md5 or other checksums do not guarantee bit-for-bit integrity. They are just a way to gain confidence about the integrity of files without resorting to a much slower bit-for-bit comparison.
This is wrong on so many levels... (ok, only two, but still...)
While there are known collision attacks against some hashing algorithms they are still considered the ideal way to ensure bit-for-bit file integrity. Try creating a file, create a md5 hash of it, change ONE BIT, create another md5 and see how they are not the same. The chances of having a file get corrupted and happen to retain the same md5 hash is nil.
Hashing a file is not faster than doing a bit-for-bit comparison. In order to create a hash of a file you must read every byte and apply a mathematical transform. You use hashing because a hash is vastly smaller than the file.
Please, no generic rants. However unneeded "Quantum encryption" may be. It can serve a purpose. Proving that a stream of bits HAS NOT BEEN intercepted. Physicaly there is no way to intercept a "quantumly encrypted stream" without altering it.
I just RTFA and the first protocol listed was AppleTalk http://www.apple.com/developer/. I have a feeling that even Microsoft wouldn't be so stupid as to try to claim IP on somthing that is a competitors name in the
As mentioned in this article http://games.slashdot.org/article.pl?sid=04/01/06/ 0511220&tid=127&tid=208&tid=10
computers have no problem beating humans at chess.
What would really make news is if computers would
start beating humans at Go. Then again, Go is much less about brute force and deep searching; and more
about pattern recognition. Something that humans
seen to have a monopoly on.
Idealy games should incorporate random elements within a compelling plot and good level design. In a FPS this might mean having a dozen different arrangemts of bad guy placement within a level. That combined with good AI, reacting to the player, would create game play that seemed to always be different but would still seem non random.
This could even be taken a step farther by having predefined level styles which could be built and populated randomly (like a random style map in a RTS game). If done well enough this might be able to create playable (and enjoyable) multiplayer levels.
Still, one of the most important elements of a good game is the plot. Game developers should not abandon good plots in favor of randomness hoping to make the game more replayable. What they need to do to really make game replayable is to add seemingly random elements within an excellent plot.
Now file planet is "out" of CD keys for Tribes 2... They won't even let you download it now. Are they really giving these games away or is this just a marketing gimmik?
I under stand that the USPTO is getting a little out of hand, but this pattent seems specific enough as to not be much of a threat to other businesses. I mean, just lay your teller kiosks out in a diamond pattern and you have a differnt design. This being said, I still don't think that the design concept of a building should be copyrighted.
One more evidence that it might be a hoax: the E450 requires ~1600 watts of power and the power inverter that he says he uses provides only 300W... A difference of about ~1200W...
This is wrong on so many levels... (ok, only two, but still...)
Please, no generic rants. However unneeded "Quantum encryption" may be. It can serve a purpose. Proving that a stream of bits HAS NOT BEEN intercepted. Physicaly there is no way to intercept a "quantumly encrypted stream" without altering it.
I just RTFA and the first protocol listed was AppleTalk http://www.apple.com/developer/. I have a feeling that even Microsoft wouldn't be so stupid as to try to claim IP on somthing that is a competitors name in the
As mentioned in this article http://games.slashdot.org/article.pl?sid=04/01/06/ 0511220&tid=127&tid=208&tid=10
computers have no problem beating humans at chess.
What would really make news is if computers would
start beating humans at Go. Then again, Go is much less about brute force and deep searching; and more
about pattern recognition. Something that humans
seen to have a monopoly on.
Interesting results. The 6800 Ultra and GT take top in almost all the tests. I was expecting the X800 to preform a little better on Source.
I think the author of this post meant to be sarcastic... rather than make a profound point.
You mean have the government pay themselvs 1bil? Or maybe you want them to pay the fines to you...
True, but they could have wanted the practice handeling the eplosives and uranium.
The Air Force insists the bomb was being used for practice and did not contain the plutonium trigger needed for a nuclear explosion.
So according to the article there is no dnager of a nuclear explosion. At worst a smallish convetional bomb.
Peasant's Quest: http://www.homestarrunner.com/disk4of12.html
this is found on another page, half hidden:
net:
!attach
act | store recurse
system peril distributed reflex
!restore master-sector
recurse
and on another:
MAYDAY MAYDAY MAYDAY
All lost! To prayers, to prayers! All lost!
What, must our mouths be cold?
Arachne hung herself, you know. Take a hint already.
Idealy games should incorporate random elements within a compelling plot and good level design. In a FPS this might mean having a dozen different arrangemts of bad guy placement within a level. That combined with good AI, reacting to the player, would create game play that seemed to always be different but would still seem non random. This could even be taken a step farther by having predefined level styles which could be built and populated randomly (like a random style map in a RTS game). If done well enough this might be able to create playable (and enjoyable) multiplayer levels. Still, one of the most important elements of a good game is the plot. Game developers should not abandon good plots in favor of randomness hoping to make the game more replayable. What they need to do to really make game replayable is to add seemingly random elements within an excellent plot.
Now file planet is "out" of CD keys for Tribes 2... They won't even let you download it now. Are they really giving these games away or is this just a marketing gimmik?
I under stand that the USPTO is getting a little out of hand, but this pattent seems specific enough as to not be much of a threat to other businesses. I mean, just lay your teller kiosks out in a diamond pattern and you have a differnt design. This being said, I still don't think that the design concept of a building should be copyrighted.
One more evidence that it might be a hoax: the E450 requires ~1600 watts of power and the power inverter that he says he uses provides only 300W... A difference of about ~1200W...