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Independent Games Festival 2005 Entries Announced

simoniker writes "The Independent Games Festival has just announced its list of entrants for 2005, the seventh annual contest. The awards, to be given out at next year's Game Developers Conference in San Francisco, are all about 'Rewarding Innovation In Independent Games,' and there's a total of $40,000 in prizes, including a $15,000 grand prize for both the 'Open' and 'Web/Downloadable' categories. Notable entries this year include Nayantara's online CCG Star Chamber, Chronic Logic's ball-o'-tar platformer Gish, and Digital Eel's forthcoming Weird Worlds: Return to Infinite Space, the sequel to Strange Adventures In Infinite Space."

91 comments

  1. unheard of by NoInfo · · Score: 1

    Anybody played these games and can recommend one? I haven't run into a single one of these before.

    1. Re:unheard of by Dracolytch · · Score: 4, Informative

      Actually, the poster put up some good ones.

      The Gish demo is a little short, but it's fun platformer none-the-less.

      Puzzle Pirates has a free demo, and can be a lot of fun if you find some cool people on-line. Lots of innovation and good ideas there.

      Star Chamber involves a fair amount of thinking ahead, strategy, and adaptability. It's card-based strategy game like Magic, but provides multiple ways to win, allowing for a lot more thinking.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    2. Re:unheard of by Nos. · · Score: 5, Informative

      No, but two I would highly recommend (if you have hours to kill) are Frozen Bubble and Battle for Wesnoth. Not sure why these aren't on the list.

    3. Re:unheard of by Anonymous Coward · · Score: 1, Interesting

      I haven't played any from that list. Zaxxoids was pretty good (first original puzzle game I've seen in ages), but I don't see it as an entry. It was on download.com earlier last week. It may have just missed the entry cutoff (the Zaxxoids site says a September 12 release date; the contest site says September 2 deadline).

    4. Re:unheard of by lpangelrob2 · · Score: 1
      I haven't demoed Gish yet, but I have played Pontifex II (Bridge Construction Set) by Chronic Logic and I can definitely say that it's a blast.

      Chronic Logic's main website

      The civil engineer / Lego building side of you will appreciate this game... this is one of the few games that I've paid for to play on the Mac. Also, to give you an idea of quality, it was an Independent Games Festival winner in 2002 or 2003. The original concept has been in development since at least 2000 when the 2-D version was released.

    5. Re:unheard of by Tom · · Score: 1

      Lore is getting good marks everywhere. Unfortunately, the Linux client doesn't run on my new machine (it runs fine on the one at work, but obviously I couldn't do more than check whether it runs at all there :-) ).

      --
      Assorted stuff I do sometimes: Lemuria.org
    6. Re:unheard of by FozzieCDN · · Score: 1

      Tom, we should have an update to the Linux demo out soon. As you can guess it's incredibly difficult getting a 100% happy Linux install going considering all the varients and flavours on the market. Thanks for taking interest in the product though. If you like you can send an email to us to test out the next Linux installer.

    7. Re:unheard of by Tom · · Score: 1

      I was on your beta team a while ago, but I don't have the time, what with real life, my own game, and work.

      But I'll be happy to wait for the update.

      --
      Assorted stuff I do sometimes: Lemuria.org
  2. So does "Independent" simply mean by Gentoo+Fan · · Score: 2, Insightful

    "without backing from large corporations"? Indy smindy, a good game is a good game regardless of who wrote it.

    1. Re:So does "Independent" simply mean by BitwiseX · · Score: 0

      "Indy smindy, a good game is a good game regardless of who wrote it."

      No arguement there, but they have to love the exposure. Think "Sundance."

    2. Re:So does "Independent" simply mean by cubicledrone · · Score: 4, Insightful

      "without backing from large corporations"

      Translation: without a 97-page "agreement" where the people who do all the work give away every last shred of value in the product in exchange for NOTHING so the people who do no work can stuff their pockets.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    3. Re:So does "Independent" simply mean by RubberChainsaw · · Score: 2, Informative

      Actually I believe "Independant" as far as the IGF is concerned, just means that the company hasn't had anything published by a game publisher.

      Three years ago a game called Shattered Galaxy won four of the six awards from the IGF. It was a game created by Nexon, a huge game company in Korea (second to NCsoft). Shattered Galaxy had a budget of just under 1 million dollars. I know that because I worked on it. Last year Savage was entered into the IGF. Savage is a game developed with a multi-million dollar budget. I know that because I talked with some of the developers, but you can read about it, as well as some of the controversy here or here.

      Whether you feel that these relatively high budget games should be considered "independant" is your decision. I'm happy that my game won the awards that it did, and I don't feel that the budget of a project should have an impact on its inclusion into the IGF. Small games with excellent gameplay, such as Insaniquarium or Bontago, have shown that they will get their deserved spotlight.


      --
      I welcome our new 99% overlords.
    4. Re:So does "Independent" simply mean by Chris+Carollo · · Score: 1
      Translation: without a 97-page "agreement" where the people who do all the work give away every last shred of value in the product in exchange for NOTHING so the people who do no work can stuff their pockets.
      Translation: without an ambitious game design that will require millions of dollars of capital to develop before haivng any hope of becoming a saleable product and recouping those costs.

      Disclaimer: I'm a professional game developer and no lover of publishers...I just don't think it's productive to think of them as nothing but evil money-grubbing corporations.
    5. Re:So does "Independent" simply mean by cubicledrone · · Score: 1

      I just don't think it's productive to think of them as nothing but evil money-grubbing corporations.

      Should have seen the last "agreement" I had to help talk another company out of signing. "Universal perpetual royalty-free rights to everything" seems quite common. Amounts of money greater than $1000 paid to developers seems quite uncommon.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  3. I nominate by Anonymous Coward · · Score: 4, Funny

    emacs.

    M-x tetris

    1. Re:I nominate by binkzz · · Score: 1

      Unfortunately, I believe there's a 2GB size limit on nominations

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
  4. Ok by cubicledrone · · Score: 3, Interesting

    'Rewarding Innovation In Independent Games,'

    Wouldn't it be nice if the game industry could do that? $40,000 is pisswater for a major game publisher. They spend more than that restocking the vending machines.

    Oh wait. The game industry doesn't want innovation. They want maximum money grab.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:Ok by hyphz · · Score: 1

      Yea, and $10000 is ridiculous for anyone else.

      I mean, do you have $10000 lying around to spend on writing a game that probably isn't going to recoup that?

      It's ridiculous to even call these games independant. Someone must have put up the money for them to have had that much to spend.

      At least this year they don't seem to have anything stupid like Savage: The Battle For Newearth (budget $100,000+) considered an "indie" game.

  5. Online CCG? by EvilGoodGuy · · Score: 2, Interesting

    "Nayantara's online CCG Star Chamber" If I am right, CCG stands for collectable card game. Not to be cruel to the author of the article, but more towards the game creators. I suppose I should try it to see how it works. But is it really neccessary to have pictures of cards? They could have maybe called them something else. Anyway, just my half-a-cents worth. I used to be a huge Magic: The Gathering fan, and when I see "online CCG," that just doesn't appeal to my senses at all.

    1. Re:Online CCG? by pjt33 · · Score: 2, Informative

      M:tG has an official online version now. I'm not sure how its popularity compares to the paper version, but it's certainly not a negligible market.

    2. Re:Online CCG? by Ezel · · Score: 1

      I really only recommend this:

      http://gccg.sourceforge.net/

      It has ways to play MTG, METW, Pokemon and more.

      --
      Prosp long and liver.
  6. Last Year's Winners Still Rawk by Zonk · · Score: 5, Informative

    Last year's winners are still very fun to play with. Puzzle Pirates gets daily use around my home by both myself and my fiance, and Bontago got some heavy play at the last LAN party I attended.

    1. Re:Last Year's Winners Still Rawk by dknight · · Score: 2, Interesting

      Anyone know if Bontago will run under wine? It looks like they only have a windows version, but it looks like a pretty sweet game, and I'd love to give it a shot, but I dont have any windows boxes anymore.

    2. Re:Last Year's Winners Still Rawk by gesualdo · · Score: 1

      And the fact that they've been totally shitty about getting new puzzles in the game doesn't make me very happy either. YPP has hemorraged long-time players for a few months now. Had I not been in on the beta deal ($50 for 2 years) You could bet your little ass that I'd have long ago cancelled my subscription. Sad too, because it was one of the few games that was able to hold my attention for an extended period of time. Guess that time has worn itself out finally.

    3. Re:Last Year's Winners Still Rawk by pnatural · · Score: 1

      No dice here.

      $ cedega --version
      Cedega 4.0-1

      The install goes okay, but cedega won't start the .exe... it just fails, silently.

      Google gives just about nothing, as does the transgaming site and forums. So, it looks like no.

      But I'd love to hear otherwise!

  7. The obvious choice by djdavetrouble · · Score: 3, Funny

    This contest is so much BS there are only 2 real indy games worth playing: Nethack and BZFlag.

    and Nethack is the obvious winner.

    --
    music lover since 1969
    1. Re:The obvious choice by WPIDalamar · · Score: 1



      Nethack for teh win.

    2. Re:The obvious choice by gl4ss · · Score: 1

      gish is pretty good, give it a spin.

      --
      world was created 5 seconds before this post as it is.
    3. Re:The obvious choice by djdavetrouble · · Score: 1

      Well said my friend.
      (puts on ring of conflict and hides in the corner behind a boulder)

      --
      music lover since 1969
    4. Re:The obvious choice by Anonymous Coward · · Score: 0

      Is it also ON TEH SPOOKE!!!!1111oneoneone ?

    5. Re:The obvious choice by djdavetrouble · · Score: 1

      yah i tried gish. fun stuff. I am into slower games now anyway. All the super fast twitchy stuff gives me motion sickness and headaches.

      --
      music lover since 1969
    6. Re:The obvious choice by FuzzyBad-Mofo · · Score: 1

      What, no Armagetron? ;)

  8. Watch that space by Tom · · Score: 5, Insightful

    The indy game scene is definitely to be watched. Two main reasons why I believe that it won't be long before the next big things come from there instead of one of the big studios:

    One: The studios are producing ever more sequels. It just is commercially safer. You know for a fact that BigTitle 2 or HugeSeller 4 will sell at least a few ten-thousand copies to people who buy it because they liked the first, second or third part.

    Two: With stuff like Torque and others, the indies are closer to the pros than ever since C64 and Amiga days. The big shots have todays ubercool engine, but the indies already have access to yesterdays engine, which runs better on most users machines anyways.

    The critical part in all indie games I've seen (and I've seen many, beta-tested quite a few, and had my hand in the development of one or two) is the artwork. Good coders are rare, but average coders are a dime a dozen. Even average artists, however, with all the skills required to create textures, 3D models, music or sound-effects ready for use in a game - those guys are not that easy to find.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Watch that space by hattig · · Score: 1

      Yes, finding a good graphics artist is hard.

      Luckily with 3D engines, even if you sneakily only use them in a 2D manner, you can use off the shelf textures (e.g., one of the RPGs in the article looks like it looks a lot of standard brick/mud/rooftile/etc textures) ... and even better use the 3D hardware to do the hard work of making it look good by lighting it, shading it and so on.

      It's a lot easier to do graphics when you don't have to worry about the shading. A brick+mortar pattern turns into a few textures: splotchy red pattern with pale yellow mortar, a bump-map, fine for the mortar and rough and pitted for the bricks and so on. I think this is what is needed for the next generation of "good-enough" graphics artists :)

      Still, it is a long job, with only the possible reward of seeing it in a game that maybe 100 people will ever play.

      Things have come on a long way since my days of drawing 16x16 pixel 32-colour graphics in DPaint IV. I'm still pissed off I lost all those disks though.

  9. Weird Worlds rocks! by jncook · · Score: 5, Informative

    As a long-time player of Strange Adventures in Infinite Space, I have this to say about Weird Worlds:

    It rocks!

    It has smooth, OpenGL-based 3D graphics. The universe is bigger. The images are sharper. But it still retains the quirky, simple gameplay that made the original so great.

    Strong work, Digital Eel!

    James

    1. Re:Weird Worlds rocks! by Anonymous Coward · · Score: 0

      Have you played Star Control 2? How does it compare? It seems like it might be extremely similar ...

      (btw, the Ur-Quan Masters is an excellent open source cross-platform re-release of SC2)

    2. Re:Weird Worlds rocks! by Anonymous Coward · · Score: 0

      I've played SC2 and just tried the demo of SAIS. SC2 blows it away. There is apparently zero story in SAIS.

  10. Re:In Soviet Russia by Anonymous Coward · · Score: 1
    That's a really bad joke. Don't mind me by the way. I'm just testing to see if I can post at home, since I've been completely banned from posting at work, for some weirdass reason.

    Slashcoders, you need to do some serious thinking about the banning system. Also, fix the bug that causes you to lose massive amounts of Karma just for being modded up and down a few times, just because the positive moderations happen to be 'Funny'. Yes, this is a bug, nothing less. Do something about it.

  11. Uhhh... by vectorian798 · · Score: 2, Interesting

    I'm sorry but these games are all basically utter crap to the masses. And the Torque engine that someone mentioned is nowhere near the level of the 'pro' engines.

    Put Torque next to many modern engines and it doesn't hold a candle to any of them:
    1. CryEngine (Far Cry)
    2. UT2k4 Engine (UT2k4)
    3. UT2k3 Engine (UT2k3, Lineage II)
    4. Source (HL2, that one MMO coming up later)
    5. Doom 3 Engine (Doom 3)

    Now granted, I just dropped the list of absolute toppers or whatever, but isn't that the type of products that the masses want?

    Let's not be ridiculous here. We shouldn't tout something as a great product just because it is open source or indie or whatever. The product quality is first, and the fact that it is open source/indie/anything else is second.

    The problem with Indie Games is that unless a RELATIVELY LARGE group of programmers are willing to gather together and pour their time into a world-class product, it will simply remain on the back-burner.

    Actually, it isn't even on the back-burner now, it's just getting marinated.

    I don't want to start a war or something here, but it is the simple truth so you're gonna have to square with it some day if you want to move on to the next level.

    1. Re:Uhhh... by john_anderson_ii · · Score: 3, Insightful
      I see you point about those huge and powerful game engines and such. The only problem is those games require a ridiculous amount of $$$ dropped into hardware in order to play them. Some (most?) of these independ games are fun to play, not as pretty, but they run quite well will less horsepower.

      Plus a few of them have native linux versions so there's no screwing around with wine or winex or whatever.

      --
      Be Safe! Sleep with a Marine. Semper Fi!
    2. Re:Uhhh... by VonGuard · · Score: 1

      Look, turd burglar, the best games from our collective childhoods were made by teams of three and four men sitting in a room and hacking away at code to get it to fit onto a 512k floppy, a 16k Atari cart, or something even more unfathomably miniscule.

      And they still rocked. I'll bet you played the fuck out of Zelda, and it wasn't even in 3D.

      Indie games can be just as good, if not better than commercial releases. Just because they don't look photorealistic doesn't make them any less playable.

      YOU, sir, have made the common mistake that great graphics = great gameplay. This is NOT true.

      --
      Don't Crease the Weasel!
    3. Re:Uhhh... by FozzieCDN · · Score: 1

      As someone who has used the Torque engine quite extensively I would have to say that it does come up to the table on par with any of the game engines that you have mentioned there. It is an awesome low-priced (but high-end) alternative that is well worth considering, especially if you don't want to be bent over a table just to make your game ;) The only real major different in features between something like Torque and the engines that you have mentioned are A) Shaders (which are easily solved, either by waiting for their Torque Shader Engine or by doing it yourself) and B) a 3rd party physics engine that is being passed as the engines own technology.

    4. Re:Uhhh... by Wile_E_Peyote · · Score: 4, Insightful

      The problem with Indie Games is that unless a RELATIVELY LARGE group of programmers are willing to gather together and pour their time into a world-class product, it will simply remain on the back-burner.

      Wow, replace the word "Games" with "Films" and you'd have the same argument people used to have against Indie Films.

      We are getting to a place in game development where the graphics and coding for games is becoming easier and easier to do. In the not too distant future it will be trivial and the big game companies are going to get more and more competition from "indie" games. This is the same thing that happened to film once the complexity and cost of making film/video decreased.

      I note that your "review" of Indie games didn't even mention game play, just engines. I don't know about eveyone else, but I buy games for their gameplay. If I want to look at good graphics, I'll go to a movie.

      Look at some of the big hit online games (Everquest, etc.); the graphics are sub-par compared to the latest and greatest doom-unreal-etc clone yet they continue to do VERY good business.

      Anyway, enough of that rant...

      W.E.P.

    5. Re:Uhhh... by the_weasel · · Score: 1

      What a stupid comment. Seriously. I still return to some of my playstation I games because they provide amazing fun. I am hardly the only person for who graphics and framerate take a second seat to gameplay.

      In fact, I have never played any of the games you listed, and don't care to.

      The market for fun short easy to enter games is immense. My wife does not want to play Doom. She doesn't even want to play Sims. Give her a copy of Tetris, and she is one VERY happy woman though.

      My dad is the same way.

      Puzzle fighter is a brilliant game, as is Gish. If you can't see that because of your obsession with first person shooters, then the only person losing out is you.

      We won't miss you.

      --
      - sarcasm is just one more service we offer -
    6. Re:Uhhh... by Cecil · · Score: 4, Informative

      Of the games that I have enjoyed most lately, the following top the list:

      Neverwinter Nights
      Morrowind
      Chromatron
      Tales of Symphonia
      E.V. Nova
      Advance Wars 2

      Of these, Neverwinter Nights is probably the most graphically advanced. None of them hold a candle to Doom 3, or Far Cry, or any of the other engines you mentioned.

      I dunno about you, but for me gameplay comes first. If I really want eye candy, I'll go look at 3D Renderings. Yes, the masses can indeed enjoy games with weak graphics, and it does open your game to a wider audience. If you need any convincing of that, I implore you to check out the sales figures for any of the Sims games.

      If EV Nova had been 3D rendered with dynamic lighting and reflections and all the other goodies, it would not have played on my laptop very well, and I never would've purchased it.

    7. Re:Uhhh... by emilng · · Score: 2, Insightful

      Your fancy engines don't mean crap to the masses who don't play FPS.

      The masses play more of "The Sims" and "Starcraft" than all the games made with all of the aforementioned engines.

      You can let the sales figures speak for themselves.

      As far as independent games go, there are more people who know about Bejeweled than Far Cry.

    8. Re:Uhhh... by MemoryDragon · · Score: 1

      Well it is just, that Far Cry for instance, was done by a small german development house with a shoestring budget. It just happened that they sold so many copies in germany alone, that the international publishers became aware of it. Id software, yes they have the backing of activision, but they are not big either in international standards. They just do the same game over and over again and concentrate on the engine, to keep the effort and costs down. Not independend games, but the borders are relative in this area. Far Cry is the closest thing you can get to a high profile commercial sort of independend title.

  12. Gish rocks! by cryptochrome · · Score: 4, Informative

    If you've ever wondered why anyone would bother to use complex and accurate physics in a side scroller, Gish is the answer. You can only do five things - move, jump, get sticky, get slippery, and get dense - but it's how well you can control all that and what you do with it that makes it interesting. Momentum is everything.

    Some of those levels are really hard though, until you teach yourself some new tricks. Like how to maximize your ability to bounce and jump. Jump in the air, go heavy to drop faster, go sticky when you hit the ground to spread yourself out more, then go normal and jump again, and repeat. You can go real high real fast with that one.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:Gish rocks! by American+AC+in+Paris · · Score: 4, Funny
      You can only do five things - move, jump, get sticky, get slippery, and get dense - but it's how well you can control all that and what you do with it that makes it interesting. Momentum is everything.

      Dude, that game is as old as life itself.

      --

      Obliteracy: Words with explosions

    2. Re:Gish rocks! by cryptochrome · · Score: 2, Funny

      Ahem. That was why I specifically said "get dense" instead of the equivalent (I think preferred also) "get hard".

      A game where you are moving and jumping deep inside a cave while getting hard, slippery, and sticky just wouldn't be appropriate for all ages.

      Not that I wouldn't download such a game in a heartbeat.

      --

      ---If you can't trust a nerd, who can you trust?

  13. Linux Games by Tom · · Score: 3, Informative

    Ob-Plug: Two of those games have Linux versions available:

    Dark Horizons: Lore and eXtreme Demolitions.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Linux Games by john_anderson_ii · · Score: 1

      I play the DH Lore Linux client. Works well. Very clean. I like it.

      --
      Be Safe! Sleep with a Marine. Semper Fi!
    2. Re:Linux Games by youBastrd · · Score: 1

      Actually, at least three of the entries have Linux versions available: the two you mentioned, and TW-Light.

      In fact, TW-Light is also Open-Source, and it runs on Windows, Linux, and historically, Mac and BeOS. It's a lot of fun, you should check it out! :-)

      TW-Light's Homepage: http://tw-light.berlios.de/

      (Disclaimer: I'm a developer on the TW-Light project)

      --
      No one has ever fired for blaming Microsoft.
  14. Gish by th1ckasabr1ck · · Score: 4, Interesting
    Gish is excellent. It's very fun, addictive, and quirky. You play as a ball of tar out to save your girlfriend.

    It plays like your typical platform-puzzle game with two major things that stand out. The first is the excellent physics incorporated into the gameplay. The second is the fact that you are playing as a ball of tar. You can make yourself sticky, slippery, heavy, and any combination of these things in order to navigate the cleverly designed levels.

    There is a demo available here. If you like it, definitely buy the full version and it will be well worth your $20.

    1. Re:Gish by JWhitlock · · Score: 1
      My complaint about ChronicLogic is that their demos are far too short, taking 15-30 minutes to beat. It was true for Bridge Construction Set - it looked interesting, but not interesting enough. For Gish, I couldn't tell whether it was an interesting game that I would enjoy, or whether I'd just get annoyed or bored after another half-hour. So, I erred on the side of caution, and ignored it.

      I think the demo should cover 10%-33% of the game, the more the better, and tell you how much you are getting. It worked for iD software, back when they were primarily a shareware company, and it works today, for companies like SpiderWeb Software. After playing a few hours of Avernum 3, I couldn't stop myself from buying the full version.

  15. Scratchware Lives! by Conspiracy_Of_Doves · · Score: 2, Interesting
  16. Worthless Categories by droleary · · Score: 1

    And I don't just mean that "Open" doesn't refer to open open. Seriously, who gives a crap if they're written in Java or Flash (or whatever it means to be Web/Downloadable) or not? I care if the damn thing runs on my particular OS. It's impossible to even tell from their list what is worth bothering to check out. It isn't even clear they give any points to developers that support more than one platform. So while it might give the winner a prize and a nifty badge to stick on their web site, it isn't help us gamers discover independent gaming at all.

    1. Re:Worthless Categories by nahdude812 · · Score: 1

      This is just a list of contest entrants. They haven't judged these games yet, so as far as you or I am concerned, these things are relatively trivial at this point.

    2. Re:Worthless Categories by SansTinfoilHat · · Score: 1

      It isn't even clear they give any points to developers that support more than one platform. So while it might give the winner a prize and a nifty badge to stick on their web site, it isn't help us gamers discover independent gaming at all.

      I believe the two categories refer to the size of the game. If it is playable through the browser or can be downloaded in a small package, then it can be eligible to enter the web/downloadable category. The rules page, however, says that this is up to the discretion of the judges.

      These people just want their games to get recognized and you are going to fault them because it doesn't run on Solaris? That's damn selfish.

    3. Re:Worthless Categories by droleary · · Score: 1

      These people just want their games to get recognized and you are going to fault them because it doesn't run on Solaris? That's damn selfish.

      It would be, if that's what I actually said. My complaint is that the contest organizers actually prevent games from being "recognized" because I can't figure out what on the list of entrants is or isn't worth checking out. If, for example, you've never heard of Gish before, how would you have any clue that it runs on Mac OS X? I'm bitching because I have to endure a lot of clicking just to find that a game only runs on Solaris when I might be keen for Amiga (or whatever) games. I really don't care if a game is 6MB or 600MB when it doesn't even run on my platform! Being big is not a deal breaker, but being a binary sure is.

  17. Ironic.... by IKnwThePiecesFt · · Score: 2, Insightful

    that a Half-Life 2 banner is on the side of the article...

  18. Linux? by joeljkp · · Score: 1, Interesting

    To save me from visiting the websites of all 78 entries...

    Do any of these games work on Linux? Or WINE, even?

    --
    WeRelate.org - wiki-based genealogy
    1. Re:Linux? by Musenik · · Score: 1

      The Witch's Yarn is written in Python and PyGame. The code ports without modification between Mac and PC. There is no reason it shouldn't run on Linux, but the developer (me) doesn't have a Linux box. Anyone? (I live in the SF bay area) Unfortunately, it's not a game for the slashdot crowd at large. It was written with middle-age and younger women in mind. So, let your girlfriend/mom/older-daughter judge it, before rolling your eyes at all the community/relationships/self-empowerment content.

    2. Re:Linux? by Anonymous Coward · · Score: 0

      Gish works in Linux and OSX. The demos are here:

      http://www.chroniclogic.com/gish.htm/

    3. Re:Linux? by Anonymous Coward · · Score: 0
    4. Re:Linux? by youBastrd · · Score: 2, Informative

      Absolutely, in fact, TW-Light not only runs on Windows and Linux, it's also Open-Source. It's a lot of fun, you should check it out! :-)

      TW-Light's Homepage: http://tw-light.berlios.de/

      (Disclaimer: I'm a developer on the TW-Light project)

      --
      No one has ever fired for blaming Microsoft.
    5. Re:Linux? by Anonymous Coward · · Score: 0

      Another one I noticed supported Linux was Base Begone.

  19. Parent illustrated an important point by TiggertheMad · · Score: 4, Insightful

    The problem with the game industry is that it gets distracted by pretty pictures. The parent compaired the Torque engine with 5 other engines. What was their common thread? They are all newer and prettier. How are these engines 'better'? More realistic physics models? Curved surfaces? Support for DX9 shaders? How do any of these things make a game more fun? The only way an engine is truly better is if it simplifies development with a better API than other engines, or allows you to do more with the same system resources than other competing engines. And if an engine does everything your design calls for, who cares if it is modern?

    A good game is one that will be enjoyable, regardless of how it is rendered. For the last week, I have been playing all the MAME pac-man games, and it's amazing how well designed the original pac-man game was. (it really shows because a lot of the later variations were horrible. You can't improve much on a great design.)

    I expect that some people will blow indy games off as 'crap to the masses', but then, the masses also seem to enjoy Brittney Spears and the Third Matrix movie, so what do they know.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Parent illustrated an important point by Chris+Carollo · · Score: 1
      How are these engines 'better'? More realistic physics models? Curved surfaces? Support for DX9 shaders? How do any of these things make a game more fun?
      They help create a more believable world that more easily immerses the player in the gameplay experience.

      Are they the most important thing? Of course not, and yes they're often overemphasized. But I'd wager my HL2 gameplay experience is going to be considerably more compelling in the Source in than it would be in the Build (original Duke Nuke'm) engine.
  20. Star Chamber was great by extra+the+woos · · Score: 0, Flamebait

    until they nerfed stuff because of what the "uber players" wanted (for example, zhik were a cool race at first, and the card stasis missles was my ace in the hole...)

    But they changed stasis missles to make it worthless, changed zhik to make them worthless, and left the *REALLY* powerful cards like infinity drive untouched!! they are fucking retards...

    ... last time i played it it wasn't the same game it was when my friend and i started.. its a waste of cash now...play something else

    --
    replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
    1. Re:Star Chamber was great by Obiwan+Kenobi · · Score: 3, Informative

      Some players don't like the fact that you have to actually -balance- a game of Star Chamber's caliber so not just one race (as there are 10 total) rule the roost. Balance and power levels are a huge part of what CCGs are about, yet Star Chamber adds another level implementing board game like play.

      Disgruntled players who enjoyed the advantages of broken abilities and/or unfair cards are entitled to their opinion, and those who can't handle it play something else. There are hundreds of players who are more than happy to enjoy the game as it exists now, and another expansion (and total gameplay change) is coming.

      It's garnered great independent success and word of mouth for a reason. Don't let one naysayer keep you from trying this excellent game.

      Full disclosure: I am the Community Manager (Evan Erwin) for Nayantara Studios. I do work for them, but began as a player like anyone else.

    2. Re:Star Chamber was great by extra+the+woos · · Score: 1

      yeah.. except the game was quite balanced to begin with :0 you are completely proving my point.

      you over-balanced cards like stasis-missles, but left wayyyy more overpowered cards like carrier and infinity drive alone??? But wait, you can buy more cards and get more abilities now!!! And the Zhik race *NEVER* ruled the roost.. from the beginning almost no one played it..

      But it had some neat advantages (i played it cuz frankly, I like lizards)... but then you ruined the race and made them so that no one in their right mind would play them!!! Your idea of balance is a lot like sony's idea of balance in eq lol... it's just not there!

      But keep pumping out the expansions so people hafta keep paying and paying to compete (which is what you said you wouldn't do, when I first started playing!)

      But yeah, you made an innovative game, I'll give ya that.. keep up the good work

      --
      replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
  21. Star Sonata is lots of fun by civman2 · · Score: 0

    Star Sonata is a MMORPG set in space. It's sort of like Eve online, only less pretty and free. If you ever played Subspace or Cosmic rift, you know how the game works. It's top down, and you fly your space ship around blowing up AI ships, getting XP and money, and buying better guns. There's a leveling system to train skills, and if you want you can get skills in placing drones to attack for you, or skills in building a station that will mine resources for you to trade with other bases.
    The game is really open ended a lot of fun. It's still in beta but I suggest you check it out. It's free :D. Warning: The game is highly addictive and will steal your life.

  22. Yeeep by Anonymous Coward · · Score: 0

    They do a great job of rewarding the games with the largest budgets. How "innovative".

  23. Slain by copy protection! by ZorbaTHut · · Score: 3, Insightful

    I bought Gish, but after discovering how their copy protection worked, I ended up warning all my friends about it. None of them bought it. Quick summary: you get X activations (i.e. installs), and once you're out of activations, sucks to be you. You might be able to convince them to increase the number of activations, but don't count on it - I tried and they refused. (I was trying to install it at a friend's house so we could play multiplayer.)

    I don't really regret buying it - what I do regret is that I now have to keep a crack on a server so I can play it if I want. Several of my friends that don't want to deal with cracks simply didn't buy it.

    If there was ever a perfect example of why overbearing copy protection is counterproductive, this is it. :)

    --
    Breaking Into the Industry - A development log about starting a game studio.
    1. Re:Slain by copy protection! by Anonymous Coward · · Score: 0

      If you run out of activations Chronic Logic is very understanding and helpful, at least they were when I contacted them. I was able to get more activation with out any problems.

    2. Re:Slain by copy protection! by ZorbaTHut · · Score: 1

      I suppose it might depend on what you're doing with it. I was going for "Hi, I'm trying to install this on a friend's machine so I can show her the multiplayer and delete it afterwards" and they basically told me to buy another copy.

      In any case, I paid for it, I figure I have the right to play it wherever I want - without having to justify myself on a case-by-case basis.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    3. Re:Slain by copy protection! by Anonymous Coward · · Score: 0

      Why on earth is this insightful? At best I'd give it +3 whiney. It's hard enough making a living from writing games (*original* games) without having to deal with being badmouthed for silly reasons. It's not like you have to have a CD in the drive every time you play. These guys are taking a big risk to give you something new! Show them some support!

      Here is a quote from one of the authors on the subject of anti-piracy taken from their forums:

      I don't think our registration system is unreasonable, if you are reinstalling on the same hard drive you don't need a new activation key. If you don't want to have to re-register just copy the gish.rg file before you format and put it in the gish directory after you reinstall. It is unfortunate that we have to use this system, but we probably have at least 10 people steal our games for every 1 person that buy them, so we have to do something.

      They also make it very clear that you can request additional installs for legitimate reasons. I trust that if you had been granted an additional install at your friend's place, you would have removed the program from their HD afterwards? Perhaps their system works perfectly.

      P.S. Posting as an AC because I don't have an account - not because I am affiliated with CL.

    4. Re:Slain by copy protection! by ZorbaTHut · · Score: 2, Interesting

      1) I'm a game developer. Therefore, don't whine to me about how hard it is to make a living writing games. Trust me. I know.

      2) Yes, I would have removed it from their HD afterwards. (Isn't it funny that everyone immediately assumes I'm lying about that?)

      3) As a consumer, I found their copy protection overbuilt and will not be buying games from them in the future. They also lost at least one other sale on their current game because of this. I know of absolutely nobody who decided to buy it because it was made marginally harder to pirate due to this copy protection. Therefore, the copy protection method has failed.

      Honestly - why does this make it harder to pirate? Because it requires you to spend seventeen seconds more looking for a crack? I don't see how anyone can possibly argue that their copy protection is effective, or even a net gain from their perspective.

      --
      Breaking Into the Industry - A development log about starting a game studio.
  24. These guys are lame... by Bodhammer · · Score: 2, Informative
    Where is Starshatter? A massive title that was written by one guy!

    --
    "I say we take off, nuke the site from orbit. It's the only way to be sure."
  25. StarChamber by Lord+Kano · · Score: 1

    I just downloaded and played StarChamber after reading this story. It seemed really cool at first, but it looks like this "free" game is just a way to hawk their Virtual Trading Cards.

    Thanks, but no thanks.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  26. The UnDeath of Gaming by Mulletproof · · Score: 1

    "The Independent Games Festival has just announced its list of entrants for 2005, the seventh annual contest."

    And after this I don't want to hear ANYBODY bitch, whine or moan about how how there is no room for the little guy and how gaming will be swallowed by a few monolithic corporations with no originality. The death of gaming is a falicy. Thank you. Good night.

    --
    You need a FREE iPod Nano
  27. Game Engine Matchup by Anonymous Coward · · Score: 0

    There is a really good matchup of different game engines over at Devmaster, it has the licencing costs of most engines and the indies match upto the main stream companies when it comes to bang for buck.

    [http://www.devmaster.net/engines/index.php]

  28. Those aren't in the Indy Game Festival by he+who+meows · · Score: 1

    This is talking about games being enterered in the Independent Games Festival 2005. I know you like your open source games, but they have nothing to do with this and aren't entrants.

    (Not that I don't like Frozen Bubble, but RTFA)

  29. Alien Hominid by emilng · · Score: 1

    I believe Alien Hominid has about a million dollar budget and is entered this year.

    It did start as an "indie" game and I believe it still retains that feel even though it has managed to secure financial backing.

  30. N - Ninja Game by AlexMax2742 · · Score: 1
    I nominate N from Metanet Software. It's a simple premise, find gold, flip switches, get to the exit. The game gets incredably frustrating in terms of difficulty, but it somehow retains that "just one more game" quality that all quality games seem to share. It's simple, it's fast paced, and it's FUN.

    And once you're done getting your ass kicked by that last blue drone, you can watch other people's high score runs to see a master ninja at work. Truely, some people are spectacular at this game.

    --
    I'm the guy with the unpopular opinion