>"WOW! THAT SEAGULL IS SOOO CLEAR!!! WOW!!! THE WATER IS SHIIIINYYY!!!!!"
So it has improved graphical resolution and hardware acceleration, sure - but does it play Doom 3?
-Q
If you've never looked under the hood of the X-Com game engine, you'll not realise just how much complexity there is. The 'engine' in X-C:T is vastly simpler.
You would have much more trouble with ripping off 40K rules wholesale than with making rules inspired by a game no longer being sold. Games Workshop has a colourful history of pursing people who use their material, even for personal use.
Actually, everything that goes on the table (ie, isn't the manual or the website) was drawn by us.
Really, if they ask us, the website and manual can be tweaked in 5 mins and we'd be happy to comply. Considering how difficult it was to even find out who owns the current copyright to the game...
Have you played it yet?
If not - how can you call it crappy?
If you have played it, send us suggestions on how to improve it, so it won't be crappy anymore.
-Paul
"Ask yourself: if the clowns attacked us in force tomorrow, would you be ready?"
>"WOW! THAT SEAGULL IS SOOO CLEAR!!! WOW!!! THE WATER IS SHIIIINYYY!!!!!" So it has improved graphical resolution and hardware acceleration, sure - but does it play Doom 3? -Q
If you've never looked under the hood of the X-Com game engine, you'll not realise just how much complexity there is. The 'engine' in X-C:T is vastly simpler.
You would have much more trouble with ripping off 40K rules wholesale than with making rules inspired by a game no longer being sold. Games Workshop has a colourful history of pursing people who use their material, even for personal use.
-Paul
Check that - record sheets and counters use images -based- on graphics from the game. We didn't use ones I did by hand for logistical reasons. :)
-Paul
Actually, everything that goes on the table (ie, isn't the manual or the website) was drawn by us.
Really, if they ask us, the website and manual can be tweaked in 5 mins and we'd be happy to comply. Considering how difficult it was to even find out who owns the current copyright to the game...
-Paul
Have you played it yet? If not - how can you call it crappy? If you have played it, send us suggestions on how to improve it, so it won't be crappy anymore. -Paul "Ask yourself: if the clowns attacked us in force tomorrow, would you be ready?"