assuming things....

      --
      Advanced users are users too!
  34. Huh by Snowspinner · · Score: 1, Redundant

    Well, this wasn't what I expected - a mid-level console - more portable than a Gamecube, but still, by the description of it, probably not going to fit into my coat pocket like my GBA does and still leave room for my iPod.

    Still, in the end I have to take a deep breath and say that Nintendo still has many of the best game designers in the industry, and that they've made some damn fine use of some pretty strange toys before. (I mean, who knew GBA connectivity would lead to something as cool as Pac-Man vs? Or that the e-Reader would lead to neat things like the Super Mario Brothers 3 level cards?) It certainly sounds like an idea that could be really cool. And I have no doubt that Nintendo can carry it off.

    Still... huh.

    1. Re:Huh by NeuroManson · · Score: 1

      Two words: Virtual Boy (from the "What the Hell were they thinking?" department).

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    2. Re:Huh by Snowspinner · · Score: 1

      Yeah, but I think this system will probably have more than one color, not cause motion sickness, and be playable without neck pain. I mean, it's just a guess, but I think Nintendo probably learned on that one.

    3. Re:Huh by AvitarX · · Score: 1

      I havn't played pacman vs.

      but the reviews I have read of it said it was terrible. Incredibly terrible.

      Not even worth free.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    4. Re:Huh by Snowspinner · · Score: 1

      I have played Pacman Vs.

      It is great.

      Absolutely great.

      Easily worth $20.

  35. Sure that sounds great 'n alll by zealotasd · · Score: 1

    But *can* it run Linux?

    Just in case, well---you know...the release of games on this new console is less than or equal to that of Gamecube. And then they stop making it because little Johny's bad penmanship is attributed to RSI; or his eye exam says these consoles are bad (think pseudo 3D Virtual Boy).

    Come to think of it, why should I wait for them to port Tetris to this new portable system? I want Linux/GNU/nestra and Linux/GNU/snes9x so I can play all the games I played through the wee hours of the morning. It is no mystery why the "older" games of the hardware of yester-years is popular: you got what you payed for, the fun factor. There still some games I haven't figured out how to complete on NES, such as Master Blaster.

    --

    Secured Party, Without Prejudice, UCC 1-207: Creditor
  36. Two words: by tepples · · Score: 1

    It flopped.

    That is all.

  37. What? by windside · · Score: 1

    I assume 1 gigabit is 1 billion bytes, which works out to 1,000,000,000 / 8 = 125,000,000 bytes. That's actualy closer to 120 MEGA bytes. I'm no Gameboy expert, but that actually seems pretty high.

    But by all means, go ahead and keep yawning.

    --
    ...Whether my Maker is prepared for the great ordeal of meeting me is another matter.
    Churchill
  38. Linux? by Anonymous Coward · · Score: 0

    Hold down A-B+UP to change tty focus?

  39. 3D Possibilities? by thesilicate · · Score: 1

    With two screens and the power to render two scenes simultaneously, this thing could render a scene from two slightly different viewpoints. Simply limit one screen to each eye, and POOF! a truly three dimensional gaming experience. I really hope some game developers make use of this.

    I want Doom II 3D, and it looks like I might get it by the end of this year. :)

  40. Uses carts, not discs. Click for evidence. by tepples · · Score: 1

    128mb of ram

    The press release stated that the 1 Gbit figure refers to an unspecified form of "semiconductor memory." I'm guessing this means 128 MB of ROM, implying that games are stored on cartridges. If the new handheld had 128 MB of RAM, the press release would have stated so.

    1. Re:Uses carts, not discs. Click for evidence. by LnxAddct · · Score: 1

      If the new handheld had 128 MB of RAM, the press release would have stated so.

      If that new handheld had 128 MB of RAM, it would be my new server.
      Regards,
      Steve

    2. Re:Uses carts, not discs. Click for evidence. by SargeZT · · Score: 1

      But it states that the console has 128MB, not the cartridges. If the cartridges had 128MB of Storage, the press release would have stated so.

      --
      And why did you staple the trout to the RAM?
    3. Re:Uses carts, not discs. Click for evidence. by Anonymous Coward · · Score: 0

      but memory is given as a figure in Bytes/MegaBytes, carts are given as bits/Megabits. i doubt this is a marketing exercise to confuse people into thinking it has a GB of ram, rather just a poorly stated cartridge size or perhaps even the maximum supported cartridge size

  41. Double the pleasure, double the fun. by jwriney · · Score: 0, Redundant

    Two screens, huh? Cool!

    Two screens, huh? Cool!

    --riney

    1. Re:Double the pleasure, double the fun. by ChaoticLimbs · · Score: 1

      (Score:0, Redundant)

      Never in all of my life have I seen moderation be part of the joke. Good teamwork, everyone.

  42. Ok thats it... by thorgil · · Score: 1

    ...I'm dumping my OLD Donkey Kong.

    --
    Warning: This sig contains a small bug. ==> *
    1. Re:Ok thats it... by Anonymous Coward · · Score: 0

      The "Game & Watch" Donkey Kong????

      man, thats old...

  43. Real 3d... by adept256 · · Score: 1

    Ok, work with me on this one.

    You know those stereoscopic "magic eye" pictures that look 3d when you go cross eyed? Well, in principle, the same thing works with two photographs taken from slightly different perspectives. When you go cross-eyed so the two images line up, your brain resolves it into a single 3d image...

    Oh wait! They did that with the Virtual Boy! I guess it was highly forgettable...

    Why have two screens? Why not have one long screen?

    I'm not writing this one off just yet, it may very well be an awesome/groundbreaking/never-look-back innovation.

    --

    I ran a benchmark on my quantum computer, now I can't find it anywhere!
    1. Re:Real 3d... by TheXRayStyle · · Score: 1
      Why have two screens? Why not have one long screen?
      Well, I'd imagine this way they can make it foldable. Being able to easily carrying things in a pocket is HUGE in today's gadget world of cell phones, iPods, and digital cameras. While adding functionality is great, many consumers have size in mind. The iPod mini isn't Apple's current best selling item just because you can get it in pink...
  44. talking about NES emulators by tepples · · Score: 1

    I want Linux/GNU/nestra

    The NES emulation community has moved beyond Nestra. Try FCE Ultra instead.

    1. Re:talking about NES emulators by zealotasd · · Score: 1

      ya ya... It's a secret to everyone... but me...

      --

      Secured Party, Without Prejudice, UCC 1-207: Creditor
  45. cell? by sentientbrendan · · Score: 2, Interesting

    they mentioned that this thing uses dual processors. Could these possibly be the long waited for cells? You would think they would have mentioned this in the article if that was the case.
    A side note:
    To me, the dual screen thing does make sense. Someone must have realized that you can't increase the screen size on a portable past what is is without making the form factor unreasonable and realized that a bottom part on a folded portable has more screen real estate. Personally I'm a little disapointed they didn't just increase the resolution, I was looking forward to playing certain snes games that need high res to look nice (Chrono Trigger) on future GB hardware.

    1. Re:cell? by Anonymous Coward · · Score: 0

      Long-waited for? By whom? You can go out now and buy networking and MPEG chips that are built from many mini CPUs. About all MIPS does these days is license little CPUs for exactly that purpose.

      "cell" is just sony's marketing fluff trying to make a big deal out of nothing. Much like the old "blast processing" fiasco from the old 16-bit days.

    2. Re:cell? by Anonymous Coward · · Score: 0

      I was looking forward to playing certain snes games that need high res to look nice (Chrono Trigger)

      Uh, what? Chrono Trigger is low-res throughout, it doesn't even have hi-res text windows like some of the other late Square games (Seiken Densetsu 3, Rudra no Hihou, etc).

    3. Re:cell? by AndyS · · Score: 1

      I thought the GBA's screen was only 160x128 or something? ie, lower res than tele.

  46. That was Virtual Boy by tepples · · Score: 1

    Simply limit one screen to each eye

    Nintendo tried this before, between the Super NES and the N64. It flopped. Hard.

  47. Not a bad idea... by R33MSpec · · Score: 1

    if you think about it for some games - how cool would it be to have Grand Theft Auto (normal view) on the left screen and a view of the map on the right screen.

    1. Re:Not a bad idea... by tsunamifirestorm · · Score: 0

      instead of having a map on a seperate screen, wouldn't it be possible to have a map in the corner (like in Metroid Prime). Or why not have one really big screen instead of two small screens and have part assigned to what the second screen would do...

  48. This is innovative; by adept256 · · Score: 1

    Because I cannot think of a single PC game that uses multi-monitors like this. Can anyone give me an example?

    (Don't say Quake et al, they just treat multi-monitors as one big monitor)

    --

    I ran a benchmark on my quantum computer, now I can't find it anywhere!
    1. Re:This is innovative; by MayonakaHa · · Score: 1

      I was about to say Uplink, but I just remembered that it actually used two or three networked computers. One for the main screen, one for the world map and one for something else.. connectivity screen? email? I don't remember. Anyways, if that's the kinda stuff they're proposing with the DS, it sounds pretty good to me. The problem is getting developers to actually USE it. I like the Gameboy => GCN connector but there's just not enough use for it.

    2. Re:This is innovative; by Anonymous Coward · · Score: 0

      Because I cannot think of a single PC game that uses multi-monitors like this

      clarify what you mean by 'like this'

      The new nintendo console will show diff views on each screen. PC Flights sims have been able to do this for ages.

    3. Re:This is innovative; by RyuuzakiTetsuya · · Score: 1

      not just that, but the drivers for NVidia Parahelia do this too

      --
      Non impediti ratione cogitationus.
    4. Re:This is innovative; by PainKilleR-CE · · Score: 1

      I was about to say Uplink, but I just remembered that it actually used two or three networked computers.

      From the sound of it, this is actually a more correct description of the DS than just a dual-screen setup, although we really need more information before anyone can say for sure. The description talks about dedicated processors for each screen, but that could be simply dedicated video processors, with a single CPU to handle everything else.

      --
      -PainKilleR-[CE]
    5. Re:This is innovative; by PygmySurfer · · Score: 1

      not just that, but the drivers for NVidia Parahelia do this too

      Parahelia is a Matrox product.

    6. Re:This is innovative; by RyuuzakiTetsuya · · Score: 1

      err.

      yeah, that's it. thanks. :)

      --
      Non impediti ratione cogitationus.
  49. Super Mario Kart by tepples · · Score: 1

    I've never once seen a game who felt it was necessary to split the screen in half to have 2 separate displays

    Have you ever played Super Mario Kart for Super NES in one-player mode? The top screen shows the gameplay; the bottom screen shows a map.

    1. Re:Super Mario Kart by leifm · · Score: 1

      I don't remember that. Was it an option?

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    2. Re:Super Mario Kart by tepples · · Score: 1

      Super Mario Kart was split-screen. At the time, 2.5-D game engines weren't advanced enough to resize the window for separate 1-player full screen and 2-player split screen, so the game engine always ran in split-screen. The map at the bottom could be toggled to a rear-view mirror with a press of X.

      Screenshot

    3. Re:Super Mario Kart by leifm · · Score: 1

      Thanks for the screen, I do remember that now.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
  50. weew by Anonymous Coward · · Score: 0

    you could also link up 2 of these systems and see your friends screen on your console.

  51. The reason for the dual screens by Pluvius · · Score: 1

    Nintendo wants to make it harder to emulate.

    I mean, think about it. The two most goofy things Nintendo has done (making the N64 use carts instead of CDs, making the GC use mini-DVDs) were mainly in the name of copy protection. Now we have something that will probably be more complicated to emulate than the GBA because of the two different displays. It will also be harder to put on a computer screen in a good size simply because said computer screen will be unable to fit both screens at a large size within its aspect ratio.

    Seriously, Nintendo doesn't really think that gamers actually want to play games on two screens, does it?

    Rob

    1. Re:The reason for the dual screens by Anonymous Coward · · Score: 0

      making the N64 use carts instead of CDs...were mainly in the name of copy protection.

      Of course! Nintendo should have competed with the ps1 for the longest load time.

    2. Re:The reason for the dual screens by adept256 · · Score: 2, Insightful

      Ever played a gameboy emulator on a 19" monitor? Trust me, you could fit four displays on the screen and they'd still be significantly larger than a GBA screen.

      Plus there's the 'horde of nerds' factor, who take it as a challenge to emulate/hack/install-linux-on the next big thing.

      --

      I ran a benchmark on my quantum computer, now I can't find it anywhere!
    3. Re:The reason for the dual screens by Grey+Ninja · · Score: 2, Insightful

      Although I can't really see a good reason for doing this at present (because there are no games), there is a perfectly good reason that Nintendo is doing this. INNOVATION.

      N64 used carts because the load times were a lot better than optical media of the day. Seriously. Look at load times on an N64, then at the PSX. Sure they might have been more expensive than a PSX disc, and didn't hold enough data, but from a purely technical standpoint, it was a far better idea.

      When the GameCube came about, optical discs had gotten to the point that Nintendo could use them without compromising load times. The smaller form factor was used to create a smaller console, faster seek times, and the anti-piracy that you mentioned. Anti-Piracy was not the SOLE reason for the smaller form factor as you make out.

      The same goes for the new console. There are many ways of using two separate displays. I don't think that anyone is really qualified to judge it until we start to see some of the killer apps for the console.

    4. Re:The reason for the dual screens by Pluvius · · Score: 1

      You really bought that Nintendo propaganda crap? I bet you agreed when Nintendo said that the cutscenes in Mario 64 are FMV, too.

      Rob

    5. Re:The reason for the dual screens by Pluvius · · Score: 1

      Ever played a gameboy emulator on a 19" monitor? Trust me, you could fit four displays on the screen and they'd still be significantly larger than a GBA screen.

      Well, you could also put each display on its own monitor if you had the hardware, but not everyone has the hardware.

      Plus there's the 'horde of nerds' factor, who take it as a challenge to emulate/hack/install-linux-on the next big thing.

      True, but that hasn't stopped PC game developers from putting copy protection on their games.

      Rob

    6. Re:The reason for the dual screens by ChaoticLimbs · · Score: 1

      LCD resolutions are not high. It would be relatively simple to set up a splitscreen output for an emulator, providing that the code is written to address the displays separately. A standard monitor would have no problems with two windows representing the two screens.

    7. Re:The reason for the dual screens by Babbster · · Score: 1
      Um, Punch-Out and Super Punch-Out are classic two-monitor games that have been emulated on MAME for years.

      I would also note that using a PC to display a game originally played on a three-inch screen - or on two three-inch screens - is cake. Neither size nor resolution would be an issue.

    8. Re:The reason for the dual screens by mabhatter654 · · Score: 1
      Actually, nintendo's parent is a chip fab! ...they gotta sell those chips...that's how they keep making a profit year after year [their box, their carts, their chips!] while the other guys sell beefy systems below cost then try to sock licensees.

      It's a smart business model to sell more often for less cost but still make profit from Every sale. Not like the "wall street" goons that are baseing their whole model on "cornering" the market and jacking up prices. The mini-DVD format is a scary change for them because it doesn't feed the parent company by using chips and the GC chips are built by IBM. But don't the disks read backwards or something also?

    9. Re:The reason for the dual screens by Zangief · · Score: 1

      I thought that the goofy things that Nintendo had made were the Virtual Boy and ROB.

      A copy protection scheme IS NOT GOOFY. Nintendo probably had some dark reasons to use carts instead of CDs, but being able to eliminate piracy completely is a great thing.

      If you want to easily copy the new Nintendo games, it is your problem. Nintendo won't help piracy.

    10. Re:The reason for the dual screens by jrc313 · · Score: 1

      You're right! Pre-rendered FMV really adds so much more to a game than using scripted sequences and letting the engine do the rendering.

    11. Re:The reason for the dual screens by Vertice123 · · Score: 1

      best way to play roms is by using a usb gameboy advance flash cartridge directly on the gameboy anyway

      --
      Morals.. isn't that some fancy kind of mushroom
    12. Re:The reason for the dual screens by PainKilleR-CE · · Score: 1

      When the GameCube came about, optical discs had gotten to the point that Nintendo could use them without compromising load times. The smaller form factor was used to create a smaller console, faster seek times, and the anti-piracy that you mentioned. Anti-Piracy was not the SOLE reason for the smaller form factor as you make out.

      Yet they wrote the discs from the outside-inwards (reverse of most optical media), stating it was because this reduced load times (which it does on variable speed drives, until you get towards the inside of the disc). If they had used regular sized discs with the same method, load times would have been reduced even more over the majority of the disc, and the Panasonic Q showed that the system didn't have to be much larger with the normal-sized DVDs.

      --
      -PainKilleR-[CE]
    13. Re:The reason for the dual screens by Anonymous Coward · · Score: 0

      You are a fucking idiot.

      Have you played a fucking N64 and then played a ps1?

      I really like waiting one to two minutes to play a god damn level.

    14. Re:The reason for the dual screens by Pluvius · · Score: 1

      Have you played a fucking N64 and then played a ps1?

      I own an N64 and a PSX. The fact that the N64 loads faster than the PSX means nothing when there's nothing worth loading.

      I really like waiting one to two minutes to play a god damn level.

      You sound like the one that hasn't used a PSX, not me.

      Rob

    15. Re:The reason for the dual screens by Pluvius · · Score: 1

      A copy protection scheme IS NOT GOOFY.

      Actually, yes it is. But I wasn't talking about the copy protection itself as much as I was the lengths to which Nintendo will go to make its games secure.

      Rob

    16. Re:The reason for the dual screens by Anonymous Coward · · Score: 0
  52. Jeez by Wooji · · Score: 1

    I just want money from the Govts' & the Corp of the World.

  53. Photoshopped by tepples · · Score: 1

    I cannot think of a single PC game that uses multi-monitors like this.

    Adobe Photoshop is such a game. Users often throw palettes on one display and the image on the other. And before you bitch "That's not a game!" please consider Worth1000.com, Fark.com, and Somethingawful.com, all of which regularly hold image-doctoring competitions, making Photoshop, GIMP, and similar programs into parts of clients for massively-multiplayer online gaming.

  54. 3d by Ruis · · Score: 1

    hopefully the screens are side by side. then if the right game came along, you could just cross your eyes for some 3d graphics. oh wait, virtual boy.. nevermind.

  55. I can see it now by Anonymous Coward · · Score: 0

    4 months after product release:
    Billy- Check it out, I got my Dual processor, Dual Screen, 1 gig memory Nintendo DS running the new Netbsd Nintendo DS port. Now to set her up to be a web server and post the link on slashdot.

    2 minutes later

    Billy- My hands, they burn! Beautiful bsd running nintendo! Melting! Meltinnggg!!!

  56. Re:Ever go deep sea fishing? by Anonymous Coward · · Score: 0

    So you're retarted?

    Don't forget, the N-Gage is a huge success...

  57. HAHA YOUR FUNNY by Anonymous Coward · · Score: 0

    the "king" hehe

  58. 240x320 fits nicely by tepples · · Score: 1

    It will also be harder to put on a computer screen in a good size simply because said computer screen will be unable to fit both screens at a large size within its aspect ratio.

    I've already solved one problem. By all guesses, this new system uses a pair of GBA-size LCD panels. That would make the total display 240x320 pixels, which is coincidentally the same size as the Pocket PC display. Scale2x the emulated display to 480x640 pixels, and you have something that could comfortably fit in a window on a 1024x768 pixel PC display.

    1. Re:240x320 fits nicely by Haeleth · · Score: 1

      Scale2x? No thanks. Try hq2x - I haven't seen another filter to touch it yet.

    2. Re:240x320 fits nicely by tepples · · Score: 1

      I was aware of hq2x, but emulating this new system will need all the CPU cycles it can get. The hq2x/lq2x filters take more CPU cycles per pixel than scale2x.

  59. Re:Gigabit? by be-fan · · Score: 1

    1 gigabit = 128MB. Quite significant for a hand-held, really.

    --
    A deep unwavering belief is a sure sign you're missing something...
  60. Re:Gigabit? by Anonymous Coward · · Score: 0

    "Yup, there are 1024 kilobits in a gigabit."

    Yeah. And then there's another 1024 kilobits in the same gigabit, and another 1024 after that.

    In fact, all told, there are 1024 different sets of 1024 kilobits in a gigabit.

  61. UI issues? by faust2097 · · Score: 1

    I hope this thing has some sort of extremely novel control system, as the console will have no way of knowing which screen the player is looking at. I can't see this being that much of an advantage in any game with fast action except ones designed to use the "keep track of both screens at once" principle as the overall point of the game.

    1. Re:UI issues? by no+reason+to+be+here · · Score: 1

      What about Zelda type games, where you could keep your map screen open on one monitor, and have the action going on in the other? That seems a perfect fit for this product.

    2. Re:UI issues? by Squidlor · · Score: 1

      But is it really that hard to go to the menu sub-screens? I'm not about to go buy a whole new system because I'm so tired of switching screens/views.

      What is this going to look like? How will you control this device?

      I guess I'll just need to see it in action.

  62. 1Gigabit = 4X the size of max GBA game by _KiTA_ · · Score: 2, Interesting

    So yeah. Maximum size of a GBA game is 256 Megabit, and that's PLENTY for a portable, considering what you can pack into a GBA rom already. *that* is what will really draw people to this console -- at that size you could easily fit any SNES game and if you re-did them, most PSX games.

  63. CONTEST != GAME by Anonymous Coward · · Score: 0
    1. Re:CONTEST != GAME by tepples · · Score: 1

      what's the precise material difference between a "contest" and a "game"?

  64. Hey, did Iwata get his 10 percent? by ArekRashan · · Score: 4, Insightful

    I haven't seen this asked yet. I see shock and confusion, and speculations of Nintendo's demise. It would be good to remember that Nintendo has had only one unprofitable quarter in the last 30 years. Microsoft has pissed $2bns down the drain to become a viable competitor in the home console arena. Sony is upset that the biggest threat to their games division is GBA, and wants to compete on that front with their PSP. Nintendo knows what it's doing better than you do. Let it do what it does best, and reap the happy gaming benefit that is your due as a fan. Or not. But if you're one of Iwata's 'Ten percent', make it known.

    1. Re:Hey, did Iwata get his 10 percent? by TRACK-YOUR-POSITION · · Score: 1
      Look, Nintendo as a whole is profitable and I'm a huge fan of the company, but they also have a tendency to go on strange gimicky tangents and try to hype them as the next thing to revolutionize gaming. Everything from that stupid robot that you could buy for the NES to virtual boy to their recent obsession with the GBA-Gamecube linked games. This portable console might be cool, but, I mean, come on, TWO SCREENS?! There is no game play you could create on two side by side screens that could not also be created on one double split screen.

      Perhaps we'll something later from Nintendo that makes this product and even justifies the dual screen concept. I am not saying it is IMPOSSIBLE for the dual screen concept to work, just REALLY HARD TO IMAGINE. But the fact that they would expect anyone to get excited over this announcement, let alone 10% of people, makes me think somewhat less of Nintendo's wisdom. The ONLY way this announcement makes sense is if Nintendo WANTS people to think this product sucks, so they'll be pleasantly surprised when it does not suck, for some reason unclear to anyone at this time.

    2. Re:Hey, did Iwata get his 10 percent? by dogbowl · · Score: 1

      Its not THAT HARD to imagine .. Nintendo did this a number of times back in the 80's. Remember the old Punch Out arcade machine and those double screened Game and Watches.

      Today ALL video games are made for just one screen. Who knows what could be posible with two screens as standard equipment. This potentially opens up a whole new style of video games...

      And before you bring up the "why not just split one screen into two argument", play some of the older G&Ws games. Those very simplistic games would not be the same if both screens were crammed onto one.

      --

      These pretzels are making me thirsty.
    3. Re:Hey, did Iwata get his 10 percent? by TRACK-YOUR-POSITION · · Score: 1

      No, all video games are NOT designed for one screen--what can this new dual screen feature do that two seperate units linked together, which has been possible with Gameboy for all eternity, cannot do better? Look at the stupid crap people are suggesting in this forum--RPGs with the game in one window while the status screen is in another--this is worth another screen? And there's no "bringing up" the split screen argument--anyone hearing the dual screen idea is already thinking that. You can say its not the same, but if you are asking me to play (very obscure) devices to prove your point, that just kind of proves my point that it's hard to imagine, no? I suppose the reason I am so very skeptical of this is because it reminds me too much of linking a game boy advance to a game cube--Nintendo keeps hyping that feature of new games like it's the most important thing in the world, but absolutely no one cares. This seems like a repeat of that. it's just another crazy hardware gimick, except this time it's permanently embedded in a piece of hardware that's supposed to be portable, adding very costly weight. You won't go broke betting against new Nintendo hardware gimicks actually being good ideas. It's a good thing they make such brilliant games to make up for it.

    4. Re:Hey, did Iwata get his 10 percent? by ArekRashan · · Score: 1
      what can this new dual screen feature do that two seperate units linked together, which has been possible with Gameboy for all eternity, cannot do better?

      I don't know about you, but I have a hard time picturing this. I guess you could attach the face of the control pad half of one SP to the back of the screen half of the other SP. One connector cable flopping about, and BOOM! Nintendo DS. Of course, this requires a $210 investment and looks really silly.

      Of course, the real DS will have a much, much, much, (much, much...) faster connection between its CPUs, and probably won't look quite as silly. Also, it will almost certainly be cheaper than $210.

      So, in total:

      Nintendo DS - 3!
      Two GBA SPs attached with electrical tape - 0

      The Nintendo DS: Better than two GBA SPs strapped together with tape

      I'm glad I could clear this up for you.

    5. Re:Hey, did Iwata get his 10 percent? by ArekRashan · · Score: 1
      Okay, you're not approving. But you're talking about the device. You're interested in the device. When pictures are available on the web, you're going to goddamn well download them so you can see what this thing actually looks like. Whatever your opinion now, you've officially been engaged[1] by the ur-hype.

      Like I said, before you start doubting Nintendo's wisdom (courage, or strength[2]), look at their track record. Twice, if you need to.

      BTW, in answer to:

      This portable console might be cool, but, I mean, come on, TWO SCREENS?! There is no game play you could create on two side by side screens that could not also be created on one double split screen.

      Two screens, with one CPU controlling each screen, is considerably cheaper than one big screen with a CPU powerful enough to render split-screen play in real time. Also, you can't fold one big screen, unless you want to talk about rudiculously expensive flex displays that have no place in such a handheld unit.

      Cheers.

    6. Re:Hey, did Iwata get his 10 percent? by TRACK-YOUR-POSITION · · Score: 1
      Multiplayer capability was the only use I could think of for two screens. And seperate components are much better for this than one. Now, maybe you have something else in mind, some sort of game idea that would justify such a drastic and bizarre hardware decision. But I cannot think of any, and no one in this entire discussion has suggested any. It's Nintendo, so unless the system completely flops virtual boy style immediately, then they'll probably mamage to make some good games for it, though guessing whether it'll beat or even coexist with the Sony PSP is difficult. Like you say, it will have lots of other features that are hopefully better than GBA features.

      But I'm talking about this ONE feature, the one feature Nintendo has chosen to emphasize, and your post has cleared up one thing for me: no one can think of anything awesome to do with two stupid screens! I have an easier time imagining useful things to do with the GC/GBA link, stupid gimick that it is. I'm not saying the product will fail, I'm just saying that Nintendo is not famous for making brilliant hardware decisions, just brilliant games.

      BTW, the GBA link cable is like 2 megabits/sec, with near zero latency. Did you ever wonder why no GBA emulator has netplay support, like snes9x, with the internet working as the link cable? The internet is too damn slow. Some games send a byte, and wait for a response before they continue processesing CPU instructions. My ethernet card probably produces more latency than GBA link emulation, if any emulator tried it, would allow. Perhaps a new cable will be much faster, but only one "much" is necessary.

    7. Re:Hey, did Iwata get his 10 percent? by ArekRashan · · Score: 1

      Oops. [1] Not N-Gaged. Important distinction. [2] Cheap Zelda joke was, in fact, obligatory.

    8. Re:Hey, did Iwata get his 10 percent? by ArekRashan · · Score: 1
      Okay, 2 Mbits/sec = 2048 / 8 = 256 bytes/sec

      In comparison, a very conservative example for the speed of the bus between the DS processors:

      32 bit system bus at 50 Mhz

      Mhz is millions of cycles per second, so 32 bits, or 4 bytes, get transferred 50 million times per second. This is peak performance, but the numbers are useful for comparison purposes.

      4 bytes * 50 million cycles/second is 200 million bytes/second.

      256/200,000,000 = 1/781,250

      The DS's specs will probably exceed this. So, to be specific, an internal bus is approximately seven hundred eighty-one thousand, two hundred fifty times that of the sorry ass GBA link cable.

      Two screens is not for multiplayer. One of the functions of having two screens is to have one big screen (comparable to if not larger than PSP!) for cheap. Also, it will probably fold. It will cost Nintendo extra to have the secondary CPU for the secondary screen, but this opens up possibilities for rendering different things on the screens.

      Consider the following game idea:
      FPS on the main screen, with a third person view on the secondary screen? This system will be more powerful than GBA, so 3D should be actually pretty nice. With a well thought out camera angle, this would give a player the equivalent of 360 degree vision.

      Master Chief doesn't have 360 degree vision[1].

      Why is this important for a handheld console? Nintendo isn't going to let you know all of its features before E3, you know. One of the revelations I predict to be wireless multiplay.

      Sadly though, probably the best potential use is for sports games, one of the few genres I have no love for.

      Team sports games for GBA suck in comparison to their console equivalents largely due to being unable to present enough information to the player at once. With two screens an elegant way to accomplish this would be to have the main screen showing the 3D action focusing an the selected player, and the second screen displaying a real-time, birds-eye view of the playfield with useful gewgaws such as statistics and running play overlays.

      You say, "Nintendo is not famous for making brilliant hardware decisions, just brilliant games."

      I say, Nintendo is not famous for making brilliant hardware decisions, but they should be famous for making consistently profitable financial decisions year after fucking year. If you meant to say, 'Nintendo is infamous for making really bloody awful hardware decisions', then you are probably right, but for the wrong reasons. Or possibly thinking of Sega.

      Nintendo's really bloody awful failures to date:

      The Virtual Boy

      The 64DD

      Radarscope[2]

      E-Reader

      Virtual Boy was a silly experiment, but caused no harm to Nintendo. None whatever. They made money that year, so VB amounted to frivolous squandering of profit - not a great idea, but they pulled the plug so fast it made Gunpei Yokoi's head spin. It was his own fault for making such an offbeat machine, but had it not failed so abysmally, he might be working at Nintendo still and not dead. When one fecklessly belittles the VB, one disturbs the sleep of a great man, the creator of Metroid and the GameBoy. Please don't.

      The 64DD saw no US release, and was phased out rather quickly in Japan. Again, Nintendo suffered no ill effects other than a reduction of profit.

      E-Reader? As long as Nintendo gives me my extra Mario levels I don't give a damn.

      • Nintendo's reputation for poor hardware decisions is grossly exaggerated.

      In case you're still wondering what the 'Third Pillar' business is all about, my best guess is that Nintendo has taken Sony's 'conquer the handheld market from the extreme high end' manoeuvre as an excuse to triple-tier GameBoy. You see, they don't want to stop selling SP units, or for that matter, GBA units, any time soon. But they can't let PSP go unanswered, so they have this 'third pillar'.

      The reas

    9. Re:Hey, did Iwata get his 10 percent? by TRACK-YOUR-POSITION · · Score: 1

      Um, 2Mbits per second is 2,000,000 (don't add too many significant figures), not 2048. So we're talking about less than a 1000 times, which is much, but not much much faster. There is a very long list of hardware gimicks Nintendo makes that serve little purpose. Like, for example, the vast majority of console peripherals? True, they probably did Nintendo little harm, but they also did gamers little good. From the later GameInformer article, it sounds like the two screens are just arranged vertically, and can be used as one large screen. What this says to me is that Nintendo has created a divided screen possibly just so it can be folded up more compactly, and just for giggles is going to hype it as some new gaming feature because their entire marketing division is some sort of strange Japanese Postmodern (NipPoMo?) art project on the nature of consumerism and hype.

  65. 2d and 3d by hiroshi912681 · · Score: 1

    setting aside the stereoscopic possibilities... and the VBoy references... will the system kill 2d gameplay? was GBA the last stand for beautiful hand drawn, 2d graphics?

    I think 2d games could be so much more advanced on our next generation consoles, and even on pc. Now we can rotate sprites without nasty pixelation. Now we can create high resolution 2d hand drawn graphics. Now we can use real time lighting effects. But do we use any of them? no...

    I'd hate for the next Nintendo portable to abandon 2d for really crappy and primitive 3d graphics.

    1. Re:2d and 3d by _Sexy_Pants_ · · Score: 1

      You raise an interesting point. While I'm a 2d fan myself, and though little is known about the system right now, I'm surprised nothing touts its polygon-pushing abilities, which would seem like the next advance from the GameBoy Advance.

      And there's my third post on the same article. I need to leave.

      --
      Look it's a joke about my sig IN MY SIG! LOL!
  66. The killer GC->GBA app isn't on the GC.. by psxndc · · Score: 2, Interesting
    It's on the Dreamcast. Example: NFL Blitz. You could hide what play you were choosing from the other player and use the VMU to see the play grid for yourself. This would be KILLER for sports titles like baseball where the pitcher has to select a pitch location without alerting the batter. That's what the N should do.

    psnxdc

    --

    The emacs religion: to be saved, control excess.

  67. Two players? by Ondo · · Score: 1

    If it's designed so two people can play at once, one screen (& processor) per player, then it's cool hardware.

    Otherwise, I'll wait for the cool software.

  68. Here is a though. by Raven42rac · · Score: 1

    Maybe Nintendo can open up a .DS_STORE. Thing is, once they open it, they will never be able to get rid of it.

    --
    I hate sigs.
    1. Re:Here is a though. by Anonymous Coward · · Score: 0

      That was a great though. Please continue to share your thoughs with us in the future.

    2. Re:Here is a though. by Raven42rac · · Score: 1

      That is what I get for not previewing. Let this be a lesson children, if you are going to post to /., preview first!

      --
      I hate sigs.
  69. to quote by minus_273 · · Score: 1

    the dancing monkey, "developers!, developers!, developers!" will it play GBA games.. otherwise I see issues with this

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:to quote by ArekRashan · · Score: 1
      From www.the-magicbox.com:

      Nintendo confirmed to Famitsu magazine that they will present a new game system at E3 2004 in May. The machine is not a successor to GameCube or GameBoy Advance, this product can play back existing game titles.

      Terribly inspecific, I know. I'm looking for a better web quote (something from Iwata directly would be good) but I fear that it wouldn't have any greater precision.

  70. Must we be reminded...? by DarthWufei · · Score: 1

    What's with all the 3-D talk? o_O No where does Nintendo even allude to this and the only basis for everyone's claim that it will be some 3-D handheld is because the Virtual Boy has 2 screens.

    I hope someone else read the article.

    "Players will no longer be forced to interrupt game play to shift perspective, such as moving from a wide shot to a close up, or alternating between a character's ongoing battle and a map of the environment. Nintendo DS makes it possible to perform the tasks in real time by simply glancing from one screen to the other."

    You're not using the screens in some bizarre Magic Eye fashion, they don't even hint to this. o_O This is merely an alternate way of doing split screen, but in games where screens are forced to cut half of the action, such as sports titles, they can keep from having to zoom in and out of the field. Everything stays constant.

    Now if all the VB whiners would just say this is a byproduct then maybe I'd be a tad more content with their opinions. I see this no where though and I dislike seeing people pop things out of thin air.

    Anywho, as far as my opinion. I don't like Nintendo making a third pillar of whatever form. It just seems to take away from the other two major systems if it is also a video game machine. If this could be used for other things, I could understand Nintendo's move.

    E3 will answer all of course, and since it's a handheld. I've already added this to my wishlist. I collect. :p

  71. It might be a marketing tool... by keeboo · · Score: 1

    Well, this new portable sounds interesting..
    I've read people bashing it because its (probable) limited audience, mostly hardcore gamers and techies, thus (according to them) not being much an intelligent product as they are needing badly the masses.

    Anyways, if Nintendo plan is to use that as a kind of marketing tool it might be an interesting step.

    1. Re:It might be a marketing tool... by Anonymous Coward · · Score: 0

      as they are needing badly the masses.

      You do know the gba regularly outsells the ps2, and it has been doing that for quite some time.

  72. Unimpressive by alien_blueprint · · Score: 1

    So after the hype over this mysterious new hardware they were going to announce at E3, all they have in mind is a gameboy with two screens, like those old game and watch devices.

    This appears to be the level of thinking here:

    Otto: You know those guitars, that are like, double guitars, you know?

    I mean, it's just *got* too be cooler, right? Reading the article, they are certainly clutching at straws for valid applications for this "innovation." Nintendo, just kill this nonsense now and create a Gameboy with wireless multi-player support. It's not like it's *hard* or anything ... oh yeah, and with a god-damned standard headphone jack, too!

    1. Re:Unimpressive by edwdig · · Score: 1

      They've already announced wireless multiplayer support. The wireless adapter will come bundled with the GBA remakes of the original Pokemon games, in addition to being available seperately.

      Games must specially be coded for it however, due to factors such being able to deal with signal loss due to interference.

    2. Re:Unimpressive by PainKilleR-CE · · Score: 1

      This appears to be the level of thinking here:

      Otto: You know those guitars, that are like, double guitars, you know?


      Except, of course, that double-neck guitars have their purpose and were simply overused in the whole 80's hair metal ballads era so people avoid them just to avoid the stigma. There's still no better way to move between string layouts (6 and 12 being the most common) or differently tuned guitars during a song than a double-necked guitar (and there is at least one company that develops easily interchangable double-necked guitars and basses).

      Still, 2 screens is a hardware change based somewhat in the PC world that has been mostly unused. It remains to be seen not only how they've laid out the hardware (ie is it 2 screens side-by-side or above and below?), but what the gameplay will be like. The obvious answer is overview maps and menu navigation on the second screen, but I think most of us are aware that Nintendo doesn't just hit on the obvious.

      --
      -PainKilleR-[CE]
    3. Re:Unimpressive by alien_blueprint · · Score: 2, Insightful

      Except, of course, that double-neck guitars have their purpose [snip] There's still no better way to move between string layouts

      Interesting. I knew that they must have had some purpose, aside from looking a bit silly ;) Otto, certainly, had no futher use for it apart from the fact that it was more kewl in his mind, and I can't help but wonder if that's the case here.

      Still, 2 screens is a hardware change based somewhat in the PC world that has been mostly unused

      I suspect that, like the double guitar, there's only a very small niche for this kind of thing. Will developers even be interested in coming up with worthwhile uses for it, or will it just be relegated to "map" or "menu" stuff? I don't believe the average hand-held game player is going to get too excited about that. Then we get into the UI design issue that your attention can only be focused on one thing at a time anyway.

      As you say, we'll have to wait and see what they intend this for, but given how something like wireless multi-player gaming, done well, could change the nature of hand-held gaming, it had better be more interesting than "maps and menus" to make anybody care enought to buy one.

      Of course, if it does indeed have wireless support, and the multi-screen thing is really not the focus, that's a different story.

  73. Re:The killer GC-GBA app isn't on the GC.. by cbirdsong64 · · Score: 1

    EA and Sega need to figure this extraordinarily obvious line of reasoning out, not Nintendo.

  74. No Pictures? by AvitarX · · Score: 1, Flamebait

    I have a bad feeling like this.

    Like they just don't know how to put it together, but have developed it and need to release it.

    I mean I know they try not to over hype, but this thing is out soon enough that a little teaser shot would be quite appropriate (unlike my spelling).

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  75. Nothing more than a cheap gimmick! by wshwe · · Score: 1

    Dual screens sounds like another cheap gimmick to me. The GBA-Gamecube 'link' was another of Nintendo's 'bright' ideas (NOT). Expect Sony to trounce Nintendo with the PSP.

    1. Re:Nothing more than a cheap gimmick! by Anonymous Coward · · Score: 0

      Are you really as stupid as your post - indeed, your entire posting history on slashdot - leads non-stupid people to believe?

    2. Re:Nothing more than a cheap gimmick! by wshwe · · Score: 1

      Coward just about sums you up.

  76. Dual screen possibilities by Psykechan · · Score: 4, Interesting

    I had been hoping for either a portable Gamecube or possibly some sort of VR/holographic wonder thingy that Satoru Iwata was teasing us with. This is just confusing... maybe once I see an actual product, I'll understand.

    Heck, I thought they were going to use the 8cm discs in thier newer products and for it to be a "de facto standard". Looks like they are sticking with solid state.

    My first thoughts on the dual screens is so that the device can be closed with the screens touching, thus being protected. However, there may also be other reasons... observe:

    * Playing Battleship the way it was meant to be played. One screen has your ships and the other has where you fired.

    * Flip the screen around and use it for two player games. The unit may even have a second controller for this purpose.

    * Hook up to special headgear that would position device right in front of eyes to recreate Virtual Boy experience. (my favorite)

    * Plug two Pokemon cartridges (1 screen for each game) into device to trade Pokemon back and forth. It is all about the Pokemon after all.

    These are just a few unique gaming concepts I can think of at the moment. Anyone else care to speculate?

    1. Re:Dual screen possibilities by cbirdsong64 · · Score: 5, Interesting

      Think of the SP as a Palm Pilot or the like, the DS as a laptop, and the GC as a desktop.

      Applications of having two screens on simutaneously:

      Metal Gear/Splinter Cell: You hack into a security camera and it constantly displays it on the second screen. Shit, it could even show a bank of security cameras in split screen.

      Racing games: Primary screen shows normal driving view, secondary screen shows a bird's eye view so you could see potential overtakers coming from behind. Or red shells.

      Football: Screen splits into four quadrants and shows your recievers.

      Smash Bros: No more extreme zooming. One screen has your character, the other has a nice overview

      RPGs/Stategy: Stats, inventory. I'm sure there's a more creative use I haven't thought of. Like a second party, or something.

      Strategy, mainly Real Time: The second screen could keep an eye on your base, or you could coordinate two attacks.

      Of course, there's the obvious application of a map/radar, inventory, objectives, health, etc, that could work for ANY game, even a port.

      Now, I came up with all that in the space of 20 minutes, while distracted. I can't wait to see what Miyamoto is coming up with.

      Also, I'm calling it. Pikmin 2 is moved to the DS. Think about it: There are two playable characters. I mean, really. Plus, they've been rather quiet about it lately.

    2. Re:Dual screen possibilities by devnull17 · · Score: 1

      Heck, I thought they were going to use the 8cm discs in thier newer products and for it to be a "de facto standard". Looks like they are sticking with solid state.

      Discs mean motors, which means shorter battery life. Until portable nuclear reactors are readily available, cartridges make a lot of sense for portable systems.

    3. Re:Dual screen possibilities by merz · · Score: 1

      Yes this was along the lines I was thinking also. I think its a really innovative idea that could change the way we think about games.

      The thing that Nintendo is leveraging is the fact that they have complete control over the display medium. Dual display traditional consoles would not be very sucessful. It would require the end user to first have two displays, and then physically orient them in the correct manner for the game. I have a feeling that very few people would actually do this. But if the games for your console are designed from the ground up with two displays in mind AND every console produced has two display built in, we could see some revolutionary things.

      Or it could just be gimmicky trash - we'll have to wait and see =]

    4. Re:Dual screen possibilities by buffer-overflowed · · Score: 1
      The solid state carts are going to be up to 1GB in size. Or 66% the size of a GCN disk(IIRC the capacity) and a hell of a lot bigger than a normal GBA cart(32-128MB. And which can also go up to 1GB for dev flash carts).

      Here's some info on the system from the-magicbox. Second section from the top, under portables.

      - Nintendo announced its new hardware today, which is a Nintendo DS (dual-screen) portable system (tentative name), it is a completely new product separated from the current GameCube and GameBoy Advance systems. The dual-screen system will have two connected 3" TFT LCD display panels with backlit, and two separate processors, the machine will have the ARM9 main processor and ARM7 sub-processor.

      - The Nintendo DS will use rewriteable media for games, which has a capacity up to 1Gbit (125 MByte). Nintendo explained the dual screen concept can eliminate the need to toggle between different screens, and open new perspectives to gaming. More details of the system will be available in E3 2004.


      There's also a sequel to the GBA and GCN in the pipe, I think due out for next year in the case of the GBA sequel.

      Current speculation is that the new system will be backwards compatable with GBA games and include wireless multiplayer support as well. The pricepoint is probably around $150-$200(as it's basically two GBA-SP LCDs, 1 GBA-SP co-processor, 1 higher end ARM main processor, and double the battery. The huge chunk of RAM(1GB, but I think that refers to the rewritable cart size) that's been hinted at may raise this price however.), $100-$150 under the speculated price of the as yet unrealized PSP, and looking like it'll have battery life along the lines of the GBA-SP but one hell of a lot more power(as the GBA-SP's processor is underclocked to save battery).

      I'm guessing, and I can only really guess at this stage, is that it will fold up like the SP does and be about 2 inches thick. Hopefully nintendo adds some buttons and a second d-pad to the thing, the GBA really should've had two more than it does.

      Not too shabby, can't wait til May when we should see both this and the PSP. Hopefully in action so we can all stop speculating.
      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    5. Re:Dual screen possibilities by cbirdsong64 · · Score: 1

      I have a feeling EAD and Miyamoto have a few very special games in the works for it. They haven't announced ANYTHING aside from Pikmin 2 that is going to come out this year.

    6. Re:Dual screen possibilities by Psykechan · · Score: 1

      You should realize that the GCN discs are 1.5GB (that's gigabytes) while the specs you have quoted from the Magic Box for the new DS clearly say 1Gbit which would equate to 128MB.

      Also, when it comes to media capacity, I can understand with discs as it would be determined by how precise the reader is. With solid state, however, it's more of a "how much addressing space" they allow for in the design. To me, saying 128MB, or in Nintendo's case 1Gb, is arbitrary.

      Since they are using flash RAM for some, if not all, of the media, 128MB worth will run them at least $10 with prices more akin to $25 - $30. This would be just for the media and would not include development or other production costs. I am really not looking for another N64 priced product line with games being $60.

  77. Re:The killer GC-GBA app isn't on the GC.. by psxndc · · Score: 1
    The point is: it's already out there and it worked extremely well. Anyone should be able to pick up the concept and say "we can do this." Nintendo, Sega, EA, whoever.

    psxndc

    --

    The emacs religion: to be saved, control excess.

  78. Multi-monitor PC games by dstone · · Score: 1

    I cannot think of a single PC game that uses multi-monitors like this. Can anyone give me an example?

    There are more than a few PC games now that use multiple monitors (ie, the game is aware of separate physical monitors laid out vertically or horizontally, not just mapped as one large display).

    Microsoft Flight Sim has proper multi-monitor support.

    Matrox lists 19 dual-monitor games on their site.

    There may be others.

  79. Nintendo handhelds are becoming outdated. by sabNetwork · · Score: 1

    Okay, Nintendo's Game Boy games are fun and addictive and all that, but I think the longevity of the platform needs to be called into question.

    3D games. Yeah, "graphics don't make a game", but they sure sell a console. The Game Boy doesn't have much serious competition now, which is why it can survive as a mostly 2D platform. The N-Gage doesn't count as serious competition.

    Looking at gaming history, everything gets passed from higher-end hardware to lower-end hardware over time. For example, there was a point where a game like Tetris would be a major feat to implement on an affordable home computer. The "game cycle" tends to run something like this:

    HIGH-END PC --> HOME GAME CONSOLE --> PORTABLE CONSOLE --> TRASH CAN

    Unfortunately, these old-school 2D games are approaching the trash can. It's about time that 3D games made their way to the portable console market.
    ---

    1. Re:Nintendo handhelds are becoming outdated. by Anonymous Coward · · Score: 0

      Why? I like 2D games. 3D doesn't mean better games (which Nintendo learned the hard way with the N64).

    2. Re:Nintendo handhelds are becoming outdated. by Anonymous Coward · · Score: 0

      he "game cycle" tends to run something like this:

      HIGH-END PC --> HOME GAME CONSOLE --> PORTABLE CONSOLE --> TRASH CAN

      Unfortunately, these old-school 2D games are approaching the trash can.


      Um, right. Please use your model to explain the success of the old-school 2D but not portable game "Viewtiful Joe".

    3. Re:Nintendo handhelds are becoming outdated. by PainKilleR-CE · · Score: 1

      3D games. Yeah, "graphics don't make a game", but they sure sell a console. The Game Boy doesn't have much serious competition now, which is why it can survive as a mostly 2D platform. The N-Gage doesn't count as serious competition.

      To date, 3D games have not sold more than a handful of portable consoles. Perhaps in the future, and PSP will probably be the test for that, but it remains to be seen at the moment. You can't automatically equate the home and portable console markets, and the N-Gage doesn't count as serious competition, I agree, but is also proof that 3D doesn't sell a console.

      Looking at gaming history, everything gets passed from higher-end hardware to lower-end hardware over time. For example, there was a point where a game like Tetris would be a major feat to implement on an affordable home computer. The "game cycle" tends to run something like this:

      HIGH-END PC --> HOME GAME CONSOLE --> PORTABLE CONSOLE --> TRASH CAN


      You missed remake in there somewhere, and the fact that there's little transition between home game consoles and gaming PCs (outside of the remake cycle which generally puts very old console games on every platform), in either direction. Currently PC and console games occupy almost completely different market segments, though there's been a recent creep of FPS games onto consoles, and one major hit on the PC RPG style moving to consoles, while RTS games in the PC style remain a PC staple. Platformers and console-style RPGs remain part of the console world with little success for PC ports, though with some minor successes here and there for that style on the PC. Portable consoles also seem to be seeing a real rebirth of some game types that don't do as well on home consoles, especially with 2D graphics. Turn-based strategy and tactical/strategy RPGs have really been doing well on portables, but not as much so on home consoles (though Disgaea got some initial praise).

      Unfortunately, these old-school 2D games are approaching the trash can. It's about time that 3D games made their way to the portable console market.

      How many 3D games have you played on a 240x160 screen, or even 320x240? Now think about that screen also being a 3 inch diagonal? I have a feeling that if someone does put out a successful portable with 3D graphics capabilities we'll still see a lot of 2D-based games, simply doing 2D gameplay with enhanced graphics made possible by 3D technology, ala Ikaruga and Viewtiful Joe (both of which are beautiful and terribly addictive on the Cube). Even the GBA is *capable* of limited 3D graphics, they simply aren't used very often because a good developer can do more with the power of the console in 2D.

      --
      -PainKilleR-[CE]
  80. If you have it, flaunt it by WinterpegCanuck · · Score: 1

    Besides MS Flight Simulator, are there any other games that actually make use of a second monitor for the plain old PC? Flight sim, as the only example I can think of right now, is still playable with one monitor, but if you have more, you simply open up another 'port' to see out of. Would be nice if more games gave more options that weren't required (so they still sell to the masses) but enhance the experience for the geek inclined.

    1. Re:If you have it, flaunt it by Afrosheen · · Score: 1

      Quake3 and it's ilk support multihead displays. I seem to remember some manufacturer hawking a triple-headed video card (probably Matrox) with quake3 running on 3 monitors. Looked cool as hell but we all know Matrox is not synonymous with any respectable 3d performance.

      I guess if you could settle for pokey pci cards then it'd work fine.

    2. Re:If you have it, flaunt it by Nerull · · Score: 1

      Doom could do it..sort of.

      You had to have the monitors on diffrent pcs, and networked, but you could use three monitors, one in front, and one on each side...so you could see what was beside you by turning your head rather than your character. Ive never had the chance to test it myself though.

    3. Re:If you have it, flaunt it by strictnein · · Score: 1

      There's a mod for Unreal Tournament that lets you do this. Works fairly well if I recall correctly, the only thing that sucks is you can't go online with it, only for games vs bots (if I recall correctly)

  81. Re:Gigabit? by Tobias+Luetke · · Score: 1

    It would be twice as much memory as the xbox has ... yay for progress !

  82. Re:MOD PARENT FUNNY by _KiTA_ · · Score: 0, Offtopic

    I'd point out that Iowa does not equal the national election or anything of the sort. Gehpart won Iowa in the 80s but never made it past the primaries.

  83. A bit of additional info by Black+Hitler · · Score: 1

    According to GameScience (quoting Nintendo of Japan's press release), the two processors will be one ARM7 and one ARM9. Which from what I've heard is rougly equivalent to a GBA and a Tapwave.

  84. Concept Art by Rufus211 · · Score: 4, Funny

    Here's some conecpt art thanks to ign

    1. Re:Concept Art by Anonymous Coward · · Score: 0

      That sucked.

    2. Re:Concept Art by questorthew · · Score: 2, Funny

      IGN reporting at its best.

  85. Look forward to buying one from the bargain bin... by SuperDuperMan · · Score: 0

    just like I did with my Virtual Boy. This new product seems as ill conceived as the Virtual Boy. Nintendo should just follow Segas lead and become a third party software developer instead of creating consoles.

  86. Things That Make You Go Hmmm... by blueZhift · · Score: 1

    Like many who have posted here, I'm rather disappointed that this new console doesn't appear to be anything revolutionary given the hype. I'm reminded of how the Dreamcast VMU was supposed to enhance game play by displaying additional information (such as callable plays) on the LCD display of the VMU. It was okay, but hardly necessary given that Sony has yet to find a need to imitate it on the PS2 in any fashion. Furthermore, Nintendo's own proclivity to link GC games to the GBA goes the Dreamcast one better, but has not shown itself to be a system seller. So I'm at a loss as to how Nintendo sees a dual display portable being anything special.

    I can only guess that Nintendo is literally tossing this thing out in hopes that something unforseen will save the day. Again, this is an okay idea, but probably not a real money maker. I predict a release in limited numbers (if at all) with the Japanese market in mind. This sounds like just the sort of faddish thing that will give Nintendo some important mindshare back home, but I don't think they really expect to make a lot of money off it. This is just something to stay in the papers until the GC successor console is ready.

  87. It's all in the specs... by Not-a-Neg · · Score: 2, Insightful

    The notion of 2 screens is nothing more than a gimmick, but what's most important about this announcement is the specs: 2 processors and up to a gigabit of memory. If the DS is far more powerful than the GBA, it might be worth consideration.

    --
    -==- Buy a Mac and leave me alone!
  88. Corporate sarcasm! by Thinkit3 · · Score: 0

    "He said he was grateful that Sony gave such advance notice about its PSP plans so that Nintendo could develop a competing product."

    --
    -Libertarian secular transhumanist
  89. Virtua boy reprised? by taradfong · · Score: 0, Redundant

    I dunno - this sounds like this came from the same team that thought Virtua Boy would sell. Why would you spend such a large portion of you design and cost budget on a second screen? So we can play a 100% accurate version of the arcade 'Punch Out' game?

    Today, since every game seems destined for porting to multiple platforms, this feature will make this system an ugly duckling. Either you won't use the screen because none of the other platforms have it, or your games that use the second screen won't port over well.

    --
    Does it hurt to hear them lying? Was this the only world you had?
    1. Re:Virtua boy reprised? by Anonymous Coward · · Score: 0

      Today, since every game seems destined for porting to multiple platforms, this feature will make this system an ugly duckling.

      Um, excuse me? Ported to multiple platforms?

      Precisely how many platforms has the GBA version of Splinter Cell been ported to? Answer: NONE.

      By your logic it shouldn't exist.

  90. Re:Look forward to buying one from the bargain bin by Anonymous Coward · · Score: 0

    Nintendo should just follow Segas lead and become a third party software developer instead of creating consoles. Maybe you should move out of your parents' basement and get a job so you can afford more than one system.

  91. Dual-display games by jbarlow · · Score: 1

    Well, there was this racing game at some point that would toss your rear-view on the second screen. And, uhh, some game where you played a world-class thief, and you'd set up recon devices, and you could switch between them with the second screen.

    But, I would imagine that since I don't remember the names of these games, that they must not have been all that great, huh?

  92. aren't.... by katalyst · · Score: 2, Insightful

    they trying a bit too hard?

    --
    |/________
    |\A|ALYS|
  93. Re. ...even Dreamcast! by Sprite+Remix · · Score: 1

    On all of Capcom survival horror/action games for Sega's console, when the VMU was insterted into controller, the screen would tell you how much ammo you have and your health so you wouldn't have to pause into the menu. I know there are a few more games that took advantage of but only Capcom's games came to mind right now.

    1. Re:Re. ...even Dreamcast! by Teuchter · · Score: 1

      For Virtua Tennis you can play the whole game in miniature on the VMU.

      A few other games just displayed the game name or a picture on the VMU screen.

  94. Interesting Spec by cowbrain_jimbo_ox · · Score: 0

    Sorry if this post is doubled up. My PC decided to post automatically after I pressed a TAB key.

    The official site site reveals some interesting specification.

    CPU:
    Main Processor ARM 9
    Sub Processor ARM7

    Fans of ARM CPU's might like this.

    1. Re:Interesting Spec by VermifugeRT · · Score: 3, Interesting

      I just wanted to ad this if any one was looking for the info

      ARM9 Family:

      32-bit RISC processor core with ARM(R) and Thumb(R) instruction sets
      5-stage integer pipeline achieves 1.1 MIPS/MHz
      Up to 300 MIPS (Dhrystone 2.1) in a typical 0.13m process
      Single 32-bit AMBA bus interface
      MMU supporting Windows CE, Symbian OS, Linux, Palm OS (ARM920T and ARM922T)
      Memory Protection Unit (MPU) supporting a range of Real Time Operating Systems including VxWorks (ARM940T)
      Integrated instruction and data caches
      Excellent debug support for SoC designers, including ETM interface
      8-entry write buffer -- avoids stalling the processor when writes to external memory are performed
      Portable to latest 0.18m, 0.15m, 0.13m silicon processes.
      Related links:

      The ARM7 family:

      Established, high-volume 32-bit RISC architecture
      Up to 130 MIPs (Dhrystone 2.1) performance on a typical 0.13m process
      Small die size and very low power consumption
      High code density, comparable to 16-bit microcontroller
      Wide operating system and RTOS support - including Windows CE, Palm OS, Symbian OS, Linux and market-leading RTOS
      Wide choice of development tools
      Simulation models for leading EDA environments
      Excellent debug support for SoC designers, including ETM interface
      Multiple sourcing from industry-leading silicon vendors
      Availability in 0.25m, 0.18m and 0.13m processes
      Migration and support across new process technologies
      Code is forward-compatible to ARM9, ARM9E and ARM10 processors as well as Intel's XScale technology

  95. Compatibility unlikely by radionotme · · Score: 1

    They're specifically marketing this as a 'new' type of gaming medium, and they're working on a GC and a GBA successor at the same time as this. Whilst the GBA successor might have backwards compatibility its unlikely that this machine will, as strictly speaking the GBA isn't actually a forerunner to it.

    Nintendo also claim that this won't compete with the GBA and GC for marketshare - somehow I don't believe them on that one.

    1. Re:Compatibility unlikely by DarkEdgeX · · Score: 1

      Well, everything appears setup correctly for the DS to be backwards compatible-- it supposedly uses an ARM CPU (and as we all know, the GBA/SP use ARM CPU's).

      There's also a little more info here--

      http://www.gameinformer.com/News/Story/200401/N04. 0121.1808.42530.htm

      In the interview, the Nintendo rep specifically states that they haven't currently announced whether or not it'll be backwards compatible, so it leaves the door open I think.

      But the general point still stands-- this'll be Virtual Boy II unless they include backwards compatibility. Nobody wants to buy a *2nd* portable gaming system to be forced alongside the existing GBA/SP.

      --
      All I know about Bush is I had a good job when Clinton was president.
  96. Can you say connectivity? by VermifugeRT · · Score: 1

    Can you say connectivity?

    I'm inclined to believe the DS is equipped with 128MB of RAM. Chances are the reason this system has so much RAM is to allow the GCN to communicate more data to the DS without needing a cartridge.

  97. Two screens, processors... by Walkiry · · Score: 1

    Basically two GBAs?

    Yet another step in evolution brought you by duct tape!

    --
    ---- Take the Space Quiz!
  98. Re:Look forward to buying one from the bargain bin by Yorrike · · Score: 4, Informative
    Yeah, I mean, after all, the GBA/SP is out selling the PS2 worldwide, and the GameCube is level pegging with the Xbox, so Nintendo obviously have no idea what they're doing so far as hardware goes.

    2nd equal in home consoles and an iron grasp monopoly in the handheld market. When will dim witted morons like you get a clue and realise Nintendo is doing what is does best? Making games and gaming hardware. And they're making a pretty penny out of it too.

    --

    Looks can be deceiving. Or CAN they?

  99. Artist's impression of the final product by banjobear · · Score: 1
    http://cubemedia.ign.com/cube/image/nintendodsanno unced.jpg

    wocka wocka!

  100. Nintendoh. by deminisma · · Score: 1

    I posted this on the PGC boards, thought i'd put it up here too...

    How did this make it out of R&D? I will hold my judgement until I have seen and played it but here is my major thought...

    As humans we cannot control two different elements at one time. It is beyond our evolutionary capabilities. Maybe a couple of billion generations down the track but certainly not now. Therefore, the 2 screen idea has seriously limited potential. I hear "oh, for maps, inventory" etc. So? How hard is it to press a button to bring that up then resume to your game. Exactly the same as having two screens. Both methods involve a change of focus. Even driving a car, looking in the rear view mirror changes where your attention is directed and seriously limits your ability to look at the road ahead.

    That is why this "idea" is stupid. It isn't innovative, it isn't incredibly clever, just incredibly flawed. "Hey, here's an idea, why don't we stick two screens on it!". Doh.

    Nintendo, drop this one, lick your wounds before they incur and do something neat with Sharp's new 3D displays.

    1. Re:Nintendoh. by jrc313 · · Score: 1

      As humans we cannot control two different elements at one time. It is beyond our evolutionary capabilities.

      Never used a dual monitor setup then young man?

      I hear "oh, for maps, inventory" etc. So? How hard is it to press a button to bring that up then resume to your game.

      Perhaps you should consider taking your favourite game, remove the HUD and stick it on an adjacent screen. You now have the full screen area reserved for your game and a cursory glance to the adjacent screen gives the all the information you need. Before you get worked up about the difficulty involved in looking at two things at once, consider that these are likely only 3 inch screens with a space of less than 1/2 an inch between them. Now if you have a problem with that then you must have some real difficulty playing console games on a decent sized televison - or using a computer for that matter.

    2. Re:Nintendoh. by PainKilleR-CE · · Score: 1

      Therefore, the 2 screen idea has seriously limited potential. I hear "oh, for maps, inventory" etc. So? How hard is it to press a button to bring that up then resume to your game. Exactly the same as having two screens. Both methods involve a change of focus. Even driving a car, looking in the rear view mirror changes where your attention is directed and seriously limits your ability to look at the road ahead.

      Why do you look in your rear-view mirror? Do you periodically shift your attention to it or only when needed? I can't speak for everyone, but unless I noticed I haven't looked at it for a while, I only focus on it if something in it catches my eye or I'm changing lanes.

      Do you have to focus on HUD overlays in most games to have a good idea of the information on those overlays, even if they're in the corners of the screen where little action is occuring? Most people would say they only focus on that information when they want something very specific from it, but otherwise they're only peripherally aware of it. Adding another screen doesn't require ever-shifting focus, it simply gives you space of which you would be peripherally aware, or may even maintain focus on if the two screens are used as one.

      Do you do everything on your computer in full-screen? I know the one thing I tend to always use in full-screen still splits the screen up into several areas to present many useful views of the available data as well as interface elements. It'd be nice to see a game use something like this to move interface elements away from the gameplay screen while presenting more data, but that's not even the most innovative idea possible with this sort of setup.

      All of that being said, I'll reserve judgment until this thing ships and has a good number of titles available to play with. It's not just about the hardware, after all (otherwise the PS2 would've flopped), but the games and how the developers use the hardware.

      --
      -PainKilleR-[CE]
  101. Re:Gigabit? by Anonymous Coward · · Score: 0

    Yeah, how about a coffee-colada add-on. And a treadmill, controllable on the DS! One screen would show your current sweat index and the other some lame-o Jane Fonda fitness crap film (in XviD! YEAH!).

    Chill, boyz

  102. Arcade PunchOut by cdneng2 · · Score: 2, Interesting

    The very first thing I thought of with dual screens was Nintendo's Arcade Punchout, Super Punchout, and Arm Wrestling game. I'm almost betting that the dual screens will be vertical, ie. stacked right on top of each other... with the controls to the left and right of the bottom one (exactly like the "Game&Watch"). Unique concept, IMHO.... but I think taking advantage of the dual screens will be difficult. My guess will be that the extra screen won't be taken advantage of by most game developers because they are simply not original enough, and there's only so much you can do with it. It will probably be typically used for a "status" display, scoring or radar in most games.

    The other question I beg to ask, is will it be backwards compatible with GBA? If so, what will happen with the other screen? I'm hoping it won't turn on, and drain the batteries.

    1. Re:Arcade PunchOut by FeetOfStinky · · Score: 1

      Punch Out was the first game I thought of as well. If the design for the unit is indeed two stacked screens, Nintendo would be crazy not to release a (updated?) version of Punch Out as a launch game for this system. The nostalgia factor alone would move a lot of units I bet.

  103. Dual processors! by Stile+65 · · Score: 1

    Now I'll have equipment to donate to OpenBSD's SMP project! At least they might get it working on the Game Boy. :P

    --
    I claim first use of "Error No. 0B" - or "No. 0B error." It'll be the new ID 10T!
  104. Not exactly new. Had some OLD lcd nintendo games by SmallFurryCreature · · Score: 3, Interesting
    Donky kong has some. They where LCD games in the 80's or so that folded open and you had two games. I still have one of them somewhere I think that had you playing mario in a bottle factory. Grates would appear at the bottom right and had to be put on a belt wich moved them to the other screen where you had to put them on a higher belt. The trick was controlling both your guys on either screen to move the crates up as they were filled with bottles until finally they went into a truck.

    Worked excellent.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  105. Perhaps... by Anonymous Coward · · Score: 0

    Perhaps this is the system that would finally have the power to play a game my brother designed when he was 8.

    I'm paraphrasing here:

    "The NEW Zelda game! With 3D graphics so real they fly off the screen and kick your ASS! Too many weapons to count, so don't try!"

    I'm sorry, but coming from an 8-year-old, this is hilarious. Future copywriter at work.

  106. Great... by Anonymous Coward · · Score: 0

    If it is backward compatible like the GBC, GBA and GBASP.. then I'll buy it for sure.. No matter what the stock quotes and N-Gage losers say...

  107. Feature suggestion: suspend to flash by GregWebb · · Score: 1

    I've got an original GBA and enjoy a good game of Doom on it. Problem, though: I can easily be stuck in a level for 20-30 minutes (years since I've played the original, OK?) which is just too long to be safely playing while I'm on the move. There's too much chance of me getting disturbed or called away in that time. Yes, I can pause but what if I get called away for more than a few minutes? Problem!

    As I recall, it's only got 256KB of memory. 256KB of flash memory would have cost less than the controller to handle it and taken almost no space. So why not put a second power switch in that, when pressed, would write the memory buffer and CPU register status to flash memory and power the thing down? Next time I want to play I just power it back up and pick up where I left off. Quick, simple, pretty cheap and a major feature advantage.

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

    1. Re:Feature suggestion: suspend to flash by dogbowl · · Score: 1

      Good thing Nintendo included that out of the box:

      Pause your game, then press Select + R.

      Your game will still be active, but the GameBoy Advance will be in Suspend mode to save power.

      Press Select + L to return to normal operations.

      --

      These pretzels are making me thirsty.
    2. Re:Feature suggestion: suspend to flash by Zed2K · · Score: 1

      Yup and some games even let you do a one time save from your current location or put it into sleep from their menus (i haven't played doom on the gba so I don't know if its there or not).

  108. Maybe this will get more PC multi monitor games. by kabocox · · Score: 1

    I have 2 15" LCD monitors. I keep regretting that decision mainly because of games. Most of the turnbased games that I'd want to scale across 2 screens won't. Actually, about the only games that do are FPS and driving/flight sims. With 3 monitors that would work o.k., but with 2 you have cross hairs directly at the edge of two monitors or your eyes are centered on border space between the 2 monitors. The illusion of one large monitor is never complete with the games that I've played. I'm disappointed that it will take Nintendo making specialized hardware to force develpers to think outside of the normal box. They could have been doing all of these things on the PC since Win98. Heck, it would have driven purchases for dual monitors if the games made excellent usage of them. I hope the system has a good future. I also hope that it has some sort of A/V inputs to accept video from a portable DVD player or portable TIVO.

  109. Wow, a lot of you can't think. by juuri · · Score: 4, Insightful

    The single best reason for Dual screens, info panes.

    I'm guessing most of you who are trouncing this idea are PC game players or people who have never used a hand held game system. In any game with a large amount of information, say every RPG or RTS there is a lot of time spent bring up extra menus or pausing the game to hit a sub menu system. With two screens, one probably located directly below the other near the controls, now you just have to glance down to grab additional info. The LCD screens being used here don't have very high resolution to keep the costs reasonable so a second screen is an easy way to add much more feedback to the game player.

    This console sounds like it is a direct result of the GC-GBA link system. When done right (see Zelda, Final Fantasy Chronicles) it is an amazing thing. The GBA link actually gives us what Sega promised with the dreamcast VMU except in colour and with a lot more than just basic, bland static information.

    Sheesh just imagine a RTS game like Advance Wars where the secondary display shows a zoomed out map area and other random stats but automatically changes over to an info pane when you move your selector over one of your own or an enemy unit. That's not cool?

    --
    --- I do not moderate.
  110. Yeah, bet Nintendo never considered that by Anonymous Coward · · Score: 0

    Insightful indeed. I'm sure these issues weren't discussed on day one or anything.

    1. Re:Yeah, bet Nintendo never considered that by Anonymous Coward · · Score: 0

      Now YOUR post is quite insightful.

      Way to smack some sense into the 'tarded masses.

  111. Also by Anonymous Coward · · Score: 0
    Second hand N64 cartridges work. Second hand PSX games are only of use as frisbees. Do kids like eating CDs or something?

    Of course, Nintendo doesn't want people buying its stuff second hand, so they wouldn't haev used that logic.

  112. Interesting, but maybe too gimmicky by muzzynat · · Score: 1

    One thing about Nintendo as of late is they've done some interesting things in terms of innovative hardware. At first when i heard about linking gamecube and and GBA, I thought it was the most idiodic idea ever, however; after Playing windwaker Coopratively i think its a fun and innovative idea.

    I think at first we might see a lot of one screen being your perspective, and the second being your map, but I'm sure there will be some truely interesting games for it.

    It does worry me that the ds is being marketed seperatly from the gba ... Im getting these funny VirtualBoy flashbacks. In my experience, no portable counsole stands up to the Gameboy... no matter how superior it may (NeoGeoPocket) or maynot(the aformentiong VB) be.

    --
    "I am the Flail of God!" -Genghis Kahn
  113. I was hoping for an augmented reality system... by VashSpaceCowboy · · Score: 1

    I think this is going to be the Virtual Boy 2. The problem with releasing such a device is that no game designer really understands how to design for it. Everything will be trial and error, and by the time the designers get their feet, the system will be dead. Personally, though I realized it was probably still too expensive, I was hoping for some type of augmented reality system. But the last I checked, that was only possible with a freakin notebook computer or two strapped to your person. For those that don't know, augmented reality recreates the environment you are looking at in the computer so that it can determine edge boundaries. It then superimposes computer images to make it look like the computer creatures are in your real environment. VashSpaceCowboy

  114. Mappers by tepples · · Score: 1

    "Maximum supported cartridge size" is BS. Though e.g. the Game Boy Advance has 32 MB of address space devoted to the Game Pak, mappers can extend address space arbitrarily. With an appropriate mapper, I could make a 128 MByte cartridge for the NES, which had about 40 KB of cart address space. (Most NES carts were 24 KBytes to 512 KBytes.)

  115. MOD PARENT UP by Anonymous Coward · · Score: 2, Interesting

    Excellent point.

    I've gotten used to 2-screen gaming (GCN w/GBA, DC w/VMU, 2 monitors on my computer). It has great potential.

  116. If the console... by tepples · · Score: 1

    Perhaps it's like the iQue Player, which downloads purchased games from machines at stores to the system's internal memory. A 128 MB flash chip for game storage might not be so bad.

  117. Remember Gameboy 3D? Red Goggles with a tripod? by anakin513 · · Score: 1

    This smells a lot like Gameboy 3D. I don't think it's going to do too well.

  118. Picture by Anonymous Coward · · Score: 0

    Hey, look, I found a picture of it.

    1. Re:Picture by Anonymous Coward · · Score: 0

      That's almost as bad as ign's humor.

  119. WHY!?!? Why!?! by Anonymous Coward · · Score: 0

    This is going to be a nightmare to program accurately... (easy to do with 3D, but not so easy with 2D)

  120. Question. by Anonymous Coward · · Score: 0

    Does Duracell/Energizer have public stock? I'd like to buy some right about now.

  121. Re:Remember Gameboy 3D? Red Goggles with a tripod? by LordJezo · · Score: 1

    You mean the Virtual Boy.

  122. Alright.. by Firehawke · · Score: 1

    Not really enough information to go by, but an interesting idea. Looks like they're exponentially expanding the RAM beyond the GBA, which is a good thing in itself. No real details on if it'll be 2D or 3D, but we'll know soon enough. I'm going to bet on it being 3D since this isn't supposed to replace the GBA-- it'll likely also have a higher price tag.

    Now this two screens thing I'm a bit surprised by. Really sounds to me like Nintendo's revisiting their roots for future ideas-- not necessarily a bad thing, mind you, but definitely a new angle. I'm concerned on whether or not the third-party developers will be able to pull off innovative titles actually USING both screens, but I'm sure Nintendo'll have more than a few good games on it.

    I'm not ready to call this "Virtual Boy" yet for obvious reasons: not enough details. For all we know, this could easily come out to be the next big thing, but we'll see more of this soon I'm sure.

    In any case, the handheld market's building up for a nice battle. Nintendo will be pulling out the GBA and DS, Sony's prepping the PSP (which I'm still somewhat skeptical about; I'll wait until I actually see pictures of the games on it. The PS2 hype machine reminded me not to take what they say at face value..), and just maybe Microsoft might enter the race?

    For now, my money's still on Nintendo. At the price point the GBA resides, it's a very tough opponent.

  123. The GBA is a little more powerful than an SNES. by Ayanami+Rei · · Score: 1

    It's almost the same arch. as a Compaq iPaq or Jornada, for gods sake. It's like 1/6th clock speed though, to preserve battery. I've heard of people working on SNES emulators for the GBA. :-)

    And I imagine the DS will be even more powerful: by being larger than can use a larger battery and have more room to dissapate heat, so they can have the hardware push more.

    For example, Command and Conquer generals... I could see that game recreated in pseudo-3d (3d landscapes, 2d entity sprites) where the map and commands are displayed in the second screen. That would totally kick ass.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:The GBA is a little more powerful than an SNES. by pla · · Score: 2, Informative

      It's almost the same arch. as a Compaq iPaq or Jornada, for gods sake. It's like 1/6th clock speed though, to preserve battery.

      Not entirely untrue, but I think you took me entirely too literally and missed the bigger point...

      The GBA has an ARM-7 chip clocked at 16Mhz. For comparison, the original SNES had a 16-bit 65c816 at 3.58Mhz. Better than 4x as fast, you might say, and that doesn't even consider the far superior chip architecture involved. Fair enough.

      Now, for a quick glance at the PS2... It has a 36.864 R3000 CPU just for handling its I/O... Already, it whomps the GBA, and that only considers its least powerful subsystem.

  124. Strategic Reasons by cgenman · · Score: 5, Interesting

    Actually, all of the above were launched for strategic reasons.

    The ROB was released to get the NES out of department stores and into electronics stores, and at that it succeeded admirably (they never intended to support it, sadly). The GBA-GC link was an attempt to use the success of the GBA to drive sales of their new system. The SuperGameboy took some of the edge out of the criticism that the Game Boy was not actually a color device, during a time when it was under a very real attack from the Lynx, the Game Gear, and the TurboExpress. It also attempted to leverage the success of the GB to the SNES, in the same way that the GBA-GC link would later fail to do. The 64-DD was an experiment in optical re-writable technologies, as a response to criticisms of the storage capacity of cartridges and the then obvious future for networked gaming. The e-Reader sold and still sells well in Japan. Selling barcodes for 5 bucks sounds like a good idea to me. The SuperScope was Nintendo's attempt to make and promote a gun to shed their kiddy image, but to make is so laughably non gun-like (and ergonomically challenged) as to not offend parents. Gunpei Yokoi, who helped found Nintendo's interactive ambitions with light gun shooting galleries and created the original zapper, was responsible for the SuperScope. He also (ill)concieved the VirtualBoy was during a time where JaguarVR and the Genesis/SegaCD/32X VR system was perceived as a threat.

    You did miss a few, though. There was the Power Pad, the Game Boy Camera, the Game Boy Printer, the Super Mouse, the Play Choice 10, the Nintendo Super System, the entire Wizard movie, Killer Instinct for the SNES, the years-too-late mini NES. Some of them, like the RAM expansion pack, or the Satellite, were handled surprisingly well overall. Most of them were just swept under the rug.

    I think we can all guess what the fate of this system will likely be.

    1. Re:Strategic Reasons by Anonymous Coward · · Score: 1, Informative

      Even you forgot about the Pokemon Mini.
      The obscurest system of them all :)
      It was actually launched pretty much world-wide, and the 10 games released for it are all really good.

    2. Re:Strategic Reasons by *weasel · · Score: 1

      a portable that plays gb, gba, and gc games?
      if they keep battery life high enough, it won't matter whether it sells or not. the second screen may go unused 100% of the time but so long as it can play games from popular systems, it won't go down as poorly as the systems that required custom-aimed games.

      being able to turn off the second screen to save battery life would be nice. And i hope they include the screen light in the first production.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:Strategic Reasons by Alkaiser · · Score: 1

      Speaking of swept under the rug...how about the way he was "tragically" killed? The sanitized version has him getting hit by a car as he goes to examine damage from an accident he was just in, and another car accidentally runs him over.

      The story my friends in Japan tell me has him getting run over multiple times. This of course, after he left to work on the WonderSwan.

      --
      Netjak.com independent reviews of domestic & import video ga
  125. Sega already made a GBAGC game... by Ayanami+Rei · · Score: 1

    Sonic Adventure. It wasn't a great game, but it worked. So there's no reason why we shouldn't see it in a sports sim. EA's got deep pockets... they could buy Sonic Team.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  126. Did we learn nothing from Sega? by Tommy2099 · · Score: 1

    They tried to make Saturn for hardcore gamers and 32x for causal gamers, releasing them it just half a year apart and destroying the U.S. Saturn market. This is nothing but an expensive novelty that will distract Nintendo from the two systems they already have and the other one in development. Why couldn't they have just waited another generation and released this as the Super Virtual Game Boy Advance 64 DS SP or something?

  127. How does this not compete with the GBA? by Anonymous Coward · · Score: 1, Insightful

    If it is like a GW then how does it NOT compete with the GBA? Is this not a portable device or something? I don't think Nintendo would make the VirtualBoy mistake again by making it non-portable, but it would most certainly directly compete with the GBA if it is just a couple of GBA's sewn together.

    As an investor, I'd be a little worried. Even as a consumer, I'd be a little worried about them splitting an already thin development community.

    I'm not going to say this is a bad idea. I just think this might not be the best time for it considering it looks like a GBA competitor and the GBA is still the best selling console and going strong.

    If I was Nintendo I'd keep my technology held back and mature to undercut the next competitor. Seeing how Playstation Portable is coming out this year and Nintendo is releasing this this year it's a little too convenient. I think Nintendo is prematurely replacing the GBA in order to kill the PSP before it takes them out. A risky move since it hurts consumer loyalty, takes out the "sweet spot" where Nintendo makes its big profits in the late cycle, and may ultimate blow up in their face if PSP wins and they don't have the GBA or the dualie to back them up.

  128. Re:Remember Gameboy 3D? Red Goggles with a tripod? by anakin513 · · Score: 1

    That's the one, Virtual Boy. I couldn't remember the exact name. I think it had a total of 5 or so games made for it. Most notably tennis. Too funny.

  129. More information -- Can you say DRM? by Anonymous Coward · · Score: 0

    Some more information has surfaced about this including:

    1. It uses REWRITABLE media. This means it will probably have a fixed memory or proprietary memory card and games will be downloaded at gamestations like the iQue.
    2. The screens will be vertically aligned
    3. It will use ARM 9 and 7 processors

    This will most certainly use DRM so you have to buy the games from a kiosk and will not be able to transfer them to other consoles or resell them.

    Nintendo is very good at making money. This will finally bring them one step closer to ending piracy and used games sales. A little frightening but on the up side you'll never have difficulty getting a copy of obscure or hot games since you just download them and most kiosks will probably keep a complete and up-to-date stock.

    1. Re:More information -- Can you say DRM? by Anonymous Coward · · Score: 0

      This will finally bring them one step closer to ending piracy and used games sales.

      And how many times have I heard thins before?

  130. But... by Eradicator2k3 · · Score: 1

    does it run Linux?

    It's sad that a family can be torn apart by something as simple as a pack of wild dogs.

    --
    Mr. T pitied this fool on 27 July 1992.
  131. Re:Look forward to buying one from the bargain bin by Keitaro22 · · Score: 1

    Yeah, now if only Nintendo of America started selling shares here in the US... then I could make some good money too!

  132. THE platform for 'console RPGs' by wikthemighty · · Score: 1

    The GBA has carved out a niche for itself in classic-style RPG games for a reason - They don't take too much CPU power to have a great storyline, and they don't require 90% of the development costs go toward eye-candy.

    Was having almost this exact conversation in EB the other day. I was picking up Cima: The Enemy and Final Fantasy Tactics Advance, and one of the guys working there was wondering out loud why so many people buy so many RPGs on the GBA. The answer is basically what you've stated - time is spent developing the gameplay, not the pretty graphics, making for more enjoyable games IMHO.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  133. I hope it works out... by Ryanyde · · Score: 1

    I've been a Nintendo Fanboy my entire life, having owned the original nintendo and every system of theirs (save virtual boy and gameboy pocket) and enjoyed them all. Recently, Nintendo has been making some risky moves, with their perplexing "strategy" and their lack of major attempts to get good exclusive games (other than the ones they produce themselves). I really hope this idea works out, but as I'm sure others have said, what it really gets down to is the software. X-Box would have failed if not for Halo, even though it was far more powerful and could do more things than the other system. Let's just hope Nintendo knows what they're doing, and that they're technical genius will bring them back to the top.
    I'd like to go back to the glory days of Zelda and Final Fantasy on Nintendo.
    My big question is: How many gamers are willing to look beyond stunning graphics and killing things (GTA III, Halo) to go back to the basics and play games that are just plain fun?

  134. Widescreen by Hawkxor · · Score: 1

    What would be awesome is if the two screens were placed right next to each other so that they could run as a single screen in widescreen mode - a 6" screen on a handheld! That would be especially sweet for 2D scrollers, for panaramas or puzzlers, and for ingame movies.

  135. Hmm..This is ok, but ... by AzraelKans · · Score: 1

    First of all Im glad this was the mystery device I was expecting a *Y.A.U.N.D. this is close but not as bas as could be.

    Sega tried something similar with the VRAM (visual ram) for the DC and had unusual results, a lot of games used it, but most of them just displayed a splash screen, a message which already was in the main screen or a "beep" noise, little to no games did anything interesting or useful with it (although it came with the DC).

    *Developers (specially small evelopers) wont have the budget to implement this feature in their games simply because too few will have it (compared to those who have a GBA) it would be rare to see a feature that would need the second screen.

    *People Will do MIND about the battery usage, 50% of life its significative this means you would have to recharge your GBA twice as much which can vary depending on how much you use your backlit OR extra light adapter.

    *Extra battery usage plus extra price plus a very small (although important) library of games are too many inconvenients for an average user, I expect only hardcores to get this device and therefore its library will be pretty limited (like the gba adapter for the cube which only 1 out of 10 games use).

    *(YAUND) Yet Another Useless Nintendo Device.

    --
    Go ahead MOD my day!
    More opinions here
  136. Re:Why two screens? Stereoscope by DarthTaco · · Score: 1

    The first thing I thought of was a stereoscopic display. I have to think that the long term affects of crossing your eyes or whatever to get the 3d effect wouldn't be good for you, but I'd still play around with it.

    If they chose the perspective so you did the opposite of crossing your eyes to merge the images, it probably wouldn't be so bad... I've got one of those old stereoscopic posters with made with the random noise pattern. I've looked at it for a long periods in the past, and I did notice that it was a little difficult to focus normally for a few minutes after.

    I do, however, understand the desire to have multiple game windows at the same time...but that doesn't hit the cool factor as hard as 3d imaging, at least with me.

    I have dual displays at work, and I would hate to be forced to go back to one monitor, but I don't really see that usefulness translating to handheld games. On something like starwars galaxies, with all the various sub-windows it'd be nice though, but not in a handheld.

  137. Bah! by Thedalek · · Score: 1

    Don't these companies realize that no matter what handheld they release, they won't be able to compete with Nintendo... oh, wait.

    I just hope this thing doesn't turn out to be another Virtual Boy.

    --
    Happiness is relative, Based upon the way we live.
  138. It'll fail. by Anonymous Coward · · Score: 0

    What a stupid move. Way to bust up your own lucrative Game Boy market, Nintendo.

  139. With a few cables... by Anonymous Coward · · Score: 0

    You could have 9 screens, including the GC/TV. Not sure what you'd have then, appart from a wirey mess and a lot of batteries.
    Still, I'd like to see what people can come up with with just the two.

  140. Dual Outputs? by KalvinB · · Score: 1

    If it had dual video outputs it would be rather trivial to connect it to an HMD and then adjust the cameras to get a 3D view.

    I'm waiting for consoles to start having dual outputs for that very reason. 3D games are nice and all but how expensive is it really to have a dual head video card so I can play them in 3D?

    If Nintendo can fit 2 screens in a cheap portable it can't be that much of a stretch to put 2 screens without the processor in a head mounted display for the same price or less.

    Unfortunatly I think 3D is still considered too much of a gimic even though the prices to make them are comming way down.

    The Virtual Boy had the problem of syncing. It was impossible to detach the system from the display because the added length of cord made the display unable to sync up. But with LCD there is no issue with that. You only need 4 wires at most running to the display from the system and then you could either have the batteries in a seperate pack with a couple more wires or have the pack mounted on the back of the head to double as a counterweight.

    Ben

    1. Re:Dual Outputs? by jameskojiro · · Score: 0

      Yeah! That way when you play a first person game you are actually there!!!! All they need is motion sensors and away we go!!!!

      --
      Tsukasa: All I really want, is to be left alone...
  141. SuperScope (OT) by CoreyGH · · Score: 1

    SHUT YO MOUTH! The SuperScope was GREAT, I LOVED it. Sure, everytime you played with it you inevitibly forgot to turn it off (6 AAs down the drain) but other than that it was great fun. The damn thing perched on your shoulder like a BAZOOKA for chrissakes! The puzzle and space games that came with it were fun and BATTLECLASH (and it's sequel) were GREAT!

  142. Re:What a reply count! by Anonymous Coward · · Score: 0

    YOU LOSE, NIGGER

  143. Re:Look forward to buying one from the bargain bin by LWATCDR · · Score: 1

    Well Atari sold millions of Atari 2600s. No matter how big a company is today they can fail tomarow. That said, Nintendo did the brightest thing I ever saw when it came out with the GBA/SP the GBA was a dog and could have taken out the company. They saw their mistake and fixed it. Great little game system.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  144. We're going to take back the White House! by Anonymous Coward · · Score: 0

    EEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAGGHHHHHHHHH!

    Lameness filter encountered. Post aborted!
    Reason: Don't use so many caps. It's like Dean screaming.

  145. goggles? by jparp · · Score: 1

    So this thing has two screens, and no one knows what it looks like.

    The thing that would really be advantageous for having two screens that I can think of is 3D goggles. Sure, the press release doesn't come close to mentioning this. But it would be sweet. It would be like virual boy two, only it would actually work cause it would be in colour.

    Also, if they use the same kind of leds they use in the GameBoy Advance, it might not be so hard on the eyes, as say those Sony TV goggles thingies that came out a few years back/

    Yes yes. wide eyed speculation. But gawd damn it, I say whoever is the first to market with good 3D VR goggles for gaming wins prize.

    And when you through in the fact that nintendo purchased all that gyroscope related IP, (http://www.gyration.com/pr-nintendo.htm) well,
    put the the two together, and you got the building blocks of some damned sweet VR gogles.

    Remember kids. You heard it hear first.

    1. Re:goggles? by jparp · · Score: 1

      Woops,
      I replied to the main story too quick. Looks like lots of people already saw the googles connection bofre I did.

      Still interesting to note the gyroscope relationship. And unlike most of the other posters, I think this is a fabulous idea. Yes the virual Boy floped. But it was too soon. I mean, it was all red, it hurt the eyes. It was hardly 3d, it was uncomfortable, had no option to look around. It was a gimmik. This could be the real deal we used to see in movies back inn the mid 90's.

  146. How are these systems for game developers? by Squidbait · · Score: 1

    The thing that I find interesting about gameboys etc is the limited hardware. In the 80s, it was possible for small teams or even individual developers to put out games without the aid of a large company (remember all those stories of people's garages filled with boxes of floppies that they copied manually?). This was largely due to the limited hardware of the time; a C64 game couldn't be made complex enough to require a large team.

    Now, you can't even think of producing a commercially viable game by yourself or in small groups; a modern game, complete with art, sound, music, etc is a multi-million dollar project. But is this true of games for more limited systems, eg gameboy or cell phones? Perhaps these devices provide a venue for small time game developers to still make money. After all, a GBA game sells for roughly the price of an normal PC game, yet has a fraction of the complexity. Part of me cringes when I see the gameboy getting more powerful. Anyone have experience or comments in regard to this?

    1. Re:How are these systems for game developers? by voodoo1man · · Score: 1
      Now, you can't even think of producing a commercially viable game by yourself or in small groups;
      Doesn't seem to stop some people.
      --

      In the great CONS chain of life, you can either be the CAR or be in the CDR.

    2. Re:How are these systems for game developers? by Squidbait · · Score: 1

      I'm not trying to deny that small teams can make a good game, but these guys are not likely to grace the shelves of major stores anytime soon, and I doubt if they sell large numbers of copies. This is not to deride their games, I haven't played them, but by the screenshots I think its clear that they aren't on the level of something produced by EA.

      But I wonder if a similar amount of effort, directed at, say the GBA, could produce a game that was on par with anything produced by major companies. Even the most high budget games for GBA don't have screenshots that look better than these, because the hardware limits them, not the number of artists or the quality of their engine.

  147. Mod parent back up by Anonymous Coward · · Score: 0

    Ah, I see the /. mods continue to fail to grasp what "redundant" means.

    Someone fix this moderation, please. It's a good and interesting post, and the poster doesn't deserve a redundant moderation for it. Check your timestamps and stop being a dick.

  148. Possible multimedia playback by sketch7 · · Score: 0

    It would be cool to see if it could playback video or music at the least, and it would be even cooler if you could play music on one screen and play a game on the other.

  149. please no more kiddy games... by iamhassi · · Score: 1, Troll
    is it just me, or does Nintendo products always have the kiddy games, while Sony games are geared towards adults? I mean look at the Zelda compared to Grand Theft Auto 3. How many FPS games are there for the Gamecube?

    If they're going to get my $$$ they're going to need to offer games for adults.

    --
    my karma will be here long after I'm gone
  150. Your post has nothing to do with Nintendo! by wshwe · · Score: 1

    This thread has nothing to do with the Nintendo DS. Stick to the subject at hand!

  151. Redundant? by Anonymous Coward · · Score: 0
    Two screens, huh? Cool!

    Two screens, huh? Cool!

  152. The power of Dual Screen! by strider_starslayer · · Score: 1

    Ok- Some people seem to have missed the point, I think, It's not specifically a 'big deal' that it's two screens, it's a big deal that it's double-sized AND in two screens, so that you can have the viewing area of two GBA screens, but still have it fold into a relatively useful size.

    That's why there hyping 'two screens' instead of 'double sized single screen', so that you'll know it'll be able to fold into about the same size as a GBA(SP?) when your not playing your extera screen games.

    And if you can't picture uses for extera large screen games- let me list a few:
    1-RPG Combat Screens: by the time you have menus, player status, enemy status, options, etc, there isin't a lot of space left over for the actually fight screen, this is fine on a TV where the image is large- but on a tiny screen like the GBA you feel kinda robbed unless they've purposely simplified the system- now they don't have to, I can play a woefully complex RPG without having to sacrifice a neat looking battle screen.
    2-Minimaps- Same as above, by the time you make the minimap large enough to be useful your taking out a significant portion of the usable screen; once again, when this is not on a portable it's fine because TV's are big, but on a small screen like the GBA screen real-estate is important; with this I can have the full sized minimap and the actual screen where I walk around open at the same time.
    3-(this one is only a possibility); A special touch sensitive adaptor that goes over the second screen, the first screen or both screens- One of the screens could become an 'omni-controller'- each game can send it's own controller output to the second screen that has a custom set of buttons on it! That would rock- Think about playing a spy type game, and comming up to a 'keypad lock' and suddenly getting the keypad on your second screen instead of having to play around with the thumbpad to act like your using the keypad- or to have an electrical circut displayed and you 'hack' the system by soldering joints together- get it right and the door opens and it 'feels' much more real then just pressing buttons on a thumbpad.

    So to recap- Dual screens means; Extera large screen that can fold into NOT being extra large AND possiblity of some really cool options that would be possible but more difficult to impliment on just a double sized screen (like the custom keypad), all in all; good stuff.

    --
    -Millions of Monkeys, Millions of typewriters, 6 hours of sorting through faeces encrusted pages to find: This post
  153. Re:Look forward to buying one from the bargain bin by SuperDuperMan · · Score: 1

    Hate to break it to you but I moved out of my parents basement long ago. You should move out soon yourself.

  154. New gaming style by Klatoo55 · · Score: 1

    This offers possibilities in the vein of Uplink... If you've ever seen the brainstorms on the Introversion server about Uplink 2, they talk about having a Mission: Impossible type link between hacker support and combat team. That would be really nice, but has headache potential.

    --
    ------- "A true friend stabs you in the front." -Eliot
  155. Code name Nintendo DS - but the real name? by Romster · · Score: 1

    I looked at the trademarks registred in U.S. and Nintendo has not taken the Nintendo DS or anthing like that. Also www.NintendoDS.com does not belong to Ninty so does anyon have an idea what the real name of the NDS will be? One thing is sure - the names GAMEBOY and GAME CUBE will not be in it.