Buzz off. He replaced numerous components. It's not overclocking. And I found that long after I had hammered out the procedure myself. Go back where you came from, this is place for people with a brain.
The Z80 is barely used by games save for music.. so it generally doesn't need to be raised. Also, cranking up its clock will likely make sound pitch shoot up..
Heh, sorry to burst your bubble, but even at higher clockrates the SNES can't outperform the MegaDrive/Genesis. Too inefficient. Let's call it the 16-bit intel/amd war.;) But I am working on SNES overclocking. It'll take time, but it's the same basic procedure as with the NES..
Nah, I was working on it before I found that, actually. He swapped the CPU and the RAM, among other parts.. if you change components, it's not really 'overclocking'. He went and bought a faster 68000 to install. I'd rather see how far the real deal will go.:)
It works great.. only thing is, DO NOT boot the Sega/Mega CD over 12 MHz or it will get panicky. The best method is to boot at 7.6, run the game. Then once at the title screen halt and go to the higher speed. The 32x works great in my experience as it doesn't rely on the 68000 much.. it uses a pair of its own SH-2 chips.
The SCN68000 was a 'budget clone' used in very early Revision 1, Model 1 MegaDrive/Genesis machines. I've not had it put up with anything. At 13.4 MHz it becomes convinced I am trying to run a US game on an EU system, then locks up. When I'm not.;D
Buzz off. He replaced numerous components. It's not overclocking. And I found that long after I had hammered out the procedure myself. Go back where you came from, this is place for people with a brain.
Yep. Watch Demo video #1 on the site. Sorry for the file size. I wanted it to be OBVIOUS, and with my smaller versions .. it was too blurry to tell.
... I've not heard THAT. It DID lag, but ran great on the Sega CD, which had a 68000 at 12 MHz the game took advantage of.
The Z80 is barely used by games save for music .. so it generally doesn't need to be raised. Also, cranking up its clock will likely make sound pitch shoot up..
Working on it. I'll keep you guys posted .. keep visiting http://www.epicgaming.net though. :)
Heh, sorry to burst your bubble, but even at higher clockrates the SNES can't outperform the MegaDrive/Genesis. Too inefficient. Let's call it the 16-bit intel/amd war. ;) But I am working on SNES overclocking. It'll take time, but it's the same basic procedure as with the NES ..
We did have a few martyrs in the process of producing a working machine. But they died from other causes, not the actual overclocking.
Nah, I was working on it before I found that, actually. He swapped the CPU and the RAM, among other parts .. if you change components, it's not really 'overclocking'. He went and bought a faster 68000 to install. I'd rather see how far the real deal will go. :)
It works great .. only thing is, DO NOT boot the Sega/Mega CD over 12 MHz or it will get panicky. The best method is to boot at 7.6, run the game. Then once at the title screen halt and go to the higher speed. The 32x works great in my experience as it doesn't rely on the 68000 much .. it uses a pair of its own SH-2 chips.
The SCN68000 was a 'budget clone' used in very early Revision 1, Model 1 MegaDrive/Genesis machines. I've not had it put up with anything. At 13.4 MHz it becomes convinced I am trying to run a US game on an EU system, then locks up. When I'm not. ;D
Just no slowdown! :)