Slashdot Mirror


User: KDR_11k

KDR_11k's activity in the archive.

Stories
0
Comments
12,744
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 12,744

  1. Re:Sounds About Right on Study Recommends Online Gaming, Social Networking For Kids · · Score: 1

    Yeah, I'm socially inadequate without needing videogames to force me into it.

  2. Re:I love it but feel stupid for doing so on New Xbox Experience Goes Live · · Score: 1

    I can't speak for others but I tend to be more interested in downloadable games than retail games, I spent a LOT of money on Wii points cards and my first "game" for the 360 was a points card (which bought Cv SotN and Braid).

  3. Re:I love it but feel stupid for doing so on New Xbox Experience Goes Live · · Score: 1

    Plus using one division to push another can be an antitrust issue.

  4. Re:defectivebydesign on New Xbox Experience Goes Live · · Score: 1

    Well, Dreamcast maybe... It did kill Sega's console business though.

  5. Re:defectivebydesign on New Xbox Experience Goes Live · · Score: 1

    The Wii also comes with a TOS stating you must wipe the license data (thereby permanently losing access to all games you bought from their online store) before reselling the system. I'm not sure how many people actually read that.

  6. Re:defectivebydesign on New Xbox Experience Goes Live · · Score: 1

    He talked about backups which are impossible for the console to differentiate from a pirated version. Therefore, yes, he is complaining because he cannot use a burned game.

  7. Re:Duplicity: theres already a "utility parition" on New Xbox Experience Goes Live · · Score: 1

    I tried with EDF2017, the game has annoying several-second menu loadtimes (every time you select a menu item) but with the install those practically went away. Loading the levels wasn't any faster AFAIK though.

  8. Re:Absolutely on The Importance of Procedural Content Generation In Games · · Score: 1

    It's quite possible to be good at both but most people only archieve pro level at one.

  9. Re:I hated it. on New Xbox Experience Goes Live · · Score: 1

    I don't think many devs will support avatars (or Miis on the Wii) because they want to follow their own art direction. I'm sure with the right design for the game the player's avatar wouldn't look out of place but that limits what the developer can do with the player's character (e.g. force a personality on it).

  10. Re:I love it but feel stupid for doing so on New Xbox Experience Goes Live · · Score: 1

    The pre-release news on the system talked about how you can set it to use the old menu again, I didn't read that part though.

  11. Re:Can't get it on New Xbox Experience Goes Live · · Score: 1

    The console with the HDD is 50€ more than the Arcade bundle, you really saved your money on the wrong end there.

    I don't think the new frontend offers much for you anyway, it's more about all the downloadable stuff you can buy and installing games to your HDD so with just a memory card (nice feature if you have a game with annoying load times, still requires inserting the disc though) you probably don't have a use for it.

  12. Re:Duplicity: theres already a "utility parition" on New Xbox Experience Goes Live · · Score: 1

    The 360 automatically downloads patches for games, not a big issue. I guess MS will allow devs to patch stuff that doesn't work well with this NXE stuff.

    I like the improvement to the load times in EDF2017, the menu had annoying load times before but they're almost zero with the install. Not sure if level load times have really improved much though.

  13. Re:CNN's article reads like Apple propaganda on iPhone Gaming Continues To Grow · · Score: 1

    Prices should only be set based on cost of reproduction plus a reasonable markup for profit.

    There is no should, there is only what does happen and what does not happen.

  14. Re:CNN's article reads like Apple propaganda on iPhone Gaming Continues To Grow · · Score: 1

    In all likelihood, Apple will be forced to open their platform due to competition and general outrage over it being closed

    No. Really, no. This is the cellphone market we're talking about, "open" is a foreign term there. Even the Google phones are getting locked down.

    In the broader scope, pirating stuff in general is getting easier and easier and will continue to do so until anyone can do it.

    It has ALWAYS been easy yet people kept buying software.

  15. Re:CNN's article reads like Apple propaganda on iPhone Gaming Continues To Grow · · Score: 1

    Red herring. An alternative business model can more than adequately subsidize such costs.

    No, that's bullshit. You can always subsidize any cost but that doesn't make the cost go away, it just means you take the loss because you think it's acceptable to further another goal. The markup is still sales price - unit cost and the unit cost still includes the systems needed to run the download. Whether there are other ways to make money is the real red herring, there always are but this specific method is being used and apparently successful.

  16. Re:Open up the engine on 10 Years of Half-Life · · Score: 1

    It's a game though, those things can't be secured traditionally because you also want to prevent things like aimbots that use perfectly valid moves but automate them in a way that hurts the game.

  17. Re:A true innovator on 10 Years of Half-Life · · Score: 1

    I was pretty disappointed that after all the hype that you play as a scientists instead of a soldier your character was still heavily armored and a perfect shot.

  18. Re:That's awesome but... on 10 Years of Half-Life · · Score: 1

    10 minutes isn't really past the intro. Or tutorial, in the case of the many people who never played a game with WASD before HL1.

  19. Re:That's awesome but... on 10 Years of Half-Life · · Score: 2, Informative

    It downloads the final chunk needed to play the game, you simply cannot play HL2 without downloading a lot of stuff first even if you have the CD. On dialup even those megabytes can take too long and I've been on an uni connection once (student dorm) where Steam simply wouldn't work (nothing except HTTP and a few other things worked).

  20. Re:Yeah, right... on NRDC Rates Energy Efficiency of Video Game Consoles · · Score: 1

    Can't be bother to turn your devices of standby but want to make the same cut in energy use? Take one less shower every six months.

    Be careful with statements like that on Slashdot, that one shower is all most of us take.

  21. Re:Yeah, right... on NRDC Rates Energy Efficiency of Video Game Consoles · · Score: 1

    The Wii goes into regular standby or wifi-enabled standby depending on the setting, in the latter case it downloads all kinds of information (e.g. news about updates and the data for the weather and news channel) and gets pretty fucking hot. You can always force it into wifi-less stanby by holding the power button instead of clicking it when powering the thing down.

    The 360 has some sort of standby, at least it blocks the audio on my SCART hub even when it's turned off, I have to pull the plug to stop it from doing that.

  22. Re:We were talking about power usage... on NRDC Rates Energy Efficiency of Video Game Consoles · · Score: 1

    I know you're probably going for funny but the thing has a light on the fucking power brick for some reason that glows orange when it's off and green when it's on, the lights around the power button show the connected controllers (or that the machine has entered an error state) which also glow on the controllers and of course the loud hum the thing emits when on.

  23. Re:Spell it out for me please on The Importance of Procedural Content Generation In Games · · Score: 1

    Are you sure that's not just the PS3 troll bitching all the time? I know that guy posts in every discussion how the PS3 is supposedly superior to the 360.

  24. Re:Spell it out for me please on The Importance of Procedural Content Generation In Games · · Score: 2

    That's not the kind of procedural generation that was talked about. kkrieger uses hand-designed assets but stores them in a format that takes only a tiny amount of space, the kind we're talking about gets some input parameters and generates a huge variety of assets to populate a world with. The goal is to reduce workload, not filesize.

  25. Re:Fractal Generation on The Importance of Procedural Content Generation In Games · · Score: 2, Interesting

    Oh hell, don't remind me. In history class we had to learn how to identify the age of city areas by their road organization style.

    I don't think organizing the houses is the hard part in generating a city for a game, painting the individual houses is. Of course you can probably use procedural generation to increase the variety but you'll still have to feed a large number of basic elements into the system to get a good range of looks instead of copypasta buildings. The player won't see a large part of the city anyway so it's more important to get the smaller details down than the macrostructure.