Modern Warfare 2 Surpasses $1 Billion Mark; Dedicated Servers What?
The Opposable Thumbs blog is running an interesting article contrasting everything Activision did "wrong" in creating and marketing Modern Warfare 2 with the game's unqualified success. Despite price hikes, somewhat shady review practices, exploit frustrations, and the dedicated server fiasco, the game has raked in over a billion dollars in sales.
"There was only one way to review Modern Warfare 2: on the Xbox 360, in Santa Barbara, under the watchful eye of Activision. Accepting the paid trip, along with room and board, was the only way you were going to get a review before launch. Joystiq noted that this broke their ethics policy, but they went anyway. Who can say no to a review destined to bring in traffic? Shacknews refused to call their coverage a 'review' because of the ethical issues inherent in the situation, but that stance was unique. The vast majority of news outlets didn't disclose how the review was conducted, or added a disclaimer after the nature of the review was made public. This proved to Activision that if you're big enough, you can dictate the exact terms of any review, and no ethics policy will make news outlets turn you down."
I think the game is great, especially multiplayer with its leveling, perks and the amount of customization you can do to your characters game style. Even those who complain about things are still playing it full force.
It's also nice that you can just jump in to the game (without friends, or with them in same lobby - you always get to same side and see each others with different color on radar and name). No need to hunt for different servers which can be crappy. Yes, there are host migrations and other stupid things sometimes, but the easiness to just jump in to the game outweights them. I'm not a serious gamer and neither are majority of people.
When the cheapest way to get a product is $60, of course you're going to beat sales of something that costs $15 or less.
This doesn't make sense. You aren't going to beat a great and popular movie that costs $15 with a mediocre or bad game that costs $60. The higher priced product also has to be good, which MW2 definitely is.
But who cares? The majority of gamers will experience the game on consoles, and PC gamers don't need things like a console for tweaking the game or support for mods.
No they don't. Me and almost all of my friends play it on PC because of keyboard and mouse. And to tell the truth, I rather don't see so much tweaking and mods by the users and get all stupid doom and quake sounds or no gravity when I join the server. I like the game the way IW made it.
Why spend all this money on flying journalists to a resort in Santa Barbara? Because it works. Activision refuses to comment on the review situation, and the Metacritic score for the game stands at 94 percent.
And the game actually being great has nothing to do with it?
I don't spend that much in games, but I've spent days playing MW2. It deserves the scores it got, it's definitely the best game of 2009.
Next time you have to be female, 36c and agree to extensive cavity search to review the product.
Buying the game gives as signal that you agree with Blizzard-Activision's actions. $1 Billion revenue says that Blizzard-Activision did an excellent job.
The following screenshot is a clear indication a lot of people can't stick to their principles: http://www.shamusyoung.com/twentysidedtale/images/mw2_boycott.jpg
After all, take a look at all the Madden games for console, people pay $60 for a game every year which is exactly the same except somebody replaced a few textures and swapped out the names. All this shows, in my opinion, is that people buy the hype.
Your hair look like poop, Bob! - Wanker.
But it doesn't mean their burgers are better.
Just sayin'
"How Activision Used Modern Warfare 2 to Screw the Gaming Media (and PC Gamers) to the Wall."
No dedicated servers, no community: this likely failed to affect sales due to the fact that we are becoming more and more disconnected as a society. Who needs continuity when you can have countless one-night stands with a multitude of willing digital combatants? Is that an AT4-HS rocket launcher in your pocket, or are you just happy to see me?
not much, just being forced to manually insert line breaks into my comment
Here's the thing... Activision is going to point to the high piracy rates of the PC game and use it as justification for why PC gamers don't need any special treatment. When the majority of the people buying your games are on consoles, from the publisher's perspective the developer has to go out of its way to accomodate the wants of people who aren't. I don't agree with it. In fact, I am quite livid about it; but pirating the game and then boasting about it is not going to convince Activision to give you what you want next time around. At this point, it wouldn't surprise me if Activision scrapped the PC version altogether.
Yea, it still made a ton of money without dedicated servers... but it would've made even more with them. That's where I'm a bit confused. I am a professional game developer -- mostly console games -- and developing for PC compared to them is definitely a PITA. But I cannot see the businessmen above me saying "oh, that's enough profit, we don't need any more". A few good programmers could've hammered out dedicated servers pretty quickly, avoided a ton of bad press, and gotten even more sales.
The price hike I can see as reasonable. Yea, the going rate for games is $50. The budget required to make MW2 was probably more than 120% of your average game's.
The review situation I don't really see an issue with at all. So they offered free hotel rooms.. Uh... Ok? Is any reviewer worth reading really going to give the game a better score because of some free room service? To me it just seems like a good way to prevent leaks on such a high profile game.
A mate of mine, who just wanted to play a game he bought in the store, had so much trouble with the Steam activation process that he called me over to check it out. I thought "oh dear, another silly friend who can't work his computer".. then I discovered all the shit I had to do to get Steam to work. Opening ports on his router? Just to activate? Are you fucking kidding me? We eventually got the game to activate, then it wouldn't let us log into Steam, so the game wouldn't play.
"Incorrect password" .. no it's not you stupid piece of shit. Ok, fine "I forgot my password" .. .. "umm.. I haven't gotten it" .. "I forgot my password" .. .. "ahh, this time it showed up" .. .. .. awesome, I'll just try this password on Steam now shall I? .. .. "Motherfucker, I changed the password, I know what it is, I'm cut&pasting it from the notepad I used to change it!" .. .. "Grrrr... Ok.. I'll wait 15 minutes, it probably takes a while to get from the web interface to the Steam interface" .. 20 minutes later.. "Hey! The reset code showed up!", .. .. Back to Steam we go .. .. fuck you Steam, fuck you in your stupid ass. "New Account" .. I'll just enter the same username as before.. ..." Fine, whatever, that one with 69 on the end, sounds great.
"we're emailing you a reset code"
"we're emailing you a reset code"
"ok, change your password, enter your username and reset code, and a new password"
"ok, reset code accepted, you are now logged in to the website"
"Incorrect password"
"Incorrect password"
[15 minutes later] "Incorrect password". Grrrrrr... fine, back to the website, "Change password"
"You are not logged in, please login to change your password." Ok... maybe it timed out, username/password, "Login"
"You are logged in" WTF? You admit that I know the password on the website but you refuse to accept it in Steam? Fine, "Change password"
"You are not logged in, please login to change your password." What, THE, FUCK? You just said I was logged in, YOU SAID IT. Now I wanna change my password I can't? Fuck you. "I forgot my password".
"We're sending you a reset code.." Sure you are.. wait... wait.. "Hey man, wanna watch a movie or something?"
"ok, change your password, enter your username and reset code, and a new password"
"ok, reset code accepted, you are now logged in to the website"
"Incorrect password"
"Ok, to create a new account you need to choose a username"
"That username is taken, we recommend these alternative usernames
"Please supply a password." Cut&Paste from this notepad, twice, now tell me it's wrong.
"Password acceptable, here's your new account!" Great, I'd like to play the game now please.
"The game must be activated, please enter your activation code." Sure, no worries, here ya go..
"Activation code duplicate error. You can not continue with your activation."
FUCK YOU STEAM.
How we know is more important than what we know.
Cool story bro.
Meanwhile, those of us who actually don't care to be treated to the kind of shit Activision pulls not only don't buy the game but aren't even interested in most of this new-fangled crap from big studios to begin with.
Really, from here on out, I don't expect to buy games from too many large companies anymore. I might put money forward when Valve gets off their ass and finishes their next HL "episode", but everything else is more likely to be bought from a small company or downloaded as free (legally) or played from my existing library. So I guess I fall into the "curmudgeon" stereotype. Whatever. I am happy with my present gaming experiences.
This could have been the best game ever created. I absolutely hate it but I still play it. They should have taken the best of both worlds. Given inexperienced players the matchmaking system, and give veteran players dedicated servers. Infinity Ward sucks my ________! This game could have been the most popular of all time!
Good riddance. They have in all but name anyway, that's kind of the point here.
Not that piracy is the way to go, not at all. But frankly I wish all the big devs who've said with their actions that they really only want to copy/paste high-priced titles designed around another platform's strengths and weaknesses simply leave the playing field altogether and let smaller, more motivated devs take over the PC gaming space. Like in the early days, when we had whole dynasties started by handfuls of motivated developers.
CoD:MW2 had a budget of 200M$. From those 200, only 70 were spend on the development of the versions for all the different versions : PC, XB360 and PS3. 130 were used for marketing. It tells us that the actual game as less "value" than the way it is marketed.
Sig (appended to the end of comments you post, 120 chars)
I consider myself a hardcore PC gamer. I pretty much switched to playing multiplayer FPS games almost exclusively after Doom came out; I just love the genre and the competition of playing against real people. I loved it so much it ended up becoming my job; me and some friends founded a company to provide multiplayer gaming servers for other people in Australia (which went on to become the biggest online game service provider in Australia, blahblahbalhablah).
As a Ye Olde Time PC gamer, I remember the days of games like Doom, Quake, Half-Life, and Unreal - when you could drop AUD$80 on a game and know that you were going to be able to play that game for years, because it had freely downloadable and publicly available dedicated servers, meaning anyone could run a server anywhere in the world, at any time, with any settings. Not only that, the games were generally moddable - which meant the game experience would always be changing.
This model brought about things like Counter-Strike (probably the most successful multiplayer FPS ever), Desert Combat (directly responsible for the development of Battlefield 2), Day of Defeat (one of the first of manymanymany WW2 shooters). It brought about Team Fortress, which has since turned into Team Fortress 2 - another staggering success story. (Lucky Valve are still on the ball.)
There's been a clear paradigm shift recently though. I feel that it began with Battlefield 2, and more games are following the new model. Yes, there's a clear focus on console gaming. But more significantly, I feel, is the focus on trying to really sell brands over and over again as fast as possible.
With few exceptions (Blizzard, Valve), game developers and publishers don't want you to be playing the same game for three or four years. They want you to upgrade to the new hotness so they can get another chunk of cash out of you.
I didn't buy MW2 - I'm completely and utterly uninterested in it if it doesn't have dedicated servers, and I put my money where my mouth is and didn't buy it even though I've heard its pretty awesome. But it's hard for me to come out and say what IW are doing is clearly wrong - because obviously it's commercially successful. I do feel it's not in the best interests of gamers - I think we'd get much more /value/ if they went back to the old model. But MW2 has set a precedent, and I'm sure MW3 is already on the drawing board and not very far away.
What it says is that you are specifically not to be listened to. Had they actually boycotted it and not bought it, it probalby wouldn't have had to much of a negative impact on overall sales, but it would have at least given Activision pause. Companies always want to make more money and they'd have wondered "How much more could we have made, had we given people what they asked for."
However what this does is send the message that even if people want something, you can safely ignore them, they'll buy your shit anyhow.
I'll never get people like this. As you say, people need to vote with their dollars. If you don't like something, don't buy it. I don't own Modern Warfare 2 because it looks like the single player isn't worth much and they crippled PC multiplayer. So, not for me. What's more, there are TONS of games out there of all kinds. It isn't like this is the only shooter around. If a given game doesn't give you what you want, get another. Heck my problem is not too few games to play, it is too little time to play them. I've got games I'd like to get but haven't the time to play them.
This behaviour always amused me in MMOs. People would whine and scream about how bad the game was and organize "protests" where they'd all show up in an area and submit GM tickets and such. Of course, they kept paying. My thing is always "If you aren't having fun, why are you paying?" They seemed to be under the false impression companies cared how they got your money. They don't, they just care that you pay. If you pay to be angry and protest, ok fine whatever.
Just spend your money on shit you like, and don't spend it on shit you don't. You'll find things work out much better that way.
You can shove the gaming press around
That much has got to be pretty obvious to the whole industry already. Game journalism is corrupt and/or done by complete idiots.
Obligatory penny arcade reference. There's more unquestioning repeating of press releases than there is in political journalism. In that case, there seemed to be more controversy that reporters were doing more than advertising.
Look in any gaming magazine and you'll be hard pressed to find anything below 7/10, even for games that are terrible. The whole numbering scheme itself is absurd to begin with, there's not a universal set of criteria by which to judge how good a game is, and you can't quantify game quality. Some reviews even go down to decimal points. This game is a 9.25? Where did that 0.25 come from? Partial credit for something? It seems to me that the only reason for a number is that video game publishers have noticed a strong correlation between a number from a review and the number on their profits, and have also noticed that magically reviews don't actually go down even halfway down the scale when they pay for advertising on those game journalism websites or magazines.
And it's pretty obvious that the reviews are paid for. The reviewers got room and board paid for? Not as bad as Eidos, at least this doesn't appear to be firing reviewers who don't give the score you paid for.
Namely is the game fun and entertaining? The answer to that is a resounding yes. If a game is the above it can be forgiven for lots of flaws and that is why the game has passed the $1 Billion mark in cash.
For those who seek perfection there can be no rest on this side of the grave.
The main thing I miss about having dedicated servers is the lack of community. When I played Day of Defeat I could spend hours on one server playing with same people, having a good time and getting to know them. I knew if I connected to a certain server I'd have a good game. MW2 on the other hand is like a lucky dip. Yeah, sometimes it's great but you have no control over who you play with unless you go to the hassle of adding friends on Steam or whatever. Maybe it's just me.
Brain surgery - it's not rocket science!
It's not the hype. It's just that the discriminating buyers are the minority. Most people want crap, or what "elitists" think is crap. Kind of like soap operas, which many people consider junk, yet are extremely popular. Or reality shows. Or big budget effect movies. Companies just do what most people are okay with. A minority of people want dedicated servers, so there's no big need to implement them. Having a patch a few days late doesn't matter to most, either, I'd bet. Most people are willing to live with minor setbacks.
It doesnt matter how much they spend on marketing, if the game is a dud, it wouldnt have any value.
I think a great way to undercut all the review system bs would be for a review site to simply wait until release date for their reviews. That way they could do a REAL review, and could potentially acquire lots of loyal followers.
A little look at the user reviews in Amazon for the PC version (here) and by contrast the XBox version (here) is quite enlightening.
Basically if you've played Online FPSs in the PC in the last 10 years (with large matches, low lag, effective banning of cheaters and user maps and mods) this game will seem mediocre to you at best: people complain of lag (due to no dedicate servers), unpunished cheating (like aimbots) and pestering behaviour (teenagers playing music in voice), no user extendability (as per choice of the maker: no user mods or maps, only paid for - DLC - extensions) and second-hand market killing measures (online activation mandatory on the PC).
This means that this game should be really be seen as two separate games "Modern Warfare 2 XBox" and "Modern Warfare 2 PC" with the first being quite successful (thanks in in no small part to hype and slick marketing) for the target platform and audience and versus the competition in that platform (console games tend to be simpler and played by a younger audience) and the second being very mediocre from the point of view of that target audience and versus the competition in that platform.
It's thus not surprising that you have two almost completely opposite sets of reviews, since the game really has two faces ...
They should have scrapped it on the PC. That decision I would have respected. However by releasing a stinking pile of crap on the PC, they've lost me as a customer on all platforms. I have not and will not buy MW2 nor any other IW game on any platform. I'll gave my money to a company which actually cares about releasing a quality product.
88 comments so far - and about 80 of them are about how wonderful the fucking game is, about 8 on the ethics of journalism - if you include the posts that said the article left out how great this game was.
Activision has you suckers pegged dead right and you have no independent press serving you because you deserve none.
Goodie for the rest of us - you people also get to drink, smoke pot, drive cars and make babies - fucking me me me me me wankers that you are.
No, some of us heterosexuals prefer natural breasts. If you've ever felt fake ones, especially after they're a year old and the woman has built up quite a bit of tissue scaring and/or it's shaped in a really hideous way where you see a breast on top of a breast, you'd understand.
A true natural C cup is actually pretty impressive especially if it's shaped well with good skin. Now I won't complain if it's a natural D or above, but it becomes very rare and it may not be shaped well e.g., saggy and/or woman is a little too chunky.
That's merely Activision's decision tho. Infinity Ward had $70 million to develop the game (actually Activision tried to give them more, but they declined). Since it is actually a great game, Activision saw that it would be good to spend that on marketing. Putting $130 million in marketing budget of a crap game would not only be really risky, it would be outright stupid.
What Activision wants to spend on marketing is irrelevant to game quality or Infinity Ward.
It tells us that the actual game as less "value" than the way it is marketed.
And is it really without results that go beyond the mere technical qualities of the game? Many games are fun because you do them with your friends or classmates or workmates. So why don't they end up playing some other FPS or whatever? Because you sell them on the idea that MW2 is the game to play.
Pound that marketing message into people's heads and eventually you will get it bouncing off each other "How about MW2?" "Yeah, heard about that - sounds cool" "Did you see that trailer?" "I've preordered already" and suddenly they all have a copy and then it really doesn't matter to you that there's some other FPS out there that is just as techincally good. You buy MW2 because that's what the people you know play, then the people you know buy MW2 for the same reason and the ball keeps rolling.
Think of it more like social media, what's the value of facebook or youtube or whatever? I can set up the same kind of site, but it's nearly worthless by itself. Games stand more on their own, but ignoring the social aspect and the network effects would be most foolish.
Live today, because you never know what tomorrow brings
MW2 has only grossed $1bn+, not made that much, since a fortune was spent on the advertising and the game design was also pretty expensive. http://kotaku.com/5449597/the-billion+dollar-video-game-vs-the-billion+dollar-movie
CoD:MW2 had a budget of 200M$. From those 200, only 70 were spend on the development of the versions for all the different versions : PC, XB360 and PS3. 130 were used for marketing.
It tells us that the actual game as less "value" than the way it is marketed.
uhmm.. what? so if the iPhone is marketed for 3x more than it tok developing it (problably way more than 3x), then the iPhone is somehow of less value than the way it is marketed? To whom?
When people have to replace their banned copies.
Why banned you ask? Well, we don't have dedicated servers, people hosting games local. What does it tell the /. crowd? Right. That cheating is far from impossible. And, wonder over wonder, the cheats are in.
This week the call of a worrying friend reached me. He joined a MW2 game, was wondering why everyone was 70 with 10 honor levels on top of it. Two kills later he knew why: He was 70 himself (instapromotion from about 50). He quickly quitted, fearing a ban, but, well, the "damage" is done (damage being relative, after all, who doesn't want to reach 70?).
Now one of three things can happen. First, Activision bans everyone who increased his level with invalid means. Meaning, that that Damocletian sword is looming over everyone's head because you can't just "avoid" cheat servers. You join a game and bam, you're a cheater. Second, they can do nothing. Which essentially means that the leveling aspect of the game is essentially gone to waste because you pretty much have to create a level 70 character to compete sensibly. Unless you enjoy being the target dummy for the army of 70s running circles around you. Or they can only ban those that started the cheating (provided they can find out who modified the server and who didn't with at least some accuracy). Then you still have a buttload of 70s running around, because for every cheater you can have a game full of players who, willingly or accidently, blew up their level.
Pest, cholera or typhus, free choice.
And that problem will not vanish. As long as you don't have control over the game servers, you cannot control cheating.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I loved both Modern Warfare 1 and 2, don't get me wrong...but IMO the buzz surrounding them is way over the top. They were good games that broke some new ground in terms of intensity, but when you get down to it they were still shooting galleries wrapped up in a fancy package.
I think Ben Kuchera said it best at the end of a recent Ars article: "Modern Warfare 2 can be a fun game. The single-player is short, but intense. It's not a $1 billion game in our opinion, however, and the precedents set by its release and success aren't pointing towards good things for the industry. Of course, after selling all those games, why should Activision care?"
Living With a Nerd
The ratio of development:marketing is not how you measure how "good" something is.
From reading the article it just seems like the author(s) were determined to find fault in it, no matter how good the game is. I got MW2 in December, it's a good game and I don't care if they think the reviewers were "shoved around". I played it myself and enjoyed it, there's my "review", I don't need a website with an agenda to tell me how to spend my money and what to play online.
Shit tastes great. 10 billion flies cannot be wrong.
I haven't played MW2, but found the first MW, contrary to the hype, to be a rather weak, terribly linear, and ridiculously short game with just a few great moments. So I can't believe the hype for the sequel unless I hear it's completely different. But in fact I heard it's ridiculously short again, so, no thanks.
Circumcision is child abuse.
no dedicated servers, it should be noted this product launched during an unprecedented economic recession. for this to go past the 1bn mark is nothing short of astounding.
I think at the time, given the climate and what the management knew, they made a conservative decision that none of us should blame them for. restricting dedicated servers is just belt-tightening, and it never implied the servers were a foregone conclusion.
Good people go to bed earlier.
That a game glorifying combat is so overwhelmingly successful. It's as if America's youth is voting for war, violence and aggression.
It was never about money for me. I had the money to buy it if I chose.
It was about what we lost in the process. This precedent allows the publisher to charge $59.99 for every game the publish in the future.
It also allows them to ignore customer complaints like they were selling a commodity.
We lost ground. If you don't think you're a part of that we, you're so sadly mistaken. You're a part whether you like it or not.
Our platform was traditionally the only one which allowed full control of the game. That is no more. There will be no further innovation by the community.
Since our gaming platform has been overwhelmed by the casual, uninformed player, we lose more and more ground. The PC used to be the game proving ground, now we get leftovers if we're lucky. We must settle for console ports a year after release.
So fuck you all! I hope your nintendo thumbs cramp up and provide you with intense unending pain!
They're using their grammar skills there.
Who gives a crap what anyone else thinks...
I play it on the ps3 though, and while I really want to scream cheater at some of those 12 to 15 years old bragging about killing everyone, as far as I know, there are no real widespread cheats for the console...
The difference I guess is at the end of a game.. where I just got my ass handed to me, I am a gracious loser, but I love to point out to the winners that while I did lose, I accept the fact and move on, they are however douchebag winners...
Although I have been getting better lately, with some of the perks.. and a tactical knife.. I annoy the crap out them :)
I came, I conquered, I coredumped
I really doubt most people would care in all honesty. That'd be along the lines of someone coming in an saying "Oh yea, well no more moldy cake for you!"
It's kinda sad at how few gamers actually have the ability to uphold a boycott. I still, to this day, have not played MW2. You bet your ass I put a +1 on the piracy counter and then promptly deleted it though.
the single biggest complaint I have with this game is the noob tubers. Every game type would be fun to play if they were not in the game. Until you can join PUBLIC games (screw private matches) and not worry about this, the game is junk.
I used to run a series of game servers as a hobby back when I had a lot more free time to play. (Read: before kids. :) )
I still have a handful of L4D servers up, although I've seriously considered taking them down since my friends have largely moved on to L4D2. For me, the most enjoyable part of running those servers was being able to build up a community. We had a few really top notch players and a bunch of really good ones as regulars. I was pretty free about passing out kick/ban privileges to players who showed themselves to be capable of good judgment. That in turn led to full servers nearly 24/7 and a very active offline group, too. It was incredible fun.
Now EA, Activision, and the like (even Valve with L4D and L4D2!) have decided to make moves that eliminate any ability to do something similar. It is much, MUCH tougher to establish such a community than it has been in the past.
My kids are finally getting to the point that I can start thinking about getting back into some of my old hobbies. I would LOVE to run a gameserver or six and start building up a community again. When I look around at my options, what do I see? CounterStrike is still by far the most popular FPS out there. The top 20 are dominated by HL and HL2 engines with a sprinkling of older Unreal and Quake options. It's beginning to look as though by the time I'm ready to do this in 3 to 5 years, I'll still have the same choices because the big game vendors are doing their damnedest to eliminate independent player communities. That's a HUGE shame. :(
I expect there to be a large backlash with this game. Everyone I know that got it, didn't like it. Especially the PC players. The next Modern Warfare game will likely do half the numbers of this one, if not less.
95% of the criticism I've heard about this game comes from, drum-roll please... PC Gamers I've logged nearly 130 hours of MW2 on PS3 and 50 on XBox 360 since it came out (Obviously I don't have a girlfriend).I've never had any problems with aimbots. Maybe one out of a hundred matches have had a connection problem, which which was rectified by moving the host. I've encountered only five or six games in which glitching was actually an issue. I've never had any confusion or problems getting together with friends due to the centralized server. The game play is great and the levels are amazingly well thought out. Stop blaming the game. The fact is that for all the graphic superiority and mouse/keyboard functionality, the PC has it's own flaws that degrade the game to the point where you aren't satisfied by it. Also, do you really think that having private servers would help? Or have private servers been putting a pretty enough band-aid on the PC gaming experience that people haven't noticed it's not quite what it's cracked up to be?
Dress for success AND excess.
Horribly mediocre me-too FPS made for casual gamers who dream of shooting TERRISTS sells tons of copies to idiots.
Who knew?
Gaming is dead. Modern gaming is a goddamn mess of endless clones of the same fucking FPS games, garbage "RPGs" that are really god-awful soap operas, bad 3d games with horrible controls and camera, and even games that are supposed to be a return to simpler days (NSMBWii) have fucked up the controls so badly as to be unplayable to anyone that REALLY played the old games (there is a VERY noticeable delay in jumping, for example).
The sad thing is that so-called "gamers" these days are still feeding the industry shit-tons of money because they don't know any better. Take some time away from these garbage new games and play some classics, people. You'll see.
Has anybody tried THIS for the 360 and MW2 yet?
I feel like I have run into a few people using these based on the way the cursor moved, and they look AMAZING.
I feel that it would be cheating though
That's not exactly uncommon in the entertainment industry. Most of the time a movie isn't considered to "break even" until it's gotten double the cost of production, which implies that the marketing budget is given the same size as the production budget.
Learn something new.
Whilst your results may vary, I see a lot and I mean a lot of brash cheaters using aimbots (ie, killing 4 people in completely different parts of their view in the killcam of your death) and the main issue for me is that we have not at least given an option to kick the cheaters. In my experience, the cheaters often hang around. Why? Because as steam have said, they are not interested in your videos of people cheating, they will detect them (or will not).
The lobby is often unreliable and is a problem, but really, adding in the capacity to kick a cheater through high majority vote will drastically decrease the more game breaking issue - cheating in the first place.
There are a lot of people who probably play and don't see brash cheaters, leading them to think that people are just complaining. If you see a person's target warp around and kill 4 people in a heartbeat, that's brash cheating, not a good player taking you down.
I record my sleeptalking
I've been addicted to World at War on my xbox 360, I've had it since last xmas and just now got around to playing it online without having someone invite me to play it. I rented MW2 and beat it and didn't see much point in buying it since WoW is basically the same thing except it has the element of having tanks and anti-tank battles, more bolt action rifles, and doesn't that have stupid heartbeat sensor (the aim assist blows though... finally turned it off since it was more detrimental than good). Haven't seen a cheater either ever since they fixed the falling through the floor issue (or maybe nobody left playing knows about it?). The single player is actually kind of long too, at least in comparison to MW2. I still haven't beaten it after about 7 or 8 hours, and no stupid spots where literally I'm surrounded on 8 sides by people.
And all the cool real guns in MW2 are in counterstrike. That game is still fun, amazingly.
"Dedicated Servers What?"
Complete sentence? Question not ask anything? English, you speak it?
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!