Fable 2 Follow Up a "Significant Scientific Achievement"?
In a bold statement, game developer Peter Molyneux is claiming that his new Fable 2 follow up is a "significant scientific achievement". His unbridled excitement stems from years of work on AI, simulation, and character interaction. "Fortunately for fans of Molyneux-style hyperbole, the man is back with wide-eyed, reins-off enthusiasm of his own future work. [...] In Molyneux's own words, 'I think it's such a significant scientific achievement that it will be on the cover of Wired.'"
There, fixed it for you. 'I think it's such a significant scientific achievement that it will be on the cover of Wired.' Yes, Wired.
Someone just said that major scientific achievements make the cover of Wired. Not Nature, not Science, not Physical Review Letters. Wired.
*cough* *cough*
No offense Mr Molyneux but it would probably be better to get your major scientific achievement on the cover of UFO Magazine. More "major scientific achievements" have died after making the cover of Wired than almost any other hipster magazine. At least with UFO Magazine you will still have some believers in 10 years.
Why does anyone bother to report Molyneux's hype? I'm sure he's done some interesting work, but a "significant scientific achievement"? How absurd. It'll be yet another Molyneux game, ie some innovative concepts that ultimately fail as an engaging game.
I'll take Sid Meier or a dozen other designers that can actually deliver over pie-in-the-sky Molyneux any day.
If it was anything like the first fable, he's blowing his own horn. Fable was nothing special. It was one big long cliche, but it was well executed for what it was.
Fable reminded me of a platformer action game with RPG elements, the action gameplay was remeniscent fo Maximo.
The truth is much of what was in the original fable was half-baked and in the PC version, the lost chapters, not being able to reconfigure and remap your keys was frustrating.
It won't be what he's boasting but I'll play it and probably enjoy it. If they can deliver even half of what they claim, then I'll be satisfied.
So is he talking about Fable 2 (the follow-up to Fable) being the achievement, or the eventual follow-up to Fable 2?
Am I the only one who loves Peter Molyneux and his crazy claims about his upcoming works?
It's funny every time, also it's fun to let the imagination run wild a bit... the problem is in the fans taking it to heart so strongly.
Getting on the cover of Wired is more of a significant marketing achievement.
More seriously, if this is actually a scientific advance, then it would be published in peer-reviewed journals, scrutinized by the community, and (if worthy) built upon by others. It isn't really science if you keep the secrets of your techniques locked up, and don't allow others to see/understand what you're doing. And it's certainly not a "significant achievement" if all you're doing is using the same techniques that are well-established in the field. Grandiose claims of novelty need correspondingly rigorous evidence.
I tell you, there's no greater reward for scientific achievement than to be put on the cover of Wired.
...and in related news, Mozart still laments having never made the cover of Rolling Stone.
Fable 2 will achieve the never-seen-before unsurmountable level of unmet expectations no matter how good it is.
alias possession='chmod 666 satan && ls
and I predict that this post will be a significant scientific achievement in the field of karma hitchhiking.
Knowledge is power. Knowledge shared is power lost.
While I liked Black & White, Mr. Molyneux has been a windbag since Bullfrog. Always hype, hype, hype, disappointment with him. Most of his recent games would be decent to fairly good if only he would shut the hell up before release.
Wish he'd make another Dungeon Keeper.
I want to follow him around and periodically shout "Try to get your combat multiplier *even higher*! Until the cops drag me away.
I don't know if it's going to be a scientific achievement, but if it's a Molyneux game, it will probably suck. But it's going to have REALLY nice graphics!
"In a bold statement, game developer Peter Molyneux..."
I honestly didn't make it past that part.
Also, as game AI is mostly smoke and mirrors, it probably won't be a major engineering achievement either.
A major entertainment achievement, possibly.
I piss off bigots.
I made the mistake of listening to the crap he spewed for the original installment of Fable. The released game was pretty enjoyable, but it was not the same game that he was talking about. So I don't know if he ever actually plays the games he leads or spits out ideas and expects them to be implemented. But I refuse to read about anything he's making until it's already released. And I'll stick to reviews by anyone but Molyneux.
Read more here: http://pcgtw.retro-net.de/index.php?id=games:keeper3
I piss off bigots.
1. Molyneux hypes the hell out of $game_X
2. Delivered product turns out to be nothing like the hype.
3. Expansion released to attempt to mollify angry fans.
4. Pick up $game_X plus expansion for 1/5th-1/10th of its original retail value a couple years later, and at that price it turns out to be not that bad at all.
But there was NOTHING groundbreaking about the game. Your character ages. That was ultimately the big excitement.
"CAN I HEAR IT FOR CHARACTER AGING!!!"
*cue cricket noise*
So basically, if the game is fun, great. But Molyneaux's bullshit seriously needs to be checked.
A message from Peter Molyneux.
There is something I have to say. And I have to say it because I love making games. When a game is in development, myself and the development teams I work with constantly encourage each other to think of the best features and the most ground-breaking design possible.
However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.
If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.
I have come to realise that I should not talk about features too early so I am considering not talking about games as early as I do. This will mean that the Lionhead games will not be known about as early as they are, but I think this is the more industry standard.
Our job as the Lionhead family of studios is to be as ambitious as we possibly can. But although we jump up and down in glee about the fabulous concepts and features we're working on, I will not mention them to the outside world until we've implemented and tested them, and they are a reality.
Thank you for reading.
Peter.
Source: http://games.slashdot.org/article.pl?sid=04/10/01/1651219
I'll believe it when I see it. I wish you the best of luck Mr. Molyneux.
The theory doesn't match the evidence within any reasonable parameters.
[theory rejected stamp]
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
Fable 1 introduce the concept of the hero falling into a time vortex where you can start the game in a 'normal' family, but end up a hundred years older than your mother, and almost have to chase the final anti-hero round in a zimmer frame..
I wonder what Fable 2 is going to be, some further delving into the theory of Imaginary Time where a new breakthrough in theory is implemented into the game as a demonstration?
Fable: The Lost Chapters (Fullyramblomatic review)
So how many Gamer Points will this "Significant Scientific" Achievement get me?
Lionhead have managed to disprove the old adage that you can't fool people twice.
If you haven't made a developer cry, you've wasted a day.
I just hope the peasants don't all sound like rejects from "My Fair Lady" this time. I hated that the only woman you could marry that DIDN'T have an obnoxious accent was the Mayor. Not easy when you're trying to do the "all good" type run-through. "Oh! You really ARE an 'ero!" *shudder* And yet, all the prostitutes sounded educated. Hmm...
Last night I played a blank tape at full volume. The mime next door went nuts.
Molyneux does make good games, but he's also got a very big mouth. Fable was good, but I would've definitely felt cheated if I had bothered to follow the game and bought into the hype. So, I will simply ignore Fable 2 until it comes out and be pleasantly surprised.
EXTRA! EXTRA! DNA test confirms Derek Smart and Peter Molyneux are related! EXTRA! EXTRA! Read all about it!