Direct fire will probably destroy the laser anyway, targetting a shell at a low trajectory won't be as easy due to terrain and much lower time in the air and tanks can load solid projectiles that have no explodable parts once fired.
Using a ditch would prevent targetting at some lower angles, it might be possible to make a cruise missile fly below the laser's field of fire then.
MIRV is used only on nuclear missiles, when those things go flying you're pretty much fucked anyway. This laser seems to be designed more for anti-artillery duty rather than defense against nuclear strikes.
Bounced off a sat? How would you do that? You can't reflect this laser because it melts your mirror and it would be even worse if you could (just put the same material on the projectile).
Doesn't that make him guilty of fraud or something? He promised a service (although illegal) and took the money for it with no intention of honoring his part of the agreement. AFAIK fraud charges can be filed even if the transaction was illegal (e.g. a drug dealer selling you fake crack).
I wonder why some even believe a president could get the troops out of Iraq quickly. It's a peace mission now, those take forever and abandoning it would make the country collapse into chaos (possibly getting conquered by a neighboring country pretty quickly and then starting a genocide on whichever faction in there they don't like). It's simply not possible to pull out without disastrous consequences, no matter what the president wants to do.
Late to the party but the downloadable content issue and probably some other things are caused by the Wii port using movie files instead of realtime graphics, they're too large to be downloaded easily and of course customization doesn't work that way.
The cellphone seems like the ideal device for them though, something everyone owns and carries anyway so the hardware doesn't add cost or weight. A DS costs like 140€, that's a LOT for someone who wants to play 5-10€ worth of games.
I guess Nintendo would be more lenient if you had to insert the original cart to put the ROM on the flash cart but they probably don't like it when you can just as easily download something you DIDN'T pay for because few will be able to resist that temptation.
Yeah but those simple games are often free and can be played on an office PC, they don't require a dedicated piece of gaming hardware along with a specialized cartridge for it. Then again many attribute the success of the Wii to delivering exactly these games but in forms people haven't seen before...
How many of them do you actually want to carry around with you at the same time? I have 20-30 games but I carry at most 10 of them and usually much less (they're pretty damn small if you don't bring the large plastic cases along, I can fit two into a protective case that was meant for one GBA game).
Zelda is fairly weak puzzle-wise, especially in the 3d ones an item can often be used only with specific objects in the level and all you do is trigger them, sometimes in a certain order.
The opposite I saw recently was Toki Tori, you get a set of items like bridges, blocks and teleporters that can be used anywhere in the level. You can close any gap, teleport through any wall, block any path, provided it's the right size (and there are plenty), the hard part is to figure out where to use your limited supply of items and in which order. There are often many gaps that look perfectly brigeable but if you bridge even one wrong you run out of items or end up blocking your path (no sweat though, just hit "restart", a level takes at most 5 minutes to play). What I really liked was that there were no switches or anything, nothing that didn't have a well defined behaviour (enemies always moved straight and turned around when hitting a wall), never a first run where you figure out what an object does. You can start a level, pause it and devise a plan from start to finish without moving one step, then you perform that plan and if you planned well you finish it at the first try. Of course a perfect plan is rare and going "I'll do this and think about the next steps after that" will often lead to failure until you get it right.
Sorry, I started rambling but there's just this feeling of euphoria I get when I beat a part in a game that actually felt difficult without being frustrating that has become oh-so-rare lately with many games being either so easy there's no fight for the good result or so frustrating that I just hate the part.
The important point of that was that if you progressed past the point of no return you weren't told so. A game should ALWAYS stop once the player passes a point of no return without the ability to proceed (if not make it completely impossible to do so). No situation should be unrecoverable without ending the game.
The shelves are full with them and many are fairly cheap. Sturgeon's law probably still applies so pick your games wisely but there should still be enough new ones to keep you busy for a while. Some were appearing on consoles too (a popular one recently was Zack & Wiki).
Plenty of old Lucas Arts adventures appeared on shelves again lately (at least here in Germany). Almost seems like there's an adventure game boom lately. I tried to get my mother to play some but they are just too hard for her, the Phoenix Wright games are perfect though. Capcom probably had the potential for a megaseller in that series but never took it beyond the niche.
I think that shows the loose definition of a "puzzle game". Super Metroid and Myst falling under the same umbrella? Something is wrong there.
A recent "puzzle game" I enjoyed was Toki Tori due to its predictable nature, no stupid surprises like "what does THIS lever do?". Maybe it's just me but it seems to me that many puzzles in videogames are badly designed, either too easy (especially games like 3d Zeldas often have "puzzles" that just consist of seeing an interactable spot in the level and using the matching item on it) or just illogical (sometimes just because of lacking hints, mechanisms that only start to make sense after they have been used or even ambiguous puzzles that look like they have multiple solutions but only one is right).
Or, in short, "throw something at the ground and miss".
Possession of explosives requires a special license AFAIK, you can't just go and buy a land mine or bomb or whatever.
Well, technically ICBMs leave the atmosphere on their path to the target so we can do that already...
Do you think anyone uses optical sensors on these, even worse, ones that can't tell an object from the sky when it's blue? Ever heard of RADAR?
The likelyhood of aircraft being between the plaser and the projectile is low and even if, you just wait a moment until positions have changed.
This laser operates at a frequency not affected by clouds.
Does it flow without "friction"? At these energies even a minor inefficiency can have catastrophic effects.
Direct fire will probably destroy the laser anyway, targetting a shell at a low trajectory won't be as easy due to terrain and much lower time in the air and tanks can load solid projectiles that have no explodable parts once fired.
Using a ditch would prevent targetting at some lower angles, it might be possible to make a cruise missile fly below the laser's field of fire then.
MIRV is used only on nuclear missiles, when those things go flying you're pretty much fucked anyway. This laser seems to be designed more for anti-artillery duty rather than defense against nuclear strikes.
Bounced off a sat? How would you do that? You can't reflect this laser because it melts your mirror and it would be even worse if you could (just put the same material on the projectile).
Isn't that GNU/BASH?
Doesn't that make him guilty of fraud or something? He promised a service (although illegal) and took the money for it with no intention of honoring his part of the agreement. AFAIK fraud charges can be filed even if the transaction was illegal (e.g. a drug dealer selling you fake crack).
I wonder why some even believe a president could get the troops out of Iraq quickly. It's a peace mission now, those take forever and abandoning it would make the country collapse into chaos (possibly getting conquered by a neighboring country pretty quickly and then starting a genocide on whichever faction in there they don't like). It's simply not possible to pull out without disastrous consequences, no matter what the president wants to do.
Late to the party but the downloadable content issue and probably some other things are caused by the Wii port using movie files instead of realtime graphics, they're too large to be downloaded easily and of course customization doesn't work that way.
I did something like that too but I just used the boot device selector of my BIOS.
I would guess you can't enable the encryption.
The DoD should because the intruder could very well have been an agent of an enemy power that definitely won't extradite anyone.
The cellphone seems like the ideal device for them though, something everyone owns and carries anyway so the hardware doesn't add cost or weight. A DS costs like 140€, that's a LOT for someone who wants to play 5-10€ worth of games.
I guess Nintendo would be more lenient if you had to insert the original cart to put the ROM on the flash cart but they probably don't like it when you can just as easily download something you DIDN'T pay for because few will be able to resist that temptation.
Yeah but those simple games are often free and can be played on an office PC, they don't require a dedicated piece of gaming hardware along with a specialized cartridge for it. Then again many attribute the success of the Wii to delivering exactly these games but in forms people haven't seen before...
How many of them do you actually want to carry around with you at the same time? I have 20-30 games but I carry at most 10 of them and usually much less (they're pretty damn small if you don't bring the large plastic cases along, I can fit two into a protective case that was meant for one GBA game).
Zelda is fairly weak puzzle-wise, especially in the 3d ones an item can often be used only with specific objects in the level and all you do is trigger them, sometimes in a certain order.
The opposite I saw recently was Toki Tori, you get a set of items like bridges, blocks and teleporters that can be used anywhere in the level. You can close any gap, teleport through any wall, block any path, provided it's the right size (and there are plenty), the hard part is to figure out where to use your limited supply of items and in which order. There are often many gaps that look perfectly brigeable but if you bridge even one wrong you run out of items or end up blocking your path (no sweat though, just hit "restart", a level takes at most 5 minutes to play). What I really liked was that there were no switches or anything, nothing that didn't have a well defined behaviour (enemies always moved straight and turned around when hitting a wall), never a first run where you figure out what an object does. You can start a level, pause it and devise a plan from start to finish without moving one step, then you perform that plan and if you planned well you finish it at the first try. Of course a perfect plan is rare and going "I'll do this and think about the next steps after that" will often lead to failure until you get it right.
Sorry, I started rambling but there's just this feeling of euphoria I get when I beat a part in a game that actually felt difficult without being frustrating that has become oh-so-rare lately with many games being either so easy there's no fight for the good result or so frustrating that I just hate the part.
The important point of that was that if you progressed past the point of no return you weren't told so. A game should ALWAYS stop once the player passes a point of no return without the ability to proceed (if not make it completely impossible to do so). No situation should be unrecoverable without ending the game.
The shelves are full with them and many are fairly cheap. Sturgeon's law probably still applies so pick your games wisely but there should still be enough new ones to keep you busy for a while. Some were appearing on consoles too (a popular one recently was Zack & Wiki).
Plenty of old Lucas Arts adventures appeared on shelves again lately (at least here in Germany). Almost seems like there's an adventure game boom lately. I tried to get my mother to play some but they are just too hard for her, the Phoenix Wright games are perfect though. Capcom probably had the potential for a megaseller in that series but never took it beyond the niche.
You've never tried to keep a gnat from stinging you (short of killing it) I take it?
I think that shows the loose definition of a "puzzle game". Super Metroid and Myst falling under the same umbrella? Something is wrong there.
A recent "puzzle game" I enjoyed was Toki Tori due to its predictable nature, no stupid surprises like "what does THIS lever do?". Maybe it's just me but it seems to me that many puzzles in videogames are badly designed, either too easy (especially games like 3d Zeldas often have "puzzles" that just consist of seeing an interactable spot in the level and using the matching item on it) or just illogical (sometimes just because of lacking hints, mechanisms that only start to make sense after they have been used or even ambiguous puzzles that look like they have multiple solutions but only one is right).