Because the vast majority of the gaming world lives in the northern hemisphere (Japan, USA, Europe, etc.), and unfortunately the minority gets overlooked. Sorry about that.
I live in southern Illinois and the reception is great except in the most severe Midwest thunderstorms. The menu system is by far the best I've seen, with programming information up to 48 hours in advance and an in-menu tv screen. My friend has digital cable and he likes our DirecTV much better. I highly recommend it.
The Myst Series, arguably the best set of adventure games to date, managed to do something few other games can even claim to have tried, which is to evoke complex emotions through still pictures and text.
Being a gamer of every genre, I can say with confidence that besides Final Fantasy's VI-VIII, Riven (Myst II) is one of the best emotion evoking games to date (at least for my humble self). Riven, given the attention and patience deserved, drew the player into a world of mystery and novel fantasy, and let him simply figure out where on earth he was, and what was going on. The game made you feel as if there were invisible eyes watching you, made you feel like the secrets were just out of view, and around the next corner you would catch a glimpse of what was going on. I was struck with deep awe, fear, excitement, joy, relief, satisfaction, and admitted frustration. Simply put, Riven ran the gambit of emotions, and did so without the fancy graphics so prized today.
From this I think the main thing we should understand is that emotions come from good storytelling and a well-thought-out environment. If graphics can add to that, fantastic, but graphics alone don't make a game emotional.
You play good games. You live great games.
Because the vast majority of the gaming world lives in the northern hemisphere (Japan, USA, Europe, etc.), and unfortunately the minority gets overlooked. Sorry about that.
I live in southern Illinois and the reception is great except in the most severe Midwest thunderstorms. The menu system is by far the best I've seen, with programming information up to 48 hours in advance and an in-menu tv screen. My friend has digital cable and he likes our DirecTV much better. I highly recommend it.
The Myst Series, arguably the best set of adventure games to date, managed to do something few other games can even claim to have tried, which is to evoke complex emotions through still pictures and text. Being a gamer of every genre, I can say with confidence that besides Final Fantasy's VI-VIII, Riven (Myst II) is one of the best emotion evoking games to date (at least for my humble self). Riven, given the attention and patience deserved, drew the player into a world of mystery and novel fantasy, and let him simply figure out where on earth he was, and what was going on. The game made you feel as if there were invisible eyes watching you, made you feel like the secrets were just out of view, and around the next corner you would catch a glimpse of what was going on. I was struck with deep awe, fear, excitement, joy, relief, satisfaction, and admitted frustration. Simply put, Riven ran the gambit of emotions, and did so without the fancy graphics so prized today. From this I think the main thing we should understand is that emotions come from good storytelling and a well-thought-out environment. If graphics can add to that, fantastic, but graphics alone don't make a game emotional. You play good games. You live great games.