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The Wiimote As Yoda Intended - A Lightsaber

An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

268 comments

  1. let me be the first by cyphercell · · Score: 5, Funny

    to welcome our wiimote toting sith overlords.

    --
    Under the influence of Post-Cyberpunk Gonzo Journalism
    1. Re:let me be the first by kevin.fowler · · Score: 5, Funny

      Don't welcome them...

      It's a trap!

      --
      Bury me in mashed potatoes.
    2. Re:let me be the first by dyslexicbunny · · Score: 5, Funny

      I for one welcome our lightsaber-dueling-related injury treating emergency room doctor overlords.

    3. Re:let me be the first by jimicus · · Score: 4, Funny

      Nobody is going to believe you were playing Star Wars naked when you sat on the wiimote, so don't even bother pretending.

    4. Re:let me be the first by monkeyboythom · · Score: 4, Funny

      You have the ring, and I see your Wii is as big as mine. Let's see how well you handle it.

    5. Re:let me be the first by mindwhip · · Score: 1

      Lets just hope they provide proper online matching and leave out the really annoying friend code thing... I'd hate to end up with just the two of my friends that have Wiis as competition... while friend codes are great for kids that have loads of friends that also have consoles, for the more mature player it kind of sucks.

      --
      [The Universe] has gone offline.
    6. Re:let me be the first by thegnu · · Score: 4, Funny

      Nobody is going to believe you were playing Star Wars naked when you sat on the wiimote, so don't even bother pretending.

      DOCTOR: So I am to understand that you were swinging the lightsaber around wildly while playing by yourself?
      PATIENT: Yes!
      DOCTOR: And you fell on your wiimote?
      PATIENT: Yes!
      DOCTOR: Wait a second...isn't there only lightsaber swinging in Duel mode?
      NURSE: Busted!
      RECEPTIONIST: There's someone here to see the patient...
      MARIO: ITSA ME! MARIO! Yousa gotta no play witta da wiimote lika dat! Issa no goota for ayou digestion offa da lasagna! Shigeru'sa be amadd awitta us!
      SHIGERU MIYAMOTO: No famry fun! No buttmote! You shame Nintendo pray!
      (etc)

      (sorry, I got off-track there)
      --
      Please stop stalking me, bro.
    7. Re:let me be the first by glyj2 · · Score: 1

      One great use of a Wiimote : http://www.dailymotion.com/video/xvsrx_wiicompiz_tech regards, glyj

    8. Re:let me be the first by Anonymous Coward · · Score: 0

      good point what happens when someone loses a hand playing this game

    9. Re:let me be the first by flydpnkrtn · · Score: 1

      In my head the MARIO: part sounds more like Jar-Jar :)

    10. Re:let me be the first by somersault · · Score: 1

      I still managed to make it sound like Mario, but it read like Jar-Jar.. how disturbing. Though it would be more on topic. Being able to stab Jar-Jar through the head with a lightsabre would be a great Christmas gift!

      --
      which is totally what she said
    11. Re:let me be the first by somersault · · Score: 1

      Look.. I am your father.. I made you, I bought you a Wii, and I'm not gonna apologise for taxing your hand in return.

      --
      which is totally what she said
    12. Re:let me be the first by wossName · · Score: 1

      I don't think Mario is going to object, after seeing this.

      --
      Someone is wrong on the Internet!
    13. Re:let me be the first by dintech · · Score: 1

      You could write comedy sketches for a living. :)

    14. Re:let me be the first by mindwhip · · Score: 1

      I have friends... just almost none of them have Wiis... most have XBoxes for the sport franchise games.

      The point I want to really make is that while the friend code system is great for protecting 10 year olds from the Big Bad World I find it irritating that Nintendo feel that everyone needs to be treated like a 10 year old.

      --
      [The Universe] has gone offline.
  2. Avast! by ackthpt · · Score: 5, Funny

    players will finally get to use the Wiimote for its intended purpose -- as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

    Arrr! I be thinking it be more fun to have an actual lightsabre, be it plastic I don't be carin', with the Wii controller attached some way, so ye be hackin' and slashin' (and no small bit o' swashbucklin'!) to the dulcet tones of sommon bellowin' 'Hey, you could poke an eye out with that thing!'

    We be needing cutlasses and some fing piratin' adventures, too. oX|P-)

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Avast! by Anonymous Coward · · Score: 0

      Arr maytey, and a happy talk like a pirate day to you as well.

      Swill o' tha rum fer ya?

    2. Re:Avast! by Anonymous Coward · · Score: 0

      ..in MP3 format, instead they force you to use their AAC aka Aggrevating Audio Control format, because it controls you, which just sucks and you can't use it unless you burn it to a CD. And they force you to pay 99c for a 3 minute song which is a total rip-off, as opposed to Kazaa where you don't have to pay anything and can just choose to support the artists you like by going to their concerts which is the only way they make money anyway because the RIAA takes all of their money its a total rip-off its rediculous the RIAA just cares about money and they want to force people to pay money every time they listen to music and force us all to listen to crap music eg Brittney Spears which is something I'd never pay money for and anyway isn't downloading music from P2P like taping off the radio its the same thing you both times end up with the same music when I was a kid sharing was something we were always taught was good but now its like you have a CD of music you bought and you choose to make copies of it for all your friends and everyone on the Internet and they call you a pirate and fine you '000s of dollars how is that pro-sharing fact is if I like music I'll buy it, but most of the music out there sucks, look at my CD collection, 90% of it was stuff I downloaded and burnt because it sucks its the same crap the RIAA is trying to force us to buy and they make you use their crappy copy protected stuff rather than MP3s which are far better I only listen to 384kbps streams and the only place I can get those is Kazaa I mean I'd pay if the quality was good enough but 99c for a song for crappy AAC that the RIAA wants to use to force you to listen to Brittney Spears with who they probably don't even pay and she has to live on what she can scrape together from concerts and stuff which is how we should support music ok maybe not the Orb and stuff like that but they need to change their business model fact is that this is the 21st century and the RIAA is still living with their out-of-date "pay for what you use" business model when there are great alternatives such as a tax on all Internet connections which the government can use to give grants to musicians which would be much fairer but no instead they use DRM and the DMCA to force us to only be able to play RIAA music we were forced to pay for on our iPods usually in crappy AAC format which...

    3. Re:Avast! by goose-incarnated · · Score: 1

      Arrr! I be thinking it be more fun to have an actual lightsabre, be it plastic I don't be carin', with the Wii controller attached some way, so ye be hackin' and slashin' (and no small bit o' swashbucklin'!) to the dulcet tones of sommon bellowin' 'Hey, you could poke an eye out with that thing!'

      With care, yes.

      --
      I'm a minority race. Save your vitriol for white people.
  3. Hmmm.. by Anonymous Coward · · Score: 0

    I have low expectations for this game, based on Krome Studios' record. But I may end up renting it depending on the reviews of the game.

  4. remember sony, It's not the size of your swartz by BlueshiftVFX · · Score: 2, Funny

    It's not the size of your swartz but what you can do with it!

    1. Re:remember sony, It's not the size of your swartz by _anomaly_ · · Score: 1

      What does Sony have to do with anything? Oh, you meant sonny... or it was quite the stretch of a play on words.

      I see that your schwartz is as big as mine...

      --
      "I have no special gift, I am only passionately curious." - Albert Einstein
    2. Re:remember sony, It's not the size of your swartz by Anonymous Coward · · Score: 1, Funny

      I'm sure I'm not the only person waiting for the inevitable Wii dildonics controler. I won't just be watching the ugly, skinny, heavily tattood guy in the porn film, instead I'll get to BE that ugly guy.

    3. Re:remember sony, It's not the size of your swartz by Deagol · · Score: 1
      Sony.

      (long pause)

      Bony.

    4. Re:remember sony, It's not the size of your swartz by Anonymous Coward · · Score: 0

      Schwartz, not swartz. It's a Jewish name

  5. Yes, but... by Anonymous Coward · · Score: 0

    Will you be able to commit honorable lightsaber sepaku?

    1. Re:Yes, but... by Anonymous Coward · · Score: 0

      It's seppuku, you ignoramoid loserboy nerd.

      Did someone shit on you today?

    2. Re:Yes, but... by KDR_11k · · Score: 1

      No but you will be able to commit the most embarrassing death of a Jedi ever by accidentally swinging it through your neck.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Waggle? by nutznboltz2003 · · Score: 5, Insightful

    So will the rest of the game rely on poorly coded waggle controls to get by? I like the concept, but this has got to be hard to code, and if it is not handled correctly, we are only going to end up with another crappy Star Wars game. Instead of giving us Wii owners bad ports with waggle controls added, I think LucasArts has two options. 1) Make sure the controls work, and work well. 2) Stop the bad ports, and give us updated versions of classic LucasArts games, like Monkey Island, Maniac Mansion, and others.

    1. Re:Waggle? by matt+me · · Score: 1

      Monkey Island, yeah! How is the wiimote going to handle those insult duels?

    2. Re:Waggle? by Rogerborg · · Score: 1

      Ayup. It sounds to me as though the Wii version is actually going to be crippled, due to the need to cope with the legacy input systems of the other 'next gen' platforms.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:Waggle? by steveo777 · · Score: 1

      Well, it is considered rather insulting to waggle your Wiimote at a foe...

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Waggle? by LKM · · Score: 1

      I don't really care. I'll buy this thing solely for the duel mode.

      As for GP's comment: Yes, please, Lucas Arts. Where's Monkey Island? The Dig? Indy? DotT? Loom? Full Throttle? Grim Fandango? Those games are perfect for the Wii (or the DS, for that matter). Also, resurrect all the cancelled ports. Thanks!

    5. Re:Waggle? by KDR_11k · · Score: 1

      Hm, Maniac Mansion had a NES version, they could release that on the Virtual Console.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Waggle? by Reapy · · Score: 1

      ScummVM and modded xbox...

    7. Re:Waggle? by LKM · · Score: 1

      Well, it's not that I can't play these games on my Mac (except for Grim Fandango). It's just that I love them so much that 1) I'd gladly buy them again, and buy copies for all of my friends, and 2) they would be perfect for the DS or Wii control scheme. Playing SCUMM games with a Gamepad just feels wrong.

  7. Wait a second... by saveourskyline · · Score: 0, Redundant

    I always thought of the wiimote as REALLY intended for something way more sexually explicit...

    1. Re:Wait a second... by Anonymous Coward · · Score: 0

      If nintendo would open up to those third party developers more then we might see it used properly. A maid fetish game where it acts as hand, cock, and feather, etc. A typical stalking game where you get bonus points for stroking the girl and then hiding as she walks, etc. Possibilities are endless.

    2. Re:Wait a second... by MobileTatsu-NJG · · Score: 4, Funny

      "I always thought of the wiimote as REALLY intended for something way more sexually explicit..."

      You'd better disable the rumble feature before you chip your teeth!

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Wait a second... by Anonymous Coward · · Score: 2, Funny
  8. [cartman] Sweeeeeeet. [/cartman] by Anonymous Coward · · Score: 0

    nm

  9. "Exclusive! Only on the Wii ... sometimes..." by MaliciousSmurf · · Score: 1

    '... and even then, it will only be available in an exclusive "duel mode."' Err, isn't that a bad thing?

    1. Re:"Exclusive! Only on the Wii ... sometimes..." by Anonymous Coward · · Score: 0

      The summary's inaccurate; TFA says it'll also be in the main gameplay.

    2. Re:"Exclusive! Only on the Wii ... sometimes..." by MrCopilot · · Score: 1
      FTFA: Correction: The original story said the "sword-swinging" segments were only available during a "duel mode," however this is incorrect, as lightsaber action will be playable throughout the game.

      Excellent...

      --
      OSGGFG - Open Source Gamers Guide to Free Games
  10. Finally by loafing_oaf · · Score: 4, Interesting

    This is a great move, but it still treats the Wii as an afterthought, with a unique multiplayer module tacked on to the core game. I'll still be pining for a real lightsaber game.

    --
    Always someone has power over you. The thing to consider is this: Is the power good, or bad?
  11. Oh Balls Yeah!! by Anonymous Coward · · Score: 0

    Wii strokin' time!

  12. How about 2 sabers? by DoofusOfDeath · · Score: 3, Interesting

    Both the nunchucks and the normal Wii remote have a motion sensor.

    Sure, using the nunchuck to use the Force is a cool idea, but being able to play as Darth Maul has its attraction as well.

    1. Re:How about 2 sabers? by Anonymous Coward · · Score: 0

      /nerdmode

      darthmaul had a double bladed sabre, so really one wiimote would work for that. /endnerdmode

    2. Re:How about 2 sabers? by Anonymous Coward · · Score: 0

      Typical. While you're at it, complain that the PS3 has the capability of using the Eye Toy to mimic your real-life lightsaber skills, thus concluding that Wii users are getting the short end of the Force once again. But then I guess you'd get stuck in some sort of creativity-driven loop where you wouldn't stop until Obi-Wan was in your basement, hooked up as player 2. Too bad Darth Maul can't play; the Wii's vastly dated hardware wouldn't be able to handle three players. (PS3 can handle four, though, what the fuck, Lucas!!!)

    3. Re:How about 2 sabers? by Jarjarthejedi · · Score: 1

      LIGHTSABER-CHUCKS! Genius! I was looking for my new awesome weapon idea of the month!

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    4. Re:How about 2 sabers? by Jesterboy · · Score: 2, Funny

      I felt a great disturbance in the Force, as if millions of TVs cried out in terror and were suddenly silenced.

    5. Re:How about 2 sabers? by MBGMorden · · Score: 1

      Darth Maul's twin bladed saber had only a single (albeit slightly larger) handle, so the Wiimote could still do that.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    6. Re:How about 2 sabers? by muindaur · · Score: 0

      The WiiSaber and WiiDoubleSaber anyone?

      I think it can be a new way for George to suck money out of our wallets. They can use the nunchuck code for motion sensing and you could also make the double bladed saber. I know I might spend $200 for both and they would be better especially if an artifical weight is added to give them some balance. Lightsabers were made out of metal and not plastic.

    7. Re:How about 2 sabers? by Molt · · Score: 1

      Awesome as it may be... Sword-chucks, Yo!

      --
      404 Not Found: No such file or resource as '.sig'
    8. Re:How about 2 sabers? by Aranwe+Haldaloke · · Score: 1

      Sure, using the nunchuck to use the Force is a cool idea, but being able to play as Darth Maul has its attraction as well.

      If this is what you mean by 'attraction'... by all means, go for it.

      And don't forget to post the link to YouTube

    9. Re:How about 2 sabers? by Rolgar · · Score: 2, Funny

      I'd think 10s of millions would love to see JarJar the Jedi wield Lightsaber Chucks.

    10. Re:How about 2 sabers? by KDR_11k · · Score: 1

      Naw, Chainsaw Nunchuks all the way!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  13. Yay! errr... I mean.... Yar! by Artaxs · · Score: 1

    My prayers be answered, mateys! An' as surely as the Pirates o' tha Carribean game be flawed an' misguided, truly this will lead ya scurvy Wii-dogs to the promised land o' riches!

    --
    Militant Agnostic: "I don't know, and damn it, neither do you!"
  14. Idea for the Wii controller by Penguinisto · · Score: 2, Interesting
    ...lightsabers aside, it gives me an idea:

    How long before something similar could be put to use on a PC, for 3D/CG manipulation?

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
    1. Re:Idea for the Wii controller by sammyF70 · · Score: 0

      well ... the wii-mote can be used with a PC using OIS. so all you need is a 3D/CG application which uses the Wii input.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    2. Re:Idea for the Wii controller by Anonymous Coward · · Score: 0

      Actually, it's already in the works....

    3. Re:Idea for the Wii controller by GOES_user · · Score: 1

      GlovePIE lets you remap WiiMote controls to standard inputs. That worked great, the bigger issue for me was the bluetooth driver. I had to revert to the Microsoft one to make it work, the Dell-approved driver from Broadcom wasn't working for me.

    4. Re:Idea for the Wii controller by Anonymous Coward · · Score: 0

      While I'm exited to use the Wiimote as a lightsaber, I'm also very upset.

      They could have made something ultra realistic graphicaly complemented with next-generation physics and particle effects that would give the use of the force a very nice visual touch. I hope they bring it to the PC in all glory plus motion sensing.

      Can't the wiimote be used in the PC?

    5. Re:Idea for the Wii controller by slart42 · · Score: 1

      How long before something similar could be put to use on a PC, for 3D/CG manipulation? We mac people already have lightsaber functionality built into every notebook! Just run MacSaber, and you'll get this:

      http://www.youtube.com/watch?v=qK4AonfnFaM
    6. Re:Idea for the Wii controller by ATravelingGeek · · Score: 2, Informative

      There's also an app called WiiSaber for OS X which lets you swing the WiiMote around and makes lightsaber noises.

    7. Re:Idea for the Wii controller by g-san · · Score: 1

      Yearrr! That be the finest useless application me every laid me eyes on! Can't wait to show me mate, his wench will be enjoyin watching 'im fling around her notebook fer sure!

  15. The very definition of... by WiglyWorm · · Score: 2, Funny

    A killer ap? I think so.

    1. Re:The very definition of... by Anonymous Coward · · Score: 0

      Only in a marathon gaming session in Chinese Internet cafe...

  16. force feedback by redcaboodle · · Score: 5, Insightful

    How do you get force feedback on those things?
    You'll never know if you hit something. I'm a sword fencer (2 kg bastard sword) and the experience is much more tactile then visual. Even if you consider that light sabres are much lighter than a real sword and don't have bars to protect your hand I doubt if fencing with a light sabre wii control will live up tu the experience of real fencing - even if it's just for show.

    --
    -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    1. Re:force feedback by Anonymous Coward · · Score: 1, Funny

      Well duh. Also, having your character die in a video game, not like actually dying!

    2. Re:force feedback by eln · · Score: 5, Insightful

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

      Having said that, they could provide some sort of little vibration plus a sound coming from the Wiimote's speaker to simulate impact. Even in a simple game like Wii Sports, the baseball game provides some feedback (a noise coming from the Wiimote itself) to simulate when the bat makes contact with the ball, and that actually is enough to make it feel at least somewhat real if you're absorbed in the game. It really is amazing how much more "real" it feels when the sound from the strike is actually coming from the implement in your hand rather than from the speaker on your TV.

      I think they can make this work. The Wiimote has surprising heft for something of its size, and that plus the speaker and the vibrations make it feel far more realistic than you might expect by looking at it.

    3. Re:force feedback by Luyseyal · · Score: 4, Insightful

      > How do you get force feedback on those things?

      Uhhhh by using the built-in functionality of the Wiimote? That said, yes, it's just a vibration, but that vibration can tell you to stop wasting energy swinging through, etc.

      -l

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    4. Re:force feedback by ackthpt · · Score: 2, Funny

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

      Arr! I be proposin' an electrical jolt whenever ye be hittin' the other curs sabre. Avast, games should be educational -- ye should be taught a lesson about fightin' with glow sticks that can kill!

      aye laddie, aye laddie, where's me eye laddie? - John Byner

      --

      A feeling of having made the same mistake before: Deja Foobar
    5. Re:force feedback by modecx · · Score: 1

      It's a fucking lightsaber, for Pete's sake! It goes through everything like butter!

      Seriously, if it were a real lightsaber simulator, it would also have olfactory feedback, so that it would squirt out a puff of eau de burning hair whenever you cut down a wookie, ewok, or exceptionally hairy Sith Lord.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    6. Re:force feedback by Luyseyal · · Score: 4, Insightful

      Of course, lightsabers stop when they contact each other...

      -l

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    7. Re:force feedback by rachit · · Score: 2, Insightful

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. The way you say this, it sounds like its from personal experience...

      Besides the GP poster was likely talking about feedback when your opponent parries with his lightsaber. Its unlikely that he was referring to the tactile feedback of when his sword slices through people. If he was, it wouldn't be wise to argue with him.
    8. Re:force feedback by nuzak · · Score: 4, Insightful

      > It goes through everything like butter!

      Except another lightsaber, matie. Arr!

      --
      Done with slashdot, done with nerds, getting a life.
    9. Re:force feedback by bckrispi · · Score: 1

      Everything.... except another lightsaber.

      --
      Xenon, where's my money? -Borno
    10. Re:force feedback by Eponymous+Bastard · · Score: 2, Informative

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. But I don't think anyone is asking to feel cutting through somebody's neck. This isn't Postal 3 we're talking about.

      You want to feel when your sword hits the other, when your opponent pushes against you, when you have to block because you were blocked and can feel your opponent moving his sword to counter. With a wiimote the light saber will go through anyway and you have to just watch the screen to know. In any case getting a hit on the body will probably count as a point right away, instead of having to actually slice through the body.

      In Wii boxing you have a bit of this, as you don't feel the difference between a block and a miss. Granted it's not as important there, but it would be necessary in a fencing simulator. Also Wii boxing is much slower than a prequel-style light saber battle, so it's ok to wait until people hear the swoosh of the miss.

      Then again, the wiimote's motion sensor only has 3 degrees of freedom so they aren't up to the task of a real fencing simulator anyway. You can only calculate roll/inclination when the wiimote is stable, and don't have a great read on the direction you start moving afterwards.

      Chances are this will play like a one-handed wii boxing (very few preset moves) crossed with a twilight princess combat engine (can move around and swing your light saber in one of the preset moves), plus a wii-baseball-like pointing of the light saber while you hold it up. The wiimote will probably help immersion but it's not like you'll have to spend a month mastering your fencing reflexes.
    11. Re:force feedback by CheeseTroll · · Score: 5, Funny

      How do you get force feedback on those things?

      You feel the force through The Force, young padawan!

      --
      A post a day keeps productivity at bay.
    12. Re:force feedback by RespekMyAthorati · · Score: 1

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either
      You're forgetting: a light saber can slice through anything except another lightsaber blade ! I think this blade-on-blade collision is what the GP is referring to.
    13. Re:force feedback by apt142 · · Score: 1

      Well, if you're going to compare it to real fencing...

      I've taken a couple of martial arts, and let me tell you, Street Fighter does not live up to it.

      All joking aside, the game might be cool. But, if I were looking for some real competitive light saber action, I'd probably just build a few boffers and go at it with some friends.

    14. Re:force feedback by jollyreaper · · Score: 5, Interesting

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different. There's also zero weight in the blade. If we did have such things as lightsabers, I think experienced fencers would have a lot of unlearning to do in order to get a feel for them. With no blade weight, a lightsaber would move faster than your fastest lightest swords, rapiers would be pokey in comparison. Additionally, the lightsaber is exceptional for stabbing and slashing whereas real life swords tend to have to pick one or the other as a compromise. The lack of a crossguard should also be a huge problem since I can't imagine there would be much friction with two blades sliding against each other, one would think that a downward strike could slide down a lightsaber right into the defender's hands.

      I thought the "dropping the lightsaber through the floor" gag on Robot Chicken was hysterical because I had that same debate with other kids in elementary school.

      But back to the topic at hand, I can't imagine trying to do lightsaber combat in a video game with anything other than a motion-sensitive controller like the Wii has. I've never encountered any sort of video game swordfighting system that properly simulated what it would be like to realistically cross swords. My only question is how they're going to simulate the footwork. You're not just standing in one spot beating at the other guy with a lightsaber, you would be moving around and trying not to get boxed in.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
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    15. Re:force feedback by Anonymous Coward · · Score: 0

      Hmmm... Imagine how it would change things in the Star Wars movies if they didn't.

    16. Re:force feedback by RyoShin · · Score: 1

      A Lightsaber game would be no fun if you didn't battle against others with Lightsabers, though. However, you are quite correct that slicing through enemies and thinner metal constructs is a trivial task for a lightsaber, so in that case we could have 1:1 motion.

      My thought is that it would be more of a command system than a control system. You swing your Wiimote, and the angle/strength is calculated and sent to the console. Your Jedi/Sith then swings in the calculated direction with calculated speed. If your character is slowed down or stopped by something, one of three things could happen:
      1) The character returns their hands to a "default" position. You then have to move your hands to that general area.
      2) If you hold your hands at the end of your arc, the character could continue to force their way through it, albeit slower.
      3) If the lightsaber reaches a "full stop" position, the character simply turns off the saber, allowing it to continue the arc without stopping, then turns it back on once through.

      A lot of people are harking back to Red Steel, saying it can't get better than that, but Metroid Prime 3 showed vast improvement over Red Steel on the FPS angle, and that was with only a year. I'm sure that motion reading can be enhanced, too.

    17. Re:force feedback by swv3752 · · Score: 1

      From the movies it would appear there is a lot of friction between two light sabers. Most technical "descriptions" say that the lightsaber is a magnetically controlled plasma flow. So it would make sense that they would stick when in contact.

      I think a gyro scope in the wii remote would be greatly beneficial to simulate many games.

      --
      Just a Tuna in the Sea of Life
    18. Re:force feedback by rlp · · Score: 1

      How do you get force feedback on those things?

      The Wiimote has IR sensors (for the "sensor bar"), multi-axis accelerometers, rumble, and a speaker. The rumble should be used to indicate you hit something (along with the speaker). The speaker can also be used to do the distinctive "light saber" sound.

      Oh yeah - "it prints money"

      --
      [Insert pithy quote here]
    19. Re:force feedback by johncadengo · · Score: 1

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

      Have you ever fenced? Fencing does not involve slicing through people. At most, you poke a person. But the real art of fencing is in the swordplay.

      And to reiterate a point: yes, you do forget that sabers make contact with other sabers, and that's where the missing feedback would have an impact (so to say) on the role playing experience.

      --
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    20. Re:force feedback by Anonymous Coward · · Score: 0

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber

      a lightsaber would move faster than your fastest lightest swords

      And without the force to guide your motions, duels would be short, sweet, and completely lacking in survivors.

      Even though light sabers are "sticky" to one another, most of the time both combatants would simultaneously cut one another in half right at the beginning of the duel.

      Big fun.

    21. Re:force feedback by bkr1_2k · · Score: 1

      "the experience is much more tactile then visual"

      Isn't the idea to see it before it hits you? I would think it would really suck the other way around, especially with a broadsword.

      --
      "Growing old is inevitable; growing up is optional."
    22. Re:force feedback by Anonymous Coward · · Score: 0

      Yarr, but they be but Jedis, pirates have no such worries!

    23. Re:force feedback by julesh · · Score: 1
      Additionally, the lightsaber is exceptional for stabbing and slashing whereas real life swords tend to have to pick one or the other as a compromise.

      I'm not sure where this theory comes from, but swords I've handled seem like they would work fine for both, and it seems they were commonplace in history, e.g.:

      The German long sword typically measured from 48" to 52" in length. Although the grip was long enough to allow two-handed use, the German long sword was light enough to wield one-handed when fighting on horseback. When fighting on foot against an unarmored opponent, the weapon was used with both hands to cut and thrust


      (source)

      Here is a clear example of a weapon that is designed for both purposes, and which was apparently highly influential on other sword designs that followed it.
    24. Re:force feedback by Anonymous Coward · · Score: 1, Funny

      Of course, lightsabers stop when they contact each other...

      Clearly midichlorians obey the Pauli exclusion principle.
      </geekmode>
    25. Re:force feedback by gad_zuki! · · Score: 1

      In the movies theres a magical invisible cross guard. Vader and ObiWan make use of it quite a bit in anh.

    26. Re:force feedback by Maxo-Texas · · Score: 1

      In the movies, when a lightsaber hits a lightsaber they both stop. The users even exert a great amount of physical strength against each other. That's the entire point of a lightsaber duel being like fencing. So he has a really good point. This aspect of it would not be in the game.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    27. Re:force feedback by Anonymous Coward · · Score: 0

      I think the general idea is that curved blades are better for cutting while straight blades are better for stabbing. Most swords occupy some middle ground between the two.

    28. Re:force feedback by penguinstorm · · Score: 1

      > A Jedi can slice through a person with a light saber with no perceptible change to the
      > momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback
      > in a "real" light saber either.

      Ummm...there's no such thing as a "Real" lightsaber...you need to spend less time on Wikipedia, which this kind of factual sping interpretation of fantastic fiction never fails to make me realize that I am NOT a geek worth of of the title.

      --
      Skot Nelson music is my saviour / i was maimed by rock and roll
    29. Re:force feedback by e4g4 · · Score: 3, Informative

      In order for a stabbing motion to be truly effective in a combat situation, it has to be either very fast and unexpected, or easily redirected to slip by an opponents parry. The heavier the blade, the more difficult it is to change the direction of the point, and the easier it is to defend against a thrust. You can stab with almost any sword, but the heavier the sword is, the less useful the thrust becomes as a primary attack - with a rapier, the thrust can be very difficult to avoid (because in the process of the thrust, one can do devious feints and changes in direction), whereas with weapons with heavy, broad blades, slashing is far more effective as a means to put one's opponent in a position where they won't be able to avoid the slower, more direct thrust that the heavier blade makes.

      The problem is that you really can't strike a balance (even the sword you describe, and assuming we're talking about period materials) because any blade that can withstand repeated lateral blows will be too heavy to achieve the speed necessary for an effective thrusting attack.

      --
      The secret to creativity is knowing how to hide your sources. - Albert Einstein
    30. Re:force feedback by kerrbear · · Score: 1

      With no blade weight, a lightsaber would move faster than your fastest lightest swords, rapiers would be pokey in comparison.

      Is this definitive? Perhaps the blades contain some modicum of weight due to their being made of plasma? They produce sound when moving, so they are displacing air. This means they must have some degree of substance to them. Perhaps even as much substance as a rapier. Not contradicting, just speculating.

      Anyway, it seems to me, I'd want to rubber band a long sticks onto my Wii controllers for fighting with an opponent.

    31. Re:force feedback by moogs · · Score: 0

      Not technically true... a lightsaber blade can be stopped by things made from cortosis ore.. phrik alloy as well. Also, a biological entity with sufficiently high enough density, like an amphistaff. also, i find aayla secura incredibly hot and sexy. lekku turn me on.

      --
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    32. Re:force feedback by ozbird · · Score: 1

      They also "stop" X feet from the handle. What's up with that?

    33. Re:force feedback by Wolvey · · Score: 1

      IANAN (I am not a ninja, damn that sucks to admit), but a katana or ninja sword seems like a good balance. Much better than a pirate sword.

    34. Re:force feedback by G-funk · · Score: 1

      Goddammit! Will people stop pointing that out, please? Any two-year old already knows. And you know what? OF COURSE it's not going to feel like a pretend sword, let alone a real one. But you know what else? It's a fuckload closer than pushing a tiny stick and mashing some buttons.

      --
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    35. Re:force feedback by weber · · Score: 1

      They don't have the same momentum, so they wouldn't be in the same state and could therefore occupy the same space.

    36. Re:force feedback by servognome · · Score: 1

      Isn't the idea to see it before it hits you? I would think it would really suck the other way around, especially with a broadsword.
      You don't watch where your blade is, you don't watch how you deflected your opponent's blade... you feel those things. Your eyes are looking for body positions and open angles.
      --
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    37. Re:force feedback by Anonymous Coward · · Score: 0

      [quote]My only question is how they're going to simulate the footwork. [/quote]

      All you need is a giant trackball to balance on.

      Seriously, I'm sure something along these lines could be invented- you just need a way to translate the curved surface of the ball into a flattish surface that a user can walk upon.

    38. Re:force feedback by KoldKompress · · Score: 1

      And the inter-weaved Vorbisblades [I think thats what they were called] out of Knights of the Old Republic, that allow you to parry lightsabers.

    39. Re:force feedback by KoldKompress · · Score: 1

      "Ninja Swords" are actually called Ninjat, and they're straight, relatively short cheaply made blades, considering most ninjas were mountain-dwelling tribesmen. They tended to be used to stab, rather than slash, because most Ninja combat occurred indoors at close-quarters.
      Katanas and Wakizashi are the traditional swords used by the Samurai Warriors.

    40. Re:force feedback by dajak · · Score: 1

      It seems to me that the sword is a compromise between stabbing and slashing. If you are happy with only slashing you use an axe, which also works well for catching behind shields, and for stabbing you use the greater reach of a lance. The sword is a battlefield compromise, used for slashing when you have the space, and for stabbing at close quarters when shield walls are pushing into eachother (which is also why they where in general not very long).

    41. Re:force feedback by AP31R0N · · Score: 1

      That depends on which movie we're talking about. In the early movies, the laser swords (as Lucas calls them), are swung like heavy two handed swords. In subsequent movies the swords are treated as lighter and faster foils or one handed swords, to speed up the action. More and faster movement is MORE!

      It went from "woom... kishhhh! woom woom.... kishhhh!"

      To: "kissh kissh kissh kissh kissh kissh kissh kissh kissh!"

      We could say that the handles are what determines the weight/speed of the saber, but it seems that the blades themselves, being plamsa trapped in a shield/energy field might have it's weight/speed determined by some sort of magnetic resistance. Insert technobabble here.

      --
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    42. Re:force feedback by mwvdlee · · Score: 1

      It's a jedi light sabre game, not a fencing game.

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    43. Re:force feedback by petermgreen · · Score: 1

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either.
      Sure if you are using it to indiscriminately murder the defenseless. However if both parties have lightsabers they certainly seem to hit each other and stop in the films (which are the main cannon for star wars) so I would imagine thier is quite some tactile feedback.

      --
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    44. Re:force feedback by Anonymous Coward · · Score: 0

      The idea that every culture outside of Japan managed to produce and use low-quality swords without bothering to improve upon them over the course of many centuries - or conversely, that Japan somehow produced the best swords in the world for many centuries - is a greater stretch of the imagination than possessing your own real-life lightsaber.

    45. Re:force feedback by Anonymous Coward · · Score: 0

      I always though the sound came from superheating the air they were passing through, not just displacing it.

    46. Re:force feedback by mink · · Score: 1

      It's nothing like that.
      They are so good, control wise, and since it's a duel they have enough respect for each other (as adversaries) they choose to honor the old traditions. Yah that's it.

      It's tradition. Much like the Discworld has rules for the way things happen, so does the universe of Star Wars.

      +++I think I need more dried frog pills. Out of cheese error+++

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    47. Re:force feedback by saigo666 · · Score: 1

      (( The problem is that you really can't strike a balance (even the sword you describe, and assuming we're talking about period materials) because any blade that can withstand repeated lateral blows will be too heavy to achieve the speed necessary for an effective thrusting attack.)) Saigo666's answer to this is: "Katana". The Katana is 'The' Sword that would strike a balance(No pun intended(Strike)).

    48. Re:force feedback by e4g4 · · Score: 1

      The katana suffers the same malady as any other sword of it's size and weight - thrust at me with a katana, if I'm holding a rapier, without first controlling my blade and you're finished. Mind you, if you take a cut to my neck with a katana, and I try to block rather than deflect with my rapier, I'm finished. The katana is primarily a slashing weapon.

      --
      The secret to creativity is knowing how to hide your sources. - Albert Einstein
  17. But how do you handle it? by Rooked_One · · Score: 2, Insightful

    Ok... ignore that... Seriously - how will it handle? Any Wii owner will tell you they were very disapointed with Red Steel, so is the light saber action only going to have 3 or so programmed swings or is it going to be 100% interactive?

    That is what will make this "cool".

    1. Re:But how do you handle it? by iabervon · · Score: 1

      I expect they'll make it 100% interactive in the duel mode. The fundamental issue is that players tend to rely on their characters to sword-fight competently, and wouldn't bother to learn to fence to play Red Steel. On the other hand, for a special light saber duel, it's reasonable for it to be up to the player to know how to fence.

      On the other hand, the Wii doesn't have a very good idea of exactly where you're pointing the wiimote when you're not pointing it at the screen, so it may have to assume that you're parrying appropriately, but that should be relatively minor.

    2. Re:But how do you handle it? by WiglyWorm · · Score: 1

      Honestly, pure 1:1 movement (what you do is what you see on screen) is a bad isea. And yes, I know that's exactly what every fanboy has been praying for. I'm a fanboy too, but anyone who's played Metroid Prime 3 can tell you 1:1 motion control isn't the best (MP only uses it for a few doors and the like to open and it still feels bulky -imagine a full game based around that).

      Obviously, waggle controls are a bad idea too. I'm sure there's a happy medium out there, I just hope LucasArts finds it.

    3. Re:But how do you handle it? by UbuntuDupe · · Score: 3, Insightful

      First, a minor quibble: I wasn't disappointed with Red Steel. While it didn't do what I feel was promised, the swordfighting was overall pretty cool because of how you could block. It was almost instinctive, so it allowed for better reaction times.

      As for what the Wii's capable of: they really have a lot of room to innovate here that unfortunately hasn't been explored:

      -It could largely solve the 1-1 motion matching problem by having the Wii detect vertical tilt as it normally does (w/ accelerometer) and horizontal motion with the pointer. If your Wiimote loses sight of the sensor bar, it can just bring your saber back in at the next place it does detect it. There is quite a wide detection angle to begin with.

      -When sabers collide, make either the player push himself back (as represented by his onscreen view), or the opponent bounce backward, or some of both, so that your living-room Wiimote position, despite having "gone through" where the opponent's saber should be, is still consistent with what he sees on the screen.

    4. Re:But how do you handle it? by edwdig · · Score: 2, Informative

      Check out WarioWare on the Wii. One of the bosses is a sword fight. You're mainly parrying with an attack at the end, but it follows your motion really well.

    5. Re:But how do you handle it? by Gravatron · · Score: 1
      being constaintly pushed back wouldn't work, as half the fun of a lightsaber fight is the repeat and rapid attacks, only broken up my the parries and such of the duelists.


      one to one movement just doesn't work well in reality, for using a weapon. Thats why every game we thought woudl have it had it yanked before release, and replaced with waggle controls.
      Always had a rough time with red steel. controls were bad, swordfighting was awful, and the game just looked substandard. The nunchuck just isn't responsive enough tto do what they want you to do with it, and the duels completly broke up the action for the game.

    6. Re:But how do you handle it? by Don853 · · Score: 1

      Along the lines of what the sibling post mentions, the bat in wii sports seems to mimic the direction you're holding the wiimote in pretty well, even when it's not pointed at the screen.

    7. Re:But how do you handle it? by shimage · · Score: 1

      I don't see how they could possibly make 1:1 controls work. I think you (and everyone else clamoring for 1:1 controls) are expecting way too much from the developers (who, incidentally, don't appear to be particularly talented). If they do put them in, I fully expect the controls to suck hard.

      The fundamental issue is that the sensitivity/accuracy is crap. You can't integrate the signal, because it's just not good enough for that (if you wanted it to be good enough to integrate, you'd being paying thousands, if not tens of thousands of dollars for the accelerometers). It's good enough to detect gravity, but that's about it. One assumes that since a lightsaber has azimuthal symmetry, that you ought to be able to "spin" the remote along the longitudinal axis without changing anything. The accelerometers can only detect position wrt gravity, so if you spin the remote while keeping its angle wrt the floor (or ceiling, whichever is perpendicular to gravity) constant, the remote can't see it. Oh, it can (if you move it fast enough) detect that it's spinning, but it can't tell you which way it's pointing. That's really just 1 degree of freedom.

      To use real-world examples, take a look at Wii Sports, which has what I think is one of the best implementations of the wiimote accelerometers. Golf, baseball, and bowling are all done in one dimension, because that's all the remote can detect. Yes, you swing the bat, but the swing is independent of angle that it's held at: it detects a "swing" and then your avatar swings. Tennis doesn't try to figure out the remote's position/orientation. Boxing, which is relies on position much more than the other sports was also much worse off for it. Other games? Excite truck, Tiger Woods PGA Tour, Raving Rabbids and Super Paper Mario (for some of the powerups) are the only games I own that try to read off position/orientation information, and all of them just measure tilt. Every other game I have (and I have 10 Wii games) uses waggle and/or pointing for "motion" controls.

      I'm not trying to say that I think the wii-mote sucks; I think it's great – when it's used appropriately. I just don't think that 1:1 controls are an appropriate use, mostly just because I don't think the technology is good enough to handle it.

    8. Re:But how do you handle it? by LKM · · Score: 1

      Well, it knows the direction you're pointing it to (even without the sensor bar), and it knows the direction and speed you're moving it to. If you start out assuming that the player holds the controller in his hand, you can probably get a pretty acurate representation of what the player is actually doing.

  18. Zelda used it as a sword too by Fred+Ferrigno · · Score: 0, Flamebait

    And it sucked righteously. Let's hope they can do better.

    1. Re:Zelda used it as a sword too by Anonymous Coward · · Score: 0

      no it didn't fuck wit. Zelda had the player waggle the wiimote in place of a button press. Little bit of a difference there.

  19. Lightsabre dueling by aapold · · Score: 4, Funny

    The logistics of lightsabers always intrigued me... some possibilities:

    - How fast can they turn off and back on? By timing it right you could bypass a parry but turning it off...

    - Lightsabre trap... to stop others from using it, make it look like the other end is the business end.

    - While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless..

    --
    "Waste not one watt!" - CZ
    1. Re:Lightsabre dueling by MyLongNickName · · Score: 5, Funny

      You realize it was just a movie, right?

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    2. Re:Lightsabre dueling by greenguy · · Score: 1

      I just want to know why they were always broadsword-style. There must have been plenty of Jedis with a use for a light-stiletto, or even a penknife. Talk about not being random and clumsy.

      --
      What if I do the same thing, and I do get different results?
    3. Re:Lightsabre dueling by Anonymous Coward · · Score: 0, Insightful

      I have a feeling raising that point in this thread will be a complete waste of time.

      Besides, I'm sure he does - he is exercising his imagination. That's rare nowadays, so whether he is using reality or fiction as a basis is not so important as long as he doesn't become obsessive. The tactical questions of using a weapon of that nature are interesting whether or not it actually exists.

    4. Re:Lightsabre dueling by OmegaBlac · · Score: 1

      Hush you! Lets not ruin what is left of his childhood that Lucas hasn't already destroyed. ;)

    5. Re:Lightsabre dueling by langelgjm · · Score: 1

      Shun! Shun the non-believer! Shunnnnnnnnnnnnnn....

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    6. Re:Lightsabre dueling by Bluesman · · Score: 1

      "HOw about a garden rake with one stuck on the end?"

      Most people don't want to cauterize the weeds, they want to pull them out of the ground.

      Now a light saber hedge trimmer would save a lot of time and effort.

      --
      If moderation could change anything, it would be illegal.
    7. Re:Lightsabre dueling by fph+il+quozientatore · · Score: 1

      You realize it was just a movie, right? You must be new here, my young Padawan.
      --
      My first program:

      Hell Segmentation fault

    8. Re:Lightsabre dueling by zippthorne · · Score: 1

      If you have the force, you don't need to attach them. In fact, it always struck me as silly that everyone has just one or two. If I was a Jedi, I'd have about two dozen, and they'd all surround me in some kind of deadly sphere of force-controlled prescient deflection dance. I'd look.. well pretty stupid, actually...

      --
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    9. Re:Lightsabre dueling by jaysones · · Score: 1

      A penknife lightsaber would be great for opening your Wookiee-mail. (Sound it out. RDRR)

    10. Re:Lightsabre dueling by russ1337 · · Score: 1

      >>>"- Lightsabre trap... to stop others from using it, make it look like the other end is the business end."

      Jedi Training Manual, Page 54, Para 12:
      1.322 When picking up an unfamiliar lightsaber for the first time, be aware that the lighty bit could come out either end.


      Don't you know anything???

    11. Re:Lightsabre dueling by jollyreaper · · Score: 2, Funny

      - While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless.. geek: Oh wait wait! How about this! You know how Shredder has those blades all over and they're like sharper than katanas? How about this: he's got lightsaber emitters instead! He fires them up and he's a walking wall of death!

      observer: You do realize that your uber-cool jedi ninja now looks like a walking Las Vegas neon sign?

      geek: No, but think of the possibilities!

      observer: Yeah. If he altered the color of the different blades he could pass for Rainbow Brite's dad.

      geek: *stiffles sob* You asshole...
      --
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    12. Re:Lightsabre dueling by jdjbuffalo · · Score: 1

      They did this sort of thing in KoTOR II for the PC. The end boss has 3 light sabers that she wields with the force. I'm sure they could have done a lot more but each of those were as strong as a regular boss so they would have had to change the dynamics of the fight substantially.

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    13. Re:Lightsabre dueling by Anonymous+Custard · · Score: 1

      Now a light saber hedge trimmer would save a lot of time and effort. Especially if your task was to set your hedge on fire.
    14. Re:Lightsabre dueling by rlp · · Score: 1

      The logistics of lightsabers always intrigued me... some possibilities:

      Or mounted under a small hp gas engine to mow the lawn.

      --
      [Insert pithy quote here]
    15. Re:Lightsabre dueling by meringuoid · · Score: 2, Funny
      If I was a Jedi, I'd have about two dozen, and they'd all surround me in some kind of deadly sphere of force-controlled prescient deflection dance.

      Darth Traya, is that you?

      --
      Real Daleks don't climb stairs - they level the building.
    16. Re:Lightsabre dueling by Daimanta · · Score: 1

      You must be new here.

      --
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    17. Re:Lightsabre dueling by julesh · · Score: 1

      some possibilities:

      - How fast can they turn off and back on? By timing it right you could bypass a parry but turning it off...


      This technique has apparently appeared in one of the novels, although I forget which one. I seem to recall mention of a style of fighting with two lightsabers where one is used defensively, and the other is kept switched off until it is in position to deliver a fatal blow.

    18. Re:Lightsabre dueling by Em+Adespoton · · Score: 1

      Since, in Lucas' fictional universe, the saber is a high energy power source that is controlled purely by the force, it seems to me it could be placed in sunglasses, a beanie or a belt buckle.

      For that matter, someone who is an advanced enough Jedi should be able to make it curve, not just shoot out in a straight line and stop at a specified distance.

      Having a pulse setting would also be interesting, for numerous applications.

      However, it doesn't appear George ever came up with any of this, so it doesn't exist in his universe; he stuck to a straight beam of fixed distance, with the one exception being 2 beams.

    19. Re:Lightsabre dueling by nuzak · · Score: 1

      > Now a light saber hedge trimmer would save a lot of time and effort.

      Tim Burton and George Lucas present: Edward Lightsaberhands.

      --
      Done with slashdot, done with nerds, getting a life.
    20. Re:Lightsabre dueling by nuzak · · Score: 1

      > the saber is a high energy power source that is controlled purely by the force

      Han Solo didn't seem to have a problem using Luke's. And no, I don't buy the retconned fanfic crap that makes him into a Jedi.

      Lightsabers look cool. End of story. Explaining shit in the Lucasverse is what gave us midichlorians.

      --
      Done with slashdot, done with nerds, getting a life.
    21. Re:Lightsabre dueling by Em+Adespoton · · Score: 1

      Explaining shit in the Lucasverse is what gave us midichlorians.
      ...and here I always thought midichlorians were funky chlorine-based molecules that acted as a digital interface for musical instruments. I thought the lame explanation was that some other Jedi (or the force trying to balance itself) was helping him control the saber.
    22. Re:Lightsabre dueling by zippthorne · · Score: 1

      Yeah, I was happy to see that. Obviously someone was thinking along the same lines. Though it was only two lightsabers, and they weren't very creatively controlled. (couldn't be, it was a simple ai controlling them, not a movie animator). That fight was pretty tedious once you figured out the secret. I actually don't see the point of it in jedi v. jedi combat, but in jedi v. crapload of redshirts, it probably would've saved the blue hottie.

      --
      Can you be Even More Awesome?!
    23. Re:Lightsabre dueling by GameboyRMH · · Score: 1

      Silence blasphemer!

      Shun the non-believer! SHUUUUUNNN

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    24. Re:Lightsabre dueling by mcvos · · Score: 2, Funny

      Can you imagine a pair of light-sabre nunchuku?

      That's an excellent trap! Just persuade the other guy to use it, and he'll dismember himself without any further help from you.

    25. Re:Lightsabre dueling by Killjoy_NL · · Score: 1

      In my mind the penknife/lightsaber made a high and cute version of the sshhhhwwwinnnggggg the original makes :D
      Japanese SDR style, so cool :)

      --
      This is the sig that says NI (again)
    26. Re:Lightsabre dueling by Gaffod · · Score: 1

      I'm a nerd, but hey, this is Slashdot, so...

      - The parry thing: It is being done. I remember reading somewhere about some fighting styles making use of turning the lightsaber on and off to let parries pass through. I think Darth Maul used such a style, though I'm not sure if he did it in the movie.

      - Well, yeah, that's kinda obvious. If I were play the Star Wars RPG, my character will definitely have that. You can also do force activated switches, electrical shock traps linked to fingerprint recognition and all sorts of funky stuff, though it's probably not canon.

      - The pole is unwieldy and can be chopped off, that would leave you defenceless. Also, the other guy could just jump closer to you and then it would get messy. And they do already throw lightsabers, they even spin around and with none of the lame turning off crap. I'm sure it could be done with double-ended saber, too. As for the nunchucks... Guess you haven't heard of 8-bit Theater.

      I believe there's at least one instance of a force whip in the comics as well.

  20. Arrrr! by Slagged · · Score: 1

    Avast! I can hardly wait to smite you scallywags and keelhaul ya'.

    --
    Just ask the good Jedi how they feel about "Balance" now...
  21. lame yoda impressions I predict by Anonymous Coward · · Score: 0

    lame yoda impressions I predict

    1. Re:lame yoda impressions I predict by yanyan · · Score: 1

      Mod parent +1 Lame!

  22. Obligatory by hellfire · · Score: 5, Funny

    "I have something here for you. Your father wanted you to have this when you were old enough, but your uncle wouldn't allow it. He feared you might follow old Obi-Wan on some damn fool idealistic computer adventure like your father did. It's your father's WiiMote. This is the weapon of a Wii Knight. Not as clumsy or as random as a Joystick, but an elegant weapon for a more civilized age. For over a thousand generations, the Wii Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the PS3."

    --

    "All great wisdom is contained in .signature files"

    1. Re:Obligatory by jollyreaper · · Score: 2, Funny

      "I have something here for you. Your father wanted you to have this when you were old enough, but your uncle wouldn't allow it. He feared you might follow old Obi-Wan on some damn fool idealistic computer adventure like your father did. It's your father's WiiMote. This is the weapon of a Wii Knight. Not as clumsy or as random as a Joystick, but an elegant weapon for a more civilized age. For over a thousand generations, the Wii Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the PS3." Awesome. So now I get to be on of the Knights Who Play Wii. Bring me a shrubbery, bitch!
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    2. Re:Obligatory by Anonymous Coward · · Score: 1, Funny

      "We are the knights who say 'Wii!'

    3. Re:Obligatory by Dr.+Cody · · Score: 1

      When I started reading this, I thought you were going to say that Obi Wan Kenobi hid a lightsaber in his ass.

    4. Re:Obligatory by Remnant44 · · Score: 1

      Also Obligatory: "The Knights who say Wii!"

    5. Re:Obligatory by clonmult · · Score: 1

      So what, the next Nintendo games console will be the Nintendo Ecky- ecky- ecky- ecky- pikang- zoop- boing- goodem- zoo- owli- zhiv

      I dunno, its just nowhere near as catchy As Wii .....

    6. Re:Obligatory by MrTheBunny · · Score: 1

      If I could mod you +20 funny I would!

  23. Tacked on by Telvin_3d · · Score: 3, Informative

    So, what they are actually saying is that they are adding a tacked on, last minute, third party mode. Then they are going to point to it and say "see we gave everyone what they were yelling for" and when no one is happy with it LucasArts is going to be all smug and start talking about how it shows the Wii was not a viable platform to start with. It is no secret that LucasArts hasn't been a big fan of the Wii because of the less powerful graphics. This is more of a slap in the face than a real attempt to port it to the Wii.

    1. Re:Tacked on by bigstrat2003 · · Score: 2, Insightful

      Have you ever, ever heard of "Take what you can get"? I don't give a damn if it is tacked on, this feature has the potential to be truly amazing. If you blast a cool feature into oblivion because it's "tacked-on", don't blame LucasArts for not putting the work into developing a more fleshed-out version, blame yourself for causing them to think there's no interest.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Tacked on by Telvin_3d · · Score: 1

      I think part of the reason I have such a negative take on this is that a feature like this have the potential to be truly defining. The first game to get it right (and you know one will eventually) is going to re-define the way many games are designed. However, this attempt is so obviously tacked on that I have very low hopes that it will be anything but disappointing. By attaching a shoddy attempt to such a high profile title, the negative reaction could very well discourage other developers from experimenting with it, delaying any better attempts.

    3. Re:Tacked on by brkello · · Score: 1

      How would you know that until you actually played it? Jeez...did someone get a cynical enima this morning or are you always this way?

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Tacked on by Chrisje · · Score: 1

      TFA and the Krome website state that the sword fighting is something that you do throughout the game, but that the Duel-mode is exclusive to the Wii.

      How could it be any different? Most SW games I've played hinged on sword fighting. Particularly since I found the cheats to give me a sword in the first two levels of Jedi Outcast.

  24. As a Swordsman... by SwordsmanLuke · · Score: 5, Insightful

    I wonder how they've approached making this work. Physics of swordplay aside, sword fighting is not easy. (Hint, *real* swordfighting doesn't look like the movies, and you can't pick it up in a couple afternoons swinging sticks at your friends.) If their simulation of sword movements is true to how each player is swinging their Wiimote, I think people may get frustrated very quickly by the fact that they're going to suck. On the other hand, if the controls are simplified to allow a preset handful of attacks, I wonder how much depth they can provide to the game.

    --
    Any plan which depends on a fundamental change in human behavior is doomed from the start.
    1. Re:As a Swordsman... by CommandoCody · · Score: 1

      I doubt it'll be realistic at all. Think of the Wii's target market: casual & family-friendly.

      I'm sure that the Nintendo lightsaber style will be energetic and cinematic, but unrealistic as anything. With that kept in mind, it might still be quite a lot of fun.

    2. Re:As a Swordsman... by Steve525 · · Score: 1

      What you say is true, but you could also say the same thing about all the beat-um-up games (learning karate takes a long time and looks nothing like DOA), first person shooters (most FPS have people who run at 30 mph, can jump several feet in the air, and can turn on a dime all the while accurately shooting 100 lb weapons) and any other game type you can think of. The key is not to go for actual realism, just some psuedo realism that feels real enough while still being fun. Just like most games, it'll definitely be simplified relative to the real thing. Whether they can succeed or not in making it fun, I have no idea.

    3. Re:As a Swordsman... by SwordsmanLuke · · Score: 1

      What you say is true, but you could also say the same thing about all the beat-um-up games ... first person shooters ... any other game type True, but in this case, the Wiimote is giving you a simulcra of the actual activity (in this case, swordfighting). When you're actively participating in an activity (vs control using an abstract control scheme) it's much more frustrating when your on screen avatar doesn't match what you're trying to do. I'm thinking in particular about the Boxing game packaged in Wii Sports here. My father is a fairly decent boxer in real life and he became frustrated almost immediately with the Wii boxing game because it couldn't match his movements.

      It's one thing to have an abstract control scheme providing a simplified set of options to you. We understand that you cannot convey a full range of activity through a couple of thumbsticks and a handful of buttons. But when an interface is apparently trying to give you that level of immersion, too much disconnect between your actions and those of your avatar can create frustration.
      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    4. Re:As a Swordsman... by paganizer · · Score: 1

      As a subscriber to ITG magazine, I have to say that real martial arts does look like DOA sometimes.
      The problem is that most citizens of the US think that Tae Kwan Do is a martial art, when actually its more of a conceptual dance thing mixed with boxing; in a real martial art, such as Shotokan, Aikido, or, I would imagine actual Kung Foo (not what passes for it in the majority of western dojos) you train to execute your movements to be as close to the ideal as possible; the more you have trained, the more your movements in sparring will resemble those you practice in Kata.
      If you do not believe this, find a Dojo that advertises its self as a tradition aikido school, and ask to watch someone testing for 1st Dan.

      --
      Why, yes, I AM a Pagan Libertarian.
    5. Re:As a Swordsman... by Anonymous Coward · · Score: 0

      You're right about how people are going to suck right off the bat if this is implemented 'correctly'. There was actually a late 90's game that did this on the PC, mapping your sword arm to either the numpad or mouse, called Die By The Sword, and the expansion Limb From Limb. I believe it was made by Interplay, and the called the system VSIM, and while it completely kicked ass if you took the time to learn (what other game lets you reinact Monty Python's King Arthur vs Black Knight battle?) the learning curve was pretty tough and most people didn't bother, so the game/idea never took off.

      So it's perfectly possible to do this on the Wii, but anyone who thinks they can just jump in and be a swashbuckling pirate is sadly mistaken, there'll be a tough learning curve attached.

    6. Re:As a Swordsman... by SwordsmanLuke · · Score: 1

      Die By The Sword, and the expansion Limb From Limb 8^) I actually have both of those games. Classics.
      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
  25. Tag this "wiitard" by Anonymous Coward · · Score: 0

    Search your heart, you know it to be true.

    FTR: I love both Wii and Star Wars, but come on. Seriously.

    1. Re:Tag this "wiitard" by whtmarker · · Score: 1

      This article from pro-g has a better analysis of the news event.

  26. Brilliant..! by Anonymous Coward · · Score: 0

    If nintendo would open up to those third party developers more then we might see it used properly. A maid fetish game where it acts as hand, cock, and feather, etc. A typical stalking game where you get bonus points for stroking the girl and then hiding as she walks, etc. Possibilities are endless.

    You should buy lots of Nintendo stock, become chairman, and make that come true. After all, every Slashdotter is a successful investor, right? Paul the Pervert, Paul the Pervert II, and Paul the Pervert III all in the pipeline.
  27. Obligatory IV: A New Oblig by pravuil · · Score: 1

    "I felt a great disturbance in the Force, as if millions of voices suddenly cried out in pleasure and were suddenly silenced by some mind numbing device. I fear something wonderful has happened."

    1. Re:Obligatory IV: A New Oblig by C0rinthian · · Score: 1

      Thats no moon...ick.

  28. Freedom of (light saber) motion by anno1602 · · Score: 2, Funny

    or is it going to be 100% interactive?
    If, as I hope it to be, it is 100% interactive, will you be able to kill your own character by tilting the wiimote towards you?

  29. Close combat by dontspitconfetti · · Score: 1

    People dueling each other using the Wii remote better be prepared to stand pretty close to each other. The Wii remote range isn't that far horizontally.

    The duel area wouldn't include the whole room you're playing in, which would be a really nice feature for a fun duel. In these duels, I can already visualize standing in front of the TV with a limited area in which to duel. I guess the fact it feels like you're swinging a lightsaber makes up for that but still...

    1. Re:Close combat by Anonymous Coward · · Score: 0

      The duel area wouldn't include the whole room you're playing in, which would be a really nice feature for a fun duel. Solution: Just do it with cardboard tubes.

      Seriously, a cardboard tube duel is the closest you're going to get to "realistic" lightsabre duelling for a long time.
    2. Re:Close combat by meringuoid · · Score: 1
      People dueling each other using the Wii remote better be prepared to stand pretty close to each other. The Wii remote range isn't that far horizontally.

      The Wiimote's range in terms of communications is pretty good, actually. I doubt they'll use the sensor bar - that's for using the thing as a pointer, like a mouse. If you're using the Wiimote as a lightsaber, you're holding it in your fist and it's probably pointing at the ceiling. You'll be tracking its motion using the internal accelerometers, by dead reckoning; think Wii Baseball for how it might work.

      That gives you plenty of room to bounce around, but I just question if they can get the precision they'll need. Wii Baseball is bloody terrible for that. (The other possibility is that I'm bloody terrible at Wii Baseball, but that's unthinkable...)

      --
      Real Daleks don't climb stairs - they level the building.
  30. Uncomfortably Close by Applekid · · Score: 2, Insightful

    Anyone else slightly disturbed how how closely the copy in TFS follows the write up at Kotaku?

    I mean, it links to Next-Gen which is fine, but if your summary lifts more than 50% of the phrases word-for-word, maybe you should be linking that, too.

    --
    More Twoson than Cupertino
  31. Oblig... by bckrispi · · Score: 0

    Yippeeee!!

    --
    Xenon, where's my money? -Borno
  32. I always thought a wiffle ball bat worked fine... by xxxJonBoyxxx · · Score: 2, Funny

    I always thought a wiffle ball bat worked fine for a light saber. Then again, I was about 8 the last time Star Wars seemed interesting.

  33. The Force is NOT With Wii. by AgentBif · · Score: 0, Troll

    Correct me if I'm wrong, but isn't the wiimote essentially just a thumb rocker that you activate by swinging? So you swing in one direction and that's just the equivalent of touching a button, right? Boolean? On-Off? Press-release? Right?

    What's so great about that?

    It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom. You can't map the game lightsaber position to the position of the wiimote as you are holding it.

    It's just wiik. It is dead to the force. There is no joy in Wii.

    To achieve the true coolness that I think all of you latent Jedi crave, you need a controller about a foot long or more where both endpoints are tracked to at least centimeter resolution in three-space. (To be general the controller will need a third point to measure roll orientation along the main axis... but for lightsabers you'd only need two control points.)

    And then of course it needs a bunch of buttons to control foot movement, inventory management, etc.

    --
    Privacy Statement: We value your privacy! It is very valuable. That's why we try to sell it whenever we can.
    1. Re:The Force is NOT With Wii. by macshome · · Score: 1

      The Wii remote can do one-to-one motion mapping in 3d space. Look at the bat in Wii sports for an example. When you are ready to swing you can waggle it above your shoulder and the motion is mapped to your on-screen character. Metroid has some motion mapping controls as well when interacting with controls in the game. Your hand is Samus's hand and the control is one-to-one analog.

      Also see ExciteTruck. The remote is used sideways and maps two axis of motion to control steering and the attitude of the truck in the air.

    2. Re:The Force is NOT With Wii. by Anonymous Coward · · Score: 0

      Perhaps you should actually use one before posting crap.

    3. Re:The Force is NOT With Wii. by squiggleslash · · Score: 2, Informative

      It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom. You can't map the game lightsaber position to the position of the wiimote as you are holding it.

      Not sure if this is a joke or not, but yes, the Wiimote is tracked in 3D space. The Wiimote uses the sensor-bar (a bar containing multiple infrared beacons that you place on top of, or underneath, the TV) to determine its approximate location, and sends this information back using Bluetooth to the Wii. The only issue with this is you have to point the Wiimote towards the bar (and clear line of sight must be maintained between the Wiimote and the bar.)

      I remember being fairly impressed by an early video of the Wii which, uncharacteristically given its more recent family friendly publicity, included a shot of a gamer holding a sword to a victim's throat. As the Wiimote was moved, so was the sword.

      It's an extremely impressive device. Oh, and if you can get a sensor bar (third party models exist), there are drivers to get Wiimotes working on PCs, albeit experimentally at the moment. In the medium term I can see PC games being released that support them.

      --
      You are not alone. This is not normal. None of this is normal.
    4. Re:The Force is NOT With Wii. by Anonymous Coward · · Score: 2, Insightful
      Correct me if I'm wrong, but isn't the wiimote essentially just a thumb rocker that you activate by swinging?

      Okay. You're wrong.

      It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom. You can't map the game lightsaber position to the position of the wiimote as you are holding it.

      No, it's exactly like that.

    5. Re:The Force is NOT With Wii. by antiseptic_poetry · · Score: 1

      the sword to victims throat clip was from Red Steel.

      When the game eventually came out, it had sword fighting but NOT 1/1 mapping between the sword and the wiimote - instead you made gestures, and then watched at the character performed predefined moves. The submit move was a predefined animation. It was REALLY not an enjoyable experience.

    6. Re:The Force is NOT With Wii. by LKM · · Score: 0, Troll

      Correct me if I'm wrong, but isn't the wiimote essentially just a thumb rocker that you activate by swinging?

      Okay. You're wrong.

      It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom.

      No, it's not, but pretty close.

      So, why don't you go and play a few Wii games (Wii Sports comes to mind) instead of making wrong assumptions on /.?

    7. Re:The Force is NOT With Wii. by LKM · · Score: 1

      It's an extremely impressive device. Oh, and if you can get a sensor bar (third party models exist), there are drivers to get Wiimotes working on PCs, albeit experimentally at the moment. In the medium term I can see PC games being released that support them.

      I actually use Remote Buddy to control my Mac mini (which is hooked up to my HD beamer) with a Wii remote. It's become my main media box (think TVShows and remote-controlled iTunes via Chicken of the VNC) and gaming console (think MAME). The Wii Remote + Mac mini combination is simply awesome.

    8. Re:The Force is NOT With Wii. by LKM · · Score: 1

      The funny part is that you did move your sword 1:1, except when you slashed at the opponent :-(

    9. Re:The Force is NOT With Wii. by squiggleslash · · Score: 1

      Yup, I can well imagine. It's always awkward moving from the Wii to the DVR, because all of a sudden you go from this fantastic, 100% intuitive, point-and-click interface to a kludgy buttons-on-a-remote thing. The maintainers of MythTV might do well to note this, and fix the mouse issues with mythfrontend, right now it barely works (as in many buttons don't respond, or do the opposite of what they're supposed to if you use the mouse) presumably because they expect everyone to be using button-remotes, but if MythTV users started using a Wiimote instead, it might actually result in a more usable DVR that's better than TiVo's or Dish Network's.

      Perhaps Nintendo should encourage TV makers to build in the sensor bars.

      --
      You are not alone. This is not normal. None of this is normal.
    10. Re:The Force is NOT With Wii. by LKM · · Score: 1

      I actually switched from an Ubuntu box running MythTV to the Mac mini. I lost the DVR, but I live in Europe, so we get all the good shows a year later anyways, which means I never actually used it once the novelty wore off... I never tried to use the MythTV frontend with the mouse, I had a keyboard hooked up to it.

      And yeah, TVs with built-in sensor bars would be neat. It's not like it would be a whole lot of work, and the size of the built-in sensor bar could be adapted to the size of the TV screen.

  34. how? by Anonymous Coward · · Score: 0

    yoda has a thingie? i looked at his anatomy in star wars encyclopedia and didn't see a thingie in the sketch of his anatomy...

    1. Re:how? by Anonymous Coward · · Score: 0

      Apparently you're not the only one to wonder...

  35. Fencing is one potential sword-fighting model by bevoblake · · Score: 2, Funny

    Fencing has a set of standard moves that could be modeled on the wiimote. These include the foil and epee forms that involve stabbing motions as well as the sabre form which involves cutting motions. The combination of these forms would provide a rich set of moves that would have some basis in real sword-fighting. On the downside, I have yet to figure out how to summon force lightning while fencing.

    1. Re:Fencing is one potential sword-fighting model by Pop69 · · Score: 1

      On the downside, I have yet to figure out how to summon force lightning while fencing.

      Use The Force bevoblake !

    2. Re:Fencing is one potential sword-fighting model by Serzen · · Score: 1
      Fencing is actually probably NOT the way to go. For one, a properly executed thrust is a subtle motion that, depending on your orientation to the sensors could be difficult to pick up. Not to mention how much floor space you'd need for two people to lunge at each other (the lightsabre is for a duel-mode, multiplayer). As a long time fencer, and engaged to marry another long time fencer, if I can thrust, I expect to be able to disengage, to feint, etc. There's NO way the wiimote could handle the complexities involved in some of those actions.


      And let's not forget the inability to properly parry. A parry of contre-de-sixte is fast and subtle, with the weapon ending where it began, only changing the orientation of the incoming blade...It more or less solves the problem of "what do you do about tactile sense?" because there wouldn't need to be any for the attacker, but the wiimote still wouldn't pick up what had actually happened.

      Even considering the gross and overwrought actions common in the USFA, FIE, etc, wiimote fencing will never be able to simulate even something as simple as foil fencing. Simple being a very relative term, mind you, but the point remains.

    3. Re:Fencing is one potential sword-fighting model by otis+wildflower · · Score: 1

      On the downside, I have yet to figure out how to summon force lightning while fencing.

      Perhaps it's time for a new generation ofthese? Put motion sensors in each finger as well as the wrist and palm...

    4. Re:Fencing is one potential sword-fighting model by trongey · · Score: 1

      ...engaged to marry another long time fencer, if I can thrust, I expect to be able to disengage...

      Umm, are we still talking about fencing, or is this a different subject?
      --
      You never really know how close to the edge you can go until you fall off.
    5. Re:Fencing is one potential sword-fighting model by NotPeteMcCabe · · Score: 1

      I believe that the original model for lightsaber fighting was Kendo, which is very different from saber, epee, or foil fencing. I remember reading about Mark Hamill taking Kendo training, and I seem to recall there was a Kendo consultant for the fight scenes.

    6. Re:Fencing is one potential sword-fighting model by bkr1_2k · · Score: 1

      "As a long time fencer, and engaged to marry another long time fencer, if I can thrust, I expect to be able to disengage, to feint, etc."

      Dude, if you faint after you thrust, your fiancee must be very disappointed.

      Oh wait, feint...so you're a tease. You dirty dog.

      --
      "Growing old is inevitable; growing up is optional."
  36. Obligatory meme by bioglaze · · Score: 2, Funny

    In soviet Mordor, Han used the wiimote first.

    --
    Who is John Galt?
    1. Re:Obligatory meme by i.of.the.storm · · Score: 1

      Wow, this post is pure win. [filler to bypass the lameness filter]

      --
      All your base are belong to Wii.
  37. Yarrr by xyph0r · · Score: 1

    It be what the wii was made for, nay?

    --
    SQL programmer goes to a bar. Walks up to two tables and says 'Excuse me, may I join you?'.
  38. wow by el_coyotexdk · · Score: 1

    They just singlehandedly made 2007 a good year! :)

  39. Johnny Mnemonic by InvisblePinkUnicorn · · Score: 1

    There was something like this in that masterpiece film Johnny Mnemonic (whose brain could carry a whopping 80 gigs of data!). The bad guy had this device the size of a ring that sits on his finger, and when he pulls out one end, it creates this laser rope that will cut through anything.

    1. Re:Johnny Mnemonic by quanticle · · Score: 1

      If you read the actual William Gibson short story, (and forget about the crappy movie) you'll know that it wasn't a "laser rope" it was a monomolecular filament, which makes a whole lot more sense than the movie rendition. I'm pretty sure the movie had it the way it did because one of the properties of the filament is that its thinness makes it invisible, and that just doesn't work as well in a visual medium.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    2. Re:Johnny Mnemonic by tourvil · · Score: 1

      The bad guy had this device the size of a ring that sits on his finger, and when he pulls out one end, it creates this laser rope that will cut through anything.

      He had a schwartz? Did he get the up side or the down side?
    3. Re:Johnny Mnemonic by meringuoid · · Score: 2, Interesting
      If you read the actual William Gibson short story, (and forget about the crappy movie) you'll know that it wasn't a "laser rope" it was a monomolecular filament, which makes a whole lot more sense than the movie rendition.

      Larry Niven's protagonists sometimes make use of a similar weapon - a monofilament wire wrapped in a stasis field to hold it rigid. In other words, a lightsaber with marginally more plausible physics :-)

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Johnny Mnemonic by nuzak · · Score: 1

      Monofilament puts in an appearance in the Harry Harrison's Stainless Steel Rat series too. It's sort of a sci-fi staple. The concept is pretty much bunk unless the wire is some kind of Unobtanium, but you can let your imagination run with it toward more possible scenarios, like making it a sort of nano-machine, with microscopic blades being propelled along the edge of it at high speed. Sort of a monofilament chainsaw, if you will.

      I used to run cyberpunk RPGs. I told one character he dropped his monofilament whip and couldn't find the end. He told me he'd just wave his arm around on the floor to grab it. Good thing ol stumpy was near a chop shop to get himself a new hand.

      --
      Done with slashdot, done with nerds, getting a life.
  40. Holding out for a Wii version of Die by the Sword! by wikthemighty · · Score: 1

    I would love to play this game with the sword tracking the Wiimote...

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  41. The perfect advertisement for this! by blindd0t · · Score: 1

    A perfect advertisement for this is to show what you might look like while playing this game.

  42. Yeah but can you use it on Uranus? by Anonymous Coward · · Score: 0

    somebody had to do it

  43. Not really... by Anonymous Coward · · Score: 0

    It's a German name and simply means "black".
    (Although it's very close to "Schwanz" which mean "dick".)

  44. Enough already by westlake · · Score: 1

    There was a time when Lucas made games of striking individuality and imagination. Maniac Mansion, Monkey Island, Grim Fandango. The spaghetti western shooter Outlaws. There is a generation of gamers coming of age - already of age - whose fantasies have been shaped by J.K. Rowling. The Phoenix Wand and the Deathstick.

  45. Full Throttle Anyone? by Anonymous Coward · · Score: 0

    Revving up the motorcycle using the Wiimote! And to bash foes a la Road Rash.

  46. Offline? by siokaos · · Score: 1

    I hope they mean offline multiplayer. The Wiimote latency is bad enough. If I have a lightsaber I dont want it going through a plastic straw.

    --
    http://siokaos.org/
  47. Re:Yay! errr... I mean.... Yar! by Anonymous Coward · · Score: 0

    ..in MP3 format, instead they force you to use their AAC aka Aggrevating Audio Control format, because it controls you, which just sucks and you can't use it unless you burn it to a CD. And they force you to pay 99c for a 3 minute song which is a total rip-off, as opposed to Kazaa where you don't have to pay anything and can just choose to support the artists you like by going to their concerts which is the only way they make money anyway because the RIAA takes all of their money its a total rip-off its rediculous the RIAA just cares about money and they want to force people to pay money every time they listen to music and force us all to listen to crap music eg Brittney Spears which is something I'd never pay money for and anyway isn't downloading music from P2P like taping off the radio its the same thing you both times end up with the same music when I was a kid sharing was something we were always taught was good but now its like you have a CD of music you bought and you choose to make copies of it for all your friends and everyone on the Internet and they call you a pirate and fine you '000s of dollars how is that pro-sharing fact is if I like music I'll buy it, but most of the music out there sucks, look at my CD collection, 90% of it was stuff I downloaded and burnt because it sucks its the same crap the RIAA is trying to force us to buy and they make you use their crappy copy protected stuff rather than MP3s which are far better I only listen to 384kbps streams and the only place I can get those is Kazaa I mean I'd pay if the quality was good enough but 99c for a song for crappy AAC that the RIAA wants to use to force you to listen to Brittney Spears with who they probably don't even pay and she has to live on what she can scrape together from concerts and stuff which is how we should support music ok maybe not the Orb and stuff like that but they need to change their business model fact is that this is the 21st century and the RIAA is still living with their out-of-date "pay for what you use" business model when there are great alternatives such as a tax on all Internet connections which the government can use to give grants to musicians which would be much fairer but no instead they use DRM and the DMCA to force us to only be able to play RIAA music we were forced to pay for on our iPods usually in crappy AAC format which doesn't work on anything but iPods and is usually crap ie Britney Spears rubbish I only ever download Britney Spears from Kazaa because its not worth buying its crap and the RIAA spends the money it gets from people buying music on putting fake britney spears music on p2p so you have to download everything fifty times to get the music you want but at least you get MP3 instead of WMV or AAC which sucks but the iTunes store only sells music in AAC and force you to pay $1 for Brittney Spears rather than 25c and they will not sell in MP3 format, instead they force you to use their AAC aka Aggrevating Audio Control format, because it controls you, which just sucks and you can't use it unless you burn it to a CD. And they force you to pay 99c for a 3 minute song which is a total rip-off, as opposed to Kazaa where you don't have to pay anything and can just choose to support the artists you like by going to their concerts which is the only way they make money anyway because the RIAA takes all of their money its a total rip-off its rediculous the RIAA just cares about money and they want to force people to pay money every time they listen to music and force us all to listen to crap music eg Brittney Spears which is something I'd never pay money for and anyway isn't downloading music from P2P like taping off the radio its the same thing you both times end up with the same music when I was a kid sharing was something we were always taught was good but now its like you have a CD of music you bought and you choose to make copies of it for all your friends and everyone on the Internet and they call you a pirate and fine you '000s of dollars how is that pro-sharing fact is if I like music I'll buy it, but m

  48. fun times by bakamaki · · Score: 1, Insightful

    My first thought is I wan to wield two at once. Wondering if Wii supports 4 remotes? I'm sure this isn't built into the functionality of the game, but hey it can't stop me from "dueling myself". Also I would really like the ability to kill yourself with the Wii-mote. Hari-kari anyone?

    1. Re:fun times by meringuoid · · Score: 2, Funny
      Wondering if Wii supports 4 remotes? I'm sure this isn't built into the functionality of the game, but hey it can't stop me from "dueling myself".

      General Grievous, is that you?

      --
      Real Daleks don't climb stairs - they level the building.
  49. Yoda Wiimote by belunar · · Score: 1

    You know what they say about the Wiimote. Swinging leads to strap breaking, strap braking leads to throwing, throwing leads to Injury. I see many injuries in the future of this game.

  50. Oblig youtube by BlueParrot · · Score: 2, Interesting
  51. Re:Holding out for a Wii version of Die by the Swo by Anonymous Coward · · Score: 0

    I would buy a Wii for that.

  52. Hot Wiimote taser action! by Anonymous Coward · · Score: 0

    Using a wiimote as a lightsaber is cool, but I'm holding out for the upcoming Rent-a-cop game. Use the wiimote as a taser to subdue annoying college students!

  53. Skeptical by J-1000 · · Score: 1

    I am skeptical. The biggest red flag is that this is a multi-console game with extra features tacked on for the Wii. But I also have doubts about their ability to create a satisfying light saber experience with the Wiimote. When you have only accelerometers at your disposal, you won't be able to precisely wave the light saber left and right. Instead you'll only be able to register tilts and forces. This means that while it might recognize that you are holding the Wiimote horizontally, it won't ever know the position of the saber in relation to your body, and it won't necessarily have enough information to make a smooth transition to that point. There's a reason a lot of games have glitchy Wiimote support. For things like sword fighting, it really needs some gyroscopes.

    1. Re:Skeptical by J-1000 · · Score: 1

      I better add this before someone else does. Gyroscopes won't give you spacial positioning either, but at least they will give you more rotational data to allow more movements and better transitions.

    2. Re:Skeptical by sirwired · · Score: 1

      What about the IR tracking setup? The whole reason that exists is to provide calibration updates to the WiiMote posisitioning every time the camera in the front can see the sensor bar.

      It is the SixAxis that has nothing other than accelerometers.

      SirWired

    3. Re:Skeptical by J-1000 · · Score: 1

      The only point of the IR tracking setup is for putting a cursor on the screen. Using it as some sort of calibrator might be a benefit, but it's not a solution. Calibration isn't the issue; the issue is that it simply can't register some movements.

    4. Re:Skeptical by grumbel · · Score: 1

      Incorrect, the sensorbar is there to give you the mouse-pointer-like functionality, its basically the same as an LCD lightgun. Thanks to the sensorbar having two IR dots it allows the calculation of distance and rotation around one axis, but nothing more then that. It doesn't give you 3D data, just two dots.

    5. Re:Skeptical by FSHero · · Score: 1

      I guess you are correct, but anyway...

      This is the moment I, and many other Star Wars fans, have been waiting for! Being able to swing a "hilt" as if it were a real lightsaber!

      Hopefully Nintendo might release another controller with gyroscopes in the future, which will solve the problem that you have just described.

  54. done in first non-movie novel by Anonymous Coward · · Score: 0

    In http://starwars.wikia.com/wiki/Splinter_of_the_Mind's_Eye/ Luke adjusts the size of his light sabres' blade down to a credit-card thinness to use it to cut a door lock without creating destruction that would be obvious to folks walking past once he went inside.

    Haven't read the book in like 15 years, but I've got a good memory.

    1. Re:done in first non-movie novel by mink · · Score: 1

      I remember he also used it at a 6 or so inch setting to suprise someone who was holding him from behind. Turned it on at an angle and it went though the guys thigh.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  55. Spaceballs by Anonymous Coward · · Score: 0

    "I see your Schwartz^H^H^H^HWii is as big as mine."

  56. Force Feedback Not Necessary With Game Design by StCredZero · · Score: 1

    Force feedback is not necessary if you simply reward the player for "following" the movements of the lightsaber and punishing them when they don't. (This includes coming to a stop when it hits something like another lightsaber.) The reward/punishment can take the form of greater responsiveness. For example, if the player doesn't stop their follow-through when they are blocked by another lightsaber, the game could have the avatar pause for a fraction of a second. (In some Star Wars content, Lightsabers are supposed to have some sort of "gyroscopic" effect, so there is some resistance to swinging them.) Part of a character's leveling up could be an increase in the speed the lightsaber is allowed to swing. Or, you could use this as another form of feedback for the player -- the better the player "follows" the lightsaber being blocked, the faster the avatar and lightsaber follows the user's movements.

    1. Re:Force Feedback Not Necessary With Game Design by KDR_11k · · Score: 1

      That and if you move too far away from where your lightsaber is you loosen your grip on it. When you're in a saber lock (pushing against the beam of another saber with all your might) that could result in you dropping your saber.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  57. Game Design - Behavioral Modification by StCredZero · · Score: 1

    Just reward the user with greater responsiveness if they don't follow-through when they are blocked. Cause the avatar to "pause" when the lightsaber is blocked, and make the pause more pronounced when the user really gets out of sync. Conversely, give them more responsiveness the more they "play nice" or follow what is happening on screen. You can also use this technique to enforce a "speed limit" on how fast the user can swing the Wiimote around, which makes playing safer, and might even improve gameplay. Fights will be more tactical and less twitch. Raising this "speed limit" would be one way of leveling the avatar up.

    Building this into the training stages will be easy, and would even improve the narrative of lots of Star Wars and fantasy genre games.

  58. WiiDescent? by SuperKendall · · Score: 1

    Yes please.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  59. Blocking blasters by Maxo-Texas · · Score: 1

    I'm not as interested in fighting another sword (tho that is sort of cool) as I am in the aspect of blocking blaster shots. I wonder what kind of UI they could give you that would allow you to do that and feel like you were really doing it. In the film world a blaster shot is slower than light (maybe even slower than a bullet) but still extremely fast.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Blocking blasters by Glytch · · Score: 1

      Maybe it'll be a bullet-time thing.

  60. Re:Holding out for a Wii version of Die by the Swo by Anonymous Coward · · Score: 0

    I think you meant this game.

  61. Not just multiplayer by diqrtvpe · · Score: 2, Informative
    TFA has a correction up: it's not just going to be for multiplayer.

    The original story said the "sword-swinging" segments were only available during a "duel mode," however this is incorrect, as lightsaber action will be playable throughout the game.
  62. i'll be luke... with the "wing" and the "wing" by Anonymous Coward · · Score: 0

    that's not how you "wing"!

  63. No, YOU need to spend more time on wikipedia! by rbarreira · · Score: 1

    there's no such thing as a "Real" lightsaber...you need to spend less time on Wikipedia,

    No, I think it's you who needs to spend more time on wikipedia, reading this page...
    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  64. Obligatory... by dominique_cimafranca · · Score: 1

    I have a bad feeling about this.

  65. Oblig. Seinfeld by Anonymous Coward · · Score: 0

    One in a million shot, doc.

  66. I sense a disturbance in the force... by LuNa7ic · · Score: 1

    ...as if millions of overweight fanboys jumped for joy and then landing very heavily all at once.

    --
    *runs*
    1. Re:I sense a disturbance in the force... by wiredlogic · · Score: 1

      ...as if millions of overweight fanboys jumped for joy and then landing very heavily all at once.

      No. That's just Ghyslain.

      --
      I am becoming gerund, destroyer of verbs.
  67. Re:Holding out for a Wii version of Die by the Swo by Anonymous Coward · · Score: 0

    I think you meant this game.

      Bushido Blade? No, he means the earlier Die by the Sword. You know, the one that's NOT for Wapanese faggots who think everything from Japan is automatically better.

  68. Two words... by MsGeek · · Score: 1

    ...Asajji Ventress. Supposedly the sabre set she was given by Count Dooku had an attachable/detachable cable for hot Nunchaku Sabre action. I seem to remember this showing up in one of the games.

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:Two words... by Jarjarthejedi · · Score: 1

      Battlefront 2 with the Heroes and Villains update. Thanks for reminding me, one of my favorite characters to play. It was absolutely hilarious when I first attacked someone during a Heroes vs. Villains fight and realized I was using Light-Chucks :P.

      Blast...it's not an original idea at all then...

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
  69. MOD PARENT UP by Anonymous Coward · · Score: 0

    mod parent up - someone who actually read TFA

  70. Lightsaber gyroscopic effect by GreenSwirl · · Score: 1

    In the Star Wars Universe, even though a lightsaber blade has no weight, there is a strong gyroscopic effect created by the mechanism that produces the blade. Just as the gyroscopic motion of a bicycle wheel prevents it from changing orientation quickly (thereby helping you stay upright once you are moving), a lightsaber exhibits resistance when you swing it around. This gyroscopic resistance simulates the momentum that must be overcome when swinging a heavy blade.

    If you'd ever handled a real lightsaber, you'd know. Duh.

  71. Sweet! by Impy+the+Impiuos+Imp · · Score: 1

    If they're smart, they'll do a second controller you strap onto your other hand so you can do force push/pull/throw on things.

    If they could do a package like that, with a saber and some back-of-the-hand strapon (shut up!) I'd buy it.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.