Here's what I don't understand. You're saying that the emporer was willing to allow every man, woman, and child to die in defending Japan. Well why didn't he? They die at gunpoint or from a bomb, it's the same. If the emporer was really prepared to sacrifice everyone in his country he would have done it whether the attack came by air or by sea. This argument has never made sense to me.
At that point, Japan was totally crippled. They hadn't a leg to stand on. They didn't have the infrastructure to continue fighting the war. There was no need for us to invade. If there had been loss of life, it would have been them choosing to sacrifice their lives, not us taking it from them.
I think the most likely is what has been said by a number of people concerning this being a pre-cold war demonstration of force to keep the USSR from attacking Japan. I had never heard that before, but it sounds quite likely. But I won't get into my feelings on American Cold-War policy.
Lastly, though I think the bomb was awful and should never have been dropped, it's probably a good thing that it did. In the long run, Japan's great economic empire of the late 20th century was largely because of it I believe. It was good that someone used a bomb against someone who couldn't retaliate. If no one had known what nukes were capable of until the Cold War. One would probably have been launched, and a retalitory strike would have occured, resulting in worldwide proliferation. So it's good that the world saw the atrocity of a nuke. Seeing the cost in human lives is much more powerful than seeing an island disappear in a test.
Here's the deal. I loved the extended editions with quite a few other geeks like me. Though, having said that, I will admit that the extended editions are not for everyone. It's my opinion that they were made primarily for the Tolkien addicts that even though it added nothing to the movie thematically wanted to see Galadriel giving stuff to the Fellowship. That's the reason they were made. So don't troll him for saying the extended editions sucked, it just means he's not as big a geek as you and I. His loss, or maybe ours because we don't have girlfriends. *shrug*
A lot of companies are starting to learn now that it's better to have well rounded employees than to work your programmers for 80 hours a week. I recently interviewed with Microsoft and was very impressed with how adiment the supervisor with whom I interviewed was that no one on his team was to work more than 40-45 hours/week.
This is good news for those of us who want to do something more with our lives than just sit around programming. And it's especially good for people who want to carry on a productive life as a father. There's definitely a lack of that sort of thing lately.
I hate to say this because it will show just how much I watch simpsons, but then again I'm probably in similar company here. This map has quite a few problems. I'll enumerate just a few of them.
In the Stonecutters episode the nuclear plant is located directly behind the Simpsons home. You'll remember that Bart sees Homer get out of his car right on the other side of the fence. Also, in the same episode Homer is seen traveling on a freeway to get to work. There's no freeway between Evergreen Terrace and the Nuke plant on the map.
In the episode where Lisa gets lost riding the bus to the museum, she passes through the Russian district. This is also very close to a draw bridge. There's no Russian district and no bridge. There's no Crackton either for that matter, or Area 51a.
I could go on for a while, but I think I shan't. It just comes down to the fact that the movie is quite inconsistent with itself. The movie is especially inconsistent with the opening sequence when you see a complete shot of the city. So I have to agree with what others have opined in that this was lifted mainly from Hit'n'Run. Then they just started plugging in the names of locations from the movies. Nevertheless, great job on the map.
I think the problem lies in the fact that animation be it computer or pen & ink, still makes people think that the movie is for kids only. That's one of the best things about Dreamworks and Pixar. They're slowly pulling away that stereotype by making cross-generational movies. I believe we'll start to see more dramatic animated movies in the US in the near future.
Then again, one might argue that anime is already centered at an adult audience. But frankly I don't generally associate 30 year-olds living in their parents' basements with adults. But that's just me.
That is a great question that every company needs to ask before it considers coming out with a new distro. I agree that there exists an overabundance of distros. The problem with this is there are so many resources being put towards meaningless redundancy.
A better way to state the above question would be whether or not this particular distro is needed. Distros with different purposes are great. Giving another option, if the option truly is different, is a wonderful thing. But with so many distros, there's nothing new, nothing different, no reason to exist.
Solving non-existent problems
on
RFID MasterCard
·
· Score: 1
I love it when people solve problems that don't exist. It saves me the trouble of being annoyed by the problem before it's overcome. I just can't imagine anyone is all that distressed over having to swipe their card, maybe quadriplegics but no one else. Then when you add in the security factor... well you have an all together insecure solution to a problem that never existed. Bravo MasterCard!
Pricing for new music should be high, older stuff could be much lower. If older stuff would be priced less (in any format), I'd buy a ton of music, but right now I don't bother.
This is a great idea. Something that would work great is something I saw in a video arcade once. The games were modified coin-ops so that you swiped a card, which you could put money on at the counter. Each game varied in price, in such a way that the price was based upon the frequency of play. So the older games were cheaper because people didn't play them as often, but if you started playing it a lot, the price might increase 1 or 2 cents per play. It made sure the price was right for every game.
Apple should do something similar. The price of a track would start at a predetermined amount. As more people purchased the track, the price would slowly increase based on some formula. The price would eventually level off at a fair price. The other great thing is that lesser known tracks would drop in price and more people would be willing to buy them.
So how about it Steve? Are you going to hire me now?
I have to disagree. I think that it's the lower end games that gain most from piracy. In many industries, you have to accept very little return on your investment at the beginning. The purpose of this is get exposure. Once you have enough exposure, then you can possibly get covered by one of the big labels. It's the same way in writing, music, and a number of industries.
The way piracy helps these folks is that their games get played. I'm not going to shell out $50 for an unheard of game. Not many people will. But I would be willing to copy it and try it out. If I like it enough, I might even be inclined to go buy it. If nothing else, I'll be interested the next time the company appears. So the only way these non-mainstream games get much exposure is by people copying them.
It's the same argument as music piracy helping the independent bands. They get exposure. With the exposure they're able to get bigger.
No, I think the people who really suffer are the big companies. Sure, they already make a ton of money, but piracy cuts into more profits they might have made. These are the games that if people couldn't copy them, they'd go buy them.
HP makes the best calculators by far. I love RPN. The stack is a wonderful computation tool (in fact I'm making an RPN calculator for PalmOS if anyone is interested in helping). Unfortunately, with every new calculator from HP, they continue making the same mistake. They need to improve the hardware. I don't know if anyone has tried symbolic integration on an HP. It's like those coffee commercials. Walk the dog, check the calculator, learn Dutch, check the calculator.
The HP49g+ still runs on a 4 bit bus. What's the deal with that. This new calculator is an improvement, using the 6502 processor, but still. There are a lot better processors that are cheap enough.
This is why HP can't beat out TI in the calculator industry. TI's interface isn't nearly as good as that of the HP, but TI can actually perform calculations in a reasonable amount of time. Symbolic computation is actually feasible with a TI.
Come on HP, give us some power!
I was present at the competition as a contestant. We won't talk about how well our team did. *whistles inconspiculously to himself* Along the same lines of why we have to make everything a competitive event, what bothered me was how the speakers kept refering to us as the most incredible programmers in the world. That got reallly tiring. Why do we contstantly have to be arbitrarily specifying one person or another as the best, and not just contribute our talents as best we can.
I have no doubt that there are hundreds of other people who could easily have been sitting in my seat there in Prague. Granted, I'm glad they weren't because it sure was fun being in Prague.:)
In the BYU CS department they've recently gone a little farther than starting with assembly language. The introductory programming class actually begins with digital logic gates. The next section deals with assembly programming using the contrived LC (Little Computer) opcode set. It's a much smaller set of opcodes than x86, so it's simple enough for beginners, but still contains the important elements learned from doing assembly programming. The course ends with an introduction to C++ and OOP.
I think the change in curriculum is a very wise idea. I took a class in digital circuitry and it has helped me so much in my programming. I'd like to see more programs move in this direction.
Here's what I don't understand. You're saying that the emporer was willing to allow every man, woman, and child to die in defending Japan. Well why didn't he? They die at gunpoint or from a bomb, it's the same. If the emporer was really prepared to sacrifice everyone in his country he would have done it whether the attack came by air or by sea. This argument has never made sense to me.
At that point, Japan was totally crippled. They hadn't a leg to stand on. They didn't have the infrastructure to continue fighting the war. There was no need for us to invade. If there had been loss of life, it would have been them choosing to sacrifice their lives, not us taking it from them.
I think the most likely is what has been said by a number of people concerning this being a pre-cold war demonstration of force to keep the USSR from attacking Japan. I had never heard that before, but it sounds quite likely. But I won't get into my feelings on American Cold-War policy.
Lastly, though I think the bomb was awful and should never have been dropped, it's probably a good thing that it did. In the long run, Japan's great economic empire of the late 20th century was largely because of it I believe. It was good that someone used a bomb against someone who couldn't retaliate. If no one had known what nukes were capable of until the Cold War. One would probably have been launched, and a retalitory strike would have occured, resulting in worldwide proliferation. So it's good that the world saw the atrocity of a nuke. Seeing the cost in human lives is much more powerful than seeing an island disappear in a test.
Here's the deal. I loved the extended editions with quite a few other geeks like me. Though, having said that, I will admit that the extended editions are not for everyone. It's my opinion that they were made primarily for the Tolkien addicts that even though it added nothing to the movie thematically wanted to see Galadriel giving stuff to the Fellowship. That's the reason they were made. So don't troll him for saying the extended editions sucked, it just means he's not as big a geek as you and I. His loss, or maybe ours because we don't have girlfriends. *shrug*
A lot of companies are starting to learn now that it's better to have well rounded employees than to work your programmers for 80 hours a week. I recently interviewed with Microsoft and was very impressed with how adiment the supervisor with whom I interviewed was that no one on his team was to work more than 40-45 hours/week.
This is good news for those of us who want to do something more with our lives than just sit around programming. And it's especially good for people who want to carry on a productive life as a father. There's definitely a lack of that sort of thing lately.
I hate to say this because it will show just how much I watch simpsons, but then again I'm probably in similar company here. This map has quite a few problems. I'll enumerate just a few of them.
In the Stonecutters episode the nuclear plant is located directly behind the Simpsons home. You'll remember that Bart sees Homer get out of his car right on the other side of the fence. Also, in the same episode Homer is seen traveling on a freeway to get to work. There's no freeway between Evergreen Terrace and the Nuke plant on the map.
In the episode where Lisa gets lost riding the bus to the museum, she passes through the Russian district. This is also very close to a draw bridge. There's no Russian district and no bridge. There's no Crackton either for that matter, or Area 51a.
I could go on for a while, but I think I shan't. It just comes down to the fact that the movie is quite inconsistent with itself. The movie is especially inconsistent with the opening sequence when you see a complete shot of the city. So I have to agree with what others have opined in that this was lifted mainly from Hit'n'Run. Then they just started plugging in the names of locations from the movies. Nevertheless, great job on the map.
I think the problem lies in the fact that animation be it computer or pen & ink, still makes people think that the movie is for kids only. That's one of the best things about Dreamworks and Pixar. They're slowly pulling away that stereotype by making cross-generational movies. I believe we'll start to see more dramatic animated movies in the US in the near future. Then again, one might argue that anime is already centered at an adult audience. But frankly I don't generally associate 30 year-olds living in their parents' basements with adults. But that's just me.
Do we really need another distro?
That is a great question that every company needs to ask before it considers coming out with a new distro. I agree that there exists an overabundance of distros. The problem with this is there are so many resources being put towards meaningless redundancy.
A better way to state the above question would be whether or not this particular distro is needed. Distros with different purposes are great. Giving another option, if the option truly is different, is a wonderful thing. But with so many distros, there's nothing new, nothing different, no reason to exist.
I love it when people solve problems that don't exist. It saves me the trouble of being annoyed by the problem before it's overcome. I just can't imagine anyone is all that distressed over having to swipe their card, maybe quadriplegics but no one else. Then when you add in the security factor... well you have an all together insecure solution to a problem that never existed. Bravo MasterCard!
Pricing for new music should be high, older stuff could be much lower. If older stuff would be priced less (in any format), I'd buy a ton of music, but right now I don't bother.
This is a great idea. Something that would work great is something I saw in a video arcade once. The games were modified coin-ops so that you swiped a card, which you could put money on at the counter. Each game varied in price, in such a way that the price was based upon the frequency of play. So the older games were cheaper because people didn't play them as often, but if you started playing it a lot, the price might increase 1 or 2 cents per play. It made sure the price was right for every game.
Apple should do something similar. The price of a track would start at a predetermined amount. As more people purchased the track, the price would slowly increase based on some formula. The price would eventually level off at a fair price. The other great thing is that lesser known tracks would drop in price and more people would be willing to buy them. So how about it Steve? Are you going to hire me now?
I have to disagree. I think that it's the lower end games that gain most from piracy. In many industries, you have to accept very little return on your investment at the beginning. The purpose of this is get exposure. Once you have enough exposure, then you can possibly get covered by one of the big labels. It's the same way in writing, music, and a number of industries.
The way piracy helps these folks is that their games get played. I'm not going to shell out $50 for an unheard of game. Not many people will. But I would be willing to copy it and try it out. If I like it enough, I might even be inclined to go buy it. If nothing else, I'll be interested the next time the company appears. So the only way these non-mainstream games get much exposure is by people copying them.
It's the same argument as music piracy helping the independent bands. They get exposure. With the exposure they're able to get bigger.
No, I think the people who really suffer are the big companies. Sure, they already make a ton of money, but piracy cuts into more profits they might have made. These are the games that if people couldn't copy them, they'd go buy them.
HP makes the best calculators by far. I love RPN. The stack is a wonderful computation tool (in fact I'm making an RPN calculator for PalmOS if anyone is interested in helping). Unfortunately, with every new calculator from HP, they continue making the same mistake. They need to improve the hardware. I don't know if anyone has tried symbolic integration on an HP. It's like those coffee commercials. Walk the dog, check the calculator, learn Dutch, check the calculator. The HP49g+ still runs on a 4 bit bus. What's the deal with that. This new calculator is an improvement, using the 6502 processor, but still. There are a lot better processors that are cheap enough. This is why HP can't beat out TI in the calculator industry. TI's interface isn't nearly as good as that of the HP, but TI can actually perform calculations in a reasonable amount of time. Symbolic computation is actually feasible with a TI. Come on HP, give us some power!
I was present at the competition as a contestant. We won't talk about how well our team did. *whistles inconspiculously to himself* Along the same lines of why we have to make everything a competitive event, what bothered me was how the speakers kept refering to us as the most incredible programmers in the world. That got reallly tiring. Why do we contstantly have to be arbitrarily specifying one person or another as the best, and not just contribute our talents as best we can.
:)
I have no doubt that there are hundreds of other people who could easily have been sitting in my seat there in Prague. Granted, I'm glad they weren't because it sure was fun being in Prague.
In the BYU CS department they've recently gone a little farther than starting with assembly language. The introductory programming class actually begins with digital logic gates. The next section deals with assembly programming using the contrived LC (Little Computer) opcode set. It's a much smaller set of opcodes than x86, so it's simple enough for beginners, but still contains the important elements learned from doing assembly programming. The course ends with an introduction to C++ and OOP. I think the change in curriculum is a very wise idea. I took a class in digital circuitry and it has helped me so much in my programming. I'd like to see more programs move in this direction.