Unofficial Tabletop X-Com Game Given Away
eebe writes "It's a common complaint that modern games are never as good as the games we all played when we were younger. Sequels never seem to do the original justice, and remakes never get finished. What Paul and myself have done is take one of the best games of all time, X-Com: Enemy Unknown (UFO Defense for the Americans) and turned it into an unofficial, freely downloadable / printable tabletop war game, 'X-Com: Tactical'. What better way to spend an evening sending your Chrysalids against your friend whose troops are only just walking out of the Skyranger?"
I can't decide which this is....
Crappy remake??
Crappy Sequel??
HELP! Im surrounded by crap games of the 21century, please send me back to the land before Xbox! ^_~
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1) Make cool game /. with link to site
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4) Prof^H^H^H^H^H wonder why the payment counter stays at 0
...taking a video game and converting it into a board(??) game. I have seen many go the other way, but correct me if I am wrong, I am not aware of any previous video games gone board games.
I see this a lot, where someone obviously creates a derivitive work, but then puts a little disclaimer on it and hopes for the best. Now IANAL, but someone could create something like this for personal use without muich worry, but it would seem that distributing it online, with a contributions link, would be crossing the fair-use line.
Whatever the outcome it looks like a lot of effort was put into this, and it may actually be fun to play. I wish them the best, and hope they don't need a legal defense.
"Anything is possible with enough programmers, time and pizza." (Substitute caffeine for time as needed.)
I read the rules after my first post of excitement and my opinion has changed a little.
Don't get me wrong, I applaud the effort here, but these guys need to think about how to design a board game a little rather than just use the same mechanics that the PC game used. This is just all too complicated to be entertaining, having to keep track of time units for individual units? All of these opportunity fire rolls and intricate stat tracking? No way is even the most hard core diehard X-Com lover going to be able to tollerate this long enough to get through an actual game.
The best model for an x-com table top game would be the sometimes out of print games workshop game "necromunda" it was a squad based game, hand to hand and fire combat, it covered movement, line of site and all of that far simpler than these rules do. Hell the game even featured an xp and skill advancement system and used 3d terrain. It would simply be a matter of generating stats for the x-com weapons and units, and it was a hell of a lot easier to play.
I mean really, I want to love this thing, but I just can't look past such bad game design.
My eyes have full screen anti-aliasing when I remove my glasses. No more jaggies!
My own wargame system, of which Target: Earth is the first in the series (to be printed this summer, hint, hint ;-), is based very much based on the tactical-simulation-like mechanics of XCom - Time units, detailed RPG-like stats (but using D10 for simplicity), flexible unit actions (not the unrealistic move-shoot-charge of others) and highly customisable infantry and vehicles; as opposed to the more game-like Warhammer titles from Games Workshop (which bore me, even though I have spent a fortune on them in the past).
Plus, I've set it in a near future Earth (latter half of the 21'st century) with big stompy anime-style robots and powered armour... not some depressing eons away hell-hole full of goths and spiky bits .. not that I have anything against goths ;-) ... that means people can use those cool gundam and macross models in an actual game, rather than collecting dust on a shelf :-D
Anyway, I'll have to give this XCom boardgame a whirl; it may well be too fiddly as-is, but its no-longer the computer game and can be modified with your own rules and interpretations (personally, I'd like to see it without a tile-based map and using conventional gaming scenery with rules for elevation/difficult terrain etc).
Now I'll need some new figures.... where do I find some nice minis for the aliens? ..... :-)
Two of the original X-com developers have created a little game with very similar game-play, primarily to be a turn based network game. It's not nearly as grand in scope as X-com but if you liked the battles, you'll like this:
http://www.lasersquadnemesis.com/
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Remaking 40K with Xcom units did cross our mind
Games Workshop allready did a boardgame which plays very much like X-Com, it's called Space Hulk.
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
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