Huh? Half-Life used to be "boom, surprise, you're dead!" when I played it on LAN. It could last slightly longer when neither player had a heavy weapon at hand but the SMG could kill a player pretty damn fast in most situations. I think Quake 3 was a nice balance, powerful enough that surprising the enemy was a major advantage but usually not a one-shot-kill unless you're wounded already.
It's not exactly a time demanding game, you could just try it out for a few minutes to see if it fits your definition of fun and then decide if you want to spend further time on it.
Supposedly he was worried about Soviet tank developments and having his forces obsoleted, AFAIK his advisors said that if they don't strike when they did they'll end up with outdated military gear.
How do you "let" the RIAA bribe the mediator? The citizens cannot interfere directly, they can only plead to the mediator or replace him in fixed intervals and neither option worked to prevent the RIAA from bribing. Should the citizens go in and use force to prevent the mediator from accepting the bribe? They can't just write laws, the mediator is the only one who can.
The GDR didn't operate just by censorship, the GDR operated mostly by having spies everywhere and being able to spot dissent fairly quickly, then crushing it. The internet lets you communicate with others but the StaSi would still catch you and make your friends afraid of continuing your efforts.
VAT is added to the price, not paid as a part of it (calculation-wise, the sticker price has the VAT included of course) so the tax-free price would be 332/1.22 = 272. Not a huge difference but I wanted to point out the different calculation.
As an example for consoles would be games that are multiplayer on a single screen.
A funny example considering this generation's trend to make console games have no local multiplayer, only online play... Looks like consoles are forfeiting their advantages one by one this generation after already introducing harddrive installs.
Not since the casual console gamers rebranded themselves to hardcore after the Wii came along and suddently playing a generic FPS with inferior controls to avoid the hassle of dealing with complex hardware and software configs was hardcore.
Yeah, it's likely a bluff move, the PS3 market is too large a part of the entire HD console market to drop it. These games are already struggling to make a profit, limiting your market won't help. They could drop the PS3 if they dropped the 360 along with it and went for the Wii which has a userbase as large as the other two consoles combined (and that's before you count overlap) but the Wii controller seems to make game designers' brains short out and make them stammer short ideas incoherently which then get packaged as a minigame collection and shipped to shelves in another attempt to teach the new gamers that your company name stands for garbage.
Yes but why would you want a top of the line (I presume you mean the Elite) 360 when the mid range one does everything the top one does but costs a lot less? The Pro is currently 60GB and while that's not huge it's more than enough for regular console usage and I don't think the Elite justifies its price compared to the Pro.
The PS2 has several thousand games and I think many people bought the PS3 expecting a continuation from the PS2 so a library of "only" 500 titles is highly disappointing to them.
What do you use it for? I had one plugged into my PC for a year or two but never used it because none of the games I tried made sense with it. The 2d games played better with a PS2 clone gamepad I have, the 3d games played better with keyboard and mouse.
Probably depends on where you live, here in Germany a 60GB 360 costs 200€ while a PS3 with whatever HDD they have (80GB?) costs 400€. That's a fairly large gap IMO.
Yes, the DualShock or what they call it these days is shit for aiming but I have no idea why your suggested solution is the 360 gamepad. Both are shit for aiming because aiming with a stick is slow and a game not built with that in mind controls like arse. The PC, DS and Wii have much better aiming controls. Some games are built with the slow stick aim in mind and they work, while pointer aim would improve them too they aren't problematic, others demand precision headshots with a stick in split seconds and those can fuck right off.
Infamous outselling Prototype? Those haven't been out for more than a week or two, how can we even conclude which sold better? I don't think there was even an NPD release since those games hit the market.
That "future proof" BRD players are so expensive is probably one of the major hurdles for the format too. Not only are the damn things expensive but you've got to be careful or your "top of the line" movie player will end up obsolete in a year or two...
Of course that ignores that people differ in what they like or tolerate. One person's frustratingly difficult may be another person's welcome challenge.
From the way the game is emulated in the Konami Arcade Classics for the DS it seems to have a limit to the number of credits it'll let you use in one game, after that it's game over even if you do have credits left.
Huh? Half-Life used to be "boom, surprise, you're dead!" when I played it on LAN. It could last slightly longer when neither player had a heavy weapon at hand but the SMG could kill a player pretty damn fast in most situations. I think Quake 3 was a nice balance, powerful enough that surprising the enemy was a major advantage but usually not a one-shot-kill unless you're wounded already.
It's not exactly a time demanding game, you could just try it out for a few minutes to see if it fits your definition of fun and then decide if you want to spend further time on it.
AFAIK they started around the same time. I haven't played Nexuiz but AA was pretty much new graphics on the old Q3A gameplay.
Not to mention that if Germany had the atomic bomb I'm not sure how they would have delivered it to the USA.
Germany was the first country to develop ballistic missiles and they were already progressing pretty far on ICBM development.
Supposedly he was worried about Soviet tank developments and having his forces obsoleted, AFAIK his advisors said that if they don't strike when they did they'll end up with outdated military gear.
How do you "let" the RIAA bribe the mediator? The citizens cannot interfere directly, they can only plead to the mediator or replace him in fixed intervals and neither option worked to prevent the RIAA from bribing. Should the citizens go in and use force to prevent the mediator from accepting the bribe? They can't just write laws, the mediator is the only one who can.
I thought under Bush dissent was the highest form of terrorism? You know, "with us or against us" and all that?
Don't spend it all on booze.
The GDR didn't operate just by censorship, the GDR operated mostly by having spies everywhere and being able to spot dissent fairly quickly, then crushing it. The internet lets you communicate with others but the StaSi would still catch you and make your friends afraid of continuing your efforts.
If we're going to start killing people can't we go for the marketers first?
(Open)GL Shader Language.
VAT is added to the price, not paid as a part of it (calculation-wise, the sticker price has the VAT included of course) so the tax-free price would be 332/1.22 = 272. Not a huge difference but I wanted to point out the different calculation.
As an example for consoles would be games that are multiplayer on a single screen.
A funny example considering this generation's trend to make console games have no local multiplayer, only online play... Looks like consoles are forfeiting their advantages one by one this generation after already introducing harddrive installs.
Not since the casual console gamers rebranded themselves to hardcore after the Wii came along and suddently playing a generic FPS with inferior controls to avoid the hassle of dealing with complex hardware and software configs was hardcore.
Yeah, it's likely a bluff move, the PS3 market is too large a part of the entire HD console market to drop it. These games are already struggling to make a profit, limiting your market won't help. They could drop the PS3 if they dropped the 360 along with it and went for the Wii which has a userbase as large as the other two consoles combined (and that's before you count overlap) but the Wii controller seems to make game designers' brains short out and make them stammer short ideas incoherently which then get packaged as a minigame collection and shipped to shelves in another attempt to teach the new gamers that your company name stands for garbage.
Yes but why would you want a top of the line (I presume you mean the Elite) 360 when the mid range one does everything the top one does but costs a lot less? The Pro is currently 60GB and while that's not huge it's more than enough for regular console usage and I don't think the Elite justifies its price compared to the Pro.
The PS2 has several thousand games and I think many people bought the PS3 expecting a continuation from the PS2 so a library of "only" 500 titles is highly disappointing to them.
From what I've read the PS3 currently follows the Gamecube sales trajectory.
What do you use it for? I had one plugged into my PC for a year or two but never used it because none of the games I tried made sense with it. The 2d games played better with a PS2 clone gamepad I have, the 3d games played better with keyboard and mouse.
Probably depends on where you live, here in Germany a 60GB 360 costs 200€ while a PS3 with whatever HDD they have (80GB?) costs 400€. That's a fairly large gap IMO.
Yes, the DualShock or what they call it these days is shit for aiming but I have no idea why your suggested solution is the 360 gamepad. Both are shit for aiming because aiming with a stick is slow and a game not built with that in mind controls like arse. The PC, DS and Wii have much better aiming controls. Some games are built with the slow stick aim in mind and they work, while pointer aim would improve them too they aren't problematic, others demand precision headshots with a stick in split seconds and those can fuck right off.
Infamous outselling Prototype? Those haven't been out for more than a week or two, how can we even conclude which sold better? I don't think there was even an NPD release since those games hit the market.
That "future proof" BRD players are so expensive is probably one of the major hurdles for the format too. Not only are the damn things expensive but you've got to be careful or your "top of the line" movie player will end up obsolete in a year or two...
Of course that ignores that people differ in what they like or tolerate. One person's frustratingly difficult may be another person's welcome challenge.
From the way the game is emulated in the Konami Arcade Classics for the DS it seems to have a limit to the number of credits it'll let you use in one game, after that it's game over even if you do have credits left.