Games will load faster because you don't have to compress as much, or proceedurally generate as much, or.... You can leave lots of stuff raw or semi-raw. (Assuming you aren't filling up the disk)
DVD isn't enough for games that push the limits. There were already plenty of games on the PS2 that filled up a 2-layer DVD with textures and stuff. And good textures at 1080 on the PS3 are going to be much larger. Many developers will be very happy with the extra space. Games will look better because of it. Games will load faster because of it.
But aren't Halo 2 games hosted by the player with the fastest connection? Is MS really providing servers or are they merely providing a logon?
Personally I like it how it is on the PC. Developers do what ever they want.
A long time ago I was going to buy an Xbox for PSO, but I found out I had to pay a subscription to both Sega and MS. That turned me off so I didn't end up buying it.
I just don't see anything here but more cost to the consumer.
I played lots of online games on the PS2, and I didn't have to pay extra for it. I also play lots of online games on the PC.
I don't have an Xbox, so what the heck was the PS2 missing? What is this advantage people speak of? I don't understand what it needs other than an ethernet card. Did it need a built in ethernet card?
As a primarily windows user from a Unix background I would say that this is probably from your habbits.
In windows I mostly keep things maximized and switch with taskbar. Or I will have 2 windows side by side or something.
But in Unix I would have virtual desktops arranged with different stuff on each one. Each desktop would be for a different task. Most Unix desktops are much more easy to work with lots of windows all side by side and overlapping. For instance you can usually write in a window that is partially under another window. So I can have a paper window filling up most of the screen on top, and my text editor beneath it with only the last few lines visible. I can type away while reading the paper. In Windows I would have to carefully resize the editor and position the editor to get that effect.
You just can't easily work with lots of windows in Windows. It involves too much careful resizing and positioning. The Windows window manager just isn't very flexible. You probably don't like virtual desktops because you don't know how much utility you can get out of them with a window manager much differnt than Windows.
I use all windows now, but it really does feel very limited. Virtual desktops alone wouldn't improve it that much. Better window handling is necessary first.
that is excited to get a $600 HD movie player that also plays games? A player alone is $500 minimum! Basically I am spending $100 on a next gen game console. This is as great a bargin as my PS2. I never had to buy a DVD player.
I never thought Slashdot would be filled with such ludites.
And for the record, if the X-Box had an HD-DVD drive, I would have bought it. But it doesn't and I won't. (Oh and it needed digital video out)
Re:Wrong. 1080p handled by component cables.
on
How the PS3 Hit $600
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· Score: 1
Just a little annecdote here. I have an HD cable box pushing 1080i to my TV. When I first hooked it up via component (because I had to get a HDMI-DVI converter), the animation was choppy. When I switched to DVI, the animation was smooth.
And this is not a cheap HDTV either. It's a top of the line, highly rated Panasonic.
HD over component from my PS2 had no problems.
This makes me think that DVI is more robust to something... weak signal... noise. I'm not sure. But I'm gonna stick with DVI when I can.
Games will load faster because you don't have to compress as much, or proceedurally generate as much, or .... You can leave lots of stuff raw or semi-raw. (Assuming you aren't filling up the disk)
if you buy it the CEO of Sony will come to your house and shit on your children
I heard the CEO of Sony can't have an orgasm unless he kills a dog.
DVD isn't enough for games that push the limits. There were already plenty of games on the PS2 that filled up a 2-layer DVD with textures and stuff. And good textures at 1080 on the PS3 are going to be much larger. Many developers will be very happy with the extra space. Games will look better because of it. Games will load faster because of it.
But aren't Halo 2 games hosted by the player with the fastest connection? Is MS really providing servers or are they merely providing a logon?
Personally I like it how it is on the PC. Developers do what ever they want.
A long time ago I was going to buy an Xbox for PSO, but I found out I had to pay a subscription to both Sega and MS. That turned me off so I didn't end up buying it.
I just don't see anything here but more cost to the consumer.
I bought my PS2 when they first came out. Preordered at ToysRus.
...
... I've never had any console fail me.
Still works great with games, DVD's, online,
Same with my Dreamcast, PS1, Saturn, SNES, Genesis, NES, Master System,
I played lots of online games on the PS2, and I didn't have to pay extra for it.
I also play lots of online games on the PC.
I don't have an Xbox, so what the heck was the PS2 missing? What is this advantage people speak of? I don't understand what it needs other than an ethernet card. Did it need a built in ethernet card?
Because it will work up to date on both WinXP and Vista.
As a primarily windows user from a Unix background I would say that this is probably from your habbits.
In windows I mostly keep things maximized and switch with taskbar.
Or I will have 2 windows side by side or something.
But in Unix I would have virtual desktops arranged with different stuff on each one. Each desktop would be for a different task. Most Unix desktops are much more easy to work with lots of windows all side by side and overlapping. For instance you can usually write in a window that is partially under another window. So I can have a paper window filling up most of the screen on top, and my text editor beneath it with only the last few lines visible. I can type away while reading the paper. In Windows I would have to carefully resize the editor and position the editor to get that effect.
You just can't easily work with lots of windows in Windows. It involves too much careful resizing and positioning. The Windows window manager just isn't very flexible. You probably don't like virtual desktops because you don't know how much utility you can get out of them with a window manager much differnt than Windows.
I use all windows now, but it really does feel very limited. Virtual desktops alone wouldn't improve it that much. Better window handling is necessary first.
It's nice that you are glued to the ground in guild wars.
Fighters body block opponents from getting to their healers and nukers.
While at times I would like to jump, jumping would really mess up the football style PvP.
And guildwars is nothing like diablo.
that is excited to get a $600 HD movie player that also plays games? A player alone is $500 minimum! Basically I am spending $100 on a next gen game console. This is as great a bargin as my PS2. I never had to buy a DVD player.
I never thought Slashdot would be filled with such ludites.
And for the record, if the X-Box had an HD-DVD drive, I would have bought it. But it doesn't and I won't. (Oh and it needed digital video out)
Just a little annecdote here. I have an HD cable box pushing 1080i to my TV. When I first hooked it up via component (because I had to get a HDMI-DVI converter), the animation was choppy. When I switched to DVI, the animation was smooth. And this is not a cheap HDTV either. It's a top of the line, highly rated Panasonic. HD over component from my PS2 had no problems. This makes me think that DVI is more robust to something... weak signal... noise. I'm not sure. But I'm gonna stick with DVI when I can.
Well I had sex with your wife!