That can be done by replacing the ~21 Mhz crystal, but this will raise video sync frequency, sound tempo, etc. and drive the whole thing nuts. It'd not work with a TV either.:(
That's pretty off, sorry. The CPU is in the main unit. Putting that in the cartridge would be insane and make each cartridge cost massive amounts of money. The logistics would also be bizarre.
As for the SNES, they put very little raw processing power in the machine (it was horribly weak, a hacking of the NES hardware really) and the games were enhanced by chips like SuperFX in the cartridges, which drove their price UP.
The time works fine-- it's SLOWING DOWN below the PROPER speed when it lags. The overclocking stops it from slowing down-- it's going the speed the programmers intended. As for temperature, I estimate both to be pretty much indistinguishable, but around 75-85F. Not exactly a heat emergency.
The SNES had 'load time' disguised with very long credits due to its absurdly slow 8-bit bus and 16-bit chips, also its need to drop CPU clock when it read from ROM (the cartridge). But aside from that, yes, load time is almost purely a CD-ROM thing in game consoles.
Some of them, like the path between the CPU and the RAM, that's a bus. Others can just be things like power and grounding, which are just traces providing, well, power and ground.:)
It's very bad form to buy a chip and overclock it, then sell it like that. There's also no guarantee each chip will be STABLE outside of spec. It's a luck thing. Any rate, The manufacturer would be pissed. So, Nintendo'd have to buy the higher rated chip. Which cost more money.
And as we all know, Nintendo has a very tight collective wallet... and back then, those 1 or 2 MHz on a CPU rating could come at a real premium.
I tested about 10 games out (some of which I listed info about on the site). I don't have any that refuse to run-- every one handles at least 3.0 MHz. The pitch increase isn't as bad as theory would suggest it should be. In fact, it seems to kind of improve the tone of audio in some games, and a lot of the time, 'out of key' audio is put back IN key (most notably Metroid). That's my 2 cents. Sticklers for 100% perfect original audio won't be thrilled I'm sure. But I'm damn finicky and it still doesn't bug me.
The audio hardware in the NES is partially included into the CPU. Raising its clock then, raises the audio hardware's clock and shifts up the pitch. Were I going to try and make a hoax I'd at least lock down the pitch when speeding up video, wouldn't I?;)
Make no mistake, it's overclocked.
If some more systems are donated, absolutely.:) My next candidates are the Sega Master System, Saturn, maybe the Game Gear too. Also the Sega Nomad / Mega Jet if I can get my hands on one. *hint hint*.
For Science!... I started to see minor glitching around 3.6, 4.0 was pretty wacky, 4.2, crazy. But it was fun. I certainly wasn't going to stop raising the clock because it wasn't practical.;)
o.o Actually, laggerzero is my roommate and Serif is my excitable webhost.;D We just share the same opinions. They kinda rallied behind me.;) This guy's been pissing me off for ages, I wish he didn't have to follow me every-freakin'-where.
The failures were short circuits long after the fact, FYI.:) One was while hooking up a new video output, et cetera. This has been an amusing read and I thank you.;)
Also, this copy-and-paste crap coming from the guy who stole my entire Ecco 2 Alpha site from me and posted it under his name, then IM'ed me to taunt me with it. This kind of lying a**hole is the reason I avoid the Sonic community.
I want to keep the same components in there, for the sake of pushing the real hardware. I could go that route and did consider it awhile ago, but I'd rather not. Besides, some people have reported slight incompatibilities after using the 68000->010 upgrade.
Aww, You're just mad I didn't invite you on TechTV, Seth. Thanks for stealing my Dreamcast, that was really awesome.
I created a guide explaining how to overclock the MegaDrive/Genesis system, that's located here: http://www.epicgaming.net/md_oc/
Since I've had people steal my work, I don't deem it excessive.
I have a MegaDrive/Genesis overclocking guide I wrote a while back, it's at: http://www.epicgaming.net/md_oc/
That can be done by replacing the ~21 Mhz crystal, but this will raise video sync frequency, sound tempo, etc. and drive the whole thing nuts. It'd not work with a TV either. :(
That's pretty off, sorry. The CPU is in the main unit. Putting that in the cartridge would be insane and make each cartridge cost massive amounts of money. The logistics would also be bizarre. As for the SNES, they put very little raw processing power in the machine (it was horribly weak, a hacking of the NES hardware really) and the games were enhanced by chips like SuperFX in the cartridges, which drove their price UP.
The time works fine-- it's SLOWING DOWN below the PROPER speed when it lags. The overclocking stops it from slowing down-- it's going the speed the programmers intended. As for temperature, I estimate both to be pretty much indistinguishable, but around 75-85F. Not exactly a heat emergency.
The SNES had 'load time' disguised with very long credits due to its absurdly slow 8-bit bus and 16-bit chips, also its need to drop CPU clock when it read from ROM (the cartridge). But aside from that, yes, load time is almost purely a CD-ROM thing in game consoles.
Some of them, like the path between the CPU and the RAM, that's a bus. Others can just be things like power and grounding, which are just traces providing, well, power and ground. :)
Wow, way to be obnoxious. No one's making you download anything. Quit whining.
It's very bad form to buy a chip and overclock it, then sell it like that. There's also no guarantee each chip will be STABLE outside of spec. It's a luck thing. Any rate, The manufacturer would be pissed. So, Nintendo'd have to buy the higher rated chip. Which cost more money. And as we all know, Nintendo has a very tight collective wallet... and back then, those 1 or 2 MHz on a CPU rating could come at a real premium.
SNES9X is ... a SNES emulator. This article is about the NES ... at any rate, a lot of us prefer real hardware to inaccurate emulators.
I tested about 10 games out (some of which I listed info about on the site). I don't have any that refuse to run-- every one handles at least 3.0 MHz. The pitch increase isn't as bad as theory would suggest it should be. In fact, it seems to kind of improve the tone of audio in some games, and a lot of the time, 'out of key' audio is put back IN key (most notably Metroid). That's my 2 cents. Sticklers for 100% perfect original audio won't be thrilled I'm sure. But I'm damn finicky and it still doesn't bug me.
The audio hardware in the NES is partially included into the CPU. Raising its clock then, raises the audio hardware's clock and shifts up the pitch. Were I going to try and make a hoax I'd at least lock down the pitch when speeding up video, wouldn't I? ;)
Make no mistake, it's overclocked.
If some more systems are donated, absolutely. :) My next candidates are the Sega Master System, Saturn, maybe the Game Gear too. Also the Sega Nomad / Mega Jet if I can get my hands on one. *hint hint*.
For Science! ... I started to see minor glitching around 3.6, 4.0 was pretty wacky, 4.2, crazy. But it was fun. I certainly wasn't going to stop raising the clock because it wasn't practical. ;)
o.o Actually, laggerzero is my roommate and Serif is my excitable webhost. ;D We just share the same opinions. They kinda rallied behind me. ;) This guy's been pissing me off for ages, I wish he didn't have to follow me every-freakin'-where.
pwn3d.
The failures were short circuits long after the fact, FYI. :) One was while hooking up a new video output, et cetera. This has been an amusing read and I thank you. ;)
Nope, none of that has occurred. And I've done extreme testing..
Different pinout, instruction set, and package type. :( Sorry. But yes, that would be bitchin'.
Got the NES from 1.79 to 2.4 MHz already, working on higher. :) The SNES is next after that. I'll post about all those, too. :D
Also, this copy-and-paste crap coming from the guy who stole my entire Ecco 2 Alpha site from me and posted it under his name, then IM'ed me to taunt me with it. This kind of lying a**hole is the reason I avoid the Sonic community.
I want to keep the same components in there, for the sake of pushing the real hardware. I could go that route and did consider it awhile ago, but I'd rather not. Besides, some people have reported slight incompatibilities after using the 68000->010 upgrade.
Also note this sicko's site-- http://www.sonic-cult.org. All stolen content. And pedophilic hentai. Your kind is not wanted here.