Ubuntu will always be free, but it's an operating system. There's no way they could ever hope to package every single application for it in a repository. I'd much rather see them embrace something like AutoPackage rather than the CNR store though.
I would think the easiest way to accomplish the goal of HHDDs is to simply have 2 drives, one made of Flash RAM and one traditional.... You use the flash drive for your OS and programs, and then store all your data on the traditional drive.
I would agree that overall developement time has no correlation to the quality of the game. However, the more time spent on QA, the better the game can be...but that's almost always the part that's scrimped on the most.
Between this and the tons of craptacular TV commercials these schools are putting out I'm very glad I didn't go this route. I've known I wanted to be a game designer since I was 13, but I've always known I would never get to just start out at that point. The lead designer is a lot like a movie director...and just like in Hollywood you have to start out as a gopher or some other low level job and work your way up, just like the parent said.
So I'm just curious...will Google try to lump in their summer of code efforts with this philanthropy or will they keep that as more of business expense since they benifit from these projects themselves moneterily?
That's like saying that a pimp or drug dealer who makes donations is a good person....Bill earned his money in evil manipulative ways, however Google has earned their money simply by offering excelent service...this is why people react differently.
That's because people try to help them in the wrong ways....help educate them, help get them jobs, help them to be selfsustainable, and if not leave them to Darwin. Current wellfare systems don't work, I'm not saying don't help people...but don't baby them for the rest of their life. If we help the cause rather than the effect we'll do much greater good.
Re:But it is the homogenized music which suffers!
on
Razorback2 Servers Seized
·
· Score: 2, Insightful
PFI_Optix, please pass this along to your friends too... Simply telling people not to share music is a losing battle. What you and the rest of the music industry need to do is look at the causes of piracy, and work on the reasons people do it, not the effects (same goes for movies/games/etc). Ask yourself, why would someone pirate your music? If you talk with people who download music on a regular basis, it's almost always the same responces, A. I just wanted to listen to it to see if I liked it, B. I didn't want the whole album, just this one song, C. I don't think this CD's worth $20 and/or I'm too poor to buy music, I can barely pay my bills, D. "The money's just gonna go to the giant corporations who dominate the industry, the actual musician only gets a little tiny slice, so who cares?"
So let's look at each one. With A, a very large portion of the time, people like to "try before they buy" and then they say they will go out and actually buy the CD or whatever if they end up liking it. The problem is that once they have it on their machine, it can be much more tempting not to bother with buying it or they didn't think it was worth their money, but they decided to keep it anyway.... This is a problem with supply and demand... people want to hear your music, but everyone makes it so difficult for them, that just downloading an illegal copy of it is the easiest way to check it out usually. If artists offered they're entire albums online, at a lowerer quality bitrate probably, then people could try out your music without the downfalls... If the samples are streamed and/or a lower than adequet compression level, they'll still need to go out and buy a high quality copy.
B. Online music stores like iTunes (even though I hate them for their misuse of DRM) are fixing this problem as people can get the songs they want and not the ones they don't. However, with most current solutions, the music files usually have so many restrictions on them that people can't use them very easily, so this still may end up backfiring.
C. This one's pretty simple. The music industry has pushed the limits on what people feel is a fair price for a full album, so if people feel that you are ripping them off, then they'll have no problem ripping you off in return. And as for people who can't afford to buy CDs (like all the college kids who make up the majority of file-sharers), they wouldn't have bought your CD in the first place.
D. This one's a little confusing, but the common perception of mainstream music is that the artist get a very small cut of the profits, so what do they care anyway? Now of course, not all musicians are on major labels, and some actually get a decent royalty, but as someone has already pointed out, the more mainstream music is, the more likely it is to be pirated, and vice versa. I don't really know how to deal with peoples perceptions, but if you are an independent artist who will actually be making some worthwhile profit from your albums, then try your best to let people know your situation, people feel alot worse about stealing from someone who are struggling to get by than someone who goes on Mtv showing off all their money. And then again if you are one of those people, you've probably got so much money it doesn't really matter....damn I still hate Lars:P
The point is, treat people right, and they'll usually treat you the same in return...unfortunately the music industry is doing just the opposite, so it will only get worse unless they change.
This is why decentralized file-sharing is the only way to go.... maybe now stuff like Waste or the more traditional Gnutella will gain a big rise in popularity?
So by "PC" versions.... they really mean Windows versions right? I really wish people would stop reffering to Windows based PC games as just "PC games"....not all of us PC users use Winblows;)
You could very well be right, but if they really are working on a desktop distro, I don't think they'd suffer the same fate. Corporate mentality is the issue...those other guys had it, while Google already seems to think differently. As while those guys tried to jump into the Linux/OpenSource game, Google was founded off it. I think Google's much more open approach to their workers and their projects along with it's history could prove to be the right mix this time;)
Who the hell modded the parent troll? It's pretty funny:P
Re:For those of us who don't follow mozilla.org...
on
SeaMonkey 1.0 Released
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· Score: 4, Informative
SeaMonkey is the old Mozilla Suite... Mozilla foundation decided to stick with stand-alone products, but some people missed the old suite and a few of the features and stuff, so the decided to carry it on as this community driven project;)
So how does the Sea Monkey web editor compare to Nvu? If it's better, that'll really suck having to download a whole suite just for that one component. Why Mozilla Corp/Foundation hasn't released it's own editor still is beyond me...
Yeah, I think releasing a new chapter of the game once a month could be a winner...but 6 months? That's ridiculous...and it's already been done with Everquest and the Sims:P
You could start a succesful buisness off open source if you made something the people really needed and you had a good business model to coincide...if you're making "me too" open source code, then you probably will have a hard time. Another good place to try is in game creation. You can make your entire game open source, but keep the content of it proprietary (art, music, levels, etc). Once again...if you can make a product that people geniunely want, regardless of if it's open source or not, then you could very easily have success.
Ubuntu will always be free, but it's an operating system. There's no way they could ever hope to package every single application for it in a repository. I'd much rather see them embrace something like AutoPackage rather than the CNR store though.
I would think the easiest way to accomplish the goal of HHDDs is to simply have 2 drives, one made of Flash RAM and one traditional.... You use the flash drive for your OS and programs, and then store all your data on the traditional drive.
I would agree that overall developement time has no correlation to the quality of the game. However, the more time spent on QA, the better the game can be...but that's almost always the part that's scrimped on the most.
What a crock of bullshit...lol
Between this and the tons of craptacular TV commercials these schools are putting out I'm very glad I didn't go this route. I've known I wanted to be a game designer since I was 13, but I've always known I would never get to just start out at that point. The lead designer is a lot like a movie director...and just like in Hollywood you have to start out as a gopher or some other low level job and work your way up, just like the parent said.
Just because something isn't illegal doesn't mean it's not immoral.
So I'm just curious...will Google try to lump in their summer of code efforts with this philanthropy or will they keep that as more of business expense since they benifit from these projects themselves moneterily?
That's like saying that a pimp or drug dealer who makes donations is a good person....Bill earned his money in evil manipulative ways, however Google has earned their money simply by offering excelent service...this is why people react differently.
That's because people try to help them in the wrong ways....help educate them, help get them jobs, help them to be selfsustainable, and if not leave them to Darwin. Current wellfare systems don't work, I'm not saying don't help people...but don't baby them for the rest of their life. If we help the cause rather than the effect we'll do much greater good.
PFI_Optix, please pass this along to your friends too... Simply telling people not to share music is a losing battle. What you and the rest of the music industry need to do is look at the causes of piracy, and work on the reasons people do it, not the effects (same goes for movies/games/etc). Ask yourself, why would someone pirate your music? If you talk with people who download music on a regular basis, it's almost always the same responces, A. I just wanted to listen to it to see if I liked it, B. I didn't want the whole album, just this one song, C. I don't think this CD's worth $20 and/or I'm too poor to buy music, I can barely pay my bills, D. "The money's just gonna go to the giant corporations who dominate the industry, the actual musician only gets a little tiny slice, so who cares?"
:P
So let's look at each one. With A, a very large portion of the time, people like to "try before they buy" and then they say they will go out and actually buy the CD or whatever if they end up liking it. The problem is that once they have it on their machine, it can be much more tempting not to bother with buying it or they didn't think it was worth their money, but they decided to keep it anyway.... This is a problem with supply and demand... people want to hear your music, but everyone makes it so difficult for them, that just downloading an illegal copy of it is the easiest way to check it out usually. If artists offered they're entire albums online, at a lowerer quality bitrate probably, then people could try out your music without the downfalls... If the samples are streamed and/or a lower than adequet compression level, they'll still need to go out and buy a high quality copy.
B. Online music stores like iTunes (even though I hate them for their misuse of DRM) are fixing this problem as people can get the songs they want and not the ones they don't. However, with most current solutions, the music files usually have so many restrictions on them that people can't use them very easily, so this still may end up backfiring.
C. This one's pretty simple. The music industry has pushed the limits on what people feel is a fair price for a full album, so if people feel that you are ripping them off, then they'll have no problem ripping you off in return. And as for people who can't afford to buy CDs (like all the college kids who make up the majority of file-sharers), they wouldn't have bought your CD in the first place.
D. This one's a little confusing, but the common perception of mainstream music is that the artist get a very small cut of the profits, so what do they care anyway? Now of course, not all musicians are on major labels, and some actually get a decent royalty, but as someone has already pointed out, the more mainstream music is, the more likely it is to be pirated, and vice versa. I don't really know how to deal with peoples perceptions, but if you are an independent artist who will actually be making some worthwhile profit from your albums, then try your best to let people know your situation, people feel alot worse about stealing from someone who are struggling to get by than someone who goes on Mtv showing off all their money. And then again if you are one of those people, you've probably got so much money it doesn't really matter....damn I still hate Lars
The point is, treat people right, and they'll usually treat you the same in return...unfortunately the music industry is doing just the opposite, so it will only get worse unless they change.
I believe he's referring to AAC files bought off iTunes, not MP3s you ripped yourself ;)
That's what the people on the major news networks told me...and they're always right!
This is why decentralized file-sharing is the only way to go.... maybe now stuff like Waste or the more traditional Gnutella will gain a big rise in popularity?
So by "PC" versions.... they really mean Windows versions right? I really wish people would stop reffering to Windows based PC games as just "PC games"....not all of us PC users use Winblows ;)
As far as I can tell from the screenshots, Bluefish is not a WYSIWYG editor...
You could very well be right, but if they really are working on a desktop distro, I don't think they'd suffer the same fate. Corporate mentality is the issue...those other guys had it, while Google already seems to think differently. As while those guys tried to jump into the Linux/OpenSource game, Google was founded off it. I think Google's much more open approach to their workers and their projects along with it's history could prove to be the right mix this time ;)
Yeah, I knew all of that...but I didn't know if the Sea Monkey guys had tried to improve on the old codebase though...that was my question ;)
:(
And I've heard the same things about Nvu getting incorporated back upstream to Mozilla...but so far there has been no news on it on either front
In just about every industry, commodity products (open source software in this case) will eventually over power proprietary ones ;)
Who the hell modded the parent troll? It's pretty funny :P
SeaMonkey is the old Mozilla Suite... Mozilla foundation decided to stick with stand-alone products, but some people missed the old suite and a few of the features and stuff, so the decided to carry it on as this community driven project ;)
So how does the Sea Monkey web editor compare to Nvu? If it's better, that'll really suck having to download a whole suite just for that one component. Why Mozilla Corp/Foundation hasn't released it's own editor still is beyond me...
Yeah, I think releasing a new chapter of the game once a month could be a winner...but 6 months? That's ridiculous...and it's already been done with Everquest and the Sims :P
You could start a succesful buisness off open source if you made something the people really needed and you had a good business model to coincide...if you're making "me too" open source code, then you probably will have a hard time. Another good place to try is in game creation. You can make your entire game open source, but keep the content of it proprietary (art, music, levels, etc). Once again...if you can make a product that people geniunely want, regardless of if it's open source or not, then you could very easily have success.
No...I switched to Linux two years ago, I just happen to be running Ubuntu now...
;)
Started with Slackware, went to Gentoo...and now I'm living the easy life with Ubuntu.
I lready upgraded my OS from Windows XP 2 years ago...