Although the game isn't supposed to be released until late 2006 or so, Square has mentioned that FF7: Crisis Core will be for PSP, so I doubt they will abandon the PSP completely
For the record, there were comics and stories for the Matrix produced before the original movie was released in theatres. They had them all up at whatisthematrix.com for a while, though I don't know if they're still availible. The Neil Gaiman story was particularly good.
Also, regarding the cartoons, I thought some of the animatrix shorts were far better than even the original movie. They explored how the matrix might affect normal people and not geeks with god complexes.
"have to"? AOL doesn't have to answer to anyone who leeches off their free services, and I really doubt they care if they lose some fucking slashdot geeks. I've been using AIM for about 8 years. Considering anyone with a packet filter or a keystroke logger and appropriate motive could have grabbed my conversations long ago, why should I suddenly get all paranoid about the company that I am *willingly* sending data through suddenly giving a fuck about what I had for breakfast?
No, they don't. First, there is a period after the death of the creator (be it a person or corporation) before something is made public domain. I think it depends on the medium. Just because no one enforces these doesn't make the games free. Regardless, when a company dies, often assets and trademarks still become property of someone else; (the bank, another company, or whatever). Thats why studios completely crap out, and yet you'll see someone else continue on with one of their series.
HP was selling a line of inkjet printers called "Apollo". They actually had them in the front of grocery stores for a short time here (SF Bay Area). They were only $30, but the catch was that the cartridge was only about 1/2 or 2/3rds filled with ink. So when the ink went out, you would spend as much on ink as you did on the printer:-p. I don't if any other company had tried this though.
Uhm, you do realize that IBM, Sun, SGI, pretty much every big unix vendor will also scale OS costs per CPU? I know its fun to knock microsoft, but at least be rational about it.
This is talking about games being enterered in the Independent Games Festival 2005. I know you like your open source games, but they have nothing to do with this and aren't entrants.
NFS works pretty damn well on every FreeBSD and NetBSD box I've used. Sometimes I forget its not a local filesystem. Maybe linux/whatever you're using just has a crappy implementation? Sun can't control that.
Just because the format holds that much data doesn't mean it will all be used for every game. A lot of psx games only used 100-200 megs of the disc. Usually larger games only fill up the rest of the space with video or non-sequenced music. Also, some of the first generation PS2 games used a CD. Unless all of the videos for a game are suddenly 1900x1200 with 5.1 channel audio or something, I really doubt we'll have games using the full capacity of a Blu-ray disc for a long time
Check out: http://www.tadpolecomputer.com/
Tadpole still continues to make 64-bit Sparc laptops (along with X86 laptops), and has for a long time. But you're right about it being a stretch. The number of Solaris users on laptops is probably rather small, and mostly for tech support stuff.
There is no direct market. Like I said, the whole point is the possibility of swaying people who already bought POWER machines to *eventually* buy Sparc machines. Why would people switch? I don't know. Maybe a company wants to avoid vendor lock-in. Maybe some previous CTO of X company decided to buy a bunch of POWER machines a few years ago. Now, the company wants to explore their options, or port their software to solaris without buiying a hundred new workstations, or ultimately jump to Sparc hardware. This allows people using POWER machines to be able to test Solaris without a lot less loss.
Also, I really doubt that they are trying to target Apple users. There is a whole world of POWER and PowerPC machines outside of Apple.
>>they wouldn't gain anything by porting to another commodity CPU.
They wouldn't gain anything at the moment. I think the idea is to try and hook people who already paid for POWER machines into Solaris. That way, when they need to buy another machine, it will be an easier sell for Sun's own hardware. It could probably be argued thats one of the reasons for Solaris X86 as well; Do you think they would give solaris x86 out for free without a vested interest?
It sort of depends on what you call a heavy I/O load. Compression is usually a matter of CPU time, and it can only write out to disk as fast as it can compress the data. Even then, you're only writing to the disk more or less sequentially, not making a lot of parallel read and write operations. This is a bad example.
Another game that went to gamecube before PS2 was Ikaruga. It went in order: Arcade -> DC -> GC -> PS2.
Two points regarding the gamecube:
The Controllers: Keep in mind that a gamecube controller works well for the kind of games that are on a gamecube. It might suck for fighting games, but there aren't a lot of those on gamecube anyhow. Gamecube has a lot of games that are made to play with only a few buttons most of the time, and the design reflects that.
The size: Many japanese people have tiny homes. Size is a pretty large selling factor. The gamecube with its small size (due to no hard drive/DVD), and smaller discs is going to win out for a lot of homes. This is something lost on Americans. Also, a lot of people are going to either have a DVD Player, or a PS2 to play DVD's, so they don't want to waste space on another DVD player.
Until ~2000 or so, the BSD license contained an advertising clause, requiring redistributions in binary form to have the copyright info. This was later retroactively repealed. And this is horribly offtopic.
I remember those. There wasn't a general purpose hud at all, but basically a little cartridge snapped into a headband. The cartridge had an LCD with predone graphics just like the normal tiger games.
Maybe he could gut a virtual boy and get headaches?
If you drink enough Nyquil even 4-bit sounds good...
But a man with three clocks is more sure than a man with two.
Although the game isn't supposed to be released until late 2006 or so, Square has mentioned that FF7: Crisis Core will be for PSP, so I doubt they will abandon the PSP completely
For the record, there were comics and stories for the Matrix produced before the original movie was released in theatres. They had them all up at whatisthematrix.com for a while, though I don't know if they're still availible. The Neil Gaiman story was particularly good.
Also, regarding the cartoons, I thought some of the animatrix shorts were far better than even the original movie. They explored how the matrix might affect normal people and not geeks with god complexes.
"have to"? AOL doesn't have to answer to anyone who leeches off their free services, and I really doubt they care if they lose some fucking slashdot geeks. I've been using AIM for about 8 years. Considering anyone with a packet filter or a keystroke logger and appropriate motive could have grabbed my conversations long ago, why should I suddenly get all paranoid about the company that I am *willingly* sending data through suddenly giving a fuck about what I had for breakfast?
No, they don't. First, there is a period after the death of the creator (be it a person or corporation) before something is made public domain. I think it depends on the medium. Just because no one enforces these doesn't make the games free. Regardless, when a company dies, often assets and trademarks still become property of someone else; (the bank, another company, or whatever). Thats why studios completely crap out, and yet you'll see someone else continue on with one of their series.
HP was selling a line of inkjet printers called "Apollo". They actually had them in the front of grocery stores for a short time here (SF Bay Area). They were only $30, but the catch was that the cartridge was only about 1/2 or 2/3rds filled with ink. So when the ink went out, you would spend as much on ink as you did on the printer :-p. I don't if any other company had tried this though.
Uhm, you do realize that IBM, Sun, SGI, pretty much every big unix vendor will also scale OS costs per CPU? I know its fun to knock microsoft, but at least be rational about it.
But does any comparable set of userland tools do so as well?
This is talking about games being enterered in the Independent Games Festival 2005. I know you like your open source games, but they have nothing to do with this and aren't entrants.
(Not that I don't like Frozen Bubble, but RTFA)
NFS works pretty damn well on every FreeBSD and NetBSD box I've used. Sometimes I forget its not a local filesystem. Maybe linux/whatever you're using just has a crappy implementation? Sun can't control that.
Just because the format holds that much data doesn't mean it will all be used for every game. A lot of psx games only used 100-200 megs of the disc. Usually larger games only fill up the rest of the space with video or non-sequenced music. Also, some of the first generation PS2 games used a CD. Unless all of the videos for a game are suddenly 1900x1200 with 5.1 channel audio or something, I really doubt we'll have games using the full capacity of a Blu-ray disc for a long time
You might want to look up "ROT26" before you call it an algorithm.
Check out: http://www.tadpolecomputer.com/ Tadpole still continues to make 64-bit Sparc laptops (along with X86 laptops), and has for a long time. But you're right about it being a stretch. The number of Solaris users on laptops is probably rather small, and mostly for tech support stuff.
There is no direct market. Like I said, the whole point is the possibility of swaying people who already bought POWER machines to *eventually* buy Sparc machines. Why would people switch? I don't know. Maybe a company wants to avoid vendor lock-in. Maybe some previous CTO of X company decided to buy a bunch of POWER machines a few years ago. Now, the company wants to explore their options, or port their software to solaris without buiying a hundred new workstations, or ultimately jump to Sparc hardware. This allows people using POWER machines to be able to test Solaris without a lot less loss. Also, I really doubt that they are trying to target Apple users. There is a whole world of POWER and PowerPC machines outside of Apple.
>>they wouldn't gain anything by porting to another commodity CPU.
They wouldn't gain anything at the moment. I think the idea is to try and hook people who already paid for POWER machines into Solaris. That way, when they need to buy another machine, it will be an easier sell for Sun's own hardware. It could probably be argued thats one of the reasons for Solaris X86 as well; Do you think they would give solaris x86 out for free without a vested interest?
It sort of depends on what you call a heavy I/O load. Compression is usually a matter of CPU time, and it can only write out to disk as fast as it can compress the data. Even then, you're only writing to the disk more or less sequentially, not making a lot of parallel read and write operations. This is a bad example.
Another game that went to gamecube before PS2 was Ikaruga. It went in order: Arcade -> DC -> GC -> PS2.
Two points regarding the gamecube:
The Controllers: Keep in mind that a gamecube controller works well for the kind of games that are on a gamecube. It might suck for fighting games, but there aren't a lot of those on gamecube anyhow. Gamecube has a lot of games that are made to play with only a few buttons most of the time, and the design reflects that.
The size: Many japanese people have tiny homes. Size is a pretty large selling factor. The gamecube with its small size (due to no hard drive/DVD), and smaller discs is going to win out for a lot of homes. This is something lost on Americans. Also, a lot of people are going to either have a DVD Player, or a PS2 to play DVD's, so they don't want to waste space on another DVD player.
Until ~2000 or so, the BSD license contained an advertising clause, requiring redistributions in binary form to have the copyright info. This was later retroactively repealed. And this is horribly offtopic.
I remember those. There wasn't a general purpose hud at all, but basically a little cartridge snapped into a headband. The cartridge had an LCD with predone graphics just like the normal tiger games.
Maybe he could gut a virtual boy and get headaches?