Slashdot Mirror


Head Tracking w/ the Wiimote

mrneutron2003 writes "This guy just doesn't know when to stop. Johnny Chung Lee graces us with yet another one of his inventive Wiimote projects. This time it involves using the Wiimote and a pair of inexpensive LED safety goggles (with the standard LED's replaced with InfraRed ones) to allow positional head tracking , achieving an effect similar to what is experienced with three dimensional displays and CAVE systems. The video dramatically illustrates the effect. Game developers take note. This simple little variation on infrared tracking could allow for some seriously immersive gameplay in the future." This guy deserves a medal.

169 comments

  1. Nintendo! Hire Johnny Lee! by LoudMusic · · Score: 5, Insightful

    Surely he's sent in his resume. That's some really cool concepting, and not that Nintendo doesn't have their own cool concepts, but this is just incredible. The best part is, it's really simple and appears to be mass producible for cheap - two things Nintendo does well already.

    --
    No sig for you. YOU GET NO SIG!
    1. Re:Nintendo! Hire Johnny Lee! by deftones_325 · · Score: 5, Funny

      I'm not so sure about the mass-produce part.

      --
      "A gentleman never strikes a lady with his hat on." - Fred Allen
    2. Re:Nintendo! Hire Johnny Lee! by Anonymous Coward · · Score: 0

      Plastic goggle frames with two (infrared) lights.
      Far more easier and cheaper to produce than, for example, a normal gaming controller.

    3. Re:Nintendo! Hire Johnny Lee! by Jugalator · · Score: 1

      The best part is, it's really simple and appears to be mass producible for cheap - two things Nintendo does well already. Yeah, and what companies usually look for in employees -- ways to come up with the cool, simple things that have some use. It's usually harder than one can imagine and why we haven't had vids on this on YouTube before. I think he ranks above many Nintendo people already. :-)
      --
      Beware: In C++, your friends can see your privates!
    4. Re:Nintendo! Hire Johnny Lee! by Tailsfan · · Score: 1

      So you think they should markety this.

    5. Re:Nintendo! Hire Johnny Lee! by Anonymous Coward · · Score: 1, Funny

      i look to the right and the game view looks to the right?

      Only problem now is that i can't see the TV

    6. Re:Nintendo! Hire Johnny Lee! by Anonymous Coward · · Score: 1, Funny

      No, cloning technology is getting much more affordable. Just get a couple of skin cells from his cheeks and you be mass producing Johnny in no time.

    7. Re:Nintendo! Hire Johnny Lee! by Anonymous Coward · · Score: 0

      I want to see a sponsored multi-player game using this created by Google. You could even call the specs Googles.

    8. Re:Nintendo! Hire Johnny Lee! by LoudMusic · · Score: 3, Insightful

      i look to the right and the game view looks to the right?

      Only problem now is that i can't see the TV You need a bigger TV ...

      And besides, it's not what direction you're looking, it's what direction you're looking from. Move your whole body to the right while continuing to look at the TV and the display on the TV changes perspective. Not to mention depth of field, and distance from the TV. Did you even watch the video?

      Why am I even responding to an AC comment?
      --
      No sig for you. YOU GET NO SIG!
    9. Re:Nintendo! Hire Johnny Lee! by TubeSteak · · Score: 4, Insightful

      Surely he's sent in his resume. That's some really cool concepting, and not that Nintendo doesn't have their own cool concepts, but this is just incredible. Not to harsh your buzz, but there is a reason head tracking systems are not widely popular for gaming.

      The PC Gaming landscape is littered with failed head-tracking systems. The reviews inevitably say something like "this thing is awesome, but fatiguing."

      There are eye-tracking systems that are not nearly as fatiguing, but if you've seen one, you'll understand why they haven't taken off in popularity.
      --
      [Fuck Beta]
      o0t!
    10. Re:Nintendo! Hire Johnny Lee! by cheater512 · · Score: 2, Insightful

      It just needs to be done properly.

      If you talked about putting a accelerometer in to a controller before the Wii, you'd be laughed at.

    11. Re:Nintendo! Hire Johnny Lee! by hkmarks · · Score: 1

      First thing I thought was headphones, or some sort of headband. Goggles aren't a bad idea but wouldn't work if you wore glasses.

    12. Re:Nintendo! Hire Johnny Lee! by jkoke · · Score: 2, Insightful

      The Wii appeals to people who wouldn't touch PC games, and given the physique of the typical PC gamer, I can see why it would be "fatiguing" -- I imagine most PC gamers, even if they have a Wii, aren't standing up to play it because that would be fatiguing too.

    13. Re:Nintendo! Hire Johnny Lee! by CastrTroy · · Score: 1, Insightful

      Just because Nintendo hasn't created a product for the mass market doesn't mean that nobody at Nintendo has thought of it yet. Here's some other ideas for the Wii. A hard drive, or a keyboard for the browser. Those are the first things I thought of when I first got my Wii. From what I understand, you can use a USB keyboard on the Wii menu now, and they are in talks with a USB driver maker to get USB hard drives working. However at release, they didn't have any of this. Did we all think we where geniuses for thinking of this stuff? Granted I think the stuff he's doing pretty cool, but just don't assume that just because Nintendo doesn't have a product, that they haven't already thought of this.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    14. Re:Nintendo! Hire Johnny Lee! by Lerc · · Score: 2, Insightful

      If Nintendo hired him they would patent anything he creates.

      How about people just send him some money so he'll keep doing what he's doing and make it free?

      --
      -- That which does not kill us has made its last mistake.
    15. Re:Nintendo! Hire Johnny Lee! by Opportunist · · Score: 2, Interesting

      If so, some PR guys should be fired.

      Keyboards on consoles ain't news. That's about as stale as a Sega Mega Drive. Not to mention that people would most likely rather use a "normal" computer for browsing the web.

      This is a new feature. Brand new. And doesn't need any additional gadgets or any new developments. At the very least, Nintendo should have had something like that demo in its standard applications to show it off and leave the customer dreaming of games that make use of it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:Nintendo! Hire Johnny Lee! by i.of.the.storm · · Score: 1

      Well if Nintendo doesn't hire him and he doesn't start his own gaming company these ideas will never land on the Wii itself, and while it would be cool to play games using this on the PC the market for people with the know-how to connect their wiimote to their PC (and get around all the stupid driver limitations and stuff) is exceedingly small compared to the market for people with Wiis.

      --
      All your base are belong to Wii.
    17. Re:Nintendo! Hire Johnny Lee! by Anonymous Coward · · Score: 0

      I think the parent was making a joke about Wii being unobtainable this xmas..!

    18. Re:Nintendo! Hire Johnny Lee! by Dr_Barnowl · · Score: 2, Insightful

      I think this is less of an issue with the Wii because the input device moves with you. With the PC you are craning your neck while you keep your hands on the keyboard. With the Wii, it's almost difficult NOT to move the input device in sympathy with what you're doing onscreen.

    19. Re:Nintendo! Hire Johnny Lee! by SethJohnson · · Score: 1

      You're right about the glasses deal. They could just produce the infra-red lights and package them with clips that can attach to a hat or elastic bands to wrap around the frames of glasses.

      This guy has seriously just handed out some expensive R&D to Nintendo for free.

      Seth

    20. Re:Nintendo! Hire Johnny Lee! by TubeSteak · · Score: 4, Insightful

      I think this is less of an issue with the Wii because the input device moves with you. The issue has nothing to do with the input device moving and everything to do with the output device (your monitor/tv) not moving.

      If you're perfectly perpendicular to your monitor, there is limited arc of motion that your head can make before the monitor is out of your direct line of sight and into your peripheral vision. This artificially limits what you can do in a game and is why head tracking systems have not replaced traditional controls for looking along the X & Y axis.

      I'm not saying there is no role for this in gaming, I think it would be great if Nintendo could make it cheaply for the Wii and developers created games that could use it effectively... but that has been tried before in PCs... without much success.
      --
      [Fuck Beta]
      o0t!
    21. Re:Nintendo! Hire Johnny Lee! by gr8scot · · Score: 1

      Safety goggles fit over most specs just fine, except maybe for the enormous black plastic ones, which should be certified safety goggles anyway, or else there is no excuse whatsoever for them.

      --
      All 19 hijackers were known terrorists 09-10-2001. Lack of FBI intelligence does not justify warrantless wiretaps..
    22. Re:Nintendo! Hire Johnny Lee! by KamuZ · · Score: 1


      *mass production*

      i believe it was a joke as it seems nintendo can not ship enough Wii consoles this year! :)

    23. Re:Nintendo! Hire Johnny Lee! by fbjon · · Score: 2, Informative

      Eh, sort of like what TrackIR already does? This is not all that innovative, just on-the-cheap.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    24. Re:Nintendo! Hire Johnny Lee! by fbjon · · Score: 1

      This artificially limits what you can do in a game and is why head tracking systems have not replaced traditional controls for looking along the X & Y axis. TrackIR has solved the problem by having a small range of motion translate into a larger range in-game. Now, for FSP-like purposes, like in the video I don't think it'd matter. The headtracking is useful for controlling leaning, such as around corners, and most importantly it will give a sense of immersion, regardless of how much range of control you have. Regular movement is still best controlled by the nunchuk + Wii, with headtracking simply adding on to that.
      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    25. Re:Nintendo! Hire Johnny Lee! by LoverOfJoy · · Score: 1

      I think this is an example of something that would just work better on a console than a pc. With a pc you're generally sitting very close to the monitor. With a console you sit (or stand) further back and tend to look at a bigger screen. With the tv from where I normally sit I can move my head quite a bit while keeping the screen still within my line of site.

    26. Re:Nintendo! Hire Johnny Lee! by kd4zqe · · Score: 1

      This being said, combine this technology with existing DDR Pads and the new zapper, and I can see this becoming a new genre of "exercise" games. For the Wii, jiggering around like an idiot while slashing away at your enemies is half the fun. This will not go over well with couch-potato gamers, but ripping doors off their hinges in Metroid 3 with the Grapple Beam is a full-body experience for me. Imagine a Call of Duty that you can peek around a corner, by actually PEEKING! Add a rumble pack in the goggles and I'd go wild!

      Take a bow Johnny.
      Nintendo... grab a notepad.

      --
      You're not paranoid if they really ARE out to get you...
    27. Re:Nintendo! Hire Johnny Lee! by Karem+Lore · · Score: 1
      There is a reason that the PC systems are fatiguing. They usually have screens built-in to the glasses so that your eyes are one inch from the screen. You try watching television for any length of time at this distance.

      Of course there is the other issue which the brain does have difficulty in coping with, and gives you fatigue. When you move towards the target and said target goes "through" your head, your brain starts to hurt...Well, you start getting headaches anyway. I suppose this could be a new "in yer face" type controller though...


      Karem

      --
      When all is said and done, nothing changes...
    28. Re:Nintendo! Hire Johnny Lee! by naam00 · · Score: 1

      Check the movie. It's not about looking around - indeed that wouldn't work. It's about tracking the direction from which you're looking -at- the tv, and shifting (not rotating) the camera accordingly. Sadly only works for one person at a time, but I bet the effect is quite uncanny.

    29. Re:Nintendo! Hire Johnny Lee! by Lordnerdzrool · · Score: 1

      You can currently use most USB keyboards with the Wii's Web Browser already.

      And those ideas are hardly as innovative as what Johnny Lee has been working with. Had Nintendo thought of this, they probably would have delayed Wii's release to implement a IR camera into the sensor bar in the first place. That sort of feature is not something they would have just discarded as they had all the technology needed already made.

    30. Re:Nintendo! Hire Johnny Lee! by Kelbear · · Score: 1

      Actually, if you map it to an x/y grid of acceleration speeds like analog sticks on the other 2 consoles(Obviously a deadzone in the center will be necessary), you now have a means for Wii-FPS games to seperate the perspective shifting from the aiming. It's something they lack and it severely hampers the control the player has.

      A major advantage the Wii has over the other consoles is the discrete aiming of the wii-mote that matches with the discrete aiming of the mouse. Analog sticks work on acceleration which are slower to get up to speed and more difficult to stop on time. The Wiimote's critical flaw is the inability to re-center. To recenter a mouse, put it in the middle of the mousepad. To recenter analog sticks, just release pressure. To recenter a Wiimote, fumble around until you get the crosshair back in the middle of the screen, and also, you'll need to recenter after a turn to shoot which is even worse.

      With analog for movement and perspective, the wii-mote finecontrol aiming would be great for FPS play on a console, and a great deal of fun.

    31. Re:Nintendo! Hire Johnny Lee! by Anonymous Coward · · Score: 0

      I'd agree that you wouldn't want this to be a major part of a game, but even on a PC it might substantially improve how immersive gaming is, since it's hard to keep ones head perfectly still, and in the real world, that does affect what we see.

    32. Re:Nintendo! Hire Johnny Lee! by hkmarks · · Score: 1

      Sure they would have. Companies leave features out of things all the time to "force" you to upgrade later on, or buy more products. (Memory cards are a big one for video game consoles.)

      I'm looking at a $379 cell phone/media player right now that's perfect in every way... except it only has 64 MB of memory. Why? So I'll have to buy an MP3 player too, or a memory card, or another phone in a year when I get sick of it. Meanwhile, a 1GB flash memory stick is selling for $15, retail. Why not just build a gig of memory into the phone and charge $389 for it? There is no reason for the company not to do this, except...

      If you actually got what you wanted, would you keep shopping?

    33. Re:Nintendo! Hire Johnny Lee! by kalirion · · Score: 1

      Makes for a very cool demo, but doesn't seem too useful for video games (or normal TV watching for that matter).

    34. Re:Nintendo! Hire Johnny Lee! by Some_Llama · · Score: 1

      I'm not so sure about the mass-produce part."

      I for one, would be willing to have his babies.

  2. video down by Takichi · · Score: 5, Informative

    The youtube video on the linked site comes up as unavailable, but the one actually on the youtube site seems to work. http://www.youtube.com/watch?v=Jd3-eiid-Uw Cool stuff.

  3. DUDE by tgd · · Score: 1

    That is freakin COOL.

    I can only imagine what something that that, coupled with a graphics engine like Assassin's Creed has would do for immersive gaming.

    1. Re:DUDE by Palpitations · · Score: 1

      Since this involves glasses with LEDs mounted on the sides, I'd love to see this combined with the various glasses out there for stereoscopy.

      Polarized filters and LCD shutters aren't anything new, and I'm sure they've been combined with head tracking before... But I don't think it's ever been quite as accessible as it is now. Stereoscopy + head tracking + a pointing device like the Wii remote could make for one hell of game.

    2. Re:DUDE by CastrTroy · · Score: 1

      Why not just use 2 wiimotes, so they can see in 3D, just like people do.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  4. Muppets? by AsnFkr · · Score: 2, Insightful

    Is it just me (and my girlfriend), or does this guy sound a lot like Kermit the Frog?


    Also, the head tracking is awesome.

    1. Re:Muppets? by morgan_greywolf · · Score: 1, Funny

      Is it just me (and my girlfriend), or does this guy sound a lot like Kermit the Frog? Wait...you have a girlfriend?!

    2. Re:Muppets? by Anonymous Coward · · Score: 1, Funny

      Multiple personality disorder is a terrible thing...

    3. Re:Muppets? by deftones_325 · · Score: 1, Funny

      Obiously he is not a real slashdoter, or a wii owner.

      --
      "A gentleman never strikes a lady with his hat on." - Fred Allen
    4. Re:Muppets? by pimpimpim · · Score: 1, Offtopic
      No he doesn't. As a non-american I've heard much worse accents than that. His presentation is very professional and comfortable to watch. So that makes me wonder, how the .... do you think you sound? If you sound like you write, it'll probably be dick-headed. This may sound harsh, but I think that's appropriate in this case.

      As for the projects he's doing, you're right, it's awesome. Even watching the youtube video of the headtracking gives you the feeling that you were watching a 3D effect, I wonder how it looks in real life.

      --
      molmod.com - computing tips from a molecular modeling
    5. Re:Muppets? by fireheadca · · Score: 1

      His girlfriend is Kermit the Frog.

      Everybody knows that, it's a well known fact.

    6. Re:Muppets? by Anonymous Coward · · Score: 0

      Oh please, don't get so defensive. It's not a bad thing to sound like Kermit, and having watched a lot Muppet Show recently, I have to agree - he does sound like him.

  5. Aiming a gun by looking at your target by Max+Threshold · · Score: 1
    A similar system is used in the Apache attack helicopter to aim its 30mm chain gun wherever the gunner turns his head.

    The Wiimote is truly the ultimate hackable peripheral...

    1. Re:Aiming a gun by looking at your target by LanceUppercut · · Score: 5, Interesting

      The system in the helicopter is in no way "similar" except from the fact that it used head tracking. Head-tracking helmets have been used for aiming weapons in aircraft for quite sime time now. Mass-application of the concept originates from Soviet fighter planes, MiG-29 being the most notable example.

    2. Re:Aiming a gun by looking at your target by Anonymous Coward · · Score: 0

      blue thunder is the most notable example, ya jafo!. . .

    3. Re:Aiming a gun by looking at your target by Max+Threshold · · Score: 1

      ...and it uses three infrared lamps on the helmet instead of two, tracked by two cameras instead of one. Yeah, totally dissimilar.

  6. Wiimote with ability to track more points? by Denial93 · · Score: 1

    The Wiimote can only track four IR sources at the same time, which seems a fairly arbitrary limitation that should be trivial to lift. With the IR light sources uniquely identified through signals encoded in the light stream, many more could be tracked. Shouldn't Nintendo upgrade the Wiimote quicky to allow for tons of new applications?

    1. Re:Wiimote with ability to track more points? by bipolarpinguino · · Score: 2, Insightful

      from my understanding, the limit is imposed by the bandwidth-per-point transmitted over bluetooth, and not the onboard image processing on the wiimote.

    2. Re:Wiimote with ability to track more points? by LiquidCoooled · · Score: 2, Insightful

      Nahhhhh bandwidth isn't that limited.
      Remember the core wiimote can handle an additional nunchuck or the classic controller, each of which requires more data than the small amount of data per frame required.

      If Nintendo wanted to do this anyway I believe they would use a custom device with its own interface (and would almost certainly retain the power connection the current sensor bar uses).
      There has been rumour that the next wii will be controller less, people simply acting out the actions to get results.
      This will be done via sophisticated processing of a normal image and not be limited to having to stick baubles onto our bodies.

      Having said that I am fascinated by this technology and find his 'hacks' amazing.

      --
      liqbase :: faster than paper
    3. Re:Wiimote with ability to track more points? by Gravatron · · Score: 1

      So in other words, the next Wii would act like an Sony Eyetoy?

    4. Re:Wiimote with ability to track more points? by Some_Llama · · Score: 1

      "So in other words, the next Wii would act like an Sony Eyetoy?"

      I sure hope not, the eyetoy sucked ass.

  7. Worth mentioning.. by delire · · Score: 4, Informative

    Headtracking for games has been around for a long time but this solution really takes the cake for using inexpensive, off the shelf technology..

    The TrackIR solution linked above costs around as much as a Wii itself.

    1. Re:Worth mentioning.. by usrusr · · Score: 1

      Just take a look at http://free-track.net./

      This little software feeds the TrackIR interface from a cheap webcam. Since it doesn't use a Wii it won't make you more attractive to the gender that you prefer being attractive to, but then you get full six degrees of freedom, which a Wii sensor bar can't do (it has only two points to track). Only trouble is the weak framerate most webcams have, and horrible webcam drivers that can suck away a considerable amount of CPU time.

      --
      [i have an opinion and i am not afraid to use it]
    2. Re:Worth mentioning.. by BungaDunga · · Score: 1

      You could probably do it with a high-res webcam, a couple of really bright LEDs with an easily trackable color, and some math. Heck, they could be IR LEDs if you pull the IR filter out of the webcam. I tried it a while ago, but I couldn't figure out the math I needed to convert the perceived distance between the LEDs into distance away from the camera.

    3. Re:Worth mentioning.. by BungaDunga · · Score: 1

      Oh, freetrack does all that and more. Very cool indeed.

    4. Re:Worth mentioning.. by MikeBabcock · · Score: 1

      Of course there's that competitor to Nintendo with the 120Hz webcam for its system, but I'm sure that doesn't count since its not hackable yet for this type of use.

      Note that its "capable of capturing standard video with frame rates of 60 hertz at a 640x480 pixel resolution, and 120 hertz at 320x240 pixels" (see http://en.wikipedia.org/wiki/PlayStation_Eye).

      --
      - Michael T. Babcock (Yes, I blog)
  8. Why isn't this guy working for nintendo? by Rooked_One · · Score: 1

    Unless nintendo (being the intuitive ((not a fan boy)) people they are) have already thought about this and are just waiting a while to release a title that you can use this functionality in.

    Of course, having a 42" plasma or larger is going to be the optimal thing here - and since the wii is priced to sell, then a lot of people are going to be using them on their old 1980's 27inch CRT's.

    1. Re:Why isn't this guy working for nintendo? by Anonymous Coward · · Score: 0

      nintendo can't due to patent violations.. they will have to invent their own method of headtracking or pay royalties to whoever owns the method shown by johnny lee..

    2. Re:Why isn't this guy working for nintendo? by Skynyrd · · Score: 1

      a lot of people are going to be using them on their old 1980's 27inch CRT's.

      Insensitive clod, I bought mine in the 90's!

  9. Cool ... by Anonymous Coward · · Score: 1

    I think this is cool as can be and all. I even think writing this software is a pretty awesome accomplishment. But we have had head tracking systems for a while now. It is only now that the components have become a commodity. Nintendo's Wiimote is just the beginning of decades old technology making it out of the lab and into Walmart.

  10. Fantastic by Tom · · Score: 4, Interesting

    Between those things and multi-touch, I am literally waiting for a revolution of computer input design. 10 years ago, there was the movement, but not the technology. Today we have the technology. Please, give us some games that use this, give us multitouch tablet Macs (sorry windos fanboys, microsoft could pull it off technologically, but it wouldn't be useable), give me a VR multitouch table! Now! The flying car can wait until next year...

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Fantastic by Yvanhoe · · Score: 1, Informative

      iTouch and iPhone have multitouch capabilities already.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    2. Re:Fantastic by Renig · · Score: 0

      Even though they cost more and cost more to scale. To scale the wiimote's multitouch, just pull the remote back a bit.

    3. Re:Fantastic by SETIGuy · · Score: 1

      Please, give us some games that use this Every PC flight simulator shipped in the last 3 years supports at least 2 axis head tracking systems, and some support the full 6 axis systems. It's gotten to the point where everyone playing multiplayer combat flight simulators uses a TrackIR system.
    4. Re:Fantastic by hack++slash · · Score: 1

      "give us multitouch tablet Macs (sorry windos fanboys, microsoft could pull it off technologically, but it wouldn't be useable)"

      Actually, Microsoft have been developing a multitouch screen, not the coffee table thing with multiple cameras looking at it, but one for laptops by using infra-red LEDs & sensors embedded in the back of the LCD screen. It was shown in the recent episode of The Gadget Show.
      More info at Engadget

      --
      To do something right, you often have to roll up your sleeves and get busy.
    5. Re:Fantastic by Tom · · Score: 1

      Yes, I know. I happen to own an iPhone.

      The multitouch is fantastic, and at the same time still limited. If you have seen the original multitouch video then you know that there is incredible potential with that technology, way beyond what the iPhone does.

      --
      Assorted stuff I do sometimes: Lemuria.org
    6. Re:Fantastic by Tom · · Score: 0, Offtopic

      Yes, but as I said, it won't be useable.

      They'll smash a "Start" menu into the lower-left corner, bloat it up with features nobody uses 99% of the time but who get always in the way, and it'll be jerky and ugly unless you own a PC from three years in the future.

      Also, it will be remotely-exploitable to make copies of your fingerprints with a three-line Bluetooth hack.

      --
      Assorted stuff I do sometimes: Lemuria.org
    7. Re:Fantastic by Anonymous Coward · · Score: 0

      Zing! And it will give the "Blue Screen of Death" if you look to the right!!! HA HA HA! Tom, you are quite the comedian!

  11. Better than a medal by cheebie · · Score: 3, Insightful

    Give this man a consulting job!!!

    Nintendo, are you listening?

  12. Editors need to edit. by imboboage0 · · Score: 4, Informative

    from the this-is-just-to-cool dept.

    You spelled 'too' wrong.

    --
    Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    1. Re:Editors need to edit. by multisync · · Score: 1

      You spelled 'too' wrong.


      Just be thankful he didn't spell it "two"
      --
      I don't care why you're posting AC
  13. processing power by ampsonic · · Score: 1

    Does the Wii have enough horsepower to pull this off on its own? The demo was running on his PC, and I'm curious how processor intensive something like this would be.

    1. Re:processing power by ScrewMaster · · Score: 1

      It looks like most of the processing is being done by the remote itself, so I'd guess that all the PC is doing is processing co-ordinates for a couple of moving points.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:processing power by ampsonic · · Score: 1

      Well, doesn't whatever system you are using have to re render the entire "room" everytime the head changes position? Although, I guess this is really no different than having real time control of the "camera" in a game, which has been done since N64, so perhaps it will work just fine.

    3. Re:processing power by datajack · · Score: 4, Interesting

      Not very.

      Not to trivialise what Johnny is doing there is basically measuring the position of the wiimote in relation to the sensor bar - something it already does. The code to do this shouldn't be that difficult. The true genius was in him realising that you could do this easiest by reversing the moving component and the stationary component.

      Apart from some smoothing algorithms, this is no more complex than reading the wiimote's pointer position and mapping that to a camera viewpoint.

    4. Re:processing power by cowscows · · Score: 4, Interesting

      Correct. As far as the rendering engine is concerned, whether you're moving the camera with your head or a mouse, it's all pretty much the same. This guy is probably using a PC instead of the Wii because it's much easier to get code running on a PC than a Wii (you don't need Nintendo's SDK), which makes it cheaper and more useful to share the code with others.

      --

      One time I threw a brick at a duck.

    5. Re:processing power by Tom · · Score: 4, Insightful

      Which is the whole beauty of it! The second thing I thought when watching the video was whether I could possible create a small game around that concept (I'm a hobbyist game developer).

      It's so simple that you can do something with it, without having to wait for IBM, or Nintendo or any other big-$$$ company to bring out the relevant hardware in maybe 5 years.

      --
      Assorted stuff I do sometimes: Lemuria.org
    6. Re:processing power by CODiNE · · Score: 1

      That's what I was thinking, just strap the wiimote to the head and flip the numbers around a little to do the same thing. No need for special hardware that will end up like the power glove, used in 2 games and then collecting dust.

      Plus we can yell out "Yo mamma wears a wiimote with a chinstrap!!"

      --
      Cwm, fjord-bank glyphs vext quiz
    7. Re:processing power by perbu · · Score: 4, Insightful
    8. Re:processing power by datajack · · Score: 1

      Starpping a wiimote to the head is a) haver than two leds and b) opens up the user to a whole menagerie of xxx-head jokes.

    9. Re:processing power by Aladrin · · Score: 2, Interesting

      I'm an almost-hobbyist (time constraints, ugh!) game developer and I've already thought of 2 games I want to play since I saw the video this morning. I usually suck at ideas. This this is ripe for the plucking.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    10. Re:processing power by hoopshank · · Score: 1
      Indeed, if you follow the link to his page, you will see the following note:

      NOTE: For most of these projects, you don't need the Nintendo Wii console. You only need the Wii controller and a bluetooth connection.

    11. Re:processing power by Dutch+Gun · · Score: 1

      Interestingly, it's seems very similar to the concept of the Wii Zapper (albeit even more creative), in that it's essentially a configuration modification of existing technology.

      http://en.wikipedia.org/wiki/Wii_Remote#Wii_Zapper

      More importantly, that technology base is now commodotized and available with every single Wii sold. It would be very different if this were being done with more specialized hardware which only a small percentage of customers bought optionally. The exciting thing about these demonstrations are the fact that they're being done with cheap, consumer-grade hardware. That implicitly means that an affordable consumer product actually using these techniques might be just around the corner. I'd imagine the developers at Nintendo are very interested in finding new and innovative ways to use the Wiimote's hardware.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  14. Remind me again... by Hawthorne01 · · Score: 2, Insightful

    Why the Wii isn't for "serious" gamers? Who needs 1080p when you've got this?

    Combine this with the weight-shifting capability of the Fit, and you've got an immersive gaming experience that's second only to the holodeck.

    So. Freaking. Cool.

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    1. Re:Remind me again... by grumbel · · Score: 1

      ### Why the Wii isn't for "serious" gamers?

      Just because somebody does cool stuff with a Wiimote on a *PC* doesn't mean you will *ever* see something like this on the Wii. Remember this is homebrew stuff, not 'cool new games' that Nintendo will be releasing next year. The issue isn't that you couldn't have fun with the Wii, but that Nintendo really doesn't release much interesting stuff.

    2. Re:Remind me again... by __aaqvdr516 · · Score: 1

      A firmware update and 2 new peripherals(the goggles and stationary wiimote) are all you'd really need. This is a simple reversal of the current control scheme already implemented. There are enough 3rd party developers to make a decent game using this. Square-enix, Konami, Hudson Entertainment, EA, Orb, Ubisoft, Activision, and Sega are all current developers on the Wii. Couple that with the fact the development costs on the Wii are about 25% of the 360/PS3. Your comment that Nintendo doesn't release much interesting stuff doesn't hold true. Take a look at any gaming site and check their top rated games for this year, Wii games have made that list. Let's not forget that the Wii was glossed over initially by developers and they're still scrambling to catch up. PC games have been tied to the keyboard/mouse/joystick and will be staying that way for the forseeable future. Nintendo, on the other hand, has never been shy about throwing more peripherals out there and putting them to use. Their success hasn't always been great (power glove, virtual boy, Robbie), but the Wii was built around this "motion sensing gimmick" (as it was called when it was released). The only real problem I see with putting this type of system on the market is that Nintendo would be faced with even more shortages than they already have.

    3. Re:Remind me again... by grumbel · · Score: 1

      ### A firmware update and 2 new peripherals(the goggles and stationary wiimote) are all you'd really need.

      No, what you need is Nintendo willing to do something beside dumbed down casual gaming. All the theoretical cool things that you could do with the Wii means nothing as long as Nintendo can't even get trivial core issues fixed (crippeled online multiplayer, lack of support for play-from-SD, lack for USB storage, lack of proper Wiimote calibration for lightgun shooters, etc.). At this point in time I have exactly zero hope to see something like this from Nintendo.

    4. Re:Remind me again... by Anonymous Coward · · Score: 0

      Because many people refuse to buy the gamecube AGAIN just to get the damn gimmicky controller. Plus, there's a real dearth of decent games for the system.

      If the head tracking is as good as Johnny makes it out to be, it'll easily be duplicated by 3rd parties and you won't need to pay the nintendo tax to use it.

    5. Re:Remind me again... by __aaqvdr516 · · Score: 1

      Online multiplayer is not crippled, it's just not being pursued as avidly as the 360/PS3. Nintendo is still working on this area though I will say it's been slow. Why would you need play-from-SD or USB storage? Some titles support playing MP3's from SD while you're in game (like excite truck) and they've recently done a firmware update to allow storage of savegames on SD as well (which was definitely an oversight). As for proper calibration...are you trying to play while laying on the floor? The only thing that matters is if the targeting reticle moves up when I move the wiimote up. The rest is all hand-eye coordination. What games are you attempting to play that would require further calibration? I've got Metroid and Zelda (and Zelda does have an in-game calibration tool) that are "shooters" and I have no problem with aiming. Maybe your problem is that you've got Parkinsons. In that case, no calibration will help your game.

    6. Re:Remind me again... by Toonol · · Score: 1

      The issue isn't that you couldn't have fun with the Wii, but that Nintendo really doesn't release much interesting stuff.

      Really? I think the Wii is dominating this generation because they're the only company that did do something interesting.

    7. Re:Remind me again... by grumbel · · Score: 1

      ### Online multiplayer is not crippled, it's just not being pursued as avidly as the 360/PS3.

      Yeah, thats what we call crippled.

      ### Why would you need play-from-SD or USB storage?

      Because a ton of people have exhausted the build in 512MB storage (VC games are huge) and also because there simply isn't a good reason why not. When you already support SD, why make it a second class citizen and not allow the same things you allow for build-in storage?

      ### As for proper calibration...are you trying to play while laying on the floor?

      The point of a lightgun is that you don't have a target reticle, you aim where you want to shoot. Theoretically the Wii could do that, but for that you would need proper calibration (and for even more accuracy a second sensorbar), not just "below TV/above TV" settings. Why even release a Wii Zapper when it can't function as a lightgun?

  15. I am on a very slow internet connection right now by Anonymous Coward · · Score: 0

    and I can't watch this video but I have never before seen slashdot so unanimously agree that something was cool... I think the first thing I will be doing after getting out of this connection hell is watch this video...

  16. I was wondering by asCii88 · · Score: 0

    When are game developping companies or even Nintendo going to give this guy a contract? He is the master of the innovative ideas.

  17. turning your head. by delvsional · · Score: 1

    when you turn your head to look at something in an appache, the machine gun follows. When you turn your head and the Wii follows....You're not looking at the screen anymore. I tried the wii at a best buy and I almost threw it through a wall. I don't know if it was broken or what, but it sure was a pita to get it to do anything.

    --
    Oh Crap, I'm an optimist.....
    1. Re:turning your head. by delvsional · · Score: 1

      Ok I couldn't get on youtube before, and I just saw the video. So.... I guess, I recant my previous statement about looking the wrong direction. I've got to say that it looks pretty cool. If they make a first person shooter using this I would buy one that day. Until then, the only thing the wii offers me is mario party which is only fun if you're high, and I can't do that sort of stuff. Oh and Can I get a mount to attach the Wii remote to my AR-15? with a trigger pad? actually it's infrared right? wasn't the gun from duck hunt infrared?

      --
      Oh Crap, I'm an optimist.....
    2. Re:turning your head. by Jackmn · · Score: 1

      You merely need to increase the sensitivity so that turning your head a small amount corresponds to a large amount of movement in-game.

      TrackIR does the same thing, and has been used by many people playing flight simulators for a number of years now. It is leaps and bounds ahead of using a view hat and/or taking your hands off your HOTAS setup to fumble with a mouse.

    3. Re:turning your head. by deniable · · Score: 1

      The IR sensor in the Wiimote can be affected by bright lights or sun. What was the lighting like when you test it? We usually close the curtains behind us and everything works fine.

  18. Remember the PowerGlove? by Animats · · Score: 1

    It's been done. Remember the Nintendo PowerGlove?

    Incidentally, if you've never tried gloves-and-goggles VR, it's cool for about ten minutes. Trying to do things by making gestures in the air is a huge pain. Without tactile feedback, it's tiring and inaccurate. I tried most of the VR systems in the first round, including Jaron Lainer's original system. No good.

    It might not suck if the system had an end to end lag of under 10ms. "Turn head, wait for view to catch up" systems drive the user nuts. That problem was solved by "cave" type systems, where the user is surrounded by screens. Bulky, but tolerable.

    1. Re:Remember the PowerGlove? by TerovThePyro · · Score: 1

      Interesting thing about the tactile feed back - if you were using a wiimote as a pointer/shooter, it already has feedback with rumble and sound. If you moved over one of the targets it could rumble or make a beep.

      Also, the lag didn't seem bad at all.

      The firs thought that came to mind was the game which tracked your body/head and moved you on screen (I cannot remember the name now). It added an interesting element to the rail shooter. This could now be duplicated at home without any large amount of extra equipment.

      Overall - Nintendo needs to release ANY rail shooters for the Wii, and then implement this functionality for future shooters.

    2. Re:Remember the PowerGlove? by psysjal · · Score: 1

      How is the PowerGlove related to head tracking?

    3. Re:Remember the PowerGlove? by mblase · · Score: 1

      Trying to do things by making gestures in the air is a huge pain. Without tactile feedback, it's tiring and inaccurate.

      Apple confronted this with the iPhone touch screen, IIRC, and solved it by having the phone vibrate ever so briefly when a touch was registered. This gave the sensory impression of a button clicking without actually doing so.

      I don't see why a developer couldn't do something like this with VR gloves, then. Using JLC's approach, you'd have "Minority Report"-style gloves that had infrared reflectors in the fingertips but also a small, light motor that would fire for a few milliseconds whenever a "touch" was registered. You'd still have the issue of arm strain, of course, and wouldn't want to use this solution for long-term work, but it would almost certainly improve the usability.

    4. Re:Remember the PowerGlove? by keller999 · · Score: 1

      Trying to do things by making gestures in the air is a huge pain. Without tactile feedback, it's tiring and inaccurate. Umm, isn't that what a Wiimote does in it's usual configuration? Just because what you've used before sucks, doesn't mean that the concept cannot be done properly. I think Wii has pretty much proved that.
    5. Re:Remember the PowerGlove? by CastrTroy · · Score: 1

      That's what I was thinking. From what I remember, the PowerGlove was a glove with buttons on it, and some crude motion tracking, but nowhere close to the level that can be done with the wiimote.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Remember the PowerGlove? by Anonymous Coward · · Score: 0

      There is Umbrella Chronicles..

    7. Re:Remember the PowerGlove? by Anonymous Coward · · Score: 0

      Except for the tactile feedback. You are still holding something when using the Wiimote as intended.
      Even so, to me it's still tiring and I usually rest my forearm on my knees when playing, controlling with my wrist alone.

    8. Re:Remember the PowerGlove? by MrNiCeGUi · · Score: 1

      That is totally right, except that it wasnt Apple, it was LG. The iPhone has no such feedback.

  19. TrackIR by jjackalb · · Score: 1
    Looks like some competition for the TrackIR.

    http://www.naturalpoint.com/trackir/

  20. Johnny Lee Rocks! by gwait · · Score: 5, Interesting

    What is interesting is that he's coming up with some very creative ideas, and giving them away for free.

    This will likely spur an avalanche of Wii hacks, and could easily cause wiimote sales to go thru the roof..

    I'm totally enjoying the adventure Johnny!

    --
    Bavarian Purity Law of Rice Krispie Squares: Rice Krispies, Marshmallows, Butter, Vanilla.
    1. Re:Johnny Lee Rocks! by u235meltdown · · Score: 1

      Wii and Wiimote sales are (last I checked) already thru the roofs, and much higher (eBay).
      Agreed though, very creative... and only serving to increase my (already existent) need for a Wii when they are in stock again.

    2. Re:Johnny Lee Rocks! by Braedley · · Score: 1

      I don't own a Wii (although I'm not be against the idea), but I'm seriously considering buying a couple of Wiimotes just to try out some of these hacks. Johnny has made these so easy that even my Law student roommate could probably pull them off. Okay, maybe he'd need me and my CMPE roommate, but the point is that he makes it easy.

  21. it's all research, man by mblase · · Score: 1

    This guy deserves a medal.

    I guess he'll have to settle for a PhD from Carnegie Mellon instead.

    1. Re:it's all research, man by Anonymous Coward · · Score: 0

      He won't get a PhD for this - none of the work is original, we built exactly the same thing with a video camera and an Ikonas frame buffer in... 1984.

      However, I'm sure the fellow knows this (he uses the right name: FishTank VR - google it) and it looks like this is his hobby.

      What he has done is exposed a much larger audience to the possibilities by using relatively cheap and (eventually) easy to get hardware. Kudos to him!

      The problem with game peripherals is that the sell through rate is so low that not enough people buy them to make it worthwhile to create games that fully exploit the hardware.
      So even if the game is just a pair of cheap glasses with leds on them it might not sell just because of that little extra expense.

      Someone should figure out a way to make a game that uses this without buying any extra hardware - you might have a winner.

    2. Re:it's all research, man by powerpants · · Score: 3, Insightful

      The problem with game peripherals is that the sell through rate is so low that not enough people buy them to make it worthwhile to create games that fully exploit the hardware. So even if the game is just a pair of cheap glasses with leds on them it might not sell just because of that little extra expense. Someone should figure out a way to make a game that uses this without buying any extra hardware - you might have a winner. Ummm... ever hear of Guitar Hero?
    3. Re:it's all research, man by deniable · · Score: 1

      Or Singstar? How many of those are out now?

    4. Re:it's all research, man by Jarjarthejedi · · Score: 1

      Or DDR with it's pads? Or the new Wii Zapper (sold out at every store near me, and they had lots of stock when it first came out too).

      There are plenty of examples of high selling peripherals so I don't know what the GGP was talking about.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
  22. you asked for it. by mad_minstrel · · Score: 0

    Because there aren't any "serious" games for it.

    --
    May the source be with you.
  23. Combinations? by AntiPasto · · Score: 3, Interesting

    How about three WII remotes together... you'd have a virtual room you could write on and move things around with your fingers?

  24. You don't need a Wii or the remote. by drgould · · Score: 2, Insightful

    As I understand it, the infrared detector on the Wii remote is basically a camera with an IR filter in front of it.

    Potentially you could just use a webcam with an IR filter in front of it instead of a Wii remote.

    Note: 1) there is usually a filter to filter out IR inside most webcams, so that would have to be removed. 2) IR emitter tracking would have to be done on the PC instead of inside the Wii remote.

    1. Re:You don't need a Wii or the remote. by emilng · · Score: 4, Informative
      From his website:

      As of September 2007, Nintendo has sold over 13 million Wii game consoles. This significatnly exceeds the number of Tablet PCs in use today according to even the most generous estimates of Tablet PC sales. This makes the Wii Remote one of the most common computer input devices in the world. It also happens to be one of the most sophisticated. It contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. This significantly out performs any PC "webcam" available today. It also contains a +/-3g 8-bit 3-axis accelerometer also operating at 100Hz and an expandsion port for even more capability.
    2. Re:You don't need a Wii or the remote. by Thantik · · Score: 1

      Generally also, webcams don't have the resolution that the Wiimote has. Aparrently from the specs I've read, the wiimote resolution is 1024x768, something most inexpensive webcams will not do. Your better off buying the wiimote.

    3. Re:You don't need a Wii or the remote. by xenocide2 · · Score: 1

      While the camera's pretty neat, but I can think of a few simple improvements:
      * It would have been nice to provide the raw camera data on request, unless it would cost more bandwidth than bluetooth has available. It's something of a happy accident that the Wiimote applies a blob tracker pretransmission (presumably to save bandwidth / power).
      * 8 bits is a bit small for a accelerometer. At 12 bits, you can quadruple the precision and the range. The chip they went with was probably chosen because it's cheap, and unlikely to dissapear as an option. 3g is such that most people will have a hard time maxing it, and most games will probably "dead pedal" some of that range. But the precion's important. Even assuming +/- 1g, there's only 256 possible values. Each step is more than half a degree under perfect linearity. At 3G, it's roughly 2 degrees per step up.
      * The accessory plug is strange. It would have been easier to figure out USB, and provide a ton of new options. USB headphones, etc.
      * Rechargable batteries. The GBA, DS and DS lite are all rechargeable. They know how to make handheld batteries. I'm hard pressed to come up with a reason not to. Cost? Using USB to recharge might have been a neat trick.

      I guess what I'm saying is, it'd be cool to see what this guy could do if someone decided to make a more open Wiimote. I'm not sure if it's possible to make it compatible with the Wii, between bluetooth MAC filters and differing outputs. But clearly you can get a lot of functionality, for very little price. The wiimote already makes a pretty cool presentation device. I wonder how many patents the Wiimote uses / created -- it'd be sad to see such a set of good and now obvious ideas laid waste by software patents.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    4. Re:You don't need a Wii or the remote. by Nemetroid · · Score: 1

      While calibrating the sensitivity of the Wiimote on your Wii, the display of the camera is shown on the TV, so extracting the raw data should be possible.

  25. Just to cool by camperdave · · Score: 1

    from the this-is-just-to-cool dept.
    You spelled 'too' wrong.

    Maybe they meant that it was not to be used for heating?
    --
    When our name is on the back of your car, we're behind you all the way!
  26. Polarized light not compatible with LCD by Dr_Barnowl · · Score: 4, Informative

    Alas, shutter glasses(a polarized screen with an LCD shutter) and cross-polarized glasses don't play with LCD displays, because LCD uses polarization to turn the pixels on and off. LCD latencies are also a little high for shutter glasses.

    They only work with DLP projectors (uses little mirrors), CRTs, plasma, and upcoming display technologies like Field Effect Displays and LED displays. Obviously there are a lot of display technologies that do work there, but LCD is a very popular technology for widescreen TV and of course, for PC monitors.

    Either way you do it, you also have to double the grunt of your rendering system (or half your graphical complexity), and you need specific software support to get it right (you can go a long way with a driver that knows it's rendering for stereoscopy and just produces the correct eye POVs, but the glitches you get in the foreground and HUD are only tolerated by enthusiasts.). With shuttering you need glasses. With cross polarization you need to double the number of display elements (by having two displays or a special display with double the horizontal resolutions). Used in POV applications, all of these technologies are a one-user gig.

    Stereo "Wii-D" will probably never happen ; half the audience have an incompatible display device, the system does not have an enormous excess of GPU grunt. Stereo3D would only be common with one of the following display devices...

      * Personal head-mounted 3D display (probably VRD goggles)
      * Large area wide aspect flatpanel displays with inherent stereo 3D support built in at the factory (which means basically doubling the vertical rez and making a special polarized filter for the screen). ... an no-one is going to build the latter until there are plenty of mainstream 3D apps to support the market.

    The parallax effect that Johnny Lee demonstrates conveniently exploits the tendency of the human brain to "fill in the gaps" ; I'd be intrigued to see how convincing it really is.

    As another poster points out, head tracking really isn't very well received for the PC, because the PC is an inherently static device. You can move your head, but your hands have to remain fixated on the keyboard / mouse. The Wii has an advantage here because the input device moves around with you. Several times during Zelda I got up from my chair and started moving almost involuntarily, my whole body was immersed in the game. I would never have tried that on the PC ; when I feel the urge there it probably just contributes to my neck tension.

    If the static, 3rd person POV of Zelda can make this gamer rise up and move, a game armed with a head tracking linked POV would be compulsively immersive, even without stereoscopic 3D.

  27. Obligatory Slashdot Criticism by Anonymous Coward · · Score: 0

    Not Linux? Not useful. (But very cool.)

  28. WiiHelm by scooter.higher · · Score: 2, Funny

    An I the only one who thought of this when I read the title:

    http://www.thinkgeek.com/stuff/41/wiihelm.shtml

    --
    Ramen
    1. Re:WiiHelm by Anonymous Coward · · Score: 0

      The WiiHelm is perfect accessory if you want to look like you're supposed to be in a special school.

      Stupid looking helmet: check.
      Weird head movements: check.
      Inane grin: check.

  29. HOLY SHIT by Buzz_Litebeer · · Score: 3, Insightful

    Holy shit that was awesome, why is this guy not employed somewhere they can give hive lots of money? If I were in a gaming department for the next XBOX360 flight game or something, I would hire this dude and give him as much money as he needed to make potential customers feel as if they were inside a frigging airplane lol man that was sweet looking.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  30. Why just limit this to games? by Buzz_Litebeer · · Score: 2, Informative

    Just thought of this. This would be a wicked interface, and much more natural, for someone piloting a drone helicopter or even robotic vehicle.

    If you had several monitors, this could be used to make them feel as if they were an actual "pilots seat" of a vehicle giving perfect perspective to the "pilot" because they know where the head is oriented and each monitor could produce the proper peripheral and image views for the "pilot"

    It would take a little tricky camera work for the robotic vehicle, but I am sure gratuitous funding could solve those problems.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
    1. Re:Why just limit this to games? by MikeBabcock · · Score: 1

      Read up on the black bag head position tracking systems for helicopters.

      These things already exist for military application, but its still neat to do it at home.

      --
      - Michael T. Babcock (Yes, I blog)
  31. Why a wiimote? by schweini · · Score: 1

    Why does he always use a wiimote for this? A couple of years ago, i build a basic minority-report-like-wave-your-hand-in-front-of-the-screen UI with a webcam, an IR-LED and a infrared filter in front of the webcam (i simply used the dark-red looking plastic that usually covers the transmitting LED in a regular remote control). I then simply pulled the images from the webcam using some v4l-utility, and ran some (extremly basic) pattern-recognition in perl to detect the white 'dot' that represents the IR-LED that was stuck to my hand, and used it to move the cursor around on the screen - really not too difficult.
    If someone would write a nice library for this (using intel's obencv library for the pattern-recognition, for example), almost all the 'hacks' from this guy could be implemented without the wiimote, and this would seriously rock.
    apart from that - AFAIK, face-detection (just detecting a face and the position of he eyes in an image) usually works well enough, so this particular hack should even be possible without using any infrared LEDs, and this would be really cool if implemented correctly. Any takers? Becasue it really looks cool in the demo.

    1. Re:Why a wiimote? by Ithil_Mith · · Score: 2, Insightful

      I've also used webcams as input to capture motion and patterns, the biggest problem with this solution is the refresh rate, which sucks. On the contrary, the wiimote has a much faster refresh rate, which gives you a smoother reponse improving the usability. Citing to Chung Lee ..."It contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. This significantly out performs any PC "webcam" available today."...

  32. Split Screen? by Woogiemonger · · Score: 2, Interesting

    He says this is only good for one player at a time.. if the Wii remote was able to map other colors to other players, it'd be able to handle different players for each window in a split-screen game, no?

    1. Re:Split Screen? by Purity+Of+Essence · · Score: 1

      The Wiimote can track four points at a time. His system only requires two points so it should be able to support a second player as it is.

      --
      +0 Meh
    2. Re:Split Screen? by Anonymous Coward · · Score: 0

      It can track 4 blobs simultaneously. Since it requires 2 per person, it can track 2 people, so it can do split-screen.

      dom

    3. Re:Split Screen? by Anonymous Coward · · Score: 0

      Colours.. of Infrared Light. Hm.

    4. Re:Split Screen? by mfnickster · · Score: 1

      > Colours.. of Infrared Light. Hm.

      Why not? A 'colour' is just a wavelength of light, or generally speaking, any EM radiation.

      Infrared has a spectrum a couple million times larger than the visible spectrum. Sure, it might make more sense to talk about IR wavelengths than colors (because color is a perceptual thing), but the concept makes sense.

      --
      "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
  33. Flight simulators and air-to-air combat! by mfnickster · · Score: 1

    I would love to have this capability for flying the aircraft in Battlefield 1942 (and Desert Combat). My biggest challenge in dogfighting is that I can't crane my neck around to follow the other aircraft off the screen!

    --
    "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
  34. Linux Support? by um_atrain · · Score: 1

    He has great projects/ideas, but why only windows! Nothing hes made supports OS X or Linux! :(
    He should at least open the source!

    1. Re:Linux Support? by Colourspace · · Score: 1

      News at 11 - most of us are forced to use MS a lot of the time - whether we like it or not. If you are that keen go ahead and adapt it yourself.

    2. Re:Linux Support? by Anonymous Coward · · Score: 0

      He posts the source for everything he does. Nice troll.

    3. Re:Linux Support? by Anonymous Coward · · Score: 1

      he's a fat asian, what do you expect?

    4. Re:Linux Support? by Fmuctohekerr · · Score: 1
      You should at least look at his site before you troll. The source is there. He uses Windows (I presume) because:

      • He wants to.
      • Visual Studio runs on Windows.
      • DirectX runs on Windows.
      • The Wiimote library is managed code, and runs on .NET (Windows).
      • HID/Bluetooth APIs are handy to code for in Windows.
      • There are a few Bluetooth stacks and drivers around as well for Windows.
      • He wants to.

      In short, there are many enabling technologies on Windows that developers like. M$ may suck sometimes, but they *are* very developer friendly. It's the one thing they clearly do right, no questions about it. But please, feel free to whip something up in GCC, OpenGL and vi if you want. Dick around with OpenBT or BlueZ. Or use mono and emacs even, if you want to leverage the .NET paradigm and hate vi. Maybe you can put together some linux bindings for the Wiimote library while you are at it. People will apprecitate it. Whatever you want. Your choice really. Nobody will stop you, but I'll be sure to bitch about it when you do.

      love, and vote for Ron Paul!

  35. This guy is my hero by sycomonkey · · Score: 1

    All these things are awesome. I can only imagine how amazing this particular hack would be if you modified Metroid Prime 3 to track the player's head. It would just be too amazing. And the next time I have to give a presentation on something I'm definantly using the lightpen/wiimote touch display thing.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
  36. Johnny Lee by rpillala · · Score: 1

    Homeboy sounds like Ray Romano or someone maybe doing an impression of Ray Romano. I bet that could be worked into a marketing strategy, considering who's playing Wii these days :)

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  37. not new, but new implementation. by RyuuzakiTetsuya · · Score: 1

    Anyone who's been to an arcade in the last few years has seen atleast either Police 911, or MoCap Boxing. both games use similar tech with out the need for special sensors to detect the body(mocap boxing uses special gloves to detect the location of your fists though).

    It's neat, but, big deal.

    --
    Non impediti ratione cogitationus.
  38. Old by Anonymous Coward · · Score: 0

    Old news: http://local.wasp.uwa.edu.au/~pbourke/projection/Wii/index.html, the wii remote is not accurate enough.

    1. Re:Old by SirSlud · · Score: 2, Informative

      You dumbass, the link you pointed at is making use of the accelerometers, not the IR cam. It must rock to be too stupid to know how pointless your input is.

      --
      "Old man yells at systemd"
  39. 2 person function by Jarik+C-Bol · · Score: 1

    I was just thinking about how all this worked, and i'm confident what i'm thinking won't work with wii hardware, but i realized how to make fully functional 2 person VR with this technique. it would require two pairs of shutter glasses, and a system capable of pushing over 144fps, simply put, it broadcasts data set A for user 1 and datas et B for user 2, and closes A's shutters when B is on screen, and B's shutters when A's is on screen. at 144+ fps, each user gets 72fps, which is more than enough to make the dual broadcast un-noticeable. Only hard part is the hardware to do it. now i know there are lots of problems with shutter glasses and all that, what i just described would be the shortest path i can think of to achieve 2 person function on one screen.

    --
    I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  40. Why does he move the IR sensor? by poisonfruitloops · · Score: 1
    Is it just me.. or would the same thing work if the IR sensor above/below the TV ala normal?

    That way 2 players could have split screen action as the IR signals/readings would still work... (well, not use the Wiimotes, but another form of sensor such as glasses ?)

    1. Re:Why does he move the IR sensor? by WithLove · · Score: 1
      It's easier to 'wear' a IR transmitter than to wear the receiver (Wiimote).

      I'm pretty sure that's the only reason.

  41. similar things with python and an ir-webcam by jedie · · Score: 1

    I just released some of my code I was playing around with this summer
    it allows for very similar things.
    you can find the code here http://snippets.dzone.com/posts/show/4920

    be warned, it has no documentation and its really messy.

    the included demo is able to track and plot the movement of multiple IR emitters. I have other demos as well like "swing" detections (ie. swinging motions). A more elaborate hack involved using a wireless mouse+LED to simulate a wiimote experience (moving around the mousepointer and clicking).

    To recreate the hack in this story all you need to do is to attach the IR emitter to some glasses.

    The last thing I was working on when I had to quit (school started :/) was tracking color LED's. This way I was able to create a two player pong game by using a regular webcam and green/red LEDs.

    Obviously using an IR-webcam (simple hack) with IR emmitters is a lot easier because it removes a whole lot of "noise" (ie. useless motion).

    --
    "The majority is always sane, Louis." -- Nessus
    http://slashdot.jp
  42. One issue left to tackle... by Bones3D_mac · · Score: 1

    While much of this guy's latest stuff has been cool in a fun toy sort of way, it doesn't really do anything to cover any actual interaction beyond cursor movement. What this still needs, is an easily configurable method of generating different types of mouse clicks and scrolling to accompany the IR tracking. While he could just go back to using the Wii Remote normally, it just wouldn't be hacker worthy.

    So, I've been thinking... how do you address the click/scroll stuff and the position tracking, all using only one hand?

    My solution... modify an optical bluetooth mouse. Rip out the built-in LED used for optical tracking and use the available leads to power an external IR LED positioned at the top/front of the mouse body. Once you have this much in place, the mouse can be tracked externally by the Wii-Remote, but would still be perfectly capable of broadcasting mouse click data directly to the same machine. All you'd need to do is find a mouse that can be comfortably used in an upright position.

    Sure, it's not quite Minority Report style control, but it would offer a lot of flexibility while requiring only a minimal set of custom drivers.

    --


    8==8 Bones 8==8
    1. Re:One issue left to tackle... by WithLove · · Score: 1

      And a mouse is better than a Wiimote why?

    2. Re:One issue left to tackle... by Bones3D_mac · · Score: 1

      It's not a question of being "better", just more "hacky". A traditional Wii-Remote usage is probably more stable than these other options, but it really doesn't investigate other applications where the Wii-Remote remains stationary as it's environment changes all around. This could eventually lead to improved immersion options with the Wii-Remote by coordinating environmental changes around it as you use it.

      One possibility... a 360 spherical projection screen where the user remains in the center, lined with a grid of IR LED placed in such a way that no more than 4 are visible to the Wii-Remote at any one time. If you manipulated the sphere relative to the orientation sensors in the Wii-Remote, you could probably pull off some very star trek-like holodeck effects.

      --


      8==8 Bones 8==8
  43. demo video by jedie · · Score: 1

    here's a link to some demos. demos are buggy cos I don't have my good webcam around

    http://www.youtube.com/watch?v=UGImvHEtUpE

    --
    "The majority is always sane, Louis." -- Nessus
    http://slashdot.jp
  44. Nintendo! Hire Bill of Borg! by Anonymous Coward · · Score: 0

    "There are eye-tracking systems that are not nearly as fatiguing, but if you've seen one, you'll understand why they haven't taken off in popularity."

    They seem to be popular with this guy.

  45. DID SOMEONE SAY CHUNG LEE? by Anonymous Coward · · Score: 0

    SPINNING DROP KICK~!!!!

  46. Huey-Cobra had a head tracking gun in the late 60s by HornWumpus · · Score: 1

    When was the MIG-29 introduced again?

    IIRC they made many more Cobras then Foxbats. So your mass application claim falls kind of flat as well. Not that it matters.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  47. Re:Why am I even responding to an AC comment? by Anonymous Coward · · Score: 0
    Because the Anonymous Coward often makes points exponentially more insightful than the monumental dribble posted on the majority of Slashdot's comments.

    Not in this case though.