How about a fine and prison for making a false complaint or warning about a copyright violation?
Honestly, I don't know why companies don't do this. If I was Google, I'd charge like $1000 for every false/incorrect DMCA notice delivered. If the person/company refused to pay,then I would stop processing DMCA notices from that person/company.
If you read the ruling, the court admits that the only reason they said the defendant could be compelled to decrypt his data was because he had already admitted to the police that he was involved in the case, and that the details of his involvement were on the hard drive. I'm sure if he had kept silent the entire time and told them nothing, it would've been a different story.
I don't agree. Even if he admitted he as involved, giving up any evidence of his involvement is self-incrimination. They don't know how much he was involved and his evidence would show that. Obviously if he gives it to them, it will show exactly what he was doing, thus proving he was guilty, which would be self-incrimination if he gives it.
They need to prove he broke the law with other evidence, then what he has encrypted, because legally, they aren't allowed to have him give up the info.
I think the reason they don't have cheats anymore is not because they can sell them as DLC, but because they CAN'T sell them anymore. If you look at it, cheats were first invented as a method of copy-protection, rather than a testing device.
It's most evident in a lot of older NES games (usually ones that were made before battery-backed saves) where the most commonly used "cheats" were so-called continue codes - button inputs that could be used to continue after a game over. These things were all over the place, and were usually listed in the way back of the game's manual. This was mostly a tactic to stop rentals and re-sale, since there was no easy way to look up the codes and unless you had the manual or knew someone who did, you'd be out of luck. Even the Konami Code is an example of this: unless you are very highly skilled at Contra, which was one of the first games to feature the code, you are probably not going to finish Contra without the extra lives granted by the code.
From the wiki: The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius, a scrolling shooter released on the Famicom and NES in 1986. Finding the game too difficult to play through during testing, he created a cheat code to give the player a full set of power-ups (normally attained gradually throughout the game)
The code was no copy protection, that is the lamest claim I've heard yet. Not to mention when Gradius came out, resales of games wasn't the big business it became later. No Gamestop to buy games, and what was to be come EB (then later Gamestop) didn't buy used games back then. Granted there was small shops that did it, but it wasn't a big problem at all back then. Now back then computer games used code wheels and other lame tools as copy protection, but I think even by then that practice was dying out.
Cheat codes were put into games for 1 purpose. To cheat. Usually for developers that wasn't very good at the game, so they could debug different parts of it they'd normally have trouble getting to. Much like Easter Eggs, it became something some developers like to do.
I did it. I loved BF3, but I didn't pick up 4 and I won't be picking up Hardline because of EA. In addition to everything the original article mentions, most of which I agree with, one thing not mentioned in the original article is the pay-to-have-everything (which is not "Pay-to-win" only in a very strict sense, but that doesn't make it right).
I don't mind these companies making money, but they do it at the expense of loyal customers, rather than in support of them... I don't think it's a good long-term practice, but that's just me. But it's definitely not nobody.
I've been computer/console gaming since the early 80's and one thing I learned by the 90's. Never pre order any game. NEVER.
Now as for the BF games, I'm on the Hardline Beta and I find the game sort of enjoyable. Now I only own BF3 because it was given away free a month or so ago. Don't plan on buying BF4 either.
But as responsible consumers, people need to stop preordering games. All that does is make it easier for publishers to give you crap, since you already paid them up front. Make the companies earn your money!
If that captures everything, that's the interesting part to me(though I'm sure it's been known to actual neurologists forever). That means the "clock speed" of the human brain is really really really really low, more or less, right? Like our consciousness is pretty much exclusively the result of massive parallelism?
If you bothered to read the summary, you'd see it was a nematode worm brain, not a human brain. 80 fps was good enough for that worm's brain. Most likely not good enough for a human brain. but possibly good enough for bigger animal brains.
And what are the odds that Vimeo and other similar sites will be given prime placement in google search results? About the same odds that I'll be sleeping with Angelina Jolie tonight.
Note: I'm an ugly, ugly man.
tbh, Angelina Jolie is a very ugly lady. Not only in looks, but in character.
It's worth noting why the French team in particular, so vehemently object to drones, in a way that other nationals might not, or at least might do so less outspokenly.
In France you have ownership of your own image. A photographer needs to have your permission if they want to take a photo that has you as the main subject.
Obviously they don't need permission if you're just an incidental bystander or a face in a crowd. But if you're one of the primary subjects, then in France, you have to give your permission.
This also applies to merchandising and the law is often used in a similar way to trademarking or endorsement.
If the ball is the primary subject, then they don't need players permission.
Valve have failed to deliver on just about every project they have worked on the past decade. Everything from Halflife to SteamOS/Steambox and now they are pushing their next Vapourware product. If it wasn't for their hugely successful marketplace flogging other peoples software this company would have gone bust years ago.
Spoken like an idiot who knows nothing on the subject they are talking about.
Less reason to cut down trees. I still know some people at work who print emails before reading them though, what is wrong with these people? I try to be a good example and casually mention how I avoid using paper in various ways when describing my tasks to others as well as in meetings, but it doesn't seem to make an impression...
More reason to use Hemp as a paper source. Annually renewable.
Cash reward for credit cards isn't a cash reward. You must be the type that thinks trickle down economy is good.
Here's how the cash rewards work. The CC company says "Hey, our Customers are stupid. They pay high interest rates to us for convince. How about we tell these sheep that they can get cash back, while we up their interest rate 1% to pay that cash back.
Car analogy: You go to buy a new car. The Dealer says they give you $1000 cash back if you buy this certain model. You think, cool, I'll make a $1000 when I buy this car. What really happens is: CAR = Price + $1000.
You don't really get $1000 back, you get $1000 that you paid yourself.
Same with CC you don't get cash back, you get cash that you already own from them.
How much good you can do for a country, while they dump on you for being gay.
Add the number of years after the person died before they "apologize" for being gay bashers back when.
So if a computer program can fool that many numbers (as a percentage), then it's okay to be dicks to peeps who are different if after their death we apologize for our bigot grandparents.
Can't tell if trolling. First, the Apple II version was released in 1989 while the DOS port was released in 1990. The in 1991 an Apple IIgs version was released. Also, the Apple II version had 15 levels while the DOS only had 10. I was not wrong about anything.
Actually you are a bit wrong.
The Apple II version did have 15 levels. But the PC version had 30 levels. The PC Demo version has 10 levels. And they were different, so technically the PC had 40 levels.
How do I know? You linked the wiki in your reply to yourself and it says so.
Catacomb consists of fifteen levels in the Apple II version, ten levels in the PC demo version playable online on sites such as RGB Classic Games, and thirty levels (with a different set of level designs) in the full PC version.
How about a fine and prison for making a false complaint or warning about a copyright violation?
Honestly, I don't know why companies don't do this. If I was Google, I'd charge like $1000 for every false/incorrect DMCA notice delivered. If the person/company refused to pay,then I would stop processing DMCA notices from that person/company.
If you read the ruling, the court admits that the only reason they said the defendant could be compelled to decrypt his data was because he had already admitted to the police that he was involved in the case, and that the details of his involvement were on the hard drive. I'm sure if he had kept silent the entire time and told them nothing, it would've been a different story.
I don't agree. Even if he admitted he as involved, giving up any evidence of his involvement is self-incrimination. They don't know how much he was involved and his evidence would show that. Obviously if he gives it to them, it will show exactly what he was doing, thus proving he was guilty, which would be self-incrimination if he gives it.
They need to prove he broke the law with other evidence, then what he has encrypted, because legally, they aren't allowed to have him give up the info.
Granted I know nothing about such matters, but I wondered why time couldn't be dark matter?
I think the reason they don't have cheats anymore is not because they can sell them as DLC, but because they CAN'T sell them anymore. If you look at it, cheats were first invented as a method of copy-protection, rather than a testing device.
It's most evident in a lot of older NES games (usually ones that were made before battery-backed saves) where the most commonly used "cheats" were so-called continue codes - button inputs that could be used to continue after a game over. These things were all over the place, and were usually listed in the way back of the game's manual. This was mostly a tactic to stop rentals and re-sale, since there was no easy way to look up the codes and unless you had the manual or knew someone who did, you'd be out of luck. Even the Konami Code is an example of this: unless you are very highly skilled at Contra, which was one of the first games to feature the code, you are probably not going to finish Contra without the extra lives granted by the code.
From the wiki: The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius, a scrolling shooter released on the Famicom and NES in 1986. Finding the game too difficult to play through during testing, he created a cheat code to give the player a full set of power-ups (normally attained gradually throughout the game)
https://en.wikipedia.org/wiki/...
The code was no copy protection, that is the lamest claim I've heard yet. Not to mention when Gradius came out, resales of games wasn't the big business it became later. No Gamestop to buy games, and what was to be come EB (then later Gamestop) didn't buy used games back then. Granted there was small shops that did it, but it wasn't a big problem at all back then. Now back then computer games used code wheels and other lame tools as copy protection, but I think even by then that practice was dying out.
Cheat codes were put into games for 1 purpose. To cheat. Usually for developers that wasn't very good at the game, so they could debug different parts of it they'd normally have trouble getting to. Much like Easter Eggs, it became something some developers like to do.
I did it. I loved BF3, but I didn't pick up 4 and I won't be picking up Hardline because of EA. In addition to everything the original article mentions, most of which I agree with, one thing not mentioned in the original article is the pay-to-have-everything (which is not "Pay-to-win" only in a very strict sense, but that doesn't make it right).
I don't mind these companies making money, but they do it at the expense of loyal customers, rather than in support of them... I don't think it's a good long-term practice, but that's just me. But it's definitely not nobody.
I've been computer/console gaming since the early 80's and one thing I learned by the 90's. Never pre order any game. NEVER.
Now as for the BF games, I'm on the Hardline Beta and I find the game sort of enjoyable. Now I only own BF3 because it was given away free a month or so ago. Don't plan on buying BF4 either.
But as responsible consumers, people need to stop preordering games. All that does is make it easier for publishers to give you crap, since you already paid them up front. Make the companies earn your money!
If that captures everything, that's the interesting part to me(though I'm sure it's been known to actual neurologists forever). That means the "clock speed" of the human brain is really really really really low, more or less, right? Like our consciousness is pretty much exclusively the result of massive parallelism?
If you bothered to read the summary, you'd see it was a nematode worm brain, not a human brain. 80 fps was good enough for that worm's brain. Most likely not good enough for a human brain. but possibly good enough for bigger animal brains.
Here is the link: http://www.ibtimes.co.uk/malwa...
I submitted it to Slashdot but it failed to publish it.
Well, that is what editors for and instead we get timothy.
http://forums.guru3d.com/showt...
Surprised no one posted it.
Ya, IRS, um, sorry, I'd pay my taxes this year, but my computer crashed. You know how that is.
Anyways, hopefully next year we won't be having this computer crashing problem anymore, right?
Government is also slow on the technology pickup. The university back home...
You do realize that the government doesn't run universities, right?
And what are the odds that Vimeo and other similar sites will be given prime placement in google search results? About the same odds that I'll be sleeping with Angelina Jolie tonight.
Note: I'm an ugly, ugly man.
tbh, Angelina Jolie is a very ugly lady. Not only in looks, but in character.
It's worth noting why the French team in particular, so vehemently object to drones, in a way that other nationals might not, or at least might do so less outspokenly.
In France you have ownership of your own image. A photographer needs to have your permission if they want to take a photo that has you as the main subject.
Obviously they don't need permission if you're just an incidental bystander or a face in a crowd. But if you're one of the primary subjects, then in France, you have to give your permission.
This also applies to merchandising and the law is often used in a similar way to trademarking or endorsement.
If the ball is the primary subject, then they don't need players permission.
They are lying. Anyone who's worked in IT knows they are lying.
I'm going to kick him in the balls for saying that.
Why am I not surprised that the first post to this thread is from someone who doesn't know where babies come from?
Exactly, everyone knows they come from storks.
Valve have failed to deliver on just about every project they have worked on the past decade. Everything from Halflife to SteamOS/Steambox and now they are pushing their next Vapourware product. If it wasn't for their hugely successful marketplace flogging other peoples software this company would have gone bust years ago.
Spoken like an idiot who knows nothing on the subject they are talking about.
Less reason to cut down trees. I still know some people at work who print emails before reading them though, what is wrong with these people? I try to be a good example and casually mention how I avoid using paper in various ways when describing my tasks to others as well as in meetings, but it doesn't seem to make an impression...
More reason to use Hemp as a paper source. Annually renewable.
How is water "irreplaceable"?
The Earth's mantle is probably not replaceable though...
Looks like fun, but the gear is at a nice bulky stage. lol. While the backpack probably wasn't that bad, that headgear seamed crazy.
But whatever, I want.
If it's stripe data, that implies the POS readers were compromised, just like Target. Interesting.
Yes, they have been compromised at the factory, which I stated in the Target Breaches, but no ones to believe because I will NOT name my sources.
.. And you lose the card rewards program.
....
Cash reward for credit cards isn't a cash reward. You must be the type that thinks trickle down economy is good.
Here's how the cash rewards work. The CC company says "Hey, our Customers are stupid. They pay high interest rates to us for convince. How about we tell these sheep that they can get cash back, while we up their interest rate 1% to pay that cash back.
Car analogy: You go to buy a new car. The Dealer says they give you $1000 cash back if you buy this certain model. You think, cool, I'll make a $1000 when I buy this car. What really happens is: CAR = Price + $1000.
You don't really get $1000 back, you get $1000 that you paid yourself.
Same with CC you don't get cash back, you get cash that you already own from them.
wankers.
The Flaming Carrot
Dare I share it?
The hero of win
& mega-whisker chin
Burma Shave
Guess you missed the part that said "Golden Age"
How much good you can do for a country, while they dump on you for being gay.
Add the number of years after the person died before they "apologize" for being gay bashers back when.
So if a computer program can fool that many numbers (as a percentage), then it's okay to be dicks to peeps who are different if after their death we apologize for our bigot grandparents.
Can't tell if trolling. First, the Apple II version was released in 1989 while the DOS port was released in 1990. The in 1991 an Apple IIgs version was released. Also, the Apple II version had 15 levels while the DOS only had 10. I was not wrong about anything.
Actually you are a bit wrong.
The Apple II version did have 15 levels. But the PC version had 30 levels. The PC Demo version has 10 levels. And they were different, so technically the PC had 40 levels.
How do I know? You linked the wiki in your reply to yourself and it says so.
Catacomb consists of fifteen levels in the Apple II version, ten levels in the PC demo version playable online on sites such as RGB Classic Games, and thirty levels (with a different set of level designs) in the full PC version.
from: https://en.wikipedia.org/wiki/...
Third Paragraph.
So exactly, since you and the AC fucked up here, I guess you both are the junior fucktard.
Haven't compiled any Pascal code since the mid-80s. Anyone know where you can even get a Pascal complier these days?
-jcr
http://turbo51.com/turbo-pasca...
It jumps to the embarcadero.com website, but unlike the other one that goes to delphi, these actually give you the older versions that will work.
Need to sign up to download though.
https://thepiratebay.se/torren...
Dos version there also.