I always thought that was a pretty good area of attack right there.
It can't work that easy because the media flag is hashed with the game code and protected by a 2048 bit RSA signature.
So unless you can hack 2048 bit signatures (you can't) you are just left with (very limited) scope for software exploits, which are difficult in Xbox 360 due to the hardware and hypervisor design.
After all, you have inside knowledge that people working on the project would have, and you just happen to know how long reworking all of Steam from scratch due to its leak would take, not to mention redoing Half-Life 2's network code.
It's pretty clear that it doesn't take nine months just to re-write *some* of the network code. The only way it could take 9 months is if valve has chosen to re-write stuff that need not be re-written. Only the sensitive stuff need be (or likely can afford to be) re-written.
If it was really up to scratch, not many changes should be needed anyway. Linux is secure, and it's open-source, as are the cryptology algorithms that protect important data.
You will probably find that in less than nine months theres ppl cheating again anyway.
That said, I agree valve should take their time - it's not like there's any shortage of games like that atm (thinks call of duty, halo). Nor are good games easy to create.
Let us, for laughs, point out the assumptions this idiot has made in the article:
The target audience for the Sims 2, and the Singles, is pasty white teenage boys.
Once upon-a-time, I used to think the target audience of "dating sims" really was paedophiles. That was until I witnessed just how many giggles a group of teenage girls get out of the kissing, hugging and "snuggle" (or whatever they called it) simulation in "The Sims".
If Brent has such a problem with this sort of simulation, then he'll have a serious problem with the sort of cr*p thats on TV these days - which actually involves real people. Or maybe he suffers some sort of retardation and the lack of real ppl is the problem he has with it.
I agree. Theres little innovation now in the Action, Racing or Sports genres - but the RPG genre allows for alot more creativity.
Heck, flying around in a helicopter dodging gunshots gains a whole new meaning when your doing it to plant bombs on a building to lower property prices to help out Avery.
There's an increasingly strong consensus in the games industry that there should be a narrative that goes hand-in-hand with what your doing - I think this will help creativity.
I always thought that was a pretty good area of attack right there.
It can't work that easy because the media flag is hashed with the game code and protected by a 2048 bit RSA signature.
So unless you can hack 2048 bit signatures (you can't) you are just left with (very limited) scope for software exploits, which are difficult in Xbox 360 due to the hardware and hypervisor design.
After all, you have inside knowledge that people working on the project would have, and you just happen to know how long reworking all of Steam from scratch due to its leak would take, not to mention redoing Half-Life 2's network code.
It's pretty clear that it doesn't take nine months just to re-write *some* of the network code. The only way it could take 9 months is if valve has chosen to re-write stuff that need not be re-written. Only the sensitive stuff need be (or likely can afford to be) re-written.
If it was really up to scratch, not many changes should be needed anyway. Linux is secure, and it's open-source, as are the cryptology algorithms that protect important data.
You will probably find that in less than nine months theres ppl cheating again anyway.
That said, I agree valve should take their time - it's not like there's any shortage of games like that atm (thinks call of duty, halo). Nor are good games easy to create.
Let us, for laughs, point out the assumptions this idiot has made in the article:
The target audience for the Sims 2, and the Singles, is pasty white teenage boys.
Once upon-a-time, I used to think the target audience of "dating sims" really was paedophiles. That was until I witnessed just how many giggles a group of teenage girls get out of the kissing, hugging and "snuggle" (or whatever they called it) simulation in "The Sims".
If Brent has such a problem with this sort of simulation, then he'll have a serious problem with the sort of cr*p thats on TV these days - which actually involves real people. Or maybe he suffers some sort of retardation and the lack of real ppl is the problem he has with it.
BTW, nice summary of brent's assumptions.
I agree. Theres little innovation now in the Action, Racing or Sports genres - but the RPG genre allows for alot more creativity.
Heck, flying around in a helicopter dodging gunshots gains a whole new meaning when your doing it to plant bombs on a building to lower property prices to help out Avery.
There's an increasingly strong consensus in the games industry that there should be a narrative that goes hand-in-hand with what your doing - I think this will help creativity.