PS3 Rumble Controller Confirmed
IGN was playing a build of the upcoming title Burnout: Paradise when they noticed something new about the controller in their hands: it was shaking. The rumble-equipped PlayStation 3 controller is almost certainly a reality at this point, with Kaz Harai's keynote tomorrow expected to officially announce the product. "The controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said 'RUMBLE.' It also felt notably heavier than the standard Sixaxis."
I'm going to miss how light the sixaxis is right now. It was the first thing I noticed when I picked one up and I'm a fan. For certain games, I would even go so far as to say that I would prefer the lighter version over the rumble ability (except for those games where the rumble gives feedback that I can't get better elsewhere).
I remember when the PS3 first came out, the PR guy tried to spin the lack of Rumble as a good thing because it was "last generation." However, it turned out the company that they licensed the technology from would license it any longer and they finally came to terms a few months ago. PR is a funny thing. If anything, this will be good cause it will allow me to at least get rumble back in my ps2 games, a feature that I really missed. Now just to see how long before it hits the shelves and how much it will be. I really hope that this replaces the sixaxis and they just call it "the sixaxis rumble" or something silly so they don't have to increase the price much. Any word on whether the new controllers have a significantly bigger battery, or are they simply just wired?
"Thank you for using Stop-n-Drop, America's favorite suicide booth since 2008"
Will this save the PS3? Consider that Heavenly Sword was supposed to be a console seller...it turned out to be a 5 hours affair with 2 hours of cutscenes and gameplay that made me think of God of War, Dynasty Warriors and Ninety-Nine Nights....'cept with a much prettier lead character.
If I was Sony right now, I'd worry more about the driness of the system's game library rather than the cool new features avialable for the system. In the mean time, let me itterate the games that are gonna makes owning a 360 sooo sweet...*Drools over Halo 3 adverts..*
So Jesus, Mohammed and Abraham walk into a Bar....
preface: i own all 3 current gen consoles...
i love how the ps3 and wii guys take shots at each other and the xbox crowd. all of their arguments are hardware based because they have no games to argue about.
now...what do i want to play today on my 360....decisions, decisions...
i thought sony said that rumble was last gen?
"We have no plans to do so in the standard controller that ships with PlayStation 3. I believe that the Sixaxis controller offers game designers and developers far more opportunity for future innovation than rumble ever did. Now, rumble I think was the last generation feature; it's not the next-generation feature. I think motion sensitivity is. And we don't see the need to do that." - Phil Harrison, President, Sony Worldwide, 26 Feb 2007
hahaha
1) Sixaxis Tilt is Not nearly sensitive enough to be useful. Please figure out a Fix or Hire someone who worked on ExciteTruck to do it for you.
2) The R2 & L2 Buttonie-trigger thing. Either make them proper buttons (like L1, R1), or triggers (like the 360), don't care which but this inbetween solution you have now is bad.
3) Swap the left Analog and Dpad. MS, Nintendo and Sega all did so because it is more comfortable to play 3D games that way. Bolting the Dual analogs at the bottom made sense in the PS1 era, but not 2 gens later.
4) User replaceable Battery. Make it AAA, AA, or Proprietary; I don't care which so long as I can swap it with another in a few seconds without disassembly.
where are the bloody PS3 steering wheels? We've more racing games than you can shake a stick at, and yet there are no official wheels for the PS3 in the US (and Europe?). Just a hope and pray selection for the PS2, which may or may not be supported properly. Which the manufacturer, game publishers and sony won't create a definitive list of what products fully work with with games.
Subject says it all.
My Suburban burns less gasoline than your Prius.
Hooray for having to buy all new controllers again! I'm sure your average PS3 owner is going to enjoy buying 2-4 of these new things at $50 a pop. Just when I'd thought that their old ways of nickel-and-diming you with peripherals had disappeared.............
Alchemist: Be Thou For the People
I'd imagine that rumble feature to be quite power hungry, so what will that do to sixaxis' battery life? Get it down to wiimote level or even worse?
Truth arises more readily from error than from confusion. -Francis Bacon
What? No love for 2007's GOTY? Not to outright disrespect the other games, but I'll probably put more time into that than Halo3, Smash Bros and Warhawk combined.
It keeps crashing. Any advice?
Madden.
;-)
And somebody pass him the funnel.
Preface. I too own all 3 systems, and yes the 360 has more good games but currently that's like "Beating two quadruple amputies at swingball."
It keeps crashing. Any advice?
Learn to fly?
Microsoft is to software what Budweiser is to beer.
But not a single one I'd pay 10 bucks to play, let alone 50.
I still have more fans than freaks. WTF is wrong with you people?
Blue Dragon is an FPS??? Oh wait...I forgot, it's a hotly anticipated and highly rated RPG. Better luck next time. ;)
"Life's short and hard, like a body building elf." -- The Bloodhound Gang
$860 to make my XBOX playable.
With the exception of you citing the $150 repair fee, all that other stuff is completely optional to make your XBOX "playable". You might as well have included the gas it took you to drive to Best Buy and your electricity bill to make the number even more meaningless.
The issue is that the game isn't worth the $60, let alone the system cost on top of it. People were banking on this game being a system seller, and it flatly isn't one. People buy systems for games that are truly epic in scale (like an Oblivion, a Zelda, or a Final Fantasy) or for something they simply can't find anywhere else (like WiiSports, or Steel Battalion). They do not buy a system for a game that they can rent, beat in a weekend and feel satisfied due to no real replay value.
This game isn't a system seller. It's something that is fun, and enjoyable and I would recommend it as a RENT to PS3 players who enjoyed God of War, but were turned off by its length, difficulty or depth.
You assume the poster wants to play games solo. Whether we like it or not, more and more big titles are for online multiple user game play.
Just as a counterpoint though, let me run down what it took to get my 360 "playable".
$400.
"Life's short and hard, like a body building elf." -- The Bloodhound Gang
Which sucks balls. If I wanted to play a JPRG (which I don't), I would play an actual JRPG and not some American wannabe. Luckily the 360 has enough good stuff, especially now, to accommodate even your questionable tastes.
I wish I still had mod points so I could mark your comment as flamebait. You obviously haven't played the game. It took me 12 hours to beat the game (yes, I timed it). And while that's still short (along the same lines as Gear of Wars short), it's no where near the claim of "5 hours with 2 hours of cutscenes". You simply made that up.
It's a really good game. Beautiful graphics, decent story, surprisingly good acting for a video game, and good gameplay. The gameplay is sort of a Goddess of War, but the different fighting stances and combos keeps it interesting and keeps it from getting repetitive. It's also the first PS3 game that I feel that uses the sixaxis well. Oh, and towards the later chapters, I felt the combat was rather intense and would have to take a long break from it after a half-hour to an hour of play.
Next time, try playing the game before you start bashing it.
http://en.wikipedia.org/wiki/Blue_Dragon/
Except for the English singer, those names don't sound very "American" do they? Oh, and they happen to include people that worked on things like the Final Fantasy series, Chrono Trigger, Dragon Quest and Vagrant Story. Maybe you should actually take the time to read about things before you wind up choking on that foot in your mouth.
"Life's short and hard, like a body building elf." -- The Bloodhound Gang
It's kool if Nintendo does it? Because they love hardware revisions, but nobody seems to bitch when they do it. Unless you thinks it sucks when any company does it of course. Because all three companies;Nintendo, Sony and Microsoft; have been guilty of this kind of crap.
That is an excellent point, however I don't mind the classic controller for the Wii for the reason that's it's primary use is for 2D gaming. All systems in the Virtual console that use it (with the exception of the N64) were made to be 2D systems, and though they tacked on the analogs so you could play the N64 games that way if you liked, the GameCube controller is the superior choice for 3D gaming.
Rumble is annoying, and begins to make my hands go numb after so long. I turn it off unless it is integral to the gameplay itself and acts in short, occasional bursts. I wouldn't mind it being used as a sort of sixth sense in a game, warning you of approaching danger now and then. Having it in a racing game though, for example, is downright painful due to the near constant vibration.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
Its not about shortness/length vs. content (at least in this case), but a matter of interactivity vs. non-interactivity. Games like Halo or Bioshock (not counting the intros or endings, both games have extremely little cutscenes or FMVs) have very high action vs. inaction ratios in this case while games like Metal Gear Solid 2 and Heavenly Sword have very low action vs. inaction ratios (yes, both games have their moments but assuming you go straight forward, both games bogs themselves down with cutscenes and FMVs).
As much as I was looking forward to a rumbling PS3 controller, I am surprised they did not choose to include any "Next-Gen" rumble for their "Next-Gen" system. Where is the tactile feedback? This feels like a rush job to me.
Are you kidding me?
I can't count the number of times that the 360's controller not having good batteries has stopped me from playing it. Even if I've left the controller unplugged and the battery has run down, at worst I can plug in the usb cable and charge it while playing. Hell, the usb cable doesn't even have to be plugged into the PS3. I have a powered USB hub at my couch to charge the controller.
If they allowed user replaceable batteries, I can bet they won't have a nicely integrated charging system.
I agree on 2 and 3 though.
I think the sixaxis is useless due to the latency; move the controller, and an instant later the system responds. That instant is too much right now, and makes it useless to me.
I'll buy that. But he cites $100 for XBL. He didn't have to pay for 2 years of it to make his XBOX "playable". I think it's $7.50/mo or something. The wireless headset is not a requirement and neither was the wireless adapter. The $399 package he bought provided the wired headset and network cable. (Surprised he didn't lump in his ISP cost in his figure). Needing wireless is a preference, not a requirement for playability.
Rumble is mandatory for that game. The PS3 version looks preetty, but without rumble...
You died when Microsoft and Nintendo released cheaper systems with more practical features than your costs-as-much-as-a-home-computer game console. I don't think people at Sony got the memo that the potential to have amazing graphics and realistic simulation of AI and physics doesn't mean squat if nobody actually delivers on that at release.
Besides it seems now that fancy 3D graphics are secondary, and that online service and "community-based" gaming is what is the cutting edge. You figure out how to combine the ideas of myspace and facebook with an immersive interactive game and that's what is going to sell games faster than special effects. Worship of the all mighty GPU is over, RIP.
“Common sense is not so common.” — Voltaire
You may work as a "video game reporter", but I hope you don't have aspirations to be an editor. The correct usage is "We people