Here is a better analogy: If you own a store, and someone is inside verbally abusing your customers, do you:
A) Tell the abuser to leave.
B) Tell your customers to deal with the abuser.
They're placing restrictions on trial accounts in the patch. They can't trade via mail, trade window, or auction house. They can't whisper anyone who doesn't have them on friends lists. They're limited to level 20. (I think) They are also putting a limit on how many messages a person can send in a set amount of time.
So basically, spammers are getting killed next patch.
Literally, fuck means rape. So saying 'fuck you' to a person implies you want to, or want someone to sexually violate them against their will. Even removed from it's traditional, literal definition, the word portrays extreme disrespect and hostility. 'I want you to leave' is very different from 'fuck off' because of this. It is those connotations that make the word 'bad' because they are understood to be intentionally disrespectful. It's the verbal equivalent to spitting in someone's face when directed at someone.
Every time I see "its teh internet i dont ned to typ gud" I die just a little bit inside.
I've been of the opinion for several years that the internet will destroy language as we know it. It seems that people have no respect for language, which is probably the single most important thing to happen to human development.
Perhaps because people think that young children do not have the capability to understand the connotations of the words, and will use them indiscriminately? (Which is pretty much what happens in online voice comms)
Not saying that bleeping works, just I can understand the motive. They are words that often abandon their traditional definitions depending on context. (Often abandoning any meaning at all) You can't expect kids to fully understand these words when they're still getting their heads around the relatively simple aspects of language.
if poo = shit then we wouldn't have two different words for it. Language is far more complex than that, and there is a great deal of context, implication, and meaning tied to words beyond their dictionary definitions.
For example: 'Fuck', 'Sleep with', and 'Make love to' all mean functionally the same thing, sex. But each phrase adds context and emotion to the act. Choosing to ignore those subtle differences doesn't make you better than those who do not. In fact, it is more likely the opposite, as you fail to appreciate or even recognize the finer details of interpersonal communication.
They are strong words that can be very effective when used appropriately. When abused they just get annoying. Anyone who has to use fuck every 5 seconds just shows they have a poor vocabulary and are not worth listening to.
The problem with ignore is that it doesn't discourage the behavior itself. You're basically saying "It's okay to be a racist, sexist, offensive douchebag because if people don't like it they can ignore. Carry on with the hate speech!"
You give the impression that it is socially acceptable behavior in your game, when (In my opinion) it is not acceptable.
I remember the one time I reported someone in Halo2. Every time this kid opened his mouth, it was related to 'your mom'. Man, that got old fast. I didn't report him because he offended me. If you're going to be vulgar, at least put some effort into it. Get some new material.
I was under the impression that the parent was making a point that the ROI for an MMO is higher than a stand alone game. Even though he's paying $15/mo, the game holds his interest far longer than standard console game. By listing an MMO as a game you get long term value from, you prove that point.
Don't get me wrong, HL2 is a great game. I just think the GP was exaggerating the differences between the two games. The gravity gun was fun as hell to play with.
I exaggerate, slightly. That's just the first example that comes to mind of a 'OMG look at our physics engine!!1!' moment. There were several throughout the game, some more heavy handed than others. I agree it's a damn good game. They just beat the physics engine over our heads a bit much for my tastes.
Some of the puzzles in HL2 did a great job of breaking the flow of the game. Take the airboat section:
High speed chase with helicopters, SWAT, etc. Then STOP! You need to raise a ramp with floating barrels. baddies somehow can't reach the magical ramp area, so you have time to work it out. Even the music dies down, completely removing the sense of urgency as you leisurly push shit in the water, and take a swim. Then once your ramp is raised, and you've gotten a little tan, hop back into your airboat for HIGHSPEEDCHASE part dos!!!
You havn't played halo I think. Or if you did, you didn't pay much attention.
Level Design: Yes, the library sucked. Most of the game was quite good, but lets ignore that because 2-3 levels were repetitive. It's not nearly as bad as people make it out to be. Halo and Half-Life are both on a rail, and both fairly obvious about it.
Weapons: The only innovation is the gravity gun. Crowbar? Melee weapon. Crossbow? Functionally a sniper rifle. However, Halo let you use a weapon, melee, and grenades without inventory switching. The weapons themselves were stock, (And HL2 has the generic pistol, rifle, etc too) but the usage was fundamentally different in a way noone else had done before. Also, Halo rockets were guided against vehicles, just not real-time. (Lock on, fire)
Story: None of Halo, and only 10% of Halo 2 take place on Earth. Halo = Running like hell from Aliens 'A', crashing on unknown object, releasing Aliens 'B', then dealing with A and B (and A gets to deal with B too) while trying to prevent Mysterious Race 'C' from blowing up the galaxy to clean up your mess. At some points you have 4 factions going at it in Halo. Humans, Covenant, Flood, Forerunner. It's alot more complex than you pretend it is.
Half Life = Aliens take over world, resistance fights back. Cliche. (To give it the same treatment you gave Halo)
Storytelling: Both are advanced with ingame cutscenes. Half Life gives you camera control for some of them, Halo gives you camera control for some of them. Halo had some cinematic breaks in the action. Thats called 'different' not 'better'.
Multiplayer: I won't disagree with using the gravity gun + heavy objects. But a plasma grenade to the face is incredibly satisfying. And I didn't have to put away my gun to do it.
Both great games, both brought new stuff to the table. It's sad that your fanboyism blinded you. One thing I will give Halo, it didn't interrupt my gameplay for obvious physics puzzles.
Personally, I like Halo. I think there is just as much potential story depth to Halo as there was in Marathon, it's just not as obvious in the games as it was in Marathon with it's extensive terminal text.
Halo wasn't the game it could have been. I think everyone recognizes that, including Bungie. They got stuck with limited dev time to bring the project over to xbox. The same thing happened to a lesser extent with Halo 2. They just didn't have the time they wanted on the game. (I've read quotes of Bungie staff who refuse to play Halo2 Multi because they know how good it SHOULD have been)
I don't think Bungie has lost it's quality, they've just been hampered by Microsoft. Hopefully, Halo 3 is where Bungie finally gets to do things their way, and we'll have an amazing game to show for it.
re-designed, not dumbed down. Halo started out as a RTS/3rd person shooter for the mac. It was fundamentally changed at least twice in it's twisted development cycle. (From 3rd to 1st person, then from desktop to console)
Bungie is known for generating a significant amount of backstory to their games, and if you pay attention while playing Halo there are a lot of details hinting at that backstory. There are novels and such that explore the setting more than the games do, and are considered 'canon'.
For in-depth story analysis and speculation, check out halo.bungie.org
You rise from behind cover, get shot twice, turn left (not moving all the while, mind you), kill the bad guy shooting at you, move to the side, get shot 5-6 more times, stop, turn in place, kill another guy shooting at you, etc. The AI actually had to be dumbed down because the original would have been next to impossible to finish with a joypad Whoever you're using as your example sounds like an easy target. I fail to see how the player's inability to multi-task implies that the game is inferior.
I have a feeling the game replays on multiplayer matches will be the 'killer app' of Halo 3. Now those "Did you see that?" moments will be followed up with "Watch this!"
Here is a better analogy: If you own a store, and someone is inside verbally abusing your customers, do you:
A) Tell the abuser to leave.
B) Tell your customers to deal with the abuser.
Which do you think is better for your business?
They're placing restrictions on trial accounts in the patch. They can't trade via mail, trade window, or auction house. They can't whisper anyone who doesn't have them on friends lists. They're limited to level 20. (I think) They are also putting a limit on how many messages a person can send in a set amount of time.
So basically, spammers are getting killed next patch.
Literally, fuck means rape. So saying 'fuck you' to a person implies you want to, or want someone to sexually violate them against their will. Even removed from it's traditional, literal definition, the word portrays extreme disrespect and hostility. 'I want you to leave' is very different from 'fuck off' because of this. It is those connotations that make the word 'bad' because they are understood to be intentionally disrespectful. It's the verbal equivalent to spitting in someone's face when directed at someone.
Every time I see "its teh internet i dont ned to typ gud" I die just a little bit inside.
I've been of the opinion for several years that the internet will destroy language as we know it. It seems that people have no respect for language, which is probably the single most important thing to happen to human development.
Perhaps because people think that young children do not have the capability to understand the connotations of the words, and will use them indiscriminately? (Which is pretty much what happens in online voice comms)
Not saying that bleeping works, just I can understand the motive. They are words that often abandon their traditional definitions depending on context. (Often abandoning any meaning at all) You can't expect kids to fully understand these words when they're still getting their heads around the relatively simple aspects of language.
if poo = shit then we wouldn't have two different words for it. Language is far more complex than that, and there is a great deal of context, implication, and meaning tied to words beyond their dictionary definitions.
For example: 'Fuck', 'Sleep with', and 'Make love to' all mean functionally the same thing, sex. But each phrase adds context and emotion to the act. Choosing to ignore those subtle differences doesn't make you better than those who do not. In fact, it is more likely the opposite, as you fail to appreciate or even recognize the finer details of interpersonal communication.
They are strong words that can be very effective when used appropriately. When abused they just get annoying. Anyone who has to use fuck every 5 seconds just shows they have a poor vocabulary and are not worth listening to.
The problem with ignore is that it doesn't discourage the behavior itself. You're basically saying "It's okay to be a racist, sexist, offensive douchebag because if people don't like it they can ignore. Carry on with the hate speech!"
You give the impression that it is socially acceptable behavior in your game, when (In my opinion) it is not acceptable.
I remember the one time I reported someone in Halo2. Every time this kid opened his mouth, it was related to 'your mom'. Man, that got old fast. I didn't report him because he offended me. If you're going to be vulgar, at least put some effort into it. Get some new material.
I consider it the e-Gong.
I was under the impression that the parent was making a point that the ROI for an MMO is higher than a stand alone game. Even though he's paying $15/mo, the game holds his interest far longer than standard console game. By listing an MMO as a game you get long term value from, you prove that point.
I love how you listed a subscription-based MMO in there. (FFXI)
I know people who want to plan their vacation time around this release date. So for thiem, this advance notice is quite handy.
Don't get me wrong, HL2 is a great game. I just think the GP was exaggerating the differences between the two games. The gravity gun was fun as hell to play with.
I exaggerate, slightly. That's just the first example that comes to mind of a 'OMG look at our physics engine!!1!' moment. There were several throughout the game, some more heavy handed than others. I agree it's a damn good game. They just beat the physics engine over our heads a bit much for my tastes.
Some of the puzzles in HL2 did a great job of breaking the flow of the game. Take the airboat section:
High speed chase with helicopters, SWAT, etc. Then STOP! You need to raise a ramp with floating barrels. baddies somehow can't reach the magical ramp area, so you have time to work it out. Even the music dies down, completely removing the sense of urgency as you leisurly push shit in the water, and take a swim. Then once your ramp is raised, and you've gotten a little tan, hop back into your airboat for HIGHSPEEDCHASE part dos!!!
You havn't played halo I think. Or if you did, you didn't pay much attention.
Level Design: Yes, the library sucked. Most of the game was quite good, but lets ignore that because 2-3 levels were repetitive. It's not nearly as bad as people make it out to be. Halo and Half-Life are both on a rail, and both fairly obvious about it.
Weapons: The only innovation is the gravity gun. Crowbar? Melee weapon. Crossbow? Functionally a sniper rifle. However, Halo let you use a weapon, melee, and grenades without inventory switching. The weapons themselves were stock, (And HL2 has the generic pistol, rifle, etc too) but the usage was fundamentally different in a way noone else had done before. Also, Halo rockets were guided against vehicles, just not real-time. (Lock on, fire)
Story: None of Halo, and only 10% of Halo 2 take place on Earth. Halo = Running like hell from Aliens 'A', crashing on unknown object, releasing Aliens 'B', then dealing with A and B (and A gets to deal with B too) while trying to prevent Mysterious Race 'C' from blowing up the galaxy to clean up your mess. At some points you have 4 factions going at it in Halo. Humans, Covenant, Flood, Forerunner. It's alot more complex than you pretend it is.
Half Life = Aliens take over world, resistance fights back. Cliche. (To give it the same treatment you gave Halo)
Storytelling: Both are advanced with ingame cutscenes. Half Life gives you camera control for some of them, Halo gives you camera control for some of them. Halo had some cinematic breaks in the action. Thats called 'different' not 'better'.
Multiplayer: I won't disagree with using the gravity gun + heavy objects. But a plasma grenade to the face is incredibly satisfying. And I didn't have to put away my gun to do it.
Both great games, both brought new stuff to the table. It's sad that your fanboyism blinded you. One thing I will give Halo, it didn't interrupt my gameplay for obvious physics puzzles.
Personally, I like Halo. I think there is just as much potential story depth to Halo as there was in Marathon, it's just not as obvious in the games as it was in Marathon with it's extensive terminal text.
Halo wasn't the game it could have been. I think everyone recognizes that, including Bungie. They got stuck with limited dev time to bring the project over to xbox. The same thing happened to a lesser extent with Halo 2. They just didn't have the time they wanted on the game. (I've read quotes of Bungie staff who refuse to play Halo2 Multi because they know how good it SHOULD have been)
I don't think Bungie has lost it's quality, they've just been hampered by Microsoft. Hopefully, Halo 3 is where Bungie finally gets to do things their way, and we'll have an amazing game to show for it.
Learn some history. Marathon did first on Mac what Half-Life did on PC, (Story driven FPS) and did it very well.
re-designed, not dumbed down. Halo started out as a RTS/3rd person shooter for the mac. It was fundamentally changed at least twice in it's twisted development cycle. (From 3rd to 1st person, then from desktop to console)
Bungie is known for generating a significant amount of backstory to their games, and if you pay attention while playing Halo there are a lot of details hinting at that backstory. There are novels and such that explore the setting more than the games do, and are considered 'canon'.
For in-depth story analysis and speculation, check out halo.bungie.org
*cough* Metroid? *cough*
But seriously, Bungie does make very good games. The Marathon series is proof, and laid the groundwork for the likes of Half-Life.
I have a feeling the game replays on multiplayer matches will be the 'killer app' of Halo 3. Now those "Did you see that?" moments will be followed up with "Watch this!"
Halo did to FPS what WoW did to MMO's. It took what everyone else did, polished it, simplified it, and brought it to the masses.
Looks like somebody's got the red ring. you're just begging for a goatse.cx link, you know what?