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Halo 3 Beta Impressions

Yesterday in New York City Microsoft held an invite-only preview of the Halo 3 Beta, and passed out early Beta keys to a group of game journalists. The result is a barrage of coverage about this most-anticipated title. Notable features beyond basic previews include Dan Hsu's take on the game, Dean Takahashi's 'I got my butt kicked' perspective, the San Jose Merc's interview with Bungie Community Lead Brian Jarrad, CVG's hosting of the official Beta Movie, and Joystiq's interview with Frank O'Connor, Bungie's writing lead. From the 1up preview: "It's unmistakably Halo gameplay, despite the rearranged controls (which feel natural after 10 minutes), and all of the additions fit perfectly into the multiplayer universe we've come to love. The interface has been overhauled and is even easier to use, and you now have such niceties as being able to change your control layout at any point on any screen. While the visuals are rich and beautiful, it's the audio that's really impressed us so far. The rumbling throttle of unleashing dual SMGs makes them feel incredibly powerful, and the Spartan Laser tearing past your head is as scary as you'd imagine. Audio cues are more important than ever, and the better your sound system the more next-gen this will feel." More coverage below.

209 comments

  1. O RLY? by Ramble · · Score: 1, Insightful

    I hope the story is damn great, because the visuals don't look all that interesting, and under a barrage of some truly great titles coming to the PC it'll be tough.

    --
    "Oh boy"
    1. Re:O RLY? by EvilIdler · · Score: 5, Informative

      The Halo 3 beta will be running with mostly Halo 2 assets, at least at first. Saves download bandwidth.
      I sure hope they release some larger textures to at least test the engine with later, though.

    2. Re:O RLY? by Anonymous Coward · · Score: 1, Insightful

      Link or it didn't happen

    3. Re:O RLY? by Anonymous Coward · · Score: 0

      "The Halo 3 beta will be running with mostly Halo 2 assets,"

      Oh Bungie...talk about the ultimate next gen insult rumor.

      What is supposed to be the premier first party and system seller title is being mistaken for last gen graphic assets.

      Ouch...

    4. Re:O RLY? by Anonymous Coward · · Score: 0

      So far graphics wise, it seems really unimpressive, but the game is still beta.
      Is it possible we will yet see significant graphical improvement?

    5. Re:O RLY? by lordmatthias215 · · Score: 1

      Like the GP said, they're only using H2 assets to save on download bandwidth for the beta- The full game won't need to worry about that and will almost definitely show a boost in graphics, (even if they weren't planning on it before, what with the comments swimming the intertubes today).

    6. Re:O RLY? by EvilIdler · · Score: 4, Informative

      Here are two screenshots, one from Halo 2, one from Halo 3:
      http://media.teamxbox.com/games/ss/1353/1178912776 .jpg
      http://media.teamxbox.com/games/ss/472/1085785669. jpg

      It certainly looks like they've improved the graphics since H2.
      More environmental detail, less blocky characters, more vibrant colours.

      So I guess the complainers must have seen an overcompressed YouTube
      variant only.

    7. Re:O RLY? by Anonymous Coward · · Score: 0

      I've seen games with much better graphics, ie, Crysis, Mass Effect, BioShock, MGS4(except those ground and wall textures)...

    8. Re:O RLY? by SilentChris · · Score: 2, Interesting

      Actually if you read the interviews linked the guys from Bungie said no assets were used from previous games (certainly not Halo 2). Not even the maps/story were used from previous games (even the butchered stuff from the end of Halo 2).

      It wouldn't have made much sense to use the previous assets anyway. They're going from 480p to 1080i. You think blurry textures on a 50" HDTV running at 1080i would be acceptable?

    9. Re:O RLY? by Freewill · · Score: 1

      I'd love a quote or article link that proves your statement. It doesn't seem kosher to me.

      --
      n/a
    10. Re:O RLY? by EvilIdler · · Score: 1

      Yeah, Gears of War is prettier :/

      One of the xbox.com guys thinks the graphics will improve before release. We'll see..

    11. Re:O RLY? by azmajus · · Score: 1

      Yes, the YouTube flash conversion certainly does not help. See for your self: Halo 3 Video Set

  2. Chair Weapons available in Halo3 by Ageing+Metalhead · · Score: 5, Funny

    Halo3 three will include a variety of "Chair Weapons":
    * A Wooden Chair in which you can break and stab and lacerate people
    * A Ikea Chair in which the recipient simply throws the left over peices at any attacker
    * An Executive Leather Chair in which the attacker simply places their opponent in the chair and spins it, until the opponent passes out.
    * And the classic "Operator Chair" which is simply picked up and thrown.

    --
    The knack of flying is learning how to throw yourself at the ground and miss. - HGTTG
    1. Re:Chair Weapons available in Halo3 by swatward · · Score: 0

      Haha???

    2. Re:Chair Weapons available in Halo3 by Anonymous Coward · · Score: 0

      Don't forget the wooden slat chair which pinches the opponent's nutsack and holds them in place giving the attacker ample time to aim for a head shot

    3. Re:Chair Weapons available in Halo3 by Miguel+de+Icaza · · Score: 0, Insightful

      "At this point, I feel the Ballmer + Chair Throwing discussion is a bit worn out. If MarkL has anything to add, fine, but let's move on." - Who da'Punk

      --
      Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
  3. Still missing one thing. by An+Ominous+Coward · · Score: 0, Troll

    Wake me when a console FPS game ships with a mouse and keyboard.

    1. Re:Still missing one thing. by EGSonikku · · Score: 5, Insightful

      You know, I'm really sick of this particular criticism of console FPS games. The game was designed around a controller. It plays perfectly fine with it. Everyone else playing is using the same input device, there is no need for a keyboard / mouse. Remember the first time you ever used a keyboard / mouse to play an FPS? I'll bet it didn't seem intuitive at all, but with practice you got used to it, and then, proficient with it. Console FPS' are the same way now. Once you've sat down and played a while you don't even think about it. Lately I've been playing a lot of FPS titles on my 360 (Battlefield 2: MC, Call of Duty 2 / 3, Halo 2) and I don't even notice the controller.

      PC gamers really, really need to stop this particular line of eliteism. A gamer is a gamer whether or not he is playing HL2 on a PC or Bioshock on his Xbox 360.

      --
      - "Scientia non habet inimicum nisp ignorantem"
    2. Re:Still missing one thing. by VirusEqualsVeryYes · · Score: 1, Insightful

      Everyone else playing is using the same input device, there is no need for a keyboard / mouse.
      Everyone else is satisfied with candles, we have no need for your newfangled electricity!

      On a less sarcastic note, you're wrong. You like dual analog? Power to you. I've been trying to use it for months now. Still hate it, still suck terribly without my mouse. I think the best thing would be a mouse for aiming and an analog stick for movement. I'm also interested in how well the Wii controls will turn out.

      Remember the first time you ever used a keyboard / mouse to play an FPS? I'll bet it didn't seem intuitive at all
      Mmm, true. But then I turned off look inversion, and it was perfect.
    3. Re:Still missing one thing. by bheer · · Score: 1

      I tried playing Gears of War at a friend's place using the controller. I moved around like a drunken sailor. True, the first time I played with a mouse (mouse-look in Quake, I think it was) I wasn't very good, but not as bad at this.

      I'm sure I'll improve given enough practice. Until then it's kinda hard to justify dropping cash on a product that you can't even use well. Note that I'm a pretty casual player (the sort who struggles with midrange-skill bots), so the motivation to spend a lot of time learning a new system doesn't exist. But I do like the premise of games like Gears of War, Halo 3 and Mass Effect, and would play them if I could.

      I'm probably not in Microsoft's target market for the XBox 360. But I wonder why they're so against offering customers more choice and increasing their market share in the process. Are they scared that a keyboard/mouse enabled XBox will cause a gamers' migration from their bread-and-butter Windows platform?

    4. Re:Still missing one thing. by Turn-X+Alphonse · · Score: 2, Interesting

      Don't forget RE4. On the PC it just wouldn't play half as well as on the Cube. The game was designed for the controller and it's done to near perfection when the PC port is ment to be terrible to the point of unplayable.

      For the sake of questioning your logic. Is someone playing solitaire a gamer or not? Because your logic seems to imply -any- game playing makes you a gamer. Where as IMO a gamer is someone who invests some time in games and is involved in the future. The same way anyone can spend time on a PC, but most -real- geeks invest a massive amount of time in the community and on their PCs (which is usually the same thing in effect).

      --
      I like muppets.
    5. Re:Still missing one thing. by wellingj · · Score: 1

      ahhhh....I've found out only the spacially gifted use look inversion.
      Maybe that's why you can't cut it with the dual analog.........=P

    6. Re:Still missing one thing. by Anonymous Coward · · Score: 1, Interesting
      YES! lets have an FPS mouse vs controller FPS flame war!!

      Remember the first time you ever used a keyboard / mouse to play an FPS? I'll bet it didn't seem intuitive at all


      WRONG - being immediatly obvious and intuitive is why FPS games on the PC are so popular.
      flame on! I hate trying to play an FPS with a controller. I always hear the same story "after 10min it's totally natural" - B.S! I've played for hours and it only gets more frustrating as the action heats up and the controller is this obstacle between you and the kills! Lets get a mouse for the xbox already! What the hell??!
    7. Re:Still missing one thing. by revengebomber · · Score: 1

      A gamer is a gamer whether or not he is playing HL2 on a PC or Bioshock on his Xbox 360. A rap fan is a rap fan whether he listens to Vanilla Ice or Tupac.
      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    8. Re:Still missing one thing. by The+One+and+Only · · Score: 0, Troll

      You know, I'm really sick of this particular criticism of console FPS games. The game was designed around a controller.

      Not very well.

      It plays perfectly fine with it.

      No it doesn't.

      Everyone else playing is using the same input device, there is no need for a keyboard / mouse.

      Yes there is.

      Remember the first time you ever used a keyboard / mouse to play an FPS? I'll bet it didn't seem intuitive at all

      Yes it did.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    9. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      Haha, hilarious. "Aiming with a mouse is basically the same as with an analog stick, but it's not because my Alienware cost me mooooore!"

      Fuckwit. Maybe you should try increasing the controller sensitivity sometime?

    10. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      I'll have to agree with most of the replies to the previous post. Turn off invert look and the PC w/ a mouse is much better than any controller for a FPS. Yes, I am a gamer, yes I play on PC, but I also play Xbox 360. I have Halo 2, Gears of War, and Saint's Row. I can beat all my friends on 360 in any one of these games, BUT...put me on a PC with similar games, and it's not even close. I kill everyone every round, hardly get scratched, etc. Why? Because I have been playing FPS games on a PC since Doom, Duke 3-D, Wolf 3-D, Heretic/Hexen, long before there was even Quake 1.

      This argument is not as unfounded as you claim, and the reason is simple. With a mouse you can set it to such precision, and you have an entire mousing surface to work with. Using a controller, you only have that limited angle of the stick, and that's it. It's just not comparable at all. However, I will say that it's getting better. Will it ever equal a mouse? No, not in the eyes of the old school PC crowd.

      Will I buy Halo 3? I'll probably have no choice since my son will want it, and I'll have enough friends playing it to justify the purchase. Will I still wish I had a mouse? Of course I will, but until then I'll just keep getting better with the analog sticks, because that's what gamers do, we adapt for love of the game! -=ThX=-

    11. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      Possibly my favorite /. comment ever.

    12. Re:Still missing one thing. by giorgiofr · · Score: 0, Redundant

      Fuckwit? Cute! Aaaaaaaaand back to anonymous nothingness you go, asshole!

      --
      Global warming is a cube.
    13. Re:Still missing one thing. by clegrand · · Score: 1

      I don't care what input device you use.

      I do care that MicroSquish does not service the keyboard/mouse gamers by not enabling a USB/driver package for those of us more comfortable with those devices. Dammit.

      Help me with the logic here: Does MicroSquish think they are going to lose PC/Vista sales to the XBox360 if they enable mouse/keyboard support? I can't see it. While writing a driver for USB input conversion from mouse/keyboard to gamepad may not be trivial, it couldn't be that large of a resource gobbler. The XBox is just not a replacement to the homePC.

      I am part of a large segment of the market that has found gameplay to be frustrating on the gamepad and have either had unsatisfactory gaming experiences (which stops gaming purchases in their tracks) -or- not purchased the games/XBox360 at all. Why does MS intentionally cut off potential revenue? Gears of War and Halo3 look great! (I was at the Beta preview last night) But being pissed off with the input device spoiled my experience with them.

    14. Re:Still missing one thing. by AstrumPreliator · · Score: 3, Insightful

      You know I agree with some of what you're saying. I was originally going to post something similar but figured the GP would get modded flamebait (which he should have been modded). But since you opened the discussion...

      I'm a gamer that does both PC and console. I really hate this stupid debate. PC gamers should just stfu and play with their mouse and keyboard and console players should do the same and play with their thumb sticks. Halo was designed for the console* and so were the controls. However, to say both control schemes are equal is wrong. I know I'm much better with a mouse and keyboard and I know why. Since you can't exactly pick up the thumb stick and put it back in the middle when it goes over the edge its input is considerably different than a mouse. When you move a thumb stick to the far right your character spins around until you let go and the stick auto-centers itself. If you put your mouse on the right edge of your mouse pad then you look to the right a bit and that's that. You know how PC games usually have a key binding to turn left and right (yaw)? Well imagine if they added two more to look up and down (pitch). This is the control scheme that a console controller achieves**. Now notice how few PC gamers use these key bindings.

      What I seem to notice on console*** is that people put their crosshair in a particular place and then use their left thumb stick to align the shot with the enemy player and only make minor adjustments with their right thumb stick. On PC I most certainly wouldn't do this. When it comes to close quarter combat it gets a lot more difficult to control as the accuracy just isn't there. As I said earlier I doubt any PC gamer would use four separate keys to control pitch and yaw. I also notice that most PC gamers tend to be at least casual console players while the reverse usually isn't true. I'd go deeper into the subject but I think you get the point.

      You're free to disagree of course but that's how I see it. Both control schemes have pros and cons. For instance I hate picking my mouse up or what usually happens is it runs into my keyboard or computer case since my desk is small. That means I miss a kill or die or both. I also don't like playing ROMs on the PC that much, the controller was always better for those games. The playing field is not even and both PC and console gamers just need to accept that.

      * Technically it was designed for the PC and Mac but I guess that's a bit too technical.
      ** Almost achieves anyway. Console controllers have to have active resistance on the thumb sticks so they auto-center which takes more getting used to.
      *** I don't know any Halo gods so my observation may be wrong in the higher tiers of Halo gameplay.

    15. Re:Still missing one thing. by -noefordeg- · · Score: 0, Troll

      It's still doesn't change the fact that using an analog controller is vastly inferior to using a mouse/keyboard combination. It really is!
      And no! It didn't take long to get used to the mouse/keyboard combination in Wolfenstein 3D. It felt quite good from the start.

    16. Re:Still missing one thing. by Donut+Zeke · · Score: 0

      On a less sarcastic note, you're wrong.
      That may be the most asinine thing I've ever heard. Calling someone's opinion wrong. I thought all Slashdotters were supposed to be intelligent.
    17. Re:Still missing one thing. by toolie · · Score: 1

      Where as IMO a gamer is someone who invests some time in games and is involved in the future.

      Explain what you mean by 'is involved in the future', please. I know you don't mean either a time traveler or a developer, but I'm having a tough time figuring out what else you could mean.

      --
      -- toolie
    18. Re:Still missing one thing. by toolie · · Score: 1

      Calling someone's opinion wrong. I thought all Slashdotters were supposed to be intelligent.

      You're definitely new here, aren't you?

      --
      -- toolie
    19. Re:Still missing one thing. by Heembo · · Score: 2, Funny

      I thought all Slashdotters were supposed to be intelligent. You're wrong.
      --
      Horns are really just a broken halo.
    20. Re:Still missing one thing. by Wolfrider · · Score: 1

      What games like Halo *really* need is an add-on FOOT PEDAL for Melee attacks. Duke Nukem approves. :b

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    21. Re:Still missing one thing. by Turn-X+Alphonse · · Score: 1

      It's dyslexic 'community'.

      I didn't catch it til after I posted.

      --
      I like muppets.
    22. Re:Still missing one thing. by heinousjay · · Score: 1

      Calling them "MicroSquish" makes you sound a lot worse than it makes Microsoft sound. Try for a little more flow in your derogatory names. Just appending some random word doesn't really work.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    23. Re:Still missing one thing. by denominateur · · Score: 2, Insightful

      Okay... look at this halo 3 gameplay trailer : http://www.gametrailers.com/player.php?id=19430&ty pe=wmv and tell me why the hell the player is unable to hit most targets that are a couple of meters away and only slowly moving? At one point he even shoots around in confusion because he can't track the enemy at a sufficient speed. I realise the game has been designed with this in mind (e.g. missing a lot, forgiving collision detection, wide area weapons) but it just takes the point away from fps. The nice thing about keyboard/mouse control is the smoothness with which the two devices combine their motion (other than the curled up fingers and the resulting pain from the wsad keys... a technical hurdle that could easily be solved with a special device for your keyboard hand sporting a couple of buttons and an intuitive direction control). Take a look at some counterstrike demos and appreciate the difference.

    24. Re:Still missing one thing. by An+Ominous+Coward · · Score: 1

      Why exactly should I have been modded flamebait? I didn't say "wake me when there's a K/M... and all you people that like controller input are douchebags." All it meant was that I personally am not interested in console FPS until they offer a K/M option. It's the first response to my post that copped a flamebait attitude, and of course in typical Slashdot fashion got +5'd.

    25. Re:Still missing one thing. by drsquare · · Score: 1

      It may be more inaccurate with a controller, but at least it's comfortable. Keyboard and mouse is completely unergonomic, and WASD must be the most braindead control scheme ever invented, I don't think it could be any more awkward, having to use one finger for two keys above each other means you can't even rest your hand.

    26. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      Use the arrow keys and don't listen to all these right-handed WASD idiots.

    27. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      It's spelled "elitism," you ignorant prole.

    28. Re:Still missing one thing. by __aawkdb2598 · · Score: 1

      I'll tell you why. Because he's not very good.

      I could also show you some Counterstrike demos of some 12 year old flailing madly across the map and say "See? Keyboards suck!" but that doesn't really prove a point does it? Watch someone who's good Halo and you'll see a different story.
      After watching that guy play I'm pretty confident that me (or anyone I play with) would treat that guy like target practice, not an opponent. And I would just classify myself as just a "competent" Halo player, not "good."

      You'll find different control schemes better for different environments, and that skill (not the lack of a mouse) is the contributing factor to the gameplay you'll observe in many beta videos. Want to see what the console controller can do? Go and find out.

    29. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      Are you slow? People had this debate during the last console generation.

      The reason why console FPS do not allow you to use a keyboard and mouse has nothing to do with "MircoSquish" (very clever, btw) being afraid of losing sales to Vista (which makes no sense anyway).

      The reason is that anyone using a keyboard and mouse would have a huge advantage over people using a controller. With online play so big these days, and with people having to pay to play their favourite 360 games online, it is very important to have a level playing field.

    30. Re:Still missing one thing. by toolie · · Score: 1

      You don't consider somebody a gamer unless they are involved in the community? I know a quite a few people I would consider hardcore gamers that specifically avoid some of the communities in the games they play. I couldn't imagine trying to be involved in the community of something like WoW (don't play it) or Counterstrike (don't play that either) after hearing the horror stories that come out about the forums and the online chat.

      I don't think being involved in the community of a game is what makes somebody a gamer. Its more than that.

      --
      -- toolie
    31. Re:Still missing one thing. by Turn-X+Alphonse · · Score: 1

      ah, community may of been the wrong word. People who play a couple of hours a week and don't much care or have any real passion, to me aren't gamers. Where as someone who has a passion for games will follow sites and such and be part of the community in that sense.

      I worded it wrongly, but it is a passion thing which leads you to do more than just play the odd game and hence be involved in a larger thing (aka a community).

      --
      I like muppets.
    32. Re:Still missing one thing. by MatthewAnderson · · Score: 1

      Not to redundafy replies but I can't let this pass without some hassle from me. Analog sticks for looking around require you to, in effect, accelerate your face, steer your face like an airplane, then decelerate your face and/or shoot before you miss your target. I've rarely ever been able to sight in and then follow a target as well as can be had with a mouse, where you have much finer resolution regarding where you're positioned. Instead of robotically steering your face to and fro, mousing can far more accurately position a reticle as quickly as you can move your hand-- no waiting for your face to reach maximum speed. Switching from keyboard (which is comparable to stick control) to mouse in DOOM upon the recommendation of my opponents was like being able to meet without a translator in a foreign business meeting. The way the mouse is so similar to human sight easily explains why it hasn't been obsoleted in nearly 30 years.

    33. Re:Still missing one thing. by MatthewAnderson · · Score: 1

      *** I don't know any Halo gods so my observation may be wrong in the higher tiers of Halo gameplay. I know some avid Halo players.

      I'd like to see someone organize some Halo zealots versus some Unreal Tournament jocks and see how long it takes before excuses are leaked. I don't see any competitive UT(2004 or otherwise) players that use anything but a mouse.

      Furthermore, does anyone remember Quake 3 Rocket Arena? True 1v1 FPS combat has yet to match this mod's community. I'm sure the Rocket Arena champs are amongst the most tactically perfect FPS players there are. Gamepad control simply doesn't confer the ability to reach this level of performance out of their games.
    34. Re:Still missing one thing. by Joker1980 · · Score: 1

      I was gonna mod you up but i have no mod points anymore, i really couldent agree with you more. I just wanna add that while the K/M is great for FPS it sucks for other types of games just as a joypad kicks ass for some types and sucks for others its all a matter of balance, hell isnt everything.

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    35. Re:Still missing one thing. by @madeus · · Score: 1

      It's something that matters to a tiny proportion of 360 owners, so I can see why they wouldn't bother. You say "I don't care what input device you use.", with that attitude why should anyone care what YOU want to use, when most people manage just fine?

      Now, I like both methods (unlike some posters here, I'm not deficient and can use both input methods quite well without crying like a baby about it), but obviously using a keyboard and mouse input is more technically accurate than using an analog input as far as an FPS is concerned (at least certainly when you don't factor in vehicle control).

      With that in mind, I can see good reason why you might not want to enable support for a mouse and keyboard on a console. One of the advantages a console has is it's roughly a level playing field (everyone has the same spec'd system, it's highly unlikely anyone is cheating). In a competitive game, having some players with that sort of technical advantage is only going to put off the majority of players (who have no interest in sitting at a desk in their living room, or on trying to balance a keyboard and mouse on their lap).

      Alternative, you COULD design a multiplayer came around a dual analog stick input (which most console FPS games are), but then the mechanics of it would annoy anyone trying to use a mouse (a reason why allowing users to use a mouse, even in single player - even *especially* in single player - may not be as desirable as it might sound). Subtle ssisted aiming and CoF mechanics are great on a console title, but they are much less pleasant to have when you are using a mouse and keyboard and more more fined grained control).

      The number of people who find using anlog stick difficult for FPS games are small, and it's mostly because they don't try. I know 4 year olds that don't have a problem with it. There are serveral million Halo 2 players out there who don't have a problem with it. Lots of people cope just fine and have never seen it as problem.

      Frankly, if you can master a mouse for controlling and FPS, I don't belive that you can find using an anlog stick difficult, I think you've just convinced yourself you can't. Some people who don't play PC games say the same thing about using mice. I don't belive them either. Some people need to quit winging and get on with it.

      I don't belive there really is a group of people who can't use mice for FPS games, and a group who can't use analog inputs. I think there are just some people are too close minded to even try.

    36. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      "gamers really, really need to stop this particular line of eliteism."

      Nice email address, Robert@EliteGamer.com

      Also, Halo was first designed for keyboard and mouse, I don't know where you got your 'facts', but Bungie was creating Halo for the Macintosh, not a console until MS bought them.

    37. Re:Still missing one thing. by brkello · · Score: 1

      Original flamebait post aside. I play both type of FPSs on multiple platforms. I am a gamer in the truest sense of the word...I don't care what the game is on, if it is good, I will play it. But there is a difference between KB + mouse and a controller. The difference is like that between men's and women's pro golf. It is the same game, you have great players on both platforms, but the women just don't have enough power to compete with the men so they have closer tees and are better off competing with each other. Sure, sometimes a female golfer can make it in to the men's league, and that is great. But the Tiger Woods of the FPS world is going to be someone on KB + Mouse. They just have a finer control over their aiming than is possible with an analog stick.

      --
      Support a great indie game: http://www.abaddon360.com
    38. Re:Still missing one thing. by C0rinthian · · Score: 2, Insightful

      B.S! I've played for hours and it only gets more frustrating as the action heats up and the controller is this obstacle between you and the kills! Lets get a mouse for the xbox already! What the hell??! Maybe you suck?

      Here's a question: How much time have you spent playing FPS's on a PC? I'm willing to bet it's more than a few hours. So if you've been playing CS for the past 6 years, do you really think it's legit to compare that to a couple hours with a controller? Seriously?
    39. Re:Still missing one thing. by C0rinthian · · Score: 1

      Adjust your look sensitivity.

    40. Re:Still missing one thing. by C0rinthian · · Score: 1

      Halo also used to be a RTS similar to Myth. Your point?

    41. Re:Still missing one thing. by Canthros · · Score: 1

      If my opinion were that the sun revolves around the earth, wouldn't my opinion be wrong?

      Just because a statement is someone's opinion doesn't make it a judgement-free zone. God knows PC gamers have access to joysticks and gamepads and so forth, and mostly prefer keyboard and mouse for shooters. (Personally, I'd probably prefer a control stick and foot treadles.)

      --
      Canthros
    42. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      "may have'

      not

      "may of"

    43. Re:Still missing one thing. by Donut+Zeke · · Score: 0

      Actually, it is a scientifically proven fact that the Earth revolves around the Sun, so you would be wrong. It has been proven. His statements that the keyboard and mouse combo is better and that anyone who says otherwise is wrong is not proven. It can be his opinion that the keyboard and mouse is better, an opinion I share, but he can't call others wrong because they disagree.

    44. Re:Still missing one thing. by Canthros · · Score: 1

      Look, an opinion can be wrong. A gamepad is not a better FPS controller. This is easily observed by way of the need for auto-aiming to compensate for the relatively greater accuracy of the keyboard and mouse combo (check out the upcaming Shadowrun shooter, which will allow PC and console gamers to play with/against each other over Live: console gamers get some auto-aiming and other tweaks to even things out some). This is not a simple statement of "I like x, some people like y". I'm saying there are easily grasped quantitative differences, and the opinion expressly contradicts that.

      The guy's allowed to like the gamepad. Nobody's going to knock him down in the street, take his gamepad and force a keyboard and mouse on him. But he doesn't get to say 'gamepads are better' and not get contradicted just because he thought he said 'I like gamepads better'.

      Even were this not so, one is still quite within bounds to hold and to express an opinion which runs contrary to the opinion of another. For heaven's sake, however do you think politics exists if not for the ability of two people to engage a difference of opinion? Don't be stupid. Of course, you can call others wrong because you disagree with them. If you can back that up, so much the better.

      --
      Canthros
    45. Re:Still missing one thing. by mcpkaaos · · Score: 1

      I've been playing a lot of FPS titles on my 360...and I don't even notice the controller.

      Is that because you are usually waiting for the respawn timer? Just a thought.

      --
      It goes from God, to Jerry, to me.
    46. Re:Still missing one thing. by orielbean · · Score: 1

      On the note about ROM's - I got a 10.00 usb controller with mappable keys that all the emulators recognize. I have an older machine that runs the emulation just fine.

    47. Re:Still missing one thing. by DrXym · · Score: 1
      Once you've sat down and played a while you don't even think about it. Lately I've been playing a lot of FPS titles on my 360 (Battlefield 2: MC, Call of Duty 2 / 3, Halo 2) and I don't even notice the controller.

      I disagree. Playing a FPS on a controller is not as easy as a mouse and I doubt there is anybody would could seriously claim that it was. You simply don't have the same precision or the ability to spin or move as quickly as you do with a mouse. You might get used to a controller but you will never get the same speed or accuracy that a mouse offers. That's not to say that games haven't made the best of the bad situation and may have nice control schemes but a mouse and keyboard is a very intuitive and unmatched system for shooter games.

      It will be interesting to see what happens when the next Unreal Tournament appears. They are saying that it will support mouse & keyboard on consoles. I expect they'll have to put a switch on matchmaking for this because those people stuck with controllers would be soundly thrashed every time.

    48. Re:Still missing one thing. by Anonymous Coward · · Score: 0

      i havnt got a problem with either controller or keyboard and mouse, but i can agree that some console games would feel smoother for some people. so theres no need for you to moan at him for expressing his opinion and his needs. if you dont agree keep it sensible, say something like, yeh but its not necesary for everyone, you moaning whore..

  4. mmh by Anonymous Coward · · Score: 0

    how many seconds does it take to revoke your beta key, when you criticise something about halo 3? 3 seconds? 1.5seconds?

    (and no, neither could i say something negative nor positive about it, as i will never have an xbox to play it)

  5. Yes, audio will be important; by rushmeat · · Score: 2, Funny
    "Audio cues are more important than ever, and the better your sound system the more next-gen this will feel."

    Now, instead of hearing 12 year olds scream in joy when they frag me, I will here their shrill wails in 5.1
    Oh joyous day.

    1. Re:Yes, audio will be important; by Nerdfest · · Score: 4, Informative

      I'm not sure how many people actually hook things up properly, as even the original xbox had 5.1 for most of its games. Player voices in Halo2 come from the appropriate speaker positions, and it does give you a bit of an advantage over someone only playing through their TV speakers. I'm assuming their adding better 'footfall' sounds, and other environmentals to help out a bit.

    2. Re:Yes, audio will be important; by k3vlar · · Score: 0

      I have been a proponent of proper sound setups for a while now. It always bugs me when you go to someone's house, and find them with just the two front speakers (either console or PC). When playing a multiplayer game where tactics and positioning is involved, having 3D positional sound gives you an incredible advantage.

      I don't think I can count the number of times I've been labelled as a hacker/cheater in online matches, simply because I heard movement around a corner and anticipated the attack before it came.

      If the developers take the time to put such features into the game, why not make full use of them? Even a set of cheap, psuedo-3D headphones (where the translation is done via stereo separation in at the driver level) is better than your crappy beige speakers, or the ones built into your TV.

      --
      Unlike porn, which yada yada rimshot hey-ooh!
    3. Re:Yes, audio will be important; by JaWiB · · Score: 1

      If I recall correctly, they're making it easier to mute people in Halo 3. In fact, I think slashdot covered a story on it.

    4. Re:Yes, audio will be important; by MBraynard · · Score: 1

      As I recall, however, you cannot hear footfall in Halo 1 or Halo 2.

    5. Re:Yes, audio will be important; by MMaestro · · Score: 2, Insightful

      Actually you can. It usually depends on the ground type though. Grass makes practically no noise, dirt is fairly quiet and snow is damned loud if someone's going for a melee attack behind you. More often than not most people simply never notice it over the sounds of gunfire from some other player(s).

    6. Re:Yes, audio will be important; by gr8fulnded · · Score: 0, Offtopic

      Audio cues are more important than ever, and the better your sound system the more next-gen this will feel."

      That's great, considering I'm deaf. Oh well. Win some, lose some.

    7. Re:Yes, audio will be important; by twistedsymphony · · Score: 1

      If I recall correctly, they're making it easier to mute people in Halo 3. In fact, I think slashdot covered a story on it.
      The mute system from Halo 2 has been implemented console wide on the Xbox 360... in other words if someone is being annoying you can mute that person permanently with just a few button pushes (Guide button -> recent players -> select the annoying one -> Mute).

      So all the kiddies I muted while playing Gears of War are still muted when I play Halo 3... before the disc even enters the console. It's really a nice system.
  6. Low Quality Graphics by Anonymous Coward · · Score: 0, Troll

    The graphics quality of the game looks about what Battlefield 2 looked at medium quality. At this point in development the graphics aren't ever going to get much better. Halo games also aren't know for their unique or revolutionary gameplay so what reason do I have to buy this?

    1. Re:Low Quality Graphics by figleaf · · Score: 1

      The textures are low quality right now to save on download bandwidth for the beta stage.
      I guess emphasis of this beta is eliminate game play bugs and any irritants not stressing the graphics subsystem.
      The final game is supposed to be of much higher quality.

    2. Re:Low Quality Graphics by Anonymous Coward · · Score: 0

      Your post would be a great explanation, except for the fact that Halo 3 (currently) looks like shit compared to other XBox 360 games.

    3. Re:Low Quality Graphics by Anonymous Coward · · Score: 0

      "looks like shit compared to other XBox 360 games."

      I think you meant "looks like shit compared to other XBox 360 bullshots"...

      You can't possibly mean Gears of War, here's some REAL screenshots of the game:

      http://media.teamxbox.com/games/ss/1167/full-res/1 162870685.jpg

      http://media.teamxbox.com/games/ss/1167/full-res/1 162867613.jpg

      Yeech!

      You can't possibly mean Mass Effect which looks even worse than Gears of War in real gameplay

      You can't possibly mean PGR3 which can't even run at 720p natively and is a jaggy mess

      You can't possibly mean Forza 2 which looks like a complete joke and is a jaggy mess at 720p

      I'm sorry which 'amazing' 360 games are you speaking of? Or are we all supposed to pretend the marketing bullshots are real like 360 fanboys?

      I don't know why but the 360 is a graphical disaster. At least Bungie didn't go with the usual Xbox developer route of flooding the net with bullshots. They were right upfront in admitting Halo 3's graphics would suck.

    4. Re:Low Quality Graphics by Anonymous Coward · · Score: 0

      Halo popularised:
      -a dedicated button to throw a grenade quickly
      -limiting the player to only two weapons, and allowing the player to switch quickly
      -a quick melee attack
      -the use of closely spaced checkpoints and the lack of a user save facility

      Now how many games feature one or more of these things?

    5. Re:Low Quality Graphics by Anonymous Coward · · Score: 0

      TFC had a grenade button years before halo and I doubt that was even the first

      Call of Duty and Iron Grip are two games I can think of just off the top of my head that use the quick melee attack like halo and I am sure there were many before those.

      I am not sure the many check points and lack of a user save can be counted as a positive but many console and computer games have used the checkpoint style system since the start of time..

    6. Re:Low Quality Graphics by dioscaido · · Score: 1

      The betas are to test the gameplay (particularly wrt to multiplayer, new weapons). I would be extremely surprised if the released game doesn't look significantly different than the betas. It makes sense to keep the 'wow' factor as secret as possible until the release. Otherwise game reviewers will won't have much new to praise before release.

    7. Re:Low Quality Graphics by Osty · · Score: 2, Interesting

      TFC had a grenade button years before halo and I doubt that was even the first

      TFC? Ha! The original TeamFortress (the Quake mod, not the Half-Life mod) had two buttons for grenades, as each class had two grenade types. Kids these days, thinking TFC was the origin of TeamFortress. The 'C' stands for "Classic" for a reason, you know.

      Call of Duty and Iron Grip are two games I can think of just off the top of my head that use the quick melee attack like halo and I am sure there were many before those

      Call of Duty (2003) was two years after Halo 1 (2001). I have no idea what Iron Grip is. As best I can tell, it's a mod for Half-Life 2 which automatically puts it after the launch of Halo 1. Other games had melee (Quake, Doom, Half-Life), but you had to switch weapons rather than just hit a button to attack.

      I am not sure the many check points and lack of a user save can be counted as a positive but many console and computer games have used the checkpoint style system since the start of time..

      True, but most older games tended towards checkpoints too far apart, and requiring user intervention to actually save (if you aren't paying attention, tough crap. It's another two hours to the next save point). Halo made it automatic.

      I'm surprised the original poster didn't point out probably the biggest innovation in Halo 1 that has been copied over and over since -- regenerating shields. Without your shields, 1-2 shots will kill you, so you shields are essentially the same thing as health in Doom, Quake, Half-Life, etc. The difference is that rather than having to hunt around for pickups to regenerate, you just have to hide. Totally changes the dynamic for multiplayer games, because it forces you into tactical situations. Previously, you'd think, "I'm low on health and there's no way I'll find enough to keep me alive for a few more kills. Therefore, I'll just rush the next guy I see in order to do some damage before I'm taken out." Halo changed that to, "Do I hide and regen my armor, or do I attack and prevent my enemy from regenerating his armor?"

    8. Re:Low Quality Graphics by Anonymous Coward · · Score: 0

      Where the fuck did I say XBox 360 had 'amazing' graphics? If you're going to argue my point, please try to do so without putting words in my mouth, troll. And yes, I am claiming that Gears of War looks better than the currently released screenshots of Halo 3. Ditto with Mass Effect.

      Furthermore, your claim about antialiasing in 720p being impossible because of the limited EDRAM frame buffer is a load of bullshit. Even if 10MB was not enough to do decent antialiasing (let's say 4x) at 720p, which is not true, it could be done in the system/video memory - just like it is on computers, just like it is on the Playstation 3.

      Lastly, tell me: Are you a PS3 fanboy, or a PC fanboy? Just curious.

    9. Re:Low Quality Graphics by Anonymous Coward · · Score: 0

      you are actually a complete idiot, wow it's been a while

    10. Re:Low Quality Graphics by Anonymous Coward · · Score: 0

      duke3d had a kick key

  7. Never played Halo.. by 1155 · · Score: 2, Interesting

    But I have played Gears of War. Quite a bit, it's almost my favorite game now. How does Halo compare to Gears?

    1. Re:Never played Halo.. by 1155 · · Score: 1

      I don't play it online, so the only point here is the game play. How is it "mind numbingly lame"?

    2. Re:Never played Halo.. by Jarjarthejedi · · Score: 1, Insightful

      "Neither have dedicated servers which is pathetic in 2007. If you want quality online gaming you need to buy a PS3 or stick to your PC."

      Since when? I've played games with dedicated servers, I've played games without. I've found that dedicated server games almost always need the dedicated server because their code is so slow and laggy whereas a good non-dedicated server game has no lag whatsoever. I've never seen any lag playing online Halo. Frankly I'd say that having dedicated servers in 2007 makes you out of date, your game should be good enough so that your average person (easier to determine on a console) can host and play the game.

      As a PC gamer I'm of the opinion that PC games have great online play, better than just about any console. On the other hand your average console, heck even an antique console, has much better LAN style play, I say LAN style because the consoles don't need a LAN whereas PCs do. I would much rather go over to my friends house to play some Halo against them then try to get them over here to play a LAN game, the setup issues for a LAN combined with everyone needing the game makes Halo the clear winner.

      I've never played Gears so I can't compare it to that but I will say this, PC games !> Console games. PC games are different than console games...

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    3. Re:Never played Halo.. by Venim · · Score: 1

      if you haven't seen lag in halo 2 then you obviously haven't been playing it long enough

    4. Re:Never played Halo.. by mgblst · · Score: 1

      In some ways it is better, and in some ways it is worse.

    5. Re:Never played Halo.. by Anonymous Coward · · Score: 0

      AC as I've modded in this topic.

      As a Halo 2 player who played exclusively at 10 sensitivity, I can assure you there is at the very least latency playing the game on Live. Here's a common scenario for me.

      Step 1: Pick up Rocket Launcher
      Step 2: Someone 90+ degrees to my left starts shooting at me.
      Step 3: Spin rapidly, firing a rocket just as the reticule passes over the spot I'd like to send the rocket.
      Step 4: Die from my own rocket which hit an object 45+ degrees from where I thought I fired my rocket.

      At low sensitivities and rapid fire weapons you don't notice it as much, but with Brute Shot, Sniper, Rocket or similar weapon and a rapid turn rate the difference is astounding.

      Also, almost all grenade jumps are simply impossible on Live and even some moderate latency LAN situations. It's not because Bungie didn't want people to get to interesting places on Live, but because the precise timing becomes impossible from latency.

  8. Depends by Loadmaster · · Score: 2, Insightful

    It is a beta after all. If you criticize things to try to make it better you will never be banned. If you bash and criticize to troll the other players then I would hope pretty quick.

    If you play Halo and the only thing you can say the whole time is "this game sucks" then why play? There are so many other great games why waste your time?

    Swi

    1. Re:Depends by Thexare+Blademoon · · Score: 1

      Well, two possible explanations.

      A: Lamers need something to bitch about so people pay attention to them.

      B: They're incapable of enjoying anything on their own, so they feel the need to drag others down with them.

      Anyone else got some more explanations to contribute?

  9. What's the big deal? by Reverend+Raven · · Score: 0, Flamebait

    As I've never owned an Xbox (too much like a PC for me and no interesting games), I've always wondered what the deal with Halo was. I mean, it's not the first FPS, not even the first one on the consoles. Is it just from kids who are too young/haven't played real PC shooters, or was because MS made a concerted effort to push Halo as a "story" driven FPS?

    A FPS on a console is not my bag. Even Gears of War, as fun as it is, would be that much better with a keyboard and mouse. Maybe on the Wii they will be something less sucktastic, but so far no one's done a FPS right on a console.

    And yes, that includes Halo and Goldeneye.

    --

    --Reverend Raven
    Desperate days demand dire deeds.
    1. Re:What's the big deal? by Anonymous Coward · · Score: 0

      blah blah blah 10 million people bought this game but i don't like it, therefore the game sucks. My favorite unknown indy band is more indy than yours so I'm better blah blah. Maybe you should realize that you aren't the gold standard for anything and other people are allowed to like things for reasons other than they don't know better(in your opinion).

    2. Re:What's the big deal? by Anonymous Coward · · Score: 5, Insightful

      It's just the new Goldeneye. As with the old one, it sold a lot on consoles and PC users didn't understand. A lot of people just don't play PC games and aren't exposed to FPSes, so when one comes along on consoles it's interesting. Look at PCs, circa 1993-95 they were coming out the wazoo and everything was exciting. People actually cared about games like Ken's Labyrinth. Same thing here except in the context of consoles. Still, hopefully the consoles will still have some original games and it won't be all 99% FPS/RTS/CRPG like on PC... which, incidentally, is why consoles are seeing a surge in popularity and PC gaming is declining nowadays.

    3. Re:What's the big deal? by Ramble · · Score: 0

      Halo isn't really special in any way, but the storytelling in the first one was suberb, as was the combat, graphics and sound. I've played my fair share of PC FPS' (and I still do, they're my fav type of game) but Halo 1 was in the same ballpark as Half-Life.

      --
      "Oh boy"
    4. Re:What's the big deal? by revengebomber · · Score: 1

      Oh.

      Looks like somebody's got the red ring.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    5. Re:What's the big deal? by Twiceblessedman · · Score: 1

      It's not really a big deal, it's just been marketed as such in North America when in reality it's just another generic FPS on a system that is flooded with shooters and not much else.

    6. Re:What's the big deal? by ZachPruckowski · · Score: 2, Insightful

      The deal with Halo is that playing Halo with 4 friends is pretty easy (all you need are 4 controllers), and it's a lot easier to have a 16-person Halo party than to have a 16-person LAN party. While $PC_FPS_OF_CHOICE has better graphics and possibly better controls (people can fight K/M vs. controller all day if they want), it's so much more fun to blast the guy sitting next to you than a guy over the network.

      The thing that a lot of hardcore gamers don't realize is that casual gamers like "party games". I can play Halo with my friend/apartmentmate/whoever, but I can't play Doom or Counterstrike with them right next to me.

    7. Re:What's the big deal? by caitsith01 · · Score: 1

      As with the old one, it sold a lot on consoles and PC users didn't understand.

      I call bs- in my experience Goldeneye is the console shooter that PC gamers loved, if any, because unlike most others it featured much of the precision of control that we expect, as well as excellent map design. The N64 controller is unique amongst console controllers in that the long control stick allows for a very high degree of accuracy compared to, for instance, the 'analogue' controllers on a PS2.

      I used to play a hell of a lot of Goldeneye with some pretty obsessed players, and the most rabid were all big Quake I/III and Unreal Tournament players.

      I don't know too many Halo fanatics who are serious PC gamers, however.
      --
      Read Pynchon.
    8. Re:What's the big deal? by C0rinthian · · Score: 1

      Oh.

      Looks like somebody's got the red ring. you're just begging for a goatse.cx link, you know what?
    9. Re:What's the big deal? by C0rinthian · · Score: 3, Insightful

      Halo did to FPS what WoW did to MMO's. It took what everyone else did, polished it, simplified it, and brought it to the masses.

    10. Re:What's the big deal? by MagusSlurpy · · Score: 1

      But who the hell bothers to have PC LAN parties anymore? All my PC gaming I do over the net, whether it's Guild Wars, CS, Starcraft, or Diablo. The only time we bother to have "LAN parties" anymore is because of Halo (since none of us bought it for PC).

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
  10. WMV......lame..... by wellingj · · Score: 0, Troll

    any one have a ogg mpg or avi for us?

    1. Re:WMV......lame..... by linumax · · Score: 1

      I have this for you!

    2. Re:WMV......lame..... by BlueCollarCamel · · Score: 1

      Yes. Yes I do.

      --
      1&1 - Cheap domain and web hosting.
    3. Re:WMV......lame..... by wellingj · · Score: 1

      Oi! I was making more of a point about open file types than anything....
      I don't really care if VLC can play WMV or not....I will not use WMV.
      guess I won't watch the vid then if I can't get it in an agreeable format.

    4. Re:WMV......lame..... by Breakfast+Pants · · Score: 1

      Are you even a potential customer for the game then? It itself is in a proprietary format, and contains proprietary formatted videos.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    5. Re:WMV......lame..... by wellingj · · Score: 1

      Why yes I am considering buying the game.
      Hypocritical? I don't think so. I'll pay for good games, movies and music.
      I won't get sucked into vendor lock-in and feed a monopoly just for a freely
      distributed video clip. I think if more people thought the same way open
      standards would be further ahead and there would be more games on Linux
      and BSD. But I can't make you think anything, so I why bother debating.

    6. Re:WMV......lame..... by wjsteele · · Score: 1

      Hey, that makes sense... no wait... no it doesn't. Buying the game from them is what feeds their monopoly - you know... gives them money to continue their practices. Also, you would have also had to buy the system to run it on, etc. Using a freely distributed codec and video doesn't give them anything, but gives you the ability to WATCH the video... for Free (as in beer.)

      I think your priorities are backwords.

      Bill

      --
      It's my Sig and you can't have it. Mine! All Mine!
    7. Re:WMV......lame..... by wellingj · · Score: 1

      I'm just of the opinion that there is nothing wrong with a game console because you buy it to play games. You buy a computer to do whatever you want on it, which might include playing games. I'm not feeding their desktop monopoly by playing their console. I think MS should make console games and computer software (with open standards like odf). I won't touch their OS offering because it doesn't play fair by my standards. Once they figure out how to make good office software on every system (you think they could do this by using OOD, and just switch out the system interactions right? makes you wonder how good at software they really are...) I think they will finally be where they should have been when OS/2 rolled out. If they notice that their games are being bought and their OS isn't, that's called market force and they will either realize that they should focus more on games, or forever be hamstringed in their OS and game department due to misappropriated funds. Makes no difference to me as long as I don't use their OS and use standard formats. It's not exactly black and white in my view but maybe I am just some crackpot.....

  11. Yea yea I know you've heard it before by OverlordQ · · Score: 1

    Audio cues are more important than ever, and the better your sound system the more next-gen this will feel.

    That's kinda why I'm particular to PC gaming. A good pair of headphones is all you need to hear those 'audio cues' and lacking that, anything above 2 speakers is gravy since most games ship with decent sound engines for realistic 3d sound.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Yea yea I know you've heard it before by Keeper · · Score: 1

      "Virtual" surround is crap. I have never been able to sense a "front/behind" direction from it; only left or right.

    2. Re:Yea yea I know you've heard it before by Anonymous Coward · · Score: 0

      Just like there's nothing stopping console gamers from plugging a PC into their TV and getting some USB gamepads there's nothing stopping you from plugging headphones (stereo or 3D) into your console. You could get a VGA adaptor too if you wanted.

      We live in 2007, people, it's the goddamn future already! The hardware people have got their shit together, you can plug whatever you like into your game boxes.

  12. Re:Microsoft Fails To Create A Resistance Killer by Mylakovich · · Score: 2, Insightful

    Even with the facts behind you, you do not account for the "Frat Boy" market. Halo 3 will be a smash hit on name recognition alone.

  13. Joypad VS Mouse+keyboard: braindead battle by damaki · · Score: 1

    Man I cannot understand the long time FPS players. Most people who complain about joypad have been using mouse and keyboard for ages... they do not even notice they are used to play with those. Of course it's easier with your mouse and keyboard, you've been playing with this duo for ages. I mean, I've been playing Rocket Arena for years, of course I handle my mouse and keyboard better than this Xbox 360 joypad I've had for 3 months. I was playing like shit when I began playing FPS on PC. Now I am far better. A friend of mine was used to play FPS on PS2 for months and told me he could not think of using a mouse and a keyboard to play these... The point is that the joypad is not better or worse than your pc set, you just become accustomed to one or the other. I am not used to the 360 pads but these are damn great and precise. I've played Doom 3, Lost Planet and I come to like this setup. So come on, let's end this pointless battle. The only advantage that may have the mouse is that it can be used more often than a gamepad, for other uses, so that you can perhaps have lenghtier training.

    --
    Stupidity is the root of all evil.
    1. Re:Joypad VS Mouse+keyboard: braindead battle by Cythrawl · · Score: 1

      Acutally a mouse IS better because you can move it fast and thus turn faster.. The Joypad only does this to a very small degree in comparison.

      Also you are always correcting your aim with the joypad using a thumb (and its generally up, down left right corrections) and it feels so much more restrictive than a good high dpi laser optic mouse ever will.

      Its like playing a racing game with a wheel then playing the same game on keyboard. The differences between the two are exactly the same.

      can you play the game any better?... no... But the wheel just repsonds/feels better than tapping some keys ever will.

    2. Re:Joypad VS Mouse+keyboard: braindead battle by Anonymous Coward · · Score: 1, Interesting

      Not knocking those who like/prefer joypads, but I've never been able to get the level of sensitivity a mouse provides with any joypad, regardless of settings. Also, playing against people who felt they were proficient with a joypad while I used a KB/Mouse was simply no contest, ever. They just could not exercise the same level of precision a mouse provides. My $.02

    3. Re:Joypad VS Mouse+keyboard: braindead battle by Bruce+Dawson · · Score: 1
      Okay, I'm sick of people saying "mouse/keyboard is so much better than controller because the mouse gives greater sensitivity/precision/whatever".


      Great. Fabulous. However you've just casually ignored half of your control scheme. You've forgotten about the keyboard. A mouse may give greater control than a joypad, but a keyboard is *horrible* in comparison to a joypad.

      With a joypad you can move in any direction, at any speed, in an intuitive way that takes no time to learn. With a keyboard you are dealing with a very peculiar and limited input device.

      So please, if you have any comments about how fabulous a mouse is, at least remember to acknowledge that maybe the keyboard half of the equation is slightly less fabulous.

    4. Re:Joypad VS Mouse+keyboard: braindead battle by Nalanthi · · Score: 1

      Thats why I use a tactical commander. Nothing beats it.

      --
      I can't find my .sig file!
    5. Re:Joypad VS Mouse+keyboard: braindead battle by Anonymous Coward · · Score: 0

      I'm not going to disagree with you - you're completely right about movement being better on an analog stick than on a keyboard. However, to get that (in most cases) you give up a lot of sensitivity and mobility in aiming by using an analog stick for that as well. The problem is, sensitivity and mobility are far more important for aiming well than a multitude of directions and speeds are for moving well. At the end of the day, moving serves two purposes in an FPS: going from point A to point B, and making "evasive maneuvers" to avoid getting shot. The former isn't really affected by the lack of movement input options; you point yourself in the appropriate direction using the mouse and hold down 'w' (and, in some games, the run key). The latter is hurt in some ways (because you can only move in 8 directions with at most 2 possible speeds in each direction), but it actually comes in handy as well: the discrete nature of keyboard movement forces movements to be somewhat erratic, especially when you are trying to aim, which helps to achieve the goal of not getting shot. Obviously this can be emulated perfectly or almost perfectly with an analog stick for movement, but frequently I see players in console FPS games making most or all of their movements very smoothly.

    6. Re:Joypad VS Mouse+keyboard: braindead battle by CloudsSpaz · · Score: 1
      Not true.

      Even if you don't agree that a mouse offers you better precision than a stick (have you tried navigating your OS with an analog stick?), or that a keyboard offers you more functionality than the limited amount of face buttons on a controller, there is still a legitimate reason why a mouse provides a better experience.

      A mouse, or trackball, can control the speed of your view movement. An analog stick, on the other hand, only applies variable acceleration. Your accuracy is unquestionably better with a mouse.

      That said, yes, some games do work better with a controller in my opinion. Gears of War specifically I think works fantastic with the 360 controller, and I can't imagine playing it with anything else. But the game was designed around that from the beginning (and I find third-person shooters work much better on consoles than first person shooters anyway). If you look at FPS games ported to consoles however, such as Call of Duty (specifically after you turn off auto-aim), the difference in degree-of-control is pretty apparent.

      And good lord, I'd hate to imagine playing something like Unreal on a controller.

    7. Re:Joypad VS Mouse+keyboard: braindead battle by azenpunk · · Score: 1

      watch someone play with an xbox controller and then watch someone play with a keyboard and mouse sometime. the movements of the cross hairs made with a mouse can be much finer and more precise than those with a joypad.

    8. Re:Joypad VS Mouse+keyboard: braindead battle by bigred85 · · Score: 0

      at least remember to acknowledge that maybe the keyboard half of the equation is slightly less fabulous.

      Okay, sure, the "keyboard half of the equation" may indeed be a bit less "fabulous" than a joystick, as you probably meant to say. A joypad is pretty limited, typically to 8 directions.

      But I digress. The keyboard is less fabulous because it doesn't have to be fabulous. The thing that you're casually overlooking is that the debate was never about control schemes for ALL games, but mainly for FPS games, simply because of the fact that there are two speeds in said games:

      1. Full-speed
      2. Lying dead in a pool of your own blood/ooze/gibs/whatever

      Simply put, the keyboard was an input device for computations first, then games came along, and having over a hundred keys, somebody figured out eventually that there were at least four that could be conveniently spaced to provide reasonable movement input for games, especially first-person shooters. In fact, it's perfect for modeling movement for first-person shooters, because if you press a key, your guy moves. If you don't, he stops (and in an FPS, most likely is blown to smithereens).

      Also, a gamepad is not necessarily "intuitive", either. It may be understandable for those who have played games, but I've watched too many friends try to teach non-gamers to play some Halo 2 (usually their girlfriends) and most of the time, their subjects were running around staring at Master Chief's feet for a good 20 minutes before they made any real progress.

  14. The halo games are some of the best FPSs ever made by Anonymous Coward · · Score: 0

    Bungie has really done an amazing job with the halo series. This is coming from a PC gamer. I think a lot of the haters out there just have never actually sat down and tried to have fun with the game. Multiplayer halo rewards teamwork and positioning far more than twich reflexes. With the exception of the sniper rifle, having a mouse wouldn't really give you a major advantage.

    For me though Halo was all about playing through the coop campaign on legendary. Me and my brother used to do speed runs through assault on the control room without dying. Halo is one of those games where the enemies seem incredibly smart and tough, but not cheap. (this is one of the mistakes I believe they made in the Halo 2 campaign. Some of the enemies, such as the sniper jackels seemed cheap and those parts of the game weren't any fun)

  15. Re:Shocked by Anonymous Coward · · Score: 0

    Looking Glass Studios?

  16. stop exposing us by Anonymous Coward · · Score: 0

    I'm so ashamed. Yes, we bungie employees have all been working round the clock to secretly promote our game on the internet. We were just so afraid that without the publicity no one would have heard of our obscure game called Halo. And if no one knows about Halo, then there will be no coal for the furnace, and no Christmas for little Timmy.

    1. Re:stop exposing us by Anonymous Coward · · Score: 0

      I dunno dude. I just like playing Halo.

      Honestly I've never really liked the big team games. There's too little overall coordination within the group and it's just too chaotic. The way to have fun with halo is to join up with people you can play well with on a team. The match making system is a lot like the system used for RTS's. You get randomly joined up with players who are at your level and the matches last around 5-10 minutes long. When you get matched up with someone you like you can ask them to join your party and then you'll join games together. You just keep inviting people you like until you get a full team. Dedicated servers would be nice for bigger games, but I would have been really sad if bungie went the battlefield route.

  17. What's expected? by Anonymous Coward · · Score: 0

    The fact is, when halo came out is was a very good game, and built a huge base because of its great weapon balance, multiplayer maps and good campaign story. Halo 2 followed, sure as hell failed with the campaign, because everyone wanted to come back and fight at earth, but obviously if they did that the idea of a trilogy would be seriously flawed as you would save earth in number two. What they did instead, rather than come up with something good like MC goes to the enemy stronghold, they just redid the halo 1 campaign- showing a glaring hole. This however ceased to matter after a while because the multiplayer gameplay was good, it was strong, it was lots of wholesome fun, and it worked well- becuase the huge player base of players caught by halo 1 went online on halo 2 and found, hey this is a hell of a laugh- I know this cause I've been playing halo 2 online for 2 years now, and i find it really fun, when it first came out there was no multiplayer online xboxlive game that was an FPS and successful (There were other great successes like Midtown madness 3)

    Halo 1- kickass game
    Halo 2- Over hyped, benefitted as a sequel but dealt a killer blow with its online gameplay.
    Halo 3- There's no longer a xbox live benefit- it's just expected. It will definately get helped by the huge online, and fofline fan base, hwo are virtually guarenteed sales, but most importantly, they WILL have to deliver an impressive game, it's the difference between the trilogy becoming legendary and just people saying 2 & 3 were let downs after an amazing 1.

    *note when I talk about the online play, i'm refering to consoles only of course, comparing like for like.

    1. Re:What's expected? by C0rinthian · · Score: 1

      I have a feeling the game replays on multiplayer matches will be the 'killer app' of Halo 3. Now those "Did you see that?" moments will be followed up with "Watch this!"

  18. Re:Microsoft Fails To Create A Resistance Killer by Anonymous Coward · · Score: 0

    Typical "mine is 9 inches and your's in only 8" logic, that completely ignores the detail of knowing how to use it.

    40 players per match??
    Who the hell cares, I've played every FPS on virtually every console and everything for the PC (although Live is so good I've all but abandoned by PC at this point), and the number of players does NOT share a linear relationship with gameplay, sorry.

    Dedicated servers for lagfree online play??
    Ya right, everythng runs in perfect realtime when its put on it's own box.. Too bad MS can't afford dedicated servers ah well

    Completely free??
    So Sony is paying your ISP as well? Hey at 6 bucks a month a Live gold subscription is well worth it, and much preferred over Sony's "let the game publishers deside" attitude

    Bottom line you sound like another Sony fanboy, and yes I've played the PS3 and not just 5 mins at the local EB, and I remain unimpressed with the current titles and only slightly less unimpressed with the hardware. The 360 and the PS3 are probably within 5% in several categories so comparision needs to fall on the games, any guess on who has he better line up so far (I'm talking the entire line up), yup you guessed it Xbox360, and they are way way ahead my friend.

  19. Do we have to listen to this again? by Toby_Tyke · · Score: 5, Insightful

    No, we really, really do NOT need to stop explaining why it's impossible to play an FPS with a console controller.

    Well that's just flat out wrong. This story is about people playing Halo. They were doing it with console controllers. Halo is an FPS. There for, playing an FPS on a controller is clearly possible. You might think a keyboard and mouse is better, that hardly means that using a controller is impossible.

    Now lots of people play FPSs on consoles, and they seem to be enjoying themselves, so I don't think theres anything wrong with using a controller. I do think using a keyboard and mouse is better, if by better we mean provides faster response times. In any multiplayer game, where half the players were using K/M and half controllers, the K/M guys would win every time, all other things being equal.

    On the other hand, I think controllers have some advantages over K/M. My consoles are all in my living room, and I play games sitting on my couch. I don't have a desk in front of my TV, so there's nowhere to put a K/M. Try balancing a keyboard on your lap and running you mouse on the cushion next to you. Comfortable? Thought not. I also prefer a thumbstick to WASD.

    But really, why does it matter? As the OP said, why do we have to keep having this stupid argument? You like the K/M, dislike the controller. OP likes controllers. I'm happy with either. Why does each side feel the need to not only say "I like x" but to also insist "because y is inferior"? I feel like I'm back in the playground arguing about C64s and Spectrums.

    Which you obviously do not know, because *you* *are* *not* *a* *gamer*. Deal with it.

    AH, so you are the final arbiter of who is and isn't a gamer? Wow. Am I a gamer? I've been playing video games for twenty years, but I like some console FPSs, so I might fail your test. Perhaps you mean he isn't a PC gamer? Are PC gamers the one true gamer clan, to whom all others are inferior? Are those who are unwilling or unable to drop stupid amounts of cash on new graphics cards and processors supposed to keep quiet and never offer an opinion? Should they just kneel in supplication and reverence before their PC gaming overlords?

    if you dislike us so much, as you say, then why the hell do you strive to be just like us?

    I'm not even sure what this means? Where exactly did he say he was trying to be like you?

    Oh, just FYI, the first time I played Doom, I used a joypad (yes PAD! not even a joystick), because I hated the keyboard and mouse so much. It was a lot easier back then, since there was no looking up or down. I didn't start using the K/M till quake came out.

    --
    "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    1. Re:Do we have to listen to this again? by Anonymous Coward · · Score: 0

      Message to the Grandparent...

      I play Halo.

      To put things into perspective, the above /. comment by Toby, has totally pWned your ass with a Sniper bullet to the head made no-scope half-way across Lock Out.

      Toby is probably Tea Baggin' your carcass right about now...

    2. Re:Do we have to listen to this again? by Toby_Tyke · · Score: 1

      Sorry, I assumed I was talking to an adult. Silly of me.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    3. Re:Do we have to listen to this again? by Criterion · · Score: 1

      "Thanks for proving you had no point to begin with."

      Yeah, I guess that's why you got modded troll and he got +5 insightful. Yeah, oh wait no.. it was more that YOU had no point to begin with.

      Fact of the matter, Halo is a console series. Halo's controls work JUST FINE as demonstrated by millions of users over several years. It's not an argument over is keyboard/mouse better than controller, it's an issue of gameplay balance. A k/m combo is not practical for use on a console which will, the vast majority of the time, be in the living room. I am also, as another poster put it, not deficient in that I use k/m and controller with equal ease and acknowledge the fact that those who are adept at k/m will have a technical advantage. The problem with this is, in a match between controller users and k/m users, likely the k/m users will win not due to skill, but due to the unfair technical advantage this gives them. Keeping the playing field level by using identical hardware is part of the console scene. Deal with it. To me this argument always sounds like someone whining that they can't beat their friends with controllers so controllers suck, give them a keyboard and mouse and they'd show everybody what an uber-godlike player they are by beating the controller users and showing them how it's actually the controller that sucks and not them.

      My response is.. Need some cheese with that?

      --
      We have enough youth, how about a fountain of SMART?
    4. Re:Do we have to listen to this again? by C0rinthian · · Score: 1

      Remember folks, YOUR opinion is the only right opinion, and you must attack everyone who disagrees! Destroy the non-believers!

    5. Re:Do we have to listen to this again? by Krommenaas · · Score: 1

      Of course playing an FPS with a gaming pad is also gaming, just like playing tennis with iron sticks and a magnetic ball would still be a sport. It just wouldn't be tennis anymore, and you have to understand the criticism of PC FPS players in that regard.

      Playing an FPS with a gaming pad means you're severely crippled in the game world. The whole concept seems outrageously retarded to serious FPS players because a mouse is not that complicated or expensive a device to use.

      Hopefully someone invents a good way to use the Wii controllers in an FPS. Then you'd have both the ease of use of a game pad and the precision and speed of a mouse and the whole discussion would become moot.

    6. Re:Do we have to listen to this again? by Anonymous Coward · · Score: 0

      I agree with toby! I also have been playing for 20 years and my first game was with a joystick not K/M (well if you dont count playing pong on a 33HZ). How can you guys forget about Atari. It started the whole joystick concept and made the video game industry boom.

    7. Re:Do we have to listen to this again? by Chrisje · · Score: 1

      > overlord

      Damn. There's a map I've been missing in DoD2.

      As far as the rest of your comment is concerned, you must have posted it because *you* *are* *not* *a* *slashdotter*. Deal with it. It was far too balanced and objective. :-D

  20. Why would MS need to create a Resistance killer... by Xest · · Score: 4, Funny

    ...When Epic already did it for them?

  21. Hey Bungie People by Anonymous Coward · · Score: 1, Interesting

    Do you ever wish you'd been bought by Apple instead?

    Serious question.

    1. Re:Hey Bungie People by Phroon · · Score: 1

      Apple is a computer... no...
      Apple is a hardware... umm...
      Apple is an iPod... err...
      Apple is a music... wait...

      Apple is a company.

      Back when Bungie was bought out in June 2000, Apple was a computer hardware company, they were still using OS 9, the iPod and OS X were still a year away, and Apple simply wasn't in the position it is in today. An Apple/Bungie deal would have been interesting, but it would have been a drastic change of character for Apple back in 2000.

    2. Re:Hey Bungie People by cgenman · · Score: 1

      I'm sure they cry themselves to sleep every night on pillows of money.

      Seriously, though, it must be incredibly validating to them that after years of helping to keep alive the Mac gaming scene, they helped launch the Xbox and the 360 as viable gaming platforms. They've now got a huge fan base and a huge potential audience for every game they put out. What more could a developer want?

      BTW, while known as a mac developer, all of Bungie's games after the first Marathon were released on multiple platforms.

  22. I don't get it... by beef623 · · Score: 1

    ...a beta preview? What's next? This just in, Bungie had an idea, preview it next week...

    As far as the actual content goes, I didn't notice anything huge. New levels, a new gun or two, and a few new vehicles(it really bugs me that the little 4-wheeler thing looks so much like a shrunk warthog too) but the graphics didn't really look all that much better.

    1. Re:I don't get it... by malkir · · Score: 1

      You've never played Halo obviously. There are a ton of new weapons, grenades, vehicles, maps, graphic upgrades, physics upgrades, multiplayer upgrades, gameplay upgrades, upgraded continuity/ergonomics, the controller layout has been completely revamped. And by the way, those low-res videos you've been watching aren't even with true Halo 3 textures. So before you bash, at least A)RTFA(s), B) RTFC, C) STFU

  23. Console vs PC by deeceefar2 · · Score: 1

    They each have their benefits. Saying either side is the best is just a pointless debate. Having played EXTENSIVELY on both setups I feel I'm qualified to enlighten you on 4 pros and cons of each. Since I'm reading mostly PC gamer hate I'll start with PCs so that they can see why people play console games it isn't arcane at all.

    PC Gaming:

    Pros
    1. A Mouse makes a very intuitive and sensitive device to aim with, there are a variety of them to use so you can pick the one that works the best for you. You use it while your using the computer so you become very accustom to it.
    2. A Keyboard offers a virtually limitless medium for configuration. Keyboards come in different shapes and sizes and even can be purchased specifically designed for the game your using.
    3. The graphics are unparralleled. The latest greatest hardware always shows up in PCs first and the graphics truely show that.
    4. PCs are used for far more then just games so it is easier to convince your spouse, parent, or self to buy.

    Cons
    1. All PCs are not created equal. In competitive and even advanced gaming it is clear that there is always an edge to the gamer with the best hardware. Even to build your own really good PC, not the best, your talking a $2000 a price of entry FAR higher then console gaming. While this is not necessarily a consideration for casual gamers it is frustrating to know that your computer may be what is holding you back.
    2. The keyboard's single greatest strengh, configurability, is also its greatest weakness. Learning to play on a standard keyboard is not pretty for a new gamer. The buttons you press have little to no corelation between the action the game takes and learning which buttons do what can be very frustrating. The buttons are often not oriented in an easy to press intuitive manner and require some skill to master and time to learn. Buying a keyboard specifically designed for gaming can make learning easier and button placement more intuitive, but setup on those controllers, depending on game, can sometimes take hours.
    3. Graphics are designed to be bleading edge in most games; in order to stay up with the graphics, you need to upgrade hardware at least every 2 years, depending on how much you spend on it. PC games made the graphics card market what it is and the games are usually designed around the latest greatest with the ability to play pretty well on moderate hardware. PC gaming can be VERY expensive. Low frame rates in a game can kill the experience completely.
    4. PCs are used for other things and this con sometimes lead to annoyances for gaming. Other people in the house might need to use the computer, you might get viruses or other things that slow it down, sometimes applications that are running in the background can have a dramatic effect on performance, and because the platform is open PC games are a much more attractive market for cheaters.

    Console Gaming

    Pros
    1. Entry cost is relatively low when compared to PCs and you don't have to upgrade for usually 5 years.
    2. Everyone plays on the same hardware. Every console is pretty much the same, making for a far more level playing field. The software was designed for the hardware. Because every console is the same and every controller is the same, games are designed ground up to maximize that piece of hardware and gameplay is designed to be intuitive for the controller.
    3. Multiple people can play on the same piece of hardware, making it a far more social gaming device. It is much better to see the expression on your friends face when he gets taken out then to hear about it over voice communication.
    4. The community the hardware the online experience is all closed. Typically leading to a much more secure gaming environment.

    Cons
    1. The hardware isn't as good as PCs can be. You are limited to the hardware the console company can afford to put in there rather then what you can afford to buy. You don't get the cutting edge graphics that you do on PCs and until recently the

    1. Re:Console vs PC by drsquare · · Score: 1

      The control benefits of a PC only really apply to FPSes, for most other genres, a controller is better.

    2. Re:Console vs PC by Anonymous Coward · · Score: 0

      Really?

      Let's play a nice round of any RTS. Hell, let's try complex turn based strategy (GalCiv, Civilization, MOO). A joypad has the advantage in racing/sports games and MAYBE fighting games. Anything that requires more complexity or speed is either simply not done or dumbed down considerably to fit this poor control device.

      As a side note, I've never owned a console, but I've played quite a lot on them, and I've played more than one console-to-PC ports. They tend to be extremely easy, because the game mechanics have been adjusted to having players react slower and in much less precise manner.

      For a really glaring example of the differences, try playing Far Cry on the PC and Console versions. While on the PC, 4-5 shots will get you killed, and the pace of firefights is frantic, on the console version, everything is slowwww.... You rise from behind cover, get shot twice, turn left (not moving all the while, mind you), kill the bad guy shooting at you, move to the side, get shot 5-6 more times, stop, turn in place, kill another guy shooting at you, etc. The AI actually had to be dumbed down because the original would have been next to impossible to finish with a joypad

    3. Re:Console vs PC by Anonymous Coward · · Score: 0

      Don't forget strategy games!

      I can tolerate playing a FPS with a controller, but playing a real-time strategy game without a mouse is just wrong. WRONG!

    4. Re:Console vs PC by CelticLo · · Score: 1

      "The hardware isn't as good as PCs can be. You are limited to the hardware the console company can afford to put in there rather then what you can afford to buy. You don't get the cutting edge graphics that you do on PCs and until recently the resolution wasn't even close either."

      Not many PCs around with the processing power of the PS3 or even the xbox360. Both have very high end graphic cards on dedicated buses. The only thing PCs excel in hardware against the current two nextgen consoles is memory and storage, but even then the memory on the consoles is incredibly fast.

      I will grant you that console users can't turn off every feature to grab more FPS, but hey they don't need to as everyones playing on an equal footing.

    5. Re:Console vs PC by drsquare · · Score: 1

      I'm not really interested in RTS, that's a dead genre as far as I'm concerned. FPSes are on the way out as well, they've really been milked for too long. Before long, the only games on the PC will be MMORPGs and simulators.

      There's a reason more and more games are being released console-only.

    6. Re:Console vs PC by deeceefar2 · · Score: 1

      "Not many PCs around with the processing power of the PS3 or even the xbox360. Both have very high end graphic cards on dedicated buses. The only thing PCs excel in hardware against the current two nextgen consoles is memory and storage, but even then the memory on the consoles is incredibly fast."

      I really don't want to go into a specific analysis of the difference in processing power when comparing the CPU's. So I'll give you a few details that lead me to arrive at my opinion that they aren't as fast.

      1. Some notes about their processors:
      The PS3 cell processor while it has 7 SPE cores there is only 1 PPE core, and no out of order execution. Which means that for a good chunk of game programming the cell is going to go very under utilized. Here is an article highlighting some of the issues with the cell as a console processor: http://arstechnica.com/news.ars/post/20070221-8896 .html

      The Xenon processor from the xbox 360 while more at home in a gaming console then the cell still is not perfect for gaming. Due to the issues of having a deeply piped lines processor like the xenon and having to drop much of the branch prediction and having a smaller cache to keep die size down, the Xenon is poorly designed to deal with branchy code such as game control, AI, and physics code. Here is an article discussing the Xenon: http://arstechnica.com/articles/paedia/cpu/xbox360 -2.ars/6

      So while the processors for these consoles may be more specifically designed for gaming. Due to cost savings on the die size they have had to drop much of the logic and caching that would have made them well rounded gaming processors like you get with a PC. The reality is that with the speed of development of processors by the time the consoles actually hit the market their processors were only marginally better for gaming then a PC processor, and required FAR more specialized programming in order to take advantage of that performance gap. The cell processor will likely never see its full potential used in a video game.

      2. Some notes on their GPU's:
      The Xenos GPU which is in the xbox 360 suffers a similar story to the Xenon, in that it is designed for the console but with cost in mind. The new line of ATI graphics cards that are directx 10 compatible surely borrow a lot of the design innovations of the Xenos in how the graphics pipeline is arranged for efficiency. However the new graphics chips are clocked higher have more ram at their disposal and your even able to double down on graphics cards if you still don't have enough power. Simply put it would make no since for ATI not to release a GPU that is as good or better for PCs when they make far more money off the PC graphics card market, and they are in stiff competition with nVidia. Here is an article discussing the design choices of the Xenos GPU: http://www.beyond3d.com/content/articles/4/11

      In conclusion while consoles are closing the gap between PC and Console graphics, the PC market does offer graphics performance that is better then consoles and for a few reasons. The price spent on PC components is much higher then that of consoles so there are far less price restrictions on the size of the die for the CPU/GPU yielding much better general purpose processing. Consoles have a 5 year life span which enables PCs to surpass any advantage consoles may grab a very short time into their life span, and very easily because the same companies that the design the GPU for consoles also design GPU's for PCs. So until there is a huge surge in console gaming that decreases the required life cycle of consoles, and the price consumers are willing to spend on consoles goes up, console graphics just won't be able to best computer gaming for any meaningful length of time.

    7. Re:Console vs PC by cgenman · · Score: 1

      Other advantages of PC games (I've got karma to burn, so why not jump in?)

      1. A greater sense of agency. Because of a lack of save file size limitations and oodles of ram, players can make tons of changes to the world in PC games.

      2. Greater variety of PC games. As anyone can make pc games, you get titles from pirate themed MMOs to massive to galaxy spanning adventures to the Switzerland-sponsored Catch the Sperm

      3. PC screens just look better

      Cons:

      1. Quality assurance. PC companies are getting better about this, but I've never played a PC game I couldn't crash.

      Other advantages of console games:

      1. Brain-dead simple... which is usually what I am by friday after work. No installation, no patches, no driver conflicts. It all just works with never an issue. I can't tell you how many PC users who have come to me trying to figure out how to shut down their consoles without damaging Windows.

      2. Local Multiplayer. Want a 4 player game of Gears of War? Plug in 4 controllers.

      3. Twitch games. Ikaruga would not work on a pc.

      4. TV screens are just bigger.

      cons:

      1. Where did that Xbox 360 warranty card go again?

    8. Re:Console vs PC by mjwx · · Score: 1

      RTS's, Turn Based Strategy, Flight sims (with use of a joystick) and who can go past the text adventures of old. Almost all genre's perform better on a PC mostly due to highly customizable control options as opposed to a one-size-fits-all control pad. Racing games and button mashers (think Mortal Kombat) are the only types of games that perform better with a control pad which is why they aren't typically found on PC's, these are genres where a simplified control scheme is usefull.

      Now don't get me wrong, I enjoy a good console game, they are usually a social experience as a racing game or button masher is normally something you play with friends as the single player experiences are often lacking but console controllers provide nowhere near the level of accuracy and freedom of movement of a Microsoft Basic Optical Mouse let alone a proper laser gaming mouse. Freedom of movement, the mouse and the analogue stick provide the same range of movements but the mouse allows you to better control speed and to define start and end points of a movement(an analogue stick needs to be centred when not in motion). The Wii may prove to be an exception.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    9. Re:Console vs PC by C0rinthian · · Score: 1

      You rise from behind cover, get shot twice, turn left (not moving all the while, mind you), kill the bad guy shooting at you, move to the side, get shot 5-6 more times, stop, turn in place, kill another guy shooting at you, etc. The AI actually had to be dumbed down because the original would have been next to impossible to finish with a joypad Whoever you're using as your example sounds like an easy target. I fail to see how the player's inability to multi-task implies that the game is inferior.
    10. Re:Console vs PC by drsquare · · Score: 1

      RTS's, Turn Based Strategy, Flight sims (with use of a joystick) and who can go past the text adventures of old. Almost all genre's perform better on a PC
      That's three genres, one of which is archaic, and another is mindnumbingly dull. I'm not interested in strategy games either, civ 4 is pretty much civ 2 with impossible system requirements and some gameplay gimmicks.

      I was considering upgrading my computer to play games, but then I realised there are hardly any games I'd actually be able to play. And it'd cost about twice as much as just buying a console.
  24. Gamespot review: 5/10 by Anonymous Coward · · Score: 1, Informative

    While the multiplayer in this multiplayer beta test exhibits typical Halo levels of excellence, the single player was significantly lacking. The single player consists of no AI, no objectives, and is played on the same maps as the multiplayer levels. While some fun can be had running around in circles, we find it hard to justify the purchase price compared to games that offer hours of interaction and direction.

    Halo 3 Multiplayer Beta Test:
    Graphics: 9
    Halo isn't Gears of War; Get over it. It still looks great.

    Sound: 10
    Heartstopping.

    Multiplayer: 10
    It's Halo.

    Singleplayer: 2
    Strangely neglected.

    Overall 5/10
    Excellent online play, but most gamers will have a hard time finding value in the single player experience.

    1. Re:Gamespot review: 5/10 by Anonymous Coward · · Score: 0

      Funny that I can't find this review anywhere on Gamespot's website, care to provide a link? Also, this was a multiplayer beta, of course the single player experience will be severely lacking!

    2. Re:Gamespot review: 5/10 by TheNetAvenger · · Score: 1

      High, funny, or mentally impaired?

      1) Multi- mean MULTI-player beta.

      2) The single player mode has several 'potential' stories, with the stories even being co-developed at different locations so no storyline can leak, as no one knows which one ships.

      3) They are 'specifically' not using 360 level texturing, this means the texture quality is little if any better than Halo2. Why? To keep the quality and final art secret until the release. To keep bandwidth sizes low. Etc...

      There are even people at Bungie that don't know the final texture art going to be used, nor the storyline, so I am astonished that you could find a review of something that doesn't exist.

      Next week, let me guess, you will post a 1 year review of OS X 10.5?

    3. Re:Gamespot review: 5/10 by Anonymous Coward · · Score: 0

      Gamespot has a habit giving low scoring reviews to online only games because of their lack of single player.

      The most recent would be the Calling All Cars PS3 online game.

      It was a spoof, numbnuts.

    4. Re:Gamespot review: 5/10 by Sibko · · Score: 1

      Excellent online play, but most gamers will have a hard time finding value in the single player experience. What? There is no singleplayer. It's the Halo 3 Multiplayer Beta. Bungie never intended for us to play campaign missions. Did Gamespot seriously write this!?
    5. Re:Gamespot review: 5/10 by Anonymous Coward · · Score: 0

      of course not. it's a bad joke.

    6. Re:Gamespot review: 5/10 by flitty · · Score: 1

      The single player consists of no AI, no objectives, and is played on the same maps as the multiplayer levels. While some fun can be had running around in circles, we find it hard to justify the purchase price compared to games that offer hours of interaction and direction.

      Uh. I think the joke is lost on you. Get it, He's running around the Multi-player levels alone? Funny? No.
      This is what counts as game jounalism?
      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    7. Re:Gamespot review: 5/10 by Anonymous Coward · · Score: 0

      +1 Funny

  25. Windows-live will let us see which is better by RubberChainsaw · · Score: 1

    Windows live will allow PC halo gamers and Xbox halo gamers to compete on the same servers against each other. That will show us which type of controller configuration is best for playing FPS. If PC players dominate the charts, then we'll know that mouse-keyboard is superior, or better FPS players prefer it. If the charts are evenly distributed, then we can say it doesn't matter.

    --
    I welcome our new 99% overlords.
  26. Re:Why would MS need to create a Resistance killer by SnprBoB86 · · Score: 2

    I know your trolling, but I'd just like to point out these fun facts:

    3 Million PS3s sold -- not copies of Resistance
    http://en.wikipedia.org/wiki/PlayStation_3

    3 to 4 million copies of Gears of War sold
    http://kotaku.com/gaming/neogaf/rumor-gears-of-war -hit-4-million-244018.php

    I haven't played it, but apparently Resistance is a good game which was well received:
    http://en.wikipedia.org/wiki/Resistance:_Fall_of_M an#Critical_Reception

    Unfortunately for your argument, Gears was much moreso:
    http://en.wikipedia.org/wiki/Gears_of_War#Receptio n

    --
    http://brandonbloom.name
  27. Re:Why would MS need to create a Resistance killer by Anonymous Coward · · Score: 0

    LOL, a Gears of War fanboy. If there are people more pathetic than Halo fanboys...

  28. Wrong. by frieko · · Score: 1

    5.1 sound lets you tell whether someone is sneaking up behind you, or about to jump out from around that corner you're approaching. And don't try and tell me your headphones are 3D :)

    1. Re:Wrong. by Anonymous Coward · · Score: 0

      Sound fields on many headphones I've worn are far better than that of 5.1 and 7.1 sound systems I've listened to, and require less wiring, and less proper setup.

      You might want to go check out the headfi forums and hardforum computer audio boards before you make such off base statements.

    2. Re:Wrong. by Deaney · · Score: 1

      Well you still only have 2 ears... at least last time I checked I did.

      --
      "I like my sex like my basketball, one on one with as little dribbling as possible." - Lt. Frank Drebin
  29. It's the integrator. by Vireo · · Score: 1

    The main difference between a joystick/pad and a mouse is not a question of ergonomics or resistance. The quantity being controlled by the mouse in a FPS is the angular position of the line of sight. Using a mouse, there is only a gain between the mouse position and the angular position of the LOS. Thus, the control is direct.

    Using a joystick, pad, or keyboard, the player controls the rate of change (i.e. speed) of the LOS movement (and with non-analog controls, even that is fixed, the player only controls when to start and stop moving). Thus, there is an integrator in the control loop. An integrator is a low-pass filter, and it is impossible for a human to react as quickly with such an indirect control.

    It is indeed possible to play using both schemes, but the gameplay just cannot be the same. It's just a question of choice. For a direct control scheme, if you don't want to wave your arm all around you, you need a way to interrupt the input while you reset the controller. This is what we do when we lift the mouse at the end of the mouse pad to put it back at the other end to continue the movement. This is much harder to implement in a console controller.

  30. Re:The halo games are some of the best FPSs ever m by Xuranova · · Score: 1

    I'm one of the haters who actually sat down and wanted Halo to be great and was let down. LIke you, I'm a PC Gamer. I was excited about Halo when I saw the E3 2000 video when it was suppose to be a 3rd person shooter for the PC that was like Tribes on crack. I camped out for my Xbox and got my copy of Halo. My friend and I played through the co op and after wards we gave game our own special title:

    Halo: Repetition Evolved

    The game just let me down on soooooo many levels. Absolutely nothing about it lived up to what I wanted. What I played before that: Goldeneye, Time Splitters, Tribes 2, Quake 2 DM/CTF, Quake 3 Rocket Arena, UT2004 DM/CTF, Rainbow 6 series (Raven Shield being the favorite). I felt like it tried to take the best of other games(mainly Tribes) and just failed at it as far as multiplayer was concerned. Single player well yea, that just sucked for me. :( Best console fps for me still is Goleneye.

    --
    "There is no real right or wrong, just what the majority accepts at the time."
  31. Re:Why would MS need to create a Resistance killer by miro+f · · Score: 1

    LOL, a Gears of War fanboy. If there are people more pathetic than Halo fanboys...
    ... it's Anonymous Coward Sony fanboys who can't face reality.
    --
    being vague is almost as cool as doing that other thing...
  32. Re:Microsoft Fails To Create A Resistance Killer by miro+f · · Score: 1

    yeah it's a shame Bungie couldn't come up with a Resistance killer. Oh wait, if Halo 3 flops (half the sales of original Halo) it will still have sold twice as many copies as Resistance.

    Oh sorry, Anonymous Sony Fanboy Coward, I didn't meant to ruin your dreams of Sony world domination. I'm sure Bungie is going to run back to the drawing board after you told them how Halo is going to fail as a Resistance killer. Oh wait, wasn't Resistance supposed to be a Halo killer? Or is that for Killzone?

    --
    being vague is almost as cool as doing that other thing...
  33. "the rumbling throttle..."? by rbanzai · · Score: 1

    ... I think that word does not mean what you think it means....

  34. direct link to the video by Anonymous Coward · · Score: 0
  35. Re:Microsoft Fails To Create A Resistance Killer by Anonymous Coward · · Score: 0

    Resistance killer what? I don't even KNOW anyone with a PS3. Resistance doesn't need to be killed, the PS3 was stillborn.

  36. I was kind of let down too... by AmazingRuss · · Score: 1

    ...as were the guys I play Battlezone II with. We watched halo all through development, and it it started out looking like the FPS/RTS hybrid we all wanted so much. At some point it got dumbed down to what it is.

    Not that it isn't a great FPS...they did a wonderful job...it just wasn't a thinking persons game like I'd hoped. Not surprising, really, given the shortage of thinking persons to buy such a game.

  37. More accuracy != more fun by @madeus · · Score: 1

    More accuracy does not equal a better experience.

    I play both (a Windows system with a 24" Dell Display, AMD FX CPU and SLI GTX card and Audigy w/ 5.1 dedicated for PC gaming - I do my work on Mac OS X, Linux and Solaris - and 360 with 50" HD Plasma and 5.1 Surround for gaming (a setup bought over a year ago - before I any HDTV feed, again specifically for gaming). I mention all that just to get the point across that I take my gaming pretty seriously.

    I have way more fun playing a game like GRAW on a big comfy chair in the living room, with a larger display and a huge display and superior sound system) than on the PC - and that's not just due to the inferior quality of the PC port, the console version is a cinematic experience designed for a console. I prefer Halo on the console too. These are games who's gameplay is specifically tailored to a console environment.

    I prefer Unreal on the PC, and Battlefield on the PC too (though the console Battlefield plays differently, as it should for a console). Unreal and the PC Battlefield series rely much more on pixel perfect accuracy and positioning and less on CoF dynamics and just looking at a nearby object to 'use' it, the circumstances and manner in which you take damage are often different too (particularly when playing against AI). As a result, the gameplay is different.

    There is no doubt that you can place shots more accurately using a keyboard and mouse and sitting very close to a screen. It doesn't mean it's always more fun to play that way - if everyone else is using a console, it's not like you are at a disadvantage in any way (and I would argue that's a good reason NOT to include keyboard support in multiplayer FPS games - that and such a tiny percentage of people would use it I'd rather console developers focus on features that actually matter to most people).

    I enjoy both. I think the people who complain they find using a controller difficult are either being close minded, or have mental deficiency when it comes to hand-eye coordination. If most 7 year olds can manage it (and I know a 4 year old that can do it just fine) it's something these so-called gamers should be embarrassed about finding difficult.

    1. Re:More accuracy != more fun by Criterion · · Score: 1

      "If most 7 year olds can manage it (and I know a 4 year old that can do it just fine) it's something these so-called gamers should be embarrassed about finding difficult."

      *Applause* Yes indeed. A related incedent that happened a couple of years ago.. my son, who was 6 at the time, was with me at a friends house. An aquaintance (older teen to early 20's) was also over there who always made sure that everyone within earshot was aware that he was a gaming god (in his own mind anyway). Well, as fate would have it, my friend engaged my son in a game of Halo (they play together regularly, despite the 14+ year age gap) and was having a hard time against my son (aka the norm.. my son has earned the nickname Berserker amongst my gaming friends for good reason hehe). Sooo, aquaintance decides he would have a go, and show my friend just how much he sucked that he couldn't *easily* beat a little kid. Well, I guess lets just say that his ego got the better of him, as he went down quickly.. over, and over, and over again.

      It is a moment that will live in my mind forever. :D

      Classic.

      --
      We have enough youth, how about a fountain of SMART?
    2. Re:More accuracy != more fun by @madeus · · Score: 1

      Heh heh, yeah 'a friend' of mine was beaten online by a 12 year old at Halo once in a random online match. Except in this case by 'a friend' I mean me. On the PC too.

      In my defense I didn't really play it much on the PC, and he was hosting the game (and multiplayer Halo is really favourable to the host). Even without that aspect of it, he still played better than anyone else in my office does (who I can apparently beat even when they team up on me, even though I only very rarely play multiplayer Halo).

  38. "Gets intense when there's on left..." by auachapan · · Score: 1

    One thing that worries me about the comments on the Halo 3 beta are that the game modes "Land Grab" and "Territories" "Gets intense when time's running out, and only one or two markers are left to defend/capture." or "Very fun when it's tied 2-2 and everyone's going after the last one!"

    What about the rest of those matches? Why can't it be "very fun" and "intense" the whole match? I'm thinking of games like Wolfenstein: Enemy Territory where all of the action is always focused, so it's almost always "very fun" and "intense".

    I guess I'm just biased towards focused objective-play vs. splitting everyone one up around the map until the very end. Especially when there are only 4 players per team, you really need them all focused in one place.

    I mean, it almost makes sense on a 64-player Battlefield server to split the players up among 8 control points, but you still have 4v4 action at each point. If you have multiple control points but only 8 players, things will of course be sparse until the end.

    1. Re:"Gets intense when there's on left..." by Lost+Engineer · · Score: 1

      IMHO these modes suck. Fortunately the Beta and presumably the release have an option to veto the game type before it starts. So if enough people agree with us, we won't have to play these modes.

      Fortunately we also get modes like VIP, which is sweet.

  39. On XXXX-Killers... by Kyune · · Score: 1

    Why is it that game developers feel the need to call their games a killer of some kind? Ironically, I've only heard this expression used in conjunction with the FPS genre. As far as I can tell, no better game has ever truly killed the great game that came in line before it...and more often than not those games that are truly great are fondly remembered years down the line--for me, nothing will ever replace the experience of playing Team Fortress for the original quake, in its pixelated and later GLQuake glory :P

  40. a mouse will always make a player turn faster by Anonymous Coward · · Score: 0

    There is one simple reason why using a mouse is better than any controller; the ability to turn around quickly.

    You simply can not turn around quickly with a controller, unless the sensitivity is set insanely high, making it impossible to turn a small amount with any amount of control.

    It doesn't matter if gamers are doing just fine with the controller, the control and movement of a mouse will always be much faster, and more accurate to control.

  41. Re: $2000 USD price of admission by mjwx · · Score: 1

    Sorry but this is plain wrong. My gaming rig (AMD X2, 6000+, 2GB RAM and GeForce 8800 GTS) cost AU$1800 all up. it would have cost AU$2100 if not for the AMD price drop of late (or for similarly spec'd Intel equivalent). A mid range gaming PC will cost around AU$1200 these days, the price of admission for the minimum needed for a gaming PC is AU$1000 which is the same price as a PS3. In the states (and many other countries) it would be lower than the currency conversion (1 AUD = 0.83 USD) as we Australians get shafted by Hardware manufacturers.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  42. Re:Microsoft Fails To Create A Resistance Killer by C0rinthian · · Score: 1

    You know, the 'ZOMG 40 peoiple no lag KEKEKE" arguement just doesn't matter to me. I much prefer 4 vs 4 (or 3 vs 3 vs 3 vs 3) fights instead of Big Team Battles in Halo. Why? I have 2-3 friends in the room with me.

    You could have the best squad in the world, and it won't matter if the other 16 guys on your side are idiots.

  43. Better than Gears of War? by East+Coast+Models · · Score: 1
    In my opinion Gears of War is going to prove a tough game to crack, with Gears of War 2 being made it's going to mean Halo 3 has to be pretty much perfect to better it. Still, it does mean one thing the Xbox 360 has some of the best games around exclusive to its gamers :-)

    east coast models

    1. Re:Better than Gears of War? by Viewsonic · · Score: 1
      I'm not so sure about that. Gears of War was basically a five hour tech demo and not much else. Multiplayer was pretty limited with major game play modes missing that everyone loves. The gameplay was good, but the cover system was a bit frustrating, sometimes you felt like a magnet being sucked into every wall. The lack of a true jump also was a pain in the butt as well.

      Really, the only thing Gears had going for it were great graphics, and some pretty epic moments sprinkled in. You could beat it in a rental easily, so it made the cost pretty much not worth the sixty it cost.

      For what its worth, the best bang for your buck on the 360 right now is Earth Defense Force with a friend sitting next to you. They nailed this game right out of the ballpark.

  44. Halo 3 Beta by northwolf · · Score: 1

    I tried Halo 3 Beta version for xbox 360, I'm very disappointed on the game experience including graphics, sound, weapons etc. Truly hope that the beta version is just a tease and the real game is by far better than what I have seen so far. Gears of War and Rainbow 6 in my experience and personal choice are by far much better games in every aspect in comparison with the H3 beta. Hope Halo 3 is not just marketing with no future. NorthWolf