I would imagine a certain degree of integrity is required to handle third-party data. While it may not be a fair assumption, it is possible that some people involved with such a program may not be the most reliable of people...
Are they going to be careful about what kind of data they would be sharing with these inmates? Are there going to be restrictions in place to stop them from copying this data?
Will they be genuinely interested in what the weather is like where I am?
' “It shows extreme lack of foresight on their part,” says Wii owner Nathan Gillmore. '
or does it? Perhaps this is one of those additional revenue streams that Microsoft and Sony can't tap into because they happen to handle their store downloads The Right Way (TM). All three companies need all the help they can get, and this certainly doesn't hurt Nintendo... just their user-base.
Mr Justice Kitchin - One of the newest justices, Kitchin J has made an immediate impact with his clear and thoughtful judgments on IP matters. One IP litigator describes him as "eminently sensible and a very nice bloke". His first year has seen only one judgment appealed, which was dismissed in the Court of Appeal. Most people who have had cases before Kitchin J have agreed he is "a star in the making".
Seems he was also nominated to be a member of the Patents Court [citation needed]... so it appears he seems to have some prior experience and expertise in this particular area.
If so, it might be smart to install/store them in inexpensive, standard USB disk enclosure caddies. That way, when you do need to go back to your archive, you can pop 'em into your USB port and they're ready to go straight away!
And if you go for one of those book-style enclosures, it makes for a neat way to store them too.
The new prince of persia is my biggest gaming disappointment for 2008 -- ubisoft (whom I'm willing to forgive this one mistake because of their past laurels) have gone insane with the formula of replacing actual gameplay with pretty graphics. The game itself looks stunning, but all the fantastic control that you used to have in the previous games (especially the second one - warrior within) are GONE. Want to run along a wall? Simply jump towards it. Want to do a double jump up to a higher platform? Simply jump up once. Want to try something crazy and stupid without any consequences? Do it anyway and we'll bring you back to where you started from. Where is the tension and excitement of the Dahaka chasing me down corridors and through traps that I have to perform intricate maneuvers in order to navigate?
As for this comment:
"Young brings up the fact that many of today's games punish failure by wasting the player's time; being sent back to a check point, the beginning of a level, or sometimes even further. This cuts into the amount of time players have to enjoy the meat of the game"
Okay, this *may* appeal to some gamers who suck at their games in general... if developers were clever about it (as they have been in the past) you would be given several opportunities to figure out the next move before having to go back to a checkpoint. In anycase, this becomes a moot point, as the new POP relies quite heavily on you navigating through an already completed level all over again in order to collect those life-flashy-things. While this may be a cheap way to extend gameplay, they could have done it in a much more friendly/intelligent manner as they did in the earlier games. (I keep pointing out Warrior Within here because I ended up replaying that after being disappointed with this new one).
Navigating through a level again just to collect tokens does not a fun game make, and destroys this theory of using invincibility as a means of cutting "into the amount of time players have to enjoy the meat of the game".
Oh, and since when does making the character invincible make a game "the most innovative". Ever play an adventure game? Save words like "innovative" when describing platform games like Psychonauts.
I would imagine a certain degree of integrity is required to handle third-party data. While it may not be a fair assumption, it is possible that some people involved with such a program may not be the most reliable of people...
Are they going to be careful about what kind of data they would be sharing with these inmates? Are there going to be restrictions in place to stop them from copying this data?
Will they be genuinely interested in what the weather is like where I am?
' “It shows extreme lack of foresight on their part,” says Wii owner Nathan Gillmore. '
or does it? Perhaps this is one of those additional revenue streams that Microsoft and Sony can't tap into because they happen to handle their store downloads The Right Way (TM). All three companies need all the help they can get, and this certainly doesn't hurt Nintendo... just their user-base.
A tiny bit of interesting information that a quick bit of googling revealed about the presiding judge - Mr. Justice Kitchin
From here:
Mr Justice Kitchin - One of the newest justices, Kitchin J has made an immediate impact with his clear and thoughtful judgments on IP matters. One IP litigator describes him as "eminently sensible and a very nice bloke". His first year has seen only one judgment appealed, which was dismissed in the Court of Appeal. Most people who have had cases before Kitchin J have agreed he is "a star in the making".
Seems he was also nominated to be a member of the Patents Court [citation needed]... so it appears he seems to have some prior experience and expertise in this particular area.
If so, it might be smart to install/store them in inexpensive, standard USB disk enclosure caddies. That way, when you do need to go back to your archive, you can pop 'em into your USB port and they're ready to go straight away! And if you go for one of those book-style enclosures, it makes for a neat way to store them too.
The new prince of persia is my biggest gaming disappointment for 2008 -- ubisoft (whom I'm willing to forgive this one mistake because of their past laurels) have gone insane with the formula of replacing actual gameplay with pretty graphics. The game itself looks stunning, but all the fantastic control that you used to have in the previous games (especially the second one - warrior within) are GONE. Want to run along a wall? Simply jump towards it. Want to do a double jump up to a higher platform? Simply jump up once. Want to try something crazy and stupid without any consequences? Do it anyway and we'll bring you back to where you started from. Where is the tension and excitement of the Dahaka chasing me down corridors and through traps that I have to perform intricate maneuvers in order to navigate?
/rant. Time for coffee.
As for this comment:
"Young brings up the fact that many of today's games punish failure by wasting the player's time; being sent back to a check point, the beginning of a level, or sometimes even further. This cuts into the amount of time players have to enjoy the meat of the game"
Okay, this *may* appeal to some gamers who suck at their games in general... if developers were clever about it (as they have been in the past) you would be given several opportunities to figure out the next move before having to go back to a checkpoint. In anycase, this becomes a moot point, as the new POP relies quite heavily on you navigating through an already completed level all over again in order to collect those life-flashy-things. While this may be a cheap way to extend gameplay, they could have done it in a much more friendly/intelligent manner as they did in the earlier games. (I keep pointing out Warrior Within here because I ended up replaying that after being disappointed with this new one).
Navigating through a level again just to collect tokens does not a fun game make, and destroys this theory of using invincibility as a means of cutting "into the amount of time players have to enjoy the meat of the game".
Oh, and since when does making the character invincible make a game "the most innovative". Ever play an adventure game? Save words like "innovative" when describing platform games like Psychonauts.