This seems to be mostly aimed at console gamers who only got a watered down version of Serious Sam last gen (hence the HD buzzword which means nothing on the PC), also it's downloadable and thus cheap.
I don't think anybody called games like Street Fighter 2 HD lame cash-ins so why be negative about SSHD?
It's supposed to save money in the long run, of course MS will be cheaper at first because you don't have to cope with defeating the vendor lock-in if you stay with Windows but it matters what happens a few years down the line.
Al Gore didn't provide any contribution to the research concerning climate change, you can safely ignore him and the the research doesn't change one bit.
The strength of the AGW argument would be demonstrated by its expression in a manner convincing to the general critical thinker
The problem is that the subect is just really damn complex and any simplification to the argument immediately leads to some smartass claiming X hasn't been considered, e.g. all the posts about "it's increased solar activity" that regularly pop up on Slashdot when it's already been said ad nauseum that the solar activity is not sufficient to explain the change we're seeing. To avoid arguments like that numbers need to be posted ("the increase in energy we're seeing on the surface is X, the increase in energy output from the sun is Y") and once you start with numbers most people just throw their hands up in the air and stop listening.
I picked up Turning Point:Fall of Liberty for the PC at Gamestop for $10
I think you could just have stopped there because that game is considered to be among the worst ever. That it has a bad PC port when it already sucks in most other ways isn't surprising.
Only if the game is route based. Red Faction Guerilla, a recent game involving a lot of destruction, is an open world game so there is no path you're put on, you're in an area and have tasks to do. Sure, there are alternate pathes when a bridge is taken down but those pathes had to exist anyway because an open world game can't just have one route.
What? He can only manipulate his local gamestate. Even a botnet could only mess with its own gamestates, it wouldn't propagate to regular players and all they'd see is a large number of bots that desync.
Or they just want it to be easy for the player who probably doesn't really know how bullets behave and never handled a real gun. I mean, games also have very unrealistic combat ranges most of the time when anything longer than 100 meters requires the use of a sniper rifle.
I wouldn't say WoG's physics engine was wholly unrealistic, it felt pretty similar to something like Bridge Builder or Pontifex, just with a more elastic building material.
Oh, physics can add fun. While Crazy Machines didn't benefit from improving the physics over The Incredible Machine games like Red Faction Guerilla turn the physics into a major gameplay element, letting you disintegrate the ground under an enemy's feet or enter a building through a wall with your sledgehammer (or vaporize an enemy in cover along with what he's hiding behind). I also really liked NyxQuest: Kindred Spirits (formerly Icarian) with its puzzles about moving blocks around your character.
Red Faction Guerilla lets you wreck buildings at will and AFAIK it's not a problem. From what I read it simply respawns buildings if it really needs them for a mission. You don't really notice because it's at the other end of the map and mission buildings are usually not significant outside the mission (they can be marked as EDF buildings in a mission but outside of the mission they'd count as civilian while other EDF buildings are always marked as such) so you might not even remember that you flattened them. At times the physics are a bit wonky with massive buildings held up with almost all support destroyed but that's a detail issue, not a problem with the general design of being able to wreck everything.
If the cost of transportation goes up I expect the rents of the houses that require longer commutes to drop. As long as it's cheap to drive long distances there's no major disadvantage to being far away from the city and no big decrease in demand.
Nobody cared that the lawn was flat because we knew if there was a lot of detail, the game would never have run at all.
Did you forget the grass in Second Encounter?
This seems to be mostly aimed at console gamers who only got a watered down version of Serious Sam last gen (hence the HD buzzword which means nothing on the PC), also it's downloadable and thus cheap.
I don't think anybody called games like Street Fighter 2 HD lame cash-ins so why be negative about SSHD?
Earth Defense Force is a good example too. It also adds something that the bugs can crawl over buildings so you might get attacked from above.
You mean Serious difficulty or Mental?
A clever virus would hide from you and quietly relay spam messages to make money instead of pulling a prank on you and risking detection.
As long as they can sustain sufficient sales to keep running for a long time the perception may still change as the cars get used more.
I hope in 3000 years we'll know enough to simply slap that idiot in the face.
It's supposed to save money in the long run, of course MS will be cheaper at first because you don't have to cope with defeating the vendor lock-in if you stay with Windows but it matters what happens a few years down the line.
Al Gore didn't provide any contribution to the research concerning climate change, you can safely ignore him and the the research doesn't change one bit.
The strength of the AGW argument would be demonstrated by its expression in a manner convincing to the general critical thinker
The problem is that the subect is just really damn complex and any simplification to the argument immediately leads to some smartass claiming X hasn't been considered, e.g. all the posts about "it's increased solar activity" that regularly pop up on Slashdot when it's already been said ad nauseum that the solar activity is not sufficient to explain the change we're seeing. To avoid arguments like that numbers need to be posted ("the increase in energy we're seeing on the surface is X, the increase in energy output from the sun is Y") and once you start with numbers most people just throw their hands up in the air and stop listening.
Some installers are simply built to force an EULA on the user so programs that use those are tempted to put something like the GPL in there.
I picked up Turning Point:Fall of Liberty for the PC at Gamestop for $10
I think you could just have stopped there because that game is considered to be among the worst ever. That it has a bad PC port when it already sucks in most other ways isn't surprising.
Only if the game is route based. Red Faction Guerilla, a recent game involving a lot of destruction, is an open world game so there is no path you're put on, you're in an area and have tasks to do. Sure, there are alternate pathes when a bridge is taken down but those pathes had to exist anyway because an open world game can't just have one route.
You have to admit that a handheld Nebelwerfer would be significantly more awesome than a Panzerfaust though.
I don't know, my Wii FPSes (aside from Red Steel maybe) handle fine.
I've got some sequel of TIM ("Prof. Tim's Crazy Workshop" would be a literal translation of the title) and IIRC it runs fine on Windows XP.
What? He can only manipulate his local gamestate. Even a botnet could only mess with its own gamestates, it wouldn't propagate to regular players and all they'd see is a large number of bots that desync.
Or they just want it to be easy for the player who probably doesn't really know how bullets behave and never handled a real gun. I mean, games also have very unrealistic combat ranges most of the time when anything longer than 100 meters requires the use of a sniper rifle.
I wouldn't say WoG's physics engine was wholly unrealistic, it felt pretty similar to something like Bridge Builder or Pontifex, just with a more elastic building material.
Oh, physics can add fun. While Crazy Machines didn't benefit from improving the physics over The Incredible Machine games like Red Faction Guerilla turn the physics into a major gameplay element, letting you disintegrate the ground under an enemy's feet or enter a building through a wall with your sledgehammer (or vaporize an enemy in cover along with what he's hiding behind). I also really liked NyxQuest: Kindred Spirits (formerly Icarian) with its puzzles about moving blocks around your character.
Red Faction Guerilla lets you wreck buildings at will and AFAIK it's not a problem. From what I read it simply respawns buildings if it really needs them for a mission. You don't really notice because it's at the other end of the map and mission buildings are usually not significant outside the mission (they can be marked as EDF buildings in a mission but outside of the mission they'd count as civilian while other EDF buildings are always marked as such) so you might not even remember that you flattened them. At times the physics are a bit wonky with massive buildings held up with almost all support destroyed but that's a detail issue, not a problem with the general design of being able to wreck everything.
You could go peer to peer, that way if one player messes with his gamestate all he gets is a desync.
Sweden uses civil law, not common law.
If the cost of transportation goes up I expect the rents of the houses that require longer commutes to drop. As long as it's cheap to drive long distances there's no major disadvantage to being far away from the city and no big decrease in demand.
Make sure the damn transports run on weekends too?