There don't have to be software "holes" or bad security models for malware to get through; users are always the lowest common denominator, and given they're cross-platform, it can be very advantageous for bad guys to target the user over specific technical systems.
And generally, effective user education is a great additional layer of security. Not sure why you're 100% blaming IT.
I wrote a fair/neutral email to Roblimo (roblimo@yahoo.com) asking why his posts are so outside the rest of the/. paradigm, then forwarded it to other mods, Soulskill, Timothy, and Unknown Lamer (I should've sent it to all of them initially, but just didn't think of it). Wonder if any of them will actually respond.
If your intent was to say that being a good developer doesn't automatically make you a good tech writer (and the inverse), then I'd agree. But doing one well doesn't preclude you from doing the other well.
Agreed. I was actually in high school working at a grocery store when they introduced some automatic lanes (at first just 4, then 8, and now probably more) which were overseen by one regular (albeit experienced) cashier. The auto-lane "shift" for cashiers was actually pretty sweet, since you rarely had to scan anything (my wrists still cry out during really cold nights, remembering the terrible repetitive pain), and you really only had to deal with price checks (no different from a real lane), occasional issues with people not understanding the machine, and "approving" alcohol purchases from the master register.
That said, I was also a pretty personable cashier - I tried pretty hard to stay positive and greet everyone in my line, and simply let the customer drive the conversation. If they wanted me to shut the fuck up and scan, you could figure it out pretty easily without going beyond the initial greeting and post-checkout/payment conversation. And if they wanted to chat my ear off during checkout, I just let them, and would politely cut them off to ask them for coupons or announce the total of the order.
During my high school stint at a grocery store, we were told not to be sticklers for going over the item limit in the express lanes (especially since it's pretty easy to have over 10 or 15 grocery items), but that it was ok to strongly suggest customers with egregiously large orders go elsewhere, as long as you made an actual attempt to direct them to another, non-express, lane.
Typically, though, grocery customers are pretty self-policing; most people don't like to be embarrassed with a huge order with a bunch of people behind in line, judging them. Those that don't care about the people behind them are 1) thankfully far rarer and 2) going to go through the express lane anyway while giving roughly 0 fucks.
In general, I sorta learned there that when providing customer service you can get people to do pretty much anything if you're simply professional, courteous, confident, and genuinely attempt to be helpful (ie, do your job). The vast majority of people will listen to you without making a stink, and the assholes who *do* make a scene are typically just looking for someone to yell at.
Agreed, I have a 32" 1080p TV as my "main" monitor, and it works great. Next step, however, will be something like this - still big, but with a much better resolution.
I'd agree with KalvinB (and others here), at least based on how you formed your original question. Programmers help those who help themselves, and you didn't demonstrate that you've actually done anything to help answer your own (extremely basic and non-programming-specific) question.
Agreed - I've been on a Das Keyboard for a few years now (the Professional "Silent" model), and can't say enough awesome things about it. Totally worth the price.
RR2 on OS X controlled via an iOS device, however, still requires both your mac and your phone/tablet to be on the same wifi network (source), very likely to handle the otherwise (relatively) high latency of an internet connection. This makes Google's work still relevant, given they're looking at users that may not be physically located together.
Yeah, I definitely agree with your intent. It's "nice" that there are (possibly mediocre) workarounds for phones/tablets, but only because it provides just some additional options for gaming. But ultimately, yes, I too long for an actual controller.
Agreed. Carmack is oft considered one of the most innovative devs (games or otherwise) ever, based on the incredible work he did on their various engines, as well as his foresight to what console and PC gaming would become.
I'd also give a big nod to Valve, who has been tied with highly technical work (building the Source engine out of q1/quakeworld), general gaming innovation (scripted scenes and impressive NPC AI), and business innovation (Steam!).
What you describe is AirPlay Mirroring, which requires close physical proximity.
This submission is touching on Google using WebSockets for game communication over the internet, which is far different from your example, and has 2 distinct advantages over AirPlay:
- There is no proprietary protocol requirement using specific hardware.
- Gaming can be played between people who aren't physically located together.
Unlike physical buttons, a flat sheet of glass gives no tactile feedback.
Not quite true - phone vibration when you touch a control on the screen is the very definition of tactile feedback, as haptic technology *is* a kind of tactile feedback.
It's also possible to address the lack of physical buttons by ensuring that the virtual controls are organized and segregated logically/intuitively, reducing or removing the need for visually identifying the controls. Many tablet/phone games already do this, mimicking "standard" console controls (for example, directional control on left, other buttons on right).
there's also the latency issue, something no one thinks about when it comes to hype like this
That's actually exactly what Google was thinking about when they decided to check out WebSockets, which kills the standard HTTP overhead and keeps an existing connection open between client(s)/server.
Keep in mind that Ubuntu and Android are completely and intentionally unrelated OSes. It's like wanting all of your purchased Windows apps to run on OS X (and vice versa), or your Google Play apps on iOS devices. Some technical possibilities exist to do this, but those are hacks or workarounds.
I'm not saying that Android apps on Ubuntu shouldn't ever be possible, I just think it's silly to assume they *should* work just because this flavor of Ubuntu runs on tablets that were originally intended for Android. If you Boot Camp your macbook, there's no expectation that OS X apps will run on your bootcamped Windows install.
Meh, "minimum specs" have been lies since the beginning of time. The Nexus 7 technically doesn't meet those requirements, and yet Ubuntu runs pretty well on it (incidentally, it runs better than ChrUbuntu does on my ARM Chromebook, although that's assumed to be more hacky than Canonical's "official" release for the Nexus 7).
I think squiggleslash's comment that Google is unlikely to support it is true; they don't support cyanogenmod, nor do they support any of their apps running on any modded versions of Android. Doesn't mean they're preventing it from happening, just means they're not officially backing it.
What's preventing them from selling apps directly to Ubuntu users?
At this stage, it's probably not worth it for either Amazon or Google to work with Canonical on this type of support.
...meaning this is probably not the service for you. But for many other people, $20 a month for 10gb of data at 8gbps is a great deal.
At those prices, it's not ridiculous, no. Even for home service, 10gb/month is very manageable.
Your phone plan may allow for more than 10gb, but you're definitely an outlier if you're using close to that in a month.
There don't have to be software "holes" or bad security models for malware to get through; users are always the lowest common denominator, and given they're cross-platform, it can be very advantageous for bad guys to target the user over specific technical systems.
And generally, effective user education is a great additional layer of security. Not sure why you're 100% blaming IT.
I wrote a fair/neutral email to Roblimo (roblimo@yahoo.com) asking why his posts are so outside the rest of the /. paradigm, then forwarded it to other mods, Soulskill, Timothy, and Unknown Lamer (I should've sent it to all of them initially, but just didn't think of it). Wonder if any of them will actually respond.
Can someone tell me why all of Roblimo's posts 1) are his own content, versus edited reader submissions, and 2) read exactly like advertisements?
Great job, mods. This is definitely NOT a troll post.
Yeah, I avoid pretty much all of Roblimo's posts. Even if they're note Dice-specific, they're all slashvertisments that are rarely interesting.
If your intent was to say that being a good developer doesn't automatically make you a good tech writer (and the inverse), then I'd agree. But doing one well doesn't preclude you from doing the other well.
Agreed. I was actually in high school working at a grocery store when they introduced some automatic lanes (at first just 4, then 8, and now probably more) which were overseen by one regular (albeit experienced) cashier. The auto-lane "shift" for cashiers was actually pretty sweet, since you rarely had to scan anything (my wrists still cry out during really cold nights, remembering the terrible repetitive pain), and you really only had to deal with price checks (no different from a real lane), occasional issues with people not understanding the machine, and "approving" alcohol purchases from the master register.
That said, I was also a pretty personable cashier - I tried pretty hard to stay positive and greet everyone in my line, and simply let the customer drive the conversation. If they wanted me to shut the fuck up and scan, you could figure it out pretty easily without going beyond the initial greeting and post-checkout/payment conversation. And if they wanted to chat my ear off during checkout, I just let them, and would politely cut them off to ask them for coupons or announce the total of the order.
During my high school stint at a grocery store, we were told not to be sticklers for going over the item limit in the express lanes (especially since it's pretty easy to have over 10 or 15 grocery items), but that it was ok to strongly suggest customers with egregiously large orders go elsewhere, as long as you made an actual attempt to direct them to another, non-express, lane.
Typically, though, grocery customers are pretty self-policing; most people don't like to be embarrassed with a huge order with a bunch of people behind in line, judging them. Those that don't care about the people behind them are 1) thankfully far rarer and 2) going to go through the express lane anyway while giving roughly 0 fucks.
In general, I sorta learned there that when providing customer service you can get people to do pretty much anything if you're simply professional, courteous, confident, and genuinely attempt to be helpful (ie, do your job). The vast majority of people will listen to you without making a stink, and the assholes who *do* make a scene are typically just looking for someone to yell at.
Agreed, I have a 32" 1080p TV as my "main" monitor, and it works great. Next step, however, will be something like this - still big, but with a much better resolution.
I'd agree with KalvinB (and others here), at least based on how you formed your original question. Programmers help those who help themselves, and you didn't demonstrate that you've actually done anything to help answer your own (extremely basic and non-programming-specific) question.
Agreed - I've been on a Das Keyboard for a few years now (the Professional "Silent" model), and can't say enough awesome things about it. Totally worth the price.
Oh, ok, my bad! Thanks for that clarification.
RR2 on OS X controlled via an iOS device, however, still requires both your mac and your phone/tablet to be on the same wifi network (source), very likely to handle the otherwise (relatively) high latency of an internet connection. This makes Google's work still relevant, given they're looking at users that may not be physically located together.
Yeah, I definitely agree with your intent. It's "nice" that there are (possibly mediocre) workarounds for phones/tablets, but only because it provides just some additional options for gaming. But ultimately, yes, I too long for an actual controller.
Agreed. Carmack is oft considered one of the most innovative devs (games or otherwise) ever, based on the incredible work he did on their various engines, as well as his foresight to what console and PC gaming would become.
I'd also give a big nod to Valve, who has been tied with highly technical work (building the Source engine out of q1/quakeworld), general gaming innovation (scripted scenes and impressive NPC AI), and business innovation (Steam!).
What you describe is AirPlay Mirroring, which requires close physical proximity.
This submission is touching on Google using WebSockets for game communication over the internet, which is far different from your example, and has 2 distinct advantages over AirPlay:
- There is no proprietary protocol requirement using specific hardware.
- Gaming can be played between people who aren't physically located together.
Not quite true - phone vibration when you touch a control on the screen is the very definition of tactile feedback, as haptic technology *is* a kind of tactile feedback.
It's also possible to address the lack of physical buttons by ensuring that the virtual controls are organized and segregated logically/intuitively, reducing or removing the need for visually identifying the controls. Many tablet/phone games already do this, mimicking "standard" console controls (for example, directional control on left, other buttons on right).
That's actually exactly what Google was thinking about when they decided to check out WebSockets, which kills the standard HTTP overhead and keeps an existing connection open between client(s)/server.
Given your nested blockquotes in #43038865, you've already wasted SOME time today arguing semantics.
OTOH, at least they've voluntarily (I assume) enrolled in an adult foreign language class.
I also like this response - http://www.ex-parrot.com/pete/upside-down-ternet.html
Keep in mind that Ubuntu and Android are completely and intentionally unrelated OSes. It's like wanting all of your purchased Windows apps to run on OS X (and vice versa), or your Google Play apps on iOS devices. Some technical possibilities exist to do this, but those are hacks or workarounds.
I'm not saying that Android apps on Ubuntu shouldn't ever be possible, I just think it's silly to assume they *should* work just because this flavor of Ubuntu runs on tablets that were originally intended for Android. If you Boot Camp your macbook, there's no expectation that OS X apps will run on your bootcamped Windows install.
Meh, "minimum specs" have been lies since the beginning of time. The Nexus 7 technically doesn't meet those requirements, and yet Ubuntu runs pretty well on it (incidentally, it runs better than ChrUbuntu does on my ARM Chromebook, although that's assumed to be more hacky than Canonical's "official" release for the Nexus 7).
I think squiggleslash's comment that Google is unlikely to support it is true; they don't support cyanogenmod, nor do they support any of their apps running on any modded versions of Android. Doesn't mean they're preventing it from happening, just means they're not officially backing it.
At this stage, it's probably not worth it for either Amazon or Google to work with Canonical on this type of support.