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User: KDR_11k

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  1. your only choice to knock one of those things out of the sky is a missile that seems to lose against aircraft counter measures.

    To be fair flares affect every missile equally (unless you are very close to the target), the problem with the AT4 is that its damage is too low (which is ridiculous if you think about it, that thing is designed to penetrate tank armor and planes have paper thin armor) and it only comes with one shot when the Stinger comes with two (when the AT4 needs two shots to down a plane and the Stinger only one).

  2. Even worse is when people whine about campers in freaking domination (capture and hold territory). If you've got a problem with snipers either countersnipe them or make them eat grenades (a semtex is a valid and useful way to get rid of a sniper in a known position and thanks to killcams their position is usually known). They don't seem to realize that they are the ones repeatedly running into the camp spot though...

  3. I like the atmosphere of HC but the damage balance is all kinds of screwed because the weapons were balanced for the regular game, not HC. Many damage reductions that usually balance things have no meaningful effect in HC. Also I don't like the gametypes that are available for HC, wish there was HC Domination (though that sounds kinky).

    What annoys me is when people whine how grenade launchers and last stand are for noobs (or worse, camping, I'm playing domination the most and whining about camping there is just plain retarded) yet somehow they see knife running as perfectly normal. Stop whining, I'm deadlier with semtexes than any grenade launcher anyway (love the arc, got quite a few NLOS kills by dropping them right on domination flags when I saw the capture indicator).

  4. FMJ does not improve the range or damage of any other weapon (the ingame weapon stats are completely wrong, giving damage values that have no relation to the actual game), it was simply a bug that made the 1887 revert to pre-patch stats if you used bling instead of regular akimbo.

  5. The nuke wins the game for whoever triggered it so it actually makes more sense to throw it while you're behind than while you're ahead. Of course I don't see nukes often, most people don't live long enough to trigger one and even the ones who do don't always have it in their killstreak list.

  6. I'm sorry but there is no amount of skill that can let you aim and fire at the head of a player who was not inside your field of view within one frame.

  7. I don't know all the different prestige level signs, what does the prestige 10 rank symbol look like?

  8. Depends on how subtle the aimbot is. The one botter I've seen had instant 360 rotations and sniper fire, a player walks into his line of sight and he instantly snapped 90 to the right and did a headshot with a sniper in the same frame. You don't even have the FOV to spot people at that angle!

  9. Just shoot the DSD dead with whatever weapon you have at hand, it's not hard. I don't see them living for more than 3-4 kills because they have to get fairly close to their target for a kill which means revealing their position. Revealed positions usually mean counter-fire or eating explosives. Maybe they could get something done if they camped an area where ranged fire isn't an issue but then they'd just eat explosives. The model 1887 isn't the only weapon that kills extremely fast and most of the time it comes down to individual reaction times and pings.

    Oh and Last Stand works great against DSDs, the shotgun blast always puts you into it.

  10. I think the perks and levels turn it more into an MMO where unlocks dictate your effectiveness and less into a proper competitive FPS. For example you become significantly more effective at anti-air duty if you have a Stinger (lv30). The constant rewards also turn it more into a pavlovian treadmill.

    Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them.

    Seriously? I find it much easier to just click on a server and go there than to have to wait for it to find other players with a fairly high chance of the connection attempt failing (it has a variety of error messages for that) with the most egregious for me being "server is full". That happens when you use a group, sometimes it makes some of the people in the group join and not others and the full server message just makes no fucking sense because it had a list of players together before the game even started (and no, it will not refuse to start a 5v7 game and team changes are disabled).

    What I also hate is the inability to tell it that no, I don't want to be host. My connection gives me 2-3 bars (ping isn't displayed numerically) at most and when I'm chosen as host everybody else gets that. Since I don't want to ruin other people's games* I have to quit to force a rehost (it won't rehost automatically until the majority has only one bar). Not fun to run into other unfit hosts either, no way to fix that besides flaming the host until he leaves or just leaving and hoping it finds a different game next time.

    And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server.

    I once ran into a server that had everything modded up. Most of the time it was fast running, at some point the gravity got set to zero and then the game mode changed to "Global Thermonuclear War" (a kind of king of the hill mode).

    *=Also when I'm host all player movement appears jumpy, even for me. Not fun when you can't tell which way the other guy just took cover.

  11. Re:This is great news for me! on New Assassin's Creed Next Year, Will Have Multiplayer · · Score: 1

    I'm playing Swim Swim Hungry for now.

  12. Re:No PC version? on New Assassin's Creed Next Year, Will Have Multiplayer · · Score: 1

    What? I don't see a Wii version.

  13. Re:I can see it all now... on New Assassin's Creed Next Year, Will Have Multiplayer · · Score: 1

    Call of Duty Modern Warfare 2 has a coop mode I believe.

  14. Re:It makes sense really on Wii Hardware Upgrade Won't Happen Soon · · Score: 1

    Digital depends on the cable. I don't think the component cable is digital at all. The 360 doesn't come with a digital cable by default either though.

  15. Re:It makes sense really on Wii Hardware Upgrade Won't Happen Soon · · Score: 1

    I heard that Silent Hill: Shattered Memories has a similar terrifying atmosphere though in a different way. Alternatively there's the classic Silent Hill 2 that apparently got a re-print recently.

  16. Re:It makes sense really on Wii Hardware Upgrade Won't Happen Soon · · Score: 1

    What I'll add is that mechanics are fine and all but it ultimately comes down to the content you run through those mechanics. Modern Sonic games have no mechanics that would make them automatically inferior to old ones, it's the level design that does. Those who only look at mechanics see New Super Mario Bros Wii and say "been there done that", those who look at content see "more Mario levels!". Those who look at mechanics only produce games like Little Big Planet where you are supposed to provide your own levels, those who look at content decide they'd rather buy a game that already comes with content they want (and so LBP flopped).

  17. Re:It makes sense really on Wii Hardware Upgrade Won't Happen Soon · · Score: 1

    For most people PS2 level is the cutoff point where they'll stop paying extra for more graphics. Or the other wayaround, PS" level is sufficient to not prevent them from buying a console. HD on the Wii would be nice, nobody disputes that but no HD is no reason not to buy the system.

  18. Re:It makes sense really on Wii Hardware Upgrade Won't Happen Soon · · Score: 1

    Pfft. The PS2 played Earth Defense Force 2.

  19. Re:The disc is DRM on Nintendo Wii To Get Netflix Streaming · · Score: 1

    Does the Wii even have much of an OS?

  20. Re:REGULATORS! on Rudolph the Cadmium-Nosed Reindeer · · Score: 1

    Starting a war would be stupid these days with nuclear weapons around. Even if China could secure enough military power to win a war with another major country they'd likely get bombarded with nukes at the end of it. Goes both ways of course so China won't be attacked by anyone either but with nukes involved there's just no way to win.

  21. Re:REGULATORS! on Rudolph the Cadmium-Nosed Reindeer · · Score: 1

    In the US bribery is for the upper class, in really corrupt countries bribery is affordable by anyone and part of the daily life. Do you regularly get stopped by cops with bullshit claims that you have to bribe to get on with your work? Do you need to bribe the clerk in a government building to get your request handled? Can you just bribe the mechanic at a vehicle inspection to pass it no matter how terrible a condition the car is in?

  22. Re:REGULATORS! on Rudolph the Cadmium-Nosed Reindeer · · Score: 1

    You only need a certain number of lower class workers though, there's only a limited number of jobs they can do. Any surplus tends to end up unemployed for life and a drain on society.

  23. Re:Risk it on How To Judge Legal Risk When Making a Game Clone? · · Score: 1

    Most are terrible clones, the rest are terrible original games. Okay, there's some fun to be had there but it's pretty understandable why the standard price on the app store seems to be 1-2 bucks while console download services charge 5+.

  24. Re:Risk it on How To Judge Legal Risk When Making a Game Clone? · · Score: 1

    Pfft, I wouldn't worry about that. They are violating the youth protection law over here (no selling unrated games to minors, otherwise prison) and no one seems to care. No matter how harmless the game is, as long as it's a game it must be rated or it's considered for adults only.

  25. Re:The real question: WOULD they sue? on How To Judge Legal Risk When Making a Game Clone? · · Score: 1

    Option C: Don't reply until you see any success coming from the requester, then sue.