I'm currently in the process of rereading the entire wheel of time series. (Even better the 2nd time through!) Once I heard that Brandon Sanderson would finish the last Wheel of Time book, I went and picked up his Mistborn series. First book was quite good, but the 2nd fell apart. The characters lack real depth. It worries me that the last book is in his hands, but it could turn out alright. However, there is probably no chance that any movie could do this series justice. Oh well.
As long as comcast is upfront about how this technology works (which may be unlikely), it seems to be a useful feature. If most users see improved speeds over most of their internet use (ie: webpages, emails) it doesn't seem like a problem.
Are they adveritising there service at the powerboost speed or at the speed it drops to?
Well, doesn't whatever system you are using have to re render the entire "room" everytime the head changes position? Although, I guess this is really no different than having real time control of the "camera" in a game, which has been done since N64, so perhaps it will work just fine.
Does the Wii have enough horsepower to pull this off on its own? The demo was running on his PC, and I'm curious how processor intensive something like this would be.
I'm currently in the process of rereading the entire wheel of time series. (Even better the 2nd time through!) Once I heard that Brandon Sanderson would finish the last Wheel of Time book, I went and picked up his Mistborn series. First book was quite good, but the 2nd fell apart. The characters lack real depth. It worries me that the last book is in his hands, but it could turn out alright. However, there is probably no chance that any movie could do this series justice. Oh well.
As long as comcast is upfront about how this technology works (which may be unlikely), it seems to be a useful feature. If most users see improved speeds over most of their internet use (ie: webpages, emails) it doesn't seem like a problem.
Are they adveritising there service at the powerboost speed or at the speed it drops to?
Well, doesn't whatever system you are using have to re render the entire "room" everytime the head changes position? Although, I guess this is really no different than having real time control of the "camera" in a game, which has been done since N64, so perhaps it will work just fine.
Does the Wii have enough horsepower to pull this off on its own? The demo was running on his PC, and I'm curious how processor intensive something like this would be.