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Shrek 2 How-To

mblase writes "Animation World Magazine has an article online about some of the technical hurdles Dreamworks Animation had to overcome in making "Shrek 2". With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

359 comments

  1. State of the art? by Patik · · Score: 2, Insightful
    I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies. The animation has nowhere near the level of detail as other animated movies. The textures are very basic and the facial expressions lack subtlety. Ice Age was simplistic but it had its own style; Shrek just looks like it was a half-assed effort.

    Mod this as a troll if you want, but I really wanted to like Shrek and it just couldn't compare to anything else on the market.

    1. Re:State of the art? by Treker · · Score: 5, Insightful

      I think Pixar is far superior to Dreamworks when it comes to fully animated movies. Dreamworks seems to be much better at special effects and environmentals. I think the two might be better off merging than competing in different areas.

    2. Re:State of the art? by lukewarmfusion · · Score: 3, Interesting

      I saw Shrek 2 last night and was shocked at the quality of animation. The textures, facial expressions, and especially lighting were all amazing. Certain scenes or shots were a little less impressive, but even in looking at the first five minutes (Shrek2.com} you can see the improvements they've made since the last one. It's also worth noting that there were huge improvements between Toy Story and Toy Story 2.

    3. Re:State of the art? by stev3 · · Score: 5, Interesting

      I personally thought that the facial expressions of the characters in Shrek and Shrek 2 were the best part of the movies. It gave it a character that most other animated films don't have (save for a few, most recently Finding Nemo).

      Shrek 2 was an amazing movie, and as a college student I and the rest of the group of ~15 people that went thourougly enjoyed it. It was funny, had an interesting story, and held our interest for almost 2 hours.

      I don't think your post is a troll, but I completely disagree with you.

    4. Re:State of the art? by Anonymous Coward · · Score: 0

      And now that you mention it, the preview I saw for "The Incredibles" wasn't that impressive either. The characters looked more like cartoons than human.

    5. Re:State of the art? by Politicus · · Score: 1, Insightful
      Agreed, there is something artist about Pixar movies that makes them fun to watch even years after their gee-whiz CG has worn off. Watching Shrek is like sitting in front of a 90 minute video game intro. Actually, I've seen intro's with more gee-whiz than Shrek.

      Never underestimate the power to milk every last dollar out of any half baked idea. Movies based on saturday night live sketches continue to drive this point home.

      --
      Politicus
    6. Re:State of the art? by bonch · · Score: 0, Troll

      Shrek looked good to me. I don't know what to tell you. What does Pixar have? Little fish, plastic toys, and hairy monsters. Finding Nemo wasn't a good animated movie because it was detailed in any way (it was mostly just water, for pete's sake).

      Shrek 2 had more believable humans than any Pixar movie has had. And they had to scale back Fiona's realism in the first film because she looked too realistic and didn't fit in with the cartoonish style.

      I know there is major Pixar fanboyism going on, but come on, give credit where credit is due. The more good CG animation out there, the better, I say.

    7. Re:State of the art? by Chaswell · · Score: 4, Interesting

      Have you even gone to see Shrek 2? It is amazing, especially compared to the first. My wife and I love to go to movie openings, so we decided this time to take our 2 year old to Shrek 2 opening. He loved it, sat and watched the whole thing.

      Back to the animation, the atmosphere/environment in Shrek 2 is amazing. The hair, faces and movement of the characters is definately cutting edge. Please don't expect a sad sequel, Shrek 2 is much better than the first, in both animation and script.

    8. Re:State of the art? by Tar-Palantir · · Score: 4, Insightful

      I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies

      I'm not sure why you feel that way. I saw Shrek myself the other day and was quite impressed with the quality and detail of the animation. As far as I could remember, it exceeded the first in quality.

      The textures are very basic and the facial expressions lack subtlety

      What on earth are you talking about? Shrek wasn't going for subtlety anyway, but the facial expressions were quite well done. Same goes for the textures.

      Shrek just looks like it was a half-assed effort.

      120-odd million dollars worth of tickets disagree with you.

    9. Re:State of the art? by HarvardAce · · Score: 5, Insightful

      While others may agree or disagree with your analysis of the technical feats of Shrek and Shrek 2, if you're going to the movie just for the graphics, then you're really missing out.

      The two movies are huge hits not because of their graphics (although it doesn't hurt) but because of their stories.

      People in general value good stories much more than good graphics. The same can be applied to the gaming industry -- while games with amazing graphics may sell well initially, they will only last until the next eye candy comes out a few weeks later. Games with solid gameplay will continue to be played for years (see Counter Strike for an example).

      Plus, they must have been doing something right with the graphics -- I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before (if you've seen the movie you know what I'm talking about).

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    10. Re:State of the art? by Mz6 · · Score: 2, Insightful

      Have you ever tried animating water in a realistic fashion? Did you see the way they had the light reflact through the waves in shallow water? Did you see them animate in little dust particles floating by in the water? That's an amazing detail aspect and it looked VERY real... but it's just water huh?

      --
      Hmmm.
    11. Re:State of the art? by gowen · · Score: 2, Interesting

      Maybe thats true, but Shrek had many things that "Monsters Inc" and "Finding Nemo" didn't have. Such as a good script, and funny jokes.

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    12. Re:State of the art? by pikapp767 · · Score: 1

      I had just the opposite reaction. I sat there amazed at how human they made some the characters. I was downright shocked and awed.

      I'm curious if they could make an entire non-cartoonish movie with the same level of detail and wonder what kind of horsepower would be required to render such a beast.

    13. Re:State of the art? by bay43270 · · Score: 1, Informative

      You are a troll.

      Ice Age was Fox.

      Shrek compares very well to Pixar's movies at the time (Nemo was 2 years later, compare it to Monster's Inc.)

      Antz compares well (in animation - not story) to Bug's Life. Shrek compares well to Monster's Inc. I haven't seen Shrek 2 yet, but the trailer doesn't look much different than Pixar's trailer (in technology at least).

      Maybe your just a troll.

    14. Re:State of the art? by Schemat1c · · Score: 1

      I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before

      Then I guess you are too young to remember Lady and the Tramp.

      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    15. Re:State of the art? by ericspinder · · Score: 2

      That's your opionion, mine is that the orginal Shrek would have been great even if it was drawn in ketchup. While people can oh and ahhh about the technical aspects of a movie, it's the basics that really make a movie great, the plot, the writing, and how the actors deliver their lines. Everthing Pixar has made fits the ketchup description as well.

      --
      The grass is only greener, if you don't take care of your own lawn.
    16. Re:State of the art? by wankledot · · Score: 2, Interesting

      Because we all know that a movie's ticket sales are a direct reflection of its quality.

      --
      My sig is blank, I typed this by hand.
    17. Re:State of the art? by dealsites · · Score: 1

      What's also really cool is that these "state of the art" effects actually move pretty quickly. These effects will probably be pretty dull in 2-3 years. By that time, most of these techniques will be filtered down to video games, starting to show up in home-based rendering packages, etc. It kinda goes back to yesterdays article about innovation vs copying in the workplace. Make you kinda wonder what will be next.

      --
      New deal processing engine online: http://www.dealsites.net/livedeals.html

    18. Re:State of the art? by Jim_Maryland · · Score: 1

      The competition between the two will hopefully drive each to improve. We wouldn't want a digital animated monopoly now, would we?

    19. Re:State of the art? by NanoGator · · Score: 1

      "I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies. The animation has nowhere near the level of detail as other animated movies. The textures are very basic and the facial expressions lack subtlety. Ice Age was simplistic but it had its own style; Shrek just looks like it was a half-assed effort."

      What? What about Shrek 2 was half assed? I'm a 3d artist, I can spot half-assedness in a movie like this, yet nothing stood out at me in that movie. It was very well done.

      "Mod this as a troll if you want.."

      It should be.

      --
      "Derp de derp."
    20. Re:State of the art? by ajrs · · Score: 0

      I wanted to mod this comment as Ogre, but I didn't have any mod points :(

    21. Re:State of the art? by prandal · · Score: 4, Insightful

      The original Shrek lacked one piece of animation which really would have helped the animation's "reality".

      I don't know if they've learnt since then, but real people (and ogres, I presume) BREATHE. Their rib-cages move, even when they're just standing there talking.

      The trouble with "realistic" animation is that we're all going to expect it to be that real in the future. As the technology improves, so will our expectations grow.

    22. Re:State of the art? by NanoGator · · Score: 1

      "The two movies are huge hits not because of their graphics (although it doesn't hurt) but because of their stories."

      I doubt it. Take Shrek, make it live action, and you've got a box-office flop. The story just wasn't that strong. The movie basically had to be animated to be acceptable, being pleasant on the eyes made a huge difference, too. I'd be surprised if many people bought the DVD and watched it over and over and over again. If it had a stronger story, it'd survive that like Monsters Inc did.

      --
      "Derp de derp."
    23. Re:State of the art? by prandal · · Score: 1

      I dunno, "Microsoft Movies" has a nice alliterative feel to it :-)

    24. Re:State of the art? by cinderful · · Score: 1

      I completely agree.

      Go watch the 'first five minutes' of Shrek2 on their site without sound and see if you have ANY idea what they're saying Then watch it again and see if it matches up.
      It barely does.

      Also note that no one who saw it comments on the ingenuity or quality of the story.
      I will agree that 'cartoony' humans haven't been done really well yet by anyone, including Pixar. (I find their human characters lacking also)

      But, I'm expecting Pixar to hit a homerun in human animation with The Incredibles

      Dreamworks/PDI is playing catch up with Pixar.

      (and I also have to admit that their new 'world light renderer' technology doesn't sound nearly as impressive as the water effects in Nemo or the hair generator in Monsters)

    25. Re:State of the art? by pdiguy · · Score: 4, Insightful
      Having been very involved in it, I shouldn't comment on people's perceptions of Shrek being a "half assed effort". But if you want to see what technologies and techniques were developed and used for Shrek 2, a good source will be the quite many Sketches to be presented at SIGGRAPH in LA in August. Check the SIGGRAPH site for a list (I don't think the sketches list is online yet though)

      j

    26. Re:State of the art? by eean · · Score: 2, Insightful

      Your missing the point. Shrek is a cartoon. They're not trying to make a movie that looks like its Live Action (like Final Fantasy was trying to do). They initially tone down the detail.

      I thought they did a good job with the facial expressions given the kind of movie Shrek is. I guess it just depends.

    27. Re:State of the art? by Anonymous Coward · · Score: 0

      Congratulations. You are even more uptight than the fundie film reviewers at Christian Answers and the CapAlert. Report immediately to your nearest church for further indoctrination.

    28. Re:State of the art? by HarvardAce · · Score: 2, Insightful
      Take Shrek, make it live action, and you've got a box-office flop.

      I agree with you here. However, I think the underlying reason is not because of the story, but because of the genre of the movie. I can't think of a successful fantasy/fairy tale live-action movie off the top of my head. Especially ones with talking animals.

      Most kids would rather see a cartoon than a live-action movie anyway.

      I will agree, however, that making it a cartoon does add a boost -- back in the 90's, everyone saw the new Disney cartoon every year, but try and name a live-action movie they made for each year that there was a Lion King, The Little Mermaid, Aladdin, etc. That would be a lot tougher to do, if only because there are a lot more live-action movies than cartoons.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    29. Re:State of the art? by PunchMonkey · · Score: 3, Informative

      I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before

      Nice capture for those who are wondering what Ace is talking about (and nice wallpaper for those who do):

      Puss in Boots

      --
      I'll have something intelligent to add one of these days...
    30. Re:State of the art? by Bricklets · · Score: 3, Interesting
      First off, I'm going to say that I have to disagree with you. Though Shrek 2 was an enjoyable movie, I certainly would not go around praising its animation. They're just not up to Pixar's level (yet). I'm not going to argue with you point for point why Shrek's animation wasn't all that great and why Finding Nemo was just insane animation wise, but to address your point on water being just water...quoted from the lastest issue of Wired
      "One frame in Finding Nemo, distributed across Pixar's 2,000-processor render farm, took 10 hours to render - and lasted just 1/24 of a second on screen. 'You've got millions of fish, each of them with scales, and there's murk in the water that's refracting light from the sun and reflections from the coral'..."
      But it's only just water. Please do give credit where credit is due. Thanks.
      --
      Little Bricklets
    31. Re:State of the art? by nicholas. · · Score: 1

      No, you were shocked by the quality of the textures, facial expressions and the lighting.

      The animation itself sucked. I'd go so far as to say that Dreamworks should fire the animators. Compared to Pixar, the animation itself was far below par. All of the facial animation was in slow motion. The characters didn't move fluidly. The rigging was stilted. It wasn't pretty at all. I suggest you go back and watch it again.

      Now, you are correct that it is better than the first Shrek. And the textures, faces and lighting were well done. But I can't applaud them on how the characters moved. It looked, well, sophomoric.

    32. Re:State of the art? by sreeram · · Score: 2, Interesting

      I have to agree with the parent.

      I just came back from watching the movie. I loved the original, and went into this sequel without a thought in my head other than "Cool!".

      But I was less than impressed. It's not just that the detail was lacking at times. There were serious defects in animation. There are scenes where the donkey is all out of proportion (as in, his "width" (z-axis in profile view) would be wrong). Other creatures too. For example, when Shrek and co. enter the "far, far away" kingdom, the horses look terribly "two-dimensional" at times. You know, as though they were made of cardboard cut-outs.

      Mind you, I wasn't even looking for these mistakes. The defects are just too apparent and make you do a double-take even while engrossed in the story.

      To be fair, other parts of the movie are stellar. For instance, I thought the Queen especially was very well done and very life-like (within the realm of the animation).

      And oh, while the latter half of the movie was thoroughly enjoyable (starting with the appearance of the Puss in Boots), I thought the first part was a bit lame and lacking in momentum.

      Yes, the movie is doing very well in the box-office (and it has my vote too), but the overall animation is hardly superlative.

    33. Re:State of the art? by bonch · · Score: 3, Interesting

      Yeah, I saw all of that. Nonetheless, the majority of the film took place in front of a blue haze.

      Don't twist my words around to make it sound like I was insulting Pixar's work. But I believe entire forests and cities and castles globally illuminated and such can be just as much work if not more so than animating dust particles and refracting light through water.

      Like I said, I know people spunk all over their screens at the mere mention of Pixar, but let's not bash Dreamworks just because we're fanboys. Shrek 2 looks fantastic.

    34. Re:State of the art? by malducin · · Score: 4, Insightful

      To be fair I find these sort of comments amusing. It's almost like saying Tex Avery cartoons are dull because they look dated and crude compared to todays more complex cartoons and anime. After all 3D animated movies are also stylized visions, just like their 2D counterparts of yesteryear.

    35. Re:State of the art? by GTRacer · · Score: 1
      No no no, you misheard the audience. It was more like "Eewwwwwww", followed by 2 minutes of retching sounds.

      GTRacer
      - Most of Disney's "classic" animation blows.

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    36. Re:State of the art? by carlos_benj · · Score: 1

      The trouble with "realistic" animation is that we're all going to expect it to be that real in the future. As the technology improves, so will our expectations grow.

      And why is that troubling to you? What is it that causes you to want to keep your expectations low? Too many unkept parental promises in your childhood?

      --

      --

      As a matter of fact, I am a lawyer. But I play an actor on TV.

    37. Re:State of the art? by Anonymous Coward · · Score: 0

      Live action fantasy/fairy tale? The Princess Bride? Hello?

      No talking animals in that, though. But for live action talking animal movies, consider Babe.

      So there's two INCREDIBLY SUCCESSFUL live action movies, one with a fantasy/fairy tale plot, and the other full of talking animals. I'm assuming from that that it would be possible for a live action movie with both fantasy/fairy tale elements and talking animals to be a box office smash--assuming the plot was engaging enough.

    38. Re:State of the art? by Autumnmist · · Score: 1

      Dunno about others, but I watched Shrek once in the theaters, twice at home, twice with a bunch of friends, and once with a boyfriend. It's not "deep" but it's a fun easygoing movie that doesn't get old.

      --
      --- "Many of the truths we cling to depend greatly on our own point of view." ~ Ben Kenobi, 'Return of the Jedi'
    39. Re:State of the art? by Bricklets · · Score: 1

      I'm a 3d artist, I can spot half-assedness in a movie like this, yet nothing stood out at me in that movie.

      So what does that say about you? ;-)

      --
      Little Bricklets
    40. Re:State of the art? by NanoGator · · Score: 1

      "Because we all know that a movie's ticket sales are a direct reflection of its quality."

      Go to www.cgtalk.com and ask the 3d professionals out there what 'quality' Shrek 2 has.

      --
      "Derp de derp."
    41. Re:State of the art? by Patik · · Score: 2, Interesting

      No, I'm definitely not. Shrek is maybe comparable to the original Toy Story (which came out 6 years prior) in animation. I think people are drawn into Shrek by the gimmicky story and characters (Eddie Murphy doing an animal?) and overlook the animation.

    42. Re:State of the art? by bonch · · Score: 1

      I don't know about you, but I never stared at someone's chest to see if they moved a millimeter on the theater screen to signify breathing. You wouldn't be able to notice through clothing anyway.

      Not to mention that they do plenty of breathing movements when animating speech.

    43. Re:State of the art? by cozziewozzie · · Score: 1

      120-odd million dollars worth of tickets disagree with you.

      And 200-odd million dollars worth of tickets bought to go and see "American pie 7: More sex and penis jokes (and some old favorites)" guarantee that it's one of the most subtle and quality movies out there :-)

    44. Re:State of the art? by m1a1 · · Score: 1

      120-odd million dollars worth of tickets disagree with you.

      No they don't. Since when does popularity imply goodness? 12 million albums sold say N'Sync is the greatest band ever. Hope you like them.

    45. Re:State of the art? by NanoGator · · Score: 1

      "So what does that say about you? ;-)"

      It says I had a bumpy road getting to where I am today. ;)

      --
      "Derp de derp."
    46. Re:State of the art? by Twirlip+of+the+Mists · · Score: 1

      Oh, please. The lipsync was terrible, and the little Prince-Charming head-toss smacked of "Hey, we just figured out how to use particles to model hair! Look at this!" I was counting individual strands of hair, which is exactly the wrong idea.

      --

      I write in my journal
    47. Re:State of the art? by malducin · · Score: 2, Informative

      Sketches list appears in June (if we are lucky). But there's the SIGGRAPH 2004 course on Shrek 2, a paper on GI for animated films, a piece accepted at the prestigious Electronic Theatre and of course a VES Festival presentation on the film as well, so it's definately the creme de la creme (sp?):

      Visual Effects Society Festival schedule
      Shrek 2 course at SIGGRAPH 2004
      SIGGRAPH 2004 Electronic Theatre list
      An Approximate Global Illumination System for Computer-Generated Films

    48. Re:State of the art? by Bricklets · · Score: 1

      It says I had a bumpy road getting to where I am today. ;)

      Don't you mean bump "mapped" road? Sorry, couldn't help myself.

      --
      Little Bricklets
    49. Re:State of the art? by wankledot · · Score: 1

      I am not doubting the quality of the movie, I was just amused by the poster's idea that $ = Quality.

      --
      My sig is blank, I typed this by hand.
    50. Re:State of the art? by thatguywhoiam · · Score: 1
      Mod this as a troll if you want

      Somebody grant the man his wish. This post says nothing but 'I think Shrek sucks'. Not Insightful.

      Buddy - next time tell us a little more on why you think it sucks, other than 'the animation blows'.

      --
      If Jesus wants me it knows where to find me.
    51. Re:State of the art? by NanoGator · · Score: 1

      "I am not doubting the quality of the movie, I was just amused by the poster's idea that $ = Quality. "

      Ah. Yeah okay I got a little zealous there, I'm sorry.

      In his defense, though, the money argument does carry some weight if the movie continues to generate revenue after the opening weekend, and again so after it is released on DVD. Unfortunately, some movies *cough*starwars*cough* don't obey this rule.

      --
      "Derp de derp."
    52. Re:State of the art? by gfxguy · · Score: 4, Insightful

      I disagree. I think the stories from Dreamworks and Pixar have all been excellent. I have Shrek on DVD and have seen it enough to have made it a worthwhile purchase. My kids love it, and like Pixar movies, I think they will like it for different reasons as they grow older.

      The one problem I have with Shrek 2 are all the parodies. I thought they were hillarious, but they will date the movie in a few years. Still, I and my whole family thoroughly enjoyed it.

      --
      Stupid sexy Flanders.
    53. Re:State of the art? by NanoGator · · Score: 1

      Nah, bump mapping is a shading trick, it's still flat. You mean displacement.

      --
      "Derp de derp."
    54. Re:State of the art? by CFTM · · Score: 1

      I hate people like you and your wife :-p Granted, I'm only saying that because I had a two year old sitting behind me the entire movie who was occupying his time either by screaming or kicking my chair ... now if your two year old was well behaved, it's all good :)

    55. Re:State of the art? by pilkul · · Score: 1
      People in general value good stories much more than good graphics.

      That may be so, but they don't show it with their wallets. There are a lot of films with excellent stories --- as good or better than Shrek --- being released every year. They are for the most part relatively low-budget, live-action films shown largely in film festivals. Take, for instance, Koreeda Hirokazu's After Life from a few years ago. IMHO, it's one of the greatest pieces of Japanese cinema of the last decade --- but most people have never even heard of it.

      Yet, weak films like Independence Day and Terminator 3 are blockbusters. Are you sure people value good stories? I agree with you that it can only help your film's success to have a good story. But equally clearly, big budget is almost always the key factor, and story is a secondary.

      The same can be applied to the gaming industry -- while games with amazing graphics may sell well initially, they will only last until the next eye candy comes out a few weeks later. Games with solid gameplay will continue to be played for years (see Counter Strike for an example).

      Gameplay is of course important, but in today's videogame industry, both gameplay and graphics are essential to be a commercial success. Outside of the Gameboy Advance, where standards are lower, can you name a single widely successful game from the past 3 years with cheap-looking 2d graphics? Games with good gameplay but poor graphics can only achieve a cult following in today's market.

      Note, I am not approving any of this --- I like good stories and good gameplay as well --- but I'm just trying to be realistic here.

    56. Re:State of the art? by AltaMannen · · Score: 1

      Well, pretty much ANY live action movie will be a box-office flop, just a few will be > M$100, but what exactly is 'stronger' about Monsters Inc? It's the typical buncho-friends-uncover-conspiracy type of story, whereas shrek 2 is your typical buncho-friends-meet-the-parents type of story. None seem any 'stronger' than the other.

    57. Re:State of the art? by lukewarmfusion · · Score: 2, Interesting

      Sully's hair in Monsters, Inc. consisted of 2,320,413 computer-animated hairs. I'm not sure what you're criticizing - that they had individual hairs, or that you could see them? It looked pretty convincing to me, but I'm not a 3D animation aficionado.

    58. Re:State of the art? by Chaswell · · Score: 1

      The only acting out that my son did, was to say "SHHHHHHH" at the top of his lungs at one point because another child was making a lot of noise. We did not expect to make it all the way through the movie and were amazed that our son sat there like an angel. Although he has seen the original shrek so many times, so he really knew the characters well and was very excited to see them doing knew things.

    59. Re:State of the art? by ISPpfy · · Score: 1

      Watching Prince Charming "assault" the castle in full armor.... it was difficult to believe that I wasn't watching a real person.
      As for the water, I commented to my wife at the time, "They're just showing off now..."
      Incredible.

    60. Re:State of the art? by Oliver+Wendell+Jones · · Score: 1

      Not all of the parodies were all that recent.

      When Donkey collapses to the ground he says something like "I'm coming, 'Lizabeth!" which is a call-back to Sanford and Son, which is anything but recent.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    61. Re:State of the art? by HarvardAce · · Score: 2, Interesting
      Outside of the Gameboy Advance, where standards are lower, can you name a single widely successful game from the past 3 years with cheap-looking 2d graphics?

      Ever hear of The Sims, which is arguably the best-selling computer game ever? How about Roller Coaster Tycoon 2? Civ 3?

      I suppose the answer to your question is no, I can't name a single widely successful game -- I could think of 3 off the top of my head.

      Aside from that, my point was that games with good gameplay are still popular after many years (i.e. more than 3). Take, for instance, Tetris.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    62. Re:State of the art? by Anonymous Coward · · Score: 0

      I think Shrek 2 looks better than anything Pixar has put out. Pixar has more movies out ...doesn't mean there better. I thought Nemo was good though but after seeing Shrek 2 just a few days ago I'd have to give the nod to DreamWorks.

    63. Re:State of the art? by 6digitdotter · · Score: 1

      Uh, how about "The Princess Bride"?

    64. Re:State of the art? by pilkul · · Score: 1
      The graphics in The Sims are far from poor, IMHO. There are probably something like 100 megs of 2d art in that game. That's why I tried to qualify my statement with "cheap-looking".

      I agree with your second point, though. I was mostly speaking in terms of commercial success.

    65. Re:State of the art? by fresh27 · · Score: 0
      They used their own hair system for Prince Charmings hair.

      I honestly loved the movie, I thought it looked very cool. Oddly, there were more "photorealistic" moments in this movie than Finding Nemo but I liked the overall look of Finding Nemo better. There were really some parts in Shrek 2 were it looked like live-action (small parts however.) :D

      --
      http://ipod.fresh27.net/
    66. Re:State of the art? by Mateito · · Score: 1

      > Mod this as a troll if you want.

      He's not a troll, he's an ogre.

    67. Re:State of the art? by fresh27 · · Score: 0

      Of course. Pixar is still making movies primarily for kids, and they keep it with their own style. The characters and environments can be really cartoony and unrealistic, but the shaders, lighting and effects really make you believe it.

      --
      http://ipod.fresh27.net/
    68. Re:State of the art? by damiam · · Score: 1
      Not quite. The top-selling albums list says that the Eagles, Michael Jackson, Pink Floyd, and Led Zepplin are on top. Not perfect, but two out of four ain't bad.

      Obviously, sales don't mean everything, but do give the public some credit for taste. N'Sync was only briefly popular. Shrek 2 has made more in a week than N'Sync did in their entire existance.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    69. Re:State of the art? by jafomatic · · Score: 2, Interesting

      Agreed, but that's clearly the intent. Pixar isn't aiming for photorealistic characters, only the environments (if at all). There's a big long discussion on why that's good for storytelling in a book by Scott McCloud which I won't bother linking to. I'm sure he's selling it from his website anyway, it's called "Understanding Comics" and it's worth reading if you enjoy sequential art of any kind.

      Look for his dissertation on realistic versus iconic imagery.

      --
      ::jafomatic
    70. Re:State of the art? by jafomatic · · Score: 1
      It's also worth noting that there were huge improvements between Toy Story and Toy Story 2.

      There were, but the filmmakers intentionally tried to downplay the advances in order to keep a consistent look and feel to the film's photography and design. I thought they succeeded, personally, but if you're seeing huge/obvious improvements then I guess they didn't.

      --
      ::jafomatic
    71. Re:State of the art? by prandal · · Score: 1

      No, it just means that cynical idiots like me will notice every slip and whinge about it ;-)

    72. Re:State of the art? by jafomatic · · Score: 1

      They're not trying to make a movie that looks like its Live Action

      I believe both studios are doing exactly that, scaling back the realism of characters, for a reason I posted above (iconic characters are easier to identify with, as a passive viewer). It would be interesting to see both studios have a "realism" contest that wasn't judged by anything other than render. No voice actors, no story, simple action sequence with a director and the art/animation team. It would probably need sound, but no "acting" as in spoken lines; grunts at best. I'd be very surprised if the quality was really all that different between the two shops. Most of what we're arguing here is personal taste and possible ignorance (not to flame, just meaning people may be unaware) that a movie animated by computer might not want full realism on the one thing we focus the most upon: the characters.

      --
      ::jafomatic
    73. Re:State of the art? by Twirlip+of+the+Mists · · Score: 1

      I'm not sure what you're criticizing - that they had individual hairs, or that you could see them?

      Have you ever heard the old joke about the bad old days of low-resolution monitors? "That icon is 32 pixels across. One, two, three..."

      Look at a picture of a person. Can you count his hairs?

      The problem is that the hairs on Prince Charming were animated in such a way that they looked insufficiently dense and wavy, and therefore fake. And not stylized-fake, but rather not-on-purpose, oops-we-screwed-up fake.

      --

      I write in my journal
    74. Re:State of the art? by Anonymous Coward · · Score: 0

      I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies. The animation has nowhere near the level of detail as other animated movies. The textures are very basic and the facial expressions lack subtlety. Ice Age was simplistic but it had its own style; Shrek just looks like it was a half-assed effort.

      Mod this as a troll if you want, but I really wanted to like Shrek and it just couldn't compare to anything else on the market.


      I think the fact that you even noticed this makes you a hopeless pedant and a spoiled brat.

    75. Re:State of the art? by stuktongue · · Score: 2, Interesting

      I see and, for the most part, agree with what you're saying. I will offer up the idea, though, that technology is typically a limiting factor in many creative endeavours; I think that's what the parent was getting at. I don't think he is suggesting that art created with older technology is dull in terms of its intrinsic quality, but rather that the vision might not be as fully realized as the artist would have liked, given the available technology limiting him.

      Nonetheless, I think art should be critiqued in the context of the time from which it came. There's really nothing inherently wrong with things looking dated; on this we clearly agree. I think this is why many people object, for example, at how Mr. Lucas is redefining his former art to supposedly better capture his original artistic vision. I think they'd rather he leave it alone, in its original context (warts and all), and move on to newer, (hopefully) better things.

      That's what I see, anyway.

      Peace.

    76. Re:State of the art? by Anonymous Coward · · Score: 0

      Too bad you were counting strands of hair, because during the head-toss, the rest of the audience was laughing out loud.

      It was a great Pantene moment.

    77. Re:State of the art? by Bricklets · · Score: 1

      Watching Shark Tale's trailer before Shrek 2 (same animation group who did Shrek is doing that), it became apparent the difference between PDI/Dreamworks and Pixar. Granted I know it is difficult to animate water environments well, but either Pixar did an extremely good job with Finding Nemo or Dreamworks is doing a not so good job with Shark Tale.

      --
      Little Bricklets
    78. Re:State of the art? by HyperCash · · Score: 1

      You got to admit the Starbucks parody was freak'n hilarious though.

      --HC

      --
      So I'm jump'n up and down screaming show me the money.
    79. Re:State of the art? by Anonymous Coward · · Score: 1, Interesting

      Did anyone else notice the RE/MAX logo that's reflected in his eyes? It's just above the white and blue specular hilights. I wonder if there's a story behind that or if I'm just seeing things.

    80. Re:State of the art? by tklive · · Score: 1

      yes...the ass was half the movie..

    81. Re:State of the art? by Too+Much+Noise · · Score: 1

      Here's a difference: Monsters had a story (as in an 'adventure') - you know, intrigue, build-up to a climax point, finale. The typical thing for STORIES. So did Shrek1, for that matter, although on a different note. So, from this perspective, I can't see where Monsters is stronger.

      Shrek2, on the other hand ... has jokes. There's no story throughout the movie - the plot falls out of the sky at some point with the the fairy godmother - and it's so transparent, there's no build-up to anything. The final is nice, sort of; but the whole thing is so drowned into references to other movies it feels like it was barely put together to meet a deadline and just can't stand on its own feet. There's about as much coherence to the overall story as is to a random walk of a fixed 1h:45m length. That is, each scene is at most connected to the previous 1-2 minutes.

      maybe a better idea would have been to re-render the first movie with the new special effects?

    82. Re:State of the art? by Too+Much+Noise · · Score: 1

      why, no, people usually stare at (actresses', mostly) chests on theater screens for completely different reasons ^_^ Noticing that there's no breathing is a geek side-effect probably.

    83. Re:State of the art? by Anonymous Coward · · Score: 0

      two out of four ain't bad.

      "three".

    84. Re:State of the art? by some+guy+I+know · · Score: 1
      I can't think of a successful fantasy/fairy tale live-action movie off the top of my head.
      You've obviously never watched "Show White and the Three Stooges" (especially the two-hour long ice-skating scene (well, it seemed like two hours)).
      Especially ones with talking animals.
      Well, there was that movie where the entire cast was a bunch of chimpanzees dressed in Medieval garb with a voice track dubbed over it.
      Although, to be honest, there wasn't much fantasy about it (except for that fact that they were talking chimpanzees dressed in Medieval garb).
      --
      Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
    85. Re:State of the art? by Anonymous Coward · · Score: 0

      My god.
      I just followed both of those links.
      I can't believe that people can be such dickheads.
      That one clown saying that Shrek was an Afro-American?
      Jesus Fucking Christ on a stick.

    86. Re:State of the art? by Anonymous Coward · · Score: 0

      That's "whine," you British Englishman-type person.

  2. *whoa* Check out the ultra-wide smile on that dude by Anonymous Coward · · Score: 5, Funny

    Is he artificial too?

  3. Shrek by mfh · · Score: 2, Insightful

    For me, the best aspect of the Shrek 2 experience was the movie itself, not the locations, props or actors necessarily, but that whole experience. The graphics were just right, right enough to allow the experience of the film to come to life. That's what has been missing for so many years in animation. And that's why the tech is important so that the audience can see past the technology and get the point of the picture. I can see oscars for Shrek 2 and more than a few, methinks. It was splendid.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Shrek by Too+Much+Noise · · Score: 2, Interesting

      Well, the graphics were almost right. My major complaint would be with the animation of the "happily-ever-after-enhanced" Shrek and Donkey. They actually looked more like animated characters than their original forms. As for the movie itself ... unfortunately you might be right about Oscars. Myself, I'll stick to the first movie, thank you very much.

    2. Re:Shrek by Anonymous Coward · · Score: 0

      You win the prize, they did look more like animated characters than their original forms.

    3. Re:Shrek by CodeMonkey4Hire · · Score: 1

      I thought the movie was brilliantly animated. The "New and Improved" Shrek's hair flip [like in Breck commercials] was very funny. And pretty good, since hair is one of the biggest animating hurdles.

      However, the movements of the "New and Improved" Donkey when he was prancing around seemed so unrealistic that it kind of broke the spell.

      A very funny movie, probably on par with the first, but maybe a little less suited for the kids.

      --

      Let's go Hurricanes!!! 2006 Stanley Cup Champions!!!
  4. Interesting info... by Mz6 · · Score: 5, Interesting
    "Of all the advances on this film, I think that our use of global illumination was the biggest technology breakthrough," asserts Bielenberg. "Ray tracing/global illumination/radiosity techniques have been out there for a number of years, but it has been price-prohibitive to utilize them significantly. For Shrek 2 we used global illumination for 80% of the shots. "It's our own renderer, and it's been re-written since the first Shrek. We developed a bounce light technique that --given a key light -- automatically computes the correct bounce light off of the other objects in the scene. If the light bounces off of a yellow wall, it will bounce back yellow in character.

    They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

    --
    Hmmm.
    1. Re:Interesting info... by TedTschopp · · Score: 1

      I don't know... the same can be said for ILM. Why don't they use one of the other renderer tools out there instead of their own?

      Ted

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    2. Re:Interesting info... by doconnor · · Score: 3, Interesting

      I suspect that, given the effort required to make a movie, the cost of writing you own renderer, which you can have 100% control over, are pretty insignificant.

    3. Re:Interesting info... by stratjakt · · Score: 1

      Why not use some of the other renderer tools out there?

      Because none existed that suited their needs, obviously.

      This is a generic description of what they're calling global illumination, I read a more technical description a month or so back, and dont feel like googling for it.

      But it's as far past POVRay as Doom 3 is past the original Wolfenstein games.

      Shrek, and probably Shrek 2 (I haven't seen it) are enjoyable enough movies that the animation quality is irrelevant to me, anyways.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Interesting info... by American+AC+in+Paris · · Score: 3, Insightful
      They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

      ...well, if you're going to use a renderer to make an entire movie, you'll want several people on staff who understand the thing inside-out, upside-down, and in Pig Latin. In addition, if you're making an entire movie using computer graphics, you're going to have some pretty specific needs when it comes to tools, image quality/style, and rendering infrastructure/performance.

      Now. Consider the fact that you have millions of dollars at your disposal, some absolutely brilliant CG engineers, and a very clear set of needs and goals. Would you rather take an existing renderer, analyze it, tweak it, adapt it, hunt down bugs, et cetera--or would you rather simply build a system from the ground up? After all, you're going to need to be able to tweak things throughout, and if something goes wrong with the software, you could save days of debugging by using an internally-built system...

      --

      Obliteracy: Words with explosions

    5. Re:Interesting info... by pdiguy · · Score: 5, Informative
      Yes, we rewrote an entire renderer :) We also use propietary software to do layout and animate characters, and our effects are about 60% propietary as well.

      PDI has been around since the early 80s, when commercial software was not really an option. Over time, we've amassed both a core of pretty cool technology and an r&d group to put it together. Face it, any project the size of Shrek will require lots of ad hoc software, and having total control over it is definitely an advantage.

      j

    6. Re:Interesting info... by sharkey · · Score: 3, Funny

      Because any decent renderer would have packed up and failed to render Jar-Jar due to a core dump in it's QoS code?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    7. Re:Interesting info... by NanoGator · · Score: 1

      "Granted, Shrek is still behind some of Pixar's work but i've got to ask..."

      You sure about that? Pixar's previous movies weren't exactly bathing in global illumination.

      "Why not use some of the other renderer tools out there? "

      Shopping for other renderers is like choosing between buying a Ferrari with a 1 gallon gas tank, a school bus that only operates on certain roads, and a pedal powered hover bicycle that can fly over water. It's hard to find that renderer that's high quality, renders fast, and works with every little thing you throw at it. If you're lucky, you might be able to get 2 of the 3 options there.

      --
      "Derp de derp."
    8. Re:Interesting info... by malducin · · Score: 4, Insightful

      They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

      Because PDI is a mostly propietary place. They wrote their own renderer years before there was anything commercially available. As such they have an R&D team continually updating their infrastructure. Interestingly enough I saw a couple of PDI guys at the SIGGRAPH photon mapping course by Henrik Wann Jensen a few years ago in San Antonio.

      The upside is you don't have to wait for a commercial vendor to get those new features. They control their own destiny rendering wise. Witness for example how long it took Pixar to make Depp Shadow maps available in PRMan (something like 2 years) even though they had published a SIGGRAPH paper and were using it internally (for Monsters Inc.). Some clients were a bit upset about that.

      Dan Wexler used to write their renderer (he is now at Nvidia with Larry Gritz and those crazy Entropy guys). He has some interesting statistics on the first film:

      Renderfarm Statistics
      Shrek Rendering Statistics

    9. Re:Interesting info... by malducin · · Score: 1

      ILM uses mostly commercial renderers: mostly Photoreaistic RenderMan (PRMan) and now quite a bit of Mental Ray. But being on the leading edge they sometimes needed to render stuff that couldn't be done in any commercial app, like hair, they had their own renderer when first used in Jumanji, or their own particle renderer (pRender) which was used on Twister.

      They mostly use commercial renderers but for certain specific things they might still mix and match. You want to use the best tool for the job at hand.

    10. Re:Interesting info... by LnxAddct · · Score: 1, Redundant

      I tip my hat to you guys. Shrek2 was amazing. Really the best movie I've seen in a while, both in graphics and story line. The graphics were absolutely amazing. Thanks.
      Regards,
      Steve

    11. Re:Interesting info... by esampson · · Score: 2, Interesting

      Most big production companies like PDI and Pixar use their own tools. It gives them the capability of making the code do exactly what they need it to do without carrying overhead for things they don't need it to do.

      Maya and other commercial packages are wonderful tools, but they are generic and a specialty tool that fills the need will always be a better choice. An Indy car is a marvel of engineering but it will never beat a dragster in a quarter mile. Likewise the dragster will never beat an Indy car if there is even a single lap to the race. It is simply a matter of the right tool for the right job.

      How significant it that? At 24 frames a second an hour and a half of movie has around 130,000 frames. If code that is properly optimized for what is needed shaves a meager 5 seconds off each frame it will end up saving 180 computer hours of rendering time. When you factor in all the early test renders and visualizations that time increases much more, Using an educated guess I would have to assume it multiplies it by around a factor of three, so now you are talking about saving over 540 hours of rendering time throughout the project. In all likelihood of course your programmers will shave off considerably more than a mere 5 seconds a frame.

    12. Re:Interesting info... by Requiem · · Score: 2, Interesting

      Yeah, it happens.

      I went to a seminar a week or two ago given by Byron Bashforth, a Pixar employee. He told us that Pixar h as a version of Renderman that's significantly different than the standard one. They make changes and improvements as they need to. Sometimes changes get rolled into new Renderman versions; other times, they're kept proprietary.

    13. Re:Interesting info... by werdnapk · · Score: 1

      Sure would be cool if all these companies released their products to the public as free tools for educational use. Imagine the independant stuff that could be produced with it. I suppose this is the case with most other industries which is unfortunate... too bad everyone couldn't share their stuff to benefit all. :(

    14. Re:Interesting info... by RickHunter · · Score: 1

      Your work produced an incredible movie - congrats. The faceless mob models still looked as iffy as in the originals, but everything else was much better. Especially the other humans. Very nice job indeed!

    15. Re:Interesting info... by Anonymous Coward · · Score: 0

      Can I have the pedal powered hover bicycle that can fly over water, please? Pretty please?

    16. Re:Interesting info... by MisterFancypants · · Score: 5, Insightful
      Sure would be cool if all these companies released their products to the public as free tools for educational use. Imagine the independant stuff that could be produced with it. I suppose this is the case with most other industries which is unfortunate... too bad everyone couldn't share their stuff to benefit all. :(

      It would also be cool if Ferrari gave away free cars, and everyone had all the food to eat that they wanted... free of charge! And everyone was given a MOON PONY!!!

      Oh, yes, what a wonderful world that would be!

    17. Re:Interesting info... by The+Ultimate+Fartkno · · Score: 1


      > And everyone was given a MOON PONY!!!

      Some day in the future I will have mod points, and when I do I will hunt you down and mod you up for this post alone.

    18. Re:Interesting info... by jafomatic · · Score: 1

      I have to wonder if some of these improvements were SO good that we WERE fooled into ignoring what may be the newer technology's best qualities. Look for a capture (or watch it again) where shrek, donkey, and puss are sitting at the bar after shrek has decided to "give up" on fiona. Watch the side of Shrek's face when the tavern's door opens (the king is walking in, hooded).

      There is a bright and VERY real-looking splash of the outside light (colder, white) across the side of shrek's face there (his left, our right); it's gorgeous, it washes out the details of his skin shader properly, and the warmer ambient candlelight of the room is still visible on the opposing surfaces.

      I just can't help think that some of those improvements were completely glossed over exactly because they were so good. That attention to detail is no different than the subtle reflections on (or taiwanese molding errors of) plastic surfaces in the toystory films.

      --
      ::jafomatic
    19. Re:Interesting info... by tolldog · · Score: 1

      Now if you could only make it faster ;)

      Well, maybe not... more machines makes me more important...

      (Actually, the renderer is pretty fast and does a dang good job...)

      -Tim

      --
      -I just work here... how am I supposed to know?
    20. Re:Interesting info... by jafomatic · · Score: 1
      >> And everyone was given a MOON PONY!!!

      > Some day in the future I will have mod points, and when I do I will hunt you down and mod you up for this post alone.

      I totally second this. It's a fucking goldmine, I want to print it, frame it, and hang it on my wall.

      --
      ::jafomatic
    21. Re:Interesting info... by Anonymous Coward · · Score: 4, Insightful
      o Each Ferrari has to be manufactured.

      o There is only a finite amount of food available at any one time.

      o A computer program however, is infinitely replicable by the magic device known as a computer.

      Oh, yes, what a wonderful world that would be!


      Personally, I'm waiting for the world where everyone can recognise the difference between the physical and the ephemeral and didn't resort to dumb analogies to further their ridiculous agenda.
    22. Re:Interesting info... by r_glen · · Score: 1

      I'm curious (the article is down so I don't know if its answered)...

      With the added complexity of the new movie, what was the difference in total rendering time from the first one?
      Also, can I donate my spare system to speed up the release of Shrek 3? :)

    23. Re:Interesting info... by werdnapk · · Score: 2, Insightful
      I suppose I wasn't clear. What I meant was, too bad ideas weren't more openly shared. By your response, you're probably a hardcore capitalist and you're thinking I'm a hardcore communist. :) It's the american way to patent all ideas possible to stifle innovation. I suppose you think that everyone involved in the open source movement are good for nothing commies eh?

      And good job to all those who modded somebody insightful for comparing giving away free cars to giving away software and ideas.

      Oh yeah, some of this post is tongue and cheek... better make that clear for those mod point kiddies out there. :)

    24. Re:Interesting info... by dFaust · · Score: 1
      From the first link:
      "Our user interface software is completely X11/OpenGL based and only relies on features used in Quake."

      I knew Shrek always looked familiar, but I could never put my finger on it!!

    25. Re:Interesting info... by pdiguy · · Score: 1
      Note that Ken (the interviewed guy) said *Our user interface*. Using only features that Quake uses makes a lot of sense if you want to maximize your chances that everything will work if you change graphic cards.

      Having the lighting program tell you "you are tied for the lead" every time you move a light is a bit of a pain, though :-)

      j

    26. Re:Interesting info... by Anonymous Coward · · Score: 0
    27. Re:Interesting info... by AltaMannen · · Score: 1

      As far as I can tell, PDI seems pretty straightforward about talking about their ideas and methods at SIGGRAPH and similar venues, but thinking that they saw it in their best interest to give away their software doesn't make sense.

      Software is similar to cars in that that you normally pay for both if they are built commercially, and nothing is stopping you from building your own car (you might not be allowed to drive it though) in the same way that noone is stopping you from taking the ideas from other software programs and doing your own.

      Free software is good, but if a company is spending money on creating free software they need some way to make it worth their while.

    28. Re:Interesting info... by werdnapk · · Score: 1

      I'm not an open source zealot. I agree that you can't always just give things away, but it would be nice. I just think it's too bad that the guy who is making no money from something can't afford to buy these tools to create something. Time and time again, I'd like to learn how do something, but can't afford the software to do so. I realize there are trust issues with this as well... but I'm just doing some wishful thinking. If somebody wants to profit from other peoples work then sure, charge them for use of the tools.

    29. Re:Interesting info... by TALlama · · Score: 1

      Well, looks like Mr. Grumpypants hasn't gotten his Moon Pony yet.

      --

      - The Amazina Llama

    30. Re:Interesting info... by Anonymous Coward · · Score: 0

      Let me guess, you are one of the guys who share music and movies without paying a dime right? Oh, and of course you are using a pirated Windows!

      A typical slashdot idiot who wants everything to be free. Go to Soviet Union, wait it doesn't exist anymore, hmm, go to Cuba then.

    31. Re:Interesting info... by PsiPsiStar · · Score: 1

      It's a rational comment that maybe the software could be released to the public. If a company makes software and keeps it internally because they don't want to be bothered with distribution, it's not like they're missing out of some profits by not distributing it.

      Windows makes profit for public consumption. IBM just needs linux for private consumption so it doesn't hurt them to distribute it for free, especially when that distribution can influence people to improve the code.

      Of course, Pixar probably doesn't like competition.

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    32. Re:Interesting info... by Anonymous Coward · · Score: 0

      Yeah, you're right. It makes a lot of sense to develop software that gives your company a competitive edge, then give it away so that start-ups can creep into your market. Brilliant. Idiot.

    33. Re:Interesting info... by Pseudonym · · Score: 1

      1. If they released it, they'd have to support it, and they don't want to do that.

      2. PDI are actually a very good citizen in the computer graphics community, unlike some companies we won't mention. They are very open about what technology they use, and they hold no (as far as I know) software patents.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    34. Re:Interesting info... by Pseudonym · · Score: 1
      (he is now at Nvidia with Larry Gritz and those crazy Entropy guys)

      It's called "Gelato" now.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  5. server animation? by Anonymous Coward · · Score: 2, Funny

    maybe they need to donate one of those powerful animation clusters to this website..

    slashdotted already.

  6. mirrors? by astrokid · · Score: 5, Funny

    slashdotted already, you know.. for a group of people that never RTFA we sure do a lot of damage.

    --

    Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    1. Re:mirrors? by wolf31o2 · · Score: 1

      That has to be one of the best comments ever... if I had moderator points, you'd get them all for that one.

    2. Re:mirrors? by nukey56 · · Score: 4, Funny

      "Animation World Magazine has an article online

      Not anymore!

    3. Re:mirrors? by Anonymous Coward · · Score: 0

      slashdotted already, you know.. for a group of people that never RTFA we sure do a lot of damage.

      Well, *browsing* and *reading* don't mean the same thing, do they?

      We always *browse* TFA!

  7. Mod Parent Down by Anonymous Coward · · Score: 3, Funny

    Obviously employed by Pixar.

    1. Re:Mod Parent Down by Basehart · · Score: 1

      Worse, this could have come from the top!

      The words "nowhere near" were also used by Steve Jobs when he was quoted as saying that he was "nowhere near as good an engineer as Woz" in this Steve Wozniak biography.

      Now, I'm not a conspiracy theorist or anything, but this is pretty damning evidence if you ask me.

  8. rtfa? by Anonymous Coward · · Score: 0

    /.'ed already? How did that happen?

  9. Animation world's webserver... by Anonymous Coward · · Score: 0

    ...seems about as animated as Charles Bronson's facial muscles.

    1. Re:Animation world's webserver... by avgjoe62 · · Score: 1

      Especially considering he's now dead... Charles Bronson

      --

      How come Slashdot never gets Slashdotted?

  10. Mission accomplished.. by Mz6 · · Score: 2, Insightful

    As part-time animator myself, I think that is probably some of the better compliments you can receive. If it's real enough to get passed that you are watching an animated film and bring your characters to life, mission accomplished!

    --
    Hmmm.
  11. Damn you Square! by DrEldarion · · Score: 4, Interesting

    With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

    It's too bad SquareSoft screwed up so badly with the Final Fantasy movie. I'd have liked to see them be the third big player in this field. Their visuals were absolutely stunning, but the plot left a lot to be desired.

    Pixar and Dreamworks, as far as I know, haven't tried to do a non-cartoony movie, but even with knowing how good their teachnology and artists are, it would be quite hard to compare to the level of detail the FF movie had.

    Am I alone in wanting a completely computer-generated movie that looks real instead of cartoony and actually has a good plot?

    1. Re:Damn you Square! by ignipotentis · · Score: 1

      Was it not DreamWorks that was behind pirates of the carabian?

      --
      Don't waste time... procrastinate now!
    2. Re:Damn you Square! by jinxidoru · · Score: 1

      I think the problem lies in the fact that animation be it computer or pen & ink, still makes people think that the movie is for kids only. That's one of the best things about Dreamworks and Pixar. They're slowly pulling away that stereotype by making cross-generational movies. I believe we'll start to see more dramatic animated movies in the US in the near future. Then again, one might argue that anime is already centered at an adult audience. But frankly I don't generally associate 30 year-olds living in their parents' basements with adults. But that's just me.

    3. Re:Damn you Square! by dthree · · Score: 2, Interesting

      I actually liked the plot of the FF movie. There were some clumsy parts, but I was pretty engaged, and I am no mindless-action-movie fan. What bothered me about FF was that they tried TOO hard to make the humans look real. I think animators are a long way away from being able to fool the eye into believing an animated movie of human characters is real, so the harder they try, the more we NOTICE how hard they are trying. The point is, I didn't think they needed to strive for human realism. The whole movie was beautiful, the aliens were dramatic and amazing. so I think if they had made the humans look more stylized, I think it would have worked even better. Anyway, I think that is why there are few examples of realistic all-CGI movies.

      --
      "I forgot my mantra."
    4. Re:Damn you Square! by oZZoZZ · · Score: 0

      All Renderman...
      Final Fantasy used Pixar's Renderman to create those special effects. Most movies use Pixar's Renderman.

      Now I haven't been able to get to this article, so I'm going to guess here, but I assume, since Dreamworks does NOT use Pixar's Renderman, they have developed, or are using some other program that conforms to the Renderman Spec.
      If all programs conform to the shading language spec of Renderman, we can assume that it won't matter what program is rendering the movie, because they all conform to a specification.

      What makes Renderman so interesting, is that it IS an open spec, and anyone can write shaders for it, or a program to execute those shaders. This is coming down to modern commerical hardware now. The pixel and vertex shaders that we're seeing in games now are written in either HLSL (DirectX), Cg (Nvidia), or ASM, (soon to be GLSlang). These high level languages all used Renderman as a reference, when their design was considered. This means that pretty soon, we can expect that game graphics engines will be written to a spec much like Renderman, meaning that game designers will not need a technical team at all, and the engines will be much more generalized than they are today.

    5. Re:Damn you Square! by malducin · · Score: 1

      Am I alone in wanting a completely computer-generated movie that looks real instead of cartoony and actually has a good plot?

      Well if that were the case why not film it as live action instead (and with VFX where need be). The only reason to do it that way is to prove it can actually be done.

    6. Re:Damn you Square! by nakhla · · Score: 1

      Nope, Disney. And I believe they had ILM do the effects, but I could be wrong.

    7. Re:Damn you Square! by eean · · Score: 1

      anime fanboy otaku != anime's general audience

      true, even in Japan, a lot of anime is targeted at a smaller (aka geeky) audience. But other anime, like Perfect Blue or Tokyo Godfathers, is not geeky and targeted at a adult audience.

    8. Re:Damn you Square! by RatBastard · · Score: 1

      Actiually, the animation in Final Fantasy wasn't all that good. Sure, people had realistoc skins with warts and acne and all other kinds of imperfections, but the character movement, especially the bad guy, were way off. Noone in that movie had any mass at all. FF made for great still images and some of the sequences were very impressive, but overall the animation wasn't very good.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    9. Re:Damn you Square! by Anonymous Coward · · Score: 0
      But frankly I don't generally associate 30 year-olds living in their parents' basements with adults. But that's just me.

      What's just you? The 30 year old in the parent's basement?

      Well, this anime fan owns his own 2600 sq. ft. house, pulls in $180K a year and fucks women hotter than you could ever hope to even briefly touch. But that's just me.

    10. Re:Damn you Square! by wandazulu · · Score: 2, Insightful

      While I agree with you, I think that a realistic looking CG movie is still a ways off. I saw the FF movie, and though the details of the face, etc., were pretty realistic, the movements were just awkward enough to prevent me from believing that this could have been, in some way, real.

      Audiences are very forgiving of a make-believe world in terms of character movement, but in a "real" movie (a world populated by humans in real human environments), any amount of unintential stilted movement is suspect, and I think keeps you from totally believing that this is real, not memorex.

      I'm not arguing that they shouldn't try and make a decent movie that uses CG human characters; it is, after all, all about the story. But if one of the goals of your movie is to make it seem 100% "real" (filmed, not CG), then you will have to spend a *lot* of time making sure that they walk like the real thing.

      I propose to anyone interested the "iPod Dance Test", named after those commercials that show profiled people dancing, listening to their iPods. Can you create a clip that reproduces that commercial, using only CG, *exactly*. What I mean by exactly is that it would look completely indistinguishable from the real thing. In theory, it's easy...you don't have to concentrate on what the character looks like. You only have to make him or her dance. I think doing even that would be very very very hard and make it absolutely realistic.

    11. Re:Damn you Square! by Lovebug2000 · · Score: 1

      All I have to say is:
      Final Fantasy 7: Advent Children

      Check it out. Looks to be only dvd, but still a continuation of FF7 in movie form. And the trailers thus far released look really good.

    12. Re:Damn you Square! by john82 · · Score: 1

      Am I alone in wanting a completely computer-generated movie that looks real instead of cartoony and actually has a good plot?

      I think you can safely say that, as a union, SAG (Screen Actor's Guild) is less than thrilled about the prospect. In the not too distant future, there may not be a need for human actors. Believable human animation may be to live acting, what sound was to silent movies. It's not the crowd scenes that are the problem. Weta proved that. Being able to model actors closeup will be the milestone. At that point, who do you give the Academy Award for Best Actor to when Shrek is brought to life by a cast of ... geeks?

      Does Shrek have a voice coach? Stunt double? Agent? Someone to teach him to mix concrete and sign complicated insurance forms?

    13. Re:Damn you Square! by Upright+Joe · · Score: 1

      Am I alone in wanting a completely computer-generated movie that looks real instead of cartoony and actually has a good plot?

      Well, there's Star Wars episodes I and II if you're willing to loosen your requirement that it have a good plot. :)

    14. Re:Damn you Square! by Omnifarious · · Score: 1

      I actually rather liked the plot. But, the thing that annoyed me about the movie was that everybody's movements were ever so slightly off. They tried really hard, but they didn't get it right, and it was noticeable enough to be distracting. Actually, that kind of thing has to be nearly perfect, or else it becomes noticeable enough to be distracting. A major precentage of communication is carried in body language.

    15. Re:Damn you Square! by Bricklets · · Score: 1

      Was it not DreamWorks that was behind pirates of the carabian?

      No, I'm pretty sure it was Lucas' ILM.

      --
      Little Bricklets
    16. Re:Damn you Square! by GeckoX · · Score: 1

      And to prove you don't need to pay the leading-role actor 20 million.

      20 million will go a _long_ ways with rendering hardware, software and the like.

      I don't think anyone has any sort of dillision that animated characters will replace real actors, but you'd have to be kind of dense to not see how there's room for both, both separated and combined.

      --
      No Comment.
    17. Re:Damn you Square! by bkakes · · Score: 1

      Here's the big question, though: why would having an artist spend time to do facial expressions be more cheap and convenient than simply having an actor doing them?

    18. Re:Damn you Square! by malducin · · Score: 2, Informative

      ILM did half of the effects on Pirates of the Caribbean, including the skeleton pirates, miniature ship and water tank effects and a good deal of matte paintings, supervised by John Knoll. Charlie Gibson supervised about half the other VFX work done by about half a dozen other facilities.

    19. Re:Damn you Square! by john82 · · Score: 1

      Here's the big question, though: why would having an artist spend time to do facial expressions be more cheap and convenient than simply having an actor doing them?

      Cost.

      Actors cost more than digital animators. Both gross pay and overhead. Some even get a cut of the "profits" though we've seen how Hollywood loathes the officially declare a profit for just that reason. Need to re-shoot a scene? You've got to work with the actor's schedule. Multiply that by the number of actors. Then there are the support staff (lighting, grip, gaffers, caterers, etc). Don't need those either.

    20. Re:Damn you Square! by GeckoX · · Score: 4, Insightful

      Well, it would be very easy to provide you with that, and very hard for you to prove that I didn't actually render it ;)

      --
      No Comment.
    21. Re:Damn you Square! by bkakes · · Score: 1

      According to IMDB, FF cost $137 million to make and took four years. How much money and time does it take to create a non-digital version of a similar movie, such as "Pitch Black" ($23m, don't know the time) or "Minority Report" ($107m, around four months)? And with the latter, you're talking an incredibly expensive director and expensive actor.

      Also, voice talent commands a huge premium these days. I don't have the numbers off-hand, but each major voice in Shrek 2 cost millions.

    22. Re:Damn you Square! by GeckoX · · Score: 3, Interesting

      You are totally correct, except I don't really think it is limited to humans, it's just that our brains are very highly tuned for reading each other, and thus it is hardest to trick our brains when we're dealing with human renders.

      Exact same problem as the HULK suffered from.
      They spent so much time making the renderings look 'real', that all they really did was prove to our minds, over and over again and again, how incredibly NOT-real it really was.
      Remember all of the studio hype about how much time, effort and detail went into just the hulk's eyes? Of course it didn't work because the hulk isn't even _real_, so our minds were just totally insulted by it all really. It would be a better movie by simply overlaying all of the 3D renderings of the hulk with simple 2D animation.

      Finding Nemo looked awesome (haven't seen Shrek2 yet, so bear with me, this works, I promise). They all looked like real fish and birds etc...no, no wait, they didn't at all. Fish don't have lips and talk and have facial features like we do. They have a HUGE amount of fish-like detail, but it's so obvious to our brains that they're cartoon characters that we aren't even remotely offended. They knew this too when they made Finding Nemo. Take a look at the actual human characters in Finding Nemo, they're designed to be OBVIOUS cartoon characters.

      Actually, on the DVD they talk about and show the process they went through to develop their water environment renderings. They came up with a water rendering system that produced near photo quality water-like environments (They looked incredibly real) They didn't use it though because it would have undermined every other rendered thing in the movie. They ended up redesigning it to render very nice cartoony water environments. Still gorgeous, but keeps the movie in the land of animation.

      Now try to imagine the same movie if they did everything they could to make it look 'real'.
      Sucks doesn't it?

      --
      No Comment.
    23. Re:Damn you Square! by NanoGator · · Score: 1

      "It's too bad SquareSoft screwed up so badly with the Final Fantasy movie. I'd have liked to see them be the third big player in this field. Their visuals were absolutely stunning, but the plot left a lot to be desired."

      You should look here. (I should warn you that they abuse Flash pretty heavily here, but give the trailer video a chance...)

      --
      "Derp de derp."
    24. Re:Damn you Square! by malducin · · Score: 1

      Just be careful how you count things. SUre principal photography for Minority Report might have been 4 months but there is all the preproduction (from script writing, set construction, casting, etc.) and postproduction (VFX, sound mixing, looping, etc.) which probably pushed the time to over a year maybe close to 2 years once greenlighted.

    25. Re:Damn you Square! by damiam · · Score: 1
      20 million will go a _long_ ways with rendering hardware, software and the like.

      True, but it'd take a shitload of hardware, programmers, and animators to do a good realistic CG film. Plus, you still need actors to do the voices.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    26. Re:Damn you Square! by nizo · · Score: 1

      Don't forget, CGI actors don't age (unless you want them to). Think of the Harry Potter films, it is getting harder to film them since the main actors are aging faster than they can film each movie. And then of course actors get old and die too, which can be a real drag if you aren't done filming a series of films.

    27. Re:Damn you Square! by SamSim · · Score: 1

      Why not just make a live-action movie, then?

      The point of CGI is to do things we CAN'T do in real life. There's no point in trying to do 100% realistic humans in CGI when you have perfectly good actual humans available. If you change that from "completely CGI" to "mostly CGI", then you have a fair point - there are Star Wars I and II, and the Matrix sequels, but most people wouldn't put them under "good plot"...

    28. Re:Damn you Square! by recursiv · · Score: 1

      You might also have to loosen the requirement about realistic looks too.

      To clarify: still shots from the movie might look ok, but the movement of the cg characters looked totally absurd to me.

      --
      I used to bulls-eye womp-rats in my pants
    29. Re:Damn you Square! by Dyolf+Knip · · Score: 1
      So very true.

      Remember the tests on how people reacted to increasingly life-like renderings? Everyone could handle talking manikins and things that were obviously not really human. But past a certain point, they looked almost totally real, but there were enough visual and emotive cues that were just _wrong_ that the audiences likened it to watching a reanimated corpse.

      So if you can't be utterly realistic, then you might as well take the artistic license as far as you can go.

      --
      Dyolf Knip
    30. Re:Damn you Square! by Dyolf+Knip · · Score: 1

      It's like the switch to 'talkies' all over again. The looks of the actors will matter less than their ability to emote convincingly into a microphone.

      --
      Dyolf Knip
    31. Re:Damn you Square! by Squid · · Score: 1

      But past a certain point, they looked almost totally real, but there were enough visual and emotive cues that were just _wrong_ that the audiences likened it to watching a reanimated corpse.

      Grimwade's Syndrome, anyone?

    32. Re:Damn you Square! by Bricklets · · Score: 1

      What I didn't understand was that if you're going to make a movie with characters that look like real humans, why not use real humans. It seems like the makers of FF made the characters look human so to fuel their own ego ("see, we can make CG look human!") than it was to propel a good story. And that was probably their biggest mistake. They were focusing on the wrong thing and paid dearly for it.

      --
      Little Bricklets
    33. Re:Damn you Square! by Anonymous Coward · · Score: 0

      Didn't the actor playing Q die in a car crash during the work with some Bond movie? ... or am I mixing up with some other actor?

    34. Re:Damn you Square! by Pseudonym · · Score: 1
      Now I haven't been able to get to this article, so I'm going to guess here, but I assume, since Dreamworks does NOT use Pixar's Renderman, they have developed, or are using some other program that conforms to the Renderman Spec.

      Wrong, though their renderers do solve the same kinds of problems that RenderMan-compliant renderers are supposed to solve.

      For example, their shading system is based more closely on shade trees, but with very complex nodes written in C, more like Maya's hypergraph rather than Renderman SL.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  12. Google Cache of the article by CompWerks · · Score: 5, Informative
    --
    If you can read this sig - the bitch fell off.
  13. Realism by Paulrothrock · · Score: 3, Interesting
    I took my nieces and nephew to see Shrek (big mistake, now they all know what a thong is) and I was amazed at the realism. Granted, we weren't in very good seats, but more than once I thought they had taken a live human and composited him/her into the CG scene. It was really amazing.

    As CG gets more and more realistic, I think we'll start to see a different kind of movie star, one who can do excellent voice work instead of just looking daring/pretty/hunky/etc.

    --
    I'm in the hole of the broadband donut.
    1. Re:Realism by Tlosk · · Score: 1

      How do they know? They didn't show anything or did they?

    2. Re:Realism by Anonymous Coward · · Score: 0

      I took my nieces and nephew to see Shrek (big mistake, now they all know what a thong is)

      Whiner... it's a PG-13 rated movie, what did you expect?

    3. Re:Realism by Paulrothrock · · Score: 1

      It is? I assumed it was PG. I mean, it's not like there's blood or anything. I bet the thong thing pushed it over the top.

      --
      I'm in the hole of the broadband donut.
  14. Beware the French..... by Kenja · · Score: 4, Informative

    There are several CGI movies comming out of France that look to blow away anything done in the US to date.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Beware the French..... by stratjakt · · Score: 1, Flamebait

      The stuff on that link looks like cutscenes from a PSX game. What are you talking about?

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Beware the French..... by Zoidbergo · · Score: 2, Interesting

      You're kidding, right? If you think for a second that these animators aren't exceptional at what they do, you've got another thing coming. How can you even start to compare the detail level in an animated movie to something that's supposed to be realistic?

      The point is that these movies (Shrek, Shrek 2, Monsters Inc) are modeled with the INTENTION to be cartoonish. Too much realism takes away from the fantasy aspect of it. Remember, they are still animated films. It'll be the same problem when games get too realistic. You want that escape, you want it to clearly be a fantasy world so you can enjoy it.

      If shrek looked like a disgusting slimy ogre, then he wouldn't be as lovable. You're missing the point.

      I think the greatest thing Pixar/PDI does is that they have the right combination fo actors, story, dialogue, and plot. It's not so much the animation, as the animation truly brings these already excellent things to life. What they're doing differently is that they're taking a new approach to animated movies, and targeting people of all ages, not just kids, which is why they're making buttloads of money now.

    3. Re:Beware the French..... by happyfrogcow · · Score: 1

      Apparently you need flash or some other equally crappy plugin (even for the text stuff(?!), minus the left nav). i refuse to install it. how do the french say... piss off?

    4. Re:Beware the French..... by Anonymous Coward · · Score: 0

      The stuff on that link looks like cutscenes from a PSX game. What are you talking about?

      Ofcourse, looking at a low res trailer doesn't give you a theatrical experience...

    5. Re:Beware the French..... by nomadic · · Score: 1

      blow away anything done in the US to date.

      Uhhhh....huh? I just watched that trailer, it looks pretty cool, I definitely want to see it, but nothing in it "blows away" the US stuff. What part of the animation are you talking about that hasn't been done here?

    6. Re:Beware the French..... by Anonymous Coward · · Score: 0

      Uh, that movie looks like crap. You were saying?

    7. Re:Beware the French..... by damniel · · Score: 1

      Also--this could never be a popular movie with the /. crowd. The production notes say that they used NT workstations to do the CG.

    8. Re:Beware the French..... by Anonymous Coward · · Score: 0

      I'm quite sure the French would say: "Putain" and not care about you or your opinion...

    9. Re:Beware the French..... by LnxAddct · · Score: 1

      You obviously haven't seen pixar's short films or trailers. The stuff on this site is horrible, I have no idea what the parent psoter was thinking.
      Regards,
      Steve

    10. Re:Beware the French..... by Anonymous Coward · · Score: 0

      "What part of the animation are you talking about that hasn't been done here?"

      He's probably talking about the story and the fact that it's aimed at people with an IQ of over the American average of 75.

    11. Re:Beware the French..... by Murphy(c) · · Score: 3, Informative

      Actually, no.

      The movie you linked to (Kaena) is already on DVD over here in the EU. I've seen it, and it isn't bad, really. But in all honesty, it's about as good visually as the Diablo2 Cutsceens.
      Well, ok maybe a bit better but the animation wasn't up to Pixar/Dreamworks level. And to me the worst part was that the story heavily relied on a form of water (some kind of goo) and it really didn't look all that good.

      So don't hold your breath for it, allthough it's still is entertaining.

      Murphy(c)

    12. Re:Beware the French..... by nomadic · · Score: 1

      Yeah, you see, that's not part of the animation. "Animation" refers to the actual visual rendering.

      And I've always found it fascinating that a country with such supposedly stupid citizens has been at the forefront of scientific research for the past 60 years. Funny, huh?

    13. Re:Beware the French..... by Capsaicin · · Score: 1

      He's probably talking about the story and the fact that it's aimed at people with an IQ of over the American average of 75.

      Nonesense, the average IQ of 100 was defined with regard to the US population.

      The problem, from the point of view of marketing, (and not just from the point of view of marketing ;>), is that nearly half the population has below intelligence. Aim you stuff at people with an IQ of 70 and you have another 2 standard deviations of the population who can understand your product.

      Of course this requires that intelligent people, should they wish to be entertained by this stuff, have to learn how to dumb down their sensibilities. Fortunately there is only little (new) product in the anglophone world that aims much higher, so most people don't have to know what they are missing. Ignorance is bliss.

      --
      Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
    14. Re:Beware the French..... by Anonymous Coward · · Score: 0

      And I've always found it fascinating that a country with such supposedly stupid citizens has been at the forefront of scientific research for the past 60 years. Funny, huh?

      OK, I'll give you that one. They are at least clever enough to import all the best scientists from around the world.

  15. Animation is not necessarily realism by Bellyflop · · Score: 5, Insightful

    Animation is not necessarily at its greatest when it is the most like the real world. Yes, Pixar did quite well with the modeling hair in the wind, etc., but that doesn't necessarily make for a better animated movie. It has to be a good mix of realism and fantasy.

    1. Re:Animation is not necessarily realism by kirkjobsluder · · Score: 2, Interesting

      I have a theory that people are more accepting of animated characters the less photo-realistic they are. The more realistic you make the character, the more our brains try to pick up on the subtle flaws that make us think, "that's not right, he/she's lying."

    2. Re:Animation is not necessarily realism by Bellyflop · · Score: 1

      A friend of mine and I have discussed the same sort of thing. Hands are a good example of that - it's like our brain is wired to see hands in specific, subtle positions and we instantly know whether or not a pair of animated hands "looks right". But when the hands are abstracted to a three-fingered glove, it doesn't bother people because they are immediately recognized as not being "real hands".

    3. Re:Animation is not necessarily realism by Threni · · Score: 1

      > Animation is not necessarily at its greatest when it is the most like the real world.

      Yeah, like the Hyper-Realism movement of visual art - what's the point? I think a lot of good stylised work can come out of a system capable of representing reality accurately. This applies to computer games too.

    4. Re:Animation is not necessarily realism by Have+Blue · · Score: 1

      It's not just a theory, it's a well-known problem in several fields including animation and robot design, usually called the uncanny valley.

  16. Different strokes by solarwolf · · Score: 5, Insightful

    Dreamworks and Pixar have both done very well with their CG movies, but they both have different styles and both have their own animation engines. They deserve a pat on the back for all their hard work.

    As an animation major (and a slashdotting girl) I enjoy almost all "cartoons" but I don't think the final product of CG should be ultimate realism. I like the direction Dreamworks and Pixar are taking - I call it "realism with style". If we wanted ultimate realism we could just film people, but it's the style, characters and the ability of the viewer to suspend belief that makes an animation special.

    Dreamworks and Pixar have both done excellent animations - if they're trying to be competitive I think it's all the better for us - we get twice as many good films. All I can say is that both of these companies are much better at creating sequels than Disney is.

    1. Re:Different strokes by Ricdude · · Score: 1

      I must say I'm highly impressed with the animation style of Spirit, Stallion of the Cimmaron (Dreamworks). The models of the various creatures are obviously 3D in how they move, and how the camera moves around them, but the final coat of paint on them is the standard one or two-tone (shadow) style on most hand drawn animations of today. It's an interesting style choice...

      --
      How's my programming? Call 1-800-DEV-NULL
    2. Re:Different strokes by Anonymous Coward · · Score: 0
      If we wanted ultimate realism we could just film people, but it's the style, characters and the ability of the viewer to suspend belief that makes an animation special.
      I think you mean "...to suspend disbelief..." - just so you don't fuck it up at your job interview when you finish university. :)
    3. Re:Different strokes by Anonymous Coward · · Score: 0

      It seems that most 'traditional' animation is done that way these days. I saw a snippet of a documentary on one of those recent crappy Disney movies. They showed how they modeled a lopsided wheel of a wooden cart and how it would move over bumps and stuff, then painted it with the traditional cartoon style.

    4. Re:Different strokes by Anonymous Coward · · Score: 0

      (and a slashdotting girl)

      Are you hot? Wanna fuck?

    5. Re:Different strokes by Pseudonym · · Score: 1

      I was also extremely impressed by Spirit. However, the most impressive, IMO, was South Park.

      Bear with me, there is method in my madness.

      When I said "South Park", you probably said "oh, yeah, that was computer graphics, wasn't it; I forgot about that". The illusion was so good that it looked like real cartridge paper cutouts. Remember this next time you utter the word "photorealism".

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  17. Wired by skzbass · · Score: 4, Informative

    For a similar story about Pixars The Impossibles, check out the june edition if Wired, they should also have it on thier site, www.Wired.com

    --
    Sig (appended to the end of comments you post, 120 chars)
  18. The ugly step sister... by RandoMBU · · Score: 4, Interesting
    ...is Dreamworks.

    I liked both Shrek movies for what they were... funny movies that relied on a lot of good sight gags.
    Beyond that, Pixar is absolutely head and shoulders above DreamWorks in storyline, casting, (which is an underappreciated aspect of their films imo) and digital effects. Their movies are significantly more complete, better voiced, and more visually stunning than anything else, hands down.

    1. Re:The ugly step sister... by malducin · · Score: 2, Informative

      Well it should be noted it's PDI/Dreamworks. Dreamworks is just the parent company (movie studio) which actually has 2 animation divisions: Dreamworks Animation (which did the 2D stuff like Spirit, Sinbad and the Prince of Egypt), and PDI (or Pacific Data Images) which was an independent studio, then Dreamwork acquired part of it until it got a controling stake and now owns it and is doing all the 3D animated films. Since Sinbad did poorly I think Dreamworks Animation might be shut down (don't remember the news but it should be easy to find).

    2. Re:The ugly step sister... by hondo77 · · Score: 2, Interesting

      Beyond that, Pixar is absolutely head and shoulders above DreamWorks in storyline, casting, ... and digital effects.

      That's really interesting and all but it doesn't matter. Box office matters. Shrek's opening box office numbers show DreamWorks/PDI are no ugly step-sister. We'll have to wait for Sharkslayer to see if they can make magic with something that isn't Shrek, though.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
    3. Re:The ugly step sister... by Anonymous Coward · · Score: 0

      Yes, PDI/Dreamworks/RedwoodCity did much/most of the Shreks.

      Dreamworks/Glendale is also a 3D CGI studio now. Shark Tale (SharkSlayer) is mostly being done at this studio.

      On many levels the 2 sites are now unified. Toolsets, skillsets, teams, managements, etc. We even all use the same linux distro (RH WS3) on the same HP hardware.

    4. Re:The ugly step sister... by malducin · · Score: 1

      Oooops me bad. I meant to say that it seems 2D will be shut down at Dreamworks in general. You are right about Sharkslayer.

    5. Re:The ugly step sister... by Anonymous Coward · · Score: 0

      Wait. YOu're fucking kidding me. Shark Tale?? Is this a ripoff of Finding Nemo?

      Let's see...

      A Bug's Life? Antz.
      Toy Story? Some toy soldier movie.
      Monsters Inc? Shrek.

      Jesus, try something original? Shrek is pretty awesome, looking forward to #2, but the above is pretty damning evidence. How pathetic.

  19. just imagine by millahtime · · Score: 5, Funny

    Just imagine if for once we all decided to RTFA. Nothing could stand in our path.

  20. Who wants to be the one...? by BadMrMojo · · Score: 1

    "For me, the best aspect of the Shrek 2 experience was the movie itself, not the locations, props or actors necessarily, but that whole experience..."

    Ok, this is for your own good.

    There were no locations, props or actors... That's the whole point.

    There's no Santa Claus either.

  21. One possible future by EaterOfDog · · Score: 1, Insightful

    As 3D begins to produce photo-realistic humans at low cost, I expect large-scale 3D pornography to hit the market. Photo-realistic tentacle porn anyone? Impossibly large wangs and breasts? You know this stuff would be a huge hit, IF it looks good enough.

    --

    Crushing my karma one post at a time.
    1. Re:One possible future by Anonymous Coward · · Score: 1, Interesting

      It's probably too expensive at the moment. That Final Fantasy movie (though it sucked storywise) had unbelievably great graphics, some scenes were so good that I really could have mistaken them for live-action. "Flight of the Osiris" from the Animatrix DVD looks like the same style/renderer.
      Definitely a taste of things to come for the movie business.

    2. Re:One possible future by qzulla · · Score: 1

      My guess is you haven't seen Tripping the Rift on SciFi Channel.

      Q

    3. Re:One possible future by EpsCylonB · · Score: 1

      put your money where your mouth is, invest in it...

  22. In Store Display by Rupert · · Score: 3, Funny

    I walked into the local video store the other day and stopped, staring at the "life size" Shrek2 display. Every single hair on the donkey had been rendered. Fabulous detail.

    Obviously the donkey had the Frizzled6 gene, too.

    --

    --
    E_NOSIG
  23. Off topic, but I'm really curious... by tgd · · Score: 1, Offtopic

    Okay, I don't have kids, but the annoying excuse for a poor mother who was sitting behind me when I was watching it (and yapping through the whole damn movie) did... and among her continuous commentary track, I caught her during the thong scene saying "what kind of movie is this?"

    What in the world is wrong with a thong making it something parents wouldn't want kids to know about? Of all the other stuff in that movie, violence, and the (make me laugh my ass off) scene where the three women were fighting to rub down Shrek and the black haired one complained she had nothing to rub and the other girls rolled their eyes, why in the world is the thong a big deal?

    1. Re:Off topic, but I'm really curious... by RatBastard · · Score: 1

      Because underwere is naughty and should not be seen in public lest someone realize that you have naught bits. Didn't your momma learn you nothin'?

      Or that's what my puritanical friends tell me.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Off topic, but I'm really curious... by Paulrothrock · · Score: 1
      I think it's okay to show this sort of thing to kids. Everyone laughed, even the little kids who didn't even know that wearing ladies underpants is weird. By introducing it early, it helps to make it seem that it's less 'evil' or 'naughty.' Granted, that could take some of the fun out of sex, but it would allow for a more open discussion, which would probably help parents talk to their kids about safety in sexual situations.

      Besides, they had that "Thong Song" on continuous repeat a few years back, and I don't think society has crumbled yet.

      --
      I'm in the hole of the broadband donut.
  24. Mod parent UP by Mz6 · · Score: 1

    Thanks for the info... Will be seeing Shrek 2 very soon :)

    --
    Hmmm.
  25. Article text by Anonymous Coward · · Score: 0, Redundant

    May 19, 2004
    By Ellen Wolff

    If you happened to be cruising the parking lot at PDI/Dreamworks' Northern California studio during production of Shrek 2, you might have seen something that looked like a stunt for the David Letterman show -- containers of water being dropped from ladders, with several people scrutinizing the splashes when the containers hit the ground.

    "We always shoot live-action references for ourselves," says Shrek 2 visual effects supervisor Ken Bielenberg about PDI's approach. "On Halloween, we had cauldrons in the cafeteria with dry ice that gave off a smoky effect, and our effects guys came by and said 'Oh that's perfect!' They shot footage and used that as reference, too." So audiences at Shrek 2 can expect to see more realistic-looking effects than they've seen before in the computer-animated ogre's stylized world.

    It's a high standard to exceed, since the original Shrek won the animated feature film Oscar for 2001, the first winner in that category. Bielenberg, who earned a BAFTA nomination for the visual effects in Shrek, garnered wide attention for breakthrough work in several areas, including an innovative approach for animating fire. For this sequel, Bielenberg says, "We've raised the bar again. The overall level of complexity is two or three times the complexity of the first Shrek. For instance, in the forest scene where Donkey and Shrek first met there was a certain simplicity to the environment. There was moss-like grass and not much ground cover. This time, in a similar forest scene, the amount of detail that we have in the environment is much richer. There are vines and flowers and grass, and the leaves on the trees flutter in the wind. It's not photoreal, but the richness has increased."

    For this new film, Shrek co-director Andrew Adamson paired with co-directors Kelly Asbury and Conrad Vernon, and the voice actors from the original are back in force. Newlyweds Shrek and Fiona (Mike Myers and Cameron Diaz) are once again accompanied by sidekick Donkey (Eddie Murphy). They're also joined by some major new characters -- the tabby cat Puss-in-Boots (voiced by Antonio Banderas) and a quartet of humans, including King Harold (John Cleese) and Queen Lillian (Julie Andrews) as Fiona's royal parents.

    Up Close and Personal
    When it came to the look of the characters, reports Bielenberg, "There were a lot of refinements done 'under the hood.' We've added more muscles, especially in the necks of the characters -- for example, the male characters have Adam's apples now." Using the sci-tech Academy Award-winning facial animation system developed by longtime PDI animator Dick Walsh, the studio was also able to achieve what Bielenberg calls "amazing close-ups where the acting shows through. You're no longer looking at an animated character -- you're really looking at an actor."

    Overall, asserts Bielenberg, "We did very little to change Shrek's and Fiona's appearance, so they're very consistent with the first film. We've done a little bit of upgrading, adding a little bit more subsurface scattering on their skin, but not a lot, actually. We did use subsurface scattering to soften the area around Shrek's nose, and also with his ears so that when they're backlit the light shows through. And we've redone Fiona's hair a little bit, but I don't think it will be an apparent change."

    "The bulk of visual development time was spent working on the new human characters and developing new technology for modeling and moving hair," says Bielenberg. "Modeling hair is a real challenge because you're not dealing with something that's hard and easily definable. You have tens of thousands of hairs that you're trying to move around. We came up with new programs and techniques for modeling hair." Compared to PDI's previous method of modeling a "clump volumes" of hair, the new approach enables PDI to interpolate the movement of neighboring hairs on a much finer level. As a result, the characters' hair parted in more convincing ways and the haircuts showed o

  26. Shame About Clothing by Jameth · · Score: 2, Interesting

    I haven't seen Shrek 2 yet, but the previews seemed lacking all-the-same. They just don't have fluid motion of clothing done yet!

    The best clothing motion I have seen to date is in the cut-scenes for WarcraftIII. Unlike other things, it not only had complex folding, it had complex clothing and robes as well.

    The clothing was the most dissapointing graphical aspect of Spirits Within.

    1. Re:Shame About Clothing by malducin · · Score: 1

      Well there's quite a bit of CG clothing you aren't aware out there: Hulk, T3, Harry Potter 2 and 3, Pirates of the Caribbean, Van Helsing, Peter Pan and Star Wars Episode 2 and 3, and that's just from one studio. There's quite a bit of movies and places doing some good cloth sims (personally I would like to see what Polar Express by Imageworks has).

      CG clothing is a really difficult technical aspect because of the physics of the cloth itself (because of the weaving, material properties of thread, etc.) plus the complex problem of folding, collisions and possible interprenetration. There have been some very good SIGGRAPH papers about this in the last couple of years.

    2. Re:Shame About Clothing by donglekey · · Score: 1

      And then comes the art direction ....

    3. Re:Shame About Clothing by Jameth · · Score: 1

      Haven't seen any of T3 or Van Helsing. The shots I saw of The Hulk were all skin-tight (or close to it). Pirates was pretty good, but I had been under the impression that the CG was merged in, editing what was there, but the clothing was not completely recreated.

      Again, flowing robes are very complex. Most of those things are not. If Pirates had fully CG clothing, that was impressive. However, Shrek was not, nor was anything Pixar did so far.

      I know that clothing is extemely complex. It moves irregularly according to a lot of factors, has complex texturing on occasion or is at least not smooth, and has a multitude of other issues. That is one reason I like to look at it as an example of quality CG.

    4. Re:Shame About Clothing by malducin · · Score: 1

      Well Hulk had all sorts of shots including several transformations which meant going between tight/loose/ripped clothing (with sometimes switchovers from real to CG clothing).

      As far as Pirates, where do you get the clothes were merged in? Did you think they got some skinny actors and copmed real clothes in ;-). Actually you can see the cloth sims here:

      TechTV Segements on T3 and Pirates of the Caribbean Online

      In many of the shows I mentioned it was full CG cloth shown.

      And just because clothing is tight it doesn't mean it's easy. Just dealing with the self collisions wih the body would drive any normal person insane. If you can get the SIGGRAPH 2001, course 36 notes it discusses some of the technical challenges of creating clothing for Boo in Monsters Inc.

      There are other examples like on the Matrix sequels, the Stuart Little films, all sorts of digital stunt doubles, etc.

  27. How-to? by lightspawn · · Score: 2, Informative

    Shouldn't it be "the making of"?

    Or will reading it teach me enough to create a comparable movie?

  28. Water is easy to simulate! by Anonymous Coward · · Score: 1, Informative

    There are physically based fluid simulators that find a solution of the Navier-Stokes equations. Nextlimit is a company that produces such simulators. They did for instance the lava sequences that you could enjoy in Lord of the Rings: The Return of the King.

    Light reflection in water is governed by Maxwell's equations and it's a very easy simulation as well. As for particles floating, refer to the previous paragraph.

    IMHO, a good story and animation are much more difficult to achieve nowadays.

    1. Re:Water is easy to simulate! by pdiguy · · Score: 5, Insightful
      Simulating water is easy, if you don't care what the simulation will look like. I mean, if you are happy with whatever the output of a Navier-Stokes solver is, then fine, wait for the computer to finish and you're done.

      In a film, however, there's usually a director, an art director and a visual effects supervisor telling you to please move that splash a bit to the right, and make it happen three frames later. Oh, and sometimes there's also a story that those people are trying to tell, and your water sim is one of the tools they are using, so the *need* that kind of control.

      Then there's rendering. Is there any foam? Splashes? Do things around the water get wet? Can you make that foam not *darker*, but *less bright* please? (this is a real comment I got during dailies in Shrek 2).

      So, simulating water is easy. Simulating water making it do what you want, and rendering it so it looks the way you want it to look is extremely hard.

      j

    2. Re:Water is easy to simulate! by tbmaddux · · Score: 1
      I mean, if you are happy with whatever the output of a Navier-Stokes solver is, then fine, wait for the computer to finish and you're done.
      Qualitatively this may be easy, but quantitatively, no. Numerical solutions to the Navier-Stokes equations that fully resolve all scales of many fluid flows are still beyond the grasp of modern computers. Nonlinearity and scaling effects become important when you start looking at waves, or turbulence, or both (in the case of breaking waves).

      Let's use the last case (breaking waves) as an example, since you mentioned "foam," and "splashes" in your post. Large breaking waves generate big vortices, chunks of churned-up water, if you will. One of the features of turbulence is that such big chunks of water will be much much larger than the smallest chunks of churned-up water. This is referred to as separation of scales, and is the reason why you can't make a photograph or a film of a small wave look "real" simply by scaling it up, or by forcing perspective. To make your model of the big breaker "look real" you have to model both much finer details and at the same time model a much bigger wave. The computational requirements of this are too vast, so that even though the governing equations are quite well-known, a solution is infeasible.

      All sorts of other problems come into play as well, such as accurately modeling how the wave pitches forward, etc. The upshot of all this is that it can't be done correctly by scientists, and so what hope does a studio have? None, which is why they do illustrations instead, which inevitably will look "fake" to someone who is used to looking at waves, be he a scientist or a surfer. This happens not because "simulating water is easy," but because it is so very difficult.

      --
      Can't you see that everyone is buying station wagons?
    3. Re:Water is easy to simulate! by jsac · · Score: 1

      I agree (and I do N-S solvers for a living). Of course, it's easier to render Navier-Stokes simulations than it is to render artistic illustrations, because as computational physicists we only care about the properties of the water (velocity, vorticity, pressure), so that's what we display. It's only "easier" to do computational fluid dynamics in the sense that the complexity of what we can simulate is so much lower than what people want to animate for films. It would be easy for artists to render a good-looking illustration of even the most complex flows we spend months computing. On the other hand, films only have to make things "look real", whereas computational physicists have to make them "be real". You wouldn't want to fly in a airline designed only through artists conceptualizations!

      --
      "The urge to fly from modern systems, instead of moving through them to even greater, fairer things is, I think, an indi
    4. Re:Water is easy to simulate! by tbmaddux · · Score: 1
      ... films only have to make things "look real", whereas computational physicists have to make them "be real".
      Right, although what I was getting at with breaking waves is that the filmmaker is restricted in making his film "look real" by the same computational limitations as the physicist. So the waves never even look real.
      --
      Can't you see that everyone is buying station wagons?
  29. Pushing what limits? by vitalyb · · Score: 4, Insightful
    With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."
    What limit are they "pushing"? Final Fantasy set all the limits, as far as gfx are concerned (not the plot though). Why can't Pixar and the FF group unite forces on this? They surely have a lot to learn from each other. P.S Not that I think that Shrek/ToyStory style of cartoons should be replaced. There's place for every genre.. But lets not call it "pushing limits".
    1. Re:Pushing what limits? by SkreamNet · · Score: 2, Interesting

      While I admit FF had great graphics, the animation was horrible. The Pixar and Dreamworks stuff is way way way ahead animation wise. FF animation looked no better than the ingame characters in normal videogames with stiff faces, limited expressions, and non-fluid motion. FF seemed to me to be just fantastic textures on very basic animation.

    2. Re:Pushing what limits? by vitalyb · · Score: 2, Insightful

      I don't recall anything being wrong with their animation... I was, and still am, amazed with the level of their gfx. I presented a few scenes (live scenes mind you, not screenshots) to parents and friends and they had some difficulty realizing it is computer gfx. The animation was fluid and fine IIRC.

    3. Re:Pushing what limits? by Bricklets · · Score: 1

      The animation in FF may have been fluid but it wasn't natural. And that was the problem. Shrek 2 also has some problems with movement as well (particularly noticeable when the characters are walking), but I am looking forward to seeing what The Incredibles can make of human movement. The trailer looks promising, and, somehow, I believe Pixar will pull through.

      --
      Little Bricklets
    4. Re:Pushing what limits? by thatguywhoiam · · Score: 2, Informative
      From the Wired article.. take as you will:

      These days, Bird, like the rest of us, is a Pixar convert (and that footage is soon-to-be bonus material on an upcoming DVD). Outspoken and high-spirited, Bird calls himself "the first virus let into this climate-controlled atmosphere." His Pixar debut, The Incredibles - an action comedy about a family of superheroes roused to action after having hung up their spandex - screens later this year. It's the company's first foray into animated human protagonists, withall that implies: beard stubble, bulging midsections, difficult-to-manage hair, and flappy clothing. But for the outfit that invented computer-generated animated films, finding the humanity in teraflops of rendered code is business as usual.

      Still, Bird is asking a lot. "The knees of Pixar are trembling under the weight of my ignorance," he says, sitting in a lawn chair on Pixar's rolling, 16-acre grounds in Emeryville, California. "If you were to list the 20 hardest things to do in CG, I ordered double portions of all of them: hair, hair underwater, fire, explosions, humans, human clothing, clothing falling through the air," he says. "I was told by some that what I wanted was impossible, that it would cost 10 gazillion dollars and take 10 years. Fortunately there was another group that said: Bring it on."

      Sound like they pushed the limits to me.. this is the director speaking... but I don't think he's kidding, likely there's man-hours he can point to.

      --
      If Jesus wants me it knows where to find me.
  30. Also available by k4_pacific · · Score: 0, Offtopic

    For quick reference:

    >man 2 shrek

    --
    Unknown host pong.
    1. Re:Also available by Anonymous Coward · · Score: 0

      For quick love:

      >man 2 man

    2. Re:Also available by SillySlashdotName · · Score: 1

      Moderators on crack - again.

      This is funny, not off-topic.

      Sheesh!

      --
      Acts of massive stupidity are almost never covered by warranty. --me.
  31. Effects Ain't Everything by Eberlin · · Score: 5, Insightful

    Alrighty, I admit it -- I went to Shrek 2 for the story and experience...not because I wanted to gawk at purtty graphics. Isn't that what movies are about?

    Let's face it, I saw Titanic, all the Jurassic Park movies, the Matrix sequels, and the Star Wars prequels for the effects. Not expecting a story...just give me the oohs and aahs and wows and I'll concede the plot. With Shrek, the animation was secondary to the writing. I mean even Banderas made for a good cat!

    Just making a point that pretty isn't always the best thing to have. If nothing else, the moral and plot of both Shrek movies tells us that.

  32. Animation realism matters? by gmuslera · · Score: 3, Insightful
    The plot was so enjoyable that I lost most of the special effect described in the article.

    Ok, there are a level were animation could be so worse that you note the bad animation instead of the movie itself, and a level when is so good that you lose track of the movie and watch the animation (i.e. when Donkey now as a horse moves its head and you notice the hair animation).

    But the middle point, where what you are actually watching the movie and don't letting the animation distract you because is too bad or too good, should be the best approach (er, unless is desired to go at least once more to see the movie to watch the animation or certain effects more in detail, of course)

    1. Re:Animation realism matters? by Bricklets · · Score: 1

      In other words the animation just needs to be consistent. It can be consistently bad or consistently good so as long as it is consistent throughout the film. That way, you'll get over whatever first impressions you have of the animation and move on to immerse yourself in the story without being distracted by inconsistent animation quality (assuming the story is any good of course).

      --
      Little Bricklets
  33. Quality of Shrek 2 by suso · · Score: 1

    Honestly, I'm quite a critic of computer animation and Shrek 2 was outstanding. I think it even topped Final Fantasy in some aspects of skin quality and diffinately character animation. Sometimes I looked at things like walls and the fireworks and thought "I can't even tell". I think Dreamworks is already outdoing Pixar.

  34. What about blizzard by Psymunn · · Score: 3, Insightful

    Granted they've only ever done 2 minute long CG intros for their games, but Blizzards animation quality is almost unparraleled when it comes to game cinematics. If they ever got together and made an epic braveheart/gladiator style movie, entirely CG I think they could easily rival Pixar or Dreamworks. Not to mention bring the field to a more mature audience (even though everyone at college i know has seen shrek 2, monsters inc, finding nemo, etc.

    Of course, that's just my own personal dream...

    --
    The Neo-Bohemian Techno-Socialist
    1. Re:What about blizzard by Rakarra · · Score: 1
      Granted they've only ever done 2 minute long CG intros for their games, but Blizzards animation quality is almost unparraleled when it comes to game cinematics.

      I haven't seen anything Blizzard has done recently, so my comments are based on the CGI from the Blizzard games I actually like - Starcraft and Diablo II. The effects in the CG are pretty good, especially in Diablo (some nice cloth and lighting effects). But the motion of the humans was like it was in most other video game CG - subpar. The characters do not move naturally, they don't move as if real people would. And the facial expressions were not too great either. I'd say Square has come closer with Final Fantasy X and X-2. (FF7, 8, 9 had ok animation, but often the humans suffered from the same problems as Blizzard's do) It will be interesting to see how the CG work in Starcraft: Ghost looks.

    2. Re:What about blizzard by Psymunn · · Score: 1

      My dear friend, you are surely denigning yourself quite the treat. You see Diablo II predates final fantasy X by some time and i can assure you that warcraft III's cinematics put it to shame and (IMHO, though many might argue) are sexier even then the final fantasy X in game cinematics (though this is more of a style preference). Check out some of the World of Warcraft previews! Both model detail and physics are incredibly polished.

      --
      The Neo-Bohemian Techno-Socialist
    3. Re:What about blizzard by Rakarra · · Score: 1
      You see Diablo II predates final fantasy X by some time

      Only by two years! The Diablo II expansion (which had cinematics on par with the original game) was released after Final Fantasy X. Keep in mind though that when it comes to animation, the year doesn't really matter. That's one thing that isn't really helped much by software or hardware, except with motion capture (in limited uses). Animation itself is up to the talent of the animator.

      and i can assure you that warcraft III's cinematics put it to shame and (IMHO, though many might argue) are sexier even then the final fantasy X in game cinematics (though this is more of a style preference).

      *shrug* I never liked Warcraft though, and I wasn't planning to get the game just for the cinematics. :)

  35. P.S. by bonch · · Score: 1

    And when I said Finding Nemo wasn't a good animated movie because it was detailed in any way, I wasn't saying the film wasn't detailed--I was saying it being detailed was not why it was a good animated film.

  36. Here's how they know by Paulrothrock · · Score: 1, Informative
    Don't mod this up, so I don't ruin it for people who haven't seen the movie, because this is one of the funniest parts.

    Shrek, Donkey, and Puss are hanging in the dungeon. Their friends are trying to break them out. Pinocchio is dangling a la "Mission Impossible," but has gotten tangled up in his puppet strings. The Gingerbread Man is on his back, and has the keys to their manacles. Donkey says "Tell a lie! Say something crazy like 'I'm wearing women's underpants!'"

    Pinocchio says "Uh, um, I'm wearing women's underpants." And his nose stays the same size.

    Shrek says "You ARE wearing women's underpants!"

    "No I'm not" says Pinnochio, and his nose grows.

    Gingerbread man pulls lifts Pinnochio's pants away from his back and screams "It's a thong!"

    So, yes, they now know what a thong is. I don't care, I'm just their uncle. Their parents are the ones that have to deal with it now. LOL

    --
    I'm in the hole of the broadband donut.
    1. Re:Here's how they know by drsmithy · · Score: 1
      Gingerbread man pulls lifts Pinnochio's pants away from his back and screams "It's a thong!"

      I'm confused, why would someone wear these as undies ?

      (I've seen some amusing reactions from US exchange students in Australia when reading the dress standards signs outside of some bars - "No thongs allowed").

  37. DreamWorks/Pixar bashing by pdiguy · · Score: 5, Insightful
    Every time there's an online discussion about cg movies, tons of people are fast to jump on the bashing of either of the main players.

    PDI/DreamWorks vs Pixar, Ford vs Chevy, Pepsi vs Coke. Come on guys, understand that these are companies that make products with the intention you will buy them. That "customer faithfulness" rings silly in my mind, given that after all, we are the consumers and in general have little interest on the well being of those companies.

    For the record, the cg industry is a small one, and there's a lot of coming and going of people. I've been at PDI for more than seven years, and thus know tons of people working here who used to be at Pixar, and tons of people at Pixar who worked here and are my friends, and the same could be said about any of the other major cg companies. There's no inherent difference between the talent of people in one place or the other.

    j

  38. Can't anyone make a DIFFERENT cgi movie? by ZipR · · Score: 0, Troll

    I haven't seen Shrek 2, but from what I've read and heard, it's very much like the original, which is a lot like Toy Story, Ice Age, Finding Nemo, etc. Why do all big cgi movies have to follow the same basic comic plot. I'm wowed by the animation, but bored by the stories of these flicks.

    1. Re:Can't anyone make a DIFFERENT cgi movie? by malducin · · Score: 1

      Well Imageworks might push towards different areas, especially if they make Tam Lin, currently in development (and also depends what you consider Polar Express is, animated film or stylized VFX film). They do have their slate of comical films also lined up. We'll have to wait and see what Lucasfilm Animation will do.

  39. Re:Realism - might not need the voice either by Anonymous Coward · · Score: 0

    According to this article (free registration required), Microsoft Research in China is working on realistic voice synthesis, with the explicit goal of creating a completely virtual actor. Soon we can outsource Hollywood as well...

  40. Article Text by Aumaden · · Score: 0, Redundant
    What's New in Shrek 2?
    Ellen Wolff takes a look at new advances in Shrek 2.

    May 19, 2004
    By Ellen Wolff

    If you happened to be cruising the parking lot at PDI/Dreamworks' Northern California studio during production of Shrek 2, you might have seen something that looked like a stunt for the David Letterman show -- containers of water being dropped from ladders, with several people scrutinizing the splashes when the containers hit the ground.

    "We always shoot live-action references for ourselves," says Shrek 2 visual effects supervisor Ken Bielenberg about PDI's approach. "On Halloween, we had cauldrons in the cafeteria with dry ice that gave off a smoky effect, and our effects guys came by and said 'Oh that's perfect!' They shot footage and used that as reference, too." So audiences at Shrek 2 can expect to see more realistic-looking effects than they've seen before in the computer-animated ogre's stylized world.

    It's a high standard to exceed, since the original Shrek won the animated feature film Oscar for 2001, the first winner in that category. Bielenberg, who earned a BAFTA nomination for the visual effects in Shrek, garnered wide attention for breakthrough work in several areas, including an innovative approach for animating fire. For this sequel, Bielenberg says, "We've raised the bar again. The overall level of complexity is two or three times the complexity of the first Shrek. For instance, in the forest scene where Donkey and Shrek first met there was a certain simplicity to the environment. There was moss-like grass and not much ground cover. This time, in a similar forest scene, the amount of detail that we have in the environment is much richer. There are vines and flowers and grass, and the leaves on the trees flutter in the wind. It's not photoreal, but the richness has increased."

    For this new film, Shrek co-director Andrew Adamson paired with co-directors Kelly Asbury and Conrad Vernon, and the voice actors from the original are back in force. Newlyweds Shrek and Fiona (Mike Myers and Cameron Diaz) are once again accompanied by sidekick Donkey (Eddie Murphy). They're also joined by some major new characters -- the tabby cat Puss-in-Boots (voiced by Antonio Banderas) and a quartet of humans, including King Harold (John Cleese) and Queen Lillian (Julie Andrews) as Fiona's royal parents.

    Up Close and Personal
    When it came to the look of the characters, reports Bielenberg, "There were a lot of refinements done 'under the hood.' We've added more muscles, especially in the necks of the characters -- for example, the male characters have Adam's apples now." Using the sci-tech Academy Award-winning facial animation system developed by longtime PDI animator Dick Walsh, the studio was also able to achieve what Bielenberg calls "amazing close-ups where the acting shows through. You're no longer looking at an animated character -- you're really looking at an actor."

    Overall, asserts Bielenberg, "We did very little to change Shrek's and Fiona's appearance, so they're very consistent with the first film. We've done a little bit of upgrading, adding a little bit more subsurface scattering on their skin, but not a lot, actually. We did use subsurface scattering to soften the area around Shrek's nose, and also with his ears so that when they're backlit the light shows through. And we've redone Fiona's hair a little bit, but I don't think it will be an apparent change."

    "The bulk of visual development time was spent working on the new human characters and developing new technology for modeling and moving hair," says Bielenberg. "Modeling hair is a real challenge because you're not dealing with something that's hard and easily definable. You have tens of thousands of hairs that you're trying to move around. We came up with new programs and techniques for modeling hair." Compared to PDI's previous method of modeling a "clump volumes" of hair, the new approach enables PDI to interpolate the movement of neighboring hairs on a much finer leve

  41. Why not just use real actors then? by bonch · · Score: 1

    What's the point of using CG to make absolute 100% photorealism if you could just stick a guy in front of a camera and film the same thing without having to wait for the scene to render for two days?

    What a waste of time. Why would you go through all the trouble of photorealistic humans, animating their facial muscles, voicing them with actors, animating them, lighting them, rendering them for weeks at a time, when you could just hire a real guy and film his scenes in a day and have it as photorealistic as you'd ever get?

    Sounds like George Lucas syndrome to me. If he had directed Lord of the Rings, Bilbo's house would have been an entirely CG backdrop. Luckily, Peter Jackson built to versions of the damn thing, big and small, just to film real actors inside it and composite them to get the sizes right.

    1. Re:Why not just use real actors then? by mark-t · · Score: 1
      In Lucas's view, CG gives 100% control of the appearance of a scene over to the creators. For example, if they have a need to defy the laws of physics to achieve a particular effect, they don't have to come up with some clever way to trick the viewers into believing something impossible, they can just render the scene the way they want to, because the laws don't apply to them.

      Ultimately, I attribute Lucas's vision of 100% CG movies to laziness, personally... someone who doesn't want to be bothered dreaming up more ways of making the "magic" of movies happen, and instead just wants to hand it to us prefabbed.

      That said, however... I think CG can still be extremely useful in movie production, and there are many movies that have employed it successfully to achieve their ends.

    2. Re:Why not just use real actors then? by drsmithy · · Score: 1
      What's the point of using CG to make absolute 100% photorealism if you could just stick a guy in front of a camera and film the same thing without having to wait for the scene to render for two days?

      Because the guy in front of the camera costs a lot more money (particularly as he gets more and more popular).

      The cost for the animation, however, remains basically the same - while the animated character's earning potential continues to rise with its popularity.

  42. ugh by shokk · · Score: 0, Troll

    Could there be a bigger ripoff of the Fantastic Four than The Incredibles? Originality indeed.

    --
    "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
  43. Re:I didn't read it, of course, but by Anonymous Coward · · Score: 0

    Artists don't get paid when people pirate the fuck out of their albums. I'm an artist who cares, unlike the "anti-RIAA" weasels who use them as a scapegoat to justify raping the hard-earned profits due to artists when you steal their music because you're too lazy to get out of college and get a real job.

  44. State of the art STORIES? by ChibiOne · · Score: 1
    What's also really cool is that these "state of the art" effects actually move pretty quickly. These effects will probably be pretty dull in 2-3 years.

    The, err, "effectiveness" of the effects fades away pretty fast, leaving the story as the only resource the movie has to pass the test of time.

    That is where "Shrek" and [haven't seen it, but judging by its style and contents] "Shrek 2" fail miserably, whereas most of the Pixar films (particularly "Toy Story" and "Finding Nemo") and even "Ice Age" stand a better chance. I really wanted to like more the first "Shrek", but couldn't. I never understood why it was as successful (and why it took that Oscar away from Pixar's hands).

    1. Re:State of the art STORIES? by gfxguy · · Score: 3, Interesting

      Shrek was brilliant, and Shrek 2 is at least as good. Of course, opinions are like... well, I won't go into it. But you sound like the people complaining on IMDB boards that ROTK won best picture. Enough people liked it enough that it won... same thing with Shrek.

      Frankly, and I work in the 3D department of a television production studio, I thought Shrek and Shrek 2 were amazingly well done.

      --
      Stupid sexy Flanders.
    2. Re:State of the art STORIES? by los+furtive · · Score: 1

      I really wanted to like more the first "Shrek"

      You'll like it once you go see it. It does a good job at poking fun of Disneyfied fairy-tales, while actually having a decent moral to it. And some effects, such as the grass/wheatfields and the dragon's lair are quite well done.

      I had my doubts before seeing it as well, but I'm glad I saw it. Now as to whether the sequal is any good, I again am filled with a certain amount of reservation, although the ratings have been quite high.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    3. Re:State of the art STORIES? by mother+pussbucket · · Score: 3, Insightful

      I gave up on Dreamworks' animation after viewing Antz vs. Bug's Life. Two totally different attitudes towards what cartoons should be. DW has always been a Pixar wannabee. Small Soldiers vs. Toy Story. Shrek vs. Monsters, Inc. Instead of playing to the "child" in everyone, they feel it's necessary to insert "adult" asides to keep the parents amused.

      Slight topic drift: If you've seen the extra making-of material on the LotR extended disks vs. the new Star Wars, I think it reflects a bit on this. You can feel the love behind Jackson's film; Lucus just comes off as a PHB.

      --
      Yes, it's true. This man has no dick.
    4. Re:State of the art STORIES? by wolja · · Score: 1
      they feel it's necessary to insert "adult" asides to keep the parents amused.

      H'mm not sure how old your kids are but I think the concept is called multi - layering. It has something for every age group.

      My kids from 2 to 20 loved Shrek and so did my wife and I. We all liked it for different reasons. The 10 year old loved the rescue the Princess and love wins in the end theme, the 13 yr old loved the double entnedrs and the film take off etc etc etc.

      Companies like Dreamworld worked out, blatant comercialism I know but there ya go, that by making movies attractive to adults then they are more likely to take the kids or allow them to go.

      Now if we were to talk about cat in the hat I think whoever made that went slightly to far in the adult direction.

      Wolja
      --
      Wolja Future Tombstone: Shit happened then I died
    5. Re:State of the art STORIES? by Short+Circuit · · Score: 1

      I haven't seen it yet, but wrt to The Cat in the Hat:

      Most people who liked it in its heydey are adults by now. So they're probably trying to appeal to the same age group that originally read Dr. Seuss all those years ago.

    6. Re:State of the art STORIES? by Anonymous Coward · · Score: 0

      I agree with you on opinions (they aren't facts you can argue). Here are mine, feel free to disagree.

      In my case, I saw Shrek and Monsters Inc in the same sitting. Both were entertaining films, however the flat texture mapping used in Shrek looked, well, flat, and the characters had the kind of poor kinematics that I expect from a cheap Saturday morning kid's show; I just couldn't shake the impression that I was looking at painted polygons. And Eddie Murphy gives me the right royal shits, but I could easily overlook that since he was playing an ass (type casting?).

      On the other hand, the scene with wind rippling through the large monster's fur (I forget his name) in Monsters Inc left me gobsmacked; there were many other moments in that film that had me reaching for Cinefex ("Wow! How'd they do THAT?!?").

      You can argue that the two represent different styles of animation, which of course is true. But the difference, as I see it, is that Shrek was made to look like it was done on computer deliberately, a kind of retro-chic, whereas Monsters Inc was made to look as good as possible, and it just happened to be done with CGI (or, to put it differently, one was art for the sake of using the tool, wheras the other was art for it's own sake). This seems to be a recurring problem with Dreamworks output: the story seems to suffer under the labored stylism of the animation.

      I'm not suggesting that realism is the most important aspect of CGI, in fact the opposite is true for almost all animation: you can create worlds that, in themselves, are consistent and utterly believeable, until you choose to throw the impossible in. Remember Tex Avery's work: it was funny because (a sort of) reality applied UNTIL the punchline of the joke; Tiny Toons wasn't, because they spent so much time pulling pianos out of their pockets and doing other strange and impossible things that the impossible became the norm, and thus boring (thankfully they toned it down a bit for Animaniacs. However, I'm getting a bit far from Shrek now).

      Dreamworks needs to learn that animation doesn't make a story good, a story doesn't make animation good, and a notable cast doesn't automatically save either. But that's a standard mistake in Hollywood: "We painted all the numbered areas the right colours, why is nobody buying?" Because art takes imagination, and concentration on the finished product as an end in itself, not as a means of making money; Pixar has a working atmosphere that encourages the right kind of creativity, Dreamworks apparently (if Shrek is the best they can do) doesn't.

      Oh, and I've seen better bullet-time parodies on newgrounds.com, and that's a site full of rank amatuers. Using Macromedia's Flash.

  45. Why Final Fantasy failed. by El+Camino+SS · · Score: 5, Interesting


    Pixar and Dreamworks, as far as I know, haven't tried to do a non-cartoony movie, but even with knowing how good their teachnology and artists are, it would be quite hard to compare to the level of detail the FF movie had.


    Look, it is CG. It is, for many years at this rate of technology, going to look like CG if you do the entire movie in it. You can either play with it or you can look like a clown trying to ignore it.

    I think that the biggest problem with Final Fantasy was the fact that it did look animated. There was too much seriousness going on with animated characters. It just didn't sell as a human drama. It wasn't a human drama. It WAS A CG DRAMA. This is the difference between the best film you've ever seen, and being up front row with the worst play you've ever seen. The play is still more immersive.

    The movie was, in a nut shell, as well thought out as one would making Shindler's List an animated movie... or telling Frank Zappa to keep it clean, straightforward, and don't go over anyone's head. Even Mizayaki doesn't try to give a 'most realistic looking people' project. And he does animation like a master.

    Final Fantasy the movie failed because it played to all of the disadvantages, and none of the advantages of the medium. ART is never about, "toning it down."

    "Let's impress people by how real we can make it."

    NO! NO! NO! Bad idea! Comics and animated characters are loved for their elasticity and style. You just don't try to make a style that is "indistinguishable from normal." That is playing to all of the disadvantages, and none of the advantages of the medium. Good actors don't try to be "normal." They try to be extraordinary. All good art tries the same.

    If they wanted drama, good acting, and suspense, they should stick with real actors.

    If you want unreality... elasticity... uniqueness... style and art, then you go with an animated medium.

    Final Fantasy was shortsighted. They thought the cutscenes in the game could be a movie. It is like saying, "let's remake the Godfather movies, but use CG instead of actors! Make it real serious! That'll show this CG is a serious medium!"

    1. Re:Why Final Fantasy failed. by dFaust · · Score: 1
      While I appreciate what you're saying, I have to disagree, at least to some extent. The reason being Roughnecks: The Starship Troopers Chronicles. This was an animated series that went for a realistic look. No, it wasn't at the level of Final Fantasy, but they also had a far smaller budget and far tighter timeline. Even still, some of the shots were pretty impressive (though the large bodies of water stunk most of the time, however some of the water effects (splooshes and such, but not the wakes) were quite nice).

      This didn't have a GI Joe type plot, it was serious, and had serious plotlines. When characters died, they weren't forgotten in the next episode... it would shake the troops up and they would remember said character(s). I personally loved the series for its visual elements, but even moreso for its plot.

      I think the problem with FF was not so much the fact that it was a serious plot in an animation, but simply that it was a plot that didn't particularly interest people, plain and simple. I'm sure the same plot wouldn't have worked so well even if it were live action.

      My two cents.

    2. Re:Why Final Fantasy failed. by alan92rttt · · Score: 1

      Roughnecks was a great show and I loved it(have all but one of the DVD's) But, it really disproves your point. It got cancled after one season because nobody was watching.

      Could this have been becasue of the scheduling issues and production issues. We'll never know.

      I personally think that the main problem with FF was the video game happy fluff love conquers all ending. It just lost the mass market.

    3. Re:Why Final Fantasy failed. by shirai · · Score: 1

      Yeah, using animation to do serious drama is stupid. Just like those failures: Akira, Grave of the Fireflies, Cowboy Bebop and a vast cross section of Hiyao Miyazake's work.

      Just because Final Fantasy failed doesn't mean CG and drama can't succeed. This is like saying there is no room for cyber movies because of Johnny Mnemonic. Up until the Matrix, this is EXACTLY what everyone was saying.

      --
      Sunny

      Be my Friend

    4. Re:Why Final Fantasy failed. by dFaust · · Score: 1
      You also need to realize that, at least in my market, it was on at like 8am during the week. At which point the main viewers are probably little kids. You can only expect the ratings to be so good when the majority of your -intended- viewing audience is at work or at school.

      On top of that, as you mentioned, there were also many internal issues. So I wouldn't say that disproves my point.

      Sports Night (a completely unrelated show) also lasted only 2 seasons, yet was critically acclaimed and won 3 emmys. Everyone I've made watch it loved it. So merely running 2 seasons doesn't necessarily communicate how people feel about a show.

    5. Re:Why Final Fantasy failed. by alan92rttt · · Score: 1

      The scheduling sucked. No argument. I was lucky. I had it on the schedule 2 times a day. At 7:30 am on scifi and at 5:30 pm on a local channel. I wonder how it would have done in prime time?

    6. Re:Why Final Fantasy failed. by Pseudonym · · Score: 1

      Final Fantasy failed because brilliant visuals can't cover up a crap script.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    7. Re:Why Final Fantasy failed. by SlartibartfastJunior · · Score: 1

      Sometimes that's necessary, though. If Wendy Carlos hadn't done a passable recording of Bach's "Brandenburg Concertos" with all electronic instruments, there would still be nobody who took the ability to generate realistic electronic music seriously.

  46. Errr.. The last pixar movie was under water by acomj · · Score: 1

    The water effects were unbeleiveable. More difficult than it appears, but thats the point. Your not supposed to think about what your seeing.

    I think Nemo sold quite a few tickets as well.. More the "Lion King" for petes sake.

  47. Uh, did you see the water in Shrek 2? by Anonymous Coward · · Score: 0

    Guess you missed the waves of ocean water crashing over Shrek and Fiona on the beach, or the splash liquids throughout the film.

  48. What is with PDI/Dreamworks? by thatguywhoiam · · Score: 4, Interesting
    While I tend to prefer Pixar's style, you certainly cannot just discount PDI/Dreamworks' efforts. Shrek was a pretty good movie that brought an even larger audience to appreciate CGI movies. Antz certainly had its moments, especially the intro.

    Having said that... what is the deal with Dreamworks ripping off ideas from Pixar?

    I'm talking about Antz and the forthcoming Shark Tale. The Bug's Life/Antz controversy, as you may recall, caused quite a stir in the computer animation circles - I seem to recall someone at Pixar complaining about being the 'R&D dept. for PDI'. But now we have this other underwater movie, which seems an awful lot like it was inspired by Finding Nemo.. but with massive cash thrown at voice talent (check it out) and dumber-looking sharks.

    'Bruce' and gang from Nemo were much more interesting visually than this goofy Dreamworks clown-shark if you ask me.

    --
    If Jesus wants me it knows where to find me.
    1. Re:What is with PDI/Dreamworks? by MisterFancypants · · Score: 1
      I agree with you about the startling similarties. If it happened once, it could be written off as coincidence. But twice? Or even three times? One could argue that in general concept, there is a high similarity between Monsters, Inc and Shrek. Sure, the plots are different (as are the Finding Nemo/Sharks Tale, and Bugs Life/Antz plots), but at the highest level they both feature big misunderstood monsters that turn out to be good guys.

      Having said all of that, I actually liked Antz better than A Bugs Life and I liked both of the Shrek movies a lot more than Monsters, Inc.. So... I guess it doesn't bother me too much.

    2. Re:What is with PDI/Dreamworks? by Anonymous Coward · · Score: 0

      One of the complaints with a lot of the new animation is a reliance on celebrity actors, instead of voice actors. Dreamworks seems to be taking this route, choosing people not for their skill, but the name recognition.

      Sometimes celebrity voicework is great, but often not. I know that with Pixar, there have been a number of times (such as with Roz in "Monsters Inc.") where the in-house animators who put together the scratch tracks ended up being the final voices in the film, because they were the best fit. So talent can come from suprising places.

      Although I haven't had a chance to see Shrek 2 yet, but I've read good things about Anthony Bandares' work in it. I just read an interview in today's paper where mentioned his wife (Melanie Griffith) warned him that the voice work she had done for "Stuart Little II" was the hardest stuff she had ever done - take after take after take, with no chance to improvise.

      I immediately thought of a section in The Animator's Survival Kit, where Richard Williams warns that when you get the right voice talent, they nail it on the very first take, so make sure that the recorder is always running - especially during the rehearsal.

      Anthony mentioned his experience was different, and he loved the work (although coughing up the hairball cost him a high "C" note on a Broadway play he was also starring in).

      The right person for the right job... what a concept.

    3. Re:What is with PDI/Dreamworks? by jmilne · · Score: 1

      How is it that we'll be seeing two Alexander the Great movies, one with Colin Farrell and the other with Leonardo DiCaprio. Or the two movies about the daughter of the President breaking free from Secret Service protection and finding romance ("First Daughter", "Chasing Liberty").

      People have similar ideas at similar times. It happens. Get used to it.

    4. Re:What is with PDI/Dreamworks? by Shadwhawk · · Score: 2, Insightful

      Happens all the time.
      Armageddon = Deep Impact = that terrible NBC movie about meteorites.
      Volcano = Dante's Peak.
      Antz = Bug's Life.
      Mission To Mars = Red Planet.
      Lake Placid = Anaconda.
      That ABC movie about Jessica Lynch = That NBC movie about Jessica Lynch.

    5. Re:What is with PDI/Dreamworks? by bugnuts · · Score: 2, Interesting

      The antz idea was stolen by someone that left pixar and had access to the script. And it came out first because of the interpolation techniques they used, instead of meticulous hand-designing facial expressions and such (rather, they used software to interpolate between the key frames).

      It showed, too. Examine the expressions of the faces in Antz, and compare them to A Bug's Life. Bug's Life has much more "alive" characters.

      I'm really surprised there weren't lawsuits.

      Other similar ideas, however, I suspect are mostly coincidence or rumblings which kind of hit the scene in rumors, and actually materialize.

    6. Re:What is with PDI/Dreamworks? by nEoN+nOoDlE · · Score: 1

      It takes years to make these movies. Dreamworks/PDI is not cranking them out as soon as Pixar makes a hit movie, as you're leading on. I forget the specific dates but didn't Antz come out a few months before A Bug's Life?

      I believe that the technology behind these movies are the things driving the setting/storyline of these movies. With a bugs life/antz, it was crowd simulation that was a big thing and now it's water.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    7. Re:What is with PDI/Dreamworks? by Anonymous Coward · · Score: 0
      The antz idea was stolen by someone that left pixar and had access to the script. And it came out first because of the interpolation techniques they used, instead of meticulous hand-designing facial expressions and such (rather, they used software to interpolate between the key frames).


      That's so stupid, it's not even wrong. No one left Pixar to write Antz, and Pixar uses software to interpolate between key frames just like every other 3D animation studio.
    8. Re:What is with PDI/Dreamworks? by Anonymous Coward · · Score: 0

      Having said that... what is the deal with Dreamworks ripping off ideas from Pixar? How original is Pixar? http://movies.yahoo.com/news/va/20031230/107277246 200.html

    9. Re:What is with PDI/Dreamworks? by bugnuts · · Score: 1

      AC: No one left Pixar to write Antz, and Pixar uses software to interpolate between key frames just like every other 3D animation studio.

      (Not sure why I ever respond to cowards, but) My friend that works at Pixar claims otherwise. He even provided the name of the guy that defected with the information, which I can't remember since this was several years ago.

      You also must've scored low on your reading comprehension tests, too. Pixar uses interpolation for many things, but takes very much time on certain details ignored by Dreamworks, which allowed Dreamworks to release Antz before Pixar could release Bugs Life.

      So, basically, shut yer pie hole and get a clue, coward. Or face the karma.

    10. Re:What is with PDI/Dreamworks? by Rakarra · · Score: 2, Insightful
      That's so stupid, it's not even wrong. No one left Pixar to write Antz,

      Jeffrey Katzenburg was one of the Disney executives who heard the original "Bugs Life" pitch from John Lasseter. Then he leaves Disney to become the 'K' in Dreamworks SKG. Then Dreamworks starts their own CG ant movie.

  49. Sex and parenting by DanTheLewis · · Score: 1

    Sorry about the screaming kids. We have our first on the way and I swear none of our kids will scream at the movies (to the best of my ability; that's the best I can do).

    I've had to sit back and think about this for a while. There is a curious intersection of the "religious" and secular here; /.ers are speaking two different languages. I've caught this flavor a couple of times on Slashdot today (for instance, also in the thread on Bozell's sexy games editorial). This secular argument goes, these kids are biologically ready for sex, it's the most natural thing in the world, your mom had sex, everybody's doing it, it doesn't hurt anything.

    I hear this and I go, these guys just don't see sex the way I do. As a grown-up married guy, of course I know sex is all those things they say it is. I see this as a major cheapening of what sex means (because it doesn't mean anything; if sex does mean something, then the secular attitude is a dangerous one). Put it another way: I am going to keep guys trained in this viewpoint of sex away from my daughter (switch the genders and the same is true again).

    Sexy adult jokes in kids' cartoon movies cheapen sex again, shoot another "it's ok, it's natural" across the bow of my parenting. That's what the grandparent post was talking about. Because he cares about stuff like this, in the future that guy would be wise to preview the movies his kids are going to see, or at least check a parent-friendly movie review site like ScreenIt. Here's the Shrek 2 review. The specific content is at the bottom of the page.

    But I agree with you too, that the thong was not the most sensitive thing in that movie.

    --

    Q: What did the comedian say to the crowd?
    A: If I knew, this joke would be funny.
    1. Re:Sex and parenting by dabraun · · Score: 1

      Gimme a break. I took my 3 year old to see Shrek 2 - The *previews* we had to sit through did more mental damage than anything in the movie. It was extremely harmless - more so than the first one was. My wife skips through the 'fight' scenes in the first Shrek when my son is watching, there wasn't much of any of that stuff in Shrek 2.

      People really need to get over this 'scary sex' thing - why is it we think sex is somehow worse than violence?

      All that said, I wasn't that impressed with Shrek 2 - I *really* liked the first one, this one was more slap-sticky ... or maybe the problem was I had seen all of the previews so it often felt like I was watching the jokes I had already seen and the scenes in between them. It was a good movie, just not as good as the first one IMO.

      David

    2. Re:Sex and parenting by DanTheLewis · · Score: 1

      You're probably right... I did get my feelings confused, having just read that other thread. Seeing Shrek 2 didn't fill me with moral outrage (movies rarely do), but for a PG movie there were enough things to explain to the average 10 year old... things that pass right over the head of your 3 year old.

      I'm not trying to tell you how to parent or anything... I obviously have less experience than you. These parental questions just keep coming up for me.

      And I thought the story wasn't as tightly constructed as the first movie. Everything flows naturally from the opening scenes, in Shrek 1, but in Shrek 2, everything comes from all directions, like the gingerbread man ex machina.

      --

      Q: What did the comedian say to the crowd?
      A: If I knew, this joke would be funny.
    3. Re:Sex and parenting by dabraun · · Score: 1

      I agree with you completely on the story construction. In fact, this is just what I thought when I saw the first preview ... 'man they're trying really hard to justify a sequel to a movie that finished with most of the loose ends tied up.'

      It had it's funny moments - but it was just another funny animation - something about the original Shrek made it a stellar movie that I can see people still watching years from now - the same can't be said for Shrek 2 ... In my opinion.

      Personally I think the thong gag was dumb ... 'oh my god he's wearing women's clothing' gags are pretty lame IMO.

      I do think that actually visiting the Muffin Man was pretty cool - esp. given that the conversation about the Muffin Man in Shrek 1 was so funny and memorable.

      David

    4. Re:Sex and parenting by Paulrothrock · · Score: 1

      Darn tootin' I'm going to preview movies. I went to see Final Fantasy, and some grandmother had taken her granddaughter, assuming since it was animated and it was called "Final Fantasy," it was somehow safe for a six-year-old child. The kid left screaming bloody murder after about 45 minutes.

      --
      I'm in the hole of the broadband donut.
  50. Animation quality by Thieron · · Score: 5, Insightful

    I went to the film to see the story. In the first few minutes I was amazed to see how much they've come along in the animation. The rain and water scenes where incredible. There was a bit of flash in there, where you can tell a toss of hair, etc was done just to play with animating it, but overall the animation was spectacular. Story wise, I found that it wasn't a good as the first movie, but entertaining enough with some good laughs along the way. What I think the discussion of Pixar vs. Dreamworks misses on is just looking at how much they both improve from film to film. In just a few years they've development new ways to animate the films that make the previous ones seem almost silly. For a techinical discussion, I think it would be more interesting to look at what they have done to improve the animation than whose is better. There is nothing like a good competition to keep this moving too. Shrek 2 shows that Dreamworks is keeping up and making sure to push Pixar. I wonder what we'll get to see when Shrek 3 or the next Pixar after incredibles comes out. Remember, this are animated movies. Realism isn't the goal, hell, Shrek stars an Ogre, a talking Donkey, Cat, and Gingerbread Man amoung others.

  51. Google cache is like Playboy by Phekko · · Score: 1

    Everybody says they are reading the articles but all they really wanna do is see the pictures

    --

    Sigs for Nerds. Sigs that Matter.
  52. Final Fantasy: The Spirits Within by doublebackslash · · Score: 1

    This was covered a long time a go on slashdot, I'll give you the summary. It was not like a final fantasy game. It's kinda hard to show a character 'leveling up' before a big battle. I think that they could have had better luck showing a hero rising instead of giving us caracters that were already advanced, but I understand that that is time prohibitive. I. however, digress. My point is that when I watch that movie I can forget that I am watcing something that was animated, I get sucked right into the movie (see what happens when you station you animators within a few miles of a hawaian beach =), and suspenidng my disbelief is not even a conscience thing, it just happens.
    I believe that is the key for a movie. No matter how you do it, get your audience to make it their reality for a little while. If you screw up to bad in any one spot, the audience will not like the movie while they watch it. Graphics is not the only way to do it, Final fantasy seven had horrid graphics, but I forgot I was playing a game at times.
    Over anal-lizing any one part of a piece of art will get you no where. You have to look at the whole. That is how it is intended to be viewed.

    --
    I learned there are troubles
    Of more than one kind.
    Some come from ahead,
    And some form behind.

    But I've bought a bit bat.
    I'm ready, you see.
    Now all my troubles,
    Are going to have troubles with me!
    ~The good Doctor Seuss

    --
    md5sum /boot/vmlinuz
    d41d8cd98f00b204e9800998ecf8427e /boot/vmlinuz
    1. Re:Final Fantasy: The Spirits Within by Zed2K · · Score: 1

      Pretty pictures and animation could not save that horrible piece of junk. The majority of the comments by other people in the theater after seeing that were all the same:

      Well, at least it looked pretty.

  53. Accepted by Anonymous Coward · · Score: 0

    You are right, things like: "Make that specular glare move a bit to the right, and make the shadow more bluish" are common. I was only answering from a technical point of view.

    Certainly I respect the work of the animators and all the other staff. It is just that I'm an engineer and tend to see the problem from the technical point of view.

    Cheers! I saw the movie and you've done a great job!

  54. Shrek 4D ?? by ch-chuck · · Score: 1

    quoth the article "PDI leveraged a lot of the water effects work that the company did last year for Universal Studios' special venue stereoscopic film Shrek 4-D."

    Woah - anybody know anything about that? Can we buy a copy? My 3D glasses are ready to go ;))

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
    1. Re:Shrek 4D ?? by ch-chuck · · Score: 1

      Nevermind - it's a ride at Universal studios w/ spraying water for donkey sneeze, etc.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
  55. Pixar vs. DreamWorks by Upright+Joe · · Score: 3, Insightful

    Well, I think there's going to be a Pixar vs. DreamWorks debate raging for a long time. I've seen all of Pixar's movies and most of the DreamWorks flicks that were computer animated, including Shrek I and II. I tend to try to stay out of these types of debates but I do have some opinions on this one.

    First off, I've felt that DreamWorks has been unfairly riding Pixar's coattails for a long time now.

    They find out about Bug's Life, they release Antz.
    They find out about Monsters Inc., they release Shrek.
    They find out about Finding Nemo, they start work on Shark Tale.
    (I would expect the announcement of a super hero flick really soon now.)

    It always came across to me as being a dirty practice meant to intentionally cause confusion in the marketplace and get people to see their movies thinking there was a connection to the Pixar films.

    Secondly, I feel DreamWorks' stories are lacking - particularly when it comes to Shrek I and II. To me, watching Shrek was like watching the best of Saturday Night Live. There were lots of short parody bits, many targetting Disney movies or traditional fairy tales - most targetting current pop culture. I think that between these bits and the modern pop music, these movies are not going to stand the test of time well. In my mind, they were well worth the ticket price at the theatre but I wouldn't dream of purchasing them on DVD.

    As for the quality of the animation, I think anybody would be hard pressed to say that Shrek I and II weren't extremely well done. They were certainly cinema quality productions. I still think Pixar does it better though. There's something about the movement of the characters in Pixar movies that is more emotionally expressive and natural looking. It's just a tad more polished and artistic than the DreamWorks stuff.

    1. Re:Pixar vs. DreamWorks by moviepig.com · · Score: 1
      Pro-Pixar sentiments seem justified, overall, except ...

      "[DreamWorks] find out about Bug's Life, they release Antz."

      With ANTZ, DreamWorks took a page from from Disney's ALADDIN, and cast a major comic talent, persona intact, in the (effective) lead. DreamWorks might claim they emphasized entertainment over CGI. Regardless, Pixar pretty much followed suit in MONSTERS and NEMO.

      The ploy was/is so successful, in fact, that it's astonishing when DreamWorks subsequently confines Mike Myers (Shrek) to merely straight-lines in dialect. (Or maybe they just seemed like straight-lines, next to Eddie Murphy's.)

      --
      Seeing bad movies only encourages them. Watch responsibly
  56. Final Fantasy VII - Advent Children by ozric99 · · Score: 1
    If you liked what Square did with Final Fantasy, you should check out the trailer for their next effort - Final Fantasy: Advent Children

    Here's a torrent for a DVD quality trailer.
    More movies can be found here

    The quality of animation is simply stunning.

  57. not as good as 1st by bark · · Score: 3, Insightful

    I felt that Shrek 2 wasn't as good as the 1st one, in script, and in style. Never mind about animation, that's not very important.

    Many things in Shrek 2 have the potential to be great, but the ideas weren't fully realised. I loved how the environment in the original shrek brought the world of story books and fantasy stories alive. In Shrek 2, the only thing that captured my imagination was the fairy god mom's factory. Everything else is not as detailed / well developed as I would like.

  58. Shrek 2 an international flop? by Anonymous Coward · · Score: 0

    imo it's just another Eddie Murphy gag movie and I don't see it making any waves. Shrek 2 looks like a animated boring theater play. I guess its a cultural thing, Cat in the Hat would have been a Direct To Video production if it didn't do so well in America.

    Maybe we just don't get it :-)

    1. Re:Shrek 2 an international flop? by HarryZink · · Score: 1

      Who is 'we'?

  59. Amen by HedonismBot · · Score: 2, Interesting

    The clothing was the most dissapointing graphical aspect of Spirits Within.

    Agreed. Ditto for the Matrix Reloaded, by the way. Check it out if you have it on DVD; it is painfully obvious to tell when Burly Brawl (Neo vs 100 Smiths) switches to "CGI mode" - your "suspension of disbelief" vanishes as, within a split second, every detail on Neo's robe and the reflections off everyone's sunglasses (guess thesun.exe just crashed) disappear and you get to watch in shock how what was a complex pattern turns into the plainest grey ever seen.

    Uh, that and the rubber-made spinning Agent Smith anyways.

    --
    Sailors. Oh man!
  60. Flamebait !?!? by ericspinder · · Score: 1
    I usually don't whine about moderation, but FLAMEBAIT, jumped out at me. I re-read my own post, and found that my use of "description" was a poor choice, so just to be clear...

    I Love Pixar movies, including the animation, but especially the stories, plot and performances and I would love their stories even if [they were] drawn in ketchup.

    --
    The grass is only greener, if you don't take care of your own lawn.
  61. If you are going to post the article by mark-t · · Score: 1

    Always, always, *ALWAYS* post as AC.

  62. mistake by DigitalDragon · · Score: 1

    Oh, c'mon, it is The Incredibles, not The Impossibles. This name is even featured in the story.

    --
    http://dtum.livejournal.com
    1. Re:mistake by Bricklets · · Score: 1

      Oh, c'mon, it is The Incredibles, not The Impossibles. This name is even featured in the story.

      Well, I read the article last night, and it sounded like some (or a lot) of the stuff Brad Bird (director) wanted to do with The Incredibles was deemed nearly impossible. So perhaps it was a freudian slip. ... Overall a very interesting read. An interesting short section on the difficulties he had with one of the characters with long hair and how not to make her look like she had tentacles growing out of her head.

      --
      Little Bricklets
    2. Re:mistake by skzbass · · Score: 1

      O god dammint, I have the fricken magazine, on my desk in front of me, damn dyslesxia.

      --
      Sig (appended to the end of comments you post, 120 chars)
  63. Real Human Animation? by Anonymous Coward · · Score: 0

    Have we all forgotten this movie? I really wish it would of done better, imagine what they would be working on now if they didn't go under..

  64. Shrek 2 IS GOING TO BE an amazing movie... by mrjb · · Score: 1

    but it's not in theaters in Europe yet, you insensitive clod!

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  65. But can you imagine a beowulf cluster... by tolldog · · Score: 1

    Actually I can... well not beowulf, per se, but there was a large farm used to turn out the frames.

    Between in house and off site boxes, there were a lot of cpus thrown at this.

    Goodness, I love my job...

    -Tim

    --
    -I just work here... how am I supposed to know?
  66. Question by M.C.+Hampster · · Score: 1

    Were you at a screening a few months ago in Phoenix, AZ? I saw this movie a couple months ago, and even with all the breaks in the animation with storyboards and stuff, it was still awesome. Can't wait to see the whole thing.

    --
    Forget the whales - save the babies.
  67. Crystal Ball by serutan · · Score: 1

    I think this is the beginning of the end for the motion picture industry. Virtual visualizations are going to get cheaper and easier. Eventually anybody with an idea will be able to make a movie so good that there will be no technical advantage to being a studio. The only thing studios will have going for them is the ability to hire really good actors and musicians. Production costs will be so small and theater tickets so cheap that the industry won't be able to support itself. Moviemaking will become more of an art form and hobby than a business. That's what my crystal ball says anyway.

    1. Re:Crystal Ball by Anonymous Coward · · Score: 0

      Eventually anybody with an idea will be able to make a movie so good that there will be no technical advantage to being a studio.

      You mean like European comic books where one artist in isolation creates a new book every year? I don't think that can be achieved.

      Tiny studio's of friends who make money like the guys from Chicken Run before they made Chicken Run? Sure that will be posible in the future. But remember these guys needed to make commercials to finance their funny shorts.

      Most likely we will see the same as with TV cartoons. Large and small studio's doing their thing.

  68. Shrek 4D - You can buy it.... by ShawnP · · Score: 1

    Actually, you can buy it

    (3-D since they can't spray water from your DVD player. )

    SP

    --
    "It is dangerous to be right when the government is wrong." - Voltaire
  69. irony by eean · · Score: 1

    You could be correct about ironic characters and what not.

    How does this relate in any way to the realism of the art? Can you not have ironic characters in live action movies?

    Cartoons with more abstract styles can have plenty of depth character and story wise. Emoting is always more difficult (or at least should be more difficult) in animation when compared to live action.

    1. Re:irony by jafomatic · · Score: 1

      How does this relate in any way to the realism of the art?

      Directly. The more iconic (less realistic) a face, for example, the more readily it can be thought of as "anyone" or "everyone". There are limits, of course, which should be respected or all the characters will end up looking alike.

      Further, the simplified facial design allows for easier communication of emotions (see: anime/manga).

      Character and story depth have little to do, as I understand the statement, with the animation technologies that are being criticised here. Most of the earlier posts appeared to be arguments based solely on rendering tricks, the story arguments started showing up later (or so I thought).

      --
      ::jafomatic
  70. But it's not getting cheaper by Animats · · Score: 3, Interesting
    The big headache with all this is that the technology isn't making animated features cheaper. The project headcounts are still huge.

    A few years ago, when I was peripherally involved with the effects industry, everybody was looking forward to the coming era of low-budget effects. "Reboot" and "Starship Troopers" (the TV show, not the movie) seemed to herald the beginning of a new era of feature films at TV production prices.

    Didn't happen. The first problem was with live-action directors who didn't understand the inflexibility and costs of CG. As one art director with experience from the pre-computer era put it, "now you can make changes until you run out of money".

    Then came the "no limits" problem - "Let's have a drive-through of ancient Rome". Speilberg started it with Jurassic Park, and now everybody expects it in every film. Minor directors plan shots DeMille would have envied. And somewhere, a modelling department has a hundred people busy for months, often for less than a minute of screen time.

    The result has been $100M animation budgets. Even "Sky Captain", which was supposed to be a low-budget effects movie, is headed towards that figure. (The production team screwed up, and now ILM is bailing them out. ILM makes a sizable fraction of their money bailing out the botched productions of others.)

    It's not about compute power. It's a labor cost issue. It still takes too many bodies to do this stuff.

    1. Re:But it's not getting cheaper by Squid · · Score: 1

      ILM makes a sizable fraction of their money bailing out the botched productions of others.

      I could make a Star Wars remark here, but I won't.

    2. Re:But it's not getting cheaper by sql*kitten · · Score: 1

      The big headache with all this is that the technology isn't making animated features cheaper. The project headcounts are still huge.

      But that's the same in all IT. For example, computers meant fewer accountants on staff, but more programmers, sysadmins, tech support, etc etc. Computers in fact have barely increased productivity overall throughout the economy - they've simply shuffled jos from one department to another. No reason movie production should be any different.

  71. Follow the link in the parent by addie · · Score: 1

    For anyone who hasn't done so, I urge you to follow the link in the parent post. I honestly thought it must be a joke when I saw the intro page, even the font screams Finding Nemo!

    How do companies get away with this? Legally I guess they just to make it sufficiently differnet, but from a moral perspective this is just sad. The characters look far more human than fishy. I think I may deliberately not see this movie to protest the fact that they couldn't come up with an original style.

    Three cheers Pixar, but also three cheers to whomever makes a good, original movie these days!

  72. from the article by stiller · · Score: 2, Funny

    Shrek and Fiona get ready to interact with fluids in this homage to From Here to Eternity.

    Is it just me or does that have a dirty ring to it?

  73. A better analogy by Dog135 · · Score: 1

    It'd also be great if Photoshop, Illustrator and Maya where open sourced, and Blockbuster films and Music where legally free for downloading and trading.

    But until developers, producers, and musicians start working for free, it'll never happen.

    --
    "That's so plausible, I can't believe it!" - Leela
  74. PCS? by autophile · · Score: 1
    I think they should package their software and sell it as "Pr0n Construction Set".

    --Rob

    --
    Towards the Singularity.
  75. 2Funky4U by Macgrrl · · Score: 1

    Already been done by Michael Ninn, he has a fully animated porn called 2Funky4U

    Cheesy even by porn standards

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
    1. Re:2Funky4U by Anonymous Coward · · Score: 0

      Wait. You're a girl on slashdot who has porn standards? Wanna fuck?

    2. Re:2Funky4U by Anonymous Coward · · Score: 0

      And a Mac chick, too.

  76. it was how it moved by Bricklets · · Score: 1

    One of the most impressive things to me from Finding Nemo wasn't so much how it looked. It was how it moved. That's one of the things I was disappointed in with Shrek 2. A lot of the characters didn't feel like they had a physical presence in their own world. I can't exactly explain it, but it felt like I was watching puppets instead of actual characters. The characters in Shrek 2 many times moved like puppets (was especially noticable when they were walking). The horses in the beginning looked as if they were floating off the ground.

    But in the end, it comes down to the sensations a film can draw out of me. In Finding Nemo when they went zipping through the jet stream, I felt the rush. In Shrek 2, I felt nothing.

    --
    Little Bricklets
    1. Re:it was how it moved by GeckoX · · Score: 1

      Yeah, that's another good point.
      As I mentioned, I haven't seen Shrek2 yet, and I'm sure it will be good, but from the bits I have seen, Pixar is still well on top aren't they?

      --
      No Comment.
  77. It doesn't help your point ... by Augusto · · Score: 2, Insightful

    ... when the movie's water/liguid effects look like randomly changing goo. Gosh that was horrible, the human characters are expressionless and are reminiscent of what you would see on a saturday morning (3D) animated show.

    And let's not talk about the generic dialog in the trailer ...

    "To free her people ... a young girl, dares to defy the ancestral beliefs. Her name is "Kaena".

    LOL!

    --

    - sigs are for wimps.
  78. The quote is better: by crisco · · Score: 1
    Bielenberg admits, "It's certainly difficult when we're 'art directing' fluids, especially when the fluids are interacting with characters."

    Heh. Art directing fluids. Tough Job.

    --

    Bleh!

  79. I disagree with your analogy by PsiPsiStar · · Score: 1

    In terms of production, the software code is more closely analagous to the schematics for a particualr car than the car itself. Cost of replication of the schematic is near zero, just as cost of publication of code is near zero. Of course, a company might still not want to release its code. There is such a thing as competition. The thing with software, it's both the instructions and the product.

    Companies that spend money creating software for internal use are 'making it worth their while' when they sell their product. IBM makes money from its hardware, so it can fund linux and give it away without damage to its business model. Of course, a company still needs an incentive, such as outside coders fixing up its code or somthing similar, or it's not going to want to distribute the code, even at near zero cost.

    Pixar probably doesn't want competition. Or do you see a different reason?

    --

    ___
    It's the end of my comment as I know it and I feel fine.
  80. Re:*whoa* Check out the ultra-wide smile on that d by Anonymous Coward · · Score: 0

    At least one commentator has truly read the article!

  81. Shrek 2: great movie by dezolve · · Score: 0, Redundant

    The animation was great, the acting was astounding, and the donkey was funny as hell, :D

  82. Re:*whoa* Check out the ultra-wide smile on that d by Ross+Finlayson · · Score: 1
    Is he artificial too?

    No, just American :-)

  83. Interesting info...Bad arguments. by Anonymous Coward · · Score: 0

    "o A computer program however, is infinitely replicable by the magic device known as a computer."

    "infinitely replicable" only applies to "distribution", not creation.

    Personally, I'm waiting for the world where everyone can recognise the difference between the physical and the ephemeral"

    Physical and ephemeral both require a finite amount of effort to create.[1]

    "and didn't resort to dumb analogies to further their ridiculous agenda."

    As opposed to your own "ridiculous agenda".

    [1] Ephemeral applies to physical (cars) and things made of bits (look at all the Cobol code out there).

  84. Disney can't do superheroes... by sashang · · Score: 1

    Disney can't do superheroes. They do quacking ducks and silly mice and goofy and pluto and all those super friendly type of characters. But superheroes? The type that get pounded through several floors of concrete, and rise up shaking off the dust and mutter stoically 'That hurt a bit'. That's Marvel's job.

  85. Re: Ketchupy movies by Anonymous Coward · · Score: 0

    I watched a movie drawn in ketchup once.
    Everything was so red!
    I kept thinking, "Damn commies."
    Totally ruined it for me.

  86. Same thing's coming with Harry P by DanTheLewis · · Score: 1

    The books start getting older and darker (some of the stuff with Voldemort in book 4, I associate loosely with necromancy and devil-worship), but the movies started out basically kid-friendly. I will be curious to see the direction they take it when Prisoner of Azkaban comes out next month.

    There will probably be screaming kids at that one too.

    --

    Q: What did the comedian say to the crowd?
    A: If I knew, this joke would be funny.
    1. Re:Same thing's coming with Harry P by PantsWearer · · Score: 1
      Well, I have to warn you that kids are also reading these books. By "kids" I mean elementary aged kids (11 years old and younger).

      In fact, my mother, who's an elementary school librarian, can't keep them on the shelves. She's told me stories of 7 and 8 year olds who have slogged their way through every one of the books with no one reading to them.

      When it comes down to it, the Harry Potter books are exceedingly kid friendly and deal with some very mature topics in a way children can understand. I would rather children read them than most of the so-called "kid friendly" books out there that are all lemonade and daisies.

      --
      Be glad life is unfair, otherwise we'd deserve all this.
    2. Re:Same thing's coming with Harry P by DanTheLewis · · Score: 1

      Oh, I agree with you entirely about the books. I was raised on science fiction and fantasy, sometimes violent, often human. I can't get enough of it, and I can hardly call the kettle black. I don't agree at all with my friends who seem to think they promote demonic forces as genres (and refuse to read them for that reason!).

      I think Harry Potter is great reading, even for somewhat younger readers. I forget if it was Tolkien or Chesterton (or someone else) who said that innocent kids like the unsanitized versions of fairy tales, where the bad guy dies gruesomely, but world-weary adults prefer tales with less justice.

      Unfortunately, somewhat less literary families (TV heads) who haven't read Harry Potter (I speculate) will be taking their young kids (even younger than 10-11; it's not rated PG-13) to the next movies. The first movies won't really have prepared them for these next ones, because the emotional content and the suspense just ratchets up in every installment. I bet there'll be screaming kids when we go see movie 3, and kids who won't understand what's going on. That's probably par for the course, though.

      But anyway, some nice things happened in my family too. One of my sisters read the first book to my other sister aloud, and now of course they have read them all. Their reading keeps branching out too!

      --

      Q: What did the comedian say to the crowd?
      A: If I knew, this joke would be funny.
  87. umm by Capsaicin · · Score: 1

    s/below intelligence/below average intelligence/

    --
    Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke