Independent Games Festival 2005 Entries Announced
simoniker writes "The Independent Games Festival has just announced its list of entrants for 2005, the seventh annual contest. The awards, to be given out at next year's Game Developers Conference in San Francisco, are all about 'Rewarding Innovation In Independent Games,' and there's a total of $40,000 in prizes, including a $15,000 grand prize for both the 'Open' and 'Web/Downloadable' categories. Notable entries this year include Nayantara's online CCG Star Chamber, Chronic Logic's ball-o'-tar platformer Gish, and Digital Eel's forthcoming Weird Worlds: Return to Infinite Space, the sequel to Strange Adventures In Infinite Space."
Anybody played these games and can recommend one? I haven't run into a single one of these before.
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"without backing from large corporations"? Indy smindy, a good game is a good game regardless of who wrote it.
emacs.
M-x tetris
'Rewarding Innovation In Independent Games,'
Wouldn't it be nice if the game industry could do that? $40,000 is pisswater for a major game publisher. They spend more than that restocking the vending machines.
Oh wait. The game industry doesn't want innovation. They want maximum money grab.
Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
"Nayantara's online CCG Star Chamber" If I am right, CCG stands for collectable card game. Not to be cruel to the author of the article, but more towards the game creators. I suppose I should try it to see how it works. But is it really neccessary to have pictures of cards? They could have maybe called them something else. Anyway, just my half-a-cents worth. I used to be a huge Magic: The Gathering fan, and when I see "online CCG," that just doesn't appeal to my senses at all.
Last year's winners are still very fun to play with. Puzzle Pirates gets daily use around my home by both myself and my fiance, and Bontago got some heavy play at the last LAN party I attended.
This contest is so much BS there are only 2 real indy games worth playing: Nethack and BZFlag.
and Nethack is the obvious winner.
music lover since 1969
The indy game scene is definitely to be watched. Two main reasons why I believe that it won't be long before the next big things come from there instead of one of the big studios:
One: The studios are producing ever more sequels. It just is commercially safer. You know for a fact that BigTitle 2 or HugeSeller 4 will sell at least a few ten-thousand copies to people who buy it because they liked the first, second or third part.
Two: With stuff like Torque and others, the indies are closer to the pros than ever since C64 and Amiga days. The big shots have todays ubercool engine, but the indies already have access to yesterdays engine, which runs better on most users machines anyways.
The critical part in all indie games I've seen (and I've seen many, beta-tested quite a few, and had my hand in the development of one or two) is the artwork. Good coders are rare, but average coders are a dime a dozen. Even average artists, however, with all the skills required to create textures, 3D models, music or sound-effects ready for use in a game - those guys are not that easy to find.
Assorted stuff I do sometimes: Lemuria.org
As a long-time player of Strange Adventures in Infinite Space, I have this to say about Weird Worlds:
It rocks!
It has smooth, OpenGL-based 3D graphics. The universe is bigger. The images are sharper. But it still retains the quirky, simple gameplay that made the original so great.
Strong work, Digital Eel!
James
Slashcoders, you need to do some serious thinking about the banning system. Also, fix the bug that causes you to lose massive amounts of Karma just for being modded up and down a few times, just because the positive moderations happen to be 'Funny'. Yes, this is a bug, nothing less. Do something about it.
I'm sorry but these games are all basically utter crap to the masses. And the Torque engine that someone mentioned is nowhere near the level of the 'pro' engines.
Put Torque next to many modern engines and it doesn't hold a candle to any of them:
1. CryEngine (Far Cry)
2. UT2k4 Engine (UT2k4)
3. UT2k3 Engine (UT2k3, Lineage II)
4. Source (HL2, that one MMO coming up later)
5. Doom 3 Engine (Doom 3)
Now granted, I just dropped the list of absolute toppers or whatever, but isn't that the type of products that the masses want?
Let's not be ridiculous here. We shouldn't tout something as a great product just because it is open source or indie or whatever. The product quality is first, and the fact that it is open source/indie/anything else is second.
The problem with Indie Games is that unless a RELATIVELY LARGE group of programmers are willing to gather together and pour their time into a world-class product, it will simply remain on the back-burner.
Actually, it isn't even on the back-burner now, it's just getting marinated.
I don't want to start a war or something here, but it is the simple truth so you're gonna have to square with it some day if you want to move on to the next level.
If you've ever wondered why anyone would bother to use complex and accurate physics in a side scroller, Gish is the answer. You can only do five things - move, jump, get sticky, get slippery, and get dense - but it's how well you can control all that and what you do with it that makes it interesting. Momentum is everything.
Some of those levels are really hard though, until you teach yourself some new tricks. Like how to maximize your ability to bounce and jump. Jump in the air, go heavy to drop faster, go sticky when you hit the ground to spread yourself out more, then go normal and jump again, and repeat. You can go real high real fast with that one.
---If you can't trust a nerd, who can you trust?
Ob-Plug: Two of those games have Linux versions available:
Dark Horizons: Lore and eXtreme Demolitions.
Assorted stuff I do sometimes: Lemuria.org
It plays like your typical platform-puzzle game with two major things that stand out. The first is the excellent physics incorporated into the gameplay. The second is the fact that you are playing as a ball of tar. You can make yourself sticky, slippery, heavy, and any combination of these things in order to navigate the cleverly designed levels.
There is a demo available here. If you like it, definitely buy the full version and it will be well worth your $20.
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Technoli
And I don't just mean that "Open" doesn't refer to open open. Seriously, who gives a crap if they're written in Java or Flash (or whatever it means to be Web/Downloadable) or not? I care if the damn thing runs on my particular OS. It's impossible to even tell from their list what is worth bothering to check out. It isn't even clear they give any points to developers that support more than one platform. So while it might give the winner a prize and a nifty badge to stick on their web site, it isn't help us gamers discover independent gaming at all.
that a Half-Life 2 banner is on the side of the article...
To save me from visiting the websites of all 78 entries...
Do any of these games work on Linux? Or WINE, even?
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The problem with the game industry is that it gets distracted by pretty pictures. The parent compaired the Torque engine with 5 other engines. What was their common thread? They are all newer and prettier. How are these engines 'better'? More realistic physics models? Curved surfaces? Support for DX9 shaders? How do any of these things make a game more fun? The only way an engine is truly better is if it simplifies development with a better API than other engines, or allows you to do more with the same system resources than other competing engines. And if an engine does everything your design calls for, who cares if it is modern?
A good game is one that will be enjoyable, regardless of how it is rendered. For the last week, I have been playing all the MAME pac-man games, and it's amazing how well designed the original pac-man game was. (it really shows because a lot of the later variations were horrible. You can't improve much on a great design.)
I expect that some people will blow indy games off as 'crap to the masses', but then, the masses also seem to enjoy Brittney Spears and the Third Matrix movie, so what do they know.
HA! I just wasted some of your bandwidth with a frivolous sig!
until they nerfed stuff because of what the "uber players" wanted (for example, zhik were a cool race at first, and the card stasis missles was my ace in the hole...)
... last time i played it it wasn't the same game it was when my friend and i started.. its a waste of cash now...play something else
But they changed stasis missles to make it worthless, changed zhik to make them worthless, and left the *REALLY* powerful cards like infinity drive untouched!! they are fucking retards...
replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
Star Sonata is a MMORPG set in space. It's sort of like Eve online, only less pretty and free. If you ever played Subspace or Cosmic rift, you know how the game works. It's top down, and you fly your space ship around blowing up AI ships, getting XP and money, and buying better guns. There's a leveling system to train skills, and if you want you can get skills in placing drones to attack for you, or skills in building a station that will mine resources for you to trade with other bases. :D. Warning: The game is highly addictive and will steal your life.
The game is really open ended a lot of fun. It's still in beta but I suggest you check it out. It's free
They do a great job of rewarding the games with the largest budgets. How "innovative".
I bought Gish, but after discovering how their copy protection worked, I ended up warning all my friends about it. None of them bought it. Quick summary: you get X activations (i.e. installs), and once you're out of activations, sucks to be you. You might be able to convince them to increase the number of activations, but don't count on it - I tried and they refused. (I was trying to install it at a friend's house so we could play multiplayer.)
:)
I don't really regret buying it - what I do regret is that I now have to keep a crack on a server so I can play it if I want. Several of my friends that don't want to deal with cracks simply didn't buy it.
If there was ever a perfect example of why overbearing copy protection is counterproductive, this is it.
Breaking Into the Industry - A development log about starting a game studio.
"I say we take off, nuke the site from orbit. It's the only way to be sure."
I just downloaded and played StarChamber after reading this story. It seemed really cool at first, but it looks like this "free" game is just a way to hawk their Virtual Trading Cards.
Thanks, but no thanks.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
"The Independent Games Festival has just announced its list of entrants for 2005, the seventh annual contest."
And after this I don't want to hear ANYBODY bitch, whine or moan about how how there is no room for the little guy and how gaming will be swallowed by a few monolithic corporations with no originality. The death of gaming is a falicy. Thank you. Good night.
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There is a really good matchup of different game engines over at Devmaster, it has the licencing costs of most engines and the indies match upto the main stream companies when it comes to bang for buck.
[http://www.devmaster.net/engines/index.php]
This is talking about games being enterered in the Independent Games Festival 2005. I know you like your open source games, but they have nothing to do with this and aren't entrants.
(Not that I don't like Frozen Bubble, but RTFA)
I believe Alien Hominid has about a million dollar budget and is entered this year.
It did start as an "indie" game and I believe it still retains that feel even though it has managed to secure financial backing.
And once you're done getting your ass kicked by that last blue drone, you can watch other people's high score runs to see a master ninja at work. Truely, some people are spectacular at this game.
I'm the guy with the unpopular opinion