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Serious Sam Remake Coming In Fall

Majesco Entertainment has announced that Serious Sam: The First Encounter HD will be coming to Xbox Live this fall, and to the PC sometime later. It's a remake of the original game using the CroTech engine, and it will support up to four player co-op. Joystiq has some screenshots, including a comparison between the old graphics and the new look. "The textures are sharper and cleaner than before. The original's perfectly flat lawns are now replaced with individual blades of grass — and look at that foliage, rendered with some classy Crysis-styled soft focus. Notice the dynamic shadows over our pumpkin-wearing, chainsaw-wielding friend? Now, imagine this level of detail on hundreds of on-screen enemies."

65 comments

  1. Graphics and content by Luc1fel · · Score: 1

    As much as I like Serious Sam, I really hope fancy graphics aren't the only improvement in the remake. I like looking at pretty effects as much as the next guy, but the game content counts for much more.

    1. Re:Graphics and content by Pushpabon · · Score: 0

      Wtf? The game content already is HELLA in the first & second encounter games.

    2. Re:Graphics and content by El_Muerte_TDS · · Score: 3, Insightful

      I hope they only touched up the graphics, and didn't mess with the gameplay at all. SS:FE and SS:SE were just great games, I had a lot of fun, specially in co-op. For SS2 they made changes to the gameplay, to make it a bit more "modern", and that didn't work out at all. So I hope they left the gameplay as it was.

    3. Re:Graphics and content by Luc1fel · · Score: 1

      I agree, the gameplay is just fine, but I wouldn't mind some extra content (maybe more easter eggs, more levels, multiplayer mods?).

    4. Re:Graphics and content by V!NCENT · · Score: 0

      And I hope that now that the Serious Engine 3 is done, that they get back to uhm... Oh yeah I remember, the Serious Sam II Linux port and get it out of beta, like Corteam promised on their website.*

      *I will use Google before asking for stupid citations

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    5. Re:Graphics and content by TheRaven64 · · Score: 1

      I just replayed SS:FE a few weeks ago. Still looks good to me, and the gameplay is great. It's the only FPS I've ever enjoyed in co-op mode. Turn blood to flowers, difficulty to maximum, have a few beers, and play on one of the big levels where everyone tries to kill you at once...

      I should probably try to pick up a copy of SS:SE. It works great for me in Crossover Games (I no longer have a Windows machine), but for some strange reason only works in Direct3D mode; the graphics in OpenGL mode seem to have the winding direction set wrongly so half of the buildings are transparent (gives you an advantage if you can wrap your head around it, bit isn't very fun).

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    6. Re:Graphics and content by Anonymous Coward · · Score: 0

      Well fuck, if you liked the original, you will also like it with prettier graphics.

      But I agree, Serious Sam has always been about the "game content" unlike those other idiotic mindless shooters.

    7. Re:Graphics and content by KDR_11k · · Score: 1

      You mean Serious difficulty or Mental?

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    8. Re:Graphics and content by TheRaven64 · · Score: 1

      Whatever the highest one is. In co-op you get to respawn when you die and the game produces teleporters to take you to near wherever the action is, so it's not like there's any reason to make it easy. On a few levels we played, you spawn, hold down fire until you run out of ammunition for the big guns and then charge into some of the headless suicide bombers and respawn with some more. On others you actually benefit from a little bit of strategy. For example, the final level of SS:FE is much easier if you have two or (ideally) four people to activate the aliens' big weapon and one or two to make sure the boss is in the right spot and to shoot down the things he throws at you.

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    9. Re:Graphics and content by Impy+the+Impiuos+Imp · · Score: 1

      > The original's perfectly flat lawns are now replaced with individual blades of grass

      I wonder if the flower spurts that replace blood spurts in certain censorious countries now have individual petals of prettiness...

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    10. Re:Graphics and content by Anonymous Coward · · Score: 0

      From what I've seen it's just new textures and models.

    11. Re:Graphics and content by Anonymous Coward · · Score: 0

      I recently took a trip to Egypt and got the itch to play SS:FE. But the thing ran so !@#$ choppy on my quad core/7950 setup that I could not play it. Google was not any help and I have feared I would need to put together an old machine if I wanted to play this game again. Maybe this will help so long as they leave the game alone, just updating the engine and graphics.

    12. Re:Graphics and content by TheRaven64 · · Score: 1

      Weird. I was running it on my MacBook Pro (Core 2 Duo) with CrossOver Games (the free version that they released last year). It works nicely, with all of the detail turned up to maximum, as long as I run it in Direct3D mode not OpenGL.

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    13. Re:Graphics and content by KDR_11k · · Score: 1

      Serious is the highest regular difficulty, Mental is unlockable AFAIK and makes the enemies temporarily invisible.

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  2. Seriously? by BigDXLT · · Score: 2, Funny

    Let's try to be serious with the posts, okay folks?

    1. Re:Seriously? by iCodemonkey · · Score: 1

      Let's try to be serious with the posts, okay folks?

      Serious on Slashdot? Oh come on we've never been serious, hell most of us don't even RTFA. Are you new here? you are aren't you.

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  3. Cool by Lord+Lode · · Score: 1

    That's cool, SS2 was disappointing compared to SS1 and SS:SE due to much less enemies and stuff. I would sure like to replay SS1 and if it's with better graphics, that's even better. They should do remakes more often IMHO, e.g. the original Unreal, Tomb Raider II, etc...

    1. Re:Cool by Shadow+of+Eternity · · Score: 1

      It's not just that it had less enemies, the enemies it did have weren't used as well and the weapons just didn't feel as satisfying. Plus they took a character everyone had already formed a mental image of and turned her into "Netty". Following that line of mistakes SS1+SE was "serious" with some fun thrown in. SS2 was just campy in a way that didn't work.

      I like the new look for the classics though, and if they redid the multiplayer so it worked better this time around I'd easily be willing to rebuy them for $25-$30. What's particularly impressive is that they managed to do what nobody else so far has done, make a game in a desert that doesn't use too much bloom.

      --
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    2. Re:Cool by Anonymous Coward · · Score: 0

      Did you even play SS2? It had MORE enemy models and more simultaneous enemies on screen than either of the first games. SS2 was definitely the best game in the series.

    3. Re:Cool by CaptnMArk · · Score: 2, Insightful

      Not even close to being better than SS1+SE. It suffers from consolitis.

    4. Re:Cool by Anonymous Coward · · Score: 0

      lol, the first two sucked. ss2 was the only one that felt professionally made.

  4. Original handled 8+ in co-op multi by Sehnsucht · · Score: 1

    Only 4 players? What a disappointment.

    1. Re:Original handled 8+ in co-op multi by Shadow+of+Eternity · · Score: 1

      Yeah that's a dissapointment. It was kinda nice bringing your own small army against Metal's MUCH larger army. Especially the few sections where instead of sitting in an arena having enemies thrown at you the object is to just blast your way through an otherwise obscenely overpowering horde of enemies.

      I think I need to reinstall the originals now...

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Original handled 8+ in co-op multi by TheRaven64 · · Score: 1

      The final level before the end boss in SS:FE was great for this. Just a long road, where you have to get from one end to the other while obscene numbers of enemies charge you. With a few players in co-op mode on maximum difficulty you can hold off the herds of bulls for a little while if you're all firing the cannon, but eventually you need to start dodging.

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      I am TheRaven on Soylent News
  5. Newer Games Should Take Lessons by NBarnes · · Score: 3, Interesting

    I wish more games would take the 'more is more' approach to enemies that Serious Sam did. I loved the HUGE SCREAMING HORDES of bad guys that would try to zerg you down. It was a nice change of pace from, say, Unreal's 'kill a bad guy, which triggers another bad guy, because the engine chokes and dies if two mobs are on the screen at the same time'. And I liked Unreal. More games should have more swarms.

    1. Re:Newer Games Should Take Lessons by TheRaven64 · · Score: 1

      It's also a case of AI, rather than just graphics. Each enemy AI needs a little CPU time. In SS, the enemy AI was simple. Most of it was 'run forwards while shooting' or 'run forwards then explode' with the occasional 'take three steps forward, shoot for 5 shots, repeat'. This made the enemies incredibly predictable. For example, the biomechanoids always took the same number of steps and fired the same number of shots, making it very easy to dodge behind something at the correct time. More modern games try to put more effort into the AI for realism, but miss the point that, if I'm playing a game where I shoot aliens in the past, I'm probably not actually looking for realism.

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    2. Re:Newer Games Should Take Lessons by Donniedarkness · · Score: 5, Informative

      Give "Left 4 Dead" a try. I don't think you'll complain about a lack of enemies there.

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    3. Re:Newer Games Should Take Lessons by ShakaUVM · · Score: 2, Informative

      I wish more games would take the 'more is more' approach to enemies that Serious Sam did. I loved the HUGE SCREAMING HORDES of bad guys that would try to zerg you down. It was a nice change of pace from, say, Unreal's 'kill a bad guy, which triggers another bad guy, because the engine chokes and dies if two mobs are on the screen at the same time'. And I liked Unreal. More games should have more swarms.

      Ditto. There was something very satisfying about fighting 800 monsters on screen at once.

    4. Re:Newer Games Should Take Lessons by KDR_11k · · Score: 1

      Earth Defense Force is a good example too. It also adds something that the bugs can crawl over buildings so you might get attacked from above.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Newer Games Should Take Lessons by NBarnes · · Score: 1

      I did, and L4D gets two big thumbs up from this gamer. Modern firearms, ragdolling, and huge swarms of zombies? Made. Of. Win.

  6. Why do I have to imagine hundreds of enemies? by Rogerborg · · Score: 3, Interesting

    I'm a little concerned that the marketing has exceeded the technology here. The entire point of the SS games (as contrasted with SS2) was to swamp you with goons.

    So... where are they?

    The screenshots look purty, but if I were writing SS:FE:HD, then I'd start with a screen full of goons, and tailor the detail to keep the framerate up. Showing a couple of high detail models, wow, it's like they're demoing the exact opposite of SS.

    I have a feeling that somebody's going to be working a lot of overtime to deliver on that promise, and it's not going to be the marketing guy.

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    1. Re:Why do I have to imagine hundreds of enemies? by BenEnglishAtHome · · Score: 3, Interesting

      The entire point of the SS games...was to swamp you with goons.

      I'm a terribly unskilled gamer and I can't handle being swamped with goons. Oddly, I loved Serious Sam. I just turned on all the cheats and treated it as a speed challenge. I tried to find and kill every goon while getting through every level as quickly as possible. Played like that, I thought it was a really fun game.

      I don't see how ratcheting up the graphical goodness could make it more fun for me. And if the number of enemies is reduced, the fun factor will definitely go down.

    2. Re:Why do I have to imagine hundreds of enemies? by Rogerborg · · Score: 2, Interesting

      And if the number of enemies is reduced, the fun factor will definitely go down.

      It did, in "Serious Sam 2". Nicer looking, still a fun game, and still relatively (compared to Quake-a-like titles) frenetic in parts, but not to the same degree as the Serious... sorry, series 1 games.

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    3. Re:Why do I have to imagine hundreds of enemies? by Lord+Kano · · Score: 1

      The entire point of the SS games (as contrasted with SS2) was to swamp you with goons.

      That's why I never got into SS. At the time my PC could run HL and Q2 without any problem, but SS bogged it down to no end. It couldn't handle all of those goons. I just couldn't enjoy the game. I ended up never getting into it.

      LK

      --
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  7. Out of ideas? by Anonymous Coward · · Score: 3, Informative

    Remake some old awesome game with NEW GRAPHICS! It will sell well! not...

    So now they want people to upgrade their graphics cards... not for some awesome gotta have it brand new title? no.. now they want you to upgrade for some OLD ass game!

    Remake? So they couldnt come up with any new content after the total mess that was the last serious sam game? well. ok. thats a given. since the original two awesome ones were made by people who no longer work for croteam.

    And only 4 player co-op? Um... the old game would handle way more people than that.

    Could it sound anymorel like a desperate attempt to cash in on something that WAS good?

    1. Re:Out of ideas? by KDR_11k · · Score: 2, Interesting

      This seems to be mostly aimed at console gamers who only got a watered down version of Serious Sam last gen (hence the HD buzzword which means nothing on the PC), also it's downloadable and thus cheap.

      I don't think anybody called games like Street Fighter 2 HD lame cash-ins so why be negative about SSHD?

      --
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    2. Re:Out of ideas? by L4t3r4lu5 · · Score: 2, Funny

      Yeah, it could be called "Doom Movie."

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    3. Re:Out of ideas? by dunkelfalke · · Score: 1

      Remakes of good games would sell perfectly fine.

      If somebody would remake Deus Ex and MechWarrior 2 with updated graphics and levels I would buy both games immediately.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    4. Re:Out of ideas? by Anonymous Coward · · Score: 0

      I think they're just trying to cash in on a market they could have better sales in.

      There's lots of console gamers who've never heard of Serious Sam, so bringing it to them seems like an easy way to make some money.

      Money = more profit = more projects = more staff = new games

      Plus - I've found there isn't enough games that are suitable for a wide range of skill levels, for 4 people, to just hang out and drink some beers over.

      Games like Call of Duty on an Xbox 360, I usually clean up since I play fps games far more than most of my friends.

      Enough with the competitive games - bring on the co-op!

    5. Re:Out of ideas? by Anonymous Coward · · Score: 0

      So now they want people to upgrade their graphics cards... not for some awesome gotta have it brand new title? no.. now they want you to upgrade for some OLD ass game!

      This is for the Xbox 360. Forget RTFA, you didn't even check the summary.

    6. Re:Out of ideas? by hiryuu · · Score: 1

      Seconded on the MW2 series games. I really liked those, and was increasingly disappointed with the MW3 and MW4 sequels. They were pretty, but dumbed down to make things easy. I found myself wondering at some point if they were intending console versions, and then we got MechAssault. Ugh.

      --
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    7. Re:Out of ideas? by Anonymous Coward · · Score: 0

      I'd love to see a graphical update of Deus Ex, but I'm certain with an update they would remove a lot of the goofy cheats, like the unlimited inventory space, infinite augmentation canisters, pushing buttons that were covered if you stood at the correct angle, and so on.

    8. Re:Out of ideas? by PaganRitual · · Score: 1

      Street Fighter got better after 2? People were probably disappointed that it wasn't Third Strike that was pushed in HD to XBLA. It sounds as thought Serious Sam 2 was no good, probably because it was a console shooter anyway.

      Serious Sam was all about hordes of enemies. Hell, there was no pretense as to proper level structure, they simply ported in when you hit a trigger. If the game ups the graphics at the cost of the originals hordes of enemies, then too much is lost in translation. Personally I hated Serious Sam for that exact reason, no level design, zero atmosphere, just empty room, hit level trigger, BAM ENEMY OVERLOAD; it was just a turkey shoot where you basically couldn't miss just firing randomly.

      From my point of view, Doom did it right, with a perfect balance between level design, weapon feedback and enemy hordes, and Croteam seemingly just assumed that what was missing from Doom was so many enemies that you were left with the much loved gameplay element of advancement-through-attrition. Unexciting weapons and non-existent level design were just part of the deal.

      If they want to get people excited about an old PC game, port over Painkiller to XBLA. That combined awesome atmosphere, massive amounts of enemies that warped in, but with excellent level design, probably the best weapon even in an FPS, but never with a feeling that you were completely overwhelmed and that it was pointless. I haven't met a more satisfying weapon than the stake-gun in a game, ever, and I'm sure that people will jump at the chance to pin friends to walls with stakes.

    9. Re:Out of ideas? by KDR_11k · · Score: 1

      And all we really need to know is that there is a gun that shoots shurikens and lightning.

      I also liked the Earth Defense Force games when it comes to mindless shooting, they were pretty much about a giant horde of alien insects coming at you and you trying everything to stop them from getting close to you, especially at higher difficulties where even one of the lowliest enemies could almost kill you with one point-blank volley.

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  8. What made SS1 great? by Opportunist · · Score: 2, Insightful

    And what made SS2 such a disappointment? Numbers of enemies. Simple as that. Screw graphics and pretty, I want to be swarmed by mindless, soulless, expendable goons to mow down. THAT is Serious Sam! Let the killing be in the 1000 BPMs (bodies-per-minute).

    And for god's sake, gimme more than 4 people to play with. 8 was already great. 16 would be awesome. 32 would be just too awesome to not flood the keyboard with ... erh ... coke. Me and my buddies take on the world. Ain't that what every blood-lusting boy dreamt of?

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    1. Re:What made SS1 great? by ElKry · · Score: 1, Offtopic

      C'mon, this is slashdot. Are you really going to pretend you have 32 friends?

    2. Re:What made SS1 great? by Opportunist · · Score: 3, Funny

      Sure I do.

      People who friended me on Facebook are my friends, right? Right?

      Lalalalala, I can't hear you!

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    3. Re:What made SS1 great? by ElKry · · Score: 1

      Oh, those are the new rules?

      Can't wait to tell my mother I made 89 friends today!

    4. Re:What made SS1 great? by MercBoy · · Score: 1

      Things that made SS great. Sam's voice. The humor. The music in some locations was fantastic. Carts.

    5. Re:What made SS1 great? by Anonymous Coward · · Score: 0

      this should have been modded much higher.

  9. What's the point? by Blimey85 · · Score: 4, Interesting

    Serious Sam was never about being the prettiest. We loved the first two because of the game play. You ran, you killed, and you either kept killing at a brutal pace or you were overwhelmed by the insane number of enemies. That was it. No complex puzzles. No crazy strategy. Just run and gun and have a blast. Nobody cared that the lawn was flat because we knew if there was a lot of detail, the game would never have run at all. Way too many enemies on the screen to have serious levels of detail.

    Now, many years later, computers are faster, we have more memory and all that, but the point of the game hasn't changed. With SS2 they changed things and nobody liked it. For me the main problem was it locked up a lot. I didn't have that problem at all with the first two. I still have the first two and I'd much rather play them as is than prettier versions of the same thing.

    Why not instead take the original engine and make a Third Encounter? And then a Fourth Encounter? We LOVED the first two and two more games just like those, different maps and what have you, but same exact style of game play, would be awesome!

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    1. Re:What's the point? by francium+de+neobie · · Score: 3, Insightful

      Hmm... back in the day Serious Sam WAS pretty. It was one of those games that would push a TNT2 or Voodoo 3 to the limits. It was the Crisis of the late 90s.

    2. Re:What's the point? by KDR_11k · · Score: 1

      Nobody cared that the lawn was flat because we knew if there was a lot of detail, the game would never have run at all.

      Did you forget the grass in Second Encounter?

      --
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    3. Re:What's the point? by Gravatron · · Score: 1

      Pretty much this. SS:SE sold me on a new videocard far more then any other game did. It was amazing to see a great level of detail combined with hordes of baddies to mow down.

  10. Really? by Anonymous Coward · · Score: 0

    Are they serious?

  11. Do Redneck Rampage Next! by pecosdave · · Score: 1

    Yeah, I really want that one redone like this!

    Maybe throw in some more Rock-A-Billy while you're at it, and make the cuss pack a check mark in the menu. Other than that, leave it alone!

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  12. I'd rather see id Software's old 3D FPS games. by antdude · · Score: 1

    Like DOOM, Heretic, Hexen, etc. Those were fun especially multiplayers!

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    1. Re:I'd rather see id Software's old 3D FPS games. by Anonymous Coward · · Score: 0

      Just get whatever their latest release is. They're all the same game, just with improved graphics and more shades of brown and black.

  13. Games Comapnies Are Running Out Of Ideas by pandrijeczko · · Score: 2, Insightful

    We've been seeing this decline in the games industry for years with the ever-increasing numbers of derivative sequels and even different titles from different companies being copies of each other.

    The "remake" is exactly the way Hollywood has gone with movies - now they've all run out of ideas, they just redo the old stuff.

    Incidentally, these comments come from a big Serious Sam fan - I still play the First and Second Encounters regularly on LAN parties with friends, it really doesn't need any graphical improvements. Especially because having a few older PCs kicking around the house, it's not always necessary for friends to bring PCs over themselves since one of my older PCs will run it (as well as Doom, Duke Nukem, Quake and a few others).

    --
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    1. Re:Games Comapnies Are Running Out Of Ideas by Tragedy4u · · Score: 1

      Games companies and Hollywood haven't run out of idea's, there's plenty of original idea's yet to be tapped. The problem is these companies are unwilling to risk their capital on a new, and unproven, Intellectual Property. Thats why we see remakes and sequels. Back in the 80's and 90's game development was smaller, faster and required a lot less cash and time investment up front...if your wild new idea didn't fly it wasen't as much of a financial setback...games today are very expensive to produce, why take risks especially in this economy?

  14. No more Croateam for me. by dtmancom · · Score: 1

    They lost me at Serious Sam 2. I and my friends all picked it up soon after release to co-op through it, and the multiplayer was SERIOUSly unfinished. You couldn't even password protect a game, so any random person could jump into our group and start griefing us. I mean, it's one thing to have a few glitches here and there on odd hardware, but no private multi games? When I brought up this issue on their forums, their mods/admins were rude to the point of personal insults, and I was directed to appreciate what they chose to give me. They'll not get any more of my money.

  15. we've remembered you by Anonymous Coward · · Score: 0

    thanks for giving us more insights into your personal identity.

    we've been wanting to adapt more realism into our games through direct, hands on customer feedback.

    we're going to reward you at the same time for your input by immortalizing the memory of you through using your bitter screams of agony as a soundbyte in an upcoming title.

  16. Pedantic mode on... by LiquidFire_HK · · Score: 1

    *Crysis