Bungie Vs. Miyamoto - Fight!
Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday.
This this story is about trolling let me be the first to say HI!
Don't mod me, bro'!!!!
Halo is not a revolutionary game by any stretch of the imagination. One could have had the same result trivially by starting with any of the common first person shooter engines, and working from there. The fact that the same is true of Super Mario Brothers, a game made years and years ago (an eternity in video game land) is not even interesting.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Stuff like this belongs in drivel like "Hello" and over celebrity gossip magazines, NOT Slashdot.
It has no merit what so ever.
I like muppets.
This story is "old" (as in a couple of days) and from what I have seen the general consensus is that what Miyamoto said was poorly translated and taken out of context.
...
Essentially, when Miyamoto said he could "make Halo" what he meant was "He could make a game like Halo"
I could be wrong but I think Miyamoto was saying he makes the games he does because they're the kinds of games he wants to make; he is not influenced by the popularity of a genre or series to attempt to make games like them.
If Miyamoto has heard Connor's "retort", I'm sure he laughed. Connor could be taken seriously if he said he was coming up with something new and fun that will sell just as well as Halo. Instead he said he intends to make something that he already knows people want, by implying he's going to copy Miyamoto's years-old idea, Super Mario Bros. Given the sales of New Super Mario Bros., I don't blame him. But he reaffirmed Miaymoto's comment, not countered it.
Bungie was compromised after Microsoft bought it out. Microsoft's design theory is to copy everyone else, re-package it as something brand new, and get it right in version three.
I played Halo and Halo 2 to completion and I don't understand why they are held up as excellent FPS games. They were good, but I don't recall a single innovation and even where they were good, they were not great. The original Half-life, FarCry, Deus Ex and several others were much better. That's totally just an opinion and it doesn't mean much, but I'd like to know why Halo is considered by a fairly large population to be a great game. Perhaps more useful: would they have been considered great games if they were released on the PC but not the XBox?
Hax-fu?
What did he say that's supposedly so controversial? He spoke the truth, nothing more.
All but the most diehard fanboys will admit that Halo was never anything truly revolutionary, but rather just a so-so generic sci-fi FPS that just happened to come out for hotly hyped up-and-coming new console. The first game suffered from HORRIBLE interior design and bland gameplay, and the second had a nearly-universally decried terrible ending.
If not for the fact that the Halo series succeeded so well in making the first enjoyable console FPS multiplayer experience since Goldeneye, complete with fairly (compared to some games) balanced multiplay, and the fortunate happenstance of colliding with the excellent idea that was XboxLive!, the games would have been destined to be little more than a footnote in gaming history, rather than the sales juggernaut into which obscenity-screaming 12-year old gamers have turned it.
Personally, I'd rather play Half-Life 2 or its multiplayer components on my PC, but that's just me, and I don't begrudge Halo for the successful niche it has carved for itself.
Interesting comments from Bungie, considering one of their early projects was porting the side-scrolling platform game Abuse to the Mac...
This guy's the limit!
Halo is like the Porsche 911. The next incarnation will feature a few new tricks to give the die-hards something to talk about, but to the average Joe they just look like the same thing over and over. If you've played one Halo you know what the experience is going to be like for all the others. It's just being tweaked a bit here and there to improve the performance.
Bungie is the Porsche of the gaming world.
Miyamoto seems to look for something new with each game. Trying to find new ways to engage the user. He comes at each one with a flair and a passion. He's not doing the same thing over and over. Some games work. Some don't. But you do have a wide variety of games to choose from that caters to your particular interests.
Miyamoto (Nintendo) is the Ferrari of the gaming world.
Rounding out the analogy Blizzard is the TVR of the gaming world. Love-it or hate-it design, completely insane and riddled with problems, yet you can't help but keep playing.
It sounds like that he's really trying to say is that he doesn't want to change his style just to please a particular audience. It doesn't sound to me like he's saying Halo is poorly made or easy to pull off, but that he won't make games like that because it's not his thing.
All the game companies are good at certain things, it's just that the markets are reflective of what each company is basing their priorities on.
Microsoft was intialy trying to make the X-Box into a platform to try to force the convergence of console and PC gaming. Later when it became clear that they were really on to something with X-Box Live, they switched tactics and focused on providing top shelf online content (although the latest half hearted attempt to bring Live to Vista bodes poorly for Microsofts learning abilities).
Sony on the other hand has always been focused primarily on graphics performance. Yes they had some good games, but nothing ever revolutionary, but pretty and often fun. The primary hallmark of the Playstation platform is a shotgun approach to game development. They make as many games as they can, throw them out there and see what sticks. This approach can lead to some very good games, but also leads to some very very bad games. The primary failing of Sony is in not providing any new innovation in the latest generation of consoles. The Playstation 3 was positioned to be a multimedia convergence device, but so far the market for said devices has proved to be rather poor, and what little there is is primarily dominated by inexpensive PCs. The good news for Sony is that historically the Playstation consoles really only hit their stride after a year or two on the market, so it has the potential to outperform the competition in terms of raw power. There is also some rumbling of Sony taking online content more seriously, although whether or not they can provide a credible challenge to Live remains to be seen.
The last player on the market, and the most relevant to this article is Nintendo. Nintendo realized a long time ago that fun games, and innovative systems will out sell fancy graphics. A clear cut example of this is the origional Gameboy versus the graphically superior Gamegear. The Gamegear had a color screen and more processing power, but was more expensive, slightly bulkier, and was much more demanding on power (which resulted in it eating batteries left and right, I should know, I had one). Nintendo has always been middle of the road in terms of graphics and processing power, but what has set them aside has traditionally been their willingness to try new and innovative controls and games. Sometimes this has hurt them, and they have made more than a few products that failed spectactularly (Virtualboy anyone?), but on the other hand they have released a number of products that show some genuine innovation. I think the relative failure of the Gamecube served as a wakeup call to Nintendo, they realized that they weren't able to compete on graphics and if they were going to survive they needed to embrace the creative aspects of their game and console design more fully (prior to the DS and Wii most Nintendo products were less daring in departure from the norm of console gaming). It will be interesting to see if Nintendo can pull off the online portion of the gaming puzzle (which will be critical for all three consoles) sufficiently to keep Wii ahead of X-Box 360 and Playstation 3, of if they will fumble it and have to settle for second place.
Curiosity was framed, Ignorance killed the cat.
Let's make a third person shooter which has shitty maps, lame weapons but lots of fluff.
At least Miyamoto makes no bones about the games he creates and the fact that his games are fun. Bungie's just beating a dead horse that passed away back in nineties. Plus id did it better than Bungie.
Wow, he really comes off as downright peevish, no? I mean, even if Miyamoto's comment wasn't out of context, and he meant exactly what he said, the response turns out feeling really childish. Get a grip, dude. Your game's *really* popular. Just because somebody else says he wouldn't make it, doesn't mean you need to get your panties in a twist. And then, as a previous poster says, he basically affirms Miyamoto by saying he's going to copy an old design. Huh. I guess his PR fluffer didn't have him ready.
u-bend
I would imagine Miyamoto's games do appeal to a more broad audience. I have a hard time imagining my parents playing Halo for any period of time. However, they did sit and take a stab at Mario back when I got my NES (which I still have).
Bungie's response sounds like, "Oh yeah well... You're a poopy head!" Given cultural differences and the possibility of a hokey translation, I wouldn't take this as a slam. Just another persons opinion.
Sounds like Bungie has been an MS company for too long. If it's not the MS way, it's wrong, you suck. Look out, flying chair!
No sig for you!!
Im sure that with all the rabid halo/anti-nintendo kids on the net, the bungie mario bros clone will be better than any mario game.
Mario is for kids, bungie games arent -and all that.
It also seems kind of unbalanced.
Miyamoto claiming he can make something like a complicated "next-gen" fps, and bungie guy claiming he can make something like an uncomplicated-by-design sidescroller that could be just as easily done on an NES.
yeah, i would take that challenge too.
http://www.joystiq.com/2007/04/18/battle-of-the-fp s-titans-samus-vs-master-chief/
Old news and somewhat less than relevant, but heretical fun nonetheless.
Ending might not be safe for work!
So Bungie jokingly takes Miyamoto's comment as being a shot at them, and then in joking response they imply they're going to make a Mario game? Isn't that just working against them? As in, Miyamoto's "too good" to make a Halo clone but Bungie's not "too good" to make a Mario clone?
I mean how else can you take that comment except that Bungie owned themselves. They essentially admitted that the best they could do as a response is to remake a 20 (?) year old game that's been remade more time than I could even count. I mean who in god's name responds to being called unoriginal by saying they will do something unoriginal.
I mean it's like watching some idiot try to debate online.
Psh! *I* can make Halo. I can probably make Halo with an added-in gatling gun that fires ninja bees.
Miyamoto is talking small potatoes here with his "I can make Halo" boast. Miyamoto can probably make Ocarina of Time if he tries hard enough.
I like basketball!!1!
I'm no fanboy (owned consoles from multiple companies each generation) but I think the Bungie team is getting their panties in a bunch over nothing.
Miyamoto never said Halo was bad, nor did he ever say that it wasn't a great game. He simply said that he could have made it, but chose not to. He wasn't necessarily refering to Halo SPECIFICALLY, what (IMHO) he meant was he makes his games the way that he thinks they should be made, which is not always based on what the public wants or thinks they want. He was merely using the Halo franchise as an example due to the fact that Halo 3 could be a steamy pile of crap and people will still buy it simply because of the name, if for nothing else.
Living With a Nerd
I read this as.. Bungle vs Miamoto.
I hope Zippy and George get to kick some ass too.
Any Brits will know what I'm talking about.
This Just in: George Lucas calls Spider Man 3 "Silly"!
I completely understand both Nintendo and Bungie's position. They're in the business of selling games and they need to come off as confident about what they do. Some of these guys have too big an ego and deserve to be taken down a few notches, but the fact remains that they do need to convey a certain level of confidence.
I'll start by pointing out that I'd choose almost any game Nintendo has produced over Halo or anything else Bungie has developed. That said, I don't think Nintendo is the pinnacle of innovation like some incessantly claim. I like Nintendo's games not because they're innovative but because they're fun as hell. Nintendo knows what's fun almost better than anyone else. They know how to make a game that's balanced and engaging.
But to call their games innovative is a stretch. The DS and Wii both have unique control devices, and I agree that some level of innovation was involved. However, I see both more as evolutions of the mouse and I think many of the games available for those platforms reflect that. Many of these feel like glorified Flash games.
In fact, one of the reasons I like Nintendo is because of a sense of familiarity. Super Mario Bros, Mario Kart, Pokemon, etc don't really provide any innovation over past games, but I like that. I know what to expect and I know it's going to be good. If we're going to start looking at innovative games I think the best console to look at is the PS2. That system has countless innovative games some of which have even spurred the development of new genres.
I think this is an important point because ultimately the implication behind Miyamoto's comment is that Halo is not innovative; it's a game anyone could make if they felt like it. Well, anyone could make that argument about anything Nintendo has made. Developing a good FPS isn't something that can just be cobbled together on a whim. Hell, Nintendo didn't even develop their own FPS, Metroid Prime. They had Retro Studios develop that game. So apparently, for one reason or another, they couldn't do it themselves even if they wanted to.
I myself don't think Halo is anything special, in terms of gameplay anyway. But I will give them credit where it's due. One thing they did well is presentation. The game is well-paced and presents a story that's involving. And it provides a pleasant contrast to most other FPSs which are mono-chromatic and bland, at least visually. Bungie offered an FPS that didn't involve blasting demons, gang members or nazis.
Perhaps anyone could make Halo, but the fact is that nobody else did. Just like anyone could make a Wiimote but nobody else did.
I've never been into FPS. I've played Doom, Quake, and a few others, and I came to the conclusion that I suck at them. Halo may be popular with some people, but that crowd isn't the target market for main course of Wii games. Um, is Halo popluar compared to any game played with a deck of cards? Not really. I like video games as much as the next person, but really I have to admit that games like Halo aren't popular. Games like Tetris are popular. My mom, my wife and my kids will all happily play tetris and actually like it. Will they all play Halo? Not really.
What's the next slashdot headline? Xbox losing the Japanese audience because it doesn't have Legend of Zelda, Final Fanstay or Dragon Quest?
So... how can you read the bungie response and not take it as a joke? They said they were working on a Mario clone! They are picking on Miyamoto, yeah, but I don't see how you can take it as a serious response.
Did people miss that Connor was just making a goofball joke back about the comment :)?
C'mon, the bit about the ethnicity of the plumber being a secret is just a dead giveaway.
My video compression blog
Despite how hyped up this story would seem to be, as others have noted, it does not appear that Miyamoto was, in fact, attempting to insult Bungie or suggest that Halo is easy to design; he was simply saying that he could make something similar, but he chooses not to do so. Different game developers have different styles: As Miyamoto has shown with titles like Pikmin and others, he likes to experiment with new ideas, when he has inspiration. Sega, while it was once more so like this, during its more quirky Saturn-Dreamcast era, also tends to take this hit-or-miss approach. The result is, like with most basic, original research, ingenious ideas with a sometimes flawed, immature result. Take Mario Sunshine, for example, on the Nintendo end, or Shenmue, on the Sega end. Every once in awhile, one will strike gold, with a Pikmin, a Zelda, a Panzer Dragoon, or a Rez. While following convention may result in a less flawed game, it will not be anything revolutionary. For better or for worse, the innovators in the game industry are often lambasted because of their "flawed" games, when their less creative counterparts later take the concept, refine it, and receive heaps of praise. I think that Miyamoto, fortunately, has the credibility to be given the benefit of the doubt, unlike less-known experimentalists. Even if he weren't so disposed, it would seem that he would rather be creative and true to his own artistic sensibilities than pander to game reviewers who pounce on anything which is not completely mature.
Bungie wins big in this fight, because they're lucky for Miyamoto to even acknowledge their existence.
In the same way, The World's Greatest Creationist Scientists win big whenever a real respected scientist agrees to debate them, not because the Creationists can possibly win the debate, but because they score points and gain undeserved legitimacy by having a real scientist take them seriously enough to waste the time debating with them.
It's as unfair a fight as Richard Dawkins debating A. E. Wilder-Smith, where the creationists totally lose the argument, but score propaganda points by being taken much more seriously than they deserve.
-Don
Take a look and feel free: http://www.PieMenu.com
So we're picking on who? I can't tell an fps that caters to the lowest common demononator that is being ghetto ported to the pc? or a guy who's seen better days and made one of the games I spent my allowence on when I was a kid? i'm not too fond of either one. I'd like to mod myself confused
I lot of people are pointing out that Frank mistook Miyamoto's comment.
I think a lot of people are mistaking Frank's comment. It doesn't seem like he's retorting, as people put it, but instead making a sly-sarcastic remark. He not affirming Miyamoto's point (that he just finds what people like and makes that), he's replying to Miyamoto's remark (I can make Halo, but choose not to) with his own remark: I could('ve) made Mario, but choose not to.
Yes, he states, "We are hard at work on a side-scrolling platform game..." But we know he's not. It's obviously a joke. He could be hard at work on that side-scroller, but he chooses not to. He's hard at work on Halo. And that's that.
My page.
Gamestop alone has taken something like 400,000 pre-orders for Halo 3. That just one chain of stores. And thats just pre-order. And the game won't even be out for a few months.
I would love to see Miyamoto make an FPS that takes advantage of the Wii! He of all people could breathe some new life into the genre.
BytesTemplar.com
I'm not saying that a 20 year old game about a plumber being rehashed every couple years is still original, but isn't Bungie only confirming Miyamoto's accusations by saying that they will response in side-scrolling style?
Conscience is the inner voice which warns us that someone may be looking.
What should they have played? Doom? Quake? Your favorite FPS game? But what difference would it have made? What happened is gaming went mainstream, and Halo is one of the titles that did it. It was lucky, but it is a solid title on its own. It doesn't take a genius to figure this out, but somehow, this discussion comes up every time Halo is discussed here. I don't think people really want to discuss it, but rather complain to an audience that is likely to identify with their gaming angst. It is as if there is this unspoken dislike of something that hit the mainstream that you personally didn't approve of.
Me, I haven't found a FPS game that I like as much as Tribes 1, which is quite old. I can still have some fun in other FPS games, though. Video games are so meaningless, however, that I find it hard to be engrossed in them, and really have to wonder why people get so worked up over how good they are, or which game is popular.
Miyamato said he tries to make new experiences fun. Bungies says they can copy Miyamato any day. I think we know who missed the point.
http://www.unfocus.com/
Maybe, just maybe.. if we're VERY lucky. We might end up with Bungie's legendary vapor-game PIMPS AT SEA!!
You're this human with a lazer gun and you've intruded into a robot stronghold. Your goal is to make it through the thousands of rooms avoid robots and Evil Otto in order to get to the other side!
Just like the chicken!
Maybe a more accurate translation would be "Stop suggesting that Nintendo make a traditional FPS." Lord knows I hear it too often on message boards.
I've said this in a previous comment, but Halo wasn't some universally popular hit. For some reason, it was very heavily hyped by the gaming press to give that impression, but the original Xbox tied with the Gamecube at only 15% of the market, so not that many have played it. Probably as many who have played Metroid Prime.
Maybe Halo 3 will be different, but if there's a relatively small fanbase waiting for it (compared to, say, Grand Theft Auto), how big could the third one be?
Off-topic question--has anyone asked Bungie if they're out of touch with Japanese audiences? The 360 is essentially dead there.
"Sufferin' succotash."
During the Middle Ages, artists strove to make extremely life like paintings and such. Yet, when they did achieve this they could only continue to make more life-like paintings. They just got boring. The same thing over and over.
The creators of Halo are all the way back in this era. Trying to make 'pretty' games. Shigeru knows that fancy graphics and sounds don't make a game. He's been there, and created so many pretty games that he got board. He's the same as an artist of modern art. They don't strive to make things look life like, and they don't care what people think of their work. Instead, they strive to create art at a higher level than most.
It's only a matter of time before the creators of Halo reach Shigeru's state of mind. (If at all.) Quite frankly, I think it Shigeru made Halo the creators of Halo would be in awe.
printf("meow....\n");
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The /. community never has had much of a sense of humor. Find and read the original interview where Frankie made that comment (or read one of his Weekly Updates on bungie.net) and you'll realize that he was just joking. Though, a Halo version on Metal Slug might be kinda cool. And by the way I own and xbox and a GCN.
Miyamoto gains tons of respect from me for creating Pikmin which is light-years ahead of Halo. All his games have been unique, genre-creating blockbusters.
Besides, wasn't the genius of Halo the real-time IK (inverse kinematics) on the models? I thought I remembered hearing that this was their big addition to the FPS genre. Otherwise, I don't really know what's so great about Halo - it had a convoluted storyline with boring level design and bad voice acting.
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
with that comment as Miyamoto was making a point about creating innovation and Bungie responds back stating that they can copy another game...
Failure to comprehend and failure to make a valid response on Bungie's part.
Comment removed based on user account deletion
*ahem* the plot of Berzerk is that you're a pilot who's crash landed on a planet of killer robots. Your ship is toast, all you've got is a laser pistol, so you're screwed. How long can you stay alive?
Frenzy expanded on it a little with the central computer that controls the robots and the factory that puts them out.
Bungie made/ported a side scroller already for the mac (back when Bungie was a mac developer)
)
I remember Jobs demoing halo at a key note.
I've played it. It was only OK.
http://en.wikipedia.org/wiki/Abuse_(computer_game
Well, of course Miyamoto could make Halo. It's an FPS. Follow them back to History. getMisterIKnowMoreOldGamesThanYou(). getOldestFPSInMemory() and trace them forward through Wolfenstein, Doom, Quake, Unreal, and Halo, and you can pick out a fairly predictable evolutionary pattern. More graphics, "cooler" weapons, advance the engine a bit, make it more badass, good, print it, you've got a new FPS. That's not how Miyamoto does things.
Of course, if he were to make an FPS, it'd probably wind up with an engine that supported jumping puzzles in a non-intrusive way (somehow he would; I'm not the design god here). And have a quirky sense of design, not the normal "I R SPACE MERC I KILL U" layout. And the weapons would be strange and unconventional, requiring more strategy than "get the biggest gun and kill things fasterer". And...
Hang on a sec. That might rock. Miyamoto, please do design an FPS! That might be interesting!
Demanding constant attention will only lead to attention.
It's basically a 3D shooter. You have weapons, health, shields, vehicles, aliens and cut scenes. There's was never anything revolutionary about it. Bungee took a genre that was already successful and gave it a decent story and designed it well.
I'm just curious as to whether the reaction might be different if moto had attacked a different game than Halo. Is he just critical of Halo, or is he claiming that he could make games equivalent to his top levels of competition. (For example: suppose he had said Half Life 2, or Starcraft instead of Halo) Just food for thought.
...well, I just started playing it for the first time this weekend and am about 5 hours into it or so. So far it's a solid FPS, but I don't get the hype to be honest - unless you're a x-box fanboy anyways, there's been dozens of better FPS titles to precede Halo as well as suceed it. I think the industry overhyped it as well...I could rattle off fifty games from the last decade plus without much effort that school Halo, among then SMB 1,2,3,4. It's very good, but I was expecting more: probably much so from avidly playing PC FPS titles since Wolfenstein was released ages ago. so far Halo is about a 7.5-8 out of 10. Supermario World or SMB3 are both around 9-9.5 easily
Gaming for over 25 years
my favorite part is when you shoot the stupid photographer in the face, and you get to hang the fucking camera around your neck so you can see what you're shooting at.
Please stop stalking me, bro.
The guy is kidding. How can you not pick up on that? It is getting harder and harder for me to read anything on Slashdot games (or even in general). The stuff that gets modded up is all pro-Nintendo/Mac/Linux without any sanity. Slashdot is just going to alienate all of the intelligent, unbiased individuals until it is 100% groupthink instead of the 85% it is now. I'm just wondering if there is anyone else that feels this way and how to combat it? I like Slashdot...I don't want to see it ruined by the zealots (any more than it already is).
Support a great indie game: http://www.abaddon360.com
Perfect dark was also waaay awesome. possible better than halo with the option of multiplayer bots! Same creators as goldeneye.
Bungie USED TO MAKE very good games.
I'm sorry, buy as much as I liked Myth and Marathon, they're both... what... over ten years old now? You really can't harken back to those old days and honestly say they have any bearing on what bungie's become NOW. Oni was a withered shell compared to what was promised. And Halo? If you remember the MacWorld demos of what Halo was going to be like before before they sold out to the gates and gutted it for the xbox, and compare to what was finally actually released.... you'd happily feed the entire bungie team through a wood-chipper.
Being bought out by microsoft, for a game studio, appears to have pretty much the same consequences as being bought out by EA.
cya,
john
Imagine all the people...
Knowing the type person Miyamoto is, combined the harsh realities of failure within a company like Nintendo, where making a bad decision can land you into a "window seat" position, effectively locking you out of any future projects within the company (like what happened to the creator of the original Gameboy, following the massive failure of his VirtualBoy project), I believe the point intended was that he needs to be innovative for Nintendo to survive within the company. If Miyamoto ever gets to the point of only rehashing the same crap over and over, without including some highly innovative twist in each new version of (insert game title here), Nintendo wouldn't think twice about putting him out to pasture.
Nintendo is over a century old, and operates in an almost mafia-like context. If you can't serve the family well, you may as well just be dead to them. No American game developer could understand this concept, since our culture doesn't follow the idea that we should strive to bring honor to our employers (outside of honoring the almighty dollar).
8==8 Bones 8==8
And the winner is...& def=Miyamoto&a=S
http://thesurrealist.co.uk/monster.cgi?att=Bungie
I've been reading through this thread, and this is the most insightful post I've seen in it. Unfortunately, I'm out of mod points. :(
By reading this you acknowledge that you have read it.
I really enjoyed Halo 1 and 2's multiplayer experience. Factor in XBox Live and most great games don't have the same online multiplayer experience. When my buddies came over friday or sat it was what we did before we went out. I'm into RPGs and RTSs while most of my friends like sports games. Halo was our common ground. There were a million other fps with multiplayer capability but we just didn't find them as enjoyable when you had a crowd, not to mention the likelyhood that everyone knew how to play any of the other games was very slim. It had good balance, not too tactical, not too simplistic and it had the right attitude. To those who say it wasn't that popular I have to disagree. Its one of those games many people know how to play even if they don't own the game. Over half the guys I played with didn't even have their own xbox, they didn't need too. I'm not talking about techies and gamers here. Just guys who drink beer and play Madden. Most of them haven't touched an RPG, and until Wii sports they hadn't touched anything from Nintendo since the Super NES days. I think Miyamoto and many people here are totally missing what Halo's apeal is and that apealing aspect is something he isn't the greatest at. You can't make something if your only understing of it is overley simplistic because its not your style. His comment was cocky disrespectfull. I often do the same. Make a smart comment and pretend it wasn't supposed to be something condescending. To that I have heard many describe his games in the same fashion which is what Bungie did.
I don't know, I tried playing Halo and Halo 2 multiplayer and couldn't get into it. I guess it didn't help that I was playing it on old CRT television with 4 way split screen. The controls are just not as intuitive as a mouse (relative vs. absolute positioning). One thing for certain is Halo brought FPS's to the masses. I'm more exciting about Unreal Tournament 3.... maybe they can make the PC and XBOX360 versions compatible. Would be great to see how well the XBOX controls do against PC players.
This whole story is insane. Miyamoto's comment has been taken entirely out of context, in most cases.
It's quite obvious that he was simply trying to say that what he does is makes games HE thinks are fun; he doesn't look at what the population is finding fun at the time and copy that. Halo was used as an example purely because that's what the reporter said.
He wasn't trying to slam Bungie in any way. I mean, come on. Has he EVER slammed ANYONE?
It's not that Miyamoto was being mean, it's that Bungie was being oversensitive.
First, Bungie strives to bring gaming to the Mac platform. Mac has had the potential for years, but no one saw profit in that market.
Then, just as it was about to all come together, they sold out to Microsoft and pulled the plug on that.
Now, one of the most famous people in ALL of electronic gaming history says "Well, Halo style games aren't my thing, I try to make interesting new experiences with games" (which, by the way, Halo is NOT), and they have the goddamn gal to snap off a comment like that?
Bungie, you're fucking dead to me. And for the record, Unreal Tournament has it all over you.
CAn'T CompreHend SARcaSm?
"Weapons: The only innovation is the gravity gun. Crowbar? Melee weapon. Crossbow? Functionally a sniper rifle."
Oh, I didn't mind that much. Yes HL2 was a physics exercise, but then a lot of games are like that. e.g. Doom 3, bouncing grenades off the walls, FarCry, grenade launcher arc, and ricochet. The gravity gun was the first weapon to push (more like launch), and pull.
Nintendo designers are arguing with Xbox designers like children in a playground :)
And Slashdot manages to brings Macs into it
"Keyboard and mouse offers great control when you master it. But it's a rather steep learning curve. WASD isn't intuitive at all - they aren't seperated at all from the rest of the keyboard and are positioned under the weak fingers of your weak hand. At least with a gamepad, your directional controls were actually intended for directional control."
Well I've done both and the problem with the WASD keys is that one can get "WASD fingeritus". In other words jumping around rapidly on the keyboard is very hard on the fingers. Sometimes to the point of cramps on some games. I've also found that vehicle control can be a pain. e.g FarCry versus Halo were the keyboard gives you forward and backward, while the mouse gives you direction.
Yet again, another "controversy" where the comment that starts it all is taken completely out of context. Here's the question Miyamoto was asked taken from the original article (http://www.ew.com/ew/article/0,,20037961,00.html) :
Obviously, looking at that question, it's no wonder he replied the way he did. He wasn't putting down Halo, he was trying to explain why he designs games the way he does. The very next question he's asked:
Miyamoto's response?
So you can see that Miyamoto's intentions weren't bad; rather than following the American flow, he creates what he wants to create. Let's look at O'Connor's side of the story! What was O'Connor asked?
Hmm.. that sure seemed to leave out a lot of information! O'Connor's sitting there thinking that Miyamoto was challenging his game-creating abilities, downplaying the difficulty of creating Halo, or something else stupid like that, when in reality it's just some brown-nosed interviewer trying to get a good response for his story. Sickening, I know. I just get pissed when the media tries to create controversy where there really is none.
I reall do find it very amusing that the entire gaming world has nothing better to do than jump onto a mistranslated out of context comment followed by a slightly sarcastic retort by the man who regularly draws the Mister Chief stuff!
It's a slow day on the internet when people turn this kind of rubbish into a fight...I mean come on people, get a grip, this is like watching two people sit and eat lunch quietly while everyone else circles them shouting "FIGHT FIGHT FIGHT FIGHT" over and over again.
Nobody really gives a flying crap if the game was 'revolutionary' or 'evolutionary' except fanbois and anti-fanbois.
We want games that are fun.
Is halo fun? Check!
Are miya's games fun? Check!
The rest is crap.
Vermifax
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Lets get ready to rumble!!!!!!
Ok. I know that was stupid, but it had to be said.
This is the problems with text communication. I'm guessing when Frank said this he had a big smile on his face and laughed afterwards.
I could be wrong, but I think its far more likely that he was being funny rather than arrogant. And the internet is trying to add drama where there isn't any. ;)
Spell cheek you've failed me four the last thyme!
Great example, wrong game, wrong totals. Check VGChartz again.
Halo 1 = Sales of 6.43 million units worldwide.
Halo 2 = Sales of 7.89 million units worldwide.
Nintendogs = Sales of 13.58 million units worldwide.
Yes, Nintendogs is less than 1 million units away from outselling both games combined.