After reading some of these comments I have one question:
How many of these accounts belong just to that one kid with the broomstick from the infamous "last hope" video that went around the net?
Games these days seem increasingly easier to succeed in. I recall the days of old games such as Rush N' Attack in the arcade....the pain....the quarters. Or how about the "original" Ninja Gaiden on the 8-bit? Or Ghouls and ghosts (What was that original called again?)
Minor payoff, major pain in the.. but in the end success was sweet because you had to try so hard and get a bit lucky to win.
I believe that today's games and their level of difficulty directly parallel the lackadaisical attitude society projects about what it takes to succeed.
Society has programmed individuals to sit back and expect success with little effort. The end result is a culmination of whiny, overweight, and unsuccessful people who think they are perfect and everything is broken around them.
I agree with the concept of making games harder under the right premise, (not the unknown-info premise as mentioned earlier)
If you are playing games on the easy level, you would be just as well go watch a cartoon and pretend to control the characters.
I just got spam in my fortune cookie.
Hmm time for liberation from Weapons of Mail Destruction. Let's take away their internet rights!!!
After reading some of these comments I have one question: How many of these accounts belong just to that one kid with the broomstick from the infamous "last hope" video that went around the net?
Games these days seem increasingly easier to succeed in. I recall the days of old games such as Rush N' Attack in the arcade....the pain....the quarters. Or how about the "original" Ninja Gaiden on the 8-bit? Or Ghouls and ghosts (What was that original called again?) Minor payoff, major pain in the.. but in the end success was sweet because you had to try so hard and get a bit lucky to win. I believe that today's games and their level of difficulty directly parallel the lackadaisical attitude society projects about what it takes to succeed. Society has programmed individuals to sit back and expect success with little effort. The end result is a culmination of whiny, overweight, and unsuccessful people who think they are perfect and everything is broken around them. I agree with the concept of making games harder under the right premise, (not the unknown-info premise as mentioned earlier) If you are playing games on the easy level, you would be just as well go watch a cartoon and pretend to control the characters.