You get a disc you can throw into some devices to make music come out of it. Or shredded CD, depending on the nature of the device. I don't recall buying any licenses.
Interesting, the socialdemocrats, the conservatives and the liberals voted for it. Guess voting for the green party was a good idea for situations like that. A socialdemocrat politician proposed an exemption for insignificant copying (so people who only download a few things aren't liable), the greens supported it and the consevatives prevented it...
I guess the story handler got the idea from the line where it says copies are illegal if the original is downloaded from an obviously illegal source.
Depends, some media are shipped without any copy protection that needs circumvention or with a measure that's so ineffective it won't stop working if you just do a direct copy (hey, not your fault if it breaks) or is designed so it uses other means than the medium to limit installations (product activation, for example).
They probably knew but they realized that this generation started too early to make HDDVD and BluRay as a stock feature a good idea. Sony didn't and ended up going from first to last place. If these formats had come out a few years earlier the 360 would have used HDDVD but they were already hitting the limits for an acceptable price by trying to cram more advanced hardware in than it was time for. Sony crammed even more things in and ended up with a 600€ console, losing a huge portion of their marketshare to better planned consoles. If MS had done the same mistake they could have dissolved the XBox division two years later.
Twilight Princess wasn't Miyamoto's either, it was handled by Eiji Aonuma who made Majora's Mask and Wind Waker as well. AFAIK Miyamoto doesn't give his full attention to many games anymore, Super Mario Galaxy is one of his projects though (not sure he did anything between Pikmin and SMG).
As Sega demonstrated with Sonic the hard part is making the game actually work. You can slap 3d onto anything but often the gameplay needs a lot of adjustment after that change. Nintendo got it right and made what many consider the best games released while other developers failed and produced crappy games riddled with technical issues when the 2d games were among the better games out there.
A bot in Quake 3 Arena (on a sufficiently high difficulty level) would, when chased, fire rockets into doorways timed just so they hit the moment you reach the doorway. This is not an inhuman feat, with a bit of practice you can pull that off pretty consistently, too.
Saying that a player tank vs. AI infantry situation shouldn't happen just to save the AI is stupid. Tank driving is fun and disallowing it for some silly reason like that hurts your game, never mind games where you don't have an option (Battlefield, anyone? Would suck if you couldn't enter vehicles when bots are involved).
That and if you move too far away from where your lightsaber is you loosen your grip on it. When you're in a saber lock (pushing against the beam of another saber with all your might) that could result in you dropping your saber.
If cliches hurt the story then most jrpgs fail badly in that respect. The stories are often so clicheed you can predict a plot turn up to five hours in advance just because you know the big organization is ALWAYS evil or that any number of actions necessary to awaken an ancient evil (e.g. collect eight gems) WILL be performed. Characters are pretty much by the numbers and often alike in their roles and development (main hero that's either upbeat or emo and always wielding a sword, shy girl with healing spells that's somehow critical for the saving/destruction of the world and several other templates). There's a big list of RPG clichees out there and dozens of them apply to every jrpg.
I guess third parties are just too uncreative to change anything about the controller. Hell, you couldn't even get a PC gamepad with a properly positioned analog stick before the XBox 360 controller came out.
MS and Sony (for some dumb reason) both decided to use the same method Immersion had patented.
They were probably dodging Nintendo's patent, it's very unlikely that they would have been able to settle with Nintendo or license the patent from them.
Yes but they're buying the only viable competitor and that could make Google the only choice in the market, granting them a monopoly.
An arsenal of step mothers?
I would rather side with the police and have the girl arrested (or shot if needed) and avoid possible loss of life
That does not make sense. Shoot people on a hunch to prevent deaths? With that security policy, who needs terrorists?
You get a disc you can throw into some devices to make music come out of it. Or shredded CD, depending on the nature of the device. I don't recall buying any licenses.
Interesting, the socialdemocrats, the conservatives and the liberals voted for it. Guess voting for the green party was a good idea for situations like that. A socialdemocrat politician proposed an exemption for insignificant copying (so people who only download a few things aren't liable), the greens supported it and the consevatives prevented it...
I guess the story handler got the idea from the line where it says copies are illegal if the original is downloaded from an obviously illegal source.
Depends, some media are shipped without any copy protection that needs circumvention or with a measure that's so ineffective it won't stop working if you just do a direct copy (hey, not your fault if it breaks) or is designed so it uses other means than the medium to limit installations (product activation, for example).
Wait, I thought that has been in place since shortly after the EUCD was issued and the copyright changes that followed it?
That's a joke site anyway, run by the same guy who runs some wii60 site.
They probably knew but they realized that this generation started too early to make HDDVD and BluRay as a stock feature a good idea. Sony didn't and ended up going from first to last place. If these formats had come out a few years earlier the 360 would have used HDDVD but they were already hitting the limits for an acceptable price by trying to cram more advanced hardware in than it was time for. Sony crammed even more things in and ended up with a 600€ console, losing a huge portion of their marketshare to better planned consoles. If MS had done the same mistake they could have dissolved the XBox division two years later.
Twilight Princess wasn't Miyamoto's either, it was handled by Eiji Aonuma who made Majora's Mask and Wind Waker as well. AFAIK Miyamoto doesn't give his full attention to many games anymore, Super Mario Galaxy is one of his projects though (not sure he did anything between Pikmin and SMG).
As Sega demonstrated with Sonic the hard part is making the game actually work. You can slap 3d onto anything but often the gameplay needs a lot of adjustment after that change. Nintendo got it right and made what many consider the best games released while other developers failed and produced crappy games riddled with technical issues when the 2d games were among the better games out there.
Try Quake 3 Arena or the Unreal Tournament games.
A bot in Quake 3 Arena (on a sufficiently high difficulty level) would, when chased, fire rockets into doorways timed just so they hit the moment you reach the doorway. This is not an inhuman feat, with a bit of practice you can pull that off pretty consistently, too.
Saying that a player tank vs. AI infantry situation shouldn't happen just to save the AI is stupid. Tank driving is fun and disallowing it for some silly reason like that hurts your game, never mind games where you don't have an option (Battlefield, anyone? Would suck if you couldn't enter vehicles when bots are involved).
A contract has consideration and acceptance, a law applies whether you agree with it or not.
What if the contract states that this specific breach means the contract is cancelled immediately?
Just play Spring RTS.
Naw, Chainsaw Nunchuks all the way!
Hm, Maniac Mansion had a NES version, they could release that on the Virtual Console.
No but you will be able to commit the most embarrassing death of a Jedi ever by accidentally swinging it through your neck.
That and if you move too far away from where your lightsaber is you loosen your grip on it. When you're in a saber lock (pushing against the beam of another saber with all your might) that could result in you dropping your saber.
If cliches hurt the story then most jrpgs fail badly in that respect. The stories are often so clicheed you can predict a plot turn up to five hours in advance just because you know the big organization is ALWAYS evil or that any number of actions necessary to awaken an ancient evil (e.g. collect eight gems) WILL be performed. Characters are pretty much by the numbers and often alike in their roles and development (main hero that's either upbeat or emo and always wielding a sword, shy girl with healing spells that's somehow critical for the saving/destruction of the world and several other templates). There's a big list of RPG clichees out there and dozens of them apply to every jrpg.
I guess third parties are just too uncreative to change anything about the controller. Hell, you couldn't even get a PC gamepad with a properly positioned analog stick before the XBox 360 controller came out.
MS and Sony (for some dumb reason) both decided to use the same method Immersion had patented.
They were probably dodging Nintendo's patent, it's very unlikely that they would have been able to settle with Nintendo or license the patent from them.
Eh, just make sure the box is airtight and wait a few days.
So the usual ~50% overcharge for European gamers?