Depending on the game that won't do jack though, it's pretty easy to lead a target moving in a straight line and in e.g. Spring all units are smart enough to do that. If you want to dodge bullets you have to keep changing directions. It's feasible and pretty much required at high-level play.
Slashdot attracts programmers. Sampling Slashdot for viable voice actors would just show that programming does not teach voice acting (duh). Of course comparing the number of VAs and Ps here is silly as the sample is not unbiased, at least 90% of the people here can program but if you'd take a random sample off the street you'd get nowhere near 90% programmers. Nothing about this implies that Ps are more common than VAs.
The GTA franchise is valuable, the talent is valuable, the programmers... well you could use anyone.
The programmers and such are talent. Several franchises have been ruined because their owners didn't understand that and let a third-rate company develop the latest game (probably because that company was cheaper), resulting in games that fail to reach the quality of the original in many ways (a recent example being the Soulstorm expansion for Dawn of War which was filled to the brim with game-breaking bugs and the new air units didn't work out either). Many people seem replaceable until you replace them.
Did you read the EULA when you bought them? There's a paragraph on resale, you have to tell Valve to unregister your key and pay a handling fee, then you can give the key to someone else (if you can convince the buyer that the key is indeed unregistered is another matter). Or well, at least that's the Half-Life 2 (retail) EULA, I haven't bought any games on Steam yet.
Well, the riot gear was applicable as protests have a tendency to turn violent even if that was not intended. Even protests by known peaceful groups can need riot police because opponents of the protest could turn violent.
Because most religions are self-propagating, its believers will try to convert other people. Also Religion produces a sense of a big daddy watching over you and bad things not being your fault because the devil did it or your god wanted it that way. People like that which is why they are now trying to make the government do that job for them.
I think some of the developers under him said he has a tendency to think up new features during interviews and then talk about them as if they were already implemented.
I had a similar experience in Devil May Cry 3, it's just hopeless to fight a boss when the camera refuses to show you anything. I got stuck at the flying worm thing in the tower (that's the second level or so) because it was simply not possible to make the camera show the bullets the player is supposed to deflect in time.
If you use sparse conditional constant propagation you can catch at least a decent number of contradictions or tautologies, would surprise me if such an analysis tool wasn't capable of that.
Proofs require creativity at times, the halting problem is about algorithms which have zero creativity. All it really tells you is that you need a human in the loop.
I can't quite get what you mean with the first paragraph. Are you saying that an experienced player (one who knows how to play well and has the skill points, I presume?) can get beaten by a bunch of idiots if they zerg him?
Yes, a 50 Euro game (what, you have an XBox 360 or something?) won't take as long to "finish" as an MMORPG but from what I've seen the amount of content is roughly identical, MMOs just require you to mash the same three monsters over and over again for hours or even days until you can move on to the next area, in other games you are almost always moving forward, leaving old areas behind and thus burning through content faster.
You can download a Tetris clone for free and play that for hours a day for years. Sounds dull? Well, yeah but to me MMORPGs are no less dull*. I'd rather pay 50 Euros for a 10 hour game that actually contains variety than 20 Euros for a threadmill. Cost over time is just one out of a large number of things you can rate a game by.
*= I played some MMORPG once where the combat was so boring I'd click on an enemy to start the fight, then pull out my Gameboy and play until the battle finishes, then sit down and continue playing GB until the character is healed. At some point I just ditched the occassional mouseclicks and just played the gameboy game.
Yeah but if you use Blender you are bringing the nailgun (or possibly an ore mine, a steel plant and a nail factory too). When all you need is a stick figure for your programmer-art videogame then Blender is total overkill.
I think that means he's talking about the efficiency of the interface, some interfaces are dead simple to learn but so clunky that it takes forever to get anything done (Milkshape 3d is my favourite example, intuitive but awfully slow and unwieldy).
Depends on your prior experience with 3d graphics and your goals. You only need a handful of functions for videogame graphics for example and knowing how 3d graphics work (even if you only used very primitive tools like Milkshape beforehand) makes it easier to grasp what to look for.
The interface may be too coder-style though, artist minds work differently from coder minds.
Blender isn't a tool for an outdated technology though. It may have interface issues but often people compare it to the likes of Wings 3D which are much less versatile (Wings can only model and UV map, it cannot animate or render AFAIK). You can't really compare the cockpit of a plane to the remote of an RC car and tell the plane company to simplify it. Complex tools have more complex interfaces, there's only so much you can do to simplify it without interfering with the usefulness.
For fundies "in vain" means "in the mouth of others".
If he really crusaded against video games, he'd know that you attack with legislation, not money.
Do you know how many state governments he convinced to pass anti-videogame laws (all struck down by the Supreme Court)?
What about Descent?
Depending on the game that won't do jack though, it's pretty easy to lead a target moving in a straight line and in e.g. Spring all units are smart enough to do that. If you want to dodge bullets you have to keep changing directions. It's feasible and pretty much required at high-level play.
Slashdot attracts programmers. Sampling Slashdot for viable voice actors would just show that programming does not teach voice acting (duh). Of course comparing the number of VAs and Ps here is silly as the sample is not unbiased, at least 90% of the people here can program but if you'd take a random sample off the street you'd get nowhere near 90% programmers. Nothing about this implies that Ps are more common than VAs.
The GTA franchise is valuable, the talent is valuable, the programmers... well you could use anyone.
The programmers and such are talent. Several franchises have been ruined because their owners didn't understand that and let a third-rate company develop the latest game (probably because that company was cheaper), resulting in games that fail to reach the quality of the original in many ways (a recent example being the Soulstorm expansion for Dawn of War which was filled to the brim with game-breaking bugs and the new air units didn't work out either). Many people seem replaceable until you replace them.
"Procedural" often means created by combining elements from a premade set.
Did you read the EULA when you bought them? There's a paragraph on resale, you have to tell Valve to unregister your key and pay a handling fee, then you can give the key to someone else (if you can convince the buyer that the key is indeed unregistered is another matter). Or well, at least that's the Half-Life 2 (retail) EULA, I haven't bought any games on Steam yet.
Well, the riot gear was applicable as protests have a tendency to turn violent even if that was not intended. Even protests by known peaceful groups can need riot police because opponents of the protest could turn violent.
Was that last case brought to court in Britain or France?
What's questionable is whether it was an insult or a fact. It's probably possible to prove that scientology is indeed a dangerous cult.
Because most religions are self-propagating, its believers will try to convert other people. Also Religion produces a sense of a big daddy watching over you and bad things not being your fault because the devil did it or your god wanted it that way. People like that which is why they are now trying to make the government do that job for them.
I think some of the developers under him said he has a tendency to think up new features during interviews and then talk about them as if they were already implemented.
I had a similar experience in Devil May Cry 3, it's just hopeless to fight a boss when the camera refuses to show you anything. I got stuck at the flying worm thing in the tower (that's the second level or so) because it was simply not possible to make the camera show the bullets the player is supposed to deflect in time.
Attacking ships is piracy, not terrorism. Don't throw the word at everything you can find.
If you use sparse conditional constant propagation you can catch at least a decent number of contradictions or tautologies, would surprise me if such an analysis tool wasn't capable of that.
Proofs require creativity at times, the halting problem is about algorithms which have zero creativity. All it really tells you is that you need a human in the loop.
They even rent PC games. Not terribly useful for online play though if the game has that.
I can't quite get what you mean with the first paragraph. Are you saying that an experienced player (one who knows how to play well and has the skill points, I presume?) can get beaten by a bunch of idiots if they zerg him?
Yes, a 50 Euro game (what, you have an XBox 360 or something?) won't take as long to "finish" as an MMORPG but from what I've seen the amount of content is roughly identical, MMOs just require you to mash the same three monsters over and over again for hours or even days until you can move on to the next area, in other games you are almost always moving forward, leaving old areas behind and thus burning through content faster.
You can download a Tetris clone for free and play that for hours a day for years. Sounds dull? Well, yeah but to me MMORPGs are no less dull*. I'd rather pay 50 Euros for a 10 hour game that actually contains variety than 20 Euros for a threadmill. Cost over time is just one out of a large number of things you can rate a game by.
*= I played some MMORPG once where the combat was so boring I'd click on an enemy to start the fight, then pull out my Gameboy and play until the battle finishes, then sit down and continue playing GB until the character is healed. At some point I just ditched the occassional mouseclicks and just played the gameboy game.
Meh, that game is overrun by chinese farmers, PvP is banned unless you join a raid guild that will take your whole time and the permadeath sucks.
Yeah but if you use Blender you are bringing the nailgun (or possibly an ore mine, a steel plant and a nail factory too). When all you need is a stick figure for your programmer-art videogame then Blender is total overkill.
I think that means he's talking about the efficiency of the interface, some interfaces are dead simple to learn but so clunky that it takes forever to get anything done (Milkshape 3d is my favourite example, intuitive but awfully slow and unwieldy).
Depends on your prior experience with 3d graphics and your goals. You only need a handful of functions for videogame graphics for example and knowing how 3d graphics work (even if you only used very primitive tools like Milkshape beforehand) makes it easier to grasp what to look for.
The interface may be too coder-style though, artist minds work differently from coder minds.
Blender isn't a tool for an outdated technology though. It may have interface issues but often people compare it to the likes of Wings 3D which are much less versatile (Wings can only model and UV map, it cannot animate or render AFAIK). You can't really compare the cockpit of a plane to the remote of an RC car and tell the plane company to simplify it. Complex tools have more complex interfaces, there's only so much you can do to simplify it without interfering with the usefulness.